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-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 93057ebb9..bd40356a1 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -340,11 +340,13 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
const auto qualifier{stage == Stage::TessellationControl ? "out" : "in"};
header += fmt::format("layout(location={})patch {} vec4 patch{};", index, qualifier, index);
}
- for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
- if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) {
- continue;
+ if (stage == Stage::Fragment) {
+ for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
+ if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) {
+ continue;
+ }
+ header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
}
- header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
}
for (size_t index = 0; index < info.stores_generics.size(); ++index) {
// TODO: Properly resolve attribute issues