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-rw-r--r--src/common/CMakeLists.txt1
-rw-r--r--src/common/logging/backend.cpp3
-rw-r--r--src/common/logging/log.h3
-rw-r--r--src/common/platform.h34
-rw-r--r--src/core/CMakeLists.txt14
-rw-r--r--src/core/arm/unicorn/arm_unicorn.cpp2
-rw-r--r--src/core/core.cpp5
-rw-r--r--src/core/gdbstub/gdbstub.cpp2
-rw-r--r--src/core/hle/kernel/hle_ipc.cpp2
-rw-r--r--src/core/hle/kernel/object_address_table.cpp4
-rw-r--r--src/core/hle/kernel/server_session.cpp3
-rw-r--r--src/core/hle/kernel/shared_memory.cpp13
-rw-r--r--src/core/hle/kernel/svc.cpp4
-rw-r--r--src/core/hle/service/fatal/fatal.cpp38
-rw-r--r--src/core/hle/service/fatal/fatal.h29
-rw-r--r--src/core/hle/service/fatal/fatal_p.cpp14
-rw-r--r--src/core/hle/service/fatal/fatal_p.h18
-rw-r--r--src/core/hle/service/fatal/fatal_u.cpp19
-rw-r--r--src/core/hle/service/fatal/fatal_u.h18
-rw-r--r--src/core/hle/service/filesystem/fsp_srv.cpp6
-rw-r--r--src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp4
-rw-r--r--src/core/hle/service/service.cpp8
-rw-r--r--src/core/hle/service/spl/csrng.cpp18
-rw-r--r--src/core/hle/service/spl/csrng.h18
-rw-r--r--src/core/hle/service/spl/module.cpp42
-rw-r--r--src/core/hle/service/spl/module.h29
-rw-r--r--src/core/hle/service/spl/spl.cpp41
-rw-r--r--src/core/hle/service/spl/spl.h18
-rw-r--r--src/core/hle/service/ssl/ssl.cpp17
-rw-r--r--src/core/hle/service/ssl/ssl.h22
-rw-r--r--src/core/hle/service/time/time.cpp2
-rw-r--r--src/core/hle/service/vi/vi.cpp244
-rw-r--r--src/core/hle/service/vi/vi.h34
-rw-r--r--src/core/hle/service/vi/vi_m.cpp15
-rw-r--r--src/core/hle/service/vi/vi_m.h17
-rw-r--r--src/core/hle/service/vi/vi_s.cpp15
-rw-r--r--src/core/hle/service/vi/vi_s.h17
-rw-r--r--src/core/hle/service/vi/vi_u.cpp15
-rw-r--r--src/core/hle/service/vi/vi_u.h17
-rw-r--r--src/core/loader/linker.cpp2
-rw-r--r--src/core/memory.cpp9
-rw-r--r--src/core/memory.h11
-rw-r--r--src/video_core/CMakeLists.txt11
-rw-r--r--src/video_core/engines/maxwell_3d.cpp3
-rw-r--r--src/video_core/engines/maxwell_3d.h75
-rw-r--r--src/video_core/rasterizer_interface.h61
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp269
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h162
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp1361
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h350
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.h85
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp58
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.h27
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp20
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h66
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.cpp154
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.h6
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp125
-rw-r--r--src/video_core/renderer_opengl/gl_state.h33
-rw-r--r--src/video_core/renderer_opengl/gl_stream_buffer.cpp182
-rw-r--r--src/video_core/renderer_opengl/gl_stream_buffer.h34
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp2
-rw-r--r--src/yuzu/main.cpp1
-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/default_ini.h6
-rw-r--r--src/yuzu_cmd/yuzu.rc2
66 files changed, 3537 insertions, 405 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index d132ab969..581c46b52 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -58,7 +58,6 @@ add_library(common STATIC
misc.cpp
param_package.cpp
param_package.h
- platform.h
quaternion.h
scm_rev.cpp
scm_rev.h
diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp
index 7f3ae1a4e..9bfac5e7f 100644
--- a/src/common/logging/backend.cpp
+++ b/src/common/logging/backend.cpp
@@ -37,6 +37,7 @@ namespace Log {
SUB(Service, AM) \
SUB(Service, AOC) \
SUB(Service, APM) \
+ SUB(Service, Fatal) \
SUB(Service, Friend) \
SUB(Service, FS) \
SUB(Service, HID) \
@@ -47,6 +48,8 @@ namespace Log {
SUB(Service, PCTL) \
SUB(Service, SET) \
SUB(Service, SM) \
+ SUB(Service, SPL) \
+ SUB(Service, SSL) \
SUB(Service, Time) \
SUB(Service, VI) \
CLS(HW) \
diff --git a/src/common/logging/log.h b/src/common/logging/log.h
index 3cf13fcb0..d8dbab939 100644
--- a/src/common/logging/log.h
+++ b/src/common/logging/log.h
@@ -54,6 +54,7 @@ enum class Class : ClassType {
Service_AOC, ///< The AOC (AddOn Content) service
Service_APM, ///< The APM (Performance) service
Service_Audio, ///< The Audio (Audio control) service
+ Service_Fatal, ///< The Fatal service
Service_Friend, ///< The friend service
Service_FS, ///< The FS (Filesystem) service
Service_HID, ///< The HID (Human interface device) service
@@ -64,6 +65,8 @@ enum class Class : ClassType {
Service_PCTL, ///< The PCTL (Parental control) service
Service_SET, ///< The SET (Settings) service
Service_SM, ///< The SM (Service manager) service
+ Service_SPL, ///< The SPL service
+ Service_SSL, ///< The SSL service
Service_Time, ///< The time service
Service_VI, ///< The VI (Video interface) service
HW, ///< Low-level hardware emulation
diff --git a/src/common/platform.h b/src/common/platform.h
deleted file mode 100644
index c62fb7c8f..000000000
--- a/src/common/platform.h
+++ /dev/null
@@ -1,34 +0,0 @@
-/**
- * Copyright (C) 2005-2012 Gekko Emulator
- *
- * @file platform.h
- * @author ShizZy <shizzy247@gmail.com>
- * @date 2012-02-11
- * @brief Platform detection macros for portable compilation
- *
- * @section LICENSE
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details at
- * http://www.gnu.org/copyleft/gpl.html
- *
- * Official project repository can be found at:
- * http://code.google.com/p/gekko-gc-emu/
- */
-
-#pragma once
-
-////////////////////////////////////////////////////////////////////////////////////////////////////
-// Platform detection
-
-#if defined(ARCHITECTURE_x86_64) || defined(__aarch64__)
-#define EMU_ARCH_BITS 64
-#elif defined(__i386) || defined(_M_IX86) || defined(__arm__) || defined(_M_ARM)
-#define EMU_ARCH_BITS 32
-#endif
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index d2275d9a9..39cdb55f1 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -116,6 +116,12 @@ add_library(core STATIC
hle/service/audio/audren_u.h
hle/service/audio/codecctl.cpp
hle/service/audio/codecctl.h
+ hle/service/fatal/fatal.cpp
+ hle/service/fatal/fatal.h
+ hle/service/fatal/fatal_p.cpp
+ hle/service/fatal/fatal_p.h
+ hle/service/fatal/fatal_u.cpp
+ hle/service/fatal/fatal_u.h
hle/service/filesystem/filesystem.cpp
hle/service/filesystem/filesystem.h
hle/service/filesystem/fsp_srv.cpp
@@ -189,6 +195,14 @@ add_library(core STATIC
hle/service/sockets/sfdnsres.h
hle/service/sockets/sockets.cpp
hle/service/sockets/sockets.h
+ hle/service/spl/csrng.cpp
+ hle/service/spl/csrng.h
+ hle/service/spl/module.cpp
+ hle/service/spl/module.h
+ hle/service/spl/spl.cpp
+ hle/service/spl/spl.h
+ hle/service/ssl/ssl.cpp
+ hle/service/ssl/ssl.h
hle/service/time/time.cpp
hle/service/time/time.h
hle/service/time/time_s.cpp
diff --git a/src/core/arm/unicorn/arm_unicorn.cpp b/src/core/arm/unicorn/arm_unicorn.cpp
index bd98cb160..b0cdc2403 100644
--- a/src/core/arm/unicorn/arm_unicorn.cpp
+++ b/src/core/arm/unicorn/arm_unicorn.cpp
@@ -53,7 +53,7 @@ static bool UnmappedMemoryHook(uc_engine* uc, uc_mem_type type, u64 addr, int si
void* user_data) {
ARM_Interface::ThreadContext ctx{};
Core::CPU().SaveContext(ctx);
- ASSERT_MSG(false, "Attempted to read from unmapped memory: 0x%llx, pc=0x%llx, lr=0x%llx", addr,
+ ASSERT_MSG(false, "Attempted to read from unmapped memory: 0x%lx, pc=0x%lx, lr=0x%lx", addr,
ctx.pc, ctx.cpu_registers[30]);
return {};
}
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 183c5109c..d55621de8 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -99,14 +99,15 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
ResultStatus init_result{Init(emu_window, system_mode.first.get())};
if (init_result != ResultStatus::Success) {
- LOG_CRITICAL(Core, "Failed to initialize system (Error %i)!", init_result);
+ LOG_CRITICAL(Core, "Failed to initialize system (Error %i)!",
+ static_cast<int>(init_result));
System::Shutdown();
return init_result;
}
const Loader::ResultStatus load_result{app_loader->Load(current_process)};
if (Loader::ResultStatus::Success != load_result) {
- LOG_CRITICAL(Core, "Failed to load ROM (Error %i)!", load_result);
+ LOG_CRITICAL(Core, "Failed to load ROM (Error %i)!", static_cast<int>(load_result));
System::Shutdown();
switch (load_result) {
diff --git a/src/core/gdbstub/gdbstub.cpp b/src/core/gdbstub/gdbstub.cpp
index 7a142dc21..e4f337a0a 100644
--- a/src/core/gdbstub/gdbstub.cpp
+++ b/src/core/gdbstub/gdbstub.cpp
@@ -693,7 +693,7 @@ static void ReadMemory() {
u64 len =
HexToLong(start_offset, static_cast<u64>((command_buffer + command_length) - start_offset));
- LOG_DEBUG(Debug_GDBStub, "gdb: addr: %016llx len: %016llx\n", addr, len);
+ LOG_DEBUG(Debug_GDBStub, "gdb: addr: %016lx len: %016lx\n", addr, len);
if (len * 2 > sizeof(reply)) {
SendReply("E01");
diff --git a/src/core/hle/kernel/hle_ipc.cpp b/src/core/hle/kernel/hle_ipc.cpp
index 293756790..ffcbfe64f 100644
--- a/src/core/hle/kernel/hle_ipc.cpp
+++ b/src/core/hle/kernel/hle_ipc.cpp
@@ -269,7 +269,7 @@ std::vector<u8> HLERequestContext::ReadBuffer() const {
size_t HLERequestContext::WriteBuffer(const void* buffer, size_t size) const {
const bool is_buffer_b{BufferDescriptorB().size() && BufferDescriptorB()[0].Size()};
- ASSERT_MSG(size <= GetWriteBufferSize(), "Size %d is too big", size);
+ ASSERT_MSG(size <= GetWriteBufferSize(), "Size %lx is too big", size);
if (is_buffer_b) {
Memory::WriteBlock(BufferDescriptorB()[0].Address(), buffer, size);
diff --git a/src/core/hle/kernel/object_address_table.cpp b/src/core/hle/kernel/object_address_table.cpp
index 434c16add..cd286f85d 100644
--- a/src/core/hle/kernel/object_address_table.cpp
+++ b/src/core/hle/kernel/object_address_table.cpp
@@ -10,12 +10,12 @@ namespace Kernel {
ObjectAddressTable g_object_address_table;
void ObjectAddressTable::Insert(VAddr addr, SharedPtr<Object> obj) {
- ASSERT_MSG(objects.find(addr) == objects.end(), "Object already exists with addr=0x%llx", addr);
+ ASSERT_MSG(objects.find(addr) == objects.end(), "Object already exists with addr=0x%lx", addr);
objects[addr] = obj;
}
void ObjectAddressTable::Close(VAddr addr) {
- ASSERT_MSG(objects.find(addr) != objects.end(), "Object does not exist with addr=0x%llx", addr);
+ ASSERT_MSG(objects.find(addr) != objects.end(), "Object does not exist with addr=0x%lx", addr);
objects.erase(addr);
}
diff --git a/src/core/hle/kernel/server_session.cpp b/src/core/hle/kernel/server_session.cpp
index 9b4a0ef0a..33397d84f 100644
--- a/src/core/hle/kernel/server_session.cpp
+++ b/src/core/hle/kernel/server_session.cpp
@@ -78,7 +78,8 @@ ResultCode ServerSession::HandleDomainSyncRequest(Kernel::HLERequestContext& con
}
}
- LOG_CRITICAL(IPC, "Unknown domain command=%d", domain_message_header->command.Value());
+ LOG_CRITICAL(IPC, "Unknown domain command=%d",
+ static_cast<int>(domain_message_header->command.Value()));
ASSERT(false);
}
diff --git a/src/core/hle/kernel/shared_memory.cpp b/src/core/hle/kernel/shared_memory.cpp
index 4d6cd7462..88230bdd9 100644
--- a/src/core/hle/kernel/shared_memory.cpp
+++ b/src/core/hle/kernel/shared_memory.cpp
@@ -107,7 +107,7 @@ ResultCode SharedMemory::Map(Process* target_process, VAddr address, MemoryPermi
// Error out if the requested permissions don't match what the creator process allows.
if (static_cast<u32>(permissions) & ~static_cast<u32>(own_other_permissions)) {
- LOG_ERROR(Kernel, "cannot map id=%u, address=0x%llx name=%s, permissions don't match",
+ LOG_ERROR(Kernel, "cannot map id=%u, address=0x%lx name=%s, permissions don't match",
GetObjectId(), address, name.c_str());
return ERR_INVALID_COMBINATION;
}
@@ -115,7 +115,7 @@ ResultCode SharedMemory::Map(Process* target_process, VAddr address, MemoryPermi
// Error out if the provided permissions are not compatible with what the creator process needs.
if (other_permissions != MemoryPermission::DontCare &&
static_cast<u32>(this->permissions) & ~static_cast<u32>(other_permissions)) {
- LOG_ERROR(Kernel, "cannot map id=%u, address=0x%llx name=%s, permissions don't match",
+ LOG_ERROR(Kernel, "cannot map id=%u, address=0x%lx name=%s, permissions don't match",
GetObjectId(), address, name.c_str());
return ERR_WRONG_PERMISSION;
}
@@ -126,7 +126,7 @@ ResultCode SharedMemory::Map(Process* target_process, VAddr address, MemoryPermi
if (address != 0) {
// TODO(shinyquagsire23): Check for virtual/mappable memory here too?
if (address >= Memory::HEAP_VADDR && address < Memory::HEAP_VADDR_END) {
- LOG_ERROR(Kernel, "cannot map id=%u, address=0x%llx name=%s, invalid address",
+ LOG_ERROR(Kernel, "cannot map id=%u, address=0x%lx name=%s, invalid address",
GetObjectId(), address, name.c_str());
return ERR_INVALID_ADDRESS;
}
@@ -143,10 +143,9 @@ ResultCode SharedMemory::Map(Process* target_process, VAddr address, MemoryPermi
auto result = target_process->vm_manager.MapMemoryBlock(
target_address, backing_block, backing_block_offset, size, MemoryState::Shared);
if (result.Failed()) {
- LOG_ERROR(
- Kernel,
- "cannot map id=%u, target_address=0x%llx name=%s, error mapping to virtual memory",
- GetObjectId(), target_address, name.c_str());
+ LOG_ERROR(Kernel,
+ "cannot map id=%u, target_address=0x%lx name=%s, error mapping to virtual memory",
+ GetObjectId(), target_address, name.c_str());
return result.Code();
}
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index 118ce3ee5..311ab4187 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -39,7 +39,7 @@ static ResultCode SetHeapSize(VAddr* heap_addr, u64 heap_size) {
}
static ResultCode SetMemoryAttribute(VAddr addr, u64 size, u32 state0, u32 state1) {
- LOG_WARNING(Kernel_SVC, "(STUBBED) called, addr=0x%llx", addr);
+ LOG_WARNING(Kernel_SVC, "(STUBBED) called, addr=0x%lx", addr);
return RESULT_SUCCESS;
}
@@ -750,7 +750,7 @@ static ResultCode ResetSignal(Handle handle) {
/// Creates a TransferMemory object
static ResultCode CreateTransferMemory(Handle* handle, VAddr addr, u64 size, u32 permissions) {
- LOG_WARNING(Kernel_SVC, "(STUBBED) called addr=0x%llx, size=0x%llx, perms=%08X", addr, size,
+ LOG_WARNING(Kernel_SVC, "(STUBBED) called addr=0x%lx, size=0x%lx, perms=%08X", addr, size,
permissions);
*handle = 0;
return RESULT_SUCCESS;
diff --git a/src/core/hle/service/fatal/fatal.cpp b/src/core/hle/service/fatal/fatal.cpp
new file mode 100644
index 000000000..1a18e0051
--- /dev/null
+++ b/src/core/hle/service/fatal/fatal.cpp
@@ -0,0 +1,38 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/logging/log.h"
+#include "core/hle/ipc_helpers.h"
+#include "core/hle/service/fatal/fatal.h"
+#include "core/hle/service/fatal/fatal_p.h"
+#include "core/hle/service/fatal/fatal_u.h"
+
+namespace Service {
+namespace Fatal {
+
+Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
+ : ServiceFramework(name), module(std::move(module)) {}
+
+void Module::Interface::FatalSimple(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp(ctx);
+ u32 error_code = rp.Pop<u32>();
+ LOG_WARNING(Service_Fatal, "(STUBBED) called, error_code=0x%X", error_code);
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+}
+
+void Module::Interface::TransitionToFatalError(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_Fatal, "(STUBBED) called");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+}
+
+void InstallInterfaces(SM::ServiceManager& service_manager) {
+ auto module = std::make_shared<Module>();
+ std::make_shared<Fatal_P>(module)->InstallAsService(service_manager);
+ std::make_shared<Fatal_U>(module)->InstallAsService(service_manager);
+}
+
+} // namespace Fatal
+} // namespace Service
diff --git a/src/core/hle/service/fatal/fatal.h b/src/core/hle/service/fatal/fatal.h
new file mode 100644
index 000000000..85272b4be
--- /dev/null
+++ b/src/core/hle/service/fatal/fatal.h
@@ -0,0 +1,29 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "core/hle/service/service.h"
+
+namespace Service {
+namespace Fatal {
+
+class Module final {
+public:
+ class Interface : public ServiceFramework<Interface> {
+ public:
+ Interface(std::shared_ptr<Module> module, const char* name);
+
+ void FatalSimple(Kernel::HLERequestContext& ctx);
+ void TransitionToFatalError(Kernel::HLERequestContext& ctx);
+
+ protected:
+ std::shared_ptr<Module> module;
+ };
+};
+
+void InstallInterfaces(SM::ServiceManager& service_manager);
+
+} // namespace Fatal
+} // namespace Service
diff --git a/src/core/hle/service/fatal/fatal_p.cpp b/src/core/hle/service/fatal/fatal_p.cpp
new file mode 100644
index 000000000..ba194e340
--- /dev/null
+++ b/src/core/hle/service/fatal/fatal_p.cpp
@@ -0,0 +1,14 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/hle/service/fatal/fatal_p.h"
+
+namespace Service {
+namespace Fatal {
+
+Fatal_P::Fatal_P(std::shared_ptr<Module> module)
+ : Module::Interface(std::move(module), "fatal:p") {}
+
+} // namespace Fatal
+} // namespace Service
diff --git a/src/core/hle/service/fatal/fatal_p.h b/src/core/hle/service/fatal/fatal_p.h
new file mode 100644
index 000000000..d77b24bc4
--- /dev/null
+++ b/src/core/hle/service/fatal/fatal_p.h
@@ -0,0 +1,18 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "core/hle/service/fatal/fatal.h"
+
+namespace Service {
+namespace Fatal {
+
+class Fatal_P final : public Module::Interface {
+public:
+ explicit Fatal_P(std::shared_ptr<Module> module);
+};
+
+} // namespace Fatal
+} // namespace Service
diff --git a/src/core/hle/service/fatal/fatal_u.cpp b/src/core/hle/service/fatal/fatal_u.cpp
new file mode 100644
index 000000000..065cc868d
--- /dev/null
+++ b/src/core/hle/service/fatal/fatal_u.cpp
@@ -0,0 +1,19 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/hle/service/fatal/fatal_u.h"
+
+namespace Service {
+namespace Fatal {
+
+Fatal_U::Fatal_U(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "fatal:u") {
+ static const FunctionInfo functions[] = {
+ {1, &Fatal_U::FatalSimple, "FatalSimple"},
+ {2, &Fatal_U::TransitionToFatalError, "TransitionToFatalError"},
+ };
+ RegisterHandlers(functions);
+}
+
+} // namespace Fatal
+} // namespace Service
diff --git a/src/core/hle/service/fatal/fatal_u.h b/src/core/hle/service/fatal/fatal_u.h
new file mode 100644
index 000000000..22374755e
--- /dev/null
+++ b/src/core/hle/service/fatal/fatal_u.h
@@ -0,0 +1,18 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "core/hle/service/fatal/fatal.h"
+
+namespace Service {
+namespace Fatal {
+
+class Fatal_U final : public Module::Interface {
+public:
+ explicit Fatal_U(std::shared_ptr<Module> module);
+};
+
+} // namespace Fatal
+} // namespace Service
diff --git a/src/core/hle/service/filesystem/fsp_srv.cpp b/src/core/hle/service/filesystem/fsp_srv.cpp
index cbb7552d9..41b8cbfd2 100644
--- a/src/core/hle/service/filesystem/fsp_srv.cpp
+++ b/src/core/hle/service/filesystem/fsp_srv.cpp
@@ -36,7 +36,7 @@ private:
const s64 offset = rp.Pop<s64>();
const s64 length = rp.Pop<s64>();
- LOG_DEBUG(Service_FS, "called, offset=0x%llx, length=0x%llx", offset, length);
+ LOG_DEBUG(Service_FS, "called, offset=0x%ld, length=0x%ld", offset, length);
// Error checking
if (length < 0) {
@@ -87,7 +87,7 @@ private:
const s64 offset = rp.Pop<s64>();
const s64 length = rp.Pop<s64>();
- LOG_DEBUG(Service_FS, "called, offset=0x%llx, length=0x%llx", offset, length);
+ LOG_DEBUG(Service_FS, "called, offset=0x%ld, length=0x%ld", offset, length);
// Error checking
if (length < 0) {
@@ -124,7 +124,7 @@ private:
const s64 offset = rp.Pop<s64>();
const s64 length = rp.Pop<s64>();
- LOG_DEBUG(Service_FS, "called, offset=0x%llx, length=0x%llx", offset, length);
+ LOG_DEBUG(Service_FS, "called, offset=0x%ld, length=0x%ld", offset, length);
// Error checking
if (length < 0) {
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
index 7674d332d..94530724e 100644
--- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
@@ -23,8 +23,8 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform) {
VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
LOG_WARNING(Service,
- "Drawing from address %llx offset %08X Width %u Height %u Stride %u Format %u",
- addr, offset, width, height, stride, format);
+ "Drawing from address %lx offset %08X Width %u Height %u Stride %u Format %u", addr,
+ offset, width, height, stride, format);
using PixelFormat = RendererBase::FramebufferInfo::PixelFormat;
using Flags = NVFlinger::BufferQueue::BufferTransformFlags;
diff --git a/src/core/hle/service/service.cpp b/src/core/hle/service/service.cpp
index a1ca8a033..b224b89da 100644
--- a/src/core/hle/service/service.cpp
+++ b/src/core/hle/service/service.cpp
@@ -20,6 +20,7 @@
#include "core/hle/service/aoc/aoc_u.h"
#include "core/hle/service/apm/apm.h"
#include "core/hle/service/audio/audio.h"
+#include "core/hle/service/fatal/fatal.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/friend/friend.h"
#include "core/hle/service/hid/hid.h"
@@ -33,6 +34,8 @@
#include "core/hle/service/sm/controller.h"
#include "core/hle/service/sm/sm.h"
#include "core/hle/service/sockets/sockets.h"
+#include "core/hle/service/spl/module.h"
+#include "core/hle/service/ssl/ssl.h"
#include "core/hle/service/time/time.h"
#include "core/hle/service/vi/vi.h"
@@ -149,7 +152,7 @@ ResultCode ServiceFrameworkBase::HandleSyncRequest(Kernel::HLERequestContext& co
break;
}
default:
- UNIMPLEMENTED_MSG("command_type=%d", context.GetCommandType());
+ UNIMPLEMENTED_MSG("command_type=%d", static_cast<int>(context.GetCommandType()));
}
context.WriteToOutgoingCommandBuffer(*Kernel::GetCurrentThread());
@@ -179,6 +182,7 @@ void Init() {
AOC::InstallInterfaces(*SM::g_service_manager);
APM::InstallInterfaces(*SM::g_service_manager);
Audio::InstallInterfaces(*SM::g_service_manager);
+ Fatal::InstallInterfaces(*SM::g_service_manager);
FileSystem::InstallInterfaces(*SM::g_service_manager);
Friend::InstallInterfaces(*SM::g_service_manager);
HID::InstallInterfaces(*SM::g_service_manager);
@@ -188,6 +192,8 @@ void Init() {
Nvidia::InstallInterfaces(*SM::g_service_manager);
PCTL::InstallInterfaces(*SM::g_service_manager);
Sockets::InstallInterfaces(*SM::g_service_manager);
+ SPL::InstallInterfaces(*SM::g_service_manager);
+ SSL::InstallInterfaces(*SM::g_service_manager);
Time::InstallInterfaces(*SM::g_service_manager);
VI::InstallInterfaces(*SM::g_service_manager, nv_flinger);
Set::InstallInterfaces(*SM::g_service_manager);
diff --git a/src/core/hle/service/spl/csrng.cpp b/src/core/hle/service/spl/csrng.cpp
new file mode 100644
index 000000000..cde05717a
--- /dev/null
+++ b/src/core/hle/service/spl/csrng.cpp
@@ -0,0 +1,18 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/hle/service/spl/csrng.h"
+
+namespace Service {
+namespace SPL {
+
+CSRNG::CSRNG(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "csrng") {
+ static const FunctionInfo functions[] = {
+ {0, &CSRNG::GetRandomBytes, "GetRandomBytes"},
+ };
+ RegisterHandlers(functions);
+}
+
+} // namespace SPL
+} // namespace Service
diff --git a/src/core/hle/service/spl/csrng.h b/src/core/hle/service/spl/csrng.h
new file mode 100644
index 000000000..59ca794dd
--- /dev/null
+++ b/src/core/hle/service/spl/csrng.h
@@ -0,0 +1,18 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "core/hle/service/spl/module.h"
+
+namespace Service {
+namespace SPL {
+
+class CSRNG final : public Module::Interface {
+public:
+ explicit CSRNG(std::shared_ptr<Module> module);
+};
+
+} // namespace SPL
+} // namespace Service
diff --git a/src/core/hle/service/spl/module.cpp b/src/core/hle/service/spl/module.cpp
new file mode 100644
index 000000000..fc1bcd94c
--- /dev/null
+++ b/src/core/hle/service/spl/module.cpp
@@ -0,0 +1,42 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <cstdlib>
+#include <vector>
+#include "common/logging/log.h"
+#include "core/hle/ipc_helpers.h"
+#include "core/hle/service/spl/csrng.h"
+#include "core/hle/service/spl/module.h"
+#include "core/hle/service/spl/spl.h"
+
+namespace Service {
+namespace SPL {
+
+Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
+ : ServiceFramework(name), module(std::move(module)) {}
+
+void Module::Interface::GetRandomBytes(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+
+ size_t size = ctx.GetWriteBufferSize();
+
+ std::vector<u8> data(size);
+ std::generate(data.begin(), data.end(), std::rand);
+
+ ctx.WriteBuffer(data);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+ LOG_DEBUG(Service_SPL, "called");
+}
+
+void InstallInterfaces(SM::ServiceManager& service_manager) {
+ auto module = std::make_shared<Module>();
+ std::make_shared<CSRNG>(module)->InstallAsService(service_manager);
+ std::make_shared<SPL>(module)->InstallAsService(service_manager);
+}
+
+} // namespace SPL
+} // namespace Service
diff --git a/src/core/hle/service/spl/module.h b/src/core/hle/service/spl/module.h
new file mode 100644
index 000000000..12cdb2980
--- /dev/null
+++ b/src/core/hle/service/spl/module.h
@@ -0,0 +1,29 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "core/hle/service/service.h"
+
+namespace Service {
+namespace SPL {
+
+class Module final {
+public:
+ class Interface : public ServiceFramework<Interface> {
+ public:
+ Interface(std::shared_ptr<Module> module, const char* name);
+
+ void GetRandomBytes(Kernel::HLERequestContext& ctx);
+
+ protected:
+ std::shared_ptr<Module> module;
+ };
+};
+
+/// Registers all SPL services with the specified service manager.
+void InstallInterfaces(SM::ServiceManager& service_manager);
+
+} // namespace SPL
+} // namespace Service
diff --git a/src/core/hle/service/spl/spl.cpp b/src/core/hle/service/spl/spl.cpp
new file mode 100644
index 000000000..deab29b91
--- /dev/null
+++ b/src/core/hle/service/spl/spl.cpp
@@ -0,0 +1,41 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/hle/service/spl/spl.h"
+
+namespace Service {
+namespace SPL {
+
+SPL::SPL(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "spl:") {
+ static const FunctionInfo functions[] = {
+ {0, nullptr, "GetConfig"},
+ {1, nullptr, "UserExpMod"},
+ {2, nullptr, "GenerateAesKek"},
+ {3, nullptr, "LoadAesKey"},
+ {4, nullptr, "GenerateAesKey"},
+ {5, nullptr, "SetConfig"},
+ {7, &SPL::GetRandomBytes, "GetRandomBytes"},
+ {9, nullptr, "LoadSecureExpModKey"},
+ {10, nullptr, "SecureExpMod"},
+ {11, nullptr, "IsDevelopment"},
+ {12, nullptr, "GenerateSpecificAesKey"},
+ {13, nullptr, "DecryptPrivk"},
+ {14, nullptr, "DecryptAesKey"},
+ {15, nullptr, "DecryptAesCtr"},
+ {16, nullptr, "ComputeCmac"},
+ {17, nullptr, "LoadRsaOaepKey"},
+ {18, nullptr, "UnwrapRsaOaepWrappedTitleKey"},
+ {19, nullptr, "LoadTitleKey"},
+ {20, nullptr, "UnwrapAesWrappedTitleKey"},
+ {21, nullptr, "LockAesEngine"},
+ {22, nullptr, "UnlockAesEngine"},
+ {23, nullptr, "GetSplWaitEvent"},
+ {24, nullptr, "SetSharedData"},
+ {25, nullptr, "GetSharedData"},
+ };
+ RegisterHandlers(functions);
+}
+
+} // namespace SPL
+} // namespace Service
diff --git a/src/core/hle/service/spl/spl.h b/src/core/hle/service/spl/spl.h
new file mode 100644
index 000000000..9fd6059af
--- /dev/null
+++ b/src/core/hle/service/spl/spl.h
@@ -0,0 +1,18 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "core/hle/service/spl/module.h"
+
+namespace Service {
+namespace SPL {
+
+class SPL final : public Module::Interface {
+public:
+ explicit SPL(std::shared_ptr<Module> module);
+};
+
+} // namespace SPL
+} // namespace Service
diff --git a/src/core/hle/service/ssl/ssl.cpp b/src/core/hle/service/ssl/ssl.cpp
new file mode 100644
index 000000000..afa8d5d79
--- /dev/null
+++ b/src/core/hle/service/ssl/ssl.cpp
@@ -0,0 +1,17 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/hle/service/ssl/ssl.h"
+
+namespace Service {
+namespace SSL {
+
+SSL::SSL() : ServiceFramework("ssl") {}
+
+void InstallInterfaces(SM::ServiceManager& service_manager) {
+ std::make_shared<SSL>()->InstallAsService(service_manager);
+}
+
+} // namespace SSL
+} // namespace Service
diff --git a/src/core/hle/service/ssl/ssl.h b/src/core/hle/service/ssl/ssl.h
new file mode 100644
index 000000000..645dad003
--- /dev/null
+++ b/src/core/hle/service/ssl/ssl.h
@@ -0,0 +1,22 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "core/hle/service/service.h"
+
+namespace Service {
+namespace SSL {
+
+class SSL final : public ServiceFramework<SSL> {
+public:
+ explicit SSL();
+ ~SSL() = default;
+};
+
+/// Registers all SSL services with the specified service manager.
+void InstallInterfaces(SM::ServiceManager& service_manager);
+
+} // namespace SSL
+} // namespace Service
diff --git a/src/core/hle/service/time/time.cpp b/src/core/hle/service/time/time.cpp
index ad49f4265..c3e46f866 100644
--- a/src/core/hle/service/time/time.cpp
+++ b/src/core/hle/service/time/time.cpp
@@ -107,7 +107,7 @@ private:
IPC::RequestParser rp{ctx};
u64 posix_time = rp.Pop<u64>();
- LOG_WARNING(Service_Time, "(STUBBED) called, posix_time=0x%016llX", posix_time);
+ LOG_WARNING(Service_Time, "(STUBBED) called, posix_time=0x%016lX", posix_time);
CalendarTime calendar_time{2018, 1, 1, 0, 0, 0};
CalendarAdditionalInfo additional_info{};
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index 7b6453447..06c34e979 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -4,10 +4,13 @@
#include <algorithm>
#include <array>
+#include <memory>
+#include <boost/optional.hpp>
#include "common/alignment.h"
#include "common/scope_exit.h"
#include "core/core_timing.h"
#include "core/hle/ipc_helpers.h"
+#include "core/hle/kernel/event.h"
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "core/hle/service/vi/vi.h"
@@ -471,7 +474,7 @@ private:
u32 flags = rp.Pop<u32>();
auto buffer_queue = nv_flinger->GetBufferQueue(id);
- LOG_DEBUG(Service_VI, "called, transaction=%x", transaction);
+ LOG_DEBUG(Service_VI, "called, transaction=%x", static_cast<u32>(transaction));
if (transaction == TransactionId::Connect) {
IGBPConnectRequestParcel request{ctx.ReadBuffer()};
@@ -646,144 +649,152 @@ private:
std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
};
-void IApplicationDisplayService::GetRelayService(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_VI, "(STUBBED) called");
+class IApplicationDisplayService final : public ServiceFramework<IApplicationDisplayService> {
+public:
+ IApplicationDisplayService(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
+ ~IApplicationDisplayService() = default;
- IPC::ResponseBuilder rb{ctx, 2, 0, 1};
- rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<IHOSBinderDriver>(nv_flinger);
-}
+private:
+ void GetRelayService(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_VI, "(STUBBED) called");
-void IApplicationDisplayService::GetSystemDisplayService(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_VI, "(STUBBED) called");
+ IPC::ResponseBuilder rb{ctx, 2, 0, 1};
+ rb.Push(RESULT_SUCCESS);
+ rb.PushIpcInterface<IHOSBinderDriver>(nv_flinger);
+ }
- IPC::ResponseBuilder rb{ctx, 2, 0, 1};
- rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<ISystemDisplayService>();
-}
+ void GetSystemDisplayService(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_VI, "(STUBBED) called");
-void IApplicationDisplayService::GetManagerDisplayService(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_VI, "(STUBBED) called");
+ IPC::ResponseBuilder rb{ctx, 2, 0, 1};
+ rb.Push(RESULT_SUCCESS);
+ rb.PushIpcInterface<ISystemDisplayService>();
+ }
- IPC::ResponseBuilder rb{ctx, 2, 0, 1};
- rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<IManagerDisplayService>(nv_flinger);
-}
+ void GetManagerDisplayService(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_VI, "(STUBBED) called");
-void IApplicationDisplayService::GetIndirectDisplayTransactionService(
- Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_VI, "(STUBBED) called");
+ IPC::ResponseBuilder rb{ctx, 2, 0, 1};
+ rb.Push(RESULT_SUCCESS);
+ rb.PushIpcInterface<IManagerDisplayService>(nv_flinger);
+ }
- IPC::ResponseBuilder rb{ctx, 2, 0, 1};
- rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<IHOSBinderDriver>(nv_flinger);
-}
+ void GetIndirectDisplayTransactionService(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_VI, "(STUBBED) called");
-void IApplicationDisplayService::OpenDisplay(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_VI, "(STUBBED) called");
- IPC::RequestParser rp{ctx};
- auto name_buf = rp.PopRaw<std::array<u8, 0x40>>();
- auto end = std::find(name_buf.begin(), name_buf.end(), '\0');
+ IPC::ResponseBuilder rb{ctx, 2, 0, 1};
+ rb.Push(RESULT_SUCCESS);
+ rb.PushIpcInterface<IHOSBinderDriver>(nv_flinger);
+ }
- std::string name(name_buf.begin(), end);
+ void OpenDisplay(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_VI, "(STUBBED) called");
+ IPC::RequestParser rp{ctx};
+ auto name_buf = rp.PopRaw<std::array<u8, 0x40>>();
+ auto end = std::find(name_buf.begin(), name_buf.end(), '\0');
- ASSERT_MSG(name == "Default", "Non-default displays aren't supported yet");
+ std::string name(name_buf.begin(), end);
- IPC::ResponseBuilder rb = rp.MakeBuilder(4, 0, 0);
- rb.Push(RESULT_SUCCESS);
- rb.Push<u64>(nv_flinger->OpenDisplay(name));
-}
+ ASSERT_MSG(name == "Default", "Non-default displays aren't supported yet");
-void IApplicationDisplayService::CloseDisplay(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_VI, "(STUBBED) called");
- IPC::RequestParser rp{ctx};
- u64 display_id = rp.Pop<u64>();
+ IPC::ResponseBuilder rb = rp.MakeBuilder(4, 0, 0);
+ rb.Push(RESULT_SUCCESS);
+ rb.Push<u64>(nv_flinger->OpenDisplay(name));
+ }
- IPC::ResponseBuilder rb = rp.MakeBuilder(2, 0, 0);
- rb.Push(RESULT_SUCCESS);
-}
+ void CloseDisplay(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_VI, "(STUBBED) called");
+ IPC::RequestParser rp{ctx};
+ u64 display_id = rp.Pop<u64>();
-void IApplicationDisplayService::OpenLayer(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_VI, "called");
- IPC::RequestParser rp{ctx};
- auto name_buf = rp.PopRaw<std::array<u8, 0x40>>();
- auto end = std::find(name_buf.begin(), name_buf.end(), '\0');
+ IPC::ResponseBuilder rb = rp.MakeBuilder(2, 0, 0);
+ rb.Push(RESULT_SUCCESS);
+ }
- std::string display_name(name_buf.begin(), end);
+ void SetLayerScalingMode(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_VI, "(STUBBED) called");
+ IPC::RequestParser rp{ctx};
+ u32 scaling_mode = rp.Pop<u32>();
+ u64 unknown = rp.Pop<u64>();
- u64 layer_id = rp.Pop<u64>();
- u64 aruid = rp.Pop<u64>();
+ IPC::ResponseBuilder rb = rp.MakeBuilder(2, 0, 0);
+ rb.Push(RESULT_SUCCESS);
+ }
- u64 display_id = nv_flinger->OpenDisplay(display_name);
- u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
+ void ListDisplays(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ DisplayInfo display_info;
+ ctx.WriteBuffer(&display_info, sizeof(DisplayInfo));
+ IPC::ResponseBuilder rb = rp.MakeBuilder(4, 0, 0);
+ rb.Push(RESULT_SUCCESS);
+ rb.Push<u64>(1);
+ LOG_WARNING(Service_VI, "(STUBBED) called");
+ }
- NativeWindow native_window{buffer_queue_id};
- IPC::ResponseBuilder rb = rp.MakeBuilder(4, 0, 0);
- rb.Push(RESULT_SUCCESS);
- rb.Push<u64>(ctx.WriteBuffer(native_window.Serialize()));
-}
+ void OpenLayer(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_VI, "called");
+ IPC::RequestParser rp{ctx};
+ auto name_buf = rp.PopRaw<std::array<u8, 0x40>>();
+ auto end = std::find(name_buf.begin(), name_buf.end(), '\0');
-void IApplicationDisplayService::CreateStrayLayer(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_VI, "called");
+ std::string display_name(name_buf.begin(), end);
- IPC::RequestParser rp{ctx};
- u32 flags = rp.Pop<u32>();
- rp.Pop<u32>(); // padding
- u64 display_id = rp.Pop<u64>();
+ u64 layer_id = rp.Pop<u64>();
+ u64 aruid = rp.Pop<u64>();
- // TODO(Subv): What's the difference between a Stray and a Managed layer?
+ u64 display_id = nv_flinger->OpenDisplay(display_name);
+ u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
- u64 layer_id = nv_flinger->CreateLayer(display_id);
- u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
+ NativeWindow native_window{buffer_queue_id};
+ IPC::ResponseBuilder rb = rp.MakeBuilder(4, 0, 0);
+ rb.Push(RESULT_SUCCESS);
+ rb.Push<u64>(ctx.WriteBuffer(native_window.Serialize()));
+ }
- NativeWindow native_window{buffer_queue_id};
- IPC::ResponseBuilder rb = rp.MakeBuilder(6, 0, 0);
- rb.Push(RESULT_SUCCESS);
- rb.Push(layer_id);
- rb.Push<u64>(ctx.WriteBuffer(native_window.Serialize()));
-}
+ void CreateStrayLayer(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_VI, "called");
-void IApplicationDisplayService::DestroyStrayLayer(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_VI, "(STUBBED) called");
+ IPC::RequestParser rp{ctx};
+ u32 flags = rp.Pop<u32>();
+ rp.Pop<u32>(); // padding
+ u64 display_id = rp.Pop<u64>();
- IPC::RequestParser rp{ctx};
- u64 layer_id = rp.Pop<u64>();
+ // TODO(Subv): What's the difference between a Stray and a Managed layer?
- IPC::ResponseBuilder rb = rp.MakeBuilder(2, 0, 0);
- rb.Push(RESULT_SUCCESS);
-}
+ u64 layer_id = nv_flinger->CreateLayer(display_id);
+ u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
-void IApplicationDisplayService::SetLayerScalingMode(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_VI, "(STUBBED) called");
- IPC::RequestParser rp{ctx};
- u32 scaling_mode = rp.Pop<u32>();
- u64 unknown = rp.Pop<u64>();
+ NativeWindow native_window{buffer_queue_id};
+ IPC::ResponseBuilder rb = rp.MakeBuilder(6, 0, 0);
+ rb.Push(RESULT_SUCCESS);
+ rb.Push(layer_id);
+ rb.Push<u64>(ctx.WriteBuffer(native_window.Serialize()));
+ }
- IPC::ResponseBuilder rb = rp.MakeBuilder(2, 0, 0);
- rb.Push(RESULT_SUCCESS);
-}
+ void DestroyStrayLayer(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_VI, "(STUBBED) called");
-void IApplicationDisplayService::ListDisplays(Kernel::HLERequestContext& ctx) {
- IPC::RequestParser rp{ctx};
- DisplayInfo display_info;
- ctx.WriteBuffer(&display_info, sizeof(DisplayInfo));
- IPC::ResponseBuilder rb = rp.MakeBuilder(4, 0, 0);
- rb.Push(RESULT_SUCCESS);
- rb.Push<u64>(1);
- LOG_WARNING(Service_VI, "(STUBBED) called");
-}
+ IPC::RequestParser rp{ctx};
+ u64 layer_id = rp.Pop<u64>();
-void IApplicationDisplayService::GetDisplayVsyncEvent(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_VI, "(STUBBED) called");
- IPC::RequestParser rp{ctx};
- u64 display_id = rp.Pop<u64>();
+ IPC::ResponseBuilder rb = rp.MakeBuilder(2, 0, 0);
+ rb.Push(RESULT_SUCCESS);
+ }
- auto vsync_event = nv_flinger->GetVsyncEvent(display_id);
+ void GetDisplayVsyncEvent(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_VI, "(STUBBED) called");
+ IPC::RequestParser rp{ctx};
+ u64 display_id = rp.Pop<u64>();
- IPC::ResponseBuilder rb = rp.MakeBuilder(2, 1, 0);
- rb.Push(RESULT_SUCCESS);
- rb.PushCopyObjects(vsync_event);
-}
+ auto vsync_event = nv_flinger->GetVsyncEvent(display_id);
+
+ IPC::ResponseBuilder rb = rp.MakeBuilder(2, 1, 0);
+ rb.Push(RESULT_SUCCESS);
+ rb.PushCopyObjects(vsync_event);
+ }
+
+ std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
+};
IApplicationDisplayService::IApplicationDisplayService(
std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
@@ -806,11 +817,24 @@ IApplicationDisplayService::IApplicationDisplayService(
RegisterHandlers(functions);
}
+Module::Interface::Interface(std::shared_ptr<Module> module, const char* name,
+ std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
+ : ServiceFramework(name), module(std::move(module)), nv_flinger(std::move(nv_flinger)) {}
+
+void Module::Interface::GetDisplayService(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_VI, "(STUBBED) called");
+
+ IPC::ResponseBuilder rb{ctx, 2, 0, 1};
+ rb.Push(RESULT_SUCCESS);
+ rb.PushIpcInterface<IApplicationDisplayService>(nv_flinger);
+}
+
void InstallInterfaces(SM::ServiceManager& service_manager,
std::shared_ptr<NVFlinger::NVFlinger> nv_flinger) {
- std::make_shared<VI_M>(nv_flinger)->InstallAsService(service_manager);
- std::make_shared<VI_S>(nv_flinger)->InstallAsService(service_manager);
- std::make_shared<VI_U>(nv_flinger)->InstallAsService(service_manager);
+ auto module = std::make_shared<Module>();
+ std::make_shared<VI_M>(module, nv_flinger)->InstallAsService(service_manager);
+ std::make_shared<VI_S>(module, nv_flinger)->InstallAsService(service_manager);
+ std::make_shared<VI_U>(module, nv_flinger)->InstallAsService(service_manager);
}
} // namespace VI
diff --git a/src/core/hle/service/vi/vi.h b/src/core/hle/service/vi/vi.h
index f6be7d1e6..985c9d27c 100644
--- a/src/core/hle/service/vi/vi.h
+++ b/src/core/hle/service/vi/vi.h
@@ -4,9 +4,6 @@
#pragma once
-#include <memory>
-#include <boost/optional.hpp>
-#include "core/hle/kernel/event.h"
#include "core/hle/service/nvflinger/nvflinger.h"
#include "core/hle/service/service.h"
@@ -17,26 +14,19 @@ struct EventType;
namespace Service {
namespace VI {
-class IApplicationDisplayService final : public ServiceFramework<IApplicationDisplayService> {
+class Module final {
public:
- IApplicationDisplayService(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
- ~IApplicationDisplayService() = default;
-
-private:
- void GetRelayService(Kernel::HLERequestContext& ctx);
- void GetSystemDisplayService(Kernel::HLERequestContext& ctx);
- void GetManagerDisplayService(Kernel::HLERequestContext& ctx);
- void GetIndirectDisplayTransactionService(Kernel::HLERequestContext& ctx);
- void OpenDisplay(Kernel::HLERequestContext& ctx);
- void CloseDisplay(Kernel::HLERequestContext& ctx);
- void SetLayerScalingMode(Kernel::HLERequestContext& ctx);
- void ListDisplays(Kernel::HLERequestContext& ctx);
- void OpenLayer(Kernel::HLERequestContext& ctx);
- void CreateStrayLayer(Kernel::HLERequestContext& ctx);
- void DestroyStrayLayer(Kernel::HLERequestContext& ctx);
- void GetDisplayVsyncEvent(Kernel::HLERequestContext& ctx);
-
- std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
+ class Interface : public ServiceFramework<Interface> {
+ public:
+ Interface(std::shared_ptr<Module> module, const char* name,
+ std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
+
+ void GetDisplayService(Kernel::HLERequestContext& ctx);
+
+ protected:
+ std::shared_ptr<Module> module;
+ std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
+ };
};
/// Registers all VI services with the specified service manager.
diff --git a/src/core/hle/service/vi/vi_m.cpp b/src/core/hle/service/vi/vi_m.cpp
index 5d99647dc..5781fa9ec 100644
--- a/src/core/hle/service/vi/vi_m.cpp
+++ b/src/core/hle/service/vi/vi_m.cpp
@@ -2,24 +2,13 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "common/logging/log.h"
-#include "core/hle/ipc_helpers.h"
-#include "core/hle/service/vi/vi.h"
#include "core/hle/service/vi/vi_m.h"
namespace Service {
namespace VI {
-void VI_M::GetDisplayService(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_VI, "(STUBBED) called");
-
- IPC::ResponseBuilder rb{ctx, 2, 0, 1};
- rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<IApplicationDisplayService>(nv_flinger);
-}
-
-VI_M::VI_M(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
- : ServiceFramework("vi:m"), nv_flinger(std::move(nv_flinger)) {
+VI_M::VI_M(std::shared_ptr<Module> module, std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
+ : Module::Interface(std::move(module), "vi:m", std::move(nv_flinger)) {
static const FunctionInfo functions[] = {
{2, &VI_M::GetDisplayService, "GetDisplayService"},
{3, nullptr, "GetDisplayServiceWithProxyNameExchange"},
diff --git a/src/core/hle/service/vi/vi_m.h b/src/core/hle/service/vi/vi_m.h
index e5319b1e7..0f7b799d6 100644
--- a/src/core/hle/service/vi/vi_m.h
+++ b/src/core/hle/service/vi/vi_m.h
@@ -4,25 +4,14 @@
#pragma once
-#include <memory>
-#include "core/hle/service/service.h"
+#include "core/hle/service/vi/vi.h"
namespace Service {
-namespace NVFlinger {
-class NVFlinger;
-}
-
namespace VI {
-class VI_M final : public ServiceFramework<VI_M> {
+class VI_M final : public Module::Interface {
public:
- VI_M(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
- ~VI_M() = default;
-
-private:
- void GetDisplayService(Kernel::HLERequestContext& ctx);
-
- std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
+ explicit VI_M(std::shared_ptr<Module> module, std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
};
} // namespace VI
diff --git a/src/core/hle/service/vi/vi_s.cpp b/src/core/hle/service/vi/vi_s.cpp
index 411757981..1f937b2a8 100644
--- a/src/core/hle/service/vi/vi_s.cpp
+++ b/src/core/hle/service/vi/vi_s.cpp
@@ -2,24 +2,13 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "common/logging/log.h"
-#include "core/hle/ipc_helpers.h"
-#include "core/hle/service/vi/vi.h"
#include "core/hle/service/vi/vi_s.h"
namespace Service {
namespace VI {
-void VI_S::GetDisplayService(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_VI, "(STUBBED) called");
-
- IPC::ResponseBuilder rb{ctx, 2, 0, 1};
- rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<IApplicationDisplayService>(nv_flinger);
-}
-
-VI_S::VI_S(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
- : ServiceFramework("vi:s"), nv_flinger(std::move(nv_flinger)) {
+VI_S::VI_S(std::shared_ptr<Module> module, std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
+ : Module::Interface(std::move(module), "vi:s", std::move(nv_flinger)) {
static const FunctionInfo functions[] = {
{1, &VI_S::GetDisplayService, "GetDisplayService"},
{3, nullptr, "GetDisplayServiceWithProxyNameExchange"},
diff --git a/src/core/hle/service/vi/vi_s.h b/src/core/hle/service/vi/vi_s.h
index 6978fd700..7b32fdddc 100644
--- a/src/core/hle/service/vi/vi_s.h
+++ b/src/core/hle/service/vi/vi_s.h
@@ -4,25 +4,14 @@
#pragma once
-#include <memory>
-#include "core/hle/service/service.h"
+#include "core/hle/service/vi/vi.h"
namespace Service {
-namespace NVFlinger {
-class NVFlinger;
-}
-
namespace VI {
-class VI_S final : public ServiceFramework<VI_S> {
+class VI_S final : public Module::Interface {
public:
- VI_S(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
- ~VI_S() = default;
-
-private:
- void GetDisplayService(Kernel::HLERequestContext& ctx);
-
- std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
+ explicit VI_S(std::shared_ptr<Module> module, std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
};
} // namespace VI
diff --git a/src/core/hle/service/vi/vi_u.cpp b/src/core/hle/service/vi/vi_u.cpp
index f5568383b..14e375b86 100644
--- a/src/core/hle/service/vi/vi_u.cpp
+++ b/src/core/hle/service/vi/vi_u.cpp
@@ -2,24 +2,13 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "common/logging/log.h"
-#include "core/hle/ipc_helpers.h"
-#include "core/hle/service/vi/vi.h"
#include "core/hle/service/vi/vi_u.h"
namespace Service {
namespace VI {
-void VI_U::GetDisplayService(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_VI, "(STUBBED) called");
-
- IPC::ResponseBuilder rb{ctx, 2, 0, 1};
- rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<IApplicationDisplayService>(nv_flinger);
-}
-
-VI_U::VI_U(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
- : ServiceFramework("vi:u"), nv_flinger(std::move(nv_flinger)) {
+VI_U::VI_U(std::shared_ptr<Module> module, std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
+ : Module::Interface(std::move(module), "vi:u", std::move(nv_flinger)) {
static const FunctionInfo functions[] = {
{0, &VI_U::GetDisplayService, "GetDisplayService"},
{3, nullptr, "GetDisplayServiceWithProxyNameExchange"},
diff --git a/src/core/hle/service/vi/vi_u.h b/src/core/hle/service/vi/vi_u.h
index b3e9c094d..c557a2235 100644
--- a/src/core/hle/service/vi/vi_u.h
+++ b/src/core/hle/service/vi/vi_u.h
@@ -4,25 +4,14 @@
#pragma once
-#include <memory>
-#include "core/hle/service/service.h"
+#include "core/hle/service/vi/vi.h"
namespace Service {
-namespace NVFlinger {
-class NVFlinger;
-}
-
namespace VI {
-class VI_U final : public ServiceFramework<VI_U> {
+class VI_U final : public Module::Interface {
public:
- VI_U(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
- ~VI_U() = default;
-
-private:
- void GetDisplayService(Kernel::HLERequestContext& ctx);
-
- std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
+ explicit VI_U(std::shared_ptr<Module> module, std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
};
} // namespace VI
diff --git a/src/core/loader/linker.cpp b/src/core/loader/linker.cpp
index 87cc65e91..69198e3e3 100644
--- a/src/core/loader/linker.cpp
+++ b/src/core/loader/linker.cpp
@@ -84,7 +84,7 @@ void Linker::WriteRelocations(std::vector<u8>& program_image, const std::vector<
}
break;
default:
- LOG_CRITICAL(Loader, "Unknown relocation type: %d", rela.type);
+ LOG_CRITICAL(Loader, "Unknown relocation type: %d", static_cast<int>(rela.type));
break;
}
}
diff --git a/src/core/memory.cpp b/src/core/memory.cpp
index 4e34d8334..a9beccb95 100644
--- a/src/core/memory.cpp
+++ b/src/core/memory.cpp
@@ -23,7 +23,6 @@
namespace Memory {
static std::array<u8, Memory::VRAM_SIZE> vram;
-static std::array<u8, Memory::N3DS_EXTRA_RAM_SIZE> n3ds_extra_ram;
static PageTable* current_page_table = nullptr;
@@ -244,7 +243,6 @@ u8* GetPhysicalPointer(PAddr address) {
{IO_AREA_PADDR, IO_AREA_SIZE},
{DSP_RAM_PADDR, DSP_RAM_SIZE},
{FCRAM_PADDR, FCRAM_N3DS_SIZE},
- {N3DS_EXTRA_RAM_PADDR, N3DS_EXTRA_RAM_SIZE},
};
const auto area =
@@ -283,9 +281,6 @@ u8* GetPhysicalPointer(PAddr address) {
}
ASSERT_MSG(target_pointer != nullptr, "Invalid FCRAM address");
break;
- case N3DS_EXTRA_RAM_PADDR:
- target_pointer = n3ds_extra_ram.data() + offset_into_region;
- break;
default:
UNREACHABLE();
}
@@ -609,8 +604,6 @@ boost::optional<PAddr> TryVirtualToPhysicalAddress(const VAddr addr) {
return addr - DSP_RAM_VADDR + DSP_RAM_PADDR;
} else if (addr >= IO_AREA_VADDR && addr < IO_AREA_VADDR_END) {
return addr - IO_AREA_VADDR + IO_AREA_PADDR;
- } else if (addr >= N3DS_EXTRA_RAM_VADDR && addr < N3DS_EXTRA_RAM_VADDR_END) {
- return addr - N3DS_EXTRA_RAM_VADDR + N3DS_EXTRA_RAM_PADDR;
}
return boost::none;
@@ -637,8 +630,6 @@ boost::optional<VAddr> PhysicalToVirtualAddress(const PAddr addr) {
return addr - DSP_RAM_PADDR + DSP_RAM_VADDR;
} else if (addr >= IO_AREA_PADDR && addr < IO_AREA_PADDR_END) {
return addr - IO_AREA_PADDR + IO_AREA_VADDR;
- } else if (addr >= N3DS_EXTRA_RAM_PADDR && addr < N3DS_EXTRA_RAM_PADDR_END) {
- return addr - N3DS_EXTRA_RAM_PADDR + N3DS_EXTRA_RAM_VADDR;
}
return boost::none;
diff --git a/src/core/memory.h b/src/core/memory.h
index f406cc848..f5bf0141f 100644
--- a/src/core/memory.h
+++ b/src/core/memory.h
@@ -98,12 +98,6 @@ enum : PAddr {
VRAM_SIZE = 0x00600000, ///< VRAM size (6MB)
VRAM_PADDR_END = VRAM_PADDR + VRAM_SIZE,
- /// New 3DS additional memory. Supposedly faster than regular FCRAM. Part of it can be used by
- /// applications and system modules if mapped via the ExHeader.
- N3DS_EXTRA_RAM_PADDR = 0x1F000000,
- N3DS_EXTRA_RAM_SIZE = 0x00400000, ///< New 3DS additional memory size (4MB)
- N3DS_EXTRA_RAM_PADDR_END = N3DS_EXTRA_RAM_PADDR + N3DS_EXTRA_RAM_SIZE,
-
/// DSP memory
DSP_RAM_PADDR = 0x1FF00000,
DSP_RAM_SIZE = 0x00080000, ///< DSP memory size (512KB)
@@ -119,7 +113,6 @@ enum : PAddr {
FCRAM_SIZE = 0x08000000, ///< FCRAM size on the Old 3DS (128MB)
FCRAM_N3DS_SIZE = 0x10000000, ///< FCRAM size on the New 3DS (256MB)
FCRAM_PADDR_END = FCRAM_PADDR + FCRAM_SIZE,
- FCRAM_N3DS_PADDR_END = FCRAM_PADDR + FCRAM_N3DS_SIZE,
};
/// Virtual user-space memory regions
@@ -135,10 +128,6 @@ enum : VAddr {
LINEAR_HEAP_SIZE = 0x08000000,
LINEAR_HEAP_VADDR_END = LINEAR_HEAP_VADDR + LINEAR_HEAP_SIZE,
- /// Maps 1:1 to New 3DS additional memory
- N3DS_EXTRA_RAM_VADDR = 0x1E800000,
- N3DS_EXTRA_RAM_VADDR_END = N3DS_EXTRA_RAM_VADDR + N3DS_EXTRA_RAM_SIZE,
-
/// Maps 1:1 to the IO register area.
IO_AREA_VADDR = 0x1EC00000,
IO_AREA_VADDR_END = IO_AREA_VADDR + IO_AREA_SIZE,
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 2f946e7be..e56253c4c 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -11,13 +11,24 @@ add_library(video_core STATIC
gpu.h
memory_manager.cpp
memory_manager.h
+ rasterizer_interface.h
renderer_base.cpp
renderer_base.h
+ renderer_opengl/gl_rasterizer.cpp
+ renderer_opengl/gl_rasterizer.h
+ renderer_opengl/gl_rasterizer_cache.cpp
+ renderer_opengl/gl_rasterizer_cache.h
renderer_opengl/gl_resource_manager.h
+ renderer_opengl/gl_shader_decompiler.cpp
+ renderer_opengl/gl_shader_decompiler.h
+ renderer_opengl/gl_shader_gen.cpp
+ renderer_opengl/gl_shader_gen.h
renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_state.cpp
renderer_opengl/gl_state.h
+ renderer_opengl/gl_stream_buffer.cpp
+ renderer_opengl/gl_stream_buffer.h
renderer_opengl/renderer_opengl.cpp
renderer_opengl/renderer_opengl.h
utils.h
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 4fdea0fdc..4d9745e48 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -153,7 +153,8 @@ void Maxwell3D::ProcessQueryGet() {
break;
}
default:
- UNIMPLEMENTED_MSG("Query mode %u not implemented", regs.query.query_get.mode.Value());
+ UNIMPLEMENTED_MSG("Query mode %u not implemented",
+ static_cast<u32>(regs.query.query_get.mode.Value()));
}
}
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 096679162..aab282b77 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -31,8 +31,10 @@ public:
struct Regs {
static constexpr size_t NUM_REGS = 0xE36;
+ static constexpr size_t NumRenderTargets = 8;
static constexpr size_t NumCBData = 16;
static constexpr size_t NumVertexArrays = 32;
+ static constexpr size_t NumVertexAttributes = 32;
static constexpr size_t MaxShaderProgram = 6;
static constexpr size_t MaxShaderStage = 5;
// Maximum number of const buffers per shader stage.
@@ -62,7 +64,68 @@ public:
union {
struct {
- INSERT_PADDING_WORDS(0x557);
+ INSERT_PADDING_WORDS(0x200);
+
+ struct {
+ u32 address_high;
+ u32 address_low;
+ u32 horiz;
+ u32 vert;
+ u32 format;
+ u32 block_dimensions;
+ u32 array_mode;
+ u32 layer_stride;
+ u32 base_layer;
+ INSERT_PADDING_WORDS(7);
+
+ GPUVAddr Address() const {
+ return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
+ address_low);
+ }
+ } rt[NumRenderTargets];
+
+ INSERT_PADDING_WORDS(0xDD);
+
+ struct {
+ u32 first;
+ u32 count;
+ } vertex_buffer;
+
+ INSERT_PADDING_WORDS(0x99);
+
+ struct {
+ u32 address_high;
+ u32 address_low;
+ u32 format;
+ u32 block_dimensions;
+ u32 layer_stride;
+
+ GPUVAddr Address() const {
+ return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
+ address_low);
+ }
+ } zeta;
+
+ INSERT_PADDING_WORDS(0x5B);
+
+ union {
+ BitField<0, 5, u32> buffer;
+ BitField<6, 1, u32> constant;
+ BitField<7, 14, u32> offset;
+ BitField<21, 6, u32> size;
+ BitField<27, 3, u32> type;
+ BitField<31, 1, u32> bgra;
+ } vertex_attrib_format[NumVertexAttributes];
+
+ INSERT_PADDING_WORDS(0xF);
+
+ struct {
+ union {
+ BitField<0, 4, u32> count;
+ };
+ } rt_control;
+
+ INSERT_PADDING_WORDS(0xCF);
struct {
u32 tsc_address_high;
@@ -102,7 +165,10 @@ public:
INSERT_PADDING_WORDS(1);
struct {
u32 vertex_end_gl;
- u32 vertex_begin_gl;
+ union {
+ u32 vertex_begin_gl;
+ BitField<0, 16, u32> topology;
+ };
} draw;
INSERT_PADDING_WORDS(0x139);
struct {
@@ -291,6 +357,11 @@ private:
static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
+ASSERT_REG_POSITION(rt, 0x200);
+ASSERT_REG_POSITION(vertex_buffer, 0x35D);
+ASSERT_REG_POSITION(zeta, 0x3F8);
+ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458);
+ASSERT_REG_POSITION(rt_control, 0x487);
ASSERT_REG_POSITION(tsc, 0x557);
ASSERT_REG_POSITION(tic, 0x55D);
ASSERT_REG_POSITION(code_address, 0x582);
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
new file mode 100644
index 000000000..6c7bd0826
--- /dev/null
+++ b/src/video_core/rasterizer_interface.h
@@ -0,0 +1,61 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+
+struct ScreenInfo;
+
+namespace VideoCore {
+
+class RasterizerInterface {
+public:
+ virtual ~RasterizerInterface() {}
+
+ /// Draw the current batch of triangles
+ virtual void DrawTriangles() = 0;
+
+ /// Notify rasterizer that the specified Maxwell register has been changed
+ virtual void NotifyMaxwellRegisterChanged(u32 id) = 0;
+
+ /// Notify rasterizer that all caches should be flushed to 3DS memory
+ virtual void FlushAll() = 0;
+
+ /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
+ virtual void FlushRegion(PAddr addr, u32 size) = 0;
+
+ /// Notify rasterizer that any caches of the specified region should be invalidated
+ virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
+
+ /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
+ /// and invalidated
+ virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0;
+
+ /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
+ virtual bool AccelerateDisplayTransfer(const void* config) {
+ return false;
+ }
+
+ /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1
+ virtual bool AccelerateTextureCopy(const void* config) {
+ return false;
+ }
+
+ /// Attempt to use a faster method to fill a region
+ virtual bool AccelerateFill(const void* config) {
+ return false;
+ }
+
+ /// Attempt to use a faster method to display the framebuffer to screen
+ virtual bool AccelerateDisplay(const void* config, PAddr framebuffer_addr, u32 pixel_stride,
+ ScreenInfo& screen_info) {
+ return false;
+ }
+
+ virtual bool AccelerateDrawBatch(bool is_indexed) {
+ return false;
+ }
+};
+} // namespace VideoCore
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
new file mode 100644
index 000000000..24cfff229
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -0,0 +1,269 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <memory>
+#include <string>
+#include <tuple>
+#include <utility>
+#include <glad/glad.h>
+#include "common/alignment.h"
+#include "common/assert.h"
+#include "common/logging/log.h"
+#include "common/math_util.h"
+#include "common/microprofile.h"
+#include "common/scope_exit.h"
+#include "common/vector_math.h"
+#include "core/settings.h"
+#include "video_core/renderer_opengl/gl_rasterizer.h"
+#include "video_core/renderer_opengl/gl_shader_gen.h"
+#include "video_core/renderer_opengl/renderer_opengl.h"
+
+using PixelFormat = SurfaceParams::PixelFormat;
+using SurfaceType = SurfaceParams::SurfaceType;
+
+MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_VS, "OpenGL", "Vertex Shader Setup", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_FS, "OpenGL", "Fragment Shader Setup", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
+MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
+
+enum class UniformBindings : GLuint { Common, VS, FS };
+
+static void SetShaderUniformBlockBinding(GLuint shader, const char* name, UniformBindings binding,
+ size_t expected_size) {
+ GLuint ub_index = glGetUniformBlockIndex(shader, name);
+ if (ub_index != GL_INVALID_INDEX) {
+ GLint ub_size = 0;
+ glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
+ ASSERT_MSG(ub_size == expected_size,
+ "Uniform block size did not match! Got %d, expected %zu",
+ static_cast<int>(ub_size), expected_size);
+ glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
+ }
+}
+
+static void SetShaderUniformBlockBindings(GLuint shader) {
+ SetShaderUniformBlockBinding(shader, "shader_data", UniformBindings::Common,
+ sizeof(RasterizerOpenGL::UniformData));
+ SetShaderUniformBlockBinding(shader, "vs_config", UniformBindings::VS,
+ sizeof(RasterizerOpenGL::VSUniformData));
+ SetShaderUniformBlockBinding(shader, "fs_config", UniformBindings::FS,
+ sizeof(RasterizerOpenGL::FSUniformData));
+}
+
+RasterizerOpenGL::RasterizerOpenGL() {
+ has_ARB_buffer_storage = false;
+ has_ARB_direct_state_access = false;
+ has_ARB_separate_shader_objects = false;
+ has_ARB_vertex_attrib_binding = false;
+
+ GLint ext_num;
+ glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
+ for (GLint i = 0; i < ext_num; i++) {
+ std::string extension{reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
+
+ if (extension == "GL_ARB_buffer_storage") {
+ has_ARB_buffer_storage = true;
+ } else if (extension == "GL_ARB_direct_state_access") {
+ has_ARB_direct_state_access = true;
+ } else if (extension == "GL_ARB_separate_shader_objects") {
+ has_ARB_separate_shader_objects = true;
+ } else if (extension == "GL_ARB_vertex_attrib_binding") {
+ has_ARB_vertex_attrib_binding = true;
+ }
+ }
+
+ // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
+ state.clip_distance[0] = true;
+
+ // Generate VBO, VAO and UBO
+ vertex_buffer = OGLStreamBuffer::MakeBuffer(GLAD_GL_ARB_buffer_storage, GL_ARRAY_BUFFER);
+ vertex_buffer->Create(VERTEX_BUFFER_SIZE, VERTEX_BUFFER_SIZE / 2);
+ sw_vao.Create();
+ uniform_buffer.Create();
+
+ state.draw.vertex_array = sw_vao.handle;
+ state.draw.vertex_buffer = vertex_buffer->GetHandle();
+ state.draw.uniform_buffer = uniform_buffer.handle;
+ state.Apply();
+
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), nullptr, GL_STATIC_DRAW);
+ glBindBufferBase(GL_UNIFORM_BUFFER, 0, uniform_buffer.handle);
+
+ uniform_block_data.dirty = true;
+
+ // Create render framebuffer
+ framebuffer.Create();
+
+ if (has_ARB_separate_shader_objects) {
+ hw_vao.Create();
+ hw_vao_enabled_attributes.fill(false);
+
+ stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER);
+ stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2);
+ state.draw.vertex_buffer = stream_buffer->GetHandle();
+
+ pipeline.Create();
+ vs_input_index_min = 0;
+ vs_input_index_max = 0;
+ state.draw.program_pipeline = pipeline.handle;
+ state.draw.shader_program = 0;
+ state.draw.vertex_array = hw_vao.handle;
+ state.Apply();
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer->GetHandle());
+
+ vs_uniform_buffer.Create();
+ glBindBuffer(GL_UNIFORM_BUFFER, vs_uniform_buffer.handle);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(VSUniformData), nullptr, GL_STREAM_COPY);
+ glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle);
+ } else {
+ UNIMPLEMENTED();
+ }
+
+ accelerate_draw = AccelDraw::Disabled;
+
+ glEnable(GL_BLEND);
+
+ // Sync fixed function OpenGL state
+ SyncClipEnabled();
+ SyncClipCoef();
+ SyncCullMode();
+ SyncBlendEnabled();
+ SyncBlendFuncs();
+ SyncBlendColor();
+}
+
+RasterizerOpenGL::~RasterizerOpenGL() {
+ if (stream_buffer != nullptr) {
+ state.draw.vertex_buffer = stream_buffer->GetHandle();
+ state.Apply();
+ stream_buffer->Release();
+ }
+}
+
+static constexpr std::array<GLenum, 4> vs_attrib_types{
+ GL_BYTE, // VertexAttributeFormat::BYTE
+ GL_UNSIGNED_BYTE, // VertexAttributeFormat::UBYTE
+ GL_SHORT, // VertexAttributeFormat::SHORT
+ GL_FLOAT // VertexAttributeFormat::FLOAT
+};
+
+void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
+ MICROPROFILE_SCOPE(OpenGL_VAO);
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) {
+ MICROPROFILE_SCOPE(OpenGL_VS);
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) {
+ MICROPROFILE_SCOPE(OpenGL_FS);
+ UNIMPLEMENTED();
+}
+
+bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
+ if (!has_ARB_separate_shader_objects) {
+ UNIMPLEMENTED();
+ return false;
+ }
+
+ accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
+ DrawTriangles();
+
+ return true;
+}
+
+void RasterizerOpenGL::DrawTriangles() {
+ MICROPROFILE_SCOPE(OpenGL_Drawing);
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 id) {}
+
+void RasterizerOpenGL::FlushAll() {
+ MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+ res_cache.FlushAll();
+}
+
+void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
+ MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+ res_cache.FlushRegion(addr, size);
+}
+
+void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
+ MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+ res_cache.InvalidateRegion(addr, size, nullptr);
+}
+
+void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) {
+ MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+ res_cache.FlushRegion(addr, size);
+ res_cache.InvalidateRegion(addr, size, nullptr);
+}
+
+bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) {
+ MICROPROFILE_SCOPE(OpenGL_Blits);
+ UNIMPLEMENTED();
+ return true;
+}
+
+bool RasterizerOpenGL::AccelerateTextureCopy(const void* config) {
+ UNIMPLEMENTED();
+ return true;
+}
+
+bool RasterizerOpenGL::AccelerateFill(const void* config) {
+ UNIMPLEMENTED();
+ return true;
+}
+
+bool RasterizerOpenGL::AccelerateDisplay(const void* config, PAddr framebuffer_addr,
+ u32 pixel_stride, ScreenInfo& screen_info) {
+ UNIMPLEMENTED();
+ return true;
+}
+
+void RasterizerOpenGL::SetShader() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncClipEnabled() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncClipCoef() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncCullMode() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncDepthScale() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncDepthOffset() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncBlendEnabled() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncBlendFuncs() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncBlendColor() {
+ UNIMPLEMENTED();
+}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
new file mode 100644
index 000000000..893fc530f
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -0,0 +1,162 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <cstddef>
+#include <cstring>
+#include <memory>
+#include <unordered_map>
+#include <vector>
+#include <glad/glad.h>
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "common/hash.h"
+#include "common/vector_math.h"
+#include "video_core/rasterizer_interface.h"
+#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_shader_gen.h"
+#include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/renderer_opengl/gl_stream_buffer.h"
+
+struct ScreenInfo;
+
+class RasterizerOpenGL : public VideoCore::RasterizerInterface {
+public:
+ RasterizerOpenGL();
+ ~RasterizerOpenGL() override;
+
+ void DrawTriangles() override;
+ void NotifyMaxwellRegisterChanged(u32 id) override;
+ void FlushAll() override;
+ void FlushRegion(PAddr addr, u32 size) override;
+ void InvalidateRegion(PAddr addr, u32 size) override;
+ void FlushAndInvalidateRegion(PAddr addr, u32 size) override;
+ bool AccelerateDisplayTransfer(const void* config) override;
+ bool AccelerateTextureCopy(const void* config) override;
+ bool AccelerateFill(const void* config) override;
+ bool AccelerateDisplay(const void* config, PAddr framebuffer_addr, u32 pixel_stride,
+ ScreenInfo& screen_info) override;
+ bool AccelerateDrawBatch(bool is_indexed) override;
+
+ struct VertexShader {
+ OGLShader shader;
+ };
+
+ struct FragmentShader {
+ OGLShader shader;
+ };
+
+ /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
+ // NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at
+ // the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
+ // Not following that rule will cause problems on some AMD drivers.
+ struct UniformData {};
+
+ // static_assert(
+ // sizeof(UniformData) == 0x460,
+ // "The size of the UniformData structure has changed, update the structure in the shader");
+ static_assert(sizeof(UniformData) < 16384,
+ "UniformData structure must be less than 16kb as per the OpenGL spec");
+
+ struct VSUniformData {};
+ // static_assert(
+ // sizeof(VSUniformData) == 1856,
+ // "The size of the VSUniformData structure has changed, update the structure in the
+ // shader");
+ static_assert(sizeof(VSUniformData) < 16384,
+ "VSUniformData structure must be less than 16kb as per the OpenGL spec");
+
+ struct FSUniformData {};
+ // static_assert(
+ // sizeof(FSUniformData) == 1856,
+ // "The size of the FSUniformData structure has changed, update the structure in the
+ // shader");
+ static_assert(sizeof(FSUniformData) < 16384,
+ "FSUniformData structure must be less than 16kb as per the OpenGL spec");
+
+private:
+ struct SamplerInfo {};
+
+ /// Syncs the clip enabled status to match the guest state
+ void SyncClipEnabled();
+
+ /// Syncs the clip coefficients to match the guest state
+ void SyncClipCoef();
+
+ /// Sets the OpenGL shader in accordance with the current guest state
+ void SetShader();
+
+ /// Syncs the cull mode to match the guest state
+ void SyncCullMode();
+
+ /// Syncs the depth scale to match the guest state
+ void SyncDepthScale();
+
+ /// Syncs the depth offset to match the guest state
+ void SyncDepthOffset();
+
+ /// Syncs the blend enabled status to match the guest state
+ void SyncBlendEnabled();
+
+ /// Syncs the blend functions to match the guest state
+ void SyncBlendFuncs();
+
+ /// Syncs the blend color to match the guest state
+ void SyncBlendColor();
+
+ bool has_ARB_buffer_storage;
+ bool has_ARB_direct_state_access;
+ bool has_ARB_separate_shader_objects;
+ bool has_ARB_vertex_attrib_binding;
+
+ OpenGLState state;
+
+ RasterizerCacheOpenGL res_cache;
+
+ struct {
+ UniformData data;
+ bool dirty;
+ } uniform_block_data = {};
+
+ OGLPipeline pipeline;
+ OGLVertexArray sw_vao;
+ OGLVertexArray hw_vao;
+ std::array<bool, 16> hw_vao_enabled_attributes;
+
+ std::array<SamplerInfo, 3> texture_samplers;
+ static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024;
+ std::unique_ptr<OGLStreamBuffer> vertex_buffer;
+ OGLBuffer uniform_buffer;
+ OGLFramebuffer framebuffer;
+
+ static constexpr size_t STREAM_BUFFER_SIZE = 4 * 1024 * 1024;
+ std::unique_ptr<OGLStreamBuffer> stream_buffer;
+
+ GLint vs_input_index_min;
+ GLint vs_input_index_max;
+ GLsizeiptr vs_input_size;
+
+ void AnalyzeVertexArray(bool is_indexed);
+ void SetupVertexArray(u8* array_ptr, GLintptr buffer_offset);
+
+ OGLBuffer vs_uniform_buffer;
+ std::unordered_map<GLShader::MaxwellVSConfig, VertexShader*> vs_shader_map;
+ std::unordered_map<std::string, VertexShader> vs_shader_cache;
+ OGLShader vs_default_shader;
+
+ void SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset);
+
+ OGLBuffer fs_uniform_buffer;
+ std::unordered_map<GLShader::MaxwellFSConfig, FragmentShader*> fs_shader_map;
+ std::unordered_map<std::string, FragmentShader> fs_shader_cache;
+ OGLShader fs_default_shader;
+
+ void SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset);
+
+ enum class AccelDraw { Disabled, Arrays, Indexed };
+ AccelDraw accelerate_draw;
+};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
new file mode 100644
index 000000000..884637ca5
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -0,0 +1,1361 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <atomic>
+#include <cstring>
+#include <iterator>
+#include <memory>
+#include <unordered_set>
+#include <utility>
+#include <vector>
+#include <boost/optional.hpp>
+#include <boost/range/iterator_range.hpp>
+#include <glad/glad.h>
+#include "common/alignment.h"
+#include "common/bit_field.h"
+#include "common/color.h"
+#include "common/logging/log.h"
+#include "common/math_util.h"
+#include "common/microprofile.h"
+#include "common/scope_exit.h"
+#include "common/vector_math.h"
+#include "core/frontend/emu_window.h"
+#include "core/memory.h"
+#include "core/settings.h"
+#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
+#include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/utils.h"
+#include "video_core/video_core.h"
+
+using SurfaceType = SurfaceParams::SurfaceType;
+using PixelFormat = SurfaceParams::PixelFormat;
+
+struct FormatTuple {
+ GLint internal_format;
+ GLenum format;
+ GLenum type;
+};
+
+static constexpr std::array<FormatTuple, 5> fb_format_tuples = {{
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8}, // RGBA8
+ {GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE}, // RGB8
+ {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1
+ {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
+ {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
+}};
+
+static constexpr std::array<FormatTuple, 4> depth_format_tuples = {{
+ {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16
+ {},
+ {GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, // D24
+ {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24S8
+}};
+
+static constexpr FormatTuple tex_tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
+
+static const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
+ const SurfaceType type = SurfaceParams::GetFormatType(pixel_format);
+ if (type == SurfaceType::Color) {
+ ASSERT(static_cast<size_t>(pixel_format) < fb_format_tuples.size());
+ return fb_format_tuples[static_cast<unsigned int>(pixel_format)];
+ } else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
+ size_t tuple_idx = static_cast<size_t>(pixel_format) - 14;
+ ASSERT(tuple_idx < depth_format_tuples.size());
+ return depth_format_tuples[tuple_idx];
+ }
+ return tex_tuple;
+}
+
+template <typename Map, typename Interval>
+constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
+ return boost::make_iterator_range(map.equal_range(interval));
+}
+
+static u16 GetResolutionScaleFactor() {
+ return static_cast<u16>(!Settings::values.resolution_factor
+ ? VideoCore::g_emu_window->GetFramebufferLayout().GetScalingRatio()
+ : Settings::values.resolution_factor);
+}
+
+template <bool morton_to_gl, PixelFormat format>
+static void MortonCopyTile(u32 stride, u8* tile_buffer, u8* gl_buffer) {
+ constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8;
+ constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
+ for (u32 y = 0; y < 8; ++y) {
+ for (u32 x = 0; x < 8; ++x) {
+ u8* tile_ptr = tile_buffer + VideoCore::MortonInterleave(x, y) * bytes_per_pixel;
+ u8* gl_ptr = gl_buffer + ((7 - y) * stride + x) * gl_bytes_per_pixel;
+ if (morton_to_gl) {
+ if (format == PixelFormat::D24S8) {
+ gl_ptr[0] = tile_ptr[3];
+ std::memcpy(gl_ptr + 1, tile_ptr, 3);
+ } else {
+ std::memcpy(gl_ptr, tile_ptr, bytes_per_pixel);
+ }
+ } else {
+ if (format == PixelFormat::D24S8) {
+ std::memcpy(tile_ptr, gl_ptr + 1, 3);
+ tile_ptr[3] = gl_ptr[0];
+ } else {
+ std::memcpy(tile_ptr, gl_ptr, bytes_per_pixel);
+ }
+ }
+ }
+ }
+}
+
+template <bool morton_to_gl, PixelFormat format>
+static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, PAddr base, PAddr start, PAddr end) {
+ constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8;
+ constexpr u32 tile_size = bytes_per_pixel * 64;
+
+ constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
+ static_assert(gl_bytes_per_pixel >= bytes_per_pixel, "");
+ gl_buffer += gl_bytes_per_pixel - bytes_per_pixel;
+
+ const PAddr aligned_down_start = base + Common::AlignDown(start - base, tile_size);
+ const PAddr aligned_start = base + Common::AlignUp(start - base, tile_size);
+ const PAddr aligned_end = base + Common::AlignDown(end - base, tile_size);
+
+ ASSERT(!morton_to_gl || (aligned_start == start && aligned_end == end));
+
+ const u64 begin_pixel_index = (aligned_down_start - base) / bytes_per_pixel;
+ u32 x = static_cast<u32>((begin_pixel_index % (stride * 8)) / 8);
+ u32 y = static_cast<u32>((begin_pixel_index / (stride * 8)) * 8);
+
+ gl_buffer += ((height - 8 - y) * stride + x) * gl_bytes_per_pixel;
+
+ auto glbuf_next_tile = [&] {
+ x = (x + 8) % stride;
+ gl_buffer += 8 * gl_bytes_per_pixel;
+ if (!x) {
+ y += 8;
+ gl_buffer -= stride * 9 * gl_bytes_per_pixel;
+ }
+ };
+
+ u8* tile_buffer = Memory::GetPhysicalPointer(start);
+
+ if (start < aligned_start && !morton_to_gl) {
+ std::array<u8, tile_size> tmp_buf;
+ MortonCopyTile<morton_to_gl, format>(stride, &tmp_buf[0], gl_buffer);
+ std::memcpy(tile_buffer, &tmp_buf[start - aligned_down_start],
+ std::min(aligned_start, end) - start);
+
+ tile_buffer += aligned_start - start;
+ glbuf_next_tile();
+ }
+
+ const u8* const buffer_end = tile_buffer + aligned_end - aligned_start;
+ while (tile_buffer < buffer_end) {
+ MortonCopyTile<morton_to_gl, format>(stride, tile_buffer, gl_buffer);
+ tile_buffer += tile_size;
+ glbuf_next_tile();
+ }
+
+ if (end > std::max(aligned_start, aligned_end) && !morton_to_gl) {
+ std::array<u8, tile_size> tmp_buf;
+ MortonCopyTile<morton_to_gl, format>(stride, &tmp_buf[0], gl_buffer);
+ std::memcpy(tile_buffer, &tmp_buf[0], end - aligned_end);
+ }
+}
+
+static constexpr std::array<void (*)(u32, u32, u8*, PAddr, PAddr, PAddr), 18> morton_to_gl_fns = {
+ MortonCopy<true, PixelFormat::RGBA8>, // 0
+ MortonCopy<true, PixelFormat::RGB8>, // 1
+ MortonCopy<true, PixelFormat::RGB5A1>, // 2
+ MortonCopy<true, PixelFormat::RGB565>, // 3
+ MortonCopy<true, PixelFormat::RGBA4>, // 4
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr, // 5 - 13
+ MortonCopy<true, PixelFormat::D16>, // 14
+ nullptr, // 15
+ MortonCopy<true, PixelFormat::D24>, // 16
+ MortonCopy<true, PixelFormat::D24S8> // 17
+};
+
+static constexpr std::array<void (*)(u32, u32, u8*, PAddr, PAddr, PAddr), 18> gl_to_morton_fns = {
+ MortonCopy<false, PixelFormat::RGBA8>, // 0
+ MortonCopy<false, PixelFormat::RGB8>, // 1
+ MortonCopy<false, PixelFormat::RGB5A1>, // 2
+ MortonCopy<false, PixelFormat::RGB565>, // 3
+ MortonCopy<false, PixelFormat::RGBA4>, // 4
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr, // 5 - 13
+ MortonCopy<false, PixelFormat::D16>, // 14
+ nullptr, // 15
+ MortonCopy<false, PixelFormat::D24>, // 16
+ MortonCopy<false, PixelFormat::D24S8> // 17
+};
+
+// Allocate an uninitialized texture of appropriate size and format for the surface
+static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tuple, u32 width,
+ u32 height) {
+ OpenGLState cur_state = OpenGLState::GetCurState();
+
+ // Keep track of previous texture bindings
+ GLuint old_tex = cur_state.texture_units[0].texture_2d;
+ cur_state.texture_units[0].texture_2d = texture;
+ cur_state.Apply();
+ glActiveTexture(GL_TEXTURE0);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, width, height, 0,
+ format_tuple.format, format_tuple.type, nullptr);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ // Restore previous texture bindings
+ cur_state.texture_units[0].texture_2d = old_tex;
+ cur_state.Apply();
+}
+
+static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex,
+ const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type,
+ GLuint read_fb_handle, GLuint draw_fb_handle) {
+ OpenGLState state = OpenGLState::GetCurState();
+
+ OpenGLState prev_state = state;
+ SCOPE_EXIT({ prev_state.Apply(); });
+
+ // Make sure textures aren't bound to texture units, since going to bind them to framebuffer
+ // components
+ state.ResetTexture(src_tex);
+ state.ResetTexture(dst_tex);
+
+ state.draw.read_framebuffer = read_fb_handle;
+ state.draw.draw_framebuffer = draw_fb_handle;
+ state.Apply();
+
+ u32 buffers = 0;
+
+ if (type == SurfaceType::Color || type == SurfaceType::Texture) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, src_tex,
+ 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+ 0);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex,
+ 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+ 0);
+
+ buffers = GL_COLOR_BUFFER_BIT;
+ } else if (type == SurfaceType::Depth) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_tex, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_tex, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ buffers = GL_DEPTH_BUFFER_BIT;
+ } else if (type == SurfaceType::DepthStencil) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ src_tex, 0);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ dst_tex, 0);
+
+ buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
+ }
+
+ glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top, dst_rect.left,
+ dst_rect.bottom, dst_rect.right, dst_rect.top, buffers,
+ buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
+
+ return true;
+}
+
+static bool FillSurface(const Surface& surface, const u8* fill_data,
+ const MathUtil::Rectangle<u32>& fill_rect, GLuint draw_fb_handle) {
+ UNIMPLEMENTED();
+ return true;
+}
+
+SurfaceParams SurfaceParams::FromInterval(SurfaceInterval interval) const {
+ SurfaceParams params = *this;
+ const u32 tiled_size = is_tiled ? 8 : 1;
+ const u64 stride_tiled_bytes = BytesInPixels(stride * tiled_size);
+ PAddr aligned_start =
+ addr + Common::AlignDown(boost::icl::first(interval) - addr, stride_tiled_bytes);
+ PAddr aligned_end =
+ addr + Common::AlignUp(boost::icl::last_next(interval) - addr, stride_tiled_bytes);
+
+ if (aligned_end - aligned_start > stride_tiled_bytes) {
+ params.addr = aligned_start;
+ params.height = static_cast<u32>((aligned_end - aligned_start) / BytesInPixels(stride));
+ } else {
+ // 1 row
+ ASSERT(aligned_end - aligned_start == stride_tiled_bytes);
+ const u64 tiled_alignment = BytesInPixels(is_tiled ? 8 * 8 : 1);
+ aligned_start =
+ addr + Common::AlignDown(boost::icl::first(interval) - addr, tiled_alignment);
+ aligned_end =
+ addr + Common::AlignUp(boost::icl::last_next(interval) - addr, tiled_alignment);
+ params.addr = aligned_start;
+ params.width = static_cast<u32>(PixelsInBytes(aligned_end - aligned_start) / tiled_size);
+ params.stride = params.width;
+ params.height = tiled_size;
+ }
+ params.UpdateParams();
+
+ return params;
+}
+
+SurfaceInterval SurfaceParams::GetSubRectInterval(MathUtil::Rectangle<u32> unscaled_rect) const {
+ if (unscaled_rect.GetHeight() == 0 || unscaled_rect.GetWidth() == 0) {
+ return {};
+ }
+
+ if (is_tiled) {
+ unscaled_rect.left = Common::AlignDown(unscaled_rect.left, 8) * 8;
+ unscaled_rect.bottom = Common::AlignDown(unscaled_rect.bottom, 8) / 8;
+ unscaled_rect.right = Common::AlignUp(unscaled_rect.right, 8) * 8;
+ unscaled_rect.top = Common::AlignUp(unscaled_rect.top, 8) / 8;
+ }
+
+ const u32 stride_tiled = !is_tiled ? stride : stride * 8;
+
+ const u32 pixel_offset =
+ stride_tiled * (!is_tiled ? unscaled_rect.bottom : (height / 8) - unscaled_rect.top) +
+ unscaled_rect.left;
+
+ const u32 pixels = (unscaled_rect.GetHeight() - 1) * stride_tiled + unscaled_rect.GetWidth();
+
+ return {addr + BytesInPixels(pixel_offset), addr + BytesInPixels(pixel_offset + pixels)};
+}
+
+MathUtil::Rectangle<u32> SurfaceParams::GetSubRect(const SurfaceParams& sub_surface) const {
+ const u32 begin_pixel_index = static_cast<u32>(PixelsInBytes(sub_surface.addr - addr));
+
+ if (is_tiled) {
+ const int x0 = (begin_pixel_index % (stride * 8)) / 8;
+ const int y0 = (begin_pixel_index / (stride * 8)) * 8;
+ // Top to bottom
+ return MathUtil::Rectangle<u32>(x0, height - y0, x0 + sub_surface.width,
+ height - (y0 + sub_surface.height));
+ }
+
+ const int x0 = begin_pixel_index % stride;
+ const int y0 = begin_pixel_index / stride;
+ // Bottom to top
+ return MathUtil::Rectangle<u32>(x0, y0 + sub_surface.height, x0 + sub_surface.width, y0);
+}
+
+MathUtil::Rectangle<u32> SurfaceParams::GetScaledSubRect(const SurfaceParams& sub_surface) const {
+ auto rect = GetSubRect(sub_surface);
+ rect.left = rect.left * res_scale;
+ rect.right = rect.right * res_scale;
+ rect.top = rect.top * res_scale;
+ rect.bottom = rect.bottom * res_scale;
+ return rect;
+}
+
+bool SurfaceParams::ExactMatch(const SurfaceParams& other_surface) const {
+ return std::tie(other_surface.addr, other_surface.width, other_surface.height,
+ other_surface.stride, other_surface.pixel_format, other_surface.is_tiled) ==
+ std::tie(addr, width, height, stride, pixel_format, is_tiled) &&
+ pixel_format != PixelFormat::Invalid;
+}
+
+bool SurfaceParams::CanSubRect(const SurfaceParams& sub_surface) const {
+ return sub_surface.addr >= addr && sub_surface.end <= end &&
+ sub_surface.pixel_format == pixel_format && pixel_format != PixelFormat::Invalid &&
+ sub_surface.is_tiled == is_tiled &&
+ (sub_surface.addr - addr) % BytesInPixels(is_tiled ? 64 : 1) == 0 &&
+ (sub_surface.stride == stride || sub_surface.height <= (is_tiled ? 8u : 1u)) &&
+ GetSubRect(sub_surface).left + sub_surface.width <= stride;
+}
+
+bool SurfaceParams::CanExpand(const SurfaceParams& expanded_surface) const {
+ return pixel_format != PixelFormat::Invalid && pixel_format == expanded_surface.pixel_format &&
+ addr <= expanded_surface.end && expanded_surface.addr <= end &&
+ is_tiled == expanded_surface.is_tiled && stride == expanded_surface.stride &&
+ (std::max(expanded_surface.addr, addr) - std::min(expanded_surface.addr, addr)) %
+ BytesInPixels(stride * (is_tiled ? 8 : 1)) ==
+ 0;
+}
+
+bool SurfaceParams::CanTexCopy(const SurfaceParams& texcopy_params) const {
+ if (pixel_format == PixelFormat::Invalid || addr > texcopy_params.addr ||
+ end < texcopy_params.end) {
+ return false;
+ }
+ if (texcopy_params.width != texcopy_params.stride) {
+ const u32 tile_stride = static_cast<u32>(BytesInPixels(stride * (is_tiled ? 8 : 1)));
+ return (texcopy_params.addr - addr) % BytesInPixels(is_tiled ? 64 : 1) == 0 &&
+ texcopy_params.width % BytesInPixels(is_tiled ? 64 : 1) == 0 &&
+ (texcopy_params.height == 1 || texcopy_params.stride == tile_stride) &&
+ ((texcopy_params.addr - addr) % tile_stride) + texcopy_params.width <= tile_stride;
+ }
+ return FromInterval(texcopy_params.GetInterval()).GetInterval() == texcopy_params.GetInterval();
+}
+
+bool CachedSurface::CanFill(const SurfaceParams& dest_surface,
+ SurfaceInterval fill_interval) const {
+ if (type == SurfaceType::Fill && IsRegionValid(fill_interval) &&
+ boost::icl::first(fill_interval) >= addr &&
+ boost::icl::last_next(fill_interval) <= end && // dest_surface is within our fill range
+ dest_surface.FromInterval(fill_interval).GetInterval() ==
+ fill_interval) { // make sure interval is a rectangle in dest surface
+ if (fill_size * 8 != dest_surface.GetFormatBpp()) {
+ // Check if bits repeat for our fill_size
+ const u32 dest_bytes_per_pixel = std::max(dest_surface.GetFormatBpp() / 8, 1u);
+ std::vector<u8> fill_test(fill_size * dest_bytes_per_pixel);
+
+ for (u32 i = 0; i < dest_bytes_per_pixel; ++i)
+ std::memcpy(&fill_test[i * fill_size], &fill_data[0], fill_size);
+
+ for (u32 i = 0; i < fill_size; ++i)
+ if (std::memcmp(&fill_test[dest_bytes_per_pixel * i], &fill_test[0],
+ dest_bytes_per_pixel) != 0)
+ return false;
+
+ if (dest_surface.GetFormatBpp() == 4 && (fill_test[0] & 0xF) != (fill_test[0] >> 4))
+ return false;
+ }
+ return true;
+ }
+ return false;
+}
+
+bool CachedSurface::CanCopy(const SurfaceParams& dest_surface,
+ SurfaceInterval copy_interval) const {
+ SurfaceParams subrect_params = dest_surface.FromInterval(copy_interval);
+ ASSERT(subrect_params.GetInterval() == copy_interval);
+ if (CanSubRect(subrect_params))
+ return true;
+
+ if (CanFill(dest_surface, copy_interval))
+ return true;
+
+ return false;
+}
+
+SurfaceInterval SurfaceParams::GetCopyableInterval(const Surface& src_surface) const {
+ SurfaceInterval result{};
+ const auto valid_regions =
+ SurfaceRegions(GetInterval() & src_surface->GetInterval()) - src_surface->invalid_regions;
+ for (auto& valid_interval : valid_regions) {
+ const SurfaceInterval aligned_interval{
+ addr + Common::AlignUp(boost::icl::first(valid_interval) - addr,
+ BytesInPixels(is_tiled ? 8 * 8 : 1)),
+ addr + Common::AlignDown(boost::icl::last_next(valid_interval) - addr,
+ BytesInPixels(is_tiled ? 8 * 8 : 1))};
+
+ if (BytesInPixels(is_tiled ? 8 * 8 : 1) > boost::icl::length(valid_interval) ||
+ boost::icl::length(aligned_interval) == 0) {
+ continue;
+ }
+
+ // Get the rectangle within aligned_interval
+ const u32 stride_bytes = static_cast<u32>(BytesInPixels(stride)) * (is_tiled ? 8 : 1);
+ SurfaceInterval rect_interval{
+ addr + Common::AlignUp(boost::icl::first(aligned_interval) - addr, stride_bytes),
+ addr + Common::AlignDown(boost::icl::last_next(aligned_interval) - addr, stride_bytes),
+ };
+ if (boost::icl::first(rect_interval) > boost::icl::last_next(rect_interval)) {
+ // 1 row
+ rect_interval = aligned_interval;
+ } else if (boost::icl::length(rect_interval) == 0) {
+ // 2 rows that do not make a rectangle, return the larger one
+ const SurfaceInterval row1{boost::icl::first(aligned_interval),
+ boost::icl::first(rect_interval)};
+ const SurfaceInterval row2{boost::icl::first(rect_interval),
+ boost::icl::last_next(aligned_interval)};
+ rect_interval = (boost::icl::length(row1) > boost::icl::length(row2)) ? row1 : row2;
+ }
+
+ if (boost::icl::length(rect_interval) > boost::icl::length(result)) {
+ result = rect_interval;
+ }
+ }
+ return result;
+}
+
+void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surface& dst_surface,
+ SurfaceInterval copy_interval) {
+ SurfaceParams subrect_params = dst_surface->FromInterval(copy_interval);
+ ASSERT(subrect_params.GetInterval() == copy_interval);
+
+ ASSERT(src_surface != dst_surface);
+
+ // This is only called when CanCopy is true, no need to run checks here
+ if (src_surface->type == SurfaceType::Fill) {
+ // FillSurface needs a 4 bytes buffer
+ const u64 fill_offset =
+ (boost::icl::first(copy_interval) - src_surface->addr) % src_surface->fill_size;
+ std::array<u8, 4> fill_buffer;
+
+ u64 fill_buff_pos = fill_offset;
+ for (int i : {0, 1, 2, 3})
+ fill_buffer[i] = src_surface->fill_data[fill_buff_pos++ % src_surface->fill_size];
+
+ FillSurface(dst_surface, &fill_buffer[0], dst_surface->GetScaledSubRect(subrect_params),
+ draw_framebuffer.handle);
+ return;
+ }
+ if (src_surface->CanSubRect(subrect_params)) {
+ BlitTextures(src_surface->texture.handle, src_surface->GetScaledSubRect(subrect_params),
+ dst_surface->texture.handle, dst_surface->GetScaledSubRect(subrect_params),
+ src_surface->type, read_framebuffer.handle, draw_framebuffer.handle);
+ return;
+ }
+ UNREACHABLE();
+}
+
+MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
+void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) {
+ ASSERT(type != SurfaceType::Fill);
+
+ const u8* const texture_src_data = Memory::GetPhysicalPointer(addr);
+ if (texture_src_data == nullptr)
+ return;
+
+ if (gl_buffer == nullptr) {
+ gl_buffer_size = width * height * GetGLBytesPerPixel(pixel_format);
+ gl_buffer.reset(new u8[gl_buffer_size]);
+ }
+
+ // TODO: Should probably be done in ::Memory:: and check for other regions too
+ if (load_start < Memory::VRAM_VADDR_END && load_end > Memory::VRAM_VADDR_END)
+ load_end = Memory::VRAM_VADDR_END;
+
+ if (load_start < Memory::VRAM_VADDR && load_end > Memory::VRAM_VADDR)
+ load_start = Memory::VRAM_VADDR;
+
+ MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
+
+ ASSERT(load_start >= addr && load_end <= end);
+ const u32 start_offset = load_start - addr;
+
+ if (!is_tiled) {
+ ASSERT(type == SurfaceType::Color);
+ std::memcpy(&gl_buffer[start_offset], texture_src_data + start_offset,
+ load_end - load_start);
+ } else {
+ if (type == SurfaceType::Texture) {
+ UNIMPLEMENTED();
+ } else {
+ morton_to_gl_fns[static_cast<size_t>(pixel_format)](stride, height, &gl_buffer[0], addr,
+ load_start, load_end);
+ }
+ }
+}
+
+MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
+void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
+ u8* const dst_buffer = Memory::GetPhysicalPointer(addr);
+ if (dst_buffer == nullptr)
+ return;
+
+ ASSERT(gl_buffer_size == width * height * GetGLBytesPerPixel(pixel_format));
+
+ // TODO: Should probably be done in ::Memory:: and check for other regions too
+ // same as loadglbuffer()
+ if (flush_start < Memory::VRAM_VADDR_END && flush_end > Memory::VRAM_VADDR_END)
+ flush_end = Memory::VRAM_VADDR_END;
+
+ if (flush_start < Memory::VRAM_VADDR && flush_end > Memory::VRAM_VADDR)
+ flush_start = Memory::VRAM_VADDR;
+
+ MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
+
+ ASSERT(flush_start >= addr && flush_end <= end);
+ const u64 start_offset = flush_start - addr;
+ const u64 end_offset = flush_end - addr;
+
+ if (type == SurfaceType::Fill) {
+ const u64 coarse_start_offset = start_offset - (start_offset % fill_size);
+ const u64 backup_bytes = start_offset % fill_size;
+ std::array<u8, 4> backup_data;
+ if (backup_bytes)
+ std::memcpy(&backup_data[0], &dst_buffer[coarse_start_offset], backup_bytes);
+
+ for (u64 offset = coarse_start_offset; offset < end_offset; offset += fill_size) {
+ std::memcpy(&dst_buffer[offset], &fill_data[0],
+ std::min(fill_size, end_offset - offset));
+ }
+
+ if (backup_bytes)
+ std::memcpy(&dst_buffer[coarse_start_offset], &backup_data[0], backup_bytes);
+ } else if (!is_tiled) {
+ ASSERT(type == SurfaceType::Color);
+ std::memcpy(dst_buffer + start_offset, &gl_buffer[start_offset], flush_end - flush_start);
+ } else {
+ gl_to_morton_fns[static_cast<size_t>(pixel_format)](stride, height, &gl_buffer[0], addr,
+ flush_start, flush_end);
+ }
+}
+
+MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
+void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
+ GLuint draw_fb_handle) {
+ if (type == SurfaceType::Fill)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_TextureUL);
+
+ ASSERT(gl_buffer_size == width * height * GetGLBytesPerPixel(pixel_format));
+
+ // Load data from memory to the surface
+ GLint x0 = static_cast<GLint>(rect.left);
+ GLint y0 = static_cast<GLint>(rect.bottom);
+ size_t buffer_offset = (y0 * stride + x0) * GetGLBytesPerPixel(pixel_format);
+
+ const FormatTuple& tuple = GetFormatTuple(pixel_format);
+ GLuint target_tex = texture.handle;
+
+ // If not 1x scale, create 1x texture that we will blit from to replace texture subrect in
+ // surface
+ OGLTexture unscaled_tex;
+ if (res_scale != 1) {
+ x0 = 0;
+ y0 = 0;
+
+ unscaled_tex.Create();
+ AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight());
+ target_tex = unscaled_tex.handle;
+ }
+
+ OpenGLState cur_state = OpenGLState::GetCurState();
+
+ GLuint old_tex = cur_state.texture_units[0].texture_2d;
+ cur_state.texture_units[0].texture_2d = target_tex;
+ cur_state.Apply();
+
+ // Ensure no bad interactions with GL_UNPACK_ALIGNMENT
+ ASSERT(stride * GetGLBytesPerPixel(pixel_format) % 4 == 0);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(stride));
+
+ glActiveTexture(GL_TEXTURE0);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
+ static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
+ &gl_buffer[buffer_offset]);
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+
+ cur_state.texture_units[0].texture_2d = old_tex;
+ cur_state.Apply();
+
+ if (res_scale != 1) {
+ auto scaled_rect = rect;
+ scaled_rect.left *= res_scale;
+ scaled_rect.top *= res_scale;
+ scaled_rect.right *= res_scale;
+ scaled_rect.bottom *= res_scale;
+
+ BlitTextures(unscaled_tex.handle, {0, rect.GetHeight(), rect.GetWidth(), 0}, texture.handle,
+ scaled_rect, type, read_fb_handle, draw_fb_handle);
+ }
+}
+
+MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64));
+void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
+ GLuint draw_fb_handle) {
+ if (type == SurfaceType::Fill)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_TextureDL);
+
+ if (gl_buffer == nullptr) {
+ gl_buffer_size = width * height * GetGLBytesPerPixel(pixel_format);
+ gl_buffer.reset(new u8[gl_buffer_size]);
+ }
+
+ OpenGLState state = OpenGLState::GetCurState();
+ OpenGLState prev_state = state;
+ SCOPE_EXIT({ prev_state.Apply(); });
+
+ const FormatTuple& tuple = GetFormatTuple(pixel_format);
+
+ // Ensure no bad interactions with GL_PACK_ALIGNMENT
+ ASSERT(stride * GetGLBytesPerPixel(pixel_format) % 4 == 0);
+ glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(stride));
+ size_t buffer_offset = (rect.bottom * stride + rect.left) * GetGLBytesPerPixel(pixel_format);
+
+ // If not 1x scale, blit scaled texture to a new 1x texture and use that to flush
+ if (res_scale != 1) {
+ auto scaled_rect = rect;
+ scaled_rect.left *= res_scale;
+ scaled_rect.top *= res_scale;
+ scaled_rect.right *= res_scale;
+ scaled_rect.bottom *= res_scale;
+
+ OGLTexture unscaled_tex;
+ unscaled_tex.Create();
+
+ MathUtil::Rectangle<u32> unscaled_tex_rect{0, rect.GetHeight(), rect.GetWidth(), 0};
+ AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight());
+ BlitTextures(texture.handle, scaled_rect, unscaled_tex.handle, unscaled_tex_rect, type,
+ read_fb_handle, draw_fb_handle);
+
+ state.texture_units[0].texture_2d = unscaled_tex.handle;
+ state.Apply();
+
+ glActiveTexture(GL_TEXTURE0);
+ glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]);
+ } else {
+ state.ResetTexture(texture.handle);
+ state.draw.read_framebuffer = read_fb_handle;
+ state.Apply();
+
+ if (type == SurfaceType::Color || type == SurfaceType::Texture) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ texture.handle, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ 0, 0);
+ } else if (type == SurfaceType::Depth) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
+ texture.handle, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+ } else {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ texture.handle, 0);
+ }
+ glReadPixels(static_cast<GLint>(rect.left), static_cast<GLint>(rect.bottom),
+ static_cast<GLsizei>(rect.GetWidth()), static_cast<GLsizei>(rect.GetHeight()),
+ tuple.format, tuple.type, &gl_buffer[buffer_offset]);
+ }
+
+ glPixelStorei(GL_PACK_ROW_LENGTH, 0);
+}
+
+enum MatchFlags {
+ Invalid = 1, // Flag that can be applied to other match types, invalid matches require
+ // validation before they can be used
+ Exact = 1 << 1, // Surfaces perfectly match
+ SubRect = 1 << 2, // Surface encompasses params
+ Copy = 1 << 3, // Surface we can copy from
+ Expand = 1 << 4, // Surface that can expand params
+ TexCopy = 1 << 5 // Surface that will match a display transfer "texture copy" parameters
+};
+
+constexpr MatchFlags operator|(MatchFlags lhs, MatchFlags rhs) {
+ return static_cast<MatchFlags>(static_cast<int>(lhs) | static_cast<int>(rhs));
+}
+
+/// Get the best surface match (and its match type) for the given flags
+template <MatchFlags find_flags>
+Surface FindMatch(const SurfaceCache& surface_cache, const SurfaceParams& params,
+ ScaleMatch match_scale_type,
+ boost::optional<SurfaceInterval> validate_interval = boost::none) {
+ Surface match_surface = nullptr;
+ bool match_valid = false;
+ u32 match_scale = 0;
+ SurfaceInterval match_interval{};
+
+ for (auto& pair : RangeFromInterval(surface_cache, params.GetInterval())) {
+ for (auto& surface : pair.second) {
+ bool res_scale_matched = match_scale_type == ScaleMatch::Exact
+ ? (params.res_scale == surface->res_scale)
+ : (params.res_scale <= surface->res_scale);
+ // validity will be checked in GetCopyableInterval
+ bool is_valid =
+ find_flags & MatchFlags::Copy
+ ? true
+ : surface->IsRegionValid(validate_interval.value_or(params.GetInterval()));
+
+ if (!(find_flags & MatchFlags::Invalid) && !is_valid)
+ continue;
+
+ auto IsMatch_Helper = [&](auto check_type, auto match_fn) {
+ if (!(find_flags & check_type))
+ return;
+
+ bool matched;
+ SurfaceInterval surface_interval;
+ std::tie(matched, surface_interval) = match_fn();
+ if (!matched)
+ return;
+
+ if (!res_scale_matched && match_scale_type != ScaleMatch::Ignore &&
+ surface->type != SurfaceType::Fill)
+ return;
+
+ // Found a match, update only if this is better than the previous one
+ auto UpdateMatch = [&] {
+ match_surface = surface;
+ match_valid = is_valid;
+ match_scale = surface->res_scale;
+ match_interval = surface_interval;
+ };
+
+ if (surface->res_scale > match_scale) {
+ UpdateMatch();
+ return;
+ } else if (surface->res_scale < match_scale) {
+ return;
+ }
+
+ if (is_valid && !match_valid) {
+ UpdateMatch();
+ return;
+ } else if (is_valid != match_valid) {
+ return;
+ }
+
+ if (boost::icl::length(surface_interval) > boost::icl::length(match_interval)) {
+ UpdateMatch();
+ }
+ };
+ IsMatch_Helper(std::integral_constant<MatchFlags, MatchFlags::Exact>{}, [&] {
+ return std::make_pair(surface->ExactMatch(params), surface->GetInterval());
+ });
+ IsMatch_Helper(std::integral_constant<MatchFlags, MatchFlags::SubRect>{}, [&] {
+ return std::make_pair(surface->CanSubRect(params), surface->GetInterval());
+ });
+ IsMatch_Helper(std::integral_constant<MatchFlags, MatchFlags::Copy>{}, [&] {
+ auto copy_interval =
+ params.FromInterval(*validate_interval).GetCopyableInterval(surface);
+ bool matched = boost::icl::length(copy_interval & *validate_interval) != 0 &&
+ surface->CanCopy(params, copy_interval);
+ return std::make_pair(matched, copy_interval);
+ });
+ IsMatch_Helper(std::integral_constant<MatchFlags, MatchFlags::Expand>{}, [&] {
+ return std::make_pair(surface->CanExpand(params), surface->GetInterval());
+ });
+ IsMatch_Helper(std::integral_constant<MatchFlags, MatchFlags::TexCopy>{}, [&] {
+ return std::make_pair(surface->CanTexCopy(params), surface->GetInterval());
+ });
+ }
+ }
+ return match_surface;
+}
+
+RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
+ read_framebuffer.Create();
+ draw_framebuffer.Create();
+
+ attributeless_vao.Create();
+
+ d24s8_abgr_buffer.Create();
+ d24s8_abgr_buffer_size = 0;
+
+ const char* vs_source = R"(
+#version 330 core
+const vec2 vertices[4] = vec2[4](vec2(-1.0, -1.0), vec2(1.0, -1.0), vec2(-1.0, 1.0), vec2(1.0, 1.0));
+void main() {
+ gl_Position = vec4(vertices[gl_VertexID], 0.0, 1.0);
+}
+)";
+ const char* fs_source = R"(
+#version 330 core
+
+uniform samplerBuffer tbo;
+uniform vec2 tbo_size;
+uniform vec4 viewport;
+
+out vec4 color;
+
+void main() {
+ vec2 tbo_coord = (gl_FragCoord.xy - viewport.xy) * tbo_size / viewport.zw;
+ int tbo_offset = int(tbo_coord.y) * int(tbo_size.x) + int(tbo_coord.x);
+ color = texelFetch(tbo, tbo_offset).rabg;
+}
+)";
+ d24s8_abgr_shader.Create(vs_source, nullptr, fs_source);
+
+ OpenGLState state = OpenGLState::GetCurState();
+ GLuint old_program = state.draw.shader_program;
+ state.draw.shader_program = d24s8_abgr_shader.handle;
+ state.Apply();
+
+ GLint tbo_u_id = glGetUniformLocation(d24s8_abgr_shader.handle, "tbo");
+ ASSERT(tbo_u_id != -1);
+ glUniform1i(tbo_u_id, 0);
+
+ state.draw.shader_program = old_program;
+ state.Apply();
+
+ d24s8_abgr_tbo_size_u_id = glGetUniformLocation(d24s8_abgr_shader.handle, "tbo_size");
+ ASSERT(d24s8_abgr_tbo_size_u_id != -1);
+ d24s8_abgr_viewport_u_id = glGetUniformLocation(d24s8_abgr_shader.handle, "viewport");
+ ASSERT(d24s8_abgr_viewport_u_id != -1);
+}
+
+RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
+ FlushAll();
+ while (!surface_cache.empty())
+ UnregisterSurface(*surface_cache.begin()->second.begin());
+}
+
+bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface,
+ const MathUtil::Rectangle<u32>& src_rect,
+ const Surface& dst_surface,
+ const MathUtil::Rectangle<u32>& dst_rect) {
+ if (!SurfaceParams::CheckFormatsBlittable(src_surface->pixel_format, dst_surface->pixel_format))
+ return false;
+
+ return BlitTextures(src_surface->texture.handle, src_rect, dst_surface->texture.handle,
+ dst_rect, src_surface->type, read_framebuffer.handle,
+ draw_framebuffer.handle);
+}
+
+void RasterizerCacheOpenGL::ConvertD24S8toABGR(GLuint src_tex,
+ const MathUtil::Rectangle<u32>& src_rect,
+ GLuint dst_tex,
+ const MathUtil::Rectangle<u32>& dst_rect) {
+ OpenGLState prev_state = OpenGLState::GetCurState();
+ SCOPE_EXIT({ prev_state.Apply(); });
+
+ OpenGLState state;
+ state.draw.read_framebuffer = read_framebuffer.handle;
+ state.draw.draw_framebuffer = draw_framebuffer.handle;
+ state.Apply();
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, d24s8_abgr_buffer.handle);
+
+ GLsizeiptr target_pbo_size = src_rect.GetWidth() * src_rect.GetHeight() * 4;
+ if (target_pbo_size > d24s8_abgr_buffer_size) {
+ d24s8_abgr_buffer_size = target_pbo_size * 2;
+ glBufferData(GL_PIXEL_PACK_BUFFER, d24s8_abgr_buffer_size, nullptr, GL_STREAM_COPY);
+ }
+
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, src_tex,
+ 0);
+ glReadPixels(static_cast<GLint>(src_rect.left), static_cast<GLint>(src_rect.bottom),
+ static_cast<GLsizei>(src_rect.GetWidth()),
+ static_cast<GLsizei>(src_rect.GetHeight()), GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8,
+ 0);
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+
+ // PBO now contains src_tex in RABG format
+ state.draw.shader_program = d24s8_abgr_shader.handle;
+ state.draw.vertex_array = attributeless_vao.handle;
+ state.viewport.x = static_cast<GLint>(dst_rect.left);
+ state.viewport.y = static_cast<GLint>(dst_rect.bottom);
+ state.viewport.width = static_cast<GLsizei>(dst_rect.GetWidth());
+ state.viewport.height = static_cast<GLsizei>(dst_rect.GetHeight());
+ state.Apply();
+
+ OGLTexture tbo;
+ tbo.Create();
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_BUFFER, tbo.handle);
+ glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA8, d24s8_abgr_buffer.handle);
+
+ glUniform2f(d24s8_abgr_tbo_size_u_id, static_cast<GLfloat>(src_rect.GetWidth()),
+ static_cast<GLfloat>(src_rect.GetHeight()));
+ glUniform4f(d24s8_abgr_viewport_u_id, static_cast<GLfloat>(state.viewport.x),
+ static_cast<GLfloat>(state.viewport.y), static_cast<GLfloat>(state.viewport.width),
+ static_cast<GLfloat>(state.viewport.height));
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ glBindTexture(GL_TEXTURE_BUFFER, 0);
+}
+
+Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
+ bool load_if_create) {
+ if (params.addr == 0 || params.height * params.width == 0) {
+ return nullptr;
+ }
+ // Use GetSurfaceSubRect instead
+ ASSERT(params.width == params.stride);
+
+ ASSERT(!params.is_tiled || (params.width % 8 == 0 && params.height % 8 == 0));
+
+ // Check for an exact match in existing surfaces
+ Surface surface =
+ FindMatch<MatchFlags::Exact | MatchFlags::Invalid>(surface_cache, params, match_res_scale);
+
+ if (surface == nullptr) {
+ u16 target_res_scale = params.res_scale;
+ if (match_res_scale != ScaleMatch::Exact) {
+ // This surface may have a subrect of another surface with a higher res_scale, find it
+ // to adjust our params
+ SurfaceParams find_params = params;
+ Surface expandable = FindMatch<MatchFlags::Expand | MatchFlags::Invalid>(
+ surface_cache, find_params, match_res_scale);
+ if (expandable != nullptr && expandable->res_scale > target_res_scale) {
+ target_res_scale = expandable->res_scale;
+ }
+ // Keep res_scale when reinterpreting d24s8 -> rgba8
+ if (params.pixel_format == PixelFormat::RGBA8) {
+ find_params.pixel_format = PixelFormat::D24S8;
+ expandable = FindMatch<MatchFlags::Expand | MatchFlags::Invalid>(
+ surface_cache, find_params, match_res_scale);
+ if (expandable != nullptr && expandable->res_scale > target_res_scale) {
+ target_res_scale = expandable->res_scale;
+ }
+ }
+ }
+ SurfaceParams new_params = params;
+ new_params.res_scale = target_res_scale;
+ surface = CreateSurface(new_params);
+ RegisterSurface(surface);
+ }
+
+ if (load_if_create) {
+ ValidateSurface(surface, params.addr, params.size);
+ }
+
+ return surface;
+}
+
+SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams& params,
+ ScaleMatch match_res_scale,
+ bool load_if_create) {
+ if (params.addr == 0 || params.height * params.width == 0) {
+ return std::make_tuple(nullptr, MathUtil::Rectangle<u32>{});
+ }
+
+ // Attempt to find encompassing surface
+ Surface surface = FindMatch<MatchFlags::SubRect | MatchFlags::Invalid>(surface_cache, params,
+ match_res_scale);
+
+ // Check if FindMatch failed because of res scaling
+ // If that's the case create a new surface with
+ // the dimensions of the lower res_scale surface
+ // to suggest it should not be used again
+ if (surface == nullptr && match_res_scale != ScaleMatch::Ignore) {
+ surface = FindMatch<MatchFlags::SubRect | MatchFlags::Invalid>(surface_cache, params,
+ ScaleMatch::Ignore);
+ if (surface != nullptr) {
+ ASSERT(surface->res_scale < params.res_scale);
+ SurfaceParams new_params = *surface;
+ new_params.res_scale = params.res_scale;
+
+ surface = CreateSurface(new_params);
+ RegisterSurface(surface);
+ }
+ }
+
+ SurfaceParams aligned_params = params;
+ if (params.is_tiled) {
+ aligned_params.height = Common::AlignUp(params.height, 8);
+ aligned_params.width = Common::AlignUp(params.width, 8);
+ aligned_params.stride = Common::AlignUp(params.stride, 8);
+ aligned_params.UpdateParams();
+ }
+
+ // Check for a surface we can expand before creating a new one
+ if (surface == nullptr) {
+ surface = FindMatch<MatchFlags::Expand | MatchFlags::Invalid>(surface_cache, aligned_params,
+ match_res_scale);
+ if (surface != nullptr) {
+ aligned_params.width = aligned_params.stride;
+ aligned_params.UpdateParams();
+
+ SurfaceParams new_params = *surface;
+ new_params.addr = std::min(aligned_params.addr, surface->addr);
+ new_params.end = std::max(aligned_params.end, surface->end);
+ new_params.size = new_params.end - new_params.addr;
+ new_params.height = static_cast<u32>(
+ new_params.size / aligned_params.BytesInPixels(aligned_params.stride));
+ ASSERT(new_params.size % aligned_params.BytesInPixels(aligned_params.stride) == 0);
+
+ Surface new_surface = CreateSurface(new_params);
+ DuplicateSurface(surface, new_surface);
+
+ // Delete the expanded surface, this can't be done safely yet
+ // because it may still be in use
+ remove_surfaces.emplace(surface);
+
+ surface = new_surface;
+ RegisterSurface(new_surface);
+ }
+ }
+
+ // No subrect found - create and return a new surface
+ if (surface == nullptr) {
+ SurfaceParams new_params = aligned_params;
+ // Can't have gaps in a surface
+ new_params.width = aligned_params.stride;
+ new_params.UpdateParams();
+ // GetSurface will create the new surface and possibly adjust res_scale if necessary
+ surface = GetSurface(new_params, match_res_scale, load_if_create);
+ } else if (load_if_create) {
+ ValidateSurface(surface, aligned_params.addr, aligned_params.size);
+ }
+
+ return std::make_tuple(surface, surface->GetScaledSubRect(params));
+}
+
+Surface RasterizerCacheOpenGL::GetTextureSurface(const void* config) {
+ UNIMPLEMENTED();
+ return {};
+}
+
+SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
+ bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport_rect) {
+ UNIMPLEMENTED();
+ return {};
+}
+
+Surface RasterizerCacheOpenGL::GetFillSurface(const void* config) {
+ UNIMPLEMENTED();
+ return {};
+}
+
+SurfaceRect_Tuple RasterizerCacheOpenGL::GetTexCopySurface(const SurfaceParams& params) {
+ MathUtil::Rectangle<u32> rect{};
+
+ Surface match_surface = FindMatch<MatchFlags::TexCopy | MatchFlags::Invalid>(
+ surface_cache, params, ScaleMatch::Ignore);
+
+ if (match_surface != nullptr) {
+ ValidateSurface(match_surface, params.addr, params.size);
+
+ SurfaceParams match_subrect;
+ if (params.width != params.stride) {
+ const u32 tiled_size = match_surface->is_tiled ? 8 : 1;
+ match_subrect = params;
+ match_subrect.width =
+ static_cast<u32>(match_surface->PixelsInBytes(params.width) / tiled_size);
+ match_subrect.stride =
+ static_cast<u32>(match_surface->PixelsInBytes(params.stride) / tiled_size);
+ match_subrect.height *= tiled_size;
+ } else {
+ match_subrect = match_surface->FromInterval(params.GetInterval());
+ ASSERT(match_subrect.GetInterval() == params.GetInterval());
+ }
+
+ rect = match_surface->GetScaledSubRect(match_subrect);
+ }
+
+ return std::make_tuple(match_surface, rect);
+}
+
+void RasterizerCacheOpenGL::DuplicateSurface(const Surface& src_surface,
+ const Surface& dest_surface) {
+ ASSERT(dest_surface->addr <= src_surface->addr && dest_surface->end >= src_surface->end);
+
+ BlitSurfaces(src_surface, src_surface->GetScaledRect(), dest_surface,
+ dest_surface->GetScaledSubRect(*src_surface));
+
+ dest_surface->invalid_regions -= src_surface->GetInterval();
+ dest_surface->invalid_regions += src_surface->invalid_regions;
+
+ SurfaceRegions regions;
+ for (auto& pair : RangeFromInterval(dirty_regions, src_surface->GetInterval())) {
+ if (pair.second == src_surface) {
+ regions += pair.first;
+ }
+ }
+ for (auto& interval : regions) {
+ dirty_regions.set({interval, dest_surface});
+ }
+}
+
+void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr, u64 size) {
+ if (size == 0)
+ return;
+
+ const SurfaceInterval validate_interval(addr, addr + size);
+
+ if (surface->type == SurfaceType::Fill) {
+ // Sanity check, fill surfaces will always be valid when used
+ ASSERT(surface->IsRegionValid(validate_interval));
+ return;
+ }
+
+ while (true) {
+ const auto it = surface->invalid_regions.find(validate_interval);
+ if (it == surface->invalid_regions.end())
+ break;
+
+ const auto interval = *it & validate_interval;
+ // Look for a valid surface to copy from
+ SurfaceParams params = surface->FromInterval(interval);
+
+ Surface copy_surface =
+ FindMatch<MatchFlags::Copy>(surface_cache, params, ScaleMatch::Ignore, interval);
+ if (copy_surface != nullptr) {
+ SurfaceInterval copy_interval = params.GetCopyableInterval(copy_surface);
+ CopySurface(copy_surface, surface, copy_interval);
+ surface->invalid_regions.erase(copy_interval);
+ continue;
+ }
+
+ // D24S8 to RGBA8
+ if (surface->pixel_format == PixelFormat::RGBA8) {
+ params.pixel_format = PixelFormat::D24S8;
+ Surface reinterpret_surface =
+ FindMatch<MatchFlags::Copy>(surface_cache, params, ScaleMatch::Ignore, interval);
+ if (reinterpret_surface != nullptr) {
+ ASSERT(reinterpret_surface->pixel_format == PixelFormat::D24S8);
+
+ SurfaceInterval convert_interval = params.GetCopyableInterval(reinterpret_surface);
+ SurfaceParams convert_params = surface->FromInterval(convert_interval);
+ auto src_rect = reinterpret_surface->GetScaledSubRect(convert_params);
+ auto dest_rect = surface->GetScaledSubRect(convert_params);
+
+ ConvertD24S8toABGR(reinterpret_surface->texture.handle, src_rect,
+ surface->texture.handle, dest_rect);
+
+ surface->invalid_regions.erase(convert_interval);
+ continue;
+ }
+ }
+
+ // Load data from 3DS memory
+ FlushRegion(params.addr, params.size);
+ surface->LoadGLBuffer(params.addr, params.end);
+ surface->UploadGLTexture(surface->GetSubRect(params), read_framebuffer.handle,
+ draw_framebuffer.handle);
+ surface->invalid_regions.erase(params.GetInterval());
+ }
+}
+
+void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u64 size, Surface flush_surface) {
+ if (size == 0)
+ return;
+
+ const SurfaceInterval flush_interval(addr, addr + size);
+ SurfaceRegions flushed_intervals;
+
+ for (auto& pair : RangeFromInterval(dirty_regions, flush_interval)) {
+ // small sizes imply that this most likely comes from the cpu, flush the entire region
+ // the point is to avoid thousands of small writes every frame if the cpu decides to access
+ // that region, anything higher than 8 you're guaranteed it comes from a service
+ const auto interval = size <= 8 ? pair.first : pair.first & flush_interval;
+ auto& surface = pair.second;
+
+ if (flush_surface != nullptr && surface != flush_surface)
+ continue;
+
+ // Sanity check, this surface is the last one that marked this region dirty
+ ASSERT(surface->IsRegionValid(interval));
+
+ if (surface->type != SurfaceType::Fill) {
+ SurfaceParams params = surface->FromInterval(interval);
+ surface->DownloadGLTexture(surface->GetSubRect(params), read_framebuffer.handle,
+ draw_framebuffer.handle);
+ }
+ surface->FlushGLBuffer(boost::icl::first(interval), boost::icl::last_next(interval));
+ flushed_intervals += interval;
+ }
+ // Reset dirty regions
+ dirty_regions -= flushed_intervals;
+}
+
+void RasterizerCacheOpenGL::FlushAll() {
+ FlushRegion(0, 0xFFFFFFFF);
+}
+
+void RasterizerCacheOpenGL::InvalidateRegion(PAddr addr, u64 size, const Surface& region_owner) {
+ if (size == 0)
+ return;
+
+ const SurfaceInterval invalid_interval(addr, addr + size);
+
+ if (region_owner != nullptr) {
+ ASSERT(region_owner->type != SurfaceType::Texture);
+ ASSERT(addr >= region_owner->addr && addr + size <= region_owner->end);
+ // Surfaces can't have a gap
+ ASSERT(region_owner->width == region_owner->stride);
+ region_owner->invalid_regions.erase(invalid_interval);
+ }
+
+ for (auto& pair : RangeFromInterval(surface_cache, invalid_interval)) {
+ for (auto& cached_surface : pair.second) {
+ if (cached_surface == region_owner)
+ continue;
+
+ // If cpu is invalidating this region we want to remove it
+ // to (likely) mark the memory pages as uncached
+ if (region_owner == nullptr && size <= 8) {
+ FlushRegion(cached_surface->addr, cached_surface->size, cached_surface);
+ remove_surfaces.emplace(cached_surface);
+ continue;
+ }
+
+ const auto interval = cached_surface->GetInterval() & invalid_interval;
+ cached_surface->invalid_regions.insert(interval);
+
+ // Remove only "empty" fill surfaces to avoid destroying and recreating OGL textures
+ if (cached_surface->type == SurfaceType::Fill &&
+ cached_surface->IsSurfaceFullyInvalid()) {
+ remove_surfaces.emplace(cached_surface);
+ }
+ }
+ }
+
+ if (region_owner != nullptr)
+ dirty_regions.set({invalid_interval, region_owner});
+ else
+ dirty_regions.erase(invalid_interval);
+
+ for (auto& remove_surface : remove_surfaces) {
+ if (remove_surface == region_owner) {
+ Surface expanded_surface = FindMatch<MatchFlags::SubRect | MatchFlags::Invalid>(
+ surface_cache, *region_owner, ScaleMatch::Ignore);
+ ASSERT(expanded_surface);
+
+ if ((region_owner->invalid_regions - expanded_surface->invalid_regions).empty()) {
+ DuplicateSurface(region_owner, expanded_surface);
+ } else {
+ continue;
+ }
+ }
+ UnregisterSurface(remove_surface);
+ }
+
+ remove_surfaces.clear();
+}
+
+Surface RasterizerCacheOpenGL::CreateSurface(const SurfaceParams& params) {
+ Surface surface = std::make_shared<CachedSurface>();
+ static_cast<SurfaceParams&>(*surface) = params;
+
+ surface->texture.Create();
+
+ surface->gl_buffer_size = 0;
+ surface->invalid_regions.insert(surface->GetInterval());
+ AllocateSurfaceTexture(surface->texture.handle, GetFormatTuple(surface->pixel_format),
+ surface->GetScaledWidth(), surface->GetScaledHeight());
+
+ return surface;
+}
+
+void RasterizerCacheOpenGL::RegisterSurface(const Surface& surface) {
+ if (surface->registered) {
+ return;
+ }
+ surface->registered = true;
+ surface_cache.add({surface->GetInterval(), SurfaceSet{surface}});
+ UpdatePagesCachedCount(surface->addr, surface->size, 1);
+}
+
+void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) {
+ if (!surface->registered) {
+ return;
+ }
+ surface->registered = false;
+ UpdatePagesCachedCount(surface->addr, surface->size, -1);
+ surface_cache.subtract({surface->GetInterval(), SurfaceSet{surface}});
+}
+
+void RasterizerCacheOpenGL::UpdatePagesCachedCount(PAddr addr, u64 size, int delta) {
+ UNIMPLEMENTED();
+}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
new file mode 100644
index 000000000..17ce0fee7
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -0,0 +1,350 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <memory>
+#include <set>
+#include <tuple>
+#ifdef __GNUC__
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wunused-local-typedefs"
+#endif
+#include <boost/icl/interval_map.hpp>
+#include <boost/icl/interval_set.hpp>
+#ifdef __GNUC__
+#pragma GCC diagnostic pop
+#endif
+#include <glad/glad.h>
+#include "common/assert.h"
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+#include "common/math_util.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+struct CachedSurface;
+using Surface = std::shared_ptr<CachedSurface>;
+using SurfaceSet = std::set<Surface>;
+
+using SurfaceRegions = boost::icl::interval_set<PAddr>;
+using SurfaceMap = boost::icl::interval_map<PAddr, Surface>;
+using SurfaceCache = boost::icl::interval_map<PAddr, SurfaceSet>;
+
+using SurfaceInterval = SurfaceCache::interval_type;
+static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval_type>() &&
+ std::is_same<SurfaceMap::interval_type, SurfaceCache::interval_type>(),
+ "incorrect interval types");
+
+using SurfaceRect_Tuple = std::tuple<Surface, MathUtil::Rectangle<u32>>;
+using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
+
+using PageMap = boost::icl::interval_map<u32, int>;
+
+enum class ScaleMatch {
+ Exact, // only accept same res scale
+ Upscale, // only allow higher scale than params
+ Ignore // accept every scaled res
+};
+
+struct SurfaceParams {
+ enum class PixelFormat {
+ // First 5 formats are shared between textures and color buffers
+ RGBA8 = 0,
+ RGB8 = 1,
+ RGB5A1 = 2,
+ RGB565 = 3,
+ RGBA4 = 4,
+
+ // Texture-only formats
+ IA8 = 5,
+ RG8 = 6,
+ I8 = 7,
+ A8 = 8,
+ IA4 = 9,
+ I4 = 10,
+ A4 = 11,
+ ETC1 = 12,
+ ETC1A4 = 13,
+
+ // Depth buffer-only formats
+ D16 = 14,
+ // gap
+ D24 = 16,
+ D24S8 = 17,
+
+ Invalid = 255,
+ };
+
+ enum class SurfaceType {
+ Color = 0,
+ Texture = 1,
+ Depth = 2,
+ DepthStencil = 3,
+ Fill = 4,
+ Invalid = 5
+ };
+
+ static constexpr unsigned int GetFormatBpp(PixelFormat format) {
+ constexpr std::array<unsigned int, 18> bpp_table = {
+ 32, // RGBA8
+ 24, // RGB8
+ 16, // RGB5A1
+ 16, // RGB565
+ 16, // RGBA4
+ 16, // IA8
+ 16, // RG8
+ 8, // I8
+ 8, // A8
+ 8, // IA4
+ 4, // I4
+ 4, // A4
+ 4, // ETC1
+ 8, // ETC1A4
+ 16, // D16
+ 0,
+ 24, // D24
+ 32, // D24S8
+ };
+
+ assert(static_cast<size_t>(format) < bpp_table.size());
+ return bpp_table[static_cast<size_t>(format)];
+ }
+ unsigned int GetFormatBpp() const {
+ return GetFormatBpp(pixel_format);
+ }
+
+ static bool CheckFormatsBlittable(PixelFormat pixel_format_a, PixelFormat pixel_format_b) {
+ SurfaceType a_type = GetFormatType(pixel_format_a);
+ SurfaceType b_type = GetFormatType(pixel_format_b);
+
+ if ((a_type == SurfaceType::Color || a_type == SurfaceType::Texture) &&
+ (b_type == SurfaceType::Color || b_type == SurfaceType::Texture)) {
+ return true;
+ }
+
+ if (a_type == SurfaceType::Depth && b_type == SurfaceType::Depth) {
+ return true;
+ }
+
+ if (a_type == SurfaceType::DepthStencil && b_type == SurfaceType::DepthStencil) {
+ return true;
+ }
+
+ return false;
+ }
+
+ static constexpr SurfaceType GetFormatType(PixelFormat pixel_format) {
+ if ((unsigned int)pixel_format < 5) {
+ return SurfaceType::Color;
+ }
+
+ if ((unsigned int)pixel_format < 14) {
+ return SurfaceType::Texture;
+ }
+
+ if (pixel_format == PixelFormat::D16 || pixel_format == PixelFormat::D24) {
+ return SurfaceType::Depth;
+ }
+
+ if (pixel_format == PixelFormat::D24S8) {
+ return SurfaceType::DepthStencil;
+ }
+
+ return SurfaceType::Invalid;
+ }
+
+ /// Update the params "size", "end" and "type" from the already set "addr", "width", "height"
+ /// and "pixel_format"
+ void UpdateParams() {
+ if (stride == 0) {
+ stride = width;
+ }
+ type = GetFormatType(pixel_format);
+ size = !is_tiled ? BytesInPixels(stride * (height - 1) + width)
+ : BytesInPixels(stride * 8 * (height / 8 - 1) + width * 8);
+ end = addr + size;
+ }
+
+ SurfaceInterval GetInterval() const {
+ return SurfaceInterval::right_open(addr, end);
+ }
+
+ // Returns the outer rectangle containing "interval"
+ SurfaceParams FromInterval(SurfaceInterval interval) const;
+
+ SurfaceInterval GetSubRectInterval(MathUtil::Rectangle<u32> unscaled_rect) const;
+
+ // Returns the region of the biggest valid rectange within interval
+ SurfaceInterval GetCopyableInterval(const Surface& src_surface) const;
+
+ u32 GetScaledWidth() const {
+ return width * res_scale;
+ }
+
+ u32 GetScaledHeight() const {
+ return height * res_scale;
+ }
+
+ MathUtil::Rectangle<u32> GetRect() const {
+ return {0, height, width, 0};
+ }
+
+ MathUtil::Rectangle<u32> GetScaledRect() const {
+ return {0, GetScaledHeight(), GetScaledWidth(), 0};
+ }
+
+ u64 PixelsInBytes(u64 size) const {
+ return size * CHAR_BIT / GetFormatBpp(pixel_format);
+ }
+
+ u64 BytesInPixels(u64 pixels) const {
+ return pixels * GetFormatBpp(pixel_format) / CHAR_BIT;
+ }
+
+ bool ExactMatch(const SurfaceParams& other_surface) const;
+ bool CanSubRect(const SurfaceParams& sub_surface) const;
+ bool CanExpand(const SurfaceParams& expanded_surface) const;
+ bool CanTexCopy(const SurfaceParams& texcopy_params) const;
+
+ MathUtil::Rectangle<u32> GetSubRect(const SurfaceParams& sub_surface) const;
+ MathUtil::Rectangle<u32> GetScaledSubRect(const SurfaceParams& sub_surface) const;
+
+ PAddr addr = 0;
+ PAddr end = 0;
+ u64 size = 0;
+
+ u32 width = 0;
+ u32 height = 0;
+ u32 stride = 0;
+ u16 res_scale = 1;
+
+ bool is_tiled = false;
+ PixelFormat pixel_format = PixelFormat::Invalid;
+ SurfaceType type = SurfaceType::Invalid;
+};
+
+struct CachedSurface : SurfaceParams {
+ bool CanFill(const SurfaceParams& dest_surface, SurfaceInterval fill_interval) const;
+ bool CanCopy(const SurfaceParams& dest_surface, SurfaceInterval copy_interval) const;
+
+ bool IsRegionValid(SurfaceInterval interval) const {
+ return (invalid_regions.find(interval) == invalid_regions.end());
+ }
+
+ bool IsSurfaceFullyInvalid() const {
+ return (invalid_regions & GetInterval()) == SurfaceRegions(GetInterval());
+ }
+
+ bool registered = false;
+ SurfaceRegions invalid_regions;
+
+ u64 fill_size = 0; /// Number of bytes to read from fill_data
+ std::array<u8, 4> fill_data;
+
+ OGLTexture texture;
+
+ static constexpr unsigned int GetGLBytesPerPixel(PixelFormat format) {
+ // OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type
+ return format == PixelFormat::Invalid
+ ? 0
+ : (format == PixelFormat::D24 || GetFormatType(format) == SurfaceType::Texture)
+ ? 4
+ : SurfaceParams::GetFormatBpp(format) / 8;
+ }
+
+ std::unique_ptr<u8[]> gl_buffer;
+ size_t gl_buffer_size = 0;
+
+ // Read/Write data in 3DS memory to/from gl_buffer
+ void LoadGLBuffer(PAddr load_start, PAddr load_end);
+ void FlushGLBuffer(PAddr flush_start, PAddr flush_end);
+
+ // Upload/Download data in gl_buffer in/to this surface's texture
+ void UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
+ GLuint draw_fb_handle);
+ void DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
+ GLuint draw_fb_handle);
+};
+
+class RasterizerCacheOpenGL : NonCopyable {
+public:
+ RasterizerCacheOpenGL();
+ ~RasterizerCacheOpenGL();
+
+ /// Blit one surface's texture to another
+ bool BlitSurfaces(const Surface& src_surface, const MathUtil::Rectangle<u32>& src_rect,
+ const Surface& dst_surface, const MathUtil::Rectangle<u32>& dst_rect);
+
+ void ConvertD24S8toABGR(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect,
+ GLuint dst_tex, const MathUtil::Rectangle<u32>& dst_rect);
+
+ /// Copy one surface's region to another
+ void CopySurface(const Surface& src_surface, const Surface& dst_surface,
+ SurfaceInterval copy_interval);
+
+ /// Load a texture from 3DS memory to OpenGL and cache it (if not already cached)
+ Surface GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
+ bool load_if_create);
+
+ /// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from
+ /// 3DS memory to OpenGL and caches it (if not already cached)
+ SurfaceRect_Tuple GetSurfaceSubRect(const SurfaceParams& params, ScaleMatch match_res_scale,
+ bool load_if_create);
+
+ /// Get a surface based on the texture configuration
+ Surface GetTextureSurface(const void* config);
+
+ /// Get the color and depth surfaces based on the framebuffer configuration
+ SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
+ const MathUtil::Rectangle<s32>& viewport_rect);
+
+ /// Get a surface that matches the fill config
+ Surface GetFillSurface(const void* config);
+
+ /// Get a surface that matches a "texture copy" display transfer config
+ SurfaceRect_Tuple GetTexCopySurface(const SurfaceParams& params);
+
+ /// Write any cached resources overlapping the region back to memory (if dirty)
+ void FlushRegion(PAddr addr, u64 size, Surface flush_surface = nullptr);
+
+ /// Mark region as being invalidated by region_owner (nullptr if 3DS memory)
+ void InvalidateRegion(PAddr addr, u64 size, const Surface& region_owner);
+
+ /// Flush all cached resources tracked by this cache manager
+ void FlushAll();
+
+private:
+ void DuplicateSurface(const Surface& src_surface, const Surface& dest_surface);
+
+ /// Update surface's texture for given region when necessary
+ void ValidateSurface(const Surface& surface, PAddr addr, u64 size);
+
+ /// Create a new surface
+ Surface CreateSurface(const SurfaceParams& params);
+
+ /// Register surface into the cache
+ void RegisterSurface(const Surface& surface);
+
+ /// Remove surface from the cache
+ void UnregisterSurface(const Surface& surface);
+
+ /// Increase/decrease the number of surface in pages touching the specified region
+ void UpdatePagesCachedCount(PAddr addr, u64 size, int delta);
+
+ SurfaceCache surface_cache;
+ PageMap cached_pages;
+ SurfaceMap dirty_regions;
+ SurfaceSet remove_surfaces;
+
+ OGLFramebuffer read_framebuffer;
+ OGLFramebuffer draw_framebuffer;
+
+ OGLVertexArray attributeless_vao;
+ OGLBuffer d24s8_abgr_buffer;
+ GLsizeiptr d24s8_abgr_buffer_size;
+ OGLShader d24s8_abgr_shader;
+ GLint d24s8_abgr_tbo_size_u_id;
+ GLint d24s8_abgr_viewport_u_id;
+};
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index 13301ec9f..7da5e74d1 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -36,7 +36,7 @@ public:
if (handle == 0)
return;
glDeleteTextures(1, &handle);
- OpenGLState::ResetTexture(handle);
+ OpenGLState::GetCurState().ResetTexture(handle).Apply();
handle = 0;
}
@@ -69,7 +69,7 @@ public:
if (handle == 0)
return;
glDeleteSamplers(1, &handle);
- OpenGLState::ResetSampler(handle);
+ OpenGLState::GetCurState().ResetSampler(handle).Apply();
handle = 0;
}
@@ -91,10 +91,13 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create(const char* vert_shader, const char* frag_shader) {
+ void Create(const char* vert_shader, const char* geo_shader, const char* frag_shader,
+ const std::vector<const char*>& feedback_vars = {},
+ bool separable_program = false) {
if (handle != 0)
return;
- handle = GLShader::LoadProgram(vert_shader, frag_shader);
+ handle = GLShader::LoadProgram(vert_shader, geo_shader, frag_shader, feedback_vars,
+ separable_program);
}
/// Deletes the internal OpenGL resource
@@ -102,7 +105,40 @@ public:
if (handle == 0)
return;
glDeleteProgram(handle);
- OpenGLState::ResetProgram(handle);
+ OpenGLState::GetCurState().ResetProgram(handle).Apply();
+ handle = 0;
+ }
+
+ GLuint handle = 0;
+};
+
+class OGLPipeline : private NonCopyable {
+public:
+ OGLPipeline() = default;
+ OGLPipeline(OGLPipeline&& o) {
+ handle = std::exchange<GLuint>(o.handle, 0);
+ }
+ ~OGLPipeline() {
+ Release();
+ }
+ OGLPipeline& operator=(OGLPipeline&& o) {
+ handle = std::exchange<GLuint>(o.handle, 0);
+ return *this;
+ }
+
+ /// Creates a new internal OpenGL resource and stores the handle
+ void Create() {
+ if (handle != 0)
+ return;
+ glGenProgramPipelines(1, &handle);
+ }
+
+ /// Deletes the internal OpenGL resource
+ void Release() {
+ if (handle == 0)
+ return;
+ glDeleteProgramPipelines(1, &handle);
+ OpenGLState::GetCurState().ResetPipeline(handle).Apply();
handle = 0;
}
@@ -135,13 +171,46 @@ public:
if (handle == 0)
return;
glDeleteBuffers(1, &handle);
- OpenGLState::ResetBuffer(handle);
+ OpenGLState::GetCurState().ResetBuffer(handle).Apply();
handle = 0;
}
GLuint handle = 0;
};
+class OGLSync : private NonCopyable {
+public:
+ OGLSync() = default;
+
+ OGLSync(OGLSync&& o) : handle(std::exchange(o.handle, nullptr)) {}
+
+ ~OGLSync() {
+ Release();
+ }
+ OGLSync& operator=(OGLSync&& o) {
+ Release();
+ handle = std::exchange(o.handle, nullptr);
+ return *this;
+ }
+
+ /// Creates a new internal OpenGL resource and stores the handle
+ void Create() {
+ if (handle != 0)
+ return;
+ handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ }
+
+ /// Deletes the internal OpenGL resource
+ void Release() {
+ if (handle == 0)
+ return;
+ glDeleteSync(handle);
+ handle = 0;
+ }
+
+ GLsync handle = 0;
+};
+
class OGLVertexArray : private NonCopyable {
public:
OGLVertexArray() = default;
@@ -168,7 +237,7 @@ public:
if (handle == 0)
return;
glDeleteVertexArrays(1, &handle);
- OpenGLState::ResetVertexArray(handle);
+ OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
handle = 0;
}
@@ -201,7 +270,7 @@ public:
if (handle == 0)
return;
glDeleteFramebuffers(1, &handle);
- OpenGLState::ResetFramebuffer(handle);
+ OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
handle = 0;
}
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
new file mode 100644
index 000000000..0e0ef18cc
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -0,0 +1,58 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string>
+#include <queue>
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/renderer_opengl/gl_shader_decompiler.h"
+
+namespace Maxwell3D {
+namespace Shader {
+namespace Decompiler {
+
+constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH;
+
+class Impl {
+public:
+ Impl(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>& program_code,
+ const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>& swizzle_data, u32 main_offset,
+ const std::function<std::string(u32)>& inputreg_getter,
+ const std::function<std::string(u32)>& outputreg_getter, bool sanitize_mul,
+ const std::string& emit_cb, const std::string& setemit_cb)
+ : program_code(program_code), swizzle_data(swizzle_data), main_offset(main_offset),
+ inputreg_getter(inputreg_getter), outputreg_getter(outputreg_getter),
+ sanitize_mul(sanitize_mul), emit_cb(emit_cb), setemit_cb(setemit_cb) {}
+
+ std::string Decompile() {
+ UNIMPLEMENTED();
+ return {};
+ }
+
+private:
+ const std::array<u32, MAX_PROGRAM_CODE_LENGTH>& program_code;
+ const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>& swizzle_data;
+ u32 main_offset;
+ const std::function<std::string(u32)>& inputreg_getter;
+ const std::function<std::string(u32)>& outputreg_getter;
+ bool sanitize_mul;
+ const std::string& emit_cb;
+ const std::string& setemit_cb;
+};
+
+std::string DecompileProgram(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>& program_code,
+ const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>& swizzle_data,
+ u32 main_offset,
+ const std::function<std::string(u32)>& inputreg_getter,
+ const std::function<std::string(u32)>& outputreg_getter,
+ bool sanitize_mul, const std::string& emit_cb,
+ const std::string& setemit_cb) {
+ Impl impl(program_code, swizzle_data, main_offset, inputreg_getter, outputreg_getter,
+ sanitize_mul, emit_cb, setemit_cb);
+ return impl.Decompile();
+}
+
+} // namespace Decompiler
+} // namespace Shader
+} // namespace Maxwell3D
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h
new file mode 100644
index 000000000..02ebfcbe8
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h
@@ -0,0 +1,27 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <array>
+#include <functional>
+#include <string>
+#include "common/common_types.h"
+
+namespace Maxwell3D {
+namespace Shader {
+namespace Decompiler {
+
+constexpr size_t MAX_PROGRAM_CODE_LENGTH{0x100000};
+constexpr size_t MAX_SWIZZLE_DATA_LENGTH{0x100000};
+
+std::string DecompileProgram(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>& program_code,
+ const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>& swizzle_data,
+ u32 main_offset,
+ const std::function<std::string(u32)>& inputreg_getter,
+ const std::function<std::string(u32)>& outputreg_getter,
+ bool sanitize_mul, const std::string& emit_cb = "",
+ const std::string& setemit_cb = "");
+
+} // namespace Decompiler
+} // namespace Shader
+} // namespace Maxwell3D
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
new file mode 100644
index 000000000..f242bce1d
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -0,0 +1,20 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "video_core/renderer_opengl/gl_shader_gen.h"
+
+namespace GLShader {
+
+std::string GenerateVertexShader(const MaxwellVSConfig& config) {
+ UNIMPLEMENTED();
+ return {};
+}
+
+std::string GenerateFragmentShader(const MaxwellFSConfig& config) {
+ UNIMPLEMENTED();
+ return {};
+}
+
+} // namespace GLShader
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
new file mode 100644
index 000000000..5101e7d30
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -0,0 +1,66 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <cstring>
+#include <string>
+#include <type_traits>
+#include "common/hash.h"
+
+namespace GLShader {
+
+enum Attributes {
+ ATTRIBUTE_POSITION,
+ ATTRIBUTE_COLOR,
+ ATTRIBUTE_TEXCOORD0,
+ ATTRIBUTE_TEXCOORD1,
+ ATTRIBUTE_TEXCOORD2,
+ ATTRIBUTE_TEXCOORD0_W,
+ ATTRIBUTE_NORMQUAT,
+ ATTRIBUTE_VIEW,
+};
+
+struct MaxwellShaderConfigCommon {
+ explicit MaxwellShaderConfigCommon(){};
+};
+
+struct MaxwellVSConfig : MaxwellShaderConfigCommon {
+ explicit MaxwellVSConfig() : MaxwellShaderConfigCommon() {}
+
+ bool operator==(const MaxwellVSConfig& o) const {
+ return std::memcmp(this, &o, sizeof(MaxwellVSConfig)) == 0;
+ };
+};
+
+struct MaxwellFSConfig : MaxwellShaderConfigCommon {
+ explicit MaxwellFSConfig() : MaxwellShaderConfigCommon() {}
+
+ bool operator==(const MaxwellFSConfig& o) const {
+ return std::memcmp(this, &o, sizeof(MaxwellFSConfig)) == 0;
+ };
+};
+
+std::string GenerateVertexShader(const MaxwellVSConfig& config);
+std::string GenerateFragmentShader(const MaxwellFSConfig& config);
+
+} // namespace GLShader
+
+namespace std {
+
+template <>
+struct hash<GLShader::MaxwellVSConfig> {
+ size_t operator()(const GLShader::MaxwellVSConfig& k) const {
+ return Common::ComputeHash64(&k, sizeof(GLShader::MaxwellVSConfig));
+ }
+};
+
+template <>
+struct hash<GLShader::MaxwellFSConfig> {
+ size_t operator()(const GLShader::MaxwellFSConfig& k) const {
+ return Common::ComputeHash64(&k, sizeof(GLShader::MaxwellFSConfig));
+ }
+};
+
+} // namespace std
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp
index 4da241d83..a3ba16761 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_util.cpp
@@ -10,53 +10,85 @@
namespace GLShader {
-GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) {
-
+GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
+ const char* fragment_shader, const std::vector<const char*>& feedback_vars,
+ bool separable_program) {
// Create the shaders
- GLuint vertex_shader_id = glCreateShader(GL_VERTEX_SHADER);
- GLuint fragment_shader_id = glCreateShader(GL_FRAGMENT_SHADER);
+ GLuint vertex_shader_id = vertex_shader ? glCreateShader(GL_VERTEX_SHADER) : 0;
+ GLuint geometry_shader_id = geometry_shader ? glCreateShader(GL_GEOMETRY_SHADER) : 0;
+ GLuint fragment_shader_id = fragment_shader ? glCreateShader(GL_FRAGMENT_SHADER) : 0;
GLint result = GL_FALSE;
int info_log_length;
- // Compile Vertex Shader
- LOG_DEBUG(Render_OpenGL, "Compiling vertex shader...");
-
- glShaderSource(vertex_shader_id, 1, &vertex_shader, nullptr);
- glCompileShader(vertex_shader_id);
-
- // Check Vertex Shader
- glGetShaderiv(vertex_shader_id, GL_COMPILE_STATUS, &result);
- glGetShaderiv(vertex_shader_id, GL_INFO_LOG_LENGTH, &info_log_length);
-
- if (info_log_length > 1) {
- std::vector<char> vertex_shader_error(info_log_length);
- glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]);
- if (result == GL_TRUE) {
- LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]);
- } else {
- LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s", &vertex_shader_error[0]);
+ if (vertex_shader) {
+ // Compile Vertex Shader
+ LOG_DEBUG(Render_OpenGL, "Compiling vertex shader...");
+
+ glShaderSource(vertex_shader_id, 1, &vertex_shader, nullptr);
+ glCompileShader(vertex_shader_id);
+
+ // Check Vertex Shader
+ glGetShaderiv(vertex_shader_id, GL_COMPILE_STATUS, &result);
+ glGetShaderiv(vertex_shader_id, GL_INFO_LOG_LENGTH, &info_log_length);
+
+ if (info_log_length > 1) {
+ std::vector<char> vertex_shader_error(info_log_length);
+ glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]);
+ if (result == GL_TRUE) {
+ LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]);
+ } else {
+ LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s",
+ &vertex_shader_error[0]);
+ }
}
}
- // Compile Fragment Shader
- LOG_DEBUG(Render_OpenGL, "Compiling fragment shader...");
-
- glShaderSource(fragment_shader_id, 1, &fragment_shader, nullptr);
- glCompileShader(fragment_shader_id);
-
- // Check Fragment Shader
- glGetShaderiv(fragment_shader_id, GL_COMPILE_STATUS, &result);
- glGetShaderiv(fragment_shader_id, GL_INFO_LOG_LENGTH, &info_log_length);
+ if (geometry_shader) {
+ // Compile Geometry Shader
+ LOG_DEBUG(Render_OpenGL, "Compiling geometry shader...");
+
+ glShaderSource(geometry_shader_id, 1, &geometry_shader, nullptr);
+ glCompileShader(geometry_shader_id);
+
+ // Check Geometry Shader
+ glGetShaderiv(geometry_shader_id, GL_COMPILE_STATUS, &result);
+ glGetShaderiv(geometry_shader_id, GL_INFO_LOG_LENGTH, &info_log_length);
+
+ if (info_log_length > 1) {
+ std::vector<char> geometry_shader_error(info_log_length);
+ glGetShaderInfoLog(geometry_shader_id, info_log_length, nullptr,
+ &geometry_shader_error[0]);
+ if (result == GL_TRUE) {
+ LOG_DEBUG(Render_OpenGL, "%s", &geometry_shader_error[0]);
+ } else {
+ LOG_ERROR(Render_OpenGL, "Error compiling geometry shader:\n%s",
+ &geometry_shader_error[0]);
+ }
+ }
+ }
- if (info_log_length > 1) {
- std::vector<char> fragment_shader_error(info_log_length);
- glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr, &fragment_shader_error[0]);
- if (result == GL_TRUE) {
- LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]);
- } else {
- LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s",
- &fragment_shader_error[0]);
+ if (fragment_shader) {
+ // Compile Fragment Shader
+ LOG_DEBUG(Render_OpenGL, "Compiling fragment shader...");
+
+ glShaderSource(fragment_shader_id, 1, &fragment_shader, nullptr);
+ glCompileShader(fragment_shader_id);
+
+ // Check Fragment Shader
+ glGetShaderiv(fragment_shader_id, GL_COMPILE_STATUS, &result);
+ glGetShaderiv(fragment_shader_id, GL_INFO_LOG_LENGTH, &info_log_length);
+
+ if (info_log_length > 1) {
+ std::vector<char> fragment_shader_error(info_log_length);
+ glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr,
+ &fragment_shader_error[0]);
+ if (result == GL_TRUE) {
+ LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]);
+ } else {
+ LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s",
+ &fragment_shader_error[0]);
+ }
}
}
@@ -64,8 +96,25 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) {
LOG_DEBUG(Render_OpenGL, "Linking program...");
GLuint program_id = glCreateProgram();
- glAttachShader(program_id, vertex_shader_id);
- glAttachShader(program_id, fragment_shader_id);
+ if (vertex_shader) {
+ glAttachShader(program_id, vertex_shader_id);
+ }
+ if (geometry_shader) {
+ glAttachShader(program_id, geometry_shader_id);
+ }
+ if (fragment_shader) {
+ glAttachShader(program_id, fragment_shader_id);
+ }
+
+ if (!feedback_vars.empty()) {
+ auto varyings = feedback_vars;
+ glTransformFeedbackVaryings(program_id, static_cast<GLsizei>(feedback_vars.size()),
+ &varyings[0], GL_INTERLEAVED_ATTRIBS);
+ }
+
+ if (separable_program) {
+ glProgramParameteri(program_id, GL_PROGRAM_SEPARABLE, GL_TRUE);
+ }
glLinkProgram(program_id);
@@ -85,13 +134,30 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) {
// If the program linking failed at least one of the shaders was probably bad
if (result == GL_FALSE) {
- LOG_ERROR(Render_OpenGL, "Vertex shader:\n%s", vertex_shader);
- LOG_ERROR(Render_OpenGL, "Fragment shader:\n%s", fragment_shader);
+ if (vertex_shader) {
+ LOG_ERROR(Render_OpenGL, "Vertex shader:\n%s", vertex_shader);
+ }
+ if (geometry_shader) {
+ LOG_ERROR(Render_OpenGL, "Geometry shader:\n%s", geometry_shader);
+ }
+ if (fragment_shader) {
+ LOG_ERROR(Render_OpenGL, "Fragment shader:\n%s", fragment_shader);
+ }
}
ASSERT_MSG(result == GL_TRUE, "Shader not linked");
- glDeleteShader(vertex_shader_id);
- glDeleteShader(fragment_shader_id);
+ if (vertex_shader) {
+ glDetachShader(program_id, vertex_shader_id);
+ glDeleteShader(vertex_shader_id);
+ }
+ if (geometry_shader) {
+ glDetachShader(program_id, geometry_shader_id);
+ glDeleteShader(geometry_shader_id);
+ }
+ if (fragment_shader) {
+ glDetachShader(program_id, fragment_shader_id);
+ glDeleteShader(fragment_shader_id);
+ }
return program_id;
}
diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h
index a4bcffdfa..fc7b5e080 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.h
+++ b/src/video_core/renderer_opengl/gl_shader_util.h
@@ -4,6 +4,7 @@
#pragma once
+#include <vector>
#include <glad/glad.h>
namespace GLShader {
@@ -11,9 +12,12 @@ namespace GLShader {
/**
* Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)
* @param vertex_shader String of the GLSL vertex shader program
+ * @param geometry_shader String of the GLSL geometry shader program
* @param fragment_shader String of the GLSL fragment shader program
* @returns Handle of the newly created OpenGL shader object
*/
-GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader);
+GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
+ const char* fragment_shader, const std::vector<const char*>& feedback_vars = {},
+ bool separable_program = false);
} // namespace GLShader
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 5770ae08f..1d396728b 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -33,7 +33,7 @@ OpenGLState::OpenGLState() {
stencil.action_depth_pass = GL_KEEP;
stencil.action_stencil_fail = GL_KEEP;
- blend.enabled = false;
+ blend.enabled = true;
blend.rgb_equation = GL_FUNC_ADD;
blend.a_equation = GL_FUNC_ADD;
blend.src_rgb_func = GL_ONE;
@@ -68,6 +68,18 @@ OpenGLState::OpenGLState() {
draw.vertex_buffer = 0;
draw.uniform_buffer = 0;
draw.shader_program = 0;
+ draw.program_pipeline = 0;
+
+ scissor.enabled = false;
+ scissor.x = 0;
+ scissor.y = 0;
+ scissor.width = 0;
+ scissor.height = 0;
+
+ viewport.x = 0;
+ viewport.y = 0;
+ viewport.width = 0;
+ viewport.height = 0;
clip_distance = {};
}
@@ -148,9 +160,6 @@ void OpenGLState::Apply() const {
if (blend.enabled != cur_state.blend.enabled) {
if (blend.enabled) {
glEnable(GL_BLEND);
-
- cur_state.logic_op = GL_COPY;
- glLogicOp(cur_state.logic_op);
glDisable(GL_COLOR_LOGIC_OP);
} else {
glDisable(GL_BLEND);
@@ -196,7 +205,7 @@ void OpenGLState::Apply() const {
// Lighting LUTs
if (lighting_lut.texture_buffer != cur_state.lighting_lut.texture_buffer) {
glActiveTexture(TextureUnits::LightingLUT.Enum());
- glBindTexture(GL_TEXTURE_BUFFER, cur_state.lighting_lut.texture_buffer);
+ glBindTexture(GL_TEXTURE_BUFFER, lighting_lut.texture_buffer);
}
// Fog LUT
@@ -263,6 +272,31 @@ void OpenGLState::Apply() const {
glUseProgram(draw.shader_program);
}
+ // Program pipeline
+ if (draw.program_pipeline != cur_state.draw.program_pipeline) {
+ glBindProgramPipeline(draw.program_pipeline);
+ }
+
+ // Scissor test
+ if (scissor.enabled != cur_state.scissor.enabled) {
+ if (scissor.enabled) {
+ glEnable(GL_SCISSOR_TEST);
+ } else {
+ glDisable(GL_SCISSOR_TEST);
+ }
+ }
+
+ if (scissor.x != cur_state.scissor.x || scissor.y != cur_state.scissor.y ||
+ scissor.width != cur_state.scissor.width || scissor.height != cur_state.scissor.height) {
+ glScissor(scissor.x, scissor.y, scissor.width, scissor.height);
+ }
+
+ if (viewport.x != cur_state.viewport.x || viewport.y != cur_state.viewport.y ||
+ viewport.width != cur_state.viewport.width ||
+ viewport.height != cur_state.viewport.height) {
+ glViewport(viewport.x, viewport.y, viewport.width, viewport.height);
+ }
+
// Clip distance
for (size_t i = 0; i < clip_distance.size(); ++i) {
if (clip_distance[i] != cur_state.clip_distance[i]) {
@@ -277,62 +311,75 @@ void OpenGLState::Apply() const {
cur_state = *this;
}
-void OpenGLState::ResetTexture(GLuint handle) {
- for (auto& unit : cur_state.texture_units) {
+OpenGLState& OpenGLState::ResetTexture(GLuint handle) {
+ for (auto& unit : texture_units) {
if (unit.texture_2d == handle) {
unit.texture_2d = 0;
}
}
- if (cur_state.lighting_lut.texture_buffer == handle)
- cur_state.lighting_lut.texture_buffer = 0;
- if (cur_state.fog_lut.texture_buffer == handle)
- cur_state.fog_lut.texture_buffer = 0;
- if (cur_state.proctex_noise_lut.texture_buffer == handle)
- cur_state.proctex_noise_lut.texture_buffer = 0;
- if (cur_state.proctex_color_map.texture_buffer == handle)
- cur_state.proctex_color_map.texture_buffer = 0;
- if (cur_state.proctex_alpha_map.texture_buffer == handle)
- cur_state.proctex_alpha_map.texture_buffer = 0;
- if (cur_state.proctex_lut.texture_buffer == handle)
- cur_state.proctex_lut.texture_buffer = 0;
- if (cur_state.proctex_diff_lut.texture_buffer == handle)
- cur_state.proctex_diff_lut.texture_buffer = 0;
+ if (lighting_lut.texture_buffer == handle)
+ lighting_lut.texture_buffer = 0;
+ if (fog_lut.texture_buffer == handle)
+ fog_lut.texture_buffer = 0;
+ if (proctex_noise_lut.texture_buffer == handle)
+ proctex_noise_lut.texture_buffer = 0;
+ if (proctex_color_map.texture_buffer == handle)
+ proctex_color_map.texture_buffer = 0;
+ if (proctex_alpha_map.texture_buffer == handle)
+ proctex_alpha_map.texture_buffer = 0;
+ if (proctex_lut.texture_buffer == handle)
+ proctex_lut.texture_buffer = 0;
+ if (proctex_diff_lut.texture_buffer == handle)
+ proctex_diff_lut.texture_buffer = 0;
+ return *this;
}
-void OpenGLState::ResetSampler(GLuint handle) {
- for (auto& unit : cur_state.texture_units) {
+OpenGLState& OpenGLState::ResetSampler(GLuint handle) {
+ for (auto& unit : texture_units) {
if (unit.sampler == handle) {
unit.sampler = 0;
}
}
+ return *this;
+}
+
+OpenGLState& OpenGLState::ResetProgram(GLuint handle) {
+ if (draw.shader_program == handle) {
+ draw.shader_program = 0;
+ }
+ return *this;
}
-void OpenGLState::ResetProgram(GLuint handle) {
- if (cur_state.draw.shader_program == handle) {
- cur_state.draw.shader_program = 0;
+OpenGLState& OpenGLState::ResetPipeline(GLuint handle) {
+ if (draw.program_pipeline == handle) {
+ draw.program_pipeline = 0;
}
+ return *this;
}
-void OpenGLState::ResetBuffer(GLuint handle) {
- if (cur_state.draw.vertex_buffer == handle) {
- cur_state.draw.vertex_buffer = 0;
+OpenGLState& OpenGLState::ResetBuffer(GLuint handle) {
+ if (draw.vertex_buffer == handle) {
+ draw.vertex_buffer = 0;
}
- if (cur_state.draw.uniform_buffer == handle) {
- cur_state.draw.uniform_buffer = 0;
+ if (draw.uniform_buffer == handle) {
+ draw.uniform_buffer = 0;
}
+ return *this;
}
-void OpenGLState::ResetVertexArray(GLuint handle) {
- if (cur_state.draw.vertex_array == handle) {
- cur_state.draw.vertex_array = 0;
+OpenGLState& OpenGLState::ResetVertexArray(GLuint handle) {
+ if (draw.vertex_array == handle) {
+ draw.vertex_array = 0;
}
+ return *this;
}
-void OpenGLState::ResetFramebuffer(GLuint handle) {
- if (cur_state.draw.read_framebuffer == handle) {
- cur_state.draw.read_framebuffer = 0;
+OpenGLState& OpenGLState::ResetFramebuffer(GLuint handle) {
+ if (draw.read_framebuffer == handle) {
+ draw.read_framebuffer = 0;
}
- if (cur_state.draw.draw_framebuffer == handle) {
- cur_state.draw.draw_framebuffer = 0;
+ if (draw.draw_framebuffer == handle) {
+ draw.draw_framebuffer = 0;
}
+ return *this;
}
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 437fe34c4..940575dfa 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -122,27 +122,44 @@ public:
GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING
GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING
GLuint shader_program; // GL_CURRENT_PROGRAM
+ GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
} draw;
+ struct {
+ bool enabled; // GL_SCISSOR_TEST
+ GLint x;
+ GLint y;
+ GLsizei width;
+ GLsizei height;
+ } scissor;
+
+ struct {
+ GLint x;
+ GLint y;
+ GLsizei width;
+ GLsizei height;
+ } viewport;
+
std::array<bool, 2> clip_distance; // GL_CLIP_DISTANCE
OpenGLState();
/// Get the currently active OpenGL state
- static const OpenGLState& GetCurState() {
+ static OpenGLState GetCurState() {
return cur_state;
}
/// Apply this state as the current OpenGL state
void Apply() const;
- /// Resets and unbinds any references to the given resource in the current OpenGL state
- static void ResetTexture(GLuint handle);
- static void ResetSampler(GLuint handle);
- static void ResetProgram(GLuint handle);
- static void ResetBuffer(GLuint handle);
- static void ResetVertexArray(GLuint handle);
- static void ResetFramebuffer(GLuint handle);
+ /// Resets any references to the given resource
+ OpenGLState& ResetTexture(GLuint handle);
+ OpenGLState& ResetSampler(GLuint handle);
+ OpenGLState& ResetProgram(GLuint handle);
+ OpenGLState& ResetPipeline(GLuint handle);
+ OpenGLState& ResetBuffer(GLuint handle);
+ OpenGLState& ResetVertexArray(GLuint handle);
+ OpenGLState& ResetFramebuffer(GLuint handle);
private:
static OpenGLState cur_state;
diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.cpp b/src/video_core/renderer_opengl/gl_stream_buffer.cpp
new file mode 100644
index 000000000..a2713e9f0
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_stream_buffer.cpp
@@ -0,0 +1,182 @@
+// Copyright 2018 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <deque>
+#include <vector>
+#include "common/alignment.h"
+#include "common/assert.h"
+#include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/renderer_opengl/gl_stream_buffer.h"
+
+class OrphanBuffer : public OGLStreamBuffer {
+public:
+ explicit OrphanBuffer(GLenum target) : OGLStreamBuffer(target) {}
+ ~OrphanBuffer() override;
+
+private:
+ void Create(size_t size, size_t sync_subdivide) override;
+ void Release() override;
+
+ std::pair<u8*, GLintptr> Map(size_t size, size_t alignment) override;
+ void Unmap() override;
+
+ std::vector<u8> data;
+};
+
+class StorageBuffer : public OGLStreamBuffer {
+public:
+ explicit StorageBuffer(GLenum target) : OGLStreamBuffer(target) {}
+ ~StorageBuffer() override;
+
+private:
+ void Create(size_t size, size_t sync_subdivide) override;
+ void Release() override;
+
+ std::pair<u8*, GLintptr> Map(size_t size, size_t alignment) override;
+ void Unmap() override;
+
+ struct Fence {
+ OGLSync sync;
+ size_t offset;
+ };
+ std::deque<Fence> head;
+ std::deque<Fence> tail;
+
+ u8* mapped_ptr;
+};
+
+OGLStreamBuffer::OGLStreamBuffer(GLenum target) {
+ gl_target = target;
+}
+
+GLuint OGLStreamBuffer::GetHandle() const {
+ return gl_buffer.handle;
+}
+
+std::unique_ptr<OGLStreamBuffer> OGLStreamBuffer::MakeBuffer(bool storage_buffer, GLenum target) {
+ if (storage_buffer) {
+ return std::make_unique<StorageBuffer>(target);
+ }
+ return std::make_unique<OrphanBuffer>(target);
+}
+
+OrphanBuffer::~OrphanBuffer() {
+ Release();
+}
+
+void OrphanBuffer::Create(size_t size, size_t /*sync_subdivide*/) {
+ buffer_pos = 0;
+ buffer_size = size;
+ data.resize(buffer_size);
+
+ if (gl_buffer.handle == 0) {
+ gl_buffer.Create();
+ glBindBuffer(gl_target, gl_buffer.handle);
+ }
+
+ glBufferData(gl_target, static_cast<GLsizeiptr>(buffer_size), nullptr, GL_STREAM_DRAW);
+}
+
+void OrphanBuffer::Release() {
+ gl_buffer.Release();
+}
+
+std::pair<u8*, GLintptr> OrphanBuffer::Map(size_t size, size_t alignment) {
+ buffer_pos = Common::AlignUp(buffer_pos, alignment);
+
+ if (buffer_pos + size > buffer_size) {
+ Create(std::max(buffer_size, size), 0);
+ }
+
+ mapped_size = size;
+ return std::make_pair(&data[buffer_pos], static_cast<GLintptr>(buffer_pos));
+}
+
+void OrphanBuffer::Unmap() {
+ glBufferSubData(gl_target, static_cast<GLintptr>(buffer_pos),
+ static_cast<GLsizeiptr>(mapped_size), &data[buffer_pos]);
+ buffer_pos += mapped_size;
+}
+
+StorageBuffer::~StorageBuffer() {
+ Release();
+}
+
+void StorageBuffer::Create(size_t size, size_t sync_subdivide) {
+ if (gl_buffer.handle != 0)
+ return;
+
+ buffer_pos = 0;
+ buffer_size = size;
+ buffer_sync_subdivide = std::max<size_t>(sync_subdivide, 1);
+
+ gl_buffer.Create();
+ glBindBuffer(gl_target, gl_buffer.handle);
+
+ glBufferStorage(gl_target, static_cast<GLsizeiptr>(buffer_size), nullptr,
+ GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
+ mapped_ptr = reinterpret_cast<u8*>(
+ glMapBufferRange(gl_target, 0, static_cast<GLsizeiptr>(buffer_size),
+ GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_FLUSH_EXPLICIT_BIT));
+}
+
+void StorageBuffer::Release() {
+ if (gl_buffer.handle == 0)
+ return;
+
+ glUnmapBuffer(gl_target);
+
+ gl_buffer.Release();
+ head.clear();
+ tail.clear();
+}
+
+std::pair<u8*, GLintptr> StorageBuffer::Map(size_t size, size_t alignment) {
+ ASSERT(size <= buffer_size);
+
+ OGLSync sync;
+
+ buffer_pos = Common::AlignUp(buffer_pos, alignment);
+ size_t effective_offset = Common::AlignDown(buffer_pos, buffer_sync_subdivide);
+
+ if (!head.empty() &&
+ (effective_offset > head.back().offset || buffer_pos + size > buffer_size)) {
+ ASSERT(head.back().sync.handle == 0);
+ head.back().sync.Create();
+ }
+
+ if (buffer_pos + size > buffer_size) {
+ if (!tail.empty()) {
+ std::swap(sync, tail.back().sync);
+ tail.clear();
+ }
+ std::swap(tail, head);
+ buffer_pos = 0;
+ effective_offset = 0;
+ }
+
+ while (!tail.empty() && buffer_pos + size > tail.front().offset) {
+ std::swap(sync, tail.front().sync);
+ tail.pop_front();
+ }
+
+ if (sync.handle != 0) {
+ glClientWaitSync(sync.handle, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
+ sync.Release();
+ }
+
+ if (head.empty() || effective_offset > head.back().offset) {
+ head.emplace_back();
+ head.back().offset = effective_offset;
+ }
+
+ mapped_size = size;
+ return std::make_pair(&mapped_ptr[buffer_pos], static_cast<GLintptr>(buffer_pos));
+}
+
+void StorageBuffer::Unmap() {
+ glFlushMappedBufferRange(gl_target, static_cast<GLintptr>(buffer_pos),
+ static_cast<GLsizeiptr>(mapped_size));
+ buffer_pos += mapped_size;
+}
diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.h b/src/video_core/renderer_opengl/gl_stream_buffer.h
new file mode 100644
index 000000000..4bc2f52e0
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_stream_buffer.h
@@ -0,0 +1,34 @@
+// Copyright 2018 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <memory>
+#include <glad/glad.h>
+#include "common/common_types.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+class OGLStreamBuffer : private NonCopyable {
+public:
+ explicit OGLStreamBuffer(GLenum target);
+ virtual ~OGLStreamBuffer() = default;
+
+public:
+ static std::unique_ptr<OGLStreamBuffer> MakeBuffer(bool storage_buffer, GLenum target);
+
+ virtual void Create(size_t size, size_t sync_subdivide) = 0;
+ virtual void Release() {}
+
+ GLuint GetHandle() const;
+
+ virtual std::pair<u8*, GLintptr> Map(size_t size, size_t alignment) = 0;
+ virtual void Unmap() = 0;
+
+protected:
+ OGLBuffer gl_buffer;
+ GLenum gl_target;
+
+ size_t buffer_pos = 0;
+ size_t buffer_size = 0;
+ size_t buffer_sync_subdivide = 0;
+ size_t mapped_size = 0;
+};
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 7f921fa32..65d38ade5 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -318,7 +318,7 @@ void RendererOpenGL::InitOpenGLObjects() {
0.0f);
// Link shaders and get variable locations
- shader.Create(vertex_shader, fragment_shader);
+ shader.Create(vertex_shader, nullptr, fragment_shader);
state.draw.shader_program = shader.handle;
state.Apply();
uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 5802b9855..eb22a8ccf 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -18,7 +18,6 @@
#include "common/logging/log.h"
#include "common/logging/text_formatter.h"
#include "common/microprofile.h"
-#include "common/platform.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/string_util.h"
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index bf79d2e81..342ad3850 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -91,7 +91,7 @@ void Config::ReadValues() {
// Core
Settings::values.cpu_core =
- static_cast<Settings::CpuCore>(sdl2_config->GetInteger("Core", "cpu_core", 0));
+ static_cast<Settings::CpuCore>(sdl2_config->GetInteger("Core", "cpu_core", 1));
// Renderer
Settings::values.resolution_factor =
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 156f7a1a4..fe104fb81 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -77,7 +77,7 @@ touch_device=
[Core]
# Which CPU core to use for CPU emulation
-# 0 (default): Unicorn (slow), 1: Dynarmic (faster)
+# 0: Unicorn (slow), 1 (default): Dynarmic (faster)
cpu_core =
[Renderer]
@@ -154,10 +154,6 @@ output_device =
use_virtual_sd =
[System]
-# The system model that Citra will try to emulate
-# 0: Old 3DS (default), 1: New 3DS
-is_new_3ds =
-
# The system region that Citra will use during emulation
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
region_value =
diff --git a/src/yuzu_cmd/yuzu.rc b/src/yuzu_cmd/yuzu.rc
index 7cb8a14e1..7de8ef3d9 100644
--- a/src/yuzu_cmd/yuzu.rc
+++ b/src/yuzu_cmd/yuzu.rc
@@ -6,7 +6,7 @@
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
-CITRA_ICON ICON "../../dist/yuzu.ico"
+YUZU_ICON ICON "../../dist/yuzu.ico"
/////////////////////////////////////////////////////////////////////////////