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-rw-r--r--src/audio_core/renderer/system.cpp5
-rw-r--r--src/audio_core/sink/sdl2_sink.cpp11
-rw-r--r--src/common/address_space.inc2
-rw-r--r--src/common/input.h2
-rw-r--r--src/common/vector_math.h14
-rw-r--r--src/core/hid/emulated_controller.cpp10
-rw-r--r--src/core/hid/emulated_controller.h1
-rw-r--r--src/core/hid/input_converter.cpp1
-rw-r--r--src/core/hid/motion_input.cpp36
-rw-r--r--src/core/hid/motion_input.h2
-rw-r--r--src/input_common/input_engine.cpp2
-rw-r--r--src/input_common/input_poller.cpp1
-rw-r--r--src/video_core/shader_cache.cpp4
-rw-r--r--src/video_core/shader_environment.cpp16
-rw-r--r--src/video_core/shader_environment.h6
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp10
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.cpp91
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.h5
-rw-r--r--src/yuzu_cmd/config.cpp12
19 files changed, 189 insertions, 42 deletions
diff --git a/src/audio_core/renderer/system.cpp b/src/audio_core/renderer/system.cpp
index ad869facb..53b258c4f 100644
--- a/src/audio_core/renderer/system.cpp
+++ b/src/audio_core/renderer/system.cpp
@@ -436,10 +436,7 @@ void System::Stop() {
}
if (execution_mode == ExecutionMode::Auto) {
- // Should wait for the system to terminate here, but core timing (should have) already
- // stopped, so this isn't needed. Find a way to make this definite.
-
- // terminate_event.Wait();
+ terminate_event.Wait();
}
}
diff --git a/src/audio_core/sink/sdl2_sink.cpp b/src/audio_core/sink/sdl2_sink.cpp
index ee1a0652f..c1529d1f9 100644
--- a/src/audio_core/sink/sdl2_sink.cpp
+++ b/src/audio_core/sink/sdl2_sink.cpp
@@ -3,6 +3,7 @@
#include <span>
#include <vector>
+#include <SDL.h>
#include "audio_core/common/common.h"
#include "audio_core/sink/sdl2_sink.h"
@@ -10,16 +11,6 @@
#include "common/logging/log.h"
#include "core/core.h"
-// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
-#ifdef __clang__
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
-#endif
-#include <SDL.h>
-#ifdef __clang__
-#pragma clang diagnostic pop
-#endif
-
namespace AudioCore::Sink {
/**
* SDL sink stream, responsible for sinking samples to hardware.
diff --git a/src/common/address_space.inc b/src/common/address_space.inc
index 2195dabd5..c97dc8651 100644
--- a/src/common/address_space.inc
+++ b/src/common/address_space.inc
@@ -72,7 +72,7 @@ MAP_MEMBER(void)::MapLocked(VaType virt, PaType phys, VaType size, ExtraBlockInf
}
}()};
- if (block_end_predecessor->virt >= virt) {
+ if (block_end_predecessor != blocks.begin() && block_end_predecessor->virt >= virt) {
// If this block's start would be overlapped by the map then reuse it as a tail
// block
block_end_predecessor->virt = virt_end;
diff --git a/src/common/input.h b/src/common/input.h
index 51b277c1f..66fb15f0a 100644
--- a/src/common/input.h
+++ b/src/common/input.h
@@ -111,6 +111,8 @@ struct AnalogProperties {
float offset{};
// Invert direction of the sensor data
bool inverted{};
+ // Invert the state if it's converted to a button
+ bool inverted_button{};
// Press once to activate, press again to release
bool toggle{};
};
diff --git a/src/common/vector_math.h b/src/common/vector_math.h
index 0e2095c45..b4885835d 100644
--- a/src/common/vector_math.h
+++ b/src/common/vector_math.h
@@ -259,6 +259,20 @@ public:
return *this;
}
+ void RotateFromOrigin(float roll, float pitch, float yaw) {
+ float temp = y;
+ y = std::cos(roll) * y - std::sin(roll) * z;
+ z = std::sin(roll) * temp + std::cos(roll) * z;
+
+ temp = x;
+ x = std::cos(pitch) * x + std::sin(pitch) * z;
+ z = -std::sin(pitch) * temp + std::cos(pitch) * z;
+
+ temp = x;
+ x = std::cos(yaw) * x - std::sin(yaw) * y;
+ y = std::sin(yaw) * temp + std::cos(yaw) * y;
+ }
+
[[nodiscard]] constexpr T Length2() const {
return x * x + y * y + z * z;
}
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index a70f8807c..ecab85893 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -376,6 +376,7 @@ void EmulatedController::ReloadInput() {
motion.accel = emulated_motion.GetAcceleration();
motion.gyro = emulated_motion.GetGyroscope();
motion.rotation = emulated_motion.GetRotations();
+ motion.euler = emulated_motion.GetEulerAngles();
motion.orientation = emulated_motion.GetOrientation();
motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity);
}
@@ -551,6 +552,8 @@ void EmulatedController::EnableSystemButtons() {
void EmulatedController::DisableSystemButtons() {
std::scoped_lock lock{mutex};
system_buttons_enabled = false;
+ controller.home_button_state.raw = 0;
+ controller.capture_button_state.raw = 0;
}
void EmulatedController::ResetSystemButtons() {
@@ -734,6 +737,8 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
if (is_configuring) {
controller.npad_button_state.raw = NpadButton::None;
controller.debug_pad_button_state.raw = 0;
+ controller.home_button_state.raw = 0;
+ controller.capture_button_state.raw = 0;
lock.unlock();
TriggerOnChange(ControllerTriggerType::Button, false);
return;
@@ -976,14 +981,11 @@ void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback
emulated.UpdateOrientation(raw_status.delta_timestamp);
force_update_motion = raw_status.force_update;
- if (is_configuring) {
- return;
- }
-
auto& motion = controller.motion_state[index];
motion.accel = emulated.GetAcceleration();
motion.gyro = emulated.GetGyroscope();
motion.rotation = emulated.GetRotations();
+ motion.euler = emulated.GetEulerAngles();
motion.orientation = emulated.GetOrientation();
motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
}
diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h
index 429655355..6e01f4e12 100644
--- a/src/core/hid/emulated_controller.h
+++ b/src/core/hid/emulated_controller.h
@@ -106,6 +106,7 @@ struct ControllerMotion {
Common::Vec3f accel{};
Common::Vec3f gyro{};
Common::Vec3f rotation{};
+ Common::Vec3f euler{};
std::array<Common::Vec3f, 3> orientation{};
bool is_at_rest{};
};
diff --git a/src/core/hid/input_converter.cpp b/src/core/hid/input_converter.cpp
index 2772bc012..53b00b1f9 100644
--- a/src/core/hid/input_converter.cpp
+++ b/src/core/hid/input_converter.cpp
@@ -54,6 +54,7 @@ Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatu
case Common::Input::InputType::Analog:
status.value = TransformToTrigger(callback).pressed.value;
status.toggle = callback.analog_status.properties.toggle;
+ status.inverted = callback.analog_status.properties.inverted_button;
break;
case Common::Input::InputType::Trigger:
status.value = TransformToTrigger(callback).pressed.value;
diff --git a/src/core/hid/motion_input.cpp b/src/core/hid/motion_input.cpp
index 0dd66c1cc..b60478dbb 100644
--- a/src/core/hid/motion_input.cpp
+++ b/src/core/hid/motion_input.cpp
@@ -1,6 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include <cmath>
+
#include "common/math_util.h"
#include "core/hid/motion_input.h"
@@ -51,6 +53,20 @@ void MotionInput::SetQuaternion(const Common::Quaternion<f32>& quaternion) {
quat = quaternion;
}
+void MotionInput::SetEulerAngles(const Common::Vec3f& euler_angles) {
+ const float cr = std::cos(euler_angles.x * 0.5f);
+ const float sr = std::sin(euler_angles.x * 0.5f);
+ const float cp = std::cos(euler_angles.y * 0.5f);
+ const float sp = std::sin(euler_angles.y * 0.5f);
+ const float cy = std::cos(euler_angles.z * 0.5f);
+ const float sy = std::sin(euler_angles.z * 0.5f);
+
+ quat.w = cr * cp * cy + sr * sp * sy;
+ quat.xyz.x = sr * cp * cy - cr * sp * sy;
+ quat.xyz.y = cr * sp * cy + sr * cp * sy;
+ quat.xyz.z = cr * cp * sy - sr * sp * cy;
+}
+
void MotionInput::SetGyroBias(const Common::Vec3f& bias) {
gyro_bias = bias;
}
@@ -222,6 +238,26 @@ Common::Vec3f MotionInput::GetRotations() const {
return rotations;
}
+Common::Vec3f MotionInput::GetEulerAngles() const {
+ // roll (x-axis rotation)
+ const float sinr_cosp = 2 * (quat.w * quat.xyz.x + quat.xyz.y * quat.xyz.z);
+ const float cosr_cosp = 1 - 2 * (quat.xyz.x * quat.xyz.x + quat.xyz.y * quat.xyz.y);
+
+ // pitch (y-axis rotation)
+ const float sinp = std::sqrt(1 + 2 * (quat.w * quat.xyz.y - quat.xyz.x * quat.xyz.z));
+ const float cosp = std::sqrt(1 - 2 * (quat.w * quat.xyz.y - quat.xyz.x * quat.xyz.z));
+
+ // yaw (z-axis rotation)
+ const float siny_cosp = 2 * (quat.w * quat.xyz.z + quat.xyz.x * quat.xyz.y);
+ const float cosy_cosp = 1 - 2 * (quat.xyz.y * quat.xyz.y + quat.xyz.z * quat.xyz.z);
+
+ return {
+ std::atan2(sinr_cosp, cosr_cosp),
+ 2 * std::atan2(sinp, cosp) - Common::PI / 2,
+ std::atan2(siny_cosp, cosy_cosp),
+ };
+}
+
void MotionInput::ResetOrientation() {
if (!reset_enabled || only_accelerometer) {
return;
diff --git a/src/core/hid/motion_input.h b/src/core/hid/motion_input.h
index 9f3fc1cf7..482719359 100644
--- a/src/core/hid/motion_input.h
+++ b/src/core/hid/motion_input.h
@@ -35,6 +35,7 @@ public:
void SetAcceleration(const Common::Vec3f& acceleration);
void SetGyroscope(const Common::Vec3f& gyroscope);
void SetQuaternion(const Common::Quaternion<f32>& quaternion);
+ void SetEulerAngles(const Common::Vec3f& euler_angles);
void SetGyroBias(const Common::Vec3f& bias);
void SetGyroThreshold(f32 threshold);
@@ -54,6 +55,7 @@ public:
[[nodiscard]] Common::Vec3f GetGyroBias() const;
[[nodiscard]] Common::Vec3f GetRotations() const;
[[nodiscard]] Common::Quaternion<f32> GetQuaternion() const;
+ [[nodiscard]] Common::Vec3f GetEulerAngles() const;
[[nodiscard]] bool IsMoving(f32 sensitivity) const;
[[nodiscard]] bool IsCalibrated(f32 sensitivity) const;
diff --git a/src/input_common/input_engine.cpp b/src/input_common/input_engine.cpp
index 91aa96aa7..49f5e7f54 100644
--- a/src/input_common/input_engine.cpp
+++ b/src/input_common/input_engine.cpp
@@ -58,6 +58,8 @@ void InputEngine::SetHatButton(const PadIdentifier& identifier, int button, u8 v
}
void InputEngine::SetAxis(const PadIdentifier& identifier, int axis, f32 value) {
+ value /= 2.0f;
+ value -= 0.5f;
{
std::scoped_lock lock{mutex};
ControllerData& controller = controller_list.at(identifier);
diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp
index 8c6a6521a..5c2c4a463 100644
--- a/src/input_common/input_poller.cpp
+++ b/src/input_common/input_poller.cpp
@@ -939,6 +939,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert", "+") == "-",
+ .inverted_button = params.Get("inverted", false) != 0,
.toggle = params.Get("toggle", false) != 0,
};
input_engine->PreSetController(identifier);
diff --git a/src/video_core/shader_cache.cpp b/src/video_core/shader_cache.cpp
index d9482371b..c5213875b 100644
--- a/src/video_core/shader_cache.cpp
+++ b/src/video_core/shader_cache.cpp
@@ -228,14 +228,14 @@ const ShaderInfo* ShaderCache::MakeShaderInfo(GenericEnvironment& env, VAddr cpu
auto info = std::make_unique<ShaderInfo>();
if (const std::optional<u64> cached_hash{env.Analyze()}) {
info->unique_hash = *cached_hash;
- info->size_bytes = env.CachedSize();
+ info->size_bytes = env.CachedSizeBytes();
} else {
// Slow path, not really hit on commercial games
// Build a control flow graph to get the real shader size
Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block;
Shader::Maxwell::Flow::CFG cfg{env, flow_block, env.StartAddress()};
info->unique_hash = env.CalculateHash();
- info->size_bytes = env.ReadSize();
+ info->size_bytes = env.ReadSizeBytes();
}
const size_t size_bytes{info->size_bytes};
const ShaderInfo* const result{info.get()};
diff --git a/src/video_core/shader_environment.cpp b/src/video_core/shader_environment.cpp
index 574760f80..c7cb56243 100644
--- a/src/video_core/shader_environment.cpp
+++ b/src/video_core/shader_environment.cpp
@@ -170,15 +170,19 @@ std::optional<u64> GenericEnvironment::Analyze() {
void GenericEnvironment::SetCachedSize(size_t size_bytes) {
cached_lowest = start_address;
cached_highest = start_address + static_cast<u32>(size_bytes);
- code.resize(CachedSize());
+ code.resize(CachedSizeWords());
gpu_memory->ReadBlock(program_base + cached_lowest, code.data(), code.size() * sizeof(u64));
}
-size_t GenericEnvironment::CachedSize() const noexcept {
- return cached_highest - cached_lowest + INST_SIZE;
+size_t GenericEnvironment::CachedSizeWords() const noexcept {
+ return CachedSizeBytes() / INST_SIZE;
}
-size_t GenericEnvironment::ReadSize() const noexcept {
+size_t GenericEnvironment::CachedSizeBytes() const noexcept {
+ return static_cast<size_t>(cached_highest) - cached_lowest + INST_SIZE;
+}
+
+size_t GenericEnvironment::ReadSizeBytes() const noexcept {
return read_highest - read_lowest + INST_SIZE;
}
@@ -187,7 +191,7 @@ bool GenericEnvironment::CanBeSerialized() const noexcept {
}
u64 GenericEnvironment::CalculateHash() const {
- const size_t size{ReadSize()};
+ const size_t size{ReadSizeBytes()};
const auto data{std::make_unique<char[]>(size)};
gpu_memory->ReadBlock(program_base + read_lowest, data.get(), size);
return Common::CityHash64(data.get(), size);
@@ -198,7 +202,7 @@ void GenericEnvironment::Dump(u64 hash) {
}
void GenericEnvironment::Serialize(std::ofstream& file) const {
- const u64 code_size{static_cast<u64>(CachedSize())};
+ const u64 code_size{static_cast<u64>(CachedSizeBytes())};
const u64 num_texture_types{static_cast<u64>(texture_types.size())};
const u64 num_texture_pixel_formats{static_cast<u64>(texture_pixel_formats.size())};
const u64 num_cbuf_values{static_cast<u64>(cbuf_values.size())};
diff --git a/src/video_core/shader_environment.h b/src/video_core/shader_environment.h
index d75987a52..a0f61cbda 100644
--- a/src/video_core/shader_environment.h
+++ b/src/video_core/shader_environment.h
@@ -48,9 +48,11 @@ public:
void SetCachedSize(size_t size_bytes);
- [[nodiscard]] size_t CachedSize() const noexcept;
+ [[nodiscard]] size_t CachedSizeWords() const noexcept;
- [[nodiscard]] size_t ReadSize() const noexcept;
+ [[nodiscard]] size_t CachedSizeBytes() const noexcept;
+
+ [[nodiscard]] size_t ReadSizeBytes() const noexcept;
[[nodiscard]] bool CanBeSerialized() const noexcept;
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 50b62293e..54f42e0c9 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -206,7 +206,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
}
if (param.Has("axis")) {
const QString axis = QString::fromStdString(param.Get("axis", ""));
- return QObject::tr("%1%2Axis %3").arg(toggle, invert, axis);
+ return QObject::tr("%1%2%3Axis %4").arg(toggle, inverted, invert, axis);
}
if (param.Has("axis_x") && param.Has("axis_y") && param.Has("axis_z")) {
const QString axis_x = QString::fromStdString(param.Get("axis_x", ""));
@@ -229,7 +229,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
return QObject::tr("%1%2%3Hat %4").arg(turbo, toggle, inverted, button_name);
}
if (param.Has("axis")) {
- return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
+ return QObject::tr("%1%2%3Axis %4").arg(toggle, inverted, invert, button_name);
}
if (param.Has("motion")) {
return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name);
@@ -410,6 +410,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
+ context_menu.addAction(tr("Invert button"), [&] {
+ const bool invert_value = !param.Get("inverted", false);
+ param.Set("inverted", invert_value);
+ button_map[button_id]->setText(ButtonToText(param));
+ emulated_controller->SetButtonParam(button_id, param);
+ });
context_menu.addAction(tr("Set threshold"), [&] {
const int button_threshold =
static_cast<int>(param.Get("threshold", 0.5f) * 100.0f);
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp
index c287220fc..fe1ee2289 100644
--- a/src/yuzu/configuration/configure_input_player_widget.cpp
+++ b/src/yuzu/configuration/configure_input_player_widget.cpp
@@ -180,6 +180,10 @@ void PlayerControlPreview::ControllerUpdate(Core::HID::ControllerTriggerType typ
battery_values = controller->GetBatteryValues();
needs_redraw = true;
break;
+ case Core::HID::ControllerTriggerType::Motion:
+ motion_values = controller->GetMotions();
+ needs_redraw = true;
+ break;
default:
break;
}
@@ -313,6 +317,15 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
DrawRawJoystick(p, center + QPointF(-140, 90), QPointF(0, 0));
}
+ {
+ // Draw motion cubes
+ using namespace Settings::NativeMotion;
+ p.setPen(colors.outline);
+ p.setBrush(colors.transparent);
+ Draw3dCube(p, center + QPointF(-140, 90),
+ motion_values[Settings::NativeMotion::MotionLeft].euler, 20.0f);
+ }
+
using namespace Settings::NativeButton;
// D-pad constants
@@ -435,6 +448,15 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
DrawRawJoystick(p, QPointF(0, 0), center + QPointF(140, 90));
}
+ {
+ // Draw motion cubes
+ using namespace Settings::NativeMotion;
+ p.setPen(colors.outline);
+ p.setBrush(colors.transparent);
+ Draw3dCube(p, center + QPointF(140, 90),
+ motion_values[Settings::NativeMotion::MotionRight].euler, 20.0f);
+ }
+
using namespace Settings::NativeButton;
// Face buttons constants
@@ -555,6 +577,17 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
DrawRawJoystick(p, center + QPointF(-180, 90), center + QPointF(180, 90));
}
+ {
+ // Draw motion cubes
+ using namespace Settings::NativeMotion;
+ p.setPen(colors.outline);
+ p.setBrush(colors.transparent);
+ Draw3dCube(p, center + QPointF(-180, -5),
+ motion_values[Settings::NativeMotion::MotionLeft].euler, 20.0f);
+ Draw3dCube(p, center + QPointF(180, -5),
+ motion_values[Settings::NativeMotion::MotionRight].euler, 20.0f);
+ }
+
using namespace Settings::NativeButton;
// Face buttons constants
@@ -647,6 +680,15 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
DrawRawJoystick(p, center + QPointF(-50, 0), center + QPointF(50, 0));
}
+ {
+ // Draw motion cubes
+ using namespace Settings::NativeMotion;
+ p.setPen(colors.outline);
+ p.setBrush(colors.transparent);
+ Draw3dCube(p, center + QPointF(0, -115),
+ motion_values[Settings::NativeMotion::MotionLeft].euler, 15.0f);
+ }
+
using namespace Settings::NativeButton;
// Face buttons constants
@@ -750,6 +792,15 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
DrawRawJoystick(p, center + QPointF(-50, 105), center + QPointF(50, 105));
}
+ {
+ // Draw motion cubes
+ using namespace Settings::NativeMotion;
+ p.setPen(colors.button);
+ p.setBrush(colors.transparent);
+ Draw3dCube(p, center + QPointF(0, -100),
+ motion_values[Settings::NativeMotion::MotionLeft].euler, 15.0f);
+ }
+
using namespace Settings::NativeButton;
// Face buttons constants
@@ -2871,6 +2922,46 @@ void PlayerControlPreview::DrawArrow(QPainter& p, const QPointF center, const Di
DrawPolygon(p, arrow_symbol);
}
+// Draw motion functions
+void PlayerControlPreview::Draw3dCube(QPainter& p, QPointF center, const Common::Vec3f& euler,
+ float size) {
+ std::array<Common::Vec3f, 8> cube{
+ Common::Vec3f{-1, -1, -1},
+ {-1, 1, -1},
+ {1, 1, -1},
+ {1, -1, -1},
+ {-1, -1, 1},
+ {-1, 1, 1},
+ {1, 1, 1},
+ {1, -1, 1},
+ };
+
+ for (Common::Vec3f& point : cube) {
+ point.RotateFromOrigin(euler.x, euler.y, euler.z);
+ point *= size;
+ }
+
+ const std::array<QPointF, 4> front_face{
+ center + QPointF{cube[0].x, cube[0].y},
+ center + QPointF{cube[1].x, cube[1].y},
+ center + QPointF{cube[2].x, cube[2].y},
+ center + QPointF{cube[3].x, cube[3].y},
+ };
+ const std::array<QPointF, 4> back_face{
+ center + QPointF{cube[4].x, cube[4].y},
+ center + QPointF{cube[5].x, cube[5].y},
+ center + QPointF{cube[6].x, cube[6].y},
+ center + QPointF{cube[7].x, cube[7].y},
+ };
+
+ DrawPolygon(p, front_face);
+ DrawPolygon(p, back_face);
+ p.drawLine(center + QPointF{cube[0].x, cube[0].y}, center + QPointF{cube[4].x, cube[4].y});
+ p.drawLine(center + QPointF{cube[1].x, cube[1].y}, center + QPointF{cube[5].x, cube[5].y});
+ p.drawLine(center + QPointF{cube[2].x, cube[2].y}, center + QPointF{cube[6].x, cube[6].y});
+ p.drawLine(center + QPointF{cube[3].x, cube[3].y}, center + QPointF{cube[7].x, cube[7].y});
+}
+
template <size_t N>
void PlayerControlPreview::DrawPolygon(QPainter& p, const std::array<QPointF, N>& polygon) {
p.drawPolygon(polygon.data(), static_cast<int>(polygon.size()));
diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h
index 267d134de..a16943c3c 100644
--- a/src/yuzu/configuration/configure_input_player_widget.h
+++ b/src/yuzu/configuration/configure_input_player_widget.h
@@ -9,6 +9,7 @@
#include "common/input.h"
#include "common/settings_input.h"
+#include "common/vector_math.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_types.h"
@@ -193,6 +194,9 @@ private:
void DrawSymbol(QPainter& p, QPointF center, Symbol symbol, float icon_size);
void DrawArrow(QPainter& p, QPointF center, Direction direction, float size);
+ // Draw motion functions
+ void Draw3dCube(QPainter& p, QPointF center, const Common::Vec3f& euler, float size);
+
// Draw primitive types
template <size_t N>
void DrawPolygon(QPainter& p, const std::array<QPointF, N>& polygon);
@@ -222,4 +226,5 @@ private:
Core::HID::SticksValues stick_values{};
Core::HID::TriggerValues trigger_values{};
Core::HID::BatteryValues battery_values{};
+ Core::HID::MotionState motion_values{};
};
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 605280949..352e6a4c7 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -4,18 +4,8 @@
#include <memory>
#include <optional>
#include <sstream>
-
-// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
-#ifdef __clang__
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
-#endif
-#include <SDL.h>
-#ifdef __clang__
-#pragma clang diagnostic pop
-#endif
-
#include <INIReader.h>
+#include <SDL.h>
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"