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-rw-r--r--src/video_core/host_shaders/convert_d32f_to_abgr8.frag2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
index b7012a61d..6072cbd1b 100644
--- a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
+++ b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
@@ -10,5 +10,5 @@ layout(location = 0) out vec4 color;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
float depth = textureLod(depth_tex, coord, 0).r;
- color = vec4(vec3(depth), 1.0); // Convert depth to grayscale color
+ color = vec4(depth, depth*depth, sqrt(depth), 1.0); // Convert depth to color
}