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-rw-r--r--src/core/debugger/debugger.cpp2
-rw-r--r--src/core/debugger/debugger_interface.h4
-rw-r--r--src/core/debugger/gdbstub.cpp4
-rw-r--r--src/core/debugger/gdbstub.h2
-rw-r--r--src/yuzu/main.cpp4
5 files changed, 12 insertions, 4 deletions
diff --git a/src/core/debugger/debugger.cpp b/src/core/debugger/debugger.cpp
index a73f2279d..68ab33e46 100644
--- a/src/core/debugger/debugger.cpp
+++ b/src/core/debugger/debugger.cpp
@@ -51,7 +51,7 @@ public:
InitializeServer(port);
}
- ~DebuggerImpl() {
+ ~DebuggerImpl() override {
ShutdownServer();
}
diff --git a/src/core/debugger/debugger_interface.h b/src/core/debugger/debugger_interface.h
index 6ae3dc091..35ba0bc61 100644
--- a/src/core/debugger/debugger_interface.h
+++ b/src/core/debugger/debugger_interface.h
@@ -25,6 +25,8 @@ enum class DebuggerAction {
class DebuggerBackend {
public:
+ virtual ~DebuggerBackend() = default;
+
/**
* Can be invoked from a callback to synchronously wait for more data.
* Will return as soon as least one byte is received. Reads up to 4096 bytes.
@@ -52,6 +54,8 @@ class DebuggerFrontend {
public:
explicit DebuggerFrontend(DebuggerBackend& backend_) : backend{backend_} {}
+ virtual ~DebuggerFrontend() = default;
+
/**
* Called after the client has successfully connected to the port.
*/
diff --git a/src/core/debugger/gdbstub.cpp b/src/core/debugger/gdbstub.cpp
index 44ebbe3e0..0c36069a6 100644
--- a/src/core/debugger/gdbstub.cpp
+++ b/src/core/debugger/gdbstub.cpp
@@ -439,8 +439,8 @@ std::optional<std::string> GDBStub::DetachCommand() {
}
u8 GDBStub::CalculateChecksum(std::string_view data) {
- return static_cast<u8>(
- std::accumulate(data.begin(), data.end(), u8{0}, [](u8 lhs, u8 rhs) { return lhs + rhs; }));
+ return std::accumulate(data.begin(), data.end(), u8{0},
+ [](u8 lhs, u8 rhs) { return static_cast<u8>(lhs + rhs); });
}
void GDBStub::SendReply(std::string_view data) {
diff --git a/src/core/debugger/gdbstub.h b/src/core/debugger/gdbstub.h
index 6f8ac2263..aa1f7de6c 100644
--- a/src/core/debugger/gdbstub.h
+++ b/src/core/debugger/gdbstub.h
@@ -19,7 +19,7 @@ class System;
class GDBStub : public DebuggerFrontend {
public:
explicit GDBStub(DebuggerBackend& backend, Core::System& system);
- ~GDBStub();
+ ~GDBStub() override;
void Connected() override;
void Stopped(Kernel::KThread* thread) override;
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index e14e8333c..8e7f91a0f 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1015,6 +1015,10 @@ void GMainWindow::SetDefaultUIGeometry() {
void GMainWindow::RestoreUIState() {
setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
restoreGeometry(UISettings::values.geometry);
+ // Work-around because the games list isn't supposed to be full screen
+ if (isFullScreen()) {
+ showNormal();
+ }
restoreState(UISettings::values.state);
render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);