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-rw-r--r--src/core/hw/gpu.h2
-rw-r--r--src/video_core/color.h19
-rw-r--r--src/video_core/pica.h1
-rw-r--r--src/video_core/rasterizer.cpp23
4 files changed, 42 insertions, 3 deletions
diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h
index ab1dcf91d..737b1e968 100644
--- a/src/core/hw/gpu.h
+++ b/src/core/hw/gpu.h
@@ -46,7 +46,7 @@ struct Regs {
"Structure size and register block length don't match")
#endif
- // All of those formats are described in reverse byte order, since the 3DS is little-endian.
+ // Components are laid out in reverse byte order, most significant bits first.
enum class PixelFormat : u32 {
RGBA8 = 0,
RGB8 = 1,
diff --git a/src/video_core/color.h b/src/video_core/color.h
index e86ac1265..f095d8ac5 100644
--- a/src/video_core/color.h
+++ b/src/video_core/color.h
@@ -28,5 +28,24 @@ static inline u8 Convert6To8(u8 value) {
return (value << 2) | (value >> 4);
}
+/// Convert a 8-bit color component to 1 bit
+static inline u8 Convert8To1(u8 value) {
+ return value >> 7;
+}
+
+/// Convert a 8-bit color component to 4 bit
+static inline u8 Convert8To4(u8 value) {
+ return value >> 4;
+}
+
+/// Convert a 8-bit color component to 5 bit
+static inline u8 Convert8To5(u8 value) {
+ return value >> 3;
+}
+
+/// Convert a 8-bit color component to 6 bit
+static inline u8 Convert8To6(u8 value) {
+ return value >> 2;
+}
} // namespace
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index d03b811d3..96d0c72fe 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -409,6 +409,7 @@ struct Regs {
} output_merger;
struct {
+ // Components are laid out in reverse byte order, most significant bits first.
enum ColorFormat : u32 {
RGBA8 = 0,
RGB8 = 1,
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index a7bb0612f..8c370781a 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -51,6 +51,16 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
break;
}
+ case registers.framebuffer.RGBA5551:
+ {
+ u16_le* pixel = (u16_le*)(color_buffer + dst_offset);
+ *pixel = (Color::Convert8To5(color.r()) << 11) |
+ (Color::Convert8To5(color.g()) << 6) |
+ (Color::Convert8To5(color.b()) << 1) |
+ Color::Convert8To1(color.a());
+ break;
+ }
+
default:
LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value());
UNIMPLEMENTED();
@@ -66,11 +76,11 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
const u32 coarse_y = y & ~7;
u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
+ Math::Vec4<u8> ret;
switch (registers.framebuffer.color_format) {
case registers.framebuffer.RGBA8:
{
- Math::Vec4<u8> ret;
u8* pixel = color_buffer + src_offset;
ret.r() = pixel[3];
ret.g() = pixel[2];
@@ -81,7 +91,6 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
case registers.framebuffer.RGBA4:
{
- Math::Vec4<u8> ret;
u8* pixel = color_buffer + src_offset;
ret.r() = Color::Convert4To8(pixel[1] >> 4);
ret.g() = Color::Convert4To8(pixel[1] & 0x0F);
@@ -90,6 +99,16 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
return ret;
}
+ case registers.framebuffer.RGBA5551:
+ {
+ u16_le pixel = *(u16_le*)(color_buffer + src_offset);
+ ret.r() = Color::Convert5To8((pixel >> 11) & 0x1F);
+ ret.g() = Color::Convert5To8((pixel >> 6) & 0x1F);
+ ret.b() = Color::Convert5To8((pixel >> 1) & 0x1F);
+ ret.a() = Color::Convert1To8(pixel & 0x1);
+ return ret;
+ }
+
default:
LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value());
UNIMPLEMENTED();