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-rw-r--r--src/core/frontend/framebuffer_layout.cpp21
-rw-r--r--src/core/frontend/framebuffer_layout.h15
-rw-r--r--src/core/hle/service/bcat/backend/boxcat.cpp7
-rw-r--r--src/core/hle/service/ldn/ldn.cpp10
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp12
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_gpu.h8
-rw-r--r--src/core/settings.h1
-rw-r--r--src/video_core/CMakeLists.txt5
-rw-r--r--src/video_core/engines/maxwell_3d.cpp81
-rw-r--r--src/video_core/engines/maxwell_3d.h42
-rw-r--r--src/video_core/gpu.cpp2
-rw-r--r--src/video_core/memory_manager.cpp17
-rw-r--r--src/video_core/memory_manager.h7
-rw-r--r--src/video_core/query_cache.h359
-rw-r--r--src/video_core/rasterizer_interface.h19
-rw-r--r--src/video_core/renderer_opengl/gl_query_cache.cpp120
-rw-r--r--src/video_core/renderer_opengl/gl_query_cache.h78
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp78
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h47
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.cpp17
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.h25
-rw-r--r--src/video_core/renderer_vulkan/vk_device.cpp10
-rw-r--r--src/video_core/renderer_vulkan/vk_query_cache.cpp122
-rw-r--r--src/video_core/renderer_vulkan/vk_query_cache.h104
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp31
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.h11
-rw-r--r--src/video_core/renderer_vulkan/vk_scheduler.cpp8
-rw-r--r--src/video_core/renderer_vulkan/vk_scheduler.h15
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.cpp17
-rw-r--r--src/video_core/shader/decode/conversion.cpp14
-rw-r--r--src/video_core/shader/decode/texture.cpp71
-rw-r--r--src/web_service/web_backend.cpp7
-rw-r--r--src/yuzu/configuration/config.cpp2
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp2
-rw-r--r--src/yuzu/configuration/configure_graphics.ui35
-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/default_ini.h4
-rw-r--r--src/yuzu_tester/config.cpp2
-rw-r--r--src/yuzu_tester/default_ini.h4
39 files changed, 1266 insertions, 166 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index d6d2cf3f0..2dc795d56 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -27,9 +27,9 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
// so just calculate them both even if the other isn't showing.
FramebufferLayout res{width, height};
- const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) /
- ScreenUndocked::Width};
- const auto window_aspect_ratio = static_cast<float>(height) / width;
+ const float window_aspect_ratio = static_cast<float>(height) / width;
+ const float emulation_aspect_ratio = EmulationAspectRatio(
+ static_cast<AspectRatio>(Settings::values.aspect_ratio), window_aspect_ratio);
const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
@@ -58,4 +58,19 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
return DefaultFrameLayout(width, height);
}
+float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio) {
+ switch (aspect) {
+ case AspectRatio::Default:
+ return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
+ case AspectRatio::R4_3:
+ return 3.0f / 4.0f;
+ case AspectRatio::R21_9:
+ return 9.0f / 21.0f;
+ case AspectRatio::StretchToWindow:
+ return window_aspect_ratio;
+ default:
+ return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
+ }
+}
+
} // namespace Layout
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index d2370adde..1d39c1faf 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -18,6 +18,13 @@ enum ScreenDocked : u32 {
HeightDocked = 1080,
};
+enum class AspectRatio {
+ Default,
+ R4_3,
+ R21_9,
+ StretchToWindow,
+};
+
/// Describes the layout of the window framebuffer
struct FramebufferLayout {
u32 width{ScreenUndocked::Width};
@@ -48,4 +55,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height);
*/
FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale);
+/**
+ * Convenience method to determine emulation aspect ratio
+ * @param aspect Represents the index of aspect ratio stored in Settings::values.aspect_ratio
+ * @param window_aspect_ratio Current window aspect ratio
+ * @return Emulation render window aspect ratio
+ */
+float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio);
+
} // namespace Layout
diff --git a/src/core/hle/service/bcat/backend/boxcat.cpp b/src/core/hle/service/bcat/backend/boxcat.cpp
index 67e39a5c4..f589864ee 100644
--- a/src/core/hle/service/bcat/backend/boxcat.cpp
+++ b/src/core/hle/service/bcat/backend/boxcat.cpp
@@ -200,7 +200,8 @@ private:
DownloadResult DownloadInternal(const std::string& resolved_path, u32 timeout_seconds,
const std::string& content_type_name) {
if (client == nullptr) {
- client = std::make_unique<httplib::SSLClient>(BOXCAT_HOSTNAME, PORT, timeout_seconds);
+ client = std::make_unique<httplib::SSLClient>(BOXCAT_HOSTNAME, PORT);
+ client->set_timeout_sec(timeout_seconds);
}
httplib::Headers headers{
@@ -448,8 +449,8 @@ std::optional<std::vector<u8>> Boxcat::GetLaunchParameter(TitleIDVersion title)
Boxcat::StatusResult Boxcat::GetStatus(std::optional<std::string>& global,
std::map<std::string, EventStatus>& games) {
- httplib::SSLClient client{BOXCAT_HOSTNAME, static_cast<int>(PORT),
- static_cast<int>(TIMEOUT_SECONDS)};
+ httplib::SSLClient client{BOXCAT_HOSTNAME, static_cast<int>(PORT)};
+ client.set_timeout_sec(static_cast<int>(TIMEOUT_SECONDS));
httplib::Headers headers{
{std::string("Game-Assets-API-Version"), std::string(BOXCAT_API_VERSION)},
diff --git a/src/core/hle/service/ldn/ldn.cpp b/src/core/hle/service/ldn/ldn.cpp
index ed5059047..92adde6d4 100644
--- a/src/core/hle/service/ldn/ldn.cpp
+++ b/src/core/hle/service/ldn/ldn.cpp
@@ -129,12 +129,20 @@ public:
{304, nullptr, "Disconnect"},
{400, nullptr, "Initialize"},
{401, nullptr, "Finalize"},
- {402, nullptr, "SetOperationMode"},
+ {402, &IUserLocalCommunicationService::Initialize2, "Initialize2"}, // 7.0.0+
};
// clang-format on
RegisterHandlers(functions);
}
+
+ void Initialize2(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_LDN, "(STUBBED) called");
+ // Result success seem make this services start network and continue.
+ // If we just pass result error then it will stop and maybe try again and again.
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_UNKNOWN);
+ }
};
class LDNS final : public ServiceFramework<LDNS> {
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp
index 6d8bca8bb..f1966ac0e 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp
@@ -44,6 +44,8 @@ u32 nvhost_gpu::ioctl(Ioctl command, const std::vector<u8>& input, const std::ve
return GetWaitbase(input, output);
case IoctlCommand::IocChannelSetTimeoutCommand:
return ChannelSetTimeout(input, output);
+ case IoctlCommand::IocChannelSetTimeslice:
+ return ChannelSetTimeslice(input, output);
default:
break;
}
@@ -228,4 +230,14 @@ u32 nvhost_gpu::ChannelSetTimeout(const std::vector<u8>& input, std::vector<u8>&
return 0;
}
+u32 nvhost_gpu::ChannelSetTimeslice(const std::vector<u8>& input, std::vector<u8>& output) {
+ IoctlSetTimeslice params{};
+ std::memcpy(&params, input.data(), sizeof(IoctlSetTimeslice));
+ LOG_INFO(Service_NVDRV, "called, timeslice=0x{:X}", params.timeslice);
+
+ channel_timeslice = params.timeslice;
+
+ return 0;
+}
+
} // namespace Service::Nvidia::Devices
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_gpu.h b/src/core/hle/service/nvdrv/devices/nvhost_gpu.h
index d056dd046..2ac74743f 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_gpu.h
+++ b/src/core/hle/service/nvdrv/devices/nvhost_gpu.h
@@ -48,6 +48,7 @@ private:
IocAllocObjCtxCommand = 0xC0104809,
IocChannelGetWaitbaseCommand = 0xC0080003,
IocChannelSetTimeoutCommand = 0x40044803,
+ IocChannelSetTimeslice = 0xC004481D,
};
enum class CtxObjects : u32_le {
@@ -101,6 +102,11 @@ private:
static_assert(sizeof(IoctlChannelSetPriority) == 4,
"IoctlChannelSetPriority is incorrect size");
+ struct IoctlSetTimeslice {
+ u32_le timeslice;
+ };
+ static_assert(sizeof(IoctlSetTimeslice) == 4, "IoctlSetTimeslice is incorrect size");
+
struct IoctlEventIdControl {
u32_le cmd; // 0=disable, 1=enable, 2=clear
u32_le id;
@@ -174,6 +180,7 @@ private:
u64_le user_data{};
IoctlZCullBind zcull_params{};
u32_le channel_priority{};
+ u32_le channel_timeslice{};
u32 SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output);
u32 SetClientData(const std::vector<u8>& input, std::vector<u8>& output);
@@ -188,6 +195,7 @@ private:
const std::vector<u8>& input2, IoctlVersion version);
u32 GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
u32 ChannelSetTimeout(const std::vector<u8>& input, std::vector<u8>& output);
+ u32 ChannelSetTimeslice(const std::vector<u8>& input, std::vector<u8>& output);
std::shared_ptr<nvmap> nvmap_dev;
u32 assigned_syncpoints{};
diff --git a/src/core/settings.h b/src/core/settings.h
index e1a9a0ffa..f837d3fbc 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -429,6 +429,7 @@ struct Values {
int vulkan_device;
float resolution_factor;
+ int aspect_ratio;
bool use_frame_limit;
u16 frame_limit;
bool use_disk_shader_cache;
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index db9332d00..4b0c6346f 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -37,6 +37,7 @@ add_library(video_core STATIC
memory_manager.h
morton.cpp
morton.h
+ query_cache.h
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_cache.cpp
@@ -74,6 +75,8 @@ add_library(video_core STATIC
renderer_opengl/gl_stream_buffer.h
renderer_opengl/gl_texture_cache.cpp
renderer_opengl/gl_texture_cache.h
+ renderer_opengl/gl_query_cache.cpp
+ renderer_opengl/gl_query_cache.h
renderer_opengl/maxwell_to_gl.h
renderer_opengl/renderer_opengl.cpp
renderer_opengl/renderer_opengl.h
@@ -177,6 +180,8 @@ if (ENABLE_VULKAN)
renderer_vulkan/vk_memory_manager.h
renderer_vulkan/vk_pipeline_cache.cpp
renderer_vulkan/vk_pipeline_cache.h
+ renderer_vulkan/vk_query_cache.cpp
+ renderer_vulkan/vk_query_cache.h
renderer_vulkan/vk_rasterizer.cpp
renderer_vulkan/vk_rasterizer.h
renderer_vulkan/vk_renderpass_cache.cpp
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 0b3e8749b..b28de1092 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -4,6 +4,7 @@
#include <cinttypes>
#include <cstring>
+#include <optional>
#include "common/assert.h"
#include "core/core.h"
#include "core/core_timing.h"
@@ -16,6 +17,8 @@
namespace Tegra::Engines {
+using VideoCore::QueryType;
+
/// First register id that is actually a Macro call.
constexpr u32 MacroRegistersStart = 0xE00;
@@ -400,6 +403,10 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
ProcessQueryCondition();
break;
}
+ case MAXWELL3D_REG_INDEX(counter_reset): {
+ ProcessCounterReset();
+ break;
+ }
case MAXWELL3D_REG_INDEX(sync_info): {
ProcessSyncPoint();
break;
@@ -482,7 +489,7 @@ void Maxwell3D::FlushMMEInlineDraw() {
const bool is_indexed = mme_draw.current_mode == MMEDrawMode::Indexed;
if (ShouldExecute()) {
- rasterizer.DrawMultiBatch(is_indexed);
+ rasterizer.Draw(is_indexed, true);
}
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
@@ -544,40 +551,28 @@ void Maxwell3D::ProcessQueryGet() {
"Units other than CROP are unimplemented");
switch (regs.query.query_get.operation) {
- case Regs::QueryOperation::Release: {
- const u64 result = regs.query.query_sequence;
- StampQueryResult(result, regs.query.query_get.short_query == 0);
+ case Regs::QueryOperation::Release:
+ StampQueryResult(regs.query.query_sequence, regs.query.query_get.short_query == 0);
break;
- }
- case Regs::QueryOperation::Acquire: {
- // Todo(Blinkhawk): Under this operation, the GPU waits for the CPU
- // to write a value that matches the current payload.
+ case Regs::QueryOperation::Acquire:
+ // TODO(Blinkhawk): Under this operation, the GPU waits for the CPU to write a value that
+ // matches the current payload.
UNIMPLEMENTED_MSG("Unimplemented query operation ACQUIRE");
break;
- }
- case Regs::QueryOperation::Counter: {
- u64 result{};
- switch (regs.query.query_get.select) {
- case Regs::QuerySelect::Zero:
- result = 0;
- break;
- default:
- result = 1;
- UNIMPLEMENTED_MSG("Unimplemented query select type {}",
- static_cast<u32>(regs.query.query_get.select.Value()));
+ case Regs::QueryOperation::Counter:
+ if (const std::optional<u64> result = GetQueryResult()) {
+ // If the query returns an empty optional it means it's cached and deferred.
+ // In this case we have a non-empty result, so we stamp it immediately.
+ StampQueryResult(*result, regs.query.query_get.short_query == 0);
}
- StampQueryResult(result, regs.query.query_get.short_query == 0);
break;
- }
- case Regs::QueryOperation::Trap: {
+ case Regs::QueryOperation::Trap:
UNIMPLEMENTED_MSG("Unimplemented query operation TRAP");
break;
- }
- default: {
+ default:
UNIMPLEMENTED_MSG("Unknown query operation");
break;
}
- }
}
void Maxwell3D::ProcessQueryCondition() {
@@ -593,20 +588,20 @@ void Maxwell3D::ProcessQueryCondition() {
}
case Regs::ConditionMode::ResNonZero: {
Regs::QueryCompare cmp;
- memory_manager.ReadBlockUnsafe(condition_address, &cmp, sizeof(cmp));
+ memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
execute_on = cmp.initial_sequence != 0U && cmp.initial_mode != 0U;
break;
}
case Regs::ConditionMode::Equal: {
Regs::QueryCompare cmp;
- memory_manager.ReadBlockUnsafe(condition_address, &cmp, sizeof(cmp));
+ memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
execute_on =
cmp.initial_sequence == cmp.current_sequence && cmp.initial_mode == cmp.current_mode;
break;
}
case Regs::ConditionMode::NotEqual: {
Regs::QueryCompare cmp;
- memory_manager.ReadBlockUnsafe(condition_address, &cmp, sizeof(cmp));
+ memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp));
execute_on =
cmp.initial_sequence != cmp.current_sequence || cmp.initial_mode != cmp.current_mode;
break;
@@ -619,6 +614,18 @@ void Maxwell3D::ProcessQueryCondition() {
}
}
+void Maxwell3D::ProcessCounterReset() {
+ switch (regs.counter_reset) {
+ case Regs::CounterReset::SampleCnt:
+ rasterizer.ResetCounter(QueryType::SamplesPassed);
+ break;
+ default:
+ LOG_WARNING(Render_OpenGL, "Unimplemented counter reset={}",
+ static_cast<int>(regs.counter_reset));
+ break;
+ }
+}
+
void Maxwell3D::ProcessSyncPoint() {
const u32 sync_point = regs.sync_info.sync_point.Value();
const u32 increment = regs.sync_info.increment.Value();
@@ -647,7 +654,7 @@ void Maxwell3D::DrawArrays() {
const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
if (ShouldExecute()) {
- rasterizer.DrawBatch(is_indexed);
+ rasterizer.Draw(is_indexed, false);
}
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
@@ -661,6 +668,22 @@ void Maxwell3D::DrawArrays() {
}
}
+std::optional<u64> Maxwell3D::GetQueryResult() {
+ switch (regs.query.query_get.select) {
+ case Regs::QuerySelect::Zero:
+ return 0;
+ case Regs::QuerySelect::SamplesPassed:
+ // Deferred.
+ rasterizer.Query(regs.query.QueryAddress(), VideoCore::QueryType::SamplesPassed,
+ system.GPU().GetTicks());
+ return {};
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented query select type {}",
+ static_cast<u32>(regs.query.query_get.select.Value()));
+ return 1;
+ }
+}
+
void Maxwell3D::ProcessCBBind(std::size_t stage_index) {
// Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
auto& shader = state.shader_stages[stage_index];
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 0a2af54e5..26939be3f 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -6,6 +6,7 @@
#include <array>
#include <bitset>
+#include <optional>
#include <type_traits>
#include <unordered_map>
#include <vector>
@@ -409,6 +410,27 @@ public:
Linear = 1,
};
+ enum class CounterReset : u32 {
+ SampleCnt = 0x01,
+ Unk02 = 0x02,
+ Unk03 = 0x03,
+ Unk04 = 0x04,
+ EmittedPrimitives = 0x10, // Not tested
+ Unk11 = 0x11,
+ Unk12 = 0x12,
+ Unk13 = 0x13,
+ Unk15 = 0x15,
+ Unk16 = 0x16,
+ Unk17 = 0x17,
+ Unk18 = 0x18,
+ Unk1A = 0x1A,
+ Unk1B = 0x1B,
+ Unk1C = 0x1C,
+ Unk1D = 0x1D,
+ Unk1E = 0x1E,
+ GeneratedPrimitives = 0x1F,
+ };
+
struct Cull {
enum class FrontFace : u32 {
ClockWise = 0x0900,
@@ -857,7 +879,7 @@ public:
BitField<7, 1, u32> c7;
} clip_distance_enabled;
- INSERT_UNION_PADDING_WORDS(0x1);
+ u32 samplecnt_enable;
float point_size;
@@ -865,7 +887,11 @@ public:
u32 point_sprite_enable;
- INSERT_UNION_PADDING_WORDS(0x5);
+ INSERT_UNION_PADDING_WORDS(0x3);
+
+ CounterReset counter_reset;
+
+ INSERT_UNION_PADDING_WORDS(0x1);
u32 zeta_enable;
@@ -1412,12 +1438,15 @@ private:
/// Handles a write to the QUERY_GET register.
void ProcessQueryGet();
- // Writes the query result accordingly
+ /// Writes the query result accordingly.
void StampQueryResult(u64 payload, bool long_query);
- // Handles Conditional Rendering
+ /// Handles conditional rendering.
void ProcessQueryCondition();
+ /// Handles counter resets.
+ void ProcessCounterReset();
+
/// Handles writes to syncing register.
void ProcessSyncPoint();
@@ -1434,6 +1463,9 @@ private:
// Handles a instance drawcall from MME
void StepInstance(MMEDrawMode expected_mode, u32 count);
+
+ /// Returns a query's value or an empty object if the value will be deferred through a cache.
+ std::optional<u64> GetQueryResult();
};
#define ASSERT_REG_POSITION(field_name, position) \
@@ -1499,8 +1531,10 @@ ASSERT_REG_POSITION(screen_y_control, 0x4EB);
ASSERT_REG_POSITION(vb_element_base, 0x50D);
ASSERT_REG_POSITION(vb_base_instance, 0x50E);
ASSERT_REG_POSITION(clip_distance_enabled, 0x544);
+ASSERT_REG_POSITION(samplecnt_enable, 0x545);
ASSERT_REG_POSITION(point_size, 0x546);
ASSERT_REG_POSITION(point_sprite_enable, 0x548);
+ASSERT_REG_POSITION(counter_reset, 0x54C);
ASSERT_REG_POSITION(zeta_enable, 0x54E);
ASSERT_REG_POSITION(multisample_control, 0x54F);
ASSERT_REG_POSITION(condition, 0x554);
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 4419ab735..7d7137109 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -24,7 +24,7 @@ MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
: system{system}, renderer{renderer}, is_async{is_async} {
auto& rasterizer{renderer.Rasterizer()};
- memory_manager = std::make_unique<Tegra::MemoryManager>(system);
+ memory_manager = std::make_unique<Tegra::MemoryManager>(system, rasterizer);
dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager);
fermi_2d = std::make_unique<Engines::Fermi2D>(rasterizer);
diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp
index f1d50be3e..f5d33f27a 100644
--- a/src/video_core/memory_manager.cpp
+++ b/src/video_core/memory_manager.cpp
@@ -11,10 +11,12 @@
#include "core/memory.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
+#include "video_core/rasterizer_interface.h"
namespace Tegra {
-MemoryManager::MemoryManager(Core::System& system) : system{system} {
+MemoryManager::MemoryManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
+ : rasterizer{rasterizer}, system{system} {
std::fill(page_table.pointers.begin(), page_table.pointers.end(), nullptr);
std::fill(page_table.attributes.begin(), page_table.attributes.end(),
Common::PageType::Unmapped);
@@ -83,6 +85,7 @@ GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
const auto cpu_addr = GpuToCpuAddress(gpu_addr);
ASSERT(cpu_addr);
+ // Flush and invalidate through the GPU interface, to be asynchronous if possible.
system.GPU().FlushAndInvalidateRegion(cache_addr, aligned_size);
UnmapRange(gpu_addr, aligned_size);
@@ -242,7 +245,9 @@ void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::s
switch (page_table.attributes[page_index]) {
case Common::PageType::Memory: {
const u8* src_ptr{page_table.pointers[page_index] + page_offset};
- system.GPU().FlushRegion(ToCacheAddr(src_ptr), copy_amount);
+ // Flush must happen on the rasterizer interface, such that memory is always synchronous
+ // when it is read (even when in asynchronous GPU mode). Fixes Dead Cells title menu.
+ rasterizer.FlushRegion(ToCacheAddr(src_ptr), copy_amount);
std::memcpy(dest_buffer, src_ptr, copy_amount);
break;
}
@@ -292,7 +297,9 @@ void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, const
switch (page_table.attributes[page_index]) {
case Common::PageType::Memory: {
u8* dest_ptr{page_table.pointers[page_index] + page_offset};
- system.GPU().InvalidateRegion(ToCacheAddr(dest_ptr), copy_amount);
+ // Invalidate must happen on the rasterizer interface, such that memory is always
+ // synchronous when it is written (even when in asynchronous GPU mode).
+ rasterizer.InvalidateRegion(ToCacheAddr(dest_ptr), copy_amount);
std::memcpy(dest_ptr, src_buffer, copy_amount);
break;
}
@@ -339,8 +346,10 @@ void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, const std::
switch (page_table.attributes[page_index]) {
case Common::PageType::Memory: {
+ // Flush must happen on the rasterizer interface, such that memory is always synchronous
+ // when it is copied (even when in asynchronous GPU mode).
const u8* src_ptr{page_table.pointers[page_index] + page_offset};
- system.GPU().FlushRegion(ToCacheAddr(src_ptr), copy_amount);
+ rasterizer.FlushRegion(ToCacheAddr(src_ptr), copy_amount);
WriteBlock(dest_addr, src_ptr, copy_amount);
break;
}
diff --git a/src/video_core/memory_manager.h b/src/video_core/memory_manager.h
index 393447eb4..aea010087 100644
--- a/src/video_core/memory_manager.h
+++ b/src/video_core/memory_manager.h
@@ -10,6 +10,10 @@
#include "common/common_types.h"
#include "common/page_table.h"
+namespace VideoCore {
+class RasterizerInterface;
+}
+
namespace Core {
class System;
}
@@ -47,7 +51,7 @@ struct VirtualMemoryArea {
class MemoryManager final {
public:
- explicit MemoryManager(Core::System& system);
+ explicit MemoryManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer);
~MemoryManager();
GPUVAddr AllocateSpace(u64 size, u64 align);
@@ -172,6 +176,7 @@ private:
Common::PageTable page_table{page_bits};
VMAMap vma_map;
+ VideoCore::RasterizerInterface& rasterizer;
Core::System& system;
};
diff --git a/src/video_core/query_cache.h b/src/video_core/query_cache.h
new file mode 100644
index 000000000..e66054ed0
--- /dev/null
+++ b/src/video_core/query_cache.h
@@ -0,0 +1,359 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <algorithm>
+#include <array>
+#include <cstring>
+#include <iterator>
+#include <memory>
+#include <mutex>
+#include <optional>
+#include <unordered_map>
+#include <vector>
+
+#include "common/assert.h"
+#include "core/core.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/gpu.h"
+#include "video_core/memory_manager.h"
+#include "video_core/rasterizer_interface.h"
+
+namespace VideoCommon {
+
+template <class QueryCache, class HostCounter>
+class CounterStreamBase {
+public:
+ explicit CounterStreamBase(QueryCache& cache, VideoCore::QueryType type)
+ : cache{cache}, type{type} {}
+
+ /// Updates the state of the stream, enabling or disabling as needed.
+ void Update(bool enabled) {
+ if (enabled) {
+ Enable();
+ } else {
+ Disable();
+ }
+ }
+
+ /// Resets the stream to zero. It doesn't disable the query after resetting.
+ void Reset() {
+ if (current) {
+ current->EndQuery();
+
+ // Immediately start a new query to avoid disabling its state.
+ current = cache.Counter(nullptr, type);
+ }
+ last = nullptr;
+ }
+
+ /// Returns the current counter slicing as needed.
+ std::shared_ptr<HostCounter> Current() {
+ if (!current) {
+ return nullptr;
+ }
+ current->EndQuery();
+ last = std::move(current);
+ current = cache.Counter(last, type);
+ return last;
+ }
+
+ /// Returns true when the counter stream is enabled.
+ bool IsEnabled() const {
+ return current != nullptr;
+ }
+
+private:
+ /// Enables the stream.
+ void Enable() {
+ if (current) {
+ return;
+ }
+ current = cache.Counter(last, type);
+ }
+
+ // Disables the stream.
+ void Disable() {
+ if (current) {
+ current->EndQuery();
+ }
+ last = std::exchange(current, nullptr);
+ }
+
+ QueryCache& cache;
+ const VideoCore::QueryType type;
+
+ std::shared_ptr<HostCounter> current;
+ std::shared_ptr<HostCounter> last;
+};
+
+template <class QueryCache, class CachedQuery, class CounterStream, class HostCounter,
+ class QueryPool>
+class QueryCacheBase {
+public:
+ explicit QueryCacheBase(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
+ : system{system}, rasterizer{rasterizer}, streams{{CounterStream{
+ static_cast<QueryCache&>(*this),
+ VideoCore::QueryType::SamplesPassed}}} {}
+
+ void InvalidateRegion(CacheAddr addr, std::size_t size) {
+ std::unique_lock lock{mutex};
+ FlushAndRemoveRegion(addr, size);
+ }
+
+ void FlushRegion(CacheAddr addr, std::size_t size) {
+ std::unique_lock lock{mutex};
+ FlushAndRemoveRegion(addr, size);
+ }
+
+ /**
+ * Records a query in GPU mapped memory, potentially marked with a timestamp.
+ * @param gpu_addr GPU address to flush to when the mapped memory is read.
+ * @param type Query type, e.g. SamplesPassed.
+ * @param timestamp Timestamp, when empty the flushed query is assumed to be short.
+ */
+ void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) {
+ std::unique_lock lock{mutex};
+ auto& memory_manager = system.GPU().MemoryManager();
+ const auto host_ptr = memory_manager.GetPointer(gpu_addr);
+
+ CachedQuery* query = TryGet(ToCacheAddr(host_ptr));
+ if (!query) {
+ const auto cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
+ ASSERT_OR_EXECUTE(cpu_addr, return;);
+
+ query = Register(type, *cpu_addr, host_ptr, timestamp.has_value());
+ }
+
+ query->BindCounter(Stream(type).Current(), timestamp);
+ }
+
+ /// Updates counters from GPU state. Expected to be called once per draw, clear or dispatch.
+ void UpdateCounters() {
+ std::unique_lock lock{mutex};
+ const auto& regs = system.GPU().Maxwell3D().regs;
+ Stream(VideoCore::QueryType::SamplesPassed).Update(regs.samplecnt_enable);
+ }
+
+ /// Resets a counter to zero. It doesn't disable the query after resetting.
+ void ResetCounter(VideoCore::QueryType type) {
+ std::unique_lock lock{mutex};
+ Stream(type).Reset();
+ }
+
+ /// Disable all active streams. Expected to be called at the end of a command buffer.
+ void DisableStreams() {
+ std::unique_lock lock{mutex};
+ for (auto& stream : streams) {
+ stream.Update(false);
+ }
+ }
+
+ /// Returns a new host counter.
+ std::shared_ptr<HostCounter> Counter(std::shared_ptr<HostCounter> dependency,
+ VideoCore::QueryType type) {
+ return std::make_shared<HostCounter>(static_cast<QueryCache&>(*this), std::move(dependency),
+ type);
+ }
+
+ /// Returns the counter stream of the specified type.
+ CounterStream& Stream(VideoCore::QueryType type) {
+ return streams[static_cast<std::size_t>(type)];
+ }
+
+ /// Returns the counter stream of the specified type.
+ const CounterStream& Stream(VideoCore::QueryType type) const {
+ return streams[static_cast<std::size_t>(type)];
+ }
+
+protected:
+ std::array<QueryPool, VideoCore::NumQueryTypes> query_pools;
+
+private:
+ /// Flushes a memory range to guest memory and removes it from the cache.
+ void FlushAndRemoveRegion(CacheAddr addr, std::size_t size) {
+ const u64 addr_begin = static_cast<u64>(addr);
+ const u64 addr_end = addr_begin + static_cast<u64>(size);
+ const auto in_range = [addr_begin, addr_end](CachedQuery& query) {
+ const u64 cache_begin = query.GetCacheAddr();
+ const u64 cache_end = cache_begin + query.SizeInBytes();
+ return cache_begin < addr_end && addr_begin < cache_end;
+ };
+
+ const u64 page_end = addr_end >> PAGE_SHIFT;
+ for (u64 page = addr_begin >> PAGE_SHIFT; page <= page_end; ++page) {
+ const auto& it = cached_queries.find(page);
+ if (it == std::end(cached_queries)) {
+ continue;
+ }
+ auto& contents = it->second;
+ for (auto& query : contents) {
+ if (!in_range(query)) {
+ continue;
+ }
+ rasterizer.UpdatePagesCachedCount(query.CpuAddr(), query.SizeInBytes(), -1);
+ query.Flush();
+ }
+ contents.erase(std::remove_if(std::begin(contents), std::end(contents), in_range),
+ std::end(contents));
+ }
+ }
+
+ /// Registers the passed parameters as cached and returns a pointer to the stored cached query.
+ CachedQuery* Register(VideoCore::QueryType type, VAddr cpu_addr, u8* host_ptr, bool timestamp) {
+ rasterizer.UpdatePagesCachedCount(cpu_addr, CachedQuery::SizeInBytes(timestamp), 1);
+ const u64 page = static_cast<u64>(ToCacheAddr(host_ptr)) >> PAGE_SHIFT;
+ return &cached_queries[page].emplace_back(static_cast<QueryCache&>(*this), type, cpu_addr,
+ host_ptr);
+ }
+
+ /// Tries to a get a cached query. Returns nullptr on failure.
+ CachedQuery* TryGet(CacheAddr addr) {
+ const u64 page = static_cast<u64>(addr) >> PAGE_SHIFT;
+ const auto it = cached_queries.find(page);
+ if (it == std::end(cached_queries)) {
+ return nullptr;
+ }
+ auto& contents = it->second;
+ const auto found =
+ std::find_if(std::begin(contents), std::end(contents),
+ [addr](auto& query) { return query.GetCacheAddr() == addr; });
+ return found != std::end(contents) ? &*found : nullptr;
+ }
+
+ static constexpr std::uintptr_t PAGE_SIZE = 4096;
+ static constexpr unsigned PAGE_SHIFT = 12;
+
+ Core::System& system;
+ VideoCore::RasterizerInterface& rasterizer;
+
+ std::recursive_mutex mutex;
+
+ std::unordered_map<u64, std::vector<CachedQuery>> cached_queries;
+
+ std::array<CounterStream, VideoCore::NumQueryTypes> streams;
+};
+
+template <class QueryCache, class HostCounter>
+class HostCounterBase {
+public:
+ explicit HostCounterBase(std::shared_ptr<HostCounter> dependency_)
+ : dependency{std::move(dependency_)}, depth{dependency ? (dependency->Depth() + 1) : 0} {
+ // Avoid nesting too many dependencies to avoid a stack overflow when these are deleted.
+ constexpr u64 depth_threshold = 96;
+ if (depth > depth_threshold) {
+ depth = 0;
+ base_result = dependency->Query();
+ dependency = nullptr;
+ }
+ }
+ virtual ~HostCounterBase() = default;
+
+ /// Returns the current value of the query.
+ u64 Query() {
+ if (result) {
+ return *result;
+ }
+
+ u64 value = BlockingQuery() + base_result;
+ if (dependency) {
+ value += dependency->Query();
+ dependency = nullptr;
+ }
+
+ result = value;
+ return *result;
+ }
+
+ /// Returns true when flushing this query will potentially wait.
+ bool WaitPending() const noexcept {
+ return result.has_value();
+ }
+
+ u64 Depth() const noexcept {
+ return depth;
+ }
+
+protected:
+ /// Returns the value of query from the backend API blocking as needed.
+ virtual u64 BlockingQuery() const = 0;
+
+private:
+ std::shared_ptr<HostCounter> dependency; ///< Counter to add to this value.
+ std::optional<u64> result; ///< Filled with the already returned value.
+ u64 depth; ///< Number of nested dependencies.
+ u64 base_result = 0; ///< Equivalent to nested dependencies value.
+};
+
+template <class HostCounter>
+class CachedQueryBase {
+public:
+ explicit CachedQueryBase(VAddr cpu_addr, u8* host_ptr)
+ : cpu_addr{cpu_addr}, host_ptr{host_ptr} {}
+ virtual ~CachedQueryBase() = default;
+
+ CachedQueryBase(CachedQueryBase&&) noexcept = default;
+ CachedQueryBase(const CachedQueryBase&) = delete;
+
+ CachedQueryBase& operator=(CachedQueryBase&&) noexcept = default;
+ CachedQueryBase& operator=(const CachedQueryBase&) = delete;
+
+ /// Flushes the query to guest memory.
+ virtual void Flush() {
+ // When counter is nullptr it means that it's just been reseted. We are supposed to write a
+ // zero in these cases.
+ const u64 value = counter ? counter->Query() : 0;
+ std::memcpy(host_ptr, &value, sizeof(u64));
+
+ if (timestamp) {
+ std::memcpy(host_ptr + TIMESTAMP_OFFSET, &*timestamp, sizeof(u64));
+ }
+ }
+
+ /// Binds a counter to this query.
+ void BindCounter(std::shared_ptr<HostCounter> counter_, std::optional<u64> timestamp_) {
+ if (counter) {
+ // If there's an old counter set it means the query is being rewritten by the game.
+ // To avoid losing the data forever, flush here.
+ Flush();
+ }
+ counter = std::move(counter_);
+ timestamp = timestamp_;
+ }
+
+ VAddr CpuAddr() const noexcept {
+ return cpu_addr;
+ }
+
+ CacheAddr GetCacheAddr() const noexcept {
+ return ToCacheAddr(host_ptr);
+ }
+
+ u64 SizeInBytes() const noexcept {
+ return SizeInBytes(timestamp.has_value());
+ }
+
+ static constexpr u64 SizeInBytes(bool with_timestamp) noexcept {
+ return with_timestamp ? LARGE_QUERY_SIZE : SMALL_QUERY_SIZE;
+ }
+
+protected:
+ /// Returns true when querying the counter may potentially block.
+ bool WaitPending() const noexcept {
+ return counter && counter->WaitPending();
+ }
+
+private:
+ static constexpr std::size_t SMALL_QUERY_SIZE = 8; // Query size without timestamp.
+ static constexpr std::size_t LARGE_QUERY_SIZE = 16; // Query size with timestamp.
+ static constexpr std::intptr_t TIMESTAMP_OFFSET = 8; // Timestamp offset in a large query.
+
+ VAddr cpu_addr; ///< Guest CPU address.
+ u8* host_ptr; ///< Writable host pointer.
+ std::shared_ptr<HostCounter> counter; ///< Host counter to query, owns the dependency tree.
+ std::optional<u64> timestamp; ///< Timestamp to flush to guest memory.
+};
+
+} // namespace VideoCommon
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index c586cd6fe..f18eaf4bc 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -6,6 +6,7 @@
#include <atomic>
#include <functional>
+#include <optional>
#include "common/common_types.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/gpu.h"
@@ -17,6 +18,11 @@ class MemoryManager;
namespace VideoCore {
+enum class QueryType {
+ SamplesPassed,
+};
+constexpr std::size_t NumQueryTypes = 1;
+
enum class LoadCallbackStage {
Prepare,
Decompile,
@@ -29,11 +35,8 @@ class RasterizerInterface {
public:
virtual ~RasterizerInterface() {}
- /// Draw the current batch of vertex arrays
- virtual bool DrawBatch(bool is_indexed) = 0;
-
- /// Draw the current batch of multiple instances of vertex arrays
- virtual bool DrawMultiBatch(bool is_indexed) = 0;
+ /// Dispatches a draw invocation
+ virtual void Draw(bool is_indexed, bool is_instanced) = 0;
/// Clear the current framebuffer
virtual void Clear() = 0;
@@ -41,6 +44,12 @@ public:
/// Dispatches a compute shader invocation
virtual void DispatchCompute(GPUVAddr code_addr) = 0;
+ /// Resets the counter of a query
+ virtual void ResetCounter(QueryType type) = 0;
+
+ /// Records a GPU query and caches it
+ virtual void Query(GPUVAddr gpu_addr, QueryType type, std::optional<u64> timestamp) = 0;
+
/// Notify rasterizer that all caches should be flushed to Switch memory
virtual void FlushAll() = 0;
diff --git a/src/video_core/renderer_opengl/gl_query_cache.cpp b/src/video_core/renderer_opengl/gl_query_cache.cpp
new file mode 100644
index 000000000..f12e9f55f
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_query_cache.cpp
@@ -0,0 +1,120 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <cstring>
+#include <memory>
+#include <unordered_map>
+#include <utility>
+#include <vector>
+
+#include <glad/glad.h>
+
+#include "common/assert.h"
+#include "core/core.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/memory_manager.h"
+#include "video_core/renderer_opengl/gl_query_cache.h"
+#include "video_core/renderer_opengl/gl_rasterizer.h"
+
+namespace OpenGL {
+
+namespace {
+
+constexpr std::array<GLenum, VideoCore::NumQueryTypes> QueryTargets = {GL_SAMPLES_PASSED};
+
+constexpr GLenum GetTarget(VideoCore::QueryType type) {
+ return QueryTargets[static_cast<std::size_t>(type)];
+}
+
+} // Anonymous namespace
+
+QueryCache::QueryCache(Core::System& system, RasterizerOpenGL& gl_rasterizer)
+ : VideoCommon::QueryCacheBase<
+ QueryCache, CachedQuery, CounterStream, HostCounter,
+ std::vector<OGLQuery>>{system,
+ static_cast<VideoCore::RasterizerInterface&>(gl_rasterizer)},
+ gl_rasterizer{gl_rasterizer} {}
+
+QueryCache::~QueryCache() = default;
+
+OGLQuery QueryCache::AllocateQuery(VideoCore::QueryType type) {
+ auto& reserve = query_pools[static_cast<std::size_t>(type)];
+ OGLQuery query;
+ if (reserve.empty()) {
+ query.Create(GetTarget(type));
+ return query;
+ }
+
+ query = std::move(reserve.back());
+ reserve.pop_back();
+ return query;
+}
+
+void QueryCache::Reserve(VideoCore::QueryType type, OGLQuery&& query) {
+ query_pools[static_cast<std::size_t>(type)].push_back(std::move(query));
+}
+
+bool QueryCache::AnyCommandQueued() const noexcept {
+ return gl_rasterizer.AnyCommandQueued();
+}
+
+HostCounter::HostCounter(QueryCache& cache, std::shared_ptr<HostCounter> dependency,
+ VideoCore::QueryType type)
+ : VideoCommon::HostCounterBase<QueryCache, HostCounter>{std::move(dependency)}, cache{cache},
+ type{type}, query{cache.AllocateQuery(type)} {
+ glBeginQuery(GetTarget(type), query.handle);
+}
+
+HostCounter::~HostCounter() {
+ cache.Reserve(type, std::move(query));
+}
+
+void HostCounter::EndQuery() {
+ if (!cache.AnyCommandQueued()) {
+ // There are chances a query waited on without commands (glDraw, glClear, glDispatch). Not
+ // having any of these causes a lock. glFlush is considered a command, so we can safely wait
+ // for this. Insert to the OpenGL command stream a flush.
+ glFlush();
+ }
+ glEndQuery(GetTarget(type));
+}
+
+u64 HostCounter::BlockingQuery() const {
+ GLint64 value;
+ glGetQueryObjecti64v(query.handle, GL_QUERY_RESULT, &value);
+ return static_cast<u64>(value);
+}
+
+CachedQuery::CachedQuery(QueryCache& cache, VideoCore::QueryType type, VAddr cpu_addr, u8* host_ptr)
+ : VideoCommon::CachedQueryBase<HostCounter>{cpu_addr, host_ptr}, cache{&cache}, type{type} {}
+
+CachedQuery::CachedQuery(CachedQuery&& rhs) noexcept
+ : VideoCommon::CachedQueryBase<HostCounter>(std::move(rhs)), cache{rhs.cache}, type{rhs.type} {}
+
+CachedQuery& CachedQuery::operator=(CachedQuery&& rhs) noexcept {
+ VideoCommon::CachedQueryBase<HostCounter>::operator=(std::move(rhs));
+ cache = rhs.cache;
+ type = rhs.type;
+ return *this;
+}
+
+void CachedQuery::Flush() {
+ // Waiting for a query while another query of the same target is enabled locks Nvidia's driver.
+ // To avoid this disable and re-enable keeping the dependency stream.
+ // But we only have to do this if we have pending waits to be done.
+ auto& stream = cache->Stream(type);
+ const bool slice_counter = WaitPending() && stream.IsEnabled();
+ if (slice_counter) {
+ stream.Update(false);
+ }
+
+ VideoCommon::CachedQueryBase<HostCounter>::Flush();
+
+ if (slice_counter) {
+ stream.Update(true);
+ }
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_query_cache.h b/src/video_core/renderer_opengl/gl_query_cache.h
new file mode 100644
index 000000000..d8e7052a1
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_query_cache.h
@@ -0,0 +1,78 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <memory>
+#include <vector>
+
+#include "common/common_types.h"
+#include "video_core/query_cache.h"
+#include "video_core/rasterizer_interface.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace Core {
+class System;
+}
+
+namespace OpenGL {
+
+class CachedQuery;
+class HostCounter;
+class QueryCache;
+class RasterizerOpenGL;
+
+using CounterStream = VideoCommon::CounterStreamBase<QueryCache, HostCounter>;
+
+class QueryCache final : public VideoCommon::QueryCacheBase<QueryCache, CachedQuery, CounterStream,
+ HostCounter, std::vector<OGLQuery>> {
+public:
+ explicit QueryCache(Core::System& system, RasterizerOpenGL& rasterizer);
+ ~QueryCache();
+
+ OGLQuery AllocateQuery(VideoCore::QueryType type);
+
+ void Reserve(VideoCore::QueryType type, OGLQuery&& query);
+
+ bool AnyCommandQueued() const noexcept;
+
+private:
+ RasterizerOpenGL& gl_rasterizer;
+};
+
+class HostCounter final : public VideoCommon::HostCounterBase<QueryCache, HostCounter> {
+public:
+ explicit HostCounter(QueryCache& cache, std::shared_ptr<HostCounter> dependency,
+ VideoCore::QueryType type);
+ ~HostCounter();
+
+ void EndQuery();
+
+private:
+ u64 BlockingQuery() const override;
+
+ QueryCache& cache;
+ const VideoCore::QueryType type;
+ OGLQuery query;
+};
+
+class CachedQuery final : public VideoCommon::CachedQueryBase<HostCounter> {
+public:
+ explicit CachedQuery(QueryCache& cache, VideoCore::QueryType type, VAddr cpu_addr,
+ u8* host_ptr);
+ CachedQuery(CachedQuery&& rhs) noexcept;
+ CachedQuery(const CachedQuery&) = delete;
+
+ CachedQuery& operator=(CachedQuery&& rhs) noexcept;
+ CachedQuery& operator=(const CachedQuery&) = delete;
+
+ void Flush() override;
+
+private:
+ QueryCache* cache;
+ VideoCore::QueryType type;
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index b0eb14c8b..e1965fb21 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -25,6 +25,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
#include "video_core/memory_manager.h"
+#include "video_core/renderer_opengl/gl_query_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
@@ -92,8 +93,8 @@ std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
ScreenInfo& info)
: RasterizerAccelerated{system.Memory()}, texture_cache{system, *this, device},
- shader_cache{*this, system, emu_window, device}, system{system}, screen_info{info},
- buffer_cache{*this, system, device, STREAM_BUFFER_SIZE} {
+ shader_cache{*this, system, emu_window, device}, query_cache{system, *this}, system{system},
+ screen_info{info}, buffer_cache{*this, system, device, STREAM_BUFFER_SIZE} {
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
state.draw.shader_program = 0;
state.Apply();
@@ -541,11 +542,16 @@ void RasterizerOpenGL::Clear() {
} else if (use_stencil) {
glClearBufferiv(GL_STENCIL, 0, &regs.clear_stencil);
}
+
+ ++num_queued_commands;
}
void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
MICROPROFILE_SCOPE(OpenGL_Drawing);
auto& gpu = system.GPU().Maxwell3D();
+ const auto& regs = gpu.regs;
+
+ query_cache.UpdateCounters();
SyncRasterizeEnable(state);
SyncColorMask();
@@ -611,7 +617,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
// Setup shaders and their used resources.
texture_cache.GuardSamplers(true);
- const auto primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology);
+ const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology);
SetupShaders(primitive_mode);
texture_cache.GuardSamplers(false);
@@ -638,35 +644,47 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
glTextureBarrier();
}
+ ++num_queued_commands;
+
const GLuint base_instance = static_cast<GLuint>(gpu.regs.vb_base_instance);
const GLsizei num_instances =
static_cast<GLsizei>(is_instanced ? gpu.mme_draw.instance_count : 1);
if (is_indexed) {
- const GLenum index_format = MaxwellToGL::IndexFormat(gpu.regs.index_array.format);
const GLint base_vertex = static_cast<GLint>(gpu.regs.vb_element_base);
const GLsizei num_vertices = static_cast<GLsizei>(gpu.regs.index_array.count);
- glDrawElementsInstancedBaseVertexBaseInstance(
- primitive_mode, num_vertices, index_format,
- reinterpret_cast<const void*>(index_buffer_offset), num_instances, base_vertex,
- base_instance);
+ const GLvoid* offset = reinterpret_cast<const GLvoid*>(index_buffer_offset);
+ const GLenum format = MaxwellToGL::IndexFormat(gpu.regs.index_array.format);
+ if (num_instances == 1 && base_instance == 0 && base_vertex == 0) {
+ glDrawElements(primitive_mode, num_vertices, format, offset);
+ } else if (num_instances == 1 && base_instance == 0) {
+ glDrawElementsBaseVertex(primitive_mode, num_vertices, format, offset, base_vertex);
+ } else if (base_vertex == 0 && base_instance == 0) {
+ glDrawElementsInstanced(primitive_mode, num_vertices, format, offset, num_instances);
+ } else if (base_vertex == 0) {
+ glDrawElementsInstancedBaseInstance(primitive_mode, num_vertices, format, offset,
+ num_instances, base_instance);
+ } else if (base_instance == 0) {
+ glDrawElementsInstancedBaseVertex(primitive_mode, num_vertices, format, offset,
+ num_instances, base_vertex);
+ } else {
+ glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, num_vertices, format,
+ offset, num_instances, base_vertex,
+ base_instance);
+ }
} else {
const GLint base_vertex = static_cast<GLint>(gpu.regs.vertex_buffer.first);
const GLsizei num_vertices = static_cast<GLsizei>(gpu.regs.vertex_buffer.count);
- glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, num_vertices, num_instances,
- base_instance);
+ if (num_instances == 1 && base_instance == 0) {
+ glDrawArrays(primitive_mode, base_vertex, num_vertices);
+ } else if (base_instance == 0) {
+ glDrawArraysInstanced(primitive_mode, base_vertex, num_vertices, num_instances);
+ } else {
+ glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, num_vertices,
+ num_instances, base_instance);
+ }
}
}
-bool RasterizerOpenGL::DrawBatch(bool is_indexed) {
- Draw(is_indexed, false);
- return true;
-}
-
-bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
- Draw(is_indexed, true);
- return true;
-}
-
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
if (device.HasBrokenCompute()) {
return;
@@ -707,6 +725,16 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
state.ApplyProgramPipeline();
glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
+ ++num_queued_commands;
+}
+
+void RasterizerOpenGL::ResetCounter(VideoCore::QueryType type) {
+ query_cache.ResetCounter(type);
+}
+
+void RasterizerOpenGL::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
+ std::optional<u64> timestamp) {
+ query_cache.Query(gpu_addr, type, timestamp);
}
void RasterizerOpenGL::FlushAll() {}
@@ -718,6 +746,7 @@ void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) {
}
texture_cache.FlushRegion(addr, size);
buffer_cache.FlushRegion(addr, size);
+ query_cache.FlushRegion(addr, size);
}
void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
@@ -728,6 +757,7 @@ void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
texture_cache.InvalidateRegion(addr, size);
shader_cache.InvalidateRegion(addr, size);
buffer_cache.InvalidateRegion(addr, size);
+ query_cache.InvalidateRegion(addr, size);
}
void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
@@ -738,10 +768,18 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
}
void RasterizerOpenGL::FlushCommands() {
+ // Only flush when we have commands queued to OpenGL.
+ if (num_queued_commands == 0) {
+ return;
+ }
+ num_queued_commands = 0;
glFlush();
}
void RasterizerOpenGL::TickFrame() {
+ // Ticking a frame means that buffers will be swapped, calling glFlush implicitly.
+ num_queued_commands = 0;
+
buffer_cache.TickFrame();
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 0501f3828..68abe9a21 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -24,6 +24,7 @@
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
+#include "video_core/renderer_opengl/gl_query_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_sampler_cache.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
@@ -57,10 +58,11 @@ public:
ScreenInfo& info);
~RasterizerOpenGL() override;
- bool DrawBatch(bool is_indexed) override;
- bool DrawMultiBatch(bool is_indexed) override;
+ void Draw(bool is_indexed, bool is_instanced) override;
void Clear() override;
void DispatchCompute(GPUVAddr code_addr) override;
+ void ResetCounter(VideoCore::QueryType type) override;
+ void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
void FlushAll() override;
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
@@ -75,6 +77,11 @@ public:
void LoadDiskResources(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override;
+ /// Returns true when there are commands queued to the OpenGL server.
+ bool AnyCommandQueued() const {
+ return num_queued_commands > 0;
+ }
+
private:
/// Configures the color and depth framebuffer states.
void ConfigureFramebuffers();
@@ -102,9 +109,6 @@ private:
void SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
std::size_t size);
- /// Syncs all the state, shaders, render targets and textures setting before a draw call.
- void Draw(bool is_indexed, bool is_instanced);
-
/// Configures the current textures to use for the draw command.
void SetupDrawTextures(std::size_t stage_index, const Shader& shader);
@@ -180,10 +184,23 @@ private:
/// Syncs the alpha test state to match the guest state
void SyncAlphaTest();
- /// Check for extension that are not strictly required
- /// but are needed for correct emulation
+ /// Check for extension that are not strictly required but are needed for correct emulation
void CheckExtensions();
+ std::size_t CalculateVertexArraysSize() const;
+
+ std::size_t CalculateIndexBufferSize() const;
+
+ /// Updates and returns a vertex array object representing current vertex format
+ GLuint SetupVertexFormat();
+
+ void SetupVertexBuffer(GLuint vao);
+ void SetupVertexInstances(GLuint vao);
+
+ GLintptr SetupIndexBuffer();
+
+ void SetupShaders(GLenum primitive_mode);
+
const Device device;
OpenGLState state;
@@ -191,6 +208,7 @@ private:
ShaderCacheOpenGL shader_cache;
SamplerCacheOpenGL sampler_cache;
FramebufferCacheOpenGL framebuffer_cache;
+ QueryCache query_cache;
Core::System& system;
ScreenInfo& screen_info;
@@ -208,19 +226,8 @@ private:
BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
- std::size_t CalculateVertexArraysSize() const;
-
- std::size_t CalculateIndexBufferSize() const;
-
- /// Updates and returns a vertex array object representing current vertex format
- GLuint SetupVertexFormat();
-
- void SetupVertexBuffer(GLuint vao);
- void SetupVertexInstances(GLuint vao);
-
- GLintptr SetupIndexBuffer();
-
- void SetupShaders(GLenum primitive_mode);
+ /// Number of commands queued to the OpenGL driver. Reseted on flush.
+ std::size_t num_queued_commands = 0;
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp
index 5c96c1d46..f0ddfb276 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp
@@ -207,4 +207,21 @@ void OGLFramebuffer::Release() {
handle = 0;
}
+void OGLQuery::Create(GLenum target) {
+ if (handle != 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+ glCreateQueries(target, 1, &handle);
+}
+
+void OGLQuery::Release() {
+ if (handle == 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteQueries(1, &handle);
+ handle = 0;
+}
+
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index 3a85a1d4c..514d1d165 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -266,4 +266,29 @@ public:
GLuint handle = 0;
};
+class OGLQuery : private NonCopyable {
+public:
+ OGLQuery() = default;
+
+ OGLQuery(OGLQuery&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
+
+ ~OGLQuery() {
+ Release();
+ }
+
+ OGLQuery& operator=(OGLQuery&& o) noexcept {
+ Release();
+ handle = std::exchange(o.handle, 0);
+ return *this;
+ }
+
+ /// Creates a new internal OpenGL resource and stores the handle
+ void Create(GLenum target);
+
+ /// Deletes the internal OpenGL resource
+ void Release();
+
+ GLuint handle = 0;
+};
+
} // namespace OpenGL
diff --git a/src/video_core/renderer_vulkan/vk_device.cpp b/src/video_core/renderer_vulkan/vk_device.cpp
index 9840f26e5..588a6835f 100644
--- a/src/video_core/renderer_vulkan/vk_device.cpp
+++ b/src/video_core/renderer_vulkan/vk_device.cpp
@@ -104,6 +104,7 @@ bool VKDevice::Create(const vk::DispatchLoaderDynamic& dldi, vk::Instance instan
features.depthBiasClamp = true;
features.geometryShader = true;
features.tessellationShader = true;
+ features.occlusionQueryPrecise = true;
features.fragmentStoresAndAtomics = true;
features.shaderImageGatherExtended = true;
features.shaderStorageImageWriteWithoutFormat = true;
@@ -117,6 +118,10 @@ bool VKDevice::Create(const vk::DispatchLoaderDynamic& dldi, vk::Instance instan
bit8_storage.uniformAndStorageBuffer8BitAccess = true;
SetNext(next, bit8_storage);
+ vk::PhysicalDeviceHostQueryResetFeaturesEXT host_query_reset;
+ host_query_reset.hostQueryReset = true;
+ SetNext(next, host_query_reset);
+
vk::PhysicalDeviceFloat16Int8FeaturesKHR float16_int8;
if (is_float16_supported) {
float16_int8.shaderFloat16 = true;
@@ -273,6 +278,7 @@ bool VKDevice::IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDev
VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME,
VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME,
VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME,
+ VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME,
};
std::bitset<required_extensions.size()> available_extensions{};
@@ -340,6 +346,7 @@ bool VKDevice::IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDev
std::make_pair(features.depthBiasClamp, "depthBiasClamp"),
std::make_pair(features.geometryShader, "geometryShader"),
std::make_pair(features.tessellationShader, "tessellationShader"),
+ std::make_pair(features.occlusionQueryPrecise, "occlusionQueryPrecise"),
std::make_pair(features.fragmentStoresAndAtomics, "fragmentStoresAndAtomics"),
std::make_pair(features.shaderImageGatherExtended, "shaderImageGatherExtended"),
std::make_pair(features.shaderStorageImageWriteWithoutFormat,
@@ -376,7 +383,7 @@ std::vector<const char*> VKDevice::LoadExtensions(const vk::DispatchLoaderDynami
}
};
- extensions.reserve(13);
+ extensions.reserve(14);
extensions.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
extensions.push_back(VK_KHR_16BIT_STORAGE_EXTENSION_NAME);
extensions.push_back(VK_KHR_8BIT_STORAGE_EXTENSION_NAME);
@@ -384,6 +391,7 @@ std::vector<const char*> VKDevice::LoadExtensions(const vk::DispatchLoaderDynami
extensions.push_back(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME);
extensions.push_back(VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME);
extensions.push_back(VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME);
+ extensions.push_back(VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME);
[[maybe_unused]] const bool nsight =
std::getenv("NVTX_INJECTION64_PATH") || std::getenv("NSIGHT_LAUNCHED");
diff --git a/src/video_core/renderer_vulkan/vk_query_cache.cpp b/src/video_core/renderer_vulkan/vk_query_cache.cpp
new file mode 100644
index 000000000..ffbf60dda
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_query_cache.cpp
@@ -0,0 +1,122 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <cstddef>
+#include <cstdint>
+#include <utility>
+#include <vector>
+
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/vk_device.h"
+#include "video_core/renderer_vulkan/vk_query_cache.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+
+namespace Vulkan {
+
+namespace {
+
+constexpr std::array QUERY_TARGETS = {vk::QueryType::eOcclusion};
+
+constexpr vk::QueryType GetTarget(VideoCore::QueryType type) {
+ return QUERY_TARGETS[static_cast<std::size_t>(type)];
+}
+
+} // Anonymous namespace
+
+QueryPool::QueryPool() : VKFencedPool{GROW_STEP} {}
+
+QueryPool::~QueryPool() = default;
+
+void QueryPool::Initialize(const VKDevice& device_, VideoCore::QueryType type_) {
+ device = &device_;
+ type = type_;
+}
+
+std::pair<vk::QueryPool, std::uint32_t> QueryPool::Commit(VKFence& fence) {
+ std::size_t index;
+ do {
+ index = CommitResource(fence);
+ } while (usage[index]);
+ usage[index] = true;
+
+ return {*pools[index / GROW_STEP], static_cast<std::uint32_t>(index % GROW_STEP)};
+}
+
+void QueryPool::Allocate(std::size_t begin, std::size_t end) {
+ usage.resize(end);
+
+ const auto dev = device->GetLogical();
+ const u32 size = static_cast<u32>(end - begin);
+ const vk::QueryPoolCreateInfo query_pool_ci({}, GetTarget(type), size, {});
+ pools.push_back(dev.createQueryPoolUnique(query_pool_ci, nullptr, device->GetDispatchLoader()));
+}
+
+void QueryPool::Reserve(std::pair<vk::QueryPool, std::uint32_t> query) {
+ const auto it =
+ std::find_if(std::begin(pools), std::end(pools),
+ [query_pool = query.first](auto& pool) { return query_pool == *pool; });
+ ASSERT(it != std::end(pools));
+
+ const std::ptrdiff_t pool_index = std::distance(std::begin(pools), it);
+ usage[pool_index * GROW_STEP + static_cast<std::ptrdiff_t>(query.second)] = false;
+}
+
+VKQueryCache::VKQueryCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
+ const VKDevice& device, VKScheduler& scheduler)
+ : VideoCommon::QueryCacheBase<VKQueryCache, CachedQuery, CounterStream, HostCounter,
+ QueryPool>{system, rasterizer},
+ device{device}, scheduler{scheduler} {
+ for (std::size_t i = 0; i < static_cast<std::size_t>(VideoCore::NumQueryTypes); ++i) {
+ query_pools[i].Initialize(device, static_cast<VideoCore::QueryType>(i));
+ }
+}
+
+VKQueryCache::~VKQueryCache() = default;
+
+std::pair<vk::QueryPool, std::uint32_t> VKQueryCache::AllocateQuery(VideoCore::QueryType type) {
+ return query_pools[static_cast<std::size_t>(type)].Commit(scheduler.GetFence());
+}
+
+void VKQueryCache::Reserve(VideoCore::QueryType type,
+ std::pair<vk::QueryPool, std::uint32_t> query) {
+ query_pools[static_cast<std::size_t>(type)].Reserve(query);
+}
+
+HostCounter::HostCounter(VKQueryCache& cache, std::shared_ptr<HostCounter> dependency,
+ VideoCore::QueryType type)
+ : VideoCommon::HostCounterBase<VKQueryCache, HostCounter>{std::move(dependency)}, cache{cache},
+ type{type}, query{cache.AllocateQuery(type)}, ticks{cache.Scheduler().Ticks()} {
+ const auto dev = cache.Device().GetLogical();
+ cache.Scheduler().Record([dev, query = query](vk::CommandBuffer cmdbuf, auto& dld) {
+ dev.resetQueryPoolEXT(query.first, query.second, 1, dld);
+ cmdbuf.beginQuery(query.first, query.second, vk::QueryControlFlagBits::ePrecise, dld);
+ });
+}
+
+HostCounter::~HostCounter() {
+ cache.Reserve(type, query);
+}
+
+void HostCounter::EndQuery() {
+ cache.Scheduler().Record([query = query](auto cmdbuf, auto& dld) {
+ cmdbuf.endQuery(query.first, query.second, dld);
+ });
+}
+
+u64 HostCounter::BlockingQuery() const {
+ if (ticks >= cache.Scheduler().Ticks()) {
+ cache.Scheduler().Flush();
+ }
+
+ const auto dev = cache.Device().GetLogical();
+ const auto& dld = cache.Device().GetDispatchLoader();
+ u64 value;
+ dev.getQueryPoolResults(query.first, query.second, 1, sizeof(value), &value, sizeof(value),
+ vk::QueryResultFlagBits::e64 | vk::QueryResultFlagBits::eWait, dld);
+ return value;
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_query_cache.h b/src/video_core/renderer_vulkan/vk_query_cache.h
new file mode 100644
index 000000000..c3092ee96
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_query_cache.h
@@ -0,0 +1,104 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <cstddef>
+#include <cstdint>
+#include <memory>
+#include <utility>
+#include <vector>
+
+#include "common/common_types.h"
+#include "video_core/query_cache.h"
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
+
+namespace VideoCore {
+class RasterizerInterface;
+}
+
+namespace Vulkan {
+
+class CachedQuery;
+class HostCounter;
+class VKDevice;
+class VKQueryCache;
+class VKScheduler;
+
+using CounterStream = VideoCommon::CounterStreamBase<VKQueryCache, HostCounter>;
+
+class QueryPool final : public VKFencedPool {
+public:
+ explicit QueryPool();
+ ~QueryPool() override;
+
+ void Initialize(const VKDevice& device, VideoCore::QueryType type);
+
+ std::pair<vk::QueryPool, std::uint32_t> Commit(VKFence& fence);
+
+ void Reserve(std::pair<vk::QueryPool, std::uint32_t> query);
+
+protected:
+ void Allocate(std::size_t begin, std::size_t end) override;
+
+private:
+ static constexpr std::size_t GROW_STEP = 512;
+
+ const VKDevice* device = nullptr;
+ VideoCore::QueryType type = {};
+
+ std::vector<UniqueQueryPool> pools;
+ std::vector<bool> usage;
+};
+
+class VKQueryCache final
+ : public VideoCommon::QueryCacheBase<VKQueryCache, CachedQuery, CounterStream, HostCounter,
+ QueryPool> {
+public:
+ explicit VKQueryCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
+ const VKDevice& device, VKScheduler& scheduler);
+ ~VKQueryCache();
+
+ std::pair<vk::QueryPool, std::uint32_t> AllocateQuery(VideoCore::QueryType type);
+
+ void Reserve(VideoCore::QueryType type, std::pair<vk::QueryPool, std::uint32_t> query);
+
+ const VKDevice& Device() const noexcept {
+ return device;
+ }
+
+ VKScheduler& Scheduler() const noexcept {
+ return scheduler;
+ }
+
+private:
+ const VKDevice& device;
+ VKScheduler& scheduler;
+};
+
+class HostCounter final : public VideoCommon::HostCounterBase<VKQueryCache, HostCounter> {
+public:
+ explicit HostCounter(VKQueryCache& cache, std::shared_ptr<HostCounter> dependency,
+ VideoCore::QueryType type);
+ ~HostCounter();
+
+ void EndQuery();
+
+private:
+ u64 BlockingQuery() const override;
+
+ VKQueryCache& cache;
+ const VideoCore::QueryType type;
+ const std::pair<vk::QueryPool, std::uint32_t> query;
+ const u64 ticks;
+};
+
+class CachedQuery : public VideoCommon::CachedQueryBase<HostCounter> {
+public:
+ explicit CachedQuery(VKQueryCache&, VideoCore::QueryType, VAddr cpu_addr, u8* host_ptr)
+ : VideoCommon::CachedQueryBase<HostCounter>{cpu_addr, host_ptr} {}
+};
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index aada38702..31c078f6a 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -289,25 +289,19 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind
staging_pool),
pipeline_cache(system, *this, device, scheduler, descriptor_pool, update_descriptor_queue),
buffer_cache(*this, system, device, memory_manager, scheduler, staging_pool),
- sampler_cache(device) {}
-
-RasterizerVulkan::~RasterizerVulkan() = default;
-
-bool RasterizerVulkan::DrawBatch(bool is_indexed) {
- Draw(is_indexed, false);
- return true;
+ sampler_cache(device), query_cache(system, *this, device, scheduler) {
+ scheduler.SetQueryCache(query_cache);
}
-bool RasterizerVulkan::DrawMultiBatch(bool is_indexed) {
- Draw(is_indexed, true);
- return true;
-}
+RasterizerVulkan::~RasterizerVulkan() = default;
void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
MICROPROFILE_SCOPE(Vulkan_Drawing);
FlushWork();
+ query_cache.UpdateCounters();
+
const auto& gpu = system.GPU().Maxwell3D();
GraphicsPipelineCacheKey key{GetFixedPipelineState(gpu.regs)};
@@ -362,6 +356,8 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
void RasterizerVulkan::Clear() {
MICROPROFILE_SCOPE(Vulkan_Clearing);
+ query_cache.UpdateCounters();
+
const auto& gpu = system.GPU().Maxwell3D();
if (!system.GPU().Maxwell3D().ShouldExecute()) {
return;
@@ -429,6 +425,8 @@ void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
sampled_views.clear();
image_views.clear();
+ query_cache.UpdateCounters();
+
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
const ComputePipelineCacheKey key{
code_addr,
@@ -471,17 +469,28 @@ void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
});
}
+void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) {
+ query_cache.ResetCounter(type);
+}
+
+void RasterizerVulkan::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
+ std::optional<u64> timestamp) {
+ query_cache.Query(gpu_addr, type, timestamp);
+}
+
void RasterizerVulkan::FlushAll() {}
void RasterizerVulkan::FlushRegion(CacheAddr addr, u64 size) {
texture_cache.FlushRegion(addr, size);
buffer_cache.FlushRegion(addr, size);
+ query_cache.FlushRegion(addr, size);
}
void RasterizerVulkan::InvalidateRegion(CacheAddr addr, u64 size) {
texture_cache.InvalidateRegion(addr, size);
pipeline_cache.InvalidateRegion(addr, size);
buffer_cache.InvalidateRegion(addr, size);
+ query_cache.InvalidateRegion(addr, size);
}
void RasterizerVulkan::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h
index 7be71e734..138903d60 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.h
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.h
@@ -24,6 +24,7 @@
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_memory_manager.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
+#include "video_core/renderer_vulkan/vk_query_cache.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_sampler_cache.h"
@@ -96,7 +97,7 @@ struct ImageView {
vk::ImageLayout* layout = nullptr;
};
-class RasterizerVulkan : public VideoCore::RasterizerAccelerated {
+class RasterizerVulkan final : public VideoCore::RasterizerAccelerated {
public:
explicit RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& render_window,
VKScreenInfo& screen_info, const VKDevice& device,
@@ -104,10 +105,11 @@ public:
VKScheduler& scheduler);
~RasterizerVulkan() override;
- bool DrawBatch(bool is_indexed) override;
- bool DrawMultiBatch(bool is_indexed) override;
+ void Draw(bool is_indexed, bool is_instanced) override;
void Clear() override;
void DispatchCompute(GPUVAddr code_addr) override;
+ void ResetCounter(VideoCore::QueryType type) override;
+ void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
void FlushAll() override;
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
@@ -140,8 +142,6 @@ private:
static constexpr std::size_t ZETA_TEXCEPTION_INDEX = 8;
- void Draw(bool is_indexed, bool is_instanced);
-
void FlushWork();
Texceptions UpdateAttachments();
@@ -247,6 +247,7 @@ private:
VKPipelineCache pipeline_cache;
VKBufferCache buffer_cache;
VKSamplerCache sampler_cache;
+ VKQueryCache query_cache;
std::array<View, Maxwell::NumRenderTargets> color_attachments;
View zeta_attachment;
diff --git a/src/video_core/renderer_vulkan/vk_scheduler.cpp b/src/video_core/renderer_vulkan/vk_scheduler.cpp
index d66133ad1..92bd6c344 100644
--- a/src/video_core/renderer_vulkan/vk_scheduler.cpp
+++ b/src/video_core/renderer_vulkan/vk_scheduler.cpp
@@ -6,6 +6,7 @@
#include "common/microprofile.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_device.h"
+#include "video_core/renderer_vulkan/vk_query_cache.h"
#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
@@ -139,6 +140,8 @@ void VKScheduler::SubmitExecution(vk::Semaphore semaphore) {
}
void VKScheduler::AllocateNewContext() {
+ ++ticks;
+
std::unique_lock lock{mutex};
current_fence = next_fence;
next_fence = &resource_manager.CommitFence();
@@ -146,6 +149,10 @@ void VKScheduler::AllocateNewContext() {
current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence);
current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit},
device.GetDispatchLoader());
+ // Enable counters once again. These are disabled when a command buffer is finished.
+ if (query_cache) {
+ query_cache->UpdateCounters();
+ }
}
void VKScheduler::InvalidateState() {
@@ -159,6 +166,7 @@ void VKScheduler::InvalidateState() {
}
void VKScheduler::EndPendingOperations() {
+ query_cache->DisableStreams();
EndRenderPass();
}
diff --git a/src/video_core/renderer_vulkan/vk_scheduler.h b/src/video_core/renderer_vulkan/vk_scheduler.h
index bcdffbba0..62fd7858b 100644
--- a/src/video_core/renderer_vulkan/vk_scheduler.h
+++ b/src/video_core/renderer_vulkan/vk_scheduler.h
@@ -4,6 +4,7 @@
#pragma once
+#include <atomic>
#include <condition_variable>
#include <memory>
#include <optional>
@@ -18,6 +19,7 @@ namespace Vulkan {
class VKDevice;
class VKFence;
+class VKQueryCache;
class VKResourceManager;
class VKFenceView {
@@ -67,6 +69,11 @@ public:
/// Binds a pipeline to the current execution context.
void BindGraphicsPipeline(vk::Pipeline pipeline);
+ /// Assigns the query cache.
+ void SetQueryCache(VKQueryCache& query_cache_) {
+ query_cache = &query_cache_;
+ }
+
/// Returns true when viewports have been set in the current command buffer.
bool TouchViewports() {
return std::exchange(state.viewports, true);
@@ -112,6 +119,11 @@ public:
return current_fence;
}
+ /// Returns the current command buffer tick.
+ u64 Ticks() const {
+ return ticks;
+ }
+
private:
class Command {
public:
@@ -205,6 +217,8 @@ private:
const VKDevice& device;
VKResourceManager& resource_manager;
+ VKQueryCache* query_cache = nullptr;
+
vk::CommandBuffer current_cmdbuf;
VKFence* current_fence = nullptr;
VKFence* next_fence = nullptr;
@@ -227,6 +241,7 @@ private:
Common::SPSCQueue<std::unique_ptr<CommandChunk>> chunk_reserve;
std::mutex mutex;
std::condition_variable cv;
+ std::atomic<u64> ticks = 0;
bool quit = false;
};
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
index 24a658dce..f64f5da28 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
@@ -275,12 +275,14 @@ public:
AddCapability(spv::Capability::ImageGatherExtended);
AddCapability(spv::Capability::SampledBuffer);
AddCapability(spv::Capability::StorageImageWriteWithoutFormat);
+ AddCapability(spv::Capability::DrawParameters);
AddCapability(spv::Capability::SubgroupBallotKHR);
AddCapability(spv::Capability::SubgroupVoteKHR);
AddExtension("SPV_KHR_shader_ballot");
AddExtension("SPV_KHR_subgroup_vote");
AddExtension("SPV_KHR_storage_buffer_storage_class");
AddExtension("SPV_KHR_variable_pointers");
+ AddExtension("SPV_KHR_shader_draw_parameters");
if (ir.UsesViewportIndex()) {
AddCapability(spv::Capability::MultiViewport);
@@ -492,9 +494,11 @@ private:
interfaces.push_back(AddGlobalVariable(Name(out_vertex, "out_vertex")));
// Declare input attributes
- vertex_index = DeclareInputBuiltIn(spv::BuiltIn::VertexIndex, t_in_uint, "vertex_index");
+ vertex_index = DeclareInputBuiltIn(spv::BuiltIn::VertexIndex, t_in_int, "vertex_index");
instance_index =
- DeclareInputBuiltIn(spv::BuiltIn::InstanceIndex, t_in_uint, "instance_index");
+ DeclareInputBuiltIn(spv::BuiltIn::InstanceIndex, t_in_int, "instance_index");
+ base_vertex = DeclareInputBuiltIn(spv::BuiltIn::BaseVertex, t_in_int, "base_vertex");
+ base_instance = DeclareInputBuiltIn(spv::BuiltIn::BaseInstance, t_in_int, "base_instance");
}
void DeclareTessControl() {
@@ -1068,9 +1072,12 @@ private:
return {OpLoad(t_float, AccessElement(t_in_float, tess_coord, element)),
Type::Float};
case 2:
- return {OpLoad(t_uint, instance_index), Type::Uint};
+ return {
+ OpISub(t_int, OpLoad(t_int, instance_index), OpLoad(t_int, base_instance)),
+ Type::Int};
case 3:
- return {OpLoad(t_uint, vertex_index), Type::Uint};
+ return {OpISub(t_int, OpLoad(t_int, vertex_index), OpLoad(t_int, base_vertex)),
+ Type::Int};
}
UNIMPLEMENTED_MSG("Unmanaged TessCoordInstanceIDVertexID element={}", element);
return {Constant(t_uint, 0U), Type::Uint};
@@ -2542,6 +2549,8 @@ private:
Id instance_index{};
Id vertex_index{};
+ Id base_instance{};
+ Id base_vertex{};
std::array<Id, Maxwell::NumRenderTargets> frag_colors{};
Id frag_depth{};
Id frag_coord{};
diff --git a/src/video_core/shader/decode/conversion.cpp b/src/video_core/shader/decode/conversion.cpp
index 0eeb75559..6ead42070 100644
--- a/src/video_core/shader/decode/conversion.cpp
+++ b/src/video_core/shader/decode/conversion.cpp
@@ -83,14 +83,14 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
const bool input_signed = instr.conversion.is_input_signed;
- if (instr.conversion.src_size == Register::Size::Byte) {
- const u32 offset = static_cast<u32>(instr.conversion.int_src.selector) * 8;
- if (offset > 0) {
- value = SignedOperation(OperationCode::ILogicalShiftRight, input_signed,
- std::move(value), Immediate(offset));
+ if (const u32 offset = static_cast<u32>(instr.conversion.int_src.selector); offset > 0) {
+ ASSERT(instr.conversion.src_size == Register::Size::Byte ||
+ instr.conversion.src_size == Register::Size::Short);
+ if (instr.conversion.src_size == Register::Size::Short) {
+ ASSERT(offset == 0 || offset == 2);
}
- } else {
- UNIMPLEMENTED_IF(instr.conversion.int_src.selector != 0);
+ value = SignedOperation(OperationCode::ILogicalShiftRight, input_signed,
+ std::move(value), Immediate(offset * 8));
}
value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed);
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index 351c8c2f1..542636430 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -522,68 +522,53 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
Node array, Node depth_compare, u32 bias_offset,
std::vector<Node> aoffi,
std::optional<Tegra::Shader::Register> bindless_reg) {
- const auto is_array = static_cast<bool>(array);
- const auto is_shadow = static_cast<bool>(depth_compare);
+ const bool is_array = array != nullptr;
+ const bool is_shadow = depth_compare != nullptr;
const bool is_bindless = bindless_reg.has_value();
- UNIMPLEMENTED_IF_MSG((texture_type == TextureType::Texture3D && (is_array || is_shadow)) ||
- (texture_type == TextureType::TextureCube && is_array && is_shadow),
- "This method is not supported.");
+ UNIMPLEMENTED_IF(texture_type == TextureType::TextureCube && is_array && is_shadow);
+ ASSERT_MSG(texture_type != TextureType::Texture3D || is_array || is_shadow,
+ "Illegal texture type");
const SamplerInfo info{texture_type, is_array, is_shadow, false};
- Node index_var{};
+ Node index_var;
const Sampler* sampler = is_bindless ? GetBindlessSampler(*bindless_reg, index_var, info)
: GetSampler(instr.sampler, info);
- Node4 values;
- if (sampler == nullptr) {
- for (u32 element = 0; element < values.size(); ++element) {
- values[element] = Immediate(0);
- }
- return values;
+ if (!sampler) {
+ return {Immediate(0), Immediate(0), Immediate(0), Immediate(0)};
}
const bool lod_needed = process_mode == TextureProcessMode::LZ ||
process_mode == TextureProcessMode::LL ||
process_mode == TextureProcessMode::LLA;
-
- // LOD selection (either via bias or explicit textureLod) not supported in GL for
- // sampler2DArrayShadow and samplerCubeArrayShadow.
- const bool gl_lod_supported =
- !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) ||
- (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow));
-
- const OperationCode read_method =
- (lod_needed && gl_lod_supported) ? OperationCode::TextureLod : OperationCode::Texture;
-
- UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported);
+ const OperationCode opcode = lod_needed ? OperationCode::TextureLod : OperationCode::Texture;
Node bias;
Node lod;
- if (process_mode != TextureProcessMode::None && gl_lod_supported) {
- switch (process_mode) {
- case TextureProcessMode::LZ:
- lod = Immediate(0.0f);
- break;
- case TextureProcessMode::LB:
- // If present, lod or bias are always stored in the register
- // indexed by the gpr20 field with an offset depending on the
- // usage of the other registers
- bias = GetRegister(instr.gpr20.Value() + bias_offset);
- break;
- case TextureProcessMode::LL:
- lod = GetRegister(instr.gpr20.Value() + bias_offset);
- break;
- default:
- UNIMPLEMENTED_MSG("Unimplemented process mode={}", static_cast<u32>(process_mode));
- break;
- }
+ switch (process_mode) {
+ case TextureProcessMode::None:
+ break;
+ case TextureProcessMode::LZ:
+ lod = Immediate(0.0f);
+ break;
+ case TextureProcessMode::LB:
+ // If present, lod or bias are always stored in the register indexed by the gpr20 field with
+ // an offset depending on the usage of the other registers.
+ bias = GetRegister(instr.gpr20.Value() + bias_offset);
+ break;
+ case TextureProcessMode::LL:
+ lod = GetRegister(instr.gpr20.Value() + bias_offset);
+ break;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented process mode={}", static_cast<u32>(process_mode));
+ break;
}
+ Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
- auto copy_coords = coords;
MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, {}, bias,
lod, {}, element, index_var};
- values[element] = Operation(read_method, meta, std::move(copy_coords));
+ values[element] = Operation(opcode, meta, coords);
}
return values;
diff --git a/src/web_service/web_backend.cpp b/src/web_service/web_backend.cpp
index 6683f459f..737ffe409 100644
--- a/src/web_service/web_backend.cpp
+++ b/src/web_service/web_backend.cpp
@@ -73,14 +73,12 @@ struct Client::Impl {
if (!parsedUrl.GetPort(&port)) {
port = HTTP_PORT;
}
- cli = std::make_unique<httplib::Client>(parsedUrl.m_Host.c_str(), port,
- TIMEOUT_SECONDS);
+ cli = std::make_unique<httplib::Client>(parsedUrl.m_Host.c_str(), port);
} else if (parsedUrl.m_Scheme == "https") {
if (!parsedUrl.GetPort(&port)) {
port = HTTPS_PORT;
}
- cli = std::make_unique<httplib::SSLClient>(parsedUrl.m_Host.c_str(), port,
- TIMEOUT_SECONDS);
+ cli = std::make_unique<httplib::SSLClient>(parsedUrl.m_Host.c_str(), port);
} else {
LOG_ERROR(WebService, "Bad URL scheme {}", parsedUrl.m_Scheme);
return Common::WebResult{Common::WebResult::Code::InvalidURL, "Bad URL scheme"};
@@ -90,6 +88,7 @@ struct Client::Impl {
LOG_ERROR(WebService, "Invalid URL {}", host + path);
return Common::WebResult{Common::WebResult::Code::InvalidURL, "Invalid URL"};
}
+ cli->set_timeout_sec(TIMEOUT_SECONDS);
httplib::Headers params;
if (!jwt.empty()) {
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index cd94693c1..6209fff75 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -630,6 +630,7 @@ void Config::ReadRendererValues() {
Settings::values.vulkan_device = ReadSetting(QStringLiteral("vulkan_device"), 0).toInt();
Settings::values.resolution_factor =
ReadSetting(QStringLiteral("resolution_factor"), 1.0).toFloat();
+ Settings::values.aspect_ratio = ReadSetting(QStringLiteral("aspect_ratio"), 0).toInt();
Settings::values.use_frame_limit =
ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
@@ -1064,6 +1065,7 @@ void Config::SaveRendererValues() {
WriteSetting(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0);
WriteSetting(QStringLiteral("resolution_factor"),
static_cast<double>(Settings::values.resolution_factor), 1.0);
+ WriteSetting(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0);
WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index f57a24e36..ea899c080 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -97,6 +97,7 @@ void ConfigureGraphics::SetConfiguration() {
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend));
ui->resolution_factor_combobox->setCurrentIndex(
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
+ ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio);
ui->use_disk_shader_cache->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
@@ -114,6 +115,7 @@ void ConfigureGraphics::ApplyConfiguration() {
Settings::values.vulkan_device = vulkan_device;
Settings::values.resolution_factor =
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
+ Settings::values.aspect_ratio = ui->aspect_ratio_combobox->currentIndex();
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.use_asynchronous_gpu_emulation =
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index e24372204..db60426ab 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -139,6 +139,41 @@
</layout>
</item>
<item>
+ <layout class="QHBoxLayout" name="horizontalLayout_6">
+ <item>
+ <widget class="QLabel" name="ar_label">
+ <property name="text">
+ <string>Aspect Ratio:</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="aspect_ratio_combobox">
+ <item>
+ <property name="text">
+ <string>Default (16:9)</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>Force 4:3</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>Force 21:9</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>Stretch to Window</string>
+ </property>
+ </item>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QLabel" name="bg_label">
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index b01a36023..96f1ce3af 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -379,6 +379,8 @@ void Config::ReadValues() {
Settings::values.resolution_factor =
static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
+ Settings::values.aspect_ratio =
+ static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 00fd88279..8a2b658cd 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -122,6 +122,10 @@ use_shader_jit =
# factor for the Switch resolution
resolution_factor =
+# Aspect ratio
+# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
+aspect_ratio =
+
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
# 0 (default): Off, 1: On
use_vsync =
diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp
index 84ab4d687..0ac93b62a 100644
--- a/src/yuzu_tester/config.cpp
+++ b/src/yuzu_tester/config.cpp
@@ -118,6 +118,8 @@ void Config::ReadValues() {
// Renderer
Settings::values.resolution_factor =
static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
+ Settings::values.aspect_ratio =
+ static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
Settings::values.use_frame_limit = false;
Settings::values.frame_limit = 100;
Settings::values.use_disk_shader_cache =
diff --git a/src/yuzu_tester/default_ini.h b/src/yuzu_tester/default_ini.h
index 9a3e86d68..8d93f7b88 100644
--- a/src/yuzu_tester/default_ini.h
+++ b/src/yuzu_tester/default_ini.h
@@ -26,6 +26,10 @@ use_shader_jit =
# factor for the Switch resolution
resolution_factor =
+# Aspect ratio
+# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
+aspect_ratio =
+
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
# 0 (default): Off, 1: On
use_vsync =