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-rw-r--r--src/common/thread.cpp37
-rw-r--r--src/common/thread.h4
2 files changed, 0 insertions, 41 deletions
diff --git a/src/common/thread.cpp b/src/common/thread.cpp
index 5144c0d9f..fe7a420cc 100644
--- a/src/common/thread.cpp
+++ b/src/common/thread.cpp
@@ -27,18 +27,6 @@ namespace Common {
#ifdef _MSC_VER
-void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
- SetThreadAffinityMask(thread, mask);
-}
-
-void SetCurrentThreadAffinity(u32 mask) {
- SetThreadAffinityMask(GetCurrentThread(), mask);
-}
-
-void SwitchCurrentThread() {
- SwitchToThread();
-}
-
// Sets the debugger-visible name of the current thread.
// Uses undocumented (actually, it is now documented) trick.
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
@@ -70,31 +58,6 @@ void SetCurrentThreadName(const char* name) {
#else // !MSVC_VER, so must be POSIX threads
-void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
-#ifdef __APPLE__
- thread_policy_set(pthread_mach_thread_np(thread), THREAD_AFFINITY_POLICY, (integer_t*)&mask, 1);
-#elif (defined __linux__ || defined __FreeBSD__) && !(defined ANDROID)
- cpu_set_t cpu_set;
- CPU_ZERO(&cpu_set);
-
- for (int i = 0; i != sizeof(mask) * 8; ++i)
- if ((mask >> i) & 1)
- CPU_SET(i, &cpu_set);
-
- pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
-#endif
-}
-
-void SetCurrentThreadAffinity(u32 mask) {
- SetThreadAffinity(pthread_self(), mask);
-}
-
-#ifndef _WIN32
-void SwitchCurrentThread() {
- usleep(1000 * 1);
-}
-#endif
-
// MinGW with the POSIX threading model does not support pthread_setname_np
#if !defined(_WIN32) || defined(_MSC_VER)
void SetCurrentThreadName(const char* name) {
diff --git a/src/common/thread.h b/src/common/thread.h
index 2cf74452d..c5fc3533d 100644
--- a/src/common/thread.h
+++ b/src/common/thread.h
@@ -9,7 +9,6 @@
#include <cstddef>
#include <mutex>
#include <thread>
-#include "common/common_types.h"
namespace Common {
@@ -78,9 +77,6 @@ private:
std::size_t generation = 0; // Incremented once each time the barrier is used
};
-void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
-void SetCurrentThreadAffinity(u32 mask);
-void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
void SetCurrentThreadName(const char* name);
} // namespace Common