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-rw-r--r--src/audio_core/stream.cpp4
-rw-r--r--src/core/hle/kernel/svc.cpp28
-rw-r--r--src/core/hle/service/acc/acc.cpp22
-rw-r--r--src/core/hle/service/acc/acc.h1
-rw-r--r--src/core/hle/service/acc/acc_su.cpp2
-rw-r--r--src/core/hle/service/acc/acc_u0.cpp2
-rw-r--r--src/core/hle/service/acc/acc_u1.cpp2
-rw-r--r--src/core/hle/service/am/am.cpp77
-rw-r--r--src/core/hle/service/am/am.h29
-rw-r--r--src/core/hle/service/am/applet_ae.cpp34
-rw-r--r--src/core/hle/service/am/applet_ae.h6
-rw-r--r--src/core/hle/service/am/applet_oe.cpp21
-rw-r--r--src/core/hle/service/am/applet_oe.h6
-rw-r--r--src/core/hle/service/hid/controllers/npad.cpp2
-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/engines/maxwell_3d.cpp24
-rw-r--r--src/video_core/engines/maxwell_3d.h43
-rw-r--r--src/video_core/memory_manager.cpp75
-rw-r--r--src/video_core/memory_manager.h8
-rw-r--r--src/video_core/rasterizer_cache.cpp7
-rw-r--r--src/video_core/rasterizer_cache.h9
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h4
-rw-r--r--src/video_core/renderer_opengl/gl_primitive_assembler.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp148
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h11
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp13
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h4
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.cpp186
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.h132
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp12
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h17
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp32
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h1
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp252
-rw-r--r--src/video_core/renderer_opengl/gl_state.h60
-rw-r--r--src/video_core/renderer_opengl/gl_stream_buffer.cpp5
-rw-r--r--src/yuzu/configuration/configure_general.cpp32
-rw-r--r--src/yuzu/configuration/configure_general.h1
40 files changed, 941 insertions, 382 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
index 742a5e0a0..f35628e45 100644
--- a/src/audio_core/stream.cpp
+++ b/src/audio_core/stream.cpp
@@ -11,7 +11,6 @@
#include "audio_core/stream.h"
#include "common/assert.h"
#include "common/logging/log.h"
-#include "common/microprofile.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/settings.h"
@@ -104,10 +103,7 @@ void Stream::PlayNextBuffer() {
CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
}
-MICROPROFILE_DEFINE(AudioOutput, "Audio", "ReleaseActiveBuffer", MP_RGB(100, 100, 255));
-
void Stream::ReleaseActiveBuffer() {
- MICROPROFILE_SCOPE(AudioOutput);
ASSERT(active_buffer);
released_buffers.push(std::move(active_buffer));
release_callback();
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index c7c579aaf..7e8e87c33 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -395,16 +395,42 @@ struct BreakReason {
/// Break program execution
static void Break(u32 reason, u64 info1, u64 info2) {
BreakReason break_reason{reason};
+ bool has_dumped_buffer{};
+ const auto handle_debug_buffer = [&](VAddr addr, u64 sz) {
+ if (sz == 0 || addr == 0 || has_dumped_buffer) {
+ return;
+ }
+
+ // This typically is an error code so we're going to assume this is the case
+ if (sz == sizeof(u32)) {
+ LOG_CRITICAL(Debug_Emulated, "debug_buffer_err_code={:X}", Memory::Read32(addr));
+ } else {
+ // We don't know what's in here so we'll hexdump it
+ std::vector<u8> debug_buffer(sz);
+ Memory::ReadBlock(addr, debug_buffer.data(), sz);
+ std::string hexdump;
+ for (std::size_t i = 0; i < debug_buffer.size(); i++) {
+ hexdump += fmt::format("{:02X} ", debug_buffer[i]);
+ if (i != 0 && i % 16 == 0) {
+ hexdump += '\n';
+ }
+ }
+ LOG_CRITICAL(Debug_Emulated, "debug_buffer=\n{}", hexdump);
+ }
+ has_dumped_buffer = true;
+ };
switch (break_reason.break_type) {
case BreakType::Panic:
LOG_CRITICAL(Debug_Emulated, "Signalling debugger, PANIC! info1=0x{:016X}, info2=0x{:016X}",
info1, info2);
+ handle_debug_buffer(info1, info2);
break;
case BreakType::AssertionFailed:
LOG_CRITICAL(Debug_Emulated,
"Signalling debugger, Assertion failed! info1=0x{:016X}, info2=0x{:016X}",
info1, info2);
+ handle_debug_buffer(info1, info2);
break;
case BreakType::PreNROLoad:
LOG_WARNING(
@@ -433,6 +459,7 @@ static void Break(u32 reason, u64 info1, u64 info2) {
Debug_Emulated,
"Signalling debugger, Unknown break reason {}, info1=0x{:016X}, info2=0x{:016X}",
static_cast<u32>(break_reason.break_type.Value()), info1, info2);
+ handle_debug_buffer(info1, info2);
break;
}
@@ -441,6 +468,7 @@ static void Break(u32 reason, u64 info1, u64 info2) {
Debug_Emulated,
"Emulated program broke execution! reason=0x{:016X}, info1=0x{:016X}, info2=0x{:016X}",
reason, info1, info2);
+ handle_debug_buffer(info1, info2);
ASSERT(false);
Core::CurrentProcess()->PrepareForTermination();
diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp
index c6437a671..8318eff5f 100644
--- a/src/core/hle/service/acc/acc.cpp
+++ b/src/core/hle/service/acc/acc.cpp
@@ -242,6 +242,28 @@ void Module::Interface::GetBaasAccountManagerForApplication(Kernel::HLERequestCo
LOG_DEBUG(Service_ACC, "called");
}
+void Module::Interface::TrySelectUserWithoutInteraction(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_ACC, "called");
+ // A u8 is passed into this function which we can safely ignore. It's to determine if we have
+ // access to use the network or not by the looks of it
+ IPC::ResponseBuilder rb{ctx, 6};
+ if (profile_manager->GetUserCount() != 1) {
+ rb.Push(RESULT_SUCCESS);
+ rb.PushRaw<u128>(INVALID_UUID);
+ return;
+ }
+ auto user_list = profile_manager->GetAllUsers();
+ if (user_list.empty()) {
+ rb.Push(ResultCode(-1)); // TODO(ogniK): Find the correct error code
+ rb.PushRaw<u128>(INVALID_UUID);
+ return;
+ }
+
+ // Select the first user we have
+ rb.Push(RESULT_SUCCESS);
+ rb.PushRaw<u128>(profile_manager->GetUser(0)->uuid);
+}
+
Module::Interface::Interface(std::shared_ptr<Module> module,
std::shared_ptr<ProfileManager> profile_manager, const char* name)
: ServiceFramework(name), module(std::move(module)),
diff --git a/src/core/hle/service/acc/acc.h b/src/core/hle/service/acc/acc.h
index c7ed74351..89b2104fa 100644
--- a/src/core/hle/service/acc/acc.h
+++ b/src/core/hle/service/acc/acc.h
@@ -27,6 +27,7 @@ public:
void InitializeApplicationInfo(Kernel::HLERequestContext& ctx);
void GetBaasAccountManagerForApplication(Kernel::HLERequestContext& ctx);
void IsUserRegistrationRequestPermitted(Kernel::HLERequestContext& ctx);
+ void TrySelectUserWithoutInteraction(Kernel::HLERequestContext& ctx);
protected:
std::shared_ptr<Module> module;
diff --git a/src/core/hle/service/acc/acc_su.cpp b/src/core/hle/service/acc/acc_su.cpp
index ad455c3a7..5e2030355 100644
--- a/src/core/hle/service/acc/acc_su.cpp
+++ b/src/core/hle/service/acc/acc_su.cpp
@@ -17,7 +17,7 @@ ACC_SU::ACC_SU(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> p
{5, &ACC_SU::GetProfile, "GetProfile"},
{6, nullptr, "GetProfileDigest"},
{50, &ACC_SU::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
- {51, nullptr, "TrySelectUserWithoutInteraction"},
+ {51, &ACC_SU::TrySelectUserWithoutInteraction, "TrySelectUserWithoutInteraction"},
{60, nullptr, "ListOpenContextStoredUsers"},
{100, nullptr, "GetUserRegistrationNotifier"},
{101, nullptr, "GetUserStateChangeNotifier"},
diff --git a/src/core/hle/service/acc/acc_u0.cpp b/src/core/hle/service/acc/acc_u0.cpp
index 72d4adf35..a4d705b45 100644
--- a/src/core/hle/service/acc/acc_u0.cpp
+++ b/src/core/hle/service/acc/acc_u0.cpp
@@ -17,7 +17,7 @@ ACC_U0::ACC_U0(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> p
{5, &ACC_U0::GetProfile, "GetProfile"},
{6, nullptr, "GetProfileDigest"},
{50, &ACC_U0::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
- {51, nullptr, "TrySelectUserWithoutInteraction"},
+ {51, &ACC_U0::TrySelectUserWithoutInteraction, "TrySelectUserWithoutInteraction"},
{60, nullptr, "ListOpenContextStoredUsers"},
{100, &ACC_U0::InitializeApplicationInfo, "InitializeApplicationInfo"},
{101, &ACC_U0::GetBaasAccountManagerForApplication, "GetBaasAccountManagerForApplication"},
diff --git a/src/core/hle/service/acc/acc_u1.cpp b/src/core/hle/service/acc/acc_u1.cpp
index d480f08e5..8fffc93b5 100644
--- a/src/core/hle/service/acc/acc_u1.cpp
+++ b/src/core/hle/service/acc/acc_u1.cpp
@@ -17,7 +17,7 @@ ACC_U1::ACC_U1(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> p
{5, &ACC_U1::GetProfile, "GetProfile"},
{6, nullptr, "GetProfileDigest"},
{50, &ACC_U1::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
- {51, nullptr, "TrySelectUserWithoutInteraction"},
+ {51, &ACC_U1::TrySelectUserWithoutInteraction, "TrySelectUserWithoutInteraction"},
{60, nullptr, "ListOpenContextStoredUsers"},
{100, nullptr, "GetUserRegistrationNotifier"},
{101, nullptr, "GetUserStateChangeNotifier"},
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp
index ac3ff9f20..0477ce66e 100644
--- a/src/core/hle/service/am/am.cpp
+++ b/src/core/hle/service/am/am.cpp
@@ -338,7 +338,54 @@ void ISelfController::GetIdleTimeDetectionExtension(Kernel::HLERequestContext& c
LOG_WARNING(Service_AM, "(STUBBED) called");
}
-ICommonStateGetter::ICommonStateGetter() : ServiceFramework("ICommonStateGetter") {
+AppletMessageQueue::AppletMessageQueue() {
+ auto& kernel = Core::System::GetInstance().Kernel();
+ on_new_message = Kernel::Event::Create(kernel, Kernel::ResetType::Sticky,
+ "AMMessageQueue:OnMessageRecieved");
+ on_operation_mode_changed = Kernel::Event::Create(kernel, Kernel::ResetType::OneShot,
+ "AMMessageQueue:OperationModeChanged");
+}
+
+AppletMessageQueue::~AppletMessageQueue() = default;
+
+const Kernel::SharedPtr<Kernel::Event>& AppletMessageQueue::GetMesssageRecieveEvent() const {
+ return on_new_message;
+}
+
+const Kernel::SharedPtr<Kernel::Event>& AppletMessageQueue::GetOperationModeChangedEvent() const {
+ return on_operation_mode_changed;
+}
+
+void AppletMessageQueue::PushMessage(AppletMessage msg) {
+ messages.push(msg);
+ on_new_message->Signal();
+}
+
+AppletMessageQueue::AppletMessage AppletMessageQueue::PopMessage() {
+ if (messages.empty()) {
+ on_new_message->Clear();
+ return AppletMessage::NoMessage;
+ }
+ auto msg = messages.front();
+ messages.pop();
+ if (messages.empty()) {
+ on_new_message->Clear();
+ }
+ return msg;
+}
+
+std::size_t AppletMessageQueue::GetMessageCount() const {
+ return messages.size();
+}
+
+void AppletMessageQueue::OperationModeChanged() {
+ PushMessage(AppletMessage::OperationModeChanged);
+ PushMessage(AppletMessage::PerformanceModeChanged);
+ on_operation_mode_changed->Signal();
+}
+
+ICommonStateGetter::ICommonStateGetter(std::shared_ptr<AppletMessageQueue> msg_queue)
+ : ServiceFramework("ICommonStateGetter"), msg_queue(std::move(msg_queue)) {
// clang-format off
static const FunctionInfo functions[] = {
{0, &ICommonStateGetter::GetEventHandle, "GetEventHandle"},
@@ -388,21 +435,19 @@ void ICommonStateGetter::GetBootMode(Kernel::HLERequestContext& ctx) {
}
void ICommonStateGetter::GetEventHandle(Kernel::HLERequestContext& ctx) {
- event->Signal();
-
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushCopyObjects(event);
+ rb.PushCopyObjects(msg_queue->GetMesssageRecieveEvent());
- LOG_WARNING(Service_AM, "(STUBBED) called");
+ LOG_DEBUG(Service_AM, "called");
}
void ICommonStateGetter::ReceiveMessage(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
- rb.Push<u32>(15);
+ rb.PushEnum<AppletMessageQueue::AppletMessage>(msg_queue->PopMessage());
- LOG_WARNING(Service_AM, "(STUBBED) called");
+ LOG_DEBUG(Service_AM, "called");
}
void ICommonStateGetter::GetCurrentFocusState(Kernel::HLERequestContext& ctx) {
@@ -414,13 +459,11 @@ void ICommonStateGetter::GetCurrentFocusState(Kernel::HLERequestContext& ctx) {
}
void ICommonStateGetter::GetDefaultDisplayResolutionChangeEvent(Kernel::HLERequestContext& ctx) {
- event->Signal();
-
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushCopyObjects(event);
+ rb.PushCopyObjects(msg_queue->GetOperationModeChangedEvent());
- LOG_WARNING(Service_AM, "(STUBBED) called");
+ LOG_DEBUG(Service_AM, "called");
}
void ICommonStateGetter::GetDefaultDisplayResolution(Kernel::HLERequestContext& ctx) {
@@ -444,7 +487,7 @@ void ICommonStateGetter::GetOperationMode(Kernel::HLERequestContext& ctx) {
rb.Push(RESULT_SUCCESS);
rb.Push(static_cast<u8>(use_docked_mode ? OperationMode::Docked : OperationMode::Handheld));
- LOG_WARNING(Service_AM, "(STUBBED) called");
+ LOG_DEBUG(Service_AM, "called");
}
void ICommonStateGetter::GetPerformanceMode(Kernel::HLERequestContext& ctx) {
@@ -454,7 +497,7 @@ void ICommonStateGetter::GetPerformanceMode(Kernel::HLERequestContext& ctx) {
rb.Push(static_cast<u32>(use_docked_mode ? APM::PerformanceMode::Docked
: APM::PerformanceMode::Handheld));
- LOG_WARNING(Service_AM, "(STUBBED) called");
+ LOG_DEBUG(Service_AM, "called");
}
class IStorageAccessor final : public ServiceFramework<IStorageAccessor> {
@@ -840,8 +883,12 @@ void IApplicationFunctions::GetPseudoDeviceId(Kernel::HLERequestContext& ctx) {
void InstallInterfaces(SM::ServiceManager& service_manager,
std::shared_ptr<NVFlinger::NVFlinger> nvflinger) {
- std::make_shared<AppletAE>(nvflinger)->InstallAsService(service_manager);
- std::make_shared<AppletOE>(nvflinger)->InstallAsService(service_manager);
+ auto message_queue = std::make_shared<AppletMessageQueue>();
+ message_queue->PushMessage(
+ AppletMessageQueue::AppletMessage::FocusStateChanged); // Needed on game boot
+
+ std::make_shared<AppletAE>(nvflinger, message_queue)->InstallAsService(service_manager);
+ std::make_shared<AppletOE>(nvflinger, message_queue)->InstallAsService(service_manager);
std::make_shared<IdleSys>()->InstallAsService(service_manager);
std::make_shared<OMM>()->InstallAsService(service_manager);
std::make_shared<SPSM>()->InstallAsService(service_manager);
diff --git a/src/core/hle/service/am/am.h b/src/core/hle/service/am/am.h
index 095f94851..2f1c20bce 100644
--- a/src/core/hle/service/am/am.h
+++ b/src/core/hle/service/am/am.h
@@ -5,6 +5,7 @@
#pragma once
#include <memory>
+#include <queue>
#include "core/hle/service/service.h"
namespace Kernel {
@@ -39,6 +40,31 @@ enum SystemLanguage {
TraditionalChinese = 16,
};
+class AppletMessageQueue {
+public:
+ enum class AppletMessage : u32 {
+ NoMessage = 0,
+ FocusStateChanged = 15,
+ OperationModeChanged = 30,
+ PerformanceModeChanged = 31,
+ };
+
+ AppletMessageQueue();
+ ~AppletMessageQueue();
+
+ const Kernel::SharedPtr<Kernel::Event>& GetMesssageRecieveEvent() const;
+ const Kernel::SharedPtr<Kernel::Event>& GetOperationModeChangedEvent() const;
+ void PushMessage(AppletMessage msg);
+ AppletMessage PopMessage();
+ std::size_t GetMessageCount() const;
+ void OperationModeChanged();
+
+private:
+ std::queue<AppletMessage> messages;
+ Kernel::SharedPtr<Kernel::Event> on_new_message;
+ Kernel::SharedPtr<Kernel::Event> on_operation_mode_changed;
+};
+
class IWindowController final : public ServiceFramework<IWindowController> {
public:
IWindowController();
@@ -102,7 +128,7 @@ private:
class ICommonStateGetter final : public ServiceFramework<ICommonStateGetter> {
public:
- ICommonStateGetter();
+ explicit ICommonStateGetter(std::shared_ptr<AppletMessageQueue> msg_queue);
~ICommonStateGetter() override;
private:
@@ -126,6 +152,7 @@ private:
void GetDefaultDisplayResolution(Kernel::HLERequestContext& ctx);
Kernel::SharedPtr<Kernel::Event> event;
+ std::shared_ptr<AppletMessageQueue> msg_queue;
};
class ILibraryAppletCreator final : public ServiceFramework<ILibraryAppletCreator> {
diff --git a/src/core/hle/service/am/applet_ae.cpp b/src/core/hle/service/am/applet_ae.cpp
index 68ea778e8..ec93e3529 100644
--- a/src/core/hle/service/am/applet_ae.cpp
+++ b/src/core/hle/service/am/applet_ae.cpp
@@ -12,8 +12,10 @@ namespace Service::AM {
class ILibraryAppletProxy final : public ServiceFramework<ILibraryAppletProxy> {
public:
- explicit ILibraryAppletProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
- : ServiceFramework("ILibraryAppletProxy"), nvflinger(std::move(nvflinger)) {
+ explicit ILibraryAppletProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
+ std::shared_ptr<AppletMessageQueue> msg_queue)
+ : ServiceFramework("ILibraryAppletProxy"), nvflinger(std::move(nvflinger)),
+ msg_queue(std::move(msg_queue)) {
static const FunctionInfo functions[] = {
{0, &ILibraryAppletProxy::GetCommonStateGetter, "GetCommonStateGetter"},
{1, &ILibraryAppletProxy::GetSelfController, "GetSelfController"},
@@ -32,7 +34,7 @@ private:
void GetCommonStateGetter(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<ICommonStateGetter>();
+ rb.PushIpcInterface<ICommonStateGetter>(msg_queue);
LOG_DEBUG(Service_AM, "called");
}
@@ -93,12 +95,15 @@ private:
}
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
+ std::shared_ptr<AppletMessageQueue> msg_queue;
};
class ISystemAppletProxy final : public ServiceFramework<ISystemAppletProxy> {
public:
- explicit ISystemAppletProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
- : ServiceFramework("ISystemAppletProxy"), nvflinger(std::move(nvflinger)) {
+ explicit ISystemAppletProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
+ std::shared_ptr<AppletMessageQueue> msg_queue)
+ : ServiceFramework("ISystemAppletProxy"), nvflinger(std::move(nvflinger)),
+ msg_queue(std::move(msg_queue)) {
static const FunctionInfo functions[] = {
{0, &ISystemAppletProxy::GetCommonStateGetter, "GetCommonStateGetter"},
{1, &ISystemAppletProxy::GetSelfController, "GetSelfController"},
@@ -119,7 +124,7 @@ private:
void GetCommonStateGetter(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<ICommonStateGetter>();
+ rb.PushIpcInterface<ICommonStateGetter>(msg_queue);
LOG_DEBUG(Service_AM, "called");
}
@@ -186,31 +191,34 @@ private:
LOG_DEBUG(Service_AM, "called");
}
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
+ std::shared_ptr<AppletMessageQueue> msg_queue;
};
void AppletAE::OpenSystemAppletProxy(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<ISystemAppletProxy>(nvflinger);
+ rb.PushIpcInterface<ISystemAppletProxy>(nvflinger, msg_queue);
LOG_DEBUG(Service_AM, "called");
}
void AppletAE::OpenLibraryAppletProxy(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<ILibraryAppletProxy>(nvflinger);
+ rb.PushIpcInterface<ILibraryAppletProxy>(nvflinger, msg_queue);
LOG_DEBUG(Service_AM, "called");
}
void AppletAE::OpenLibraryAppletProxyOld(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<ILibraryAppletProxy>(nvflinger);
+ rb.PushIpcInterface<ILibraryAppletProxy>(nvflinger, msg_queue);
LOG_DEBUG(Service_AM, "called");
}
-AppletAE::AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
- : ServiceFramework("appletAE"), nvflinger(std::move(nvflinger)) {
+AppletAE::AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
+ std::shared_ptr<AppletMessageQueue> msg_queue)
+ : ServiceFramework("appletAE"), nvflinger(std::move(nvflinger)),
+ msg_queue(std::move(msg_queue)) {
// clang-format off
static const FunctionInfo functions[] = {
{100, &AppletAE::OpenSystemAppletProxy, "OpenSystemAppletProxy"},
@@ -228,4 +236,8 @@ AppletAE::AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
AppletAE::~AppletAE() = default;
+const std::shared_ptr<AppletMessageQueue>& AppletAE::GetMessageQueue() const {
+ return msg_queue;
+}
+
} // namespace Service::AM
diff --git a/src/core/hle/service/am/applet_ae.h b/src/core/hle/service/am/applet_ae.h
index 1ed77baa4..902db2665 100644
--- a/src/core/hle/service/am/applet_ae.h
+++ b/src/core/hle/service/am/applet_ae.h
@@ -17,15 +17,19 @@ namespace AM {
class AppletAE final : public ServiceFramework<AppletAE> {
public:
- explicit AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger);
+ explicit AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
+ std::shared_ptr<AppletMessageQueue> msg_queue);
~AppletAE() override;
+ const std::shared_ptr<AppletMessageQueue>& GetMessageQueue() const;
+
private:
void OpenSystemAppletProxy(Kernel::HLERequestContext& ctx);
void OpenLibraryAppletProxy(Kernel::HLERequestContext& ctx);
void OpenLibraryAppletProxyOld(Kernel::HLERequestContext& ctx);
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
+ std::shared_ptr<AppletMessageQueue> msg_queue;
};
} // namespace AM
diff --git a/src/core/hle/service/am/applet_oe.cpp b/src/core/hle/service/am/applet_oe.cpp
index 60717afd9..20c8d5fff 100644
--- a/src/core/hle/service/am/applet_oe.cpp
+++ b/src/core/hle/service/am/applet_oe.cpp
@@ -12,8 +12,10 @@ namespace Service::AM {
class IApplicationProxy final : public ServiceFramework<IApplicationProxy> {
public:
- explicit IApplicationProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
- : ServiceFramework("IApplicationProxy"), nvflinger(std::move(nvflinger)) {
+ explicit IApplicationProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
+ std::shared_ptr<AppletMessageQueue> msg_queue)
+ : ServiceFramework("IApplicationProxy"), nvflinger(std::move(nvflinger)),
+ msg_queue(std::move(msg_queue)) {
// clang-format off
static const FunctionInfo functions[] = {
{0, &IApplicationProxy::GetCommonStateGetter, "GetCommonStateGetter"},
@@ -70,7 +72,7 @@ private:
void GetCommonStateGetter(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<ICommonStateGetter>();
+ rb.PushIpcInterface<ICommonStateGetter>(msg_queue);
LOG_DEBUG(Service_AM, "called");
}
@@ -89,17 +91,20 @@ private:
}
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
+ std::shared_ptr<AppletMessageQueue> msg_queue;
};
void AppletOE::OpenApplicationProxy(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<IApplicationProxy>(nvflinger);
+ rb.PushIpcInterface<IApplicationProxy>(nvflinger, msg_queue);
LOG_DEBUG(Service_AM, "called");
}
-AppletOE::AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
- : ServiceFramework("appletOE"), nvflinger(std::move(nvflinger)) {
+AppletOE::AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
+ std::shared_ptr<AppletMessageQueue> msg_queue)
+ : ServiceFramework("appletOE"), nvflinger(std::move(nvflinger)),
+ msg_queue(std::move(msg_queue)) {
static const FunctionInfo functions[] = {
{0, &AppletOE::OpenApplicationProxy, "OpenApplicationProxy"},
};
@@ -108,4 +113,8 @@ AppletOE::AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
AppletOE::~AppletOE() = default;
+const std::shared_ptr<AppletMessageQueue>& AppletOE::GetMessageQueue() const {
+ return msg_queue;
+}
+
} // namespace Service::AM
diff --git a/src/core/hle/service/am/applet_oe.h b/src/core/hle/service/am/applet_oe.h
index 60cfdfd9d..bbd0108ef 100644
--- a/src/core/hle/service/am/applet_oe.h
+++ b/src/core/hle/service/am/applet_oe.h
@@ -17,13 +17,17 @@ namespace AM {
class AppletOE final : public ServiceFramework<AppletOE> {
public:
- explicit AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger);
+ explicit AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
+ std::shared_ptr<AppletMessageQueue> msg_queue);
~AppletOE() override;
+ const std::shared_ptr<AppletMessageQueue>& GetMessageQueue() const;
+
private:
void OpenApplicationProxy(Kernel::HLERequestContext& ctx);
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
+ std::shared_ptr<AppletMessageQueue> msg_queue;
};
} // namespace AM
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index 1ef789bd0..ff9b64be4 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -392,8 +392,10 @@ std::size_t Controller_NPad::GetSupportedNPadIdTypesSize() const {
}
void Controller_NPad::SetHoldType(NpadHoldType joy_hold_type) {
+ styleset_changed_event->Signal();
hold_type = joy_hold_type;
}
+
Controller_NPad::NpadHoldType Controller_NPad::GetHoldType() const {
return hold_type;
}
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index ddb1a1d69..a780215c1 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -21,6 +21,7 @@ add_library(video_core STATIC
macro_interpreter.h
memory_manager.cpp
memory_manager.h
+ rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h
renderer_base.cpp
@@ -33,6 +34,7 @@ add_library(video_core STATIC
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.cpp
renderer_opengl/gl_rasterizer_cache.h
+ renderer_opengl/gl_resource_manager.cpp
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_cache.cpp
renderer_opengl/gl_shader_cache.h
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index d79c50919..5ae836aca 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -37,6 +37,22 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.viewport[viewport].depth_range_near = 0.0f;
regs.viewport[viewport].depth_range_far = 1.0f;
}
+ // Doom and Bomberman seems to use the uninitialized registers and just enable blend
+ // so initialize blend registers with sane values
+ regs.blend.equation_rgb = Regs::Blend::Equation::Add;
+ regs.blend.factor_source_rgb = Regs::Blend::Factor::One;
+ regs.blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
+ regs.blend.equation_a = Regs::Blend::Equation::Add;
+ regs.blend.factor_source_a = Regs::Blend::Factor::One;
+ regs.blend.factor_dest_a = Regs::Blend::Factor::Zero;
+ for (std::size_t blend_index = 0; blend_index < Regs::NumRenderTargets; blend_index++) {
+ regs.independent_blend[blend_index].equation_rgb = Regs::Blend::Equation::Add;
+ regs.independent_blend[blend_index].factor_source_rgb = Regs::Blend::Factor::One;
+ regs.independent_blend[blend_index].factor_dest_rgb = Regs::Blend::Factor::Zero;
+ regs.independent_blend[blend_index].equation_a = Regs::Blend::Equation::Add;
+ regs.independent_blend[blend_index].factor_source_a = Regs::Blend::Factor::One;
+ regs.independent_blend[blend_index].factor_dest_a = Regs::Blend::Factor::Zero;
+ }
}
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
@@ -92,8 +108,16 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
}
+ u32 old = regs.reg_array[method];
regs.reg_array[method] = value;
+ if (value != old) {
+ if (method >= MAXWELL3D_REG_INDEX(vertex_attrib_format) &&
+ method < MAXWELL3D_REG_INDEX(vertex_attrib_format) + regs.vertex_attrib_format.size()) {
+ dirty_flags.vertex_attrib_format = true;
+ }
+ }
+
switch (method) {
case MAXWELL3D_REG_INDEX(macros.data): {
ProcessMacroUpload(value);
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 50873813e..557795d0f 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -462,6 +462,16 @@ public:
}
};
+ struct ColorMask {
+ union {
+ u32 raw;
+ BitField<0, 4, u32> R;
+ BitField<4, 4, u32> G;
+ BitField<8, 4, u32> B;
+ BitField<12, 4, u32> A;
+ };
+ };
+
bool IsShaderConfigEnabled(std::size_t index) const {
// The VertexB is always enabled.
if (index == static_cast<std::size_t>(Regs::ShaderProgram::VertexB)) {
@@ -571,7 +581,11 @@ public:
u32 stencil_back_mask;
u32 stencil_back_func_mask;
- INSERT_PADDING_WORDS(0x13);
+ INSERT_PADDING_WORDS(0xC);
+
+ u32 color_mask_common;
+
+ INSERT_PADDING_WORDS(0x6);
u32 rt_separate_frag_data;
@@ -646,8 +660,14 @@ public:
ComparisonOp depth_test_func;
float alpha_test_ref;
ComparisonOp alpha_test_func;
-
- INSERT_PADDING_WORDS(0x9);
+ u32 draw_tfb_stride;
+ struct {
+ float r;
+ float g;
+ float b;
+ float a;
+ } blend_color;
+ INSERT_PADDING_WORDS(0x4);
struct {
u32 separate_alpha;
@@ -841,8 +861,9 @@ public:
BitField<6, 4, u32> RT;
BitField<10, 11, u32> layer;
} clear_buffers;
-
- INSERT_PADDING_WORDS(0x4B);
+ INSERT_PADDING_WORDS(0xB);
+ std::array<ColorMask, NumRenderTargets> color_mask;
+ INSERT_PADDING_WORDS(0x38);
struct {
u32 query_address_high;
@@ -983,6 +1004,12 @@ public:
State state{};
MemoryManager& memory_manager;
+ struct DirtyFlags {
+ bool vertex_attrib_format = true;
+ };
+
+ DirtyFlags dirty_flags;
+
/// Reads a register value located at the input method address
u32 GetRegisterValue(u32 method) const;
@@ -1075,6 +1102,7 @@ ASSERT_REG_POSITION(scissor_test, 0x380);
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
+ASSERT_REG_POSITION(color_mask_common, 0x3E4);
ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
@@ -1087,6 +1115,10 @@ ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
ASSERT_REG_POSITION(alpha_test_enabled, 0x4BB);
ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2);
ASSERT_REG_POSITION(depth_test_func, 0x4C3);
+ASSERT_REG_POSITION(alpha_test_ref, 0x4C4);
+ASSERT_REG_POSITION(alpha_test_func, 0x4C5);
+ASSERT_REG_POSITION(draw_tfb_stride, 0x4C6);
+ASSERT_REG_POSITION(blend_color, 0x4C7);
ASSERT_REG_POSITION(blend, 0x4CF);
ASSERT_REG_POSITION(stencil_enable, 0x4E0);
ASSERT_REG_POSITION(stencil_front_op_fail, 0x4E1);
@@ -1117,6 +1149,7 @@ ASSERT_REG_POSITION(instanced_arrays, 0x620);
ASSERT_REG_POSITION(cull, 0x646);
ASSERT_REG_POSITION(logic_op, 0x671);
ASSERT_REG_POSITION(clear_buffers, 0x674);
+ASSERT_REG_POSITION(color_mask, 0x680);
ASSERT_REG_POSITION(query, 0x6C0);
ASSERT_REG_POSITION(vertex_array[0], 0x700);
ASSERT_REG_POSITION(independent_blend, 0x780);
diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp
index 90a8e825d..77a20bb84 100644
--- a/src/video_core/memory_manager.cpp
+++ b/src/video_core/memory_manager.cpp
@@ -4,18 +4,21 @@
#include "common/alignment.h"
#include "common/assert.h"
+#include "common/logging/log.h"
#include "video_core/memory_manager.h"
namespace Tegra {
GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
- std::optional<GPUVAddr> gpu_addr = FindFreeBlock(size, align);
- ASSERT(gpu_addr);
+ const std::optional<GPUVAddr> gpu_addr{FindFreeBlock(0, size, align, PageStatus::Unmapped)};
- for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
- VAddr& slot = PageSlot(*gpu_addr + offset);
+ ASSERT_MSG(gpu_addr, "unable to find available GPU memory");
+
+ for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
+ VAddr& slot{PageSlot(*gpu_addr + offset)};
ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
+
slot = static_cast<u64>(PageStatus::Allocated);
}
@@ -23,10 +26,11 @@ GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
}
GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
- for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
- VAddr& slot = PageSlot(gpu_addr + offset);
+ for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
+ VAddr& slot{PageSlot(gpu_addr + offset)};
ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
+
slot = static_cast<u64>(PageStatus::Allocated);
}
@@ -34,17 +38,19 @@ GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
}
GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
- std::optional<GPUVAddr> gpu_addr = FindFreeBlock(size, PAGE_SIZE);
- ASSERT(gpu_addr);
+ const std::optional<GPUVAddr> gpu_addr{FindFreeBlock(0, size, PAGE_SIZE, PageStatus::Unmapped)};
+
+ ASSERT_MSG(gpu_addr, "unable to find available GPU memory");
- for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
- VAddr& slot = PageSlot(*gpu_addr + offset);
+ for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
+ VAddr& slot{PageSlot(*gpu_addr + offset)};
ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
+
slot = cpu_addr + offset;
}
- MappedRegion region{cpu_addr, *gpu_addr, size};
+ const MappedRegion region{cpu_addr, *gpu_addr, size};
mapped_regions.push_back(region);
return *gpu_addr;
@@ -53,14 +59,31 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size) {
ASSERT((gpu_addr & PAGE_MASK) == 0);
- for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
- VAddr& slot = PageSlot(gpu_addr + offset);
+ if (PageSlot(gpu_addr) != static_cast<u64>(PageStatus::Allocated)) {
+ // Page has been already mapped. In this case, we must find a new area of memory to use that
+ // is different than the specified one. Super Mario Odyssey hits this scenario when changing
+ // areas, but we do not want to overwrite the old pages.
+ // TODO(bunnei): We need to write a hardware test to confirm this behavior.
+
+ LOG_ERROR(HW_GPU, "attempting to map addr 0x{:016X}, which is not available!", gpu_addr);
+
+ const std::optional<GPUVAddr> new_gpu_addr{
+ FindFreeBlock(gpu_addr, size, PAGE_SIZE, PageStatus::Allocated)};
+
+ ASSERT_MSG(new_gpu_addr, "unable to find available GPU memory");
+
+ gpu_addr = *new_gpu_addr;
+ }
+
+ for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
+ VAddr& slot{PageSlot(gpu_addr + offset)};
ASSERT(slot == static_cast<u64>(PageStatus::Allocated));
+
slot = cpu_addr + offset;
}
- MappedRegion region{cpu_addr, gpu_addr, size};
+ const MappedRegion region{cpu_addr, gpu_addr, size};
mapped_regions.push_back(region);
return gpu_addr;
@@ -69,11 +92,12 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size)
GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
ASSERT((gpu_addr & PAGE_MASK) == 0);
- for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
- VAddr& slot = PageSlot(gpu_addr + offset);
+ for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
+ VAddr& slot{PageSlot(gpu_addr + offset)};
ASSERT(slot != static_cast<u64>(PageStatus::Allocated) &&
slot != static_cast<u64>(PageStatus::Unmapped));
+
slot = static_cast<u64>(PageStatus::Unmapped);
}
@@ -97,13 +121,14 @@ GPUVAddr MemoryManager::GetRegionEnd(GPUVAddr region_start) const {
return {};
}
-std::optional<GPUVAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
- GPUVAddr gpu_addr = 0;
- u64 free_space = 0;
+std::optional<GPUVAddr> MemoryManager::FindFreeBlock(GPUVAddr region_start, u64 size, u64 align,
+ PageStatus status) {
+ GPUVAddr gpu_addr{region_start};
+ u64 free_space{};
align = (align + PAGE_MASK) & ~PAGE_MASK;
while (gpu_addr + free_space < MAX_ADDRESS) {
- if (!IsPageMapped(gpu_addr + free_space)) {
+ if (PageSlot(gpu_addr + free_space) == static_cast<u64>(status)) {
free_space += PAGE_SIZE;
if (free_space >= size) {
return gpu_addr;
@@ -119,7 +144,7 @@ std::optional<GPUVAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
}
std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) {
- VAddr base_addr = PageSlot(gpu_addr);
+ const VAddr base_addr{PageSlot(gpu_addr)};
if (base_addr == static_cast<u64>(PageStatus::Allocated) ||
base_addr == static_cast<u64>(PageStatus::Unmapped)) {
@@ -133,19 +158,15 @@ std::vector<GPUVAddr> MemoryManager::CpuToGpuAddress(VAddr cpu_addr) const {
std::vector<GPUVAddr> results;
for (const auto& region : mapped_regions) {
if (cpu_addr >= region.cpu_addr && cpu_addr < (region.cpu_addr + region.size)) {
- u64 offset = cpu_addr - region.cpu_addr;
+ const u64 offset{cpu_addr - region.cpu_addr};
results.push_back(region.gpu_addr + offset);
}
}
return results;
}
-bool MemoryManager::IsPageMapped(GPUVAddr gpu_addr) {
- return PageSlot(gpu_addr) != static_cast<u64>(PageStatus::Unmapped);
-}
-
VAddr& MemoryManager::PageSlot(GPUVAddr gpu_addr) {
- auto& block = page_table[(gpu_addr >> (PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK];
+ auto& block{page_table[(gpu_addr >> (PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK]};
if (!block) {
block = std::make_unique<PageBlock>();
block->fill(static_cast<VAddr>(PageStatus::Unmapped));
diff --git a/src/video_core/memory_manager.h b/src/video_core/memory_manager.h
index b1255fd56..4eb338aa2 100644
--- a/src/video_core/memory_manager.h
+++ b/src/video_core/memory_manager.h
@@ -34,15 +34,15 @@ public:
static constexpr u64 PAGE_MASK = PAGE_SIZE - 1;
private:
- std::optional<GPUVAddr> FindFreeBlock(u64 size, u64 align = 1);
- bool IsPageMapped(GPUVAddr gpu_addr);
- VAddr& PageSlot(GPUVAddr gpu_addr);
-
enum class PageStatus : u64 {
Unmapped = 0xFFFFFFFFFFFFFFFFULL,
Allocated = 0xFFFFFFFFFFFFFFFEULL,
};
+ std::optional<GPUVAddr> FindFreeBlock(GPUVAddr region_start, u64 size, u64 align,
+ PageStatus status);
+ VAddr& PageSlot(GPUVAddr gpu_addr);
+
static constexpr u64 MAX_ADDRESS{0x10000000000ULL};
static constexpr u64 PAGE_TABLE_BITS{10};
static constexpr u64 PAGE_TABLE_SIZE{1 << PAGE_TABLE_BITS};
diff --git a/src/video_core/rasterizer_cache.cpp b/src/video_core/rasterizer_cache.cpp
new file mode 100644
index 000000000..093b2cdf4
--- /dev/null
+++ b/src/video_core/rasterizer_cache.cpp
@@ -0,0 +1,7 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "video_core/rasterizer_cache.h"
+
+RasterizerCacheObject::~RasterizerCacheObject() = default;
diff --git a/src/video_core/rasterizer_cache.h b/src/video_core/rasterizer_cache.h
index 0a3b3951e..6d41321fa 100644
--- a/src/video_core/rasterizer_cache.h
+++ b/src/video_core/rasterizer_cache.h
@@ -10,13 +10,13 @@
#include <boost/range/iterator_range_core.hpp>
#include "common/common_types.h"
-#include "core/core.h"
#include "core/settings.h"
#include "video_core/rasterizer_interface.h"
-#include "video_core/renderer_base.h"
class RasterizerCacheObject {
public:
+ virtual ~RasterizerCacheObject();
+
/// Gets the address of the shader in guest memory, required for cache management
virtual VAddr GetAddr() const = 0;
@@ -64,6 +64,8 @@ class RasterizerCache : NonCopyable {
friend class RasterizerCacheObject;
public:
+ explicit RasterizerCache(VideoCore::RasterizerInterface& rasterizer) : rasterizer{rasterizer} {}
+
/// Write any cached resources overlapping the specified region back to memory
void FlushRegion(Tegra::GPUVAddr addr, size_t size) {
const auto& objects{GetSortedObjectsFromRegion(addr, size)};
@@ -109,14 +111,12 @@ protected:
void Register(const T& object) {
object->SetIsRegistered(true);
object_cache.add({GetInterval(object), ObjectSet{object}});
- auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), 1);
}
/// Unregisters an object from the cache
void Unregister(const T& object) {
object->SetIsRegistered(false);
- auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
// Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
@@ -177,4 +177,5 @@ private:
ObjectCache object_cache; ///< Cache of objects
u64 modified_ticks{}; ///< Counter of cache state ticks, used for in-order flushing
+ VideoCore::RasterizerInterface& rasterizer;
};
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index 41a54b3e7..075192c3f 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -9,10 +9,12 @@
#include "core/core.h"
#include "core/memory.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
+#include "video_core/renderer_opengl/gl_rasterizer.h"
namespace OpenGL {
-OGLBufferCache::OGLBufferCache(std::size_t size) : stream_buffer(GL_ARRAY_BUFFER, size) {}
+OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
+ : RasterizerCache{rasterizer}, stream_buffer(GL_ARRAY_BUFFER, size) {}
GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size,
std::size_t alignment, bool cache) {
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index be29dc8be..91fca3f6c 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -15,6 +15,8 @@
namespace OpenGL {
+class RasterizerOpenGL;
+
struct CachedBufferEntry final : public RasterizerCacheObject {
VAddr GetAddr() const override {
return addr;
@@ -35,7 +37,7 @@ struct CachedBufferEntry final : public RasterizerCacheObject {
class OGLBufferCache final : public RasterizerCache<std::shared_ptr<CachedBufferEntry>> {
public:
- explicit OGLBufferCache(std::size_t size);
+ explicit OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size);
/// Uploads data from a guest GPU address. Returns host's buffer offset where it's been
/// allocated.
diff --git a/src/video_core/renderer_opengl/gl_primitive_assembler.cpp b/src/video_core/renderer_opengl/gl_primitive_assembler.cpp
index 741f14bc3..d9ed08437 100644
--- a/src/video_core/renderer_opengl/gl_primitive_assembler.cpp
+++ b/src/video_core/renderer_opengl/gl_primitive_assembler.cpp
@@ -6,6 +6,7 @@
#include <array>
#include "common/assert.h"
#include "common/common_types.h"
+#include "core/core.h"
#include "core/memory.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_primitive_assembler.h"
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index a0527fe57..a99f2b1f9 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -33,7 +33,8 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using PixelFormat = VideoCore::Surface::PixelFormat;
using SurfaceType = VideoCore::Surface::SurfaceType;
-MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Format Setup", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_VB, "OpenGL", "Vertex Buffer Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Shader, "OpenGL", "Shader Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_UBO, "OpenGL", "Const Buffer Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Index, "OpenGL", "Index Buffer Setup", MP_RGB(128, 128, 192));
@@ -79,7 +80,8 @@ struct DrawParameters {
};
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
- : emu_window{window}, screen_info{info}, buffer_cache(STREAM_BUFFER_SIZE) {
+ : res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info},
+ buffer_cache(*this, STREAM_BUFFER_SIZE) {
// Create sampler objects
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();
@@ -122,11 +124,16 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
RasterizerOpenGL::~RasterizerOpenGL() {}
-void RasterizerOpenGL::SetupVertexArrays() {
- MICROPROFILE_SCOPE(OpenGL_VAO);
- const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+void RasterizerOpenGL::SetupVertexFormat() {
+ auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs;
+ if (!gpu.dirty_flags.vertex_attrib_format)
+ return;
+ gpu.dirty_flags.vertex_attrib_format = false;
+
+ MICROPROFILE_SCOPE(OpenGL_VAO);
+
auto [iter, is_cache_miss] = vertex_array_cache.try_emplace(regs.vertex_attrib_format);
auto& VAO = iter->second;
@@ -175,8 +182,13 @@ void RasterizerOpenGL::SetupVertexArrays() {
}
}
state.draw.vertex_array = VAO.handle;
- state.draw.vertex_buffer = buffer_cache.GetHandle();
state.Apply();
+}
+
+void RasterizerOpenGL::SetupVertexBuffer() {
+ MICROPROFILE_SCOPE(OpenGL_VB);
+ const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+ const auto& regs = gpu.regs;
// Upload all guest vertex arrays sequentially to our buffer
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
@@ -203,6 +215,9 @@ void RasterizerOpenGL::SetupVertexArrays() {
glVertexBindingDivisor(index, 0);
}
}
+
+ // Implicit set by glBindVertexBuffer. Stupid glstate handling...
+ state.draw.vertex_buffer = buffer_cache.GetHandle();
}
DrawParameters RasterizerOpenGL::SetupDraw() {
@@ -511,10 +526,10 @@ void RasterizerOpenGL::Clear() {
OpenGLState clear_state;
clear_state.draw.draw_framebuffer = framebuffer.handle;
- clear_state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
- clear_state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
- clear_state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
- clear_state.color_mask.alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
+ clear_state.color_mask[0].red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
+ clear_state.color_mask[0].green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
+ clear_state.color_mask[0].blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
+ clear_state.color_mask[0].alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
regs.clear_buffers.A) {
@@ -573,14 +588,13 @@ void RasterizerOpenGL::DrawArrays() {
ScopeAcquireGLContext acquire_context{emu_window};
ConfigureFramebuffers();
-
+ SyncColorMask();
SyncDepthTestState();
SyncStencilTestState();
SyncBlendState();
SyncLogicOpState();
SyncCullMode();
SyncPrimitiveRestart();
- SyncDepthRange();
SyncScissorTest();
// Alpha Testing is synced on shaders.
SyncTransformFeedback();
@@ -621,7 +635,8 @@ void RasterizerOpenGL::DrawArrays() {
buffer_cache.Map(buffer_size);
- SetupVertexArrays();
+ SetupVertexFormat();
+ SetupVertexBuffer();
DrawParameters params = SetupDraw();
SetupShaders(params.primitive_mode);
@@ -899,12 +914,16 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
void RasterizerOpenGL::SyncViewport() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
-
- state.viewport.x = viewport_rect.left;
- state.viewport.y = viewport_rect.bottom;
- state.viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth());
- state.viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight());
+ for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
+ auto& viewport = state.viewports[i];
+ viewport.x = viewport_rect.left;
+ viewport.y = viewport_rect.bottom;
+ viewport.width = static_cast<GLfloat>(viewport_rect.GetWidth());
+ viewport.height = static_cast<GLfloat>(viewport_rect.GetHeight());
+ viewport.depth_range_far = regs.viewport[i].depth_range_far;
+ viewport.depth_range_near = regs.viewport[i].depth_range_near;
+ }
}
void RasterizerOpenGL::SyncClipEnabled() {
@@ -946,13 +965,6 @@ void RasterizerOpenGL::SyncPrimitiveRestart() {
state.primitive_restart.index = regs.primitive_restart.index;
}
-void RasterizerOpenGL::SyncDepthRange() {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
-
- state.depth.depth_range_near = regs.viewport->depth_range_near;
- state.depth.depth_range_far = regs.viewport->depth_range_far;
-}
-
void RasterizerOpenGL::SyncDepthTestState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
@@ -993,26 +1005,60 @@ void RasterizerOpenGL::SyncStencilTestState() {
state.stencil.back.write_mask = regs.stencil_back_mask;
}
-void RasterizerOpenGL::SyncBlendState() {
+void RasterizerOpenGL::SyncColorMask() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ const auto& source = regs.color_mask[regs.color_mask_common ? 0 : i];
+ auto& dest = state.color_mask[i];
+ dest.red_enabled = (source.R == 0) ? GL_FALSE : GL_TRUE;
+ dest.green_enabled = (source.G == 0) ? GL_FALSE : GL_TRUE;
+ dest.blue_enabled = (source.B == 0) ? GL_FALSE : GL_TRUE;
+ dest.alpha_enabled = (source.A == 0) ? GL_FALSE : GL_TRUE;
+ }
+}
- // TODO(Subv): Support more than just render target 0.
- state.blend.enabled = regs.blend.enable[0] != 0;
+void RasterizerOpenGL::SyncBlendState() {
+ const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- if (!state.blend.enabled)
+ state.blend_color.red = regs.blend_color.r;
+ state.blend_color.green = regs.blend_color.g;
+ state.blend_color.blue = regs.blend_color.b;
+ state.blend_color.alpha = regs.blend_color.a;
+
+ state.independant_blend.enabled = regs.independent_blend_enable;
+ if (!state.independant_blend.enabled) {
+ auto& blend = state.blend[0];
+ blend.enabled = regs.blend.enable[0] != 0;
+ blend.separate_alpha = regs.blend.separate_alpha;
+ blend.rgb_equation = MaxwellToGL::BlendEquation(regs.blend.equation_rgb);
+ blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_rgb);
+ blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_rgb);
+ if (blend.separate_alpha) {
+ blend.a_equation = MaxwellToGL::BlendEquation(regs.blend.equation_a);
+ blend.src_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_a);
+ blend.dst_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_a);
+ }
+ for (size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ state.blend[i].enabled = false;
+ }
return;
+ }
- ASSERT_MSG(regs.logic_op.enable == 0,
- "Blending and logic op can't be enabled at the same time.");
-
- ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
- ASSERT_MSG(!regs.independent_blend[0].separate_alpha, "Unimplemented");
- state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_rgb);
- state.blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_rgb);
- state.blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_rgb);
- state.blend.a_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_a);
- state.blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_a);
- state.blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_a);
+ for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ auto& blend = state.blend[i];
+ blend.enabled = regs.blend.enable[i] != 0;
+ if (!blend.enabled)
+ continue;
+ blend.separate_alpha = regs.independent_blend[i].separate_alpha;
+ blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_rgb);
+ blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_rgb);
+ blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_rgb);
+ if (blend.separate_alpha) {
+ blend.a_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_a);
+ blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_a);
+ blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_a);
+ }
+ }
}
void RasterizerOpenGL::SyncLogicOpState() {
@@ -1031,19 +1077,19 @@ void RasterizerOpenGL::SyncLogicOpState() {
}
void RasterizerOpenGL::SyncScissorTest() {
+ // TODO: what is the correct behavior here, a single scissor for all targets
+ // or scissor disabled for the rest of the targets?
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
-
state.scissor.enabled = (regs.scissor_test.enable != 0);
- // TODO(Blinkhawk): Figure if the hardware supports scissor testing per viewport and how it's
- // implemented.
- if (regs.scissor_test.enable != 0) {
- const u32 width = regs.scissor_test.max_x - regs.scissor_test.min_x;
- const u32 height = regs.scissor_test.max_y - regs.scissor_test.min_y;
- state.scissor.x = regs.scissor_test.min_x;
- state.scissor.y = regs.scissor_test.min_y;
- state.scissor.width = width;
- state.scissor.height = height;
+ if (regs.scissor_test.enable == 0) {
+ return;
}
+ const u32 width = regs.scissor_test.max_x - regs.scissor_test.min_x;
+ const u32 height = regs.scissor_test.max_y - regs.scissor_test.min_y;
+ state.scissor.x = regs.scissor_test.min_x;
+ state.scissor.y = regs.scissor_test.min_y;
+ state.scissor.width = width;
+ state.scissor.height = height;
}
void RasterizerOpenGL::SyncTransformFeedback() {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 47097c569..5eee5f088 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -133,7 +133,7 @@ private:
u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
GLenum primitive_mode, u32 current_unit);
- /// Syncs the viewport to match the guest state
+ /// Syncs the viewport and depth range to match the guest state
void SyncViewport();
/// Syncs the clip enabled status to match the guest state
@@ -148,9 +148,6 @@ private:
/// Syncs the primitve restart to match the guest state
void SyncPrimitiveRestart();
- /// Syncs the depth range to match the guest state
- void SyncDepthRange();
-
/// Syncs the depth test state to match the guest state
void SyncDepthTestState();
@@ -172,6 +169,9 @@ private:
/// Syncs the point state to match the guest state
void SyncPointState();
+ /// Syncs Color Mask
+ void SyncColorMask();
+
/// Check asserts for alpha testing.
void CheckAlphaTests();
@@ -207,7 +207,8 @@ private:
std::size_t CalculateIndexBufferSize() const;
- void SetupVertexArrays();
+ void SetupVertexFormat();
+ void SetupVertexBuffer();
DrawParameters SetupDraw();
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index dcbf009c0..c8864cce8 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -15,7 +15,9 @@
#include "core/memory.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
+#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/utils.h"
#include "video_core/surface.h"
#include "video_core/textures/astc.h"
@@ -561,9 +563,11 @@ void SwizzleFunc(const GLConversionArray& functions, const SurfaceParams& params
}
}
+MICROPROFILE_DEFINE(OpenGL_BlitSurface, "OpenGL", "BlitSurface", MP_RGB(128, 192, 64));
static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
GLuint read_fb_handle, GLuint draw_fb_handle, GLenum src_attachment = 0,
GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
+ MICROPROFILE_SCOPE(OpenGL_BlitSurface);
const auto& src_params{src_surface->GetSurfaceParams()};
const auto& dst_params{dst_surface->GetSurfaceParams()};
@@ -703,9 +707,11 @@ static void FastCopySurface(const Surface& src_surface, const Surface& dst_surfa
0, 0, width, height, 1);
}
+MICROPROFILE_DEFINE(OpenGL_CopySurface, "OpenGL", "CopySurface", MP_RGB(128, 192, 64));
static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
GLuint copy_pbo_handle, GLenum src_attachment = 0,
GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
+ MICROPROFILE_SCOPE(OpenGL_CopySurface);
ASSERT_MSG(dst_attachment == 0, "Unimplemented");
const auto& src_params{src_surface->GetSurfaceParams()};
@@ -974,7 +980,7 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm
}
}
-MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
+MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64));
void CachedSurface::LoadGLBuffer() {
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
gl_buffer.resize(params.max_mip_level);
@@ -1156,7 +1162,7 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
-MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
+MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
if (params.type == SurfaceType::Fill)
return;
@@ -1167,7 +1173,8 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle);
}
-RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
+RasterizerCacheOpenGL::RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer)
+ : RasterizerCache{rasterizer} {
read_framebuffer.Create();
draw_framebuffer.Create();
copy_pbo.Create();
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index c0b6bc4e6..494f6b903 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -264,6 +264,8 @@ struct hash<SurfaceReserveKey> {
namespace OpenGL {
+class RasterizerOpenGL;
+
class CachedSurface final : public RasterizerCacheObject {
public:
CachedSurface(const SurfaceParams& params);
@@ -311,7 +313,7 @@ private:
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
public:
- RasterizerCacheOpenGL();
+ explicit RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer);
/// Get a surface based on the texture configuration
Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config,
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp
new file mode 100644
index 000000000..c17d5ac00
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp
@@ -0,0 +1,186 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <utility>
+#include <glad/glad.h>
+#include "common/common_types.h"
+#include "common/microprofile.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/gl_state.h"
+
+MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_RGB(128, 128, 192));
+
+namespace OpenGL {
+
+void OGLTexture::Create() {
+ if (handle != 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+ glGenTextures(1, &handle);
+}
+
+void OGLTexture::Release() {
+ if (handle == 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteTextures(1, &handle);
+ OpenGLState::GetCurState().UnbindTexture(handle).Apply();
+ handle = 0;
+}
+
+void OGLSampler::Create() {
+ if (handle != 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+ glGenSamplers(1, &handle);
+}
+
+void OGLSampler::Release() {
+ if (handle == 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteSamplers(1, &handle);
+ OpenGLState::GetCurState().ResetSampler(handle).Apply();
+ handle = 0;
+}
+
+void OGLShader::Create(const char* source, GLenum type) {
+ if (handle != 0)
+ return;
+ if (source == nullptr)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+ handle = GLShader::LoadShader(source, type);
+}
+
+void OGLShader::Release() {
+ if (handle == 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteShader(handle);
+ handle = 0;
+}
+
+void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shader,
+ const char* frag_shader, bool separable_program) {
+ OGLShader vert, geo, frag;
+ if (vert_shader)
+ vert.Create(vert_shader, GL_VERTEX_SHADER);
+ if (geo_shader)
+ geo.Create(geo_shader, GL_GEOMETRY_SHADER);
+ if (frag_shader)
+ frag.Create(frag_shader, GL_FRAGMENT_SHADER);
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+ Create(separable_program, vert.handle, geo.handle, frag.handle);
+}
+
+void OGLProgram::Release() {
+ if (handle == 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteProgram(handle);
+ OpenGLState::GetCurState().ResetProgram(handle).Apply();
+ handle = 0;
+}
+
+void OGLPipeline::Create() {
+ if (handle != 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+ glGenProgramPipelines(1, &handle);
+}
+
+void OGLPipeline::Release() {
+ if (handle == 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteProgramPipelines(1, &handle);
+ OpenGLState::GetCurState().ResetPipeline(handle).Apply();
+ handle = 0;
+}
+
+void OGLBuffer::Create() {
+ if (handle != 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+ glGenBuffers(1, &handle);
+}
+
+void OGLBuffer::Release() {
+ if (handle == 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteBuffers(1, &handle);
+ OpenGLState::GetCurState().ResetBuffer(handle).Apply();
+ handle = 0;
+}
+
+void OGLSync::Create() {
+ if (handle != 0)
+ return;
+
+ // Don't profile here, this one is expected to happen ingame.
+ handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+}
+
+void OGLSync::Release() {
+ if (handle == 0)
+ return;
+
+ // Don't profile here, this one is expected to happen ingame.
+ glDeleteSync(handle);
+ handle = 0;
+}
+
+void OGLVertexArray::Create() {
+ if (handle != 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+ glGenVertexArrays(1, &handle);
+}
+
+void OGLVertexArray::Release() {
+ if (handle == 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteVertexArrays(1, &handle);
+ OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
+ handle = 0;
+}
+
+void OGLFramebuffer::Create() {
+ if (handle != 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+ glGenFramebuffers(1, &handle);
+}
+
+void OGLFramebuffer::Release() {
+ if (handle == 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteFramebuffers(1, &handle);
+ OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
+ handle = 0;
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index 3bc1b83b5..e33f1e973 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -8,7 +8,6 @@
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
-#include "video_core/renderer_opengl/gl_state.h"
namespace OpenGL {
@@ -29,20 +28,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- glGenTextures(1, &handle);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteTextures(1, &handle);
- OpenGLState::GetCurState().UnbindTexture(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -64,20 +53,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- glGenSamplers(1, &handle);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteSamplers(1, &handle);
- OpenGLState::GetCurState().ResetSampler(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -98,20 +77,9 @@ public:
return *this;
}
- void Create(const char* source, GLenum type) {
- if (handle != 0)
- return;
- if (source == nullptr)
- return;
- handle = GLShader::LoadShader(source, type);
- }
+ void Create(const char* source, GLenum type);
- void Release() {
- if (handle == 0)
- return;
- glDeleteShader(handle);
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -141,25 +109,10 @@ public:
/// Creates a new internal OpenGL resource and stores the handle
void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader,
- bool separable_program = false) {
- OGLShader vert, geo, frag;
- if (vert_shader)
- vert.Create(vert_shader, GL_VERTEX_SHADER);
- if (geo_shader)
- geo.Create(geo_shader, GL_GEOMETRY_SHADER);
- if (frag_shader)
- frag.Create(frag_shader, GL_FRAGMENT_SHADER);
- Create(separable_program, vert.handle, geo.handle, frag.handle);
- }
+ bool separable_program = false);
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteProgram(handle);
- OpenGLState::GetCurState().ResetProgram(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -178,20 +131,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- glGenProgramPipelines(1, &handle);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteProgramPipelines(1, &handle);
- OpenGLState::GetCurState().ResetPipeline(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -213,20 +156,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- glGenBuffers(1, &handle);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteBuffers(1, &handle);
- OpenGLState::GetCurState().ResetBuffer(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -247,19 +180,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteSync(handle);
- handle = 0;
- }
+ void Release();
GLsync handle = 0;
};
@@ -281,20 +205,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- glGenVertexArrays(1, &handle);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteVertexArrays(1, &handle);
- OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -316,20 +230,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- glGenFramebuffers(1, &handle);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteFramebuffers(1, &handle);
- OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 9522fd344..a85a7c0c5 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -6,10 +6,10 @@
#include "core/core.h"
#include "core/memory.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/utils.h"
-#include "video_core/utils.h"
namespace OpenGL {
@@ -121,12 +121,16 @@ GLint CachedShader::GetUniformLocation(const GLShader::SamplerEntry& sampler) {
}
GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program,
- const std::string& glsl_topology,
+ const std::string& glsl_topology, u32 max_vertices,
const std::string& debug_name) {
if (target_program.handle != 0) {
return target_program.handle;
}
- const std::string source{geometry_programs.code + "layout (" + glsl_topology + ") in;\n"};
+ std::string source = "#version 430 core\n";
+ source += "layout (" + glsl_topology + ") in;\n";
+ source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
+ source += geometry_programs.code;
+
OGLShader shader;
shader.Create(source.c_str(), GL_GEOMETRY_SHADER);
target_program.Create(true, shader.handle);
@@ -135,6 +139,8 @@ GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program,
return target_program.handle;
};
+ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {}
+
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
const VAddr program_addr{GetShaderAddress(program)};
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index a210f1731..ffbf21831 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -16,6 +16,8 @@
namespace OpenGL {
class CachedShader;
+class RasterizerOpenGL;
+
using Shader = std::shared_ptr<CachedShader>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
@@ -46,22 +48,23 @@ public:
}
switch (primitive_mode) {
case GL_POINTS:
- return LazyGeometryProgram(geometry_programs.points, "points", "ShaderPoints");
+ return LazyGeometryProgram(geometry_programs.points, "points", 1, "ShaderPoints");
case GL_LINES:
case GL_LINE_STRIP:
- return LazyGeometryProgram(geometry_programs.lines, "lines", "ShaderLines");
+ return LazyGeometryProgram(geometry_programs.lines, "lines", 2, "ShaderLines");
case GL_LINES_ADJACENCY:
case GL_LINE_STRIP_ADJACENCY:
- return LazyGeometryProgram(geometry_programs.lines_adjacency, "lines_adjacency",
+ return LazyGeometryProgram(geometry_programs.lines_adjacency, "lines_adjacency", 4,
"ShaderLinesAdjacency");
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
- return LazyGeometryProgram(geometry_programs.triangles, "triangles", "ShaderTriangles");
+ return LazyGeometryProgram(geometry_programs.triangles, "triangles", 3,
+ "ShaderTriangles");
case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY:
return LazyGeometryProgram(geometry_programs.triangles_adjacency, "triangles_adjacency",
- "ShaderLines");
+ 6, "ShaderTrianglesAdjacency");
default:
UNREACHABLE_MSG("Unknown primitive mode.");
}
@@ -76,7 +79,7 @@ public:
private:
/// Generates a geometry shader or returns one that already exists.
GLuint LazyGeometryProgram(OGLProgram& target_program, const std::string& glsl_topology,
- const std::string& debug_name);
+ u32 max_vertices, const std::string& debug_name);
VAddr addr;
Maxwell::ShaderProgram program_type;
@@ -104,6 +107,8 @@ private:
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
public:
+ explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer);
+
/// Gets the current specified shader stage program
Shader GetStageProgram(Maxwell::ShaderProgram program);
};
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 09b003c59..5fde22ad4 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -494,10 +494,10 @@ public:
// instruction for now.
if (stage == Maxwell3D::Regs::ShaderStage::Geometry) {
// TODO(Rodrigo): nouveau sets some attributes after setting emitting a geometry
- // shader. These instructions use a dirty register as buffer index. To avoid some
- // drivers from complaining for the out of boundary writes, guard them.
- const std::string buf_index{"min(" + GetRegisterAsInteger(buf_reg) + ", " +
- std::to_string(MAX_GEOMETRY_BUFFERS - 1) + ')'};
+ // shader. These instructions use a dirty register as buffer index, to avoid some
+ // drivers from complaining about out of boundary writes, guard them.
+ const std::string buf_index{"((" + GetRegisterAsInteger(buf_reg) + ") % " +
+ std::to_string(MAX_GEOMETRY_BUFFERS) + ')'};
shader.AddLine("amem[" + buf_index + "][" +
std::to_string(static_cast<u32>(attribute)) + ']' +
GetSwizzle(elem) + " = " + src + ';');
@@ -811,7 +811,11 @@ private:
std::optional<Register> vertex = {}) {
auto GeometryPass = [&](const std::string& name) {
if (stage == Maxwell3D::Regs::ShaderStage::Geometry && vertex) {
- return "gs_" + name + '[' + GetRegisterAsInteger(*vertex, 0, false) + ']';
+ // TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games set
+ // an 0x80000000 index for those and the shader fails to build. Find out why this
+ // happens and what's its intent.
+ return "gs_" + name + '[' + GetRegisterAsInteger(*vertex, 0, false) +
+ " % MAX_VERTEX_INPUT]";
}
return name;
};
@@ -2742,12 +2746,12 @@ private:
}
case 3: {
if (is_array) {
- UNIMPLEMENTED_MSG("3-coordinate arrays not fully implemented");
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec2 coords = vec2(" + x + ", " + y + ");";
- texture_type = Tegra::Shader::TextureType::Texture2D;
- is_array = false;
+ const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
+ coord =
+ "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index + ");";
} else {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
@@ -2777,7 +2781,11 @@ private:
break;
}
case Tegra::Shader::TextureProcessMode::LZ: {
- texture = "textureLod(" + sampler + ", coords, 0.0)";
+ if (depth_compare && is_array) {
+ texture = "texture(" + sampler + ", coords)";
+ } else {
+ texture = "textureLod(" + sampler + ", coords, 0.0)";
+ }
break;
}
case Tegra::Shader::TextureProcessMode::LL: {
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 9d17edd63..eea090e52 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -82,8 +82,8 @@ void main() {
}
ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
- std::string out = "#version 430 core\n";
- out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
+ // Version is intentionally skipped in shader generation, it's added by the lazy compilation.
+ std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
out += Decompiler::GetCommonDeclarations();
out += "bool exec_geometry();\n";
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index 36fe1f04c..2a069cdd8 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -7,6 +7,7 @@
#include <glad/glad.h>
#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h"
namespace OpenGL::GLShader {
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index b6b426f34..9517285e5 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -22,17 +22,15 @@ OpenGLState::OpenGLState() {
depth.test_enabled = false;
depth.test_func = GL_LESS;
depth.write_mask = GL_TRUE;
- depth.depth_range_near = 0.0f;
- depth.depth_range_far = 1.0f;
primitive_restart.enabled = false;
primitive_restart.index = 0;
-
- color_mask.red_enabled = GL_TRUE;
- color_mask.green_enabled = GL_TRUE;
- color_mask.blue_enabled = GL_TRUE;
- color_mask.alpha_enabled = GL_TRUE;
-
+ for (auto& item : color_mask) {
+ item.red_enabled = GL_TRUE;
+ item.green_enabled = GL_TRUE;
+ item.blue_enabled = GL_TRUE;
+ item.alpha_enabled = GL_TRUE;
+ }
stencil.test_enabled = false;
auto reset_stencil = [](auto& config) {
config.test_func = GL_ALWAYS;
@@ -45,19 +43,33 @@ OpenGLState::OpenGLState() {
};
reset_stencil(stencil.front);
reset_stencil(stencil.back);
-
- blend.enabled = true;
- blend.rgb_equation = GL_FUNC_ADD;
- blend.a_equation = GL_FUNC_ADD;
- blend.src_rgb_func = GL_ONE;
- blend.dst_rgb_func = GL_ZERO;
- blend.src_a_func = GL_ONE;
- blend.dst_a_func = GL_ZERO;
- blend.color.red = 0.0f;
- blend.color.green = 0.0f;
- blend.color.blue = 0.0f;
- blend.color.alpha = 0.0f;
-
+ for (auto& item : viewports) {
+ item.x = 0;
+ item.y = 0;
+ item.width = 0;
+ item.height = 0;
+ item.depth_range_near = 0.0f;
+ item.depth_range_far = 1.0f;
+ }
+ scissor.enabled = false;
+ scissor.x = 0;
+ scissor.y = 0;
+ scissor.width = 0;
+ scissor.height = 0;
+ for (auto& item : blend) {
+ item.enabled = true;
+ item.rgb_equation = GL_FUNC_ADD;
+ item.a_equation = GL_FUNC_ADD;
+ item.src_rgb_func = GL_ONE;
+ item.dst_rgb_func = GL_ZERO;
+ item.src_a_func = GL_ONE;
+ item.dst_a_func = GL_ZERO;
+ }
+ independant_blend.enabled = false;
+ blend_color.red = 0.0f;
+ blend_color.green = 0.0f;
+ blend_color.blue = 0.0f;
+ blend_color.alpha = 0.0f;
logic_op.enabled = false;
logic_op.operation = GL_COPY;
@@ -73,17 +85,6 @@ OpenGLState::OpenGLState() {
draw.shader_program = 0;
draw.program_pipeline = 0;
- scissor.enabled = false;
- scissor.x = 0;
- scissor.y = 0;
- scissor.width = 0;
- scissor.height = 0;
-
- viewport.x = 0;
- viewport.y = 0;
- viewport.width = 0;
- viewport.height = 0;
-
clip_distance = {};
point.size = 1;
@@ -134,6 +135,32 @@ void OpenGLState::ApplyCulling() const {
}
}
+void OpenGLState::ApplyColorMask() const {
+ if (GLAD_GL_ARB_viewport_array) {
+ for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ const auto& updated = color_mask[i];
+ const auto& current = cur_state.color_mask[i];
+ if (updated.red_enabled != current.red_enabled ||
+ updated.green_enabled != current.green_enabled ||
+ updated.blue_enabled != current.blue_enabled ||
+ updated.alpha_enabled != current.alpha_enabled) {
+ glColorMaski(static_cast<GLuint>(i), updated.red_enabled, updated.green_enabled,
+ updated.blue_enabled, updated.alpha_enabled);
+ }
+ }
+ } else {
+ const auto& updated = color_mask[0];
+ const auto& current = cur_state.color_mask[0];
+ if (updated.red_enabled != current.red_enabled ||
+ updated.green_enabled != current.green_enabled ||
+ updated.blue_enabled != current.blue_enabled ||
+ updated.alpha_enabled != current.alpha_enabled) {
+ glColorMask(updated.red_enabled, updated.green_enabled, updated.blue_enabled,
+ updated.alpha_enabled);
+ }
+ }
+}
+
void OpenGLState::ApplyDepth() const {
// Depth test
const bool depth_test_changed = depth.test_enabled != cur_state.depth.test_enabled;
@@ -152,11 +179,6 @@ void OpenGLState::ApplyDepth() const {
if (depth.write_mask != cur_state.depth.write_mask) {
glDepthMask(depth.write_mask);
}
- // Depth range
- if (depth.depth_range_near != cur_state.depth.depth_range_near ||
- depth.depth_range_far != cur_state.depth.depth_range_far) {
- glDepthRange(depth.depth_range_near, depth.depth_range_far);
- }
}
void OpenGLState::ApplyPrimitiveRestart() const {
@@ -208,7 +230,7 @@ void OpenGLState::ApplyStencilTest() const {
}
}
-void OpenGLState::ApplyScissorTest() const {
+void OpenGLState::ApplyScissor() const {
const bool scissor_changed = scissor.enabled != cur_state.scissor.enabled;
if (scissor_changed) {
if (scissor.enabled) {
@@ -217,51 +239,141 @@ void OpenGLState::ApplyScissorTest() const {
glDisable(GL_SCISSOR_TEST);
}
}
- if (scissor_changed || scissor_changed || scissor.x != cur_state.scissor.x ||
- scissor.y != cur_state.scissor.y || scissor.width != cur_state.scissor.width ||
- scissor.height != cur_state.scissor.height) {
+ if (scissor.enabled &&
+ (scissor_changed || scissor.x != cur_state.scissor.x || scissor.y != cur_state.scissor.y ||
+ scissor.width != cur_state.scissor.width || scissor.height != cur_state.scissor.height)) {
glScissor(scissor.x, scissor.y, scissor.width, scissor.height);
}
}
-void OpenGLState::ApplyBlending() const {
- const bool blend_changed = blend.enabled != cur_state.blend.enabled;
+void OpenGLState::ApplyViewport() const {
+ if (GLAD_GL_ARB_viewport_array) {
+ for (GLuint i = 0;
+ i < static_cast<GLuint>(Tegra::Engines::Maxwell3D::Regs::NumRenderTargets); i++) {
+ const auto& current = cur_state.viewports[i];
+ const auto& updated = viewports[i];
+ if (updated.x != current.x || updated.y != current.y ||
+ updated.width != current.width || updated.height != current.height) {
+ glViewportIndexedf(i, updated.x, updated.y, updated.width, updated.height);
+ }
+ if (updated.depth_range_near != current.depth_range_near ||
+ updated.depth_range_far != current.depth_range_far) {
+ glDepthRangeIndexed(i, updated.depth_range_near, updated.depth_range_far);
+ }
+ }
+ } else {
+ const auto& current = cur_state.viewports[0];
+ const auto& updated = viewports[0];
+ if (updated.x != current.x || updated.y != current.y || updated.width != current.width ||
+ updated.height != current.height) {
+ glViewport(updated.x, updated.y, updated.width, updated.height);
+ }
+ if (updated.depth_range_near != current.depth_range_near ||
+ updated.depth_range_far != current.depth_range_far) {
+ glDepthRange(updated.depth_range_near, updated.depth_range_far);
+ }
+ }
+}
+
+void OpenGLState::ApplyGlobalBlending() const {
+ const Blend& current = cur_state.blend[0];
+ const Blend& updated = blend[0];
+ const bool blend_changed = updated.enabled != current.enabled;
if (blend_changed) {
- if (blend.enabled) {
- ASSERT(!logic_op.enabled);
+ if (updated.enabled) {
glEnable(GL_BLEND);
} else {
glDisable(GL_BLEND);
}
}
- if (blend.enabled) {
- if (blend_changed || blend.color.red != cur_state.blend.color.red ||
- blend.color.green != cur_state.blend.color.green ||
- blend.color.blue != cur_state.blend.color.blue ||
- blend.color.alpha != cur_state.blend.color.alpha) {
- glBlendColor(blend.color.red, blend.color.green, blend.color.blue, blend.color.alpha);
+ if (!updated.enabled) {
+ return;
+ }
+ if (updated.separate_alpha) {
+ if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
+ updated.dst_rgb_func != current.dst_rgb_func ||
+ updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) {
+ glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func,
+ updated.dst_a_func);
}
- if (blend_changed || blend.src_rgb_func != cur_state.blend.src_rgb_func ||
- blend.dst_rgb_func != cur_state.blend.dst_rgb_func ||
- blend.src_a_func != cur_state.blend.src_a_func ||
- blend.dst_a_func != cur_state.blend.dst_a_func) {
- glBlendFuncSeparate(blend.src_rgb_func, blend.dst_rgb_func, blend.src_a_func,
- blend.dst_a_func);
+ if (blend_changed || updated.rgb_equation != current.rgb_equation ||
+ updated.a_equation != current.a_equation) {
+ glBlendEquationSeparate(updated.rgb_equation, updated.a_equation);
+ }
+ } else {
+ if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
+ updated.dst_rgb_func != current.dst_rgb_func) {
+ glBlendFunc(updated.src_rgb_func, updated.dst_rgb_func);
}
- if (blend_changed || blend.rgb_equation != cur_state.blend.rgb_equation ||
- blend.a_equation != cur_state.blend.a_equation) {
- glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
+ if (blend_changed || updated.rgb_equation != current.rgb_equation) {
+ glBlendEquation(updated.rgb_equation);
}
}
}
+void OpenGLState::ApplyTargetBlending(int target, bool force) const {
+ const Blend& updated = blend[target];
+ const Blend& current = cur_state.blend[target];
+ const bool blend_changed = updated.enabled != current.enabled || force;
+ if (blend_changed) {
+ if (updated.enabled) {
+ glEnablei(GL_BLEND, static_cast<GLuint>(target));
+ } else {
+ glDisablei(GL_BLEND, static_cast<GLuint>(target));
+ }
+ }
+ if (!updated.enabled) {
+ return;
+ }
+ if (updated.separate_alpha) {
+ if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
+ updated.dst_rgb_func != current.dst_rgb_func ||
+ updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) {
+ glBlendFuncSeparateiARB(static_cast<GLuint>(target), updated.src_rgb_func,
+ updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func);
+ }
+
+ if (blend_changed || updated.rgb_equation != current.rgb_equation ||
+ updated.a_equation != current.a_equation) {
+ glBlendEquationSeparateiARB(static_cast<GLuint>(target), updated.rgb_equation,
+ updated.a_equation);
+ }
+ } else {
+ if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
+ updated.dst_rgb_func != current.dst_rgb_func) {
+ glBlendFunciARB(static_cast<GLuint>(target), updated.src_rgb_func,
+ updated.dst_rgb_func);
+ }
+
+ if (blend_changed || updated.rgb_equation != current.rgb_equation) {
+ glBlendEquationiARB(static_cast<GLuint>(target), updated.rgb_equation);
+ }
+ }
+}
+
+void OpenGLState::ApplyBlending() const {
+ if (independant_blend.enabled) {
+ for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ ApplyTargetBlending(i,
+ independant_blend.enabled != cur_state.independant_blend.enabled);
+ }
+ } else {
+ ApplyGlobalBlending();
+ }
+ if (blend_color.red != cur_state.blend_color.red ||
+ blend_color.green != cur_state.blend_color.green ||
+ blend_color.blue != cur_state.blend_color.blue ||
+ blend_color.alpha != cur_state.blend_color.alpha) {
+ glBlendColor(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha);
+ }
+}
+
void OpenGLState::ApplyLogicOp() const {
const bool logic_op_changed = logic_op.enabled != cur_state.logic_op.enabled;
if (logic_op_changed) {
if (logic_op.enabled) {
- ASSERT(!blend.enabled);
glEnable(GL_COLOR_LOGIC_OP);
} else {
glDisable(GL_COLOR_LOGIC_OP);
@@ -348,12 +460,6 @@ void OpenGLState::Apply() const {
if (draw.program_pipeline != cur_state.draw.program_pipeline) {
glBindProgramPipeline(draw.program_pipeline);
}
- // Viewport
- if (viewport.x != cur_state.viewport.x || viewport.y != cur_state.viewport.y ||
- viewport.width != cur_state.viewport.width ||
- viewport.height != cur_state.viewport.height) {
- glViewport(viewport.x, viewport.y, viewport.width, viewport.height);
- }
// Clip distance
for (std::size_t i = 0; i < clip_distance.size(); ++i) {
if (clip_distance[i] != cur_state.clip_distance[i]) {
@@ -364,19 +470,13 @@ void OpenGLState::Apply() const {
}
}
}
- // Color mask
- if (color_mask.red_enabled != cur_state.color_mask.red_enabled ||
- color_mask.green_enabled != cur_state.color_mask.green_enabled ||
- color_mask.blue_enabled != cur_state.color_mask.blue_enabled ||
- color_mask.alpha_enabled != cur_state.color_mask.alpha_enabled) {
- glColorMask(color_mask.red_enabled, color_mask.green_enabled, color_mask.blue_enabled,
- color_mask.alpha_enabled);
- }
// Point
if (point.size != cur_state.point.size) {
glPointSize(point.size);
}
- ApplyScissorTest();
+ ApplyColorMask();
+ ApplyViewport();
+ ApplyScissor();
ApplyStencilTest();
ApplySRgb();
ApplyCulling();
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index fe648aff6..b8cf1f637 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -46,11 +46,9 @@ public:
} cull;
struct {
- bool test_enabled; // GL_DEPTH_TEST
- GLenum test_func; // GL_DEPTH_FUNC
- GLboolean write_mask; // GL_DEPTH_WRITEMASK
- GLfloat depth_range_near; // GL_DEPTH_RANGE
- GLfloat depth_range_far; // GL_DEPTH_RANGE
+ bool test_enabled; // GL_DEPTH_TEST
+ GLenum test_func; // GL_DEPTH_FUNC
+ GLboolean write_mask; // GL_DEPTH_WRITEMASK
} depth;
struct {
@@ -58,13 +56,14 @@ public:
GLuint index;
} primitive_restart; // GL_PRIMITIVE_RESTART
- struct {
+ struct ColorMask {
GLboolean red_enabled;
GLboolean green_enabled;
GLboolean blue_enabled;
GLboolean alpha_enabled;
- } color_mask; // GL_COLOR_WRITEMASK
-
+ };
+ std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
+ color_mask; // GL_COLOR_WRITEMASK
struct {
bool test_enabled; // GL_STENCIL_TEST
struct {
@@ -78,22 +77,28 @@ public:
} front, back;
} stencil;
- struct {
+ struct Blend {
bool enabled; // GL_BLEND
+ bool separate_alpha; // Independent blend enabled
GLenum rgb_equation; // GL_BLEND_EQUATION_RGB
GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
GLenum src_rgb_func; // GL_BLEND_SRC_RGB
GLenum dst_rgb_func; // GL_BLEND_DST_RGB
GLenum src_a_func; // GL_BLEND_SRC_ALPHA
GLenum dst_a_func; // GL_BLEND_DST_ALPHA
+ };
+ std::array<Blend, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> blend;
- struct {
- GLclampf red;
- GLclampf green;
- GLclampf blue;
- GLclampf alpha;
- } color; // GL_BLEND_COLOR
- } blend;
+ struct {
+ bool enabled;
+ } independant_blend;
+
+ struct {
+ GLclampf red;
+ GLclampf green;
+ GLclampf blue;
+ GLclampf alpha;
+ } blend_color; // GL_BLEND_COLOR
struct {
bool enabled; // GL_LOGIC_OP_MODE
@@ -138,6 +143,16 @@ public:
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
} draw;
+ struct viewport {
+ GLfloat x;
+ GLfloat y;
+ GLfloat width;
+ GLfloat height;
+ GLfloat depth_range_near; // GL_DEPTH_RANGE
+ GLfloat depth_range_far; // GL_DEPTH_RANGE
+ };
+ std::array<viewport, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> viewports;
+
struct {
bool enabled; // GL_SCISSOR_TEST
GLint x;
@@ -147,13 +162,6 @@ public:
} scissor;
struct {
- GLint x;
- GLint y;
- GLsizei width;
- GLsizei height;
- } viewport;
-
- struct {
float size; // GL_POINT_SIZE
} point;
@@ -191,14 +199,18 @@ private:
static bool s_rgb_used;
void ApplySRgb() const;
void ApplyCulling() const;
+ void ApplyColorMask() const;
void ApplyDepth() const;
void ApplyPrimitiveRestart() const;
void ApplyStencilTest() const;
- void ApplyScissorTest() const;
+ void ApplyViewport() const;
+ void ApplyTargetBlending(int target, bool force) const;
+ void ApplyGlobalBlending() const;
void ApplyBlending() const;
void ApplyLogicOp() const;
void ApplyTextures() const;
void ApplySamplers() const;
+ void ApplyScissor() const;
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.cpp b/src/video_core/renderer_opengl/gl_stream_buffer.cpp
index e409228cc..b97b895a4 100644
--- a/src/video_core/renderer_opengl/gl_stream_buffer.cpp
+++ b/src/video_core/renderer_opengl/gl_stream_buffer.cpp
@@ -6,9 +6,13 @@
#include <vector>
#include "common/alignment.h"
#include "common/assert.h"
+#include "common/microprofile.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
+MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",
+ MP_RGB(128, 128, 192));
+
namespace OpenGL {
OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent)
@@ -75,6 +79,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a
}
if (invalidate || !persistent) {
+ MICROPROFILE_SCOPE(OpenGL_StreamBuffer);
GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) |
(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) |
(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT);
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index 537d6e576..b322258a0 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -3,6 +3,10 @@
// Refer to the license.txt file included.
#include "core/core.h"
+#include "core/hle/service/am/am.h"
+#include "core/hle/service/am/applet_ae.h"
+#include "core/hle/service/am/applet_oe.h"
+#include "core/hle/service/sm/sm.h"
#include "core/settings.h"
#include "ui_configure_general.h"
#include "yuzu/configuration/configure_general.h"
@@ -20,7 +24,6 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
this->setConfiguration();
ui->use_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
- ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
}
ConfigureGeneral::~ConfigureGeneral() = default;
@@ -38,6 +41,30 @@ void ConfigureGeneral::PopulateHotkeyList(const HotkeyRegistry& registry) {
ui->widget->Populate(registry);
}
+void ConfigureGeneral::OnDockedModeChanged(bool last_state, bool new_state) {
+ if (last_state == new_state) {
+ return;
+ }
+
+ Core::System& system{Core::System::GetInstance()};
+ Service::SM::ServiceManager& sm = system.ServiceManager();
+
+ // Message queue is shared between these services, we just need to signal an operation
+ // change to one and it will handle both automatically
+ auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
+ auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
+ bool has_signalled = false;
+
+ if (applet_oe != nullptr) {
+ applet_oe->GetMessageQueue()->OperationModeChanged();
+ has_signalled = true;
+ }
+
+ if (applet_ae != nullptr && !has_signalled) {
+ applet_ae->GetMessageQueue()->OperationModeChanged();
+ }
+}
+
void ConfigureGeneral::applyConfiguration() {
UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
@@ -45,6 +72,9 @@ void ConfigureGeneral::applyConfiguration() {
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
Settings::values.use_cpu_jit = ui->use_cpu_jit->isChecked();
+ const bool pre_docked_mode = Settings::values.use_docked_mode;
Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
+ OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
+
Settings::values.enable_nfc = ui->enable_nfc->isChecked();
}
diff --git a/src/yuzu/configuration/configure_general.h b/src/yuzu/configuration/configure_general.h
index 4770034cc..2210d48da 100644
--- a/src/yuzu/configuration/configure_general.h
+++ b/src/yuzu/configuration/configure_general.h
@@ -25,6 +25,7 @@ public:
private:
void setConfiguration();
+ void OnDockedModeChanged(bool last_state, bool new_state);
std::unique_ptr<Ui::ConfigureGeneral> ui;
};