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-rw-r--r--src/core/hle/service/hid/hid.cpp103
-rw-r--r--src/core/hle/service/hid/hid.h110
2 files changed, 125 insertions, 88 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index 3c4259d27..6254237fa 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -65,44 +65,71 @@ private:
if (is_device_reload_pending.exchange(false))
LoadInputDevices();
- // TODO(shinyquagsire23): This is a hack!
- ControllerPadState& state =
- mem->controllers[Controller_Handheld].layouts[Layout_Default].entries[0].buttons;
- using namespace Settings::NativeButton;
- state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
- state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
- state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
- state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
- state.lstick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus());
- state.rstick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus());
- state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
- state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
- state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
- state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
- state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
- state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
-
- state.dleft.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
- state.dup.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
- state.dright.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
- state.ddown.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
-
- state.lstick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
- state.lstick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
- state.lstick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
- state.lstick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
-
- state.rstick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
- state.rstick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
- state.rstick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
- state.rstick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
-
- state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus());
- state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus());
-
- // TODO(shinyquagsire23): Analog stick vals
-
- // TODO(shinyquagsire23): Update pad info proper, (circular buffers, timestamps, layouts)
+ // Set up controllers as neon red+blue Joy-Con attached to console
+ ControllerHeader& controller_header = mem->controllers[Controller_Handheld].header;
+ controller_header.type = ControllerType_Handheld | ControllerType_JoyconPair;
+ controller_header.single_colors_descriptor = ColorDesc_ColorsNonexistent;
+ controller_header.right_color_body = JOYCON_BODY_NEON_RED;
+ controller_header.right_color_buttons = JOYCON_BUTTONS_NEON_RED;
+ controller_header.left_color_body = JOYCON_BODY_NEON_BLUE;
+ controller_header.left_color_buttons = JOYCON_BUTTONS_NEON_BLUE;
+
+ for (int layoutIdx = 0; layoutIdx < HID_NUM_LAYOUTS; layoutIdx++) {
+ ControllerLayout& layout = mem->controllers[Controller_Handheld].layouts[layoutIdx];
+ layout.header.num_entries = HID_NUM_ENTRIES;
+ layout.header.max_entry_index = HID_NUM_ENTRIES - 1;
+
+ // HID shared memory stores the state of the past 17 samples in a circlular buffer,
+ // each with a timestamp in number of samples since boot.
+ layout.header.timestamp_ticks = CoreTiming::GetTicks();
+ layout.header.latest_entry = (layout.header.latest_entry + 1) % HID_NUM_ENTRIES;
+
+ ControllerInputEntry& entry = layout.entries[layout.header.latest_entry];
+ entry.connection_state = ConnectionState_Connected | ConnectionState_Wired;
+ entry.timestamp++;
+ entry.timestamp_2++; // TODO(shinyquagsire23): Is this always identical to timestamp?
+
+ // TODO(shinyquagsire23): Set up some LUTs for each layout mapping in the future?
+ // For now everything is just the default handheld layout, but split Joy-Con will
+ // rotate the face buttons and directions for certain layouts.
+ ControllerPadState& state = entry.buttons;
+ using namespace Settings::NativeButton;
+ state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
+ state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
+ state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
+ state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
+ state.lstick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus());
+ state.rstick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus());
+ state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
+ state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
+ state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
+ state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
+ state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
+ state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
+
+ state.dleft.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
+ state.dup.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
+ state.dright.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
+ state.ddown.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
+
+ state.lstick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
+ state.lstick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
+ state.lstick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
+ state.lstick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
+
+ state.rstick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
+ state.rstick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
+ state.rstick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
+ state.rstick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
+
+ state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus());
+ state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus());
+
+ // TODO(shinyquagsire23): Analog stick vals
+
+ // TODO(shinyquagsire23): Update pad info proper, (circular buffers, timestamps,
+ // layouts)
+ }
// TODO(shinyquagsire23): Update touch info
diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h
index 486e64800..3de9adb4b 100644
--- a/src/core/hle/service/hid/hid.h
+++ b/src/core/hle/service/hid/hid.h
@@ -12,6 +12,16 @@ namespace HID {
// Begin enums and output structs
+constexpr u32 HID_NUM_ENTRIES = 17;
+constexpr u32 HID_NUM_LAYOUTS = 7;
+constexpr s32 HID_JOYSTICK_MAX = 0x8000;
+constexpr s32 HID_JOYSTICK_MIN = -0x8000;
+
+constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
+constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
+constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
+constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
+
enum ControllerType : u32 {
ControllerType_ProController = 1 << 0,
ControllerType_Handheld = 1 << 1,
@@ -57,10 +67,10 @@ enum ControllerID {
// Begin TouchScreen
struct TouchScreenHeader {
- u64 timestampTicks;
- u64 numEntries;
- u64 latestEntry;
- u64 maxEntryIndex;
+ u64 timestamp_ticks;
+ u64 num_entries;
+ u64 latest_entry;
+ u64 max_entry_index;
u64 timestamp;
};
static_assert(sizeof(TouchScreenHeader) == 0x28,
@@ -68,7 +78,7 @@ static_assert(sizeof(TouchScreenHeader) == 0x28,
struct TouchScreenEntryHeader {
u64 timestamp;
- u64 numTouches;
+ u64 num_touches;
};
static_assert(sizeof(TouchScreenEntryHeader) == 0x10,
"HID touch screen entry header structure has incorrect size");
@@ -76,11 +86,11 @@ static_assert(sizeof(TouchScreenEntryHeader) == 0x10,
struct TouchScreenEntryTouch {
u64 timestamp;
u32 padding;
- u32 touchIndex;
+ u32 touch_index;
u32 x;
u32 y;
- u32 diameterX;
- u32 diameterY;
+ u32 diameter_x;
+ u32 diameter_y;
u32 angle;
u32 padding_2;
};
@@ -107,10 +117,10 @@ static_assert(sizeof(TouchScreen) == 0x3000, "HID touch screen structure has inc
// Begin Mouse
struct MouseHeader {
- u64 timestampTicks;
- u64 numEntries;
- u64 latestEntry;
- u64 maxEntryIndex;
+ u64 timestamp_ticks;
+ u64 num_entries;
+ u64 latest_entry;
+ u64 max_entry_index;
};
static_assert(sizeof(MouseHeader) == 0x20, "HID mouse header structure has incorrect size");
@@ -132,10 +142,10 @@ struct MouseEntry {
u64 timestamp_2;
u32 x;
u32 y;
- u32 velocityX;
- u32 velocityY;
- u32 scrollVelocityX;
- u32 scrollVelocityY;
+ u32 velocity_x;
+ u32 velocity_y;
+ u32 scroll_velocity_x;
+ u32 scroll_velocity_y;
MouseButtonState buttons;
};
static_assert(sizeof(MouseEntry) == 0x30, "HID mouse entry structure has incorrect size");
@@ -152,10 +162,10 @@ static_assert(sizeof(Mouse) == 0x400, "HID mouse structure has incorrect size");
// Begin Keyboard
struct KeyboardHeader {
- u64 timestampTicks;
- u64 numEntries;
- u64 latestEntry;
- u64 maxEntryIndex;
+ u64 timestamp_ticks;
+ u64 num_entries;
+ u64 latest_entry;
+ u64 max_entry_index;
};
static_assert(sizeof(KeyboardHeader) == 0x20, "HID keyboard header structure has incorrect size");
@@ -207,24 +217,24 @@ static_assert(sizeof(ControllerMAC) == 0x20, "HID controller MAC structure has i
struct ControllerHeader {
u32 type;
- u32 isHalf;
- u32 singleColorsDescriptor;
- u32 singleColorBody;
- u32 singleColorButtons;
- u32 splitColorsDescriptor;
- u32 leftColorBody;
- u32 leftColorButtons;
- u32 rightColorBody;
- u32 rightColorbuttons;
+ u32 is_half;
+ u32 single_colors_descriptor;
+ u32 single_color_body;
+ u32 single_color_buttons;
+ u32 split_colors_descriptor;
+ u32 left_color_body;
+ u32 left_color_buttons;
+ u32 right_color_body;
+ u32 right_color_buttons;
};
static_assert(sizeof(ControllerHeader) == 0x28,
"HID controller header structure has incorrect size");
struct ControllerLayoutHeader {
- u64 timestampTicks;
- u64 numEntries;
- u64 latestEntry;
- u64 maxEntryIndex;
+ u64 timestamp_ticks;
+ u64 num_entries;
+ u64 latest_entry;
+ u64 max_entry_index;
};
static_assert(sizeof(ControllerLayoutHeader) == 0x20,
"HID controller layout header structure has incorrect size");
@@ -274,11 +284,11 @@ struct ControllerInputEntry {
u64 timestamp;
u64 timestamp_2;
ControllerPadState buttons;
- u32 joystickLeftX;
- u32 joystickLeftY;
- u32 joystickRightX;
- u32 joystickRightY;
- u64 connectionState;
+ u32 joystick_left_x;
+ u32 joystick_left_y;
+ u32 joystick_right_x;
+ u32 joystick_right_y;
+ u64 connection_state;
};
static_assert(sizeof(ControllerInputEntry) == 0x30,
"HID controller input entry structure has incorrect size");
@@ -294,8 +304,8 @@ struct Controller {
ControllerHeader header;
std::array<ControllerLayout, 7> layouts;
std::array<u8, 0x2a70> unk_1;
- ControllerMAC macLeft;
- ControllerMAC macRight;
+ ControllerMAC mac_left;
+ ControllerMAC mac_right;
std::array<u8, 0xdf8> unk_2;
};
static_assert(sizeof(Controller) == 0x5000, "HID controller structure has incorrect size");
@@ -307,17 +317,17 @@ struct SharedMemory {
TouchScreen touchscreen;
Mouse mouse;
Keyboard keyboard;
- std::array<u8, 0x400> unkSection1;
- std::array<u8, 0x400> unkSection2;
- std::array<u8, 0x400> unkSection3;
- std::array<u8, 0x400> unkSection4;
- std::array<u8, 0x200> unkSection5;
- std::array<u8, 0x200> unkSection6;
- std::array<u8, 0x200> unkSection7;
- std::array<u8, 0x800> unkSection8;
- std::array<u8, 0x4000> controllerSerials;
+ std::array<u8, 0x400> unk_section_1;
+ std::array<u8, 0x400> unk_section_2;
+ std::array<u8, 0x400> unk_section_3;
+ std::array<u8, 0x400> unk_section_4;
+ std::array<u8, 0x200> unk_section_5;
+ std::array<u8, 0x200> unk_section_6;
+ std::array<u8, 0x200> unk_section_7;
+ std::array<u8, 0x800> unk_section_8;
+ std::array<u8, 0x4000> controller_serials;
std::array<Controller, 10> controllers;
- std::array<u8, 0x4600> unkSection9;
+ std::array<u8, 0x4600> unk_section_9;
};
static_assert(sizeof(SharedMemory) == 0x40000, "HID Shared Memory structure has incorrect size");