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-rw-r--r--src/video_core/buffer_cache/buffer_cache.h16
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp11
2 files changed, 19 insertions, 8 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index b88fce2cd..77ae34339 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -110,19 +110,23 @@ public:
});
}
- void Map(std::size_t max_size) {
+ /// Prepares the buffer cache for data uploading
+ /// @param max_size Maximum number of bytes that will be uploaded
+ /// @return True when a stream buffer invalidation was required, false otherwise
+ bool Map(std::size_t max_size) {
std::lock_guard lock{mutex};
+ bool invalidated;
std::tie(buffer_ptr, buffer_offset_base, invalidated) = stream_buffer->Map(max_size, 4);
buffer_offset = buffer_offset_base;
+
+ return invalidated;
}
- /// Finishes the upload stream, returns true on bindings invalidation.
- bool Unmap() {
+ /// Finishes the upload stream
+ void Unmap() {
std::lock_guard lock{mutex};
-
stream_buffer->Unmap(buffer_offset - buffer_offset_base);
- return std::exchange(invalidated, false);
}
void TickFrame() {
@@ -576,8 +580,6 @@ private:
std::unique_ptr<StreamBuffer> stream_buffer;
BufferType stream_buffer_handle{};
- bool invalidated = false;
-
u8* buffer_ptr = nullptr;
u64 buffer_offset = 0;
u64 buffer_offset_base = 0;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 121af9718..2d6c11320 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -617,7 +617,16 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
// Prepare the vertex array.
- buffer_cache.Map(buffer_size);
+ const bool invalidated = buffer_cache.Map(buffer_size);
+
+ if (invalidated) {
+ // When the stream buffer has been invalidated, we have to consider vertex buffers as dirty
+ auto& dirty = gpu.dirty.flags;
+ dirty[Dirty::VertexBuffers] = true;
+ for (int index = Dirty::VertexBuffer0; index <= Dirty::VertexBuffer31; ++index) {
+ dirty[index] = true;
+ }
+ }
// Prepare vertex array format.
SetupVertexFormat();