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-rw-r--r--src/common/fs/fs_util.cpp4
-rw-r--r--src/common/fs/fs_util.h11
-rw-r--r--src/common/settings.cpp8
-rw-r--r--src/common/settings.h5
-rw-r--r--src/core/core.cpp10
-rw-r--r--src/core/core.h10
-rw-r--r--src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp2
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp11
-rw-r--r--src/core/perf_stats.cpp20
-rw-r--r--src/core/perf_stats.h6
-rw-r--r--src/core/telemetry_session.cpp4
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp2
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_instructions.h2
-rw-r--r--src/shader_recompiler/exception.h12
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h4
-rw-r--r--src/shader_recompiler/frontend/ir/value.h4
-rw-r--r--src/shader_recompiler/frontend/maxwell/control_flow.cpp2
-rw-r--r--src/shader_recompiler/object_pool.h1
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h1
-rw-r--r--src/video_core/engines/fermi_2d.h2
-rw-r--r--src/video_core/engines/maxwell_dma.h2
-rw-r--r--src/video_core/renderer_base.cpp3
-rw-r--r--src/video_core/renderer_base.h3
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp1
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp10
-rw-r--r--src/video_core/renderer_vulkan/vk_buffer_cache.cpp10
-rw-r--r--src/video_core/renderer_vulkan/vk_compute_pass.cpp7
-rw-r--r--src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp29
-rw-r--r--src/video_core/renderer_vulkan/vk_stream_buffer.cpp168
-rw-r--r--src/video_core/renderer_vulkan/vk_stream_buffer.h76
-rw-r--r--src/video_core/texture_cache/render_targets.h6
-rw-r--r--src/video_core/vulkan_common/vulkan_wrapper.cpp2
-rw-r--r--src/yuzu/applets/qt_web_browser.cpp15
-rw-r--r--src/yuzu/applets/qt_web_browser.h3
-rw-r--r--src/yuzu/applets/qt_web_browser_scripts.h6
-rw-r--r--src/yuzu/configuration/config.cpp10
-rw-r--r--src/yuzu/configuration/configure_general.cpp50
-rw-r--r--src/yuzu/configuration/configure_general.h2
-rw-r--r--src/yuzu/configuration/configure_general.ui34
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp2
-rw-r--r--src/yuzu/main.cpp20
-rw-r--r--src/yuzu_cmd/config.cpp5
-rw-r--r--src/yuzu_cmd/default_ini.h10
43 files changed, 220 insertions, 375 deletions
diff --git a/src/common/fs/fs_util.cpp b/src/common/fs/fs_util.cpp
index 357cf5855..9f8671982 100644
--- a/src/common/fs/fs_util.cpp
+++ b/src/common/fs/fs_util.cpp
@@ -20,6 +20,10 @@ std::string ToUTF8String(std::u8string_view u8_string) {
return std::string{u8_string.begin(), u8_string.end()};
}
+std::string BufferToUTF8String(std::span<const u8> buffer) {
+ return std::string{buffer.begin(), std::ranges::find(buffer, u8{0})};
+}
+
std::string PathToUTF8String(const std::filesystem::path& path) {
return ToUTF8String(path.u8string());
}
diff --git a/src/common/fs/fs_util.h b/src/common/fs/fs_util.h
index ec9950ee7..1ec82eb35 100644
--- a/src/common/fs/fs_util.h
+++ b/src/common/fs/fs_util.h
@@ -47,6 +47,17 @@ concept IsChar = std::same_as<T, char>;
[[nodiscard]] std::string ToUTF8String(std::u8string_view u8_string);
/**
+ * Converts a buffer of bytes to a UTF8-encoded std::string.
+ * This converts from the start of the buffer until the first encountered null-terminator.
+ * If no null-terminator is found, this converts the entire buffer instead.
+ *
+ * @param buffer Buffer of bytes
+ *
+ * @returns UTF-8 encoded std::string.
+ */
+[[nodiscard]] std::string BufferToUTF8String(std::span<const u8> buffer);
+
+/**
* Converts a filesystem path to a UTF-8 encoded std::string.
*
* @param path Filesystem path
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 66268ea0f..996315999 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -48,8 +48,8 @@ void LogSettings() {
log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
- log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
- log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
+ log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
+ log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
log_setting("Renderer_UseAsynchronousGpuEmulation",
@@ -132,8 +132,8 @@ void RestoreGlobalState(bool is_powered_on) {
values.vulkan_device.SetGlobal(true);
values.aspect_ratio.SetGlobal(true);
values.max_anisotropy.SetGlobal(true);
- values.use_frame_limit.SetGlobal(true);
- values.frame_limit.SetGlobal(true);
+ values.use_speed_limit.SetGlobal(true);
+ values.speed_limit.SetGlobal(true);
values.use_disk_shader_cache.SetGlobal(true);
values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index 801bed603..cfc1ab46f 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -336,14 +336,15 @@ struct Values {
"fullscreen_mode"};
Setting<int> aspect_ratio{0, "aspect_ratio"};
Setting<int> max_anisotropy{0, "max_anisotropy"};
- Setting<bool> use_frame_limit{true, "use_frame_limit"};
- Setting<u16> frame_limit{100, "frame_limit"};
+ Setting<bool> use_speed_limit{true, "use_speed_limit"};
+ Setting<u16> speed_limit{100, "speed_limit"};
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"};
Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
Setting<bool> accelerate_astc{true, "accelerate_astc"};
Setting<bool> use_vsync{true, "use_vsync"};
+ BasicSetting<u16> fps_cap{1000, "fps_cap"};
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"};
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 15226cf41..d3e84c4ef 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -411,7 +411,7 @@ struct System::Impl {
std::string status_details = "";
std::unique_ptr<Core::PerfStats> perf_stats;
- Core::FrameLimiter frame_limiter;
+ Core::SpeedLimiter speed_limiter;
bool is_multicore{};
bool is_async_gpu{};
@@ -606,12 +606,12 @@ const Core::PerfStats& System::GetPerfStats() const {
return *impl->perf_stats;
}
-Core::FrameLimiter& System::FrameLimiter() {
- return impl->frame_limiter;
+Core::SpeedLimiter& System::SpeedLimiter() {
+ return impl->speed_limiter;
}
-const Core::FrameLimiter& System::FrameLimiter() const {
- return impl->frame_limiter;
+const Core::SpeedLimiter& System::SpeedLimiter() const {
+ return impl->speed_limiter;
}
Loader::ResultStatus System::GetGameName(std::string& out) const {
diff --git a/src/core/core.h b/src/core/core.h
index b93c32e60..ea143043c 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -94,7 +94,7 @@ class ARM_Interface;
class CpuManager;
class DeviceMemory;
class ExclusiveMonitor;
-class FrameLimiter;
+class SpeedLimiter;
class PerfStats;
class Reporter;
class TelemetrySession;
@@ -292,11 +292,11 @@ public:
/// Provides a constant reference to the internal PerfStats instance.
[[nodiscard]] const Core::PerfStats& GetPerfStats() const;
- /// Provides a reference to the frame limiter;
- [[nodiscard]] Core::FrameLimiter& FrameLimiter();
+ /// Provides a reference to the speed limiter;
+ [[nodiscard]] Core::SpeedLimiter& SpeedLimiter();
- /// Provides a constant referent to the frame limiter
- [[nodiscard]] const Core::FrameLimiter& FrameLimiter() const;
+ /// Provides a constant reference to the speed limiter
+ [[nodiscard]] const Core::SpeedLimiter& SpeedLimiter() const;
/// Gets the name of the current game
[[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
index 2cc0da124..ce6065db2 100644
--- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
@@ -54,7 +54,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer);
- system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
+ system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame();
}
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index 1d810562f..941748970 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -307,11 +307,12 @@ void NVFlinger::Compose() {
}
s64 NVFlinger::GetNextTicks() const {
- if (Settings::values.disable_fps_limit.GetValue()) {
- return 0;
- }
- constexpr s64 max_hertz = 120LL;
- return (1000000000 * (1LL << swap_interval)) / max_hertz;
+ static constexpr s64 max_hertz = 120LL;
+
+ const auto& settings = Settings::values;
+ const bool unlocked_fps = settings.disable_fps_limit.GetValue();
+ const s64 fps_cap = unlocked_fps ? static_cast<s64>(settings.fps_cap.GetValue()) : 1;
+ return (1000000000 * (1LL << swap_interval)) / (max_hertz * fps_cap);
}
} // namespace Service::NVFlinger
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index 6635a1339..c9ded49d0 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -127,15 +127,15 @@ double PerfStats::GetLastFrameTimeScale() const {
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
}
-void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
- if (!Settings::values.use_frame_limit.GetValue() ||
+void SpeedLimiter::DoSpeedLimiting(microseconds current_system_time_us) {
+ if (!Settings::values.use_speed_limit.GetValue() ||
Settings::values.use_multi_core.GetValue()) {
return;
}
auto now = Clock::now();
- const double sleep_scale = Settings::values.frame_limit.GetValue() / 100.0;
+ const double sleep_scale = Settings::values.speed_limit.GetValue() / 100.0;
// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
// speed percent or it will clamp too much and prevent this from properly limiting to that
@@ -143,17 +143,17 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
// limiting
const microseconds max_lag_time_us = duration_cast<microseconds>(
std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale));
- frame_limiting_delta_err += duration_cast<microseconds>(
+ speed_limiting_delta_err += duration_cast<microseconds>(
std::chrono::duration<double, std::chrono::microseconds::period>(
(current_system_time_us - previous_system_time_us) / sleep_scale));
- frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
- frame_limiting_delta_err =
- std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
+ speed_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
+ speed_limiting_delta_err =
+ std::clamp(speed_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
- if (frame_limiting_delta_err > microseconds::zero()) {
- std::this_thread::sleep_for(frame_limiting_delta_err);
+ if (speed_limiting_delta_err > microseconds::zero()) {
+ std::this_thread::sleep_for(speed_limiting_delta_err);
auto now_after_sleep = Clock::now();
- frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
+ speed_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
now = now_after_sleep;
}
diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h
index e5d603717..a2541906f 100644
--- a/src/core/perf_stats.h
+++ b/src/core/perf_stats.h
@@ -85,11 +85,11 @@ private:
double previous_fps = 0;
};
-class FrameLimiter {
+class SpeedLimiter {
public:
using Clock = std::chrono::high_resolution_clock;
- void DoFrameLimiting(std::chrono::microseconds current_system_time_us);
+ void DoSpeedLimiting(std::chrono::microseconds current_system_time_us);
private:
/// Emulated system time (in microseconds) at the last limiter invocation
@@ -98,7 +98,7 @@ private:
Clock::time_point previous_walltime = Clock::now();
/// Accumulated difference between walltime and emulated time
- std::chrono::microseconds frame_limiting_delta_err{0};
+ std::chrono::microseconds speed_limiting_delta_err{0};
};
} // namespace Core
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 422de3a7d..5a8cfd301 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -221,8 +221,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
TranslateRenderer(Settings::values.renderer_backend.GetValue()));
AddField(field_type, "Renderer_ResolutionFactor",
Settings::values.resolution_factor.GetValue());
- AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit.GetValue());
- AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit.GetValue());
+ AddField(field_type, "Renderer_UseSpeedLimit", Settings::values.use_speed_limit.GetValue());
+ AddField(field_type, "Renderer_SpeedLimit", Settings::values.speed_limit.GetValue());
AddField(field_type, "Renderer_UseDiskShaderCache",
Settings::values.use_disk_shader_cache.GetValue());
AddField(field_type, "Renderer_GPUAccuracyLevel",
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index a5e8c9b6e..4ce1c4f54 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -350,7 +350,7 @@ std::string_view InputPrimitive(InputTopology topology) {
case InputTopology::Lines:
return "LINES";
case InputTopology::LinesAdjacency:
- return "LINESS_ADJACENCY";
+ return "LINES_ADJACENCY";
case InputTopology::Triangles:
return "TRIANGLES";
case InputTopology::TrianglesAdjacency:
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
index f99c02848..c9db1c164 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#pragma once
+
#include <sirit/sirit.h>
#include "common/common_types.h"
diff --git a/src/shader_recompiler/exception.h b/src/shader_recompiler/exception.h
index 337e7f0c8..277be8541 100644
--- a/src/shader_recompiler/exception.h
+++ b/src/shader_recompiler/exception.h
@@ -4,7 +4,7 @@
#pragma once
-#include <stdexcept>
+#include <exception>
#include <string>
#include <string_view>
#include <utility>
@@ -17,7 +17,7 @@ class Exception : public std::exception {
public:
explicit Exception(std::string message) noexcept : err_message{std::move(message)} {}
- const char* what() const noexcept override {
+ [[nodiscard]] const char* what() const noexcept override {
return err_message.c_str();
}
@@ -36,21 +36,21 @@ private:
class LogicError : public Exception {
public:
template <typename... Args>
- LogicError(const char* message, Args&&... args)
+ explicit LogicError(const char* message, Args&&... args)
: Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {}
};
class RuntimeError : public Exception {
public:
template <typename... Args>
- RuntimeError(const char* message, Args&&... args)
+ explicit RuntimeError(const char* message, Args&&... args)
: Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {}
};
class NotImplementedException : public Exception {
public:
template <typename... Args>
- NotImplementedException(const char* message, Args&&... args)
+ explicit NotImplementedException(const char* message, Args&&... args)
: Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {
Append(" is not implemented");
}
@@ -59,7 +59,7 @@ public:
class InvalidArgument : public Exception {
public:
template <typename... Args>
- InvalidArgument(const char* message, Args&&... args)
+ explicit InvalidArgument(const char* message, Args&&... args)
: Exception{fmt::format(fmt::runtime(message), std::forward<Args>(args)...)} {}
};
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index 53f7b3b06..1b89ca5a0 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -327,8 +327,8 @@ public:
const Value& derivates, const Value& offset,
const F32& lod_clamp, TextureInstInfo info);
[[nodiscard]] Value ImageRead(const Value& handle, const Value& coords, TextureInstInfo info);
- [[nodiscard]] void ImageWrite(const Value& handle, const Value& coords, const Value& color,
- TextureInstInfo info);
+ void ImageWrite(const Value& handle, const Value& coords, const Value& color,
+ TextureInstInfo info);
[[nodiscard]] Value ImageAtomicIAdd(const Value& handle, const Value& coords,
const Value& value, TextureInstInfo info);
diff --git a/src/shader_recompiler/frontend/ir/value.h b/src/shader_recompiler/frontend/ir/value.h
index 0c6bf684d..795194d41 100644
--- a/src/shader_recompiler/frontend/ir/value.h
+++ b/src/shader_recompiler/frontend/ir/value.h
@@ -197,8 +197,8 @@ public:
}
template <typename FlagsType>
- requires(sizeof(FlagsType) <= sizeof(u32) && std::is_trivially_copyable_v<FlagsType>)
- [[nodiscard]] void SetFlags(FlagsType value) noexcept {
+ requires(sizeof(FlagsType) <= sizeof(u32) &&
+ std::is_trivially_copyable_v<FlagsType>) void SetFlags(FlagsType value) noexcept {
std::memcpy(&flags, &value, sizeof(value));
}
diff --git a/src/shader_recompiler/frontend/maxwell/control_flow.cpp b/src/shader_recompiler/frontend/maxwell/control_flow.cpp
index 1a954a509..efe457baa 100644
--- a/src/shader_recompiler/frontend/maxwell/control_flow.cpp
+++ b/src/shader_recompiler/frontend/maxwell/control_flow.cpp
@@ -73,7 +73,7 @@ Token OpcodeToken(Opcode opcode) {
return Token::PBK;
case Opcode::PCNT:
case Opcode::CONT:
- return Token::PBK;
+ return Token::PCNT;
case Opcode::PEXIT:
case Opcode::EXIT:
return Token::PEXIT;
diff --git a/src/shader_recompiler/object_pool.h b/src/shader_recompiler/object_pool.h
index f8b255b66..f3b12d04b 100644
--- a/src/shader_recompiler/object_pool.h
+++ b/src/shader_recompiler/object_pool.h
@@ -63,6 +63,7 @@ private:
used_objects = std::exchange(rhs.used_objects, 0);
num_objects = std::exchange(rhs.num_objects, 0);
storage = std::move(rhs.storage);
+ return *this;
}
Chunk(Chunk&& rhs) noexcept
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 24c858104..3b43554f9 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -817,7 +817,6 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
const std::size_t size = interval.upper() - interval.lower();
const VAddr cpu_addr = interval.lower();
ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
- boost::container::small_vector<BufferCopy, 1> copies;
buffer.ForEachDownloadRangeAndClear(
cpu_addr, size, [&](u64 range_offset, u64 range_size) {
const VAddr buffer_addr = buffer.CpuAddr();
diff --git a/src/video_core/engines/fermi_2d.h b/src/video_core/engines/fermi_2d.h
index a4170ffff..d76c5ed56 100644
--- a/src/video_core/engines/fermi_2d.h
+++ b/src/video_core/engines/fermi_2d.h
@@ -299,7 +299,7 @@ public:
};
private:
- VideoCore::RasterizerInterface* rasterizer;
+ VideoCore::RasterizerInterface* rasterizer = nullptr;
/// Performs the copy from the source surface to the destination surface as configured in the
/// registers.
diff --git a/src/video_core/engines/maxwell_dma.h b/src/video_core/engines/maxwell_dma.h
index d3329b0f8..9e457ae16 100644
--- a/src/video_core/engines/maxwell_dma.h
+++ b/src/video_core/engines/maxwell_dma.h
@@ -227,7 +227,7 @@ private:
Core::System& system;
MemoryManager& memory_manager;
- VideoCore::RasterizerInterface* rasterizer;
+ VideoCore::RasterizerInterface* rasterizer = nullptr;
std::vector<u8> read_buffer;
std::vector<u8> write_buffer;
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp
index c9a360aaf..3ea72fda9 100644
--- a/src/video_core/renderer_base.cpp
+++ b/src/video_core/renderer_base.cpp
@@ -19,9 +19,6 @@ RendererBase::~RendererBase() = default;
void RendererBase::RefreshBaseSettings() {
UpdateCurrentFramebufferLayout();
-
- renderer_settings.use_framelimiter = Settings::values.use_frame_limit.GetValue();
- renderer_settings.set_background_color = true;
}
void RendererBase::UpdateCurrentFramebufferLayout() {
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h
index 63d8ad42a..22b80c328 100644
--- a/src/video_core/renderer_base.h
+++ b/src/video_core/renderer_base.h
@@ -21,9 +21,6 @@ class GraphicsContext;
namespace VideoCore {
struct RendererSettings {
- std::atomic_bool use_framelimiter{false};
- std::atomic_bool set_background_color{false};
-
// Screenshot
std::atomic<bool> screenshot_requested{false};
void* screenshot_bits{};
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 8d6cc074c..1f4dda17e 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -441,7 +441,6 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
- OGLProgram source_program;
std::array<std::string, 5> sources;
std::array<std::vector<u32>, 5> sources_spirv;
Shader::Backend::Bindings binding;
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 285e78384..f1b00c24c 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -328,12 +328,10 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
}
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
- if (renderer_settings.set_background_color) {
- // Update background color before drawing
- glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
- Settings::values.bg_green.GetValue() / 255.0f,
- Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
- }
+ // Update background color before drawing
+ glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
+ Settings::values.bg_green.GetValue() / 255.0f,
+ Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
// Set projection matrix
const std::array ortho_matrix =
diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
index f4b3ee95c..8ac58bc2f 100644
--- a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
@@ -358,7 +358,7 @@ void BufferCacheRuntime::ReserveNullBuffer() {
if (null_buffer) {
return;
}
- null_buffer = device.GetLogical().CreateBuffer(VkBufferCreateInfo{
+ VkBufferCreateInfo create_info{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
@@ -367,9 +367,13 @@ void BufferCacheRuntime::ReserveNullBuffer() {
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
- });
+ };
+ if (device.IsExtTransformFeedbackSupported()) {
+ create_info.usage |= VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT;
+ }
+ null_buffer = device.GetLogical().CreateBuffer(create_info);
if (device.HasDebuggingToolAttached()) {
- null_buffer.SetObjectNameEXT("Null index buffer");
+ null_buffer.SetObjectNameEXT("Null buffer");
}
null_buffer_commit = memory_allocator.Commit(null_buffer, MemoryUsage::DeviceLocal);
diff --git a/src/video_core/renderer_vulkan/vk_compute_pass.cpp b/src/video_core/renderer_vulkan/vk_compute_pass.cpp
index 8e426ce2c..561cf5e11 100644
--- a/src/video_core/renderer_vulkan/vk_compute_pass.cpp
+++ b/src/video_core/renderer_vulkan/vk_compute_pass.cpp
@@ -258,10 +258,9 @@ std::pair<VkBuffer, VkDeviceSize> Uint8Pass::Assemble(u32 num_vertices, VkBuffer
update_descriptor_queue.AddBuffer(src_buffer, src_offset, num_vertices);
update_descriptor_queue.AddBuffer(staging.buffer, staging.offset, staging_size);
const void* const descriptor_data{update_descriptor_queue.UpdateData()};
- const VkBuffer buffer{staging.buffer};
scheduler.RequestOutsideRenderPassOperationContext();
- scheduler.Record([this, buffer, descriptor_data, num_vertices](vk::CommandBuffer cmdbuf) {
+ scheduler.Record([this, descriptor_data, num_vertices](vk::CommandBuffer cmdbuf) {
static constexpr u32 DISPATCH_SIZE = 1024;
static constexpr VkMemoryBarrier WRITE_BARRIER{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
@@ -319,14 +318,14 @@ std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble(
const void* const descriptor_data{update_descriptor_queue.UpdateData()};
scheduler.RequestOutsideRenderPassOperationContext();
- scheduler.Record([this, buffer = staging.buffer, descriptor_data, num_tri_vertices, base_vertex,
+ scheduler.Record([this, descriptor_data, num_tri_vertices, base_vertex,
index_shift](vk::CommandBuffer cmdbuf) {
static constexpr u32 DISPATCH_SIZE = 1024;
static constexpr VkMemoryBarrier WRITE_BARRIER{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
- .dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
+ .dstAccessMask = VK_ACCESS_INDEX_READ_BIT,
};
const std::array push_constants{base_vertex, index_shift};
const VkDescriptorSet set = descriptor_allocator.Commit();
diff --git a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp
index 555b12ed7..5d5329abf 100644
--- a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp
+++ b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp
@@ -61,11 +61,15 @@ std::optional<u32> FindMemoryTypeIndex(const VkPhysicalDeviceMemoryProperties& p
return std::nullopt;
}
-u32 FindMemoryTypeIndex(const VkPhysicalDeviceMemoryProperties& props, u32 type_mask) {
- // Try to find a DEVICE_LOCAL_BIT type, Nvidia and AMD have a dedicated heap for this
- std::optional<u32> type = FindMemoryTypeIndex(props, type_mask, STREAM_FLAGS);
- if (type) {
- return *type;
+u32 FindMemoryTypeIndex(const VkPhysicalDeviceMemoryProperties& props, u32 type_mask,
+ bool try_device_local) {
+ std::optional<u32> type;
+ if (try_device_local) {
+ // Try to find a DEVICE_LOCAL_BIT type, Nvidia and AMD have a dedicated heap for this
+ type = FindMemoryTypeIndex(props, type_mask, STREAM_FLAGS);
+ if (type) {
+ return *type;
+ }
}
// Otherwise try without the DEVICE_LOCAL_BIT
type = FindMemoryTypeIndex(props, type_mask, HOST_FLAGS);
@@ -115,12 +119,21 @@ StagingBufferPool::StagingBufferPool(const Device& device_, MemoryAllocator& mem
.buffer = *stream_buffer,
};
const auto memory_properties = device.GetPhysical().GetMemoryProperties();
- stream_memory = dev.AllocateMemory(VkMemoryAllocateInfo{
+ VkMemoryAllocateInfo stream_memory_info{
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = make_dedicated ? &dedicated_info : nullptr,
.allocationSize = requirements.size,
- .memoryTypeIndex = FindMemoryTypeIndex(memory_properties, requirements.memoryTypeBits),
- });
+ .memoryTypeIndex =
+ FindMemoryTypeIndex(memory_properties, requirements.memoryTypeBits, true),
+ };
+ stream_memory = dev.TryAllocateMemory(stream_memory_info);
+ if (!stream_memory) {
+ LOG_INFO(Render_Vulkan, "Dynamic memory allocation failed, trying with system memory");
+ stream_memory_info.memoryTypeIndex =
+ FindMemoryTypeIndex(memory_properties, requirements.memoryTypeBits, false);
+ stream_memory = dev.AllocateMemory(stream_memory_info);
+ }
+
if (device.HasDebuggingToolAttached()) {
stream_memory.SetObjectNameEXT("Stream Buffer Memory");
}
diff --git a/src/video_core/renderer_vulkan/vk_stream_buffer.cpp b/src/video_core/renderer_vulkan/vk_stream_buffer.cpp
deleted file mode 100644
index 7b4875d0e..000000000
--- a/src/video_core/renderer_vulkan/vk_stream_buffer.cpp
+++ /dev/null
@@ -1,168 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <limits>
-#include <optional>
-#include <tuple>
-#include <vector>
-
-#include "common/alignment.h"
-#include "common/assert.h"
-#include "common/literals.h"
-#include "video_core/renderer_vulkan/vk_scheduler.h"
-#include "video_core/renderer_vulkan/vk_stream_buffer.h"
-#include "video_core/vulkan_common/vulkan_device.h"
-#include "video_core/vulkan_common/vulkan_wrapper.h"
-
-namespace Vulkan {
-
-namespace {
-
-using namespace Common::Literals;
-
-constexpr VkBufferUsageFlags BUFFER_USAGE =
- VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
- VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
-
-constexpr u64 WATCHES_INITIAL_RESERVE = 0x4000;
-constexpr u64 WATCHES_RESERVE_CHUNK = 0x1000;
-
-constexpr u64 PREFERRED_STREAM_BUFFER_SIZE = 256_MiB;
-
-/// Find a memory type with the passed requirements
-std::optional<u32> FindMemoryType(const VkPhysicalDeviceMemoryProperties& properties,
- VkMemoryPropertyFlags wanted,
- u32 filter = std::numeric_limits<u32>::max()) {
- for (u32 i = 0; i < properties.memoryTypeCount; ++i) {
- const auto flags = properties.memoryTypes[i].propertyFlags;
- if ((flags & wanted) == wanted && (filter & (1U << i)) != 0) {
- return i;
- }
- }
- return std::nullopt;
-}
-
-/// Get the preferred host visible memory type.
-u32 GetMemoryType(const VkPhysicalDeviceMemoryProperties& properties,
- u32 filter = std::numeric_limits<u32>::max()) {
- // Prefer device local host visible allocations. Both AMD and Nvidia now provide one.
- // Otherwise search for a host visible allocation.
- static constexpr auto HOST_MEMORY =
- VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
- static constexpr auto DYNAMIC_MEMORY = HOST_MEMORY | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
-
- std::optional preferred_type = FindMemoryType(properties, DYNAMIC_MEMORY);
- if (!preferred_type) {
- preferred_type = FindMemoryType(properties, HOST_MEMORY);
- ASSERT_MSG(preferred_type, "No host visible and coherent memory type found");
- }
- return preferred_type.value_or(0);
-}
-
-} // Anonymous namespace
-
-VKStreamBuffer::VKStreamBuffer(const Device& device_, VKScheduler& scheduler_)
- : device{device_}, scheduler{scheduler_} {
- CreateBuffers();
- ReserveWatches(current_watches, WATCHES_INITIAL_RESERVE);
- ReserveWatches(previous_watches, WATCHES_INITIAL_RESERVE);
-}
-
-VKStreamBuffer::~VKStreamBuffer() = default;
-
-std::pair<u8*, u64> VKStreamBuffer::Map(u64 size, u64 alignment) {
- ASSERT(size <= stream_buffer_size);
- mapped_size = size;
-
- if (alignment > 0) {
- offset = Common::AlignUp(offset, alignment);
- }
-
- WaitPendingOperations(offset);
-
- if (offset + size > stream_buffer_size) {
- // The buffer would overflow, save the amount of used watches and reset the state.
- invalidation_mark = current_watch_cursor;
- current_watch_cursor = 0;
- offset = 0;
-
- // Swap watches and reset waiting cursors.
- std::swap(previous_watches, current_watches);
- wait_cursor = 0;
- wait_bound = 0;
-
- // Ensure that we don't wait for uncommitted fences.
- scheduler.Flush();
- }
-
- return std::make_pair(memory.Map(offset, size), offset);
-}
-
-void VKStreamBuffer::Unmap(u64 size) {
- ASSERT_MSG(size <= mapped_size, "Reserved size is too small");
-
- memory.Unmap();
-
- offset += size;
-
- if (current_watch_cursor + 1 >= current_watches.size()) {
- // Ensure that there are enough watches.
- ReserveWatches(current_watches, WATCHES_RESERVE_CHUNK);
- }
- auto& watch = current_watches[current_watch_cursor++];
- watch.upper_bound = offset;
- watch.tick = scheduler.CurrentTick();
-}
-
-void VKStreamBuffer::CreateBuffers() {
- const auto memory_properties = device.GetPhysical().GetMemoryProperties();
- const u32 preferred_type = GetMemoryType(memory_properties);
- const u32 preferred_heap = memory_properties.memoryTypes[preferred_type].heapIndex;
-
- // Substract from the preferred heap size some bytes to avoid getting out of memory.
- const VkDeviceSize heap_size = memory_properties.memoryHeaps[preferred_heap].size;
- // As per DXVK's example, using `heap_size / 2`
- const VkDeviceSize allocable_size = heap_size / 2;
- buffer = device.GetLogical().CreateBuffer({
- .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
- .pNext = nullptr,
- .flags = 0,
- .size = std::min(PREFERRED_STREAM_BUFFER_SIZE, allocable_size),
- .usage = BUFFER_USAGE,
- .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
- .queueFamilyIndexCount = 0,
- .pQueueFamilyIndices = nullptr,
- });
-
- const auto requirements = device.GetLogical().GetBufferMemoryRequirements(*buffer);
- const u32 required_flags = requirements.memoryTypeBits;
- stream_buffer_size = static_cast<u64>(requirements.size);
-
- memory = device.GetLogical().AllocateMemory({
- .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
- .pNext = nullptr,
- .allocationSize = requirements.size,
- .memoryTypeIndex = GetMemoryType(memory_properties, required_flags),
- });
- buffer.BindMemory(*memory, 0);
-}
-
-void VKStreamBuffer::ReserveWatches(std::vector<Watch>& watches, std::size_t grow_size) {
- watches.resize(watches.size() + grow_size);
-}
-
-void VKStreamBuffer::WaitPendingOperations(u64 requested_upper_bound) {
- if (!invalidation_mark) {
- return;
- }
- while (requested_upper_bound < wait_bound && wait_cursor < *invalidation_mark) {
- auto& watch = previous_watches[wait_cursor];
- wait_bound = watch.upper_bound;
- scheduler.Wait(watch.tick);
- ++wait_cursor;
- }
-}
-
-} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_stream_buffer.h b/src/video_core/renderer_vulkan/vk_stream_buffer.h
deleted file mode 100644
index 2e9c8cb46..000000000
--- a/src/video_core/renderer_vulkan/vk_stream_buffer.h
+++ /dev/null
@@ -1,76 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <optional>
-#include <utility>
-#include <vector>
-
-#include "common/common_types.h"
-#include "video_core/vulkan_common/vulkan_wrapper.h"
-
-namespace Vulkan {
-
-class Device;
-class VKFenceWatch;
-class VKScheduler;
-
-class VKStreamBuffer final {
-public:
- explicit VKStreamBuffer(const Device& device, VKScheduler& scheduler);
- ~VKStreamBuffer();
-
- /**
- * Reserves a region of memory from the stream buffer.
- * @param size Size to reserve.
- * @returns A pair of a raw memory pointer (with offset added), and the buffer offset
- */
- std::pair<u8*, u64> Map(u64 size, u64 alignment);
-
- /// Ensures that "size" bytes of memory are available to the GPU, potentially recording a copy.
- void Unmap(u64 size);
-
- VkBuffer Handle() const noexcept {
- return *buffer;
- }
-
- u64 Address() const noexcept {
- return 0;
- }
-
-private:
- struct Watch {
- u64 tick{};
- u64 upper_bound{};
- };
-
- /// Creates Vulkan buffer handles committing the required the required memory.
- void CreateBuffers();
-
- /// Increases the amount of watches available.
- void ReserveWatches(std::vector<Watch>& watches, std::size_t grow_size);
-
- void WaitPendingOperations(u64 requested_upper_bound);
-
- const Device& device; ///< Vulkan device manager.
- VKScheduler& scheduler; ///< Command scheduler.
-
- vk::Buffer buffer; ///< Mapped buffer.
- vk::DeviceMemory memory; ///< Memory allocation.
- u64 stream_buffer_size{}; ///< Stream buffer size.
-
- u64 offset{}; ///< Buffer iterator.
- u64 mapped_size{}; ///< Size reserved for the current copy.
-
- std::vector<Watch> current_watches; ///< Watches recorded in the current iteration.
- std::size_t current_watch_cursor{}; ///< Count of watches, reset on invalidation.
- std::optional<std::size_t> invalidation_mark; ///< Number of watches used in the previous cycle.
-
- std::vector<Watch> previous_watches; ///< Watches used in the previous iteration.
- std::size_t wait_cursor{}; ///< Last watch being waited for completion.
- u64 wait_bound{}; ///< Highest offset being watched for completion.
-};
-
-} // namespace Vulkan
diff --git a/src/video_core/texture_cache/render_targets.h b/src/video_core/texture_cache/render_targets.h
index 9b9544b07..0cb227d69 100644
--- a/src/video_core/texture_cache/render_targets.h
+++ b/src/video_core/texture_cache/render_targets.h
@@ -24,10 +24,10 @@ struct RenderTargets {
return std::ranges::any_of(color_buffer_ids, contains) || contains(depth_buffer_id);
}
- std::array<ImageViewId, NUM_RT> color_buffer_ids;
- ImageViewId depth_buffer_id;
+ std::array<ImageViewId, NUM_RT> color_buffer_ids{};
+ ImageViewId depth_buffer_id{};
std::array<u8, NUM_RT> draw_buffers{};
- Extent2D size;
+ Extent2D size{};
};
} // namespace VideoCommon
diff --git a/src/video_core/vulkan_common/vulkan_wrapper.cpp b/src/video_core/vulkan_common/vulkan_wrapper.cpp
index bbf0fccae..70898004a 100644
--- a/src/video_core/vulkan_common/vulkan_wrapper.cpp
+++ b/src/video_core/vulkan_common/vulkan_wrapper.cpp
@@ -202,7 +202,7 @@ void SetObjectName(const DeviceDispatch* dld, VkDevice device, T handle, VkObjec
const VkDebugUtilsObjectNameInfoEXT name_info{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.pNext = nullptr,
- .objectType = VK_OBJECT_TYPE_IMAGE,
+ .objectType = type,
.objectHandle = reinterpret_cast<u64>(handle),
.pObjectName = name,
};
diff --git a/src/yuzu/applets/qt_web_browser.cpp b/src/yuzu/applets/qt_web_browser.cpp
index b112dd7b0..652d99570 100644
--- a/src/yuzu/applets/qt_web_browser.cpp
+++ b/src/yuzu/applets/qt_web_browser.cpp
@@ -107,6 +107,7 @@ void QtNXWebEngineView::LoadLocalWebPage(const std::string& main_url,
is_local = true;
LoadExtractedFonts();
+ FocusFirstLinkElement();
SetUserAgent(UserAgent::WebApplet);
SetFinished(false);
SetExitReason(Service::AM::Applets::WebExitReason::EndButtonPressed);
@@ -121,6 +122,7 @@ void QtNXWebEngineView::LoadExternalWebPage(const std::string& main_url,
const std::string& additional_args) {
is_local = false;
+ FocusFirstLinkElement();
SetUserAgent(UserAgent::WebApplet);
SetFinished(false);
SetExitReason(Service::AM::Applets::WebExitReason::EndButtonPressed);
@@ -208,7 +210,7 @@ void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() {
if (input_interpreter->IsButtonPressedOnce(button)) {
page()->runJavaScript(
QStringLiteral("yuzu_key_callbacks[%1] == null;").arg(static_cast<u8>(button)),
- [&](const QVariant& variant) {
+ [this, button](const QVariant& variant) {
if (variant.toBool()) {
switch (button) {
case HIDButton::A:
@@ -364,6 +366,17 @@ void QtNXWebEngineView::LoadExtractedFonts() {
Qt::QueuedConnection);
}
+void QtNXWebEngineView::FocusFirstLinkElement() {
+ QWebEngineScript focus_link_element;
+
+ focus_link_element.setName(QStringLiteral("focus_link_element.js"));
+ focus_link_element.setSourceCode(QString::fromStdString(FOCUS_LINK_ELEMENT_SCRIPT));
+ focus_link_element.setWorldId(QWebEngineScript::MainWorld);
+ focus_link_element.setInjectionPoint(QWebEngineScript::Deferred);
+ focus_link_element.setRunsOnSubFrames(true);
+ default_profile->scripts()->insert(focus_link_element);
+}
+
#endif
QtWebBrowser::QtWebBrowser(GMainWindow& main_window) {
diff --git a/src/yuzu/applets/qt_web_browser.h b/src/yuzu/applets/qt_web_browser.h
index 7ad07409f..7e9f703fc 100644
--- a/src/yuzu/applets/qt_web_browser.h
+++ b/src/yuzu/applets/qt_web_browser.h
@@ -161,6 +161,9 @@ private:
/// Loads the extracted fonts using JavaScript.
void LoadExtractedFonts();
+ /// Brings focus to the first available link element.
+ void FocusFirstLinkElement();
+
InputCommon::InputSubsystem* input_subsystem;
std::unique_ptr<UrlRequestInterceptor> url_interceptor;
diff --git a/src/yuzu/applets/qt_web_browser_scripts.h b/src/yuzu/applets/qt_web_browser_scripts.h
index 992837a85..c4ba8d40f 100644
--- a/src/yuzu/applets/qt_web_browser_scripts.h
+++ b/src/yuzu/applets/qt_web_browser_scripts.h
@@ -73,6 +73,12 @@ constexpr char LOAD_NX_FONT[] = R"(
})();
)";
+constexpr char FOCUS_LINK_ELEMENT_SCRIPT[] = R"(
+if (document.getElementsByTagName("a").length > 0) {
+ document.getElementsByTagName("a")[0].focus();
+}
+)";
+
constexpr char GAMEPAD_SCRIPT[] = R"(
window.addEventListener("gamepadconnected", function(e) {
console.log("Gamepad connected at index %d: %s. %d buttons, %d axes.",
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 85c37b842..ecd5dfac1 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -806,8 +806,8 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.fullscreen_mode);
ReadGlobalSetting(Settings::values.aspect_ratio);
ReadGlobalSetting(Settings::values.max_anisotropy);
- ReadGlobalSetting(Settings::values.use_frame_limit);
- ReadGlobalSetting(Settings::values.frame_limit);
+ ReadGlobalSetting(Settings::values.use_speed_limit);
+ ReadGlobalSetting(Settings::values.speed_limit);
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.gpu_accuracy);
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
@@ -823,6 +823,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.bg_blue);
if (global) {
+ ReadBasicSetting(Settings::values.fps_cap);
ReadBasicSetting(Settings::values.renderer_debug);
ReadBasicSetting(Settings::values.enable_nsight_aftermath);
ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks);
@@ -1337,8 +1338,8 @@ void Config::SaveRendererValues() {
Settings::values.fullscreen_mode.UsingGlobal());
WriteGlobalSetting(Settings::values.aspect_ratio);
WriteGlobalSetting(Settings::values.max_anisotropy);
- WriteGlobalSetting(Settings::values.use_frame_limit);
- WriteGlobalSetting(Settings::values.frame_limit);
+ WriteGlobalSetting(Settings::values.use_speed_limit);
+ WriteGlobalSetting(Settings::values.speed_limit);
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
@@ -1360,6 +1361,7 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.bg_blue);
if (global) {
+ WriteBasicSetting(Settings::values.fps_cap);
WriteBasicSetting(Settings::values.renderer_debug);
WriteBasicSetting(Settings::values.enable_nsight_aftermath);
WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks);
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index 18f25def6..1f647a0d1 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -24,8 +24,8 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
SetConfiguration();
if (Settings::IsConfiguringGlobal()) {
- connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit,
- [this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); });
+ connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit,
+ [this]() { ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked()); });
}
connect(ui->button_reset_defaults, &QPushButton::clicked, this,
@@ -45,16 +45,18 @@ void ConfigureGeneral::SetConfiguration() {
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
- ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
- ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
+ ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
+ ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
+
+ ui->fps_cap->setValue(Settings::values.fps_cap.GetValue());
ui->button_reset_defaults->setEnabled(runtime_lock);
if (Settings::IsConfiguringGlobal()) {
- ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue());
+ ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue());
} else {
- ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue() &&
- use_frame_limit != ConfigurationShared::CheckState::Global);
+ ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
+ use_speed_limit != ConfigurationShared::CheckState::Global);
}
}
@@ -87,20 +89,22 @@ void ConfigureGeneral::ApplyConfiguration() {
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
+ Settings::values.fps_cap.SetValue(ui->fps_cap->value());
+
// Guard if during game and set to game-specific value
- if (Settings::values.use_frame_limit.UsingGlobal()) {
- Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
+ if (Settings::values.use_speed_limit.UsingGlobal()) {
+ Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
Qt::Checked);
- Settings::values.frame_limit.SetValue(ui->frame_limit->value());
+ Settings::values.speed_limit.SetValue(ui->speed_limit->value());
}
} else {
- bool global_frame_limit = use_frame_limit == ConfigurationShared::CheckState::Global;
- Settings::values.use_frame_limit.SetGlobal(global_frame_limit);
- Settings::values.frame_limit.SetGlobal(global_frame_limit);
- if (!global_frame_limit) {
- Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
+ bool global_speed_limit = use_speed_limit == ConfigurationShared::CheckState::Global;
+ Settings::values.use_speed_limit.SetGlobal(global_speed_limit);
+ Settings::values.speed_limit.SetGlobal(global_speed_limit);
+ if (!global_speed_limit) {
+ Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
Qt::Checked);
- Settings::values.frame_limit.SetValue(ui->frame_limit->value());
+ Settings::values.speed_limit.SetValue(ui->speed_limit->value());
}
}
}
@@ -122,8 +126,8 @@ void ConfigureGeneral::SetupPerGameUI() {
// Disables each setting if:
// - A game is running (thus settings in use), and
// - A non-global setting is applied.
- ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
- ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
+ ui->toggle_speed_limit->setEnabled(Settings::values.use_speed_limit.UsingGlobal());
+ ui->speed_limit->setEnabled(Settings::values.speed_limit.UsingGlobal());
return;
}
@@ -135,13 +139,13 @@ void ConfigureGeneral::SetupPerGameUI() {
ui->button_reset_defaults->setVisible(false);
- ConfigurationShared::SetColoredTristate(ui->toggle_frame_limit,
- Settings::values.use_frame_limit, use_frame_limit);
+ ConfigurationShared::SetColoredTristate(ui->toggle_speed_limit,
+ Settings::values.use_speed_limit, use_speed_limit);
ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
use_multi_core);
- connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit, [this]() {
- ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked() &&
- (use_frame_limit != ConfigurationShared::CheckState::Global));
+ connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, [this]() {
+ ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
+ (use_speed_limit != ConfigurationShared::CheckState::Global));
});
}
diff --git a/src/yuzu/configuration/configure_general.h b/src/yuzu/configuration/configure_general.h
index a0fd52492..c9df37d73 100644
--- a/src/yuzu/configuration/configure_general.h
+++ b/src/yuzu/configuration/configure_general.h
@@ -43,6 +43,6 @@ private:
std::unique_ptr<Ui::ConfigureGeneral> ui;
- ConfigurationShared::CheckState use_frame_limit;
+ ConfigurationShared::CheckState use_speed_limit;
ConfigurationShared::CheckState use_multi_core;
};
diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui
index bc7041090..8ce97edec 100644
--- a/src/yuzu/configuration/configure_general.ui
+++ b/src/yuzu/configuration/configure_general.ui
@@ -27,14 +27,14 @@
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
- <widget class="QCheckBox" name="toggle_frame_limit">
+ <widget class="QCheckBox" name="toggle_speed_limit">
<property name="text">
<string>Limit Speed Percent</string>
</property>
</widget>
</item>
<item>
- <widget class="QSpinBox" name="frame_limit">
+ <widget class="QSpinBox" name="speed_limit">
<property name="suffix">
<string>%</string>
</property>
@@ -52,6 +52,36 @@
</layout>
</item>
<item>
+ <layout class="QHBoxLayout" name="horizontalLayout_2">
+ <item>
+ <widget class="QLabel" name="fps_cap_label">
+ <property name="text">
+ <string>Framerate Cap</string>
+ </property>
+ <property name="toolTip">
+ <string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QSpinBox" name="fps_cap">
+ <property name="suffix">
+ <string>x</string>
+ </property>
+ <property name="minimum">
+ <number>1</number>
+ </property>
+ <property name="maximum">
+ <number>1000</number>
+ </property>
+ <property name="value">
+ <number>500</number>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
<widget class="QCheckBox" name="use_multi_core">
<property name="text">
<string>Multicore CPU Emulation</string>
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index 4a5b17740..37e896258 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -31,7 +31,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
}
ui->backend->addItem(QStringLiteral("GLSL"));
- ui->backend->addItem(tr("GLASM (NVIDIA Only)"));
+ ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)"));
ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)"));
SetupPerGameUI();
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index f848b2982..9544f0fb0 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -972,23 +972,23 @@ void GMainWindow::InitializeHotkeys() {
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this),
&QShortcut::activated, this, [&] {
- Settings::values.use_frame_limit.SetValue(
- !Settings::values.use_frame_limit.GetValue());
+ Settings::values.use_speed_limit.SetValue(
+ !Settings::values.use_speed_limit.GetValue());
UpdateStatusBar();
});
constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
&QShortcut::activated, this, [&] {
- if (Settings::values.frame_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
- Settings::values.frame_limit.SetValue(SPEED_LIMIT_STEP +
- Settings::values.frame_limit.GetValue());
+ if (Settings::values.speed_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
+ Settings::values.speed_limit.SetValue(SPEED_LIMIT_STEP +
+ Settings::values.speed_limit.GetValue());
UpdateStatusBar();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
&QShortcut::activated, this, [&] {
- if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) {
- Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() -
+ if (Settings::values.speed_limit.GetValue() > SPEED_LIMIT_STEP) {
+ Settings::values.speed_limit.SetValue(Settings::values.speed_limit.GetValue() -
SPEED_LIMIT_STEP);
UpdateStatusBar();
}
@@ -2910,16 +2910,16 @@ void GMainWindow::UpdateStatusBar() {
shader_building_label->setVisible(false);
}
- if (Settings::values.use_frame_limit.GetValue()) {
+ if (Settings::values.use_speed_limit.GetValue()) {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
- .arg(Settings::values.frame_limit.GetValue()));
+ .arg(Settings::values.speed_limit.GetValue()));
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}
if (Settings::values.disable_fps_limit) {
game_fps_label->setText(
- tr("Game: %1 FPS (Limit off)").arg(results.average_game_fps, 0, 'f', 0));
+ tr("Game: %1 FPS (Unlocked)").arg(results.average_game_fps, 0, 'f', 0));
} else {
game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
}
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 640d7d111..5af1ee6a8 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -451,12 +451,13 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.fullscreen_mode);
ReadSetting("Renderer", Settings::values.aspect_ratio);
ReadSetting("Renderer", Settings::values.max_anisotropy);
- ReadSetting("Renderer", Settings::values.use_frame_limit);
- ReadSetting("Renderer", Settings::values.frame_limit);
+ ReadSetting("Renderer", Settings::values.use_speed_limit);
+ ReadSetting("Renderer", Settings::values.speed_limit);
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
ReadSetting("Renderer", Settings::values.gpu_accuracy);
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
ReadSetting("Renderer", Settings::values.use_vsync);
+ ReadSetting("Renderer", Settings::values.fps_cap);
ReadSetting("Renderer", Settings::values.disable_fps_limit);
ReadSetting("Renderer", Settings::values.shader_backend);
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index b7115b06a..e646e2d2f 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -265,13 +265,13 @@ use_nvdec_emulation =
# 0: Off, 1 (default): On
accelerate_astc =
-# Turns on the frame limiter, which will limit frames output to the target game speed
+# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
# 0: Off, 1: On (default)
-use_frame_limit =
+use_speed_limit =
# Limits the speed of the game to run no faster than this value as a percentage of target speed
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
-frame_limit =
+speed_limit =
# Whether to use disk based shader cache
# 0: Off, 1 (default): On
@@ -299,6 +299,10 @@ bg_red =
bg_blue =
bg_green =
+# Caps the unlocked framerate to a multiple of the title's target FPS.
+# 1 - 1000: Target FPS multiple cap. 1000 (default)
+fps_cap =
+
[Audio]
# Which audio output engine to use.
# auto (default): Auto-select