diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/core/hle/kernel/address_arbiter.cpp | 4 | ||||
-rw-r--r-- | src/core/hle/kernel/hle_ipc.cpp | 4 | ||||
-rw-r--r-- | src/core/hle/kernel/mutex.cpp | 6 | ||||
-rw-r--r-- | src/core/hle/kernel/scheduler.cpp | 16 | ||||
-rw-r--r-- | src/core/hle/kernel/server_session.cpp | 4 | ||||
-rw-r--r-- | src/core/hle/kernel/svc.cpp | 20 | ||||
-rw-r--r-- | src/core/hle/kernel/thread.cpp | 47 | ||||
-rw-r--r-- | src/core/hle/kernel/thread.h | 28 | ||||
-rw-r--r-- | src/core/hle/kernel/wait_object.cpp | 12 | ||||
-rw-r--r-- | src/yuzu/debugger/wait_tree.cpp | 44 |
10 files changed, 92 insertions, 93 deletions
diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp index dcc68aabf..233fdab25 100644 --- a/src/core/hle/kernel/address_arbiter.cpp +++ b/src/core/hle/kernel/address_arbiter.cpp @@ -20,7 +20,7 @@ namespace AddressArbiter { static ResultCode WaitForAddress(VAddr address, s64 timeout) { SharedPtr<Thread> current_thread = GetCurrentThread(); current_thread->arb_wait_address = address; - current_thread->status = THREADSTATUS_WAIT_ARB; + current_thread->status = ThreadStatus::WaitArb; current_thread->wakeup_callback = nullptr; current_thread->WakeAfterDelay(timeout); @@ -65,7 +65,7 @@ static void WakeThreads(std::vector<SharedPtr<Thread>>& waiting_threads, s32 num // Signal the waiting threads. for (size_t i = 0; i < last; i++) { - ASSERT(waiting_threads[i]->status == THREADSTATUS_WAIT_ARB); + ASSERT(waiting_threads[i]->status == ThreadStatus::WaitArb); waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS); waiting_threads[i]->arb_wait_address = 0; waiting_threads[i]->ResumeFromWait(); diff --git a/src/core/hle/kernel/hle_ipc.cpp b/src/core/hle/kernel/hle_ipc.cpp index 8f40bdd5a..f24392520 100644 --- a/src/core/hle/kernel/hle_ipc.cpp +++ b/src/core/hle/kernel/hle_ipc.cpp @@ -38,7 +38,7 @@ SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread, thread->wakeup_callback = [context = *this, callback](ThreadWakeupReason reason, SharedPtr<Thread> thread, SharedPtr<WaitObject> object, size_t index) mutable -> bool { - ASSERT(thread->status == THREADSTATUS_WAIT_HLE_EVENT); + ASSERT(thread->status == ThreadStatus::WaitHLEEvent); callback(thread, context, reason); context.WriteToOutgoingCommandBuffer(*thread); return true; @@ -50,7 +50,7 @@ SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread, } event->Clear(); - thread->status = THREADSTATUS_WAIT_HLE_EVENT; + thread->status = ThreadStatus::WaitHLEEvent; thread->wait_objects = {event}; event->AddWaitingThread(thread); diff --git a/src/core/hle/kernel/mutex.cpp b/src/core/hle/kernel/mutex.cpp index 65560226d..3f1de3258 100644 --- a/src/core/hle/kernel/mutex.cpp +++ b/src/core/hle/kernel/mutex.cpp @@ -28,7 +28,7 @@ static std::pair<SharedPtr<Thread>, u32> GetHighestPriorityMutexWaitingThread( if (thread->mutex_wait_address != mutex_addr) continue; - ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX); + ASSERT(thread->status == ThreadStatus::WaitMutex); ++num_waiters; if (highest_priority_thread == nullptr || @@ -83,7 +83,7 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle, GetCurrentThread()->mutex_wait_address = address; GetCurrentThread()->wait_handle = requesting_thread_handle; - GetCurrentThread()->status = THREADSTATUS_WAIT_MUTEX; + GetCurrentThread()->status = ThreadStatus::WaitMutex; GetCurrentThread()->wakeup_callback = nullptr; // Update the lock holder thread's priority to prevent priority inversion. @@ -121,7 +121,7 @@ ResultCode Mutex::Release(VAddr address) { // Grant the mutex to the next waiting thread and resume it. Memory::Write32(address, mutex_value); - ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX); + ASSERT(thread->status == ThreadStatus::WaitMutex); thread->ResumeFromWait(); thread->lock_owner = nullptr; diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp index 1f4abfbe8..f7e25cbf5 100644 --- a/src/core/hle/kernel/scheduler.cpp +++ b/src/core/hle/kernel/scheduler.cpp @@ -34,7 +34,7 @@ Thread* Scheduler::PopNextReadyThread() { Thread* next = nullptr; Thread* thread = GetCurrentThread(); - if (thread && thread->status == THREADSTATUS_RUNNING) { + if (thread && thread->status == ThreadStatus::Running) { // We have to do better than the current thread. // This call returns null when that's not possible. next = ready_queue.pop_first_better(thread->current_priority); @@ -57,17 +57,17 @@ void Scheduler::SwitchContext(Thread* new_thread) { previous_thread->last_running_ticks = CoreTiming::GetTicks(); cpu_core->SaveContext(previous_thread->context); - if (previous_thread->status == THREADSTATUS_RUNNING) { + if (previous_thread->status == ThreadStatus::Running) { // This is only the case when a reschedule is triggered without the current thread // yielding execution (i.e. an event triggered, system core time-sliced, etc) ready_queue.push_front(previous_thread->current_priority, previous_thread); - previous_thread->status = THREADSTATUS_READY; + previous_thread->status = ThreadStatus::Ready; } } // Load context of new thread if (new_thread) { - ASSERT_MSG(new_thread->status == THREADSTATUS_READY, + ASSERT_MSG(new_thread->status == ThreadStatus::Ready, "Thread must be ready to become running."); // Cancel any outstanding wakeup events for this thread @@ -78,7 +78,7 @@ void Scheduler::SwitchContext(Thread* new_thread) { current_thread = new_thread; ready_queue.remove(new_thread->current_priority, new_thread); - new_thread->status = THREADSTATUS_RUNNING; + new_thread->status = ThreadStatus::Running; if (previous_process != current_thread->owner_process) { Core::CurrentProcess() = current_thread->owner_process; @@ -129,14 +129,14 @@ void Scheduler::RemoveThread(Thread* thread) { void Scheduler::ScheduleThread(Thread* thread, u32 priority) { std::lock_guard<std::mutex> lock(scheduler_mutex); - ASSERT(thread->status == THREADSTATUS_READY); + ASSERT(thread->status == ThreadStatus::Ready); ready_queue.push_back(priority, thread); } void Scheduler::UnscheduleThread(Thread* thread, u32 priority) { std::lock_guard<std::mutex> lock(scheduler_mutex); - ASSERT(thread->status == THREADSTATUS_READY); + ASSERT(thread->status == ThreadStatus::Ready); ready_queue.remove(priority, thread); } @@ -144,7 +144,7 @@ void Scheduler::SetThreadPriority(Thread* thread, u32 priority) { std::lock_guard<std::mutex> lock(scheduler_mutex); // If thread was ready, adjust queues - if (thread->status == THREADSTATUS_READY) + if (thread->status == ThreadStatus::Ready) ready_queue.move(thread, thread->current_priority, priority); else ready_queue.prepare(priority); diff --git a/src/core/hle/kernel/server_session.cpp b/src/core/hle/kernel/server_session.cpp index 19d17af4f..29b163528 100644 --- a/src/core/hle/kernel/server_session.cpp +++ b/src/core/hle/kernel/server_session.cpp @@ -110,10 +110,10 @@ ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) { result = hle_handler->HandleSyncRequest(context); } - if (thread->status == THREADSTATUS_RUNNING) { + if (thread->status == ThreadStatus::Running) { // Put the thread to sleep until the server replies, it will be awoken in // svcReplyAndReceive for LLE servers. - thread->status = THREADSTATUS_WAIT_IPC; + thread->status = ThreadStatus::WaitIPC; if (hle_handler != nullptr) { // For HLE services, we put the request threads to sleep for a short duration to diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index c6b0bb442..6b2995fe2 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -133,7 +133,7 @@ static ResultCode GetProcessId(u32* process_id, Handle process_handle) { /// Default thread wakeup callback for WaitSynchronization static bool DefaultThreadWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> thread, SharedPtr<WaitObject> object, size_t index) { - ASSERT(thread->status == THREADSTATUS_WAIT_SYNCH_ANY); + ASSERT(thread->status == ThreadStatus::WaitSynchAny); if (reason == ThreadWakeupReason::Timeout) { thread->SetWaitSynchronizationResult(RESULT_TIMEOUT); @@ -197,7 +197,7 @@ static ResultCode WaitSynchronization(Handle* index, VAddr handles_address, u64 object->AddWaitingThread(thread); thread->wait_objects = std::move(objects); - thread->status = THREADSTATUS_WAIT_SYNCH_ANY; + thread->status = ThreadStatus::WaitSynchAny; // Create an event to wake the thread up after the specified nanosecond delay has passed thread->WakeAfterDelay(nano_seconds); @@ -217,7 +217,7 @@ static ResultCode CancelSynchronization(Handle thread_handle) { return ERR_INVALID_HANDLE; } - ASSERT(thread->status == THREADSTATUS_WAIT_SYNCH_ANY); + ASSERT(thread->status == ThreadStatus::WaitSynchAny); thread->SetWaitSynchronizationResult( ResultCode(ErrorModule::Kernel, ErrCodes::SynchronizationCanceled)); thread->ResumeFromWait(); @@ -468,8 +468,8 @@ static void ExitProcess() { continue; // TODO(Subv): When are the other running/ready threads terminated? - ASSERT_MSG(thread->status == THREADSTATUS_WAIT_SYNCH_ANY || - thread->status == THREADSTATUS_WAIT_SYNCH_ALL, + ASSERT_MSG(thread->status == ThreadStatus::WaitSynchAny || + thread->status == ThreadStatus::WaitSynchAll, "Exiting processes with non-waiting threads is currently unimplemented"); thread->Stop(); @@ -545,7 +545,7 @@ static ResultCode StartThread(Handle thread_handle) { return ERR_INVALID_HANDLE; } - ASSERT(thread->status == THREADSTATUS_DORMANT); + ASSERT(thread->status == ThreadStatus::Dormant); thread->ResumeFromWait(); Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule(); @@ -596,7 +596,7 @@ static ResultCode WaitProcessWideKeyAtomic(VAddr mutex_addr, VAddr condition_var current_thread->condvar_wait_address = condition_variable_addr; current_thread->mutex_wait_address = mutex_addr; current_thread->wait_handle = thread_handle; - current_thread->status = THREADSTATUS_WAIT_MUTEX; + current_thread->status = ThreadStatus::WaitMutex; current_thread->wakeup_callback = nullptr; current_thread->WakeAfterDelay(nano_seconds); @@ -656,7 +656,7 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target if (mutex_val == 0) { // We were able to acquire the mutex, resume this thread. Memory::Write32(thread->mutex_wait_address, thread->wait_handle); - ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX); + ASSERT(thread->status == ThreadStatus::WaitMutex); thread->ResumeFromWait(); auto lock_owner = thread->lock_owner; @@ -672,8 +672,8 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask); auto owner = g_handle_table.Get<Thread>(owner_handle); ASSERT(owner); - ASSERT(thread->status != THREADSTATUS_RUNNING); - thread->status = THREADSTATUS_WAIT_MUTEX; + ASSERT(thread->status != ThreadStatus::Running); + thread->status = ThreadStatus::WaitMutex; thread->wakeup_callback = nullptr; // Signal that the mutex now has a waiting thread. diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index e7fd6c842..53f2e861e 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -30,7 +30,7 @@ namespace Kernel { static CoreTiming::EventType* ThreadWakeupEventType = nullptr; bool Thread::ShouldWait(Thread* thread) const { - return status != THREADSTATUS_DEAD; + return status != ThreadStatus::Dead; } void Thread::Acquire(Thread* thread) { @@ -63,11 +63,11 @@ void Thread::Stop() { // Clean up thread from ready queue // This is only needed when the thread is termintated forcefully (SVC TerminateProcess) - if (status == THREADSTATUS_READY) { + if (status == ThreadStatus::Ready) { scheduler->UnscheduleThread(this, current_priority); } - status = THREADSTATUS_DEAD; + status = ThreadStatus::Dead; WakeupAllWaitingThreads(); @@ -86,7 +86,7 @@ void Thread::Stop() { void WaitCurrentThread_Sleep() { Thread* thread = GetCurrentThread(); - thread->status = THREADSTATUS_WAIT_SLEEP; + thread->status = ThreadStatus::WaitSleep; } void ExitCurrentThread() { @@ -110,10 +110,9 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) { bool resume = true; - if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY || - thread->status == THREADSTATUS_WAIT_SYNCH_ALL || - thread->status == THREADSTATUS_WAIT_HLE_EVENT) { - + if (thread->status == ThreadStatus::WaitSynchAny || + thread->status == ThreadStatus::WaitSynchAll || + thread->status == ThreadStatus::WaitHLEEvent) { // Remove the thread from each of its waiting objects' waitlists for (auto& object : thread->wait_objects) object->RemoveWaitingThread(thread.get()); @@ -126,7 +125,7 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) { if (thread->mutex_wait_address != 0 || thread->condvar_wait_address != 0 || thread->wait_handle) { - ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX); + ASSERT(thread->status == ThreadStatus::WaitMutex); thread->mutex_wait_address = 0; thread->condvar_wait_address = 0; thread->wait_handle = 0; @@ -141,7 +140,7 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) { } if (thread->arb_wait_address != 0) { - ASSERT(thread->status == THREADSTATUS_WAIT_ARB); + ASSERT(thread->status == ThreadStatus::WaitArb); thread->arb_wait_address = 0; } @@ -178,28 +177,28 @@ void Thread::ResumeFromWait() { ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects"); switch (status) { - case THREADSTATUS_WAIT_SYNCH_ALL: - case THREADSTATUS_WAIT_SYNCH_ANY: - case THREADSTATUS_WAIT_HLE_EVENT: - case THREADSTATUS_WAIT_SLEEP: - case THREADSTATUS_WAIT_IPC: - case THREADSTATUS_WAIT_MUTEX: - case THREADSTATUS_WAIT_ARB: + case ThreadStatus::WaitSynchAll: + case ThreadStatus::WaitSynchAny: + case ThreadStatus::WaitHLEEvent: + case ThreadStatus::WaitSleep: + case ThreadStatus::WaitIPC: + case ThreadStatus::WaitMutex: + case ThreadStatus::WaitArb: break; - case THREADSTATUS_READY: + case ThreadStatus::Ready: // The thread's wakeup callback must have already been cleared when the thread was first // awoken. ASSERT(wakeup_callback == nullptr); // If the thread is waiting on multiple wait objects, it might be awoken more than once // before actually resuming. We can ignore subsequent wakeups if the thread status has - // already been set to THREADSTATUS_READY. + // already been set to ThreadStatus::Ready. return; - case THREADSTATUS_RUNNING: + case ThreadStatus::Running: DEBUG_ASSERT_MSG(false, "Thread with object id {} has already resumed.", GetObjectId()); return; - case THREADSTATUS_DEAD: + case ThreadStatus::Dead: // This should never happen, as threads must complete before being stopped. DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.", GetObjectId()); @@ -208,7 +207,7 @@ void Thread::ResumeFromWait() { wakeup_callback = nullptr; - status = THREADSTATUS_READY; + status = ThreadStatus::Ready; boost::optional<s32> new_processor_id = GetNextProcessorId(affinity_mask); if (!new_processor_id) { @@ -310,7 +309,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, SharedPtr<Thread> thread(new Thread); thread->thread_id = NewThreadId(); - thread->status = THREADSTATUS_DORMANT; + thread->status = ThreadStatus::Dormant; thread->entry_point = entry_point; thread->stack_top = stack_top; thread->nominal_priority = thread->current_priority = priority; @@ -471,7 +470,7 @@ void Thread::ChangeCore(u32 core, u64 mask) { ideal_core = core; affinity_mask = mask; - if (status != THREADSTATUS_READY) { + if (status != ThreadStatus::Ready) { return; } diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h index f1e759802..47881ec20 100644 --- a/src/core/hle/kernel/thread.h +++ b/src/core/hle/kernel/thread.h @@ -36,18 +36,18 @@ enum ThreadProcessorId : s32 { (1 << THREADPROCESSORID_2) | (1 << THREADPROCESSORID_3) }; -enum ThreadStatus { - THREADSTATUS_RUNNING, ///< Currently running - THREADSTATUS_READY, ///< Ready to run - THREADSTATUS_WAIT_HLE_EVENT, ///< Waiting for hle event to finish - THREADSTATUS_WAIT_SLEEP, ///< Waiting due to a SleepThread SVC - THREADSTATUS_WAIT_IPC, ///< Waiting for the reply from an IPC request - THREADSTATUS_WAIT_SYNCH_ANY, ///< Waiting due to WaitSynch1 or WaitSynchN with wait_all = false - THREADSTATUS_WAIT_SYNCH_ALL, ///< Waiting due to WaitSynchronizationN with wait_all = true - THREADSTATUS_WAIT_MUTEX, ///< Waiting due to an ArbitrateLock/WaitProcessWideKey svc - THREADSTATUS_WAIT_ARB, ///< Waiting due to a SignalToAddress/WaitForAddress svc - THREADSTATUS_DORMANT, ///< Created but not yet made ready - THREADSTATUS_DEAD ///< Run to completion, or forcefully terminated +enum class ThreadStatus { + Running, ///< Currently running + Ready, ///< Ready to run + WaitHLEEvent, ///< Waiting for hle event to finish + WaitSleep, ///< Waiting due to a SleepThread SVC + WaitIPC, ///< Waiting for the reply from an IPC request + WaitSynchAny, ///< Waiting due to WaitSynch1 or WaitSynchN with wait_all = false + WaitSynchAll, ///< Waiting due to WaitSynchronizationN with wait_all = true + WaitMutex, ///< Waiting due to an ArbitrateLock/WaitProcessWideKey svc + WaitArb, ///< Waiting due to a SignalToAddress/WaitForAddress svc + Dormant, ///< Created but not yet made ready + Dead ///< Run to completion, or forcefully terminated }; enum class ThreadWakeupReason { @@ -194,14 +194,14 @@ public: * with wait_all = true. */ bool IsSleepingOnWaitAll() const { - return status == THREADSTATUS_WAIT_SYNCH_ALL; + return status == ThreadStatus::WaitSynchAll; } ARM_Interface::ThreadContext context; u32 thread_id; - u32 status; + ThreadStatus status; VAddr entry_point; VAddr stack_top; diff --git a/src/core/hle/kernel/wait_object.cpp b/src/core/hle/kernel/wait_object.cpp index b08ac72c1..eb3c92e66 100644 --- a/src/core/hle/kernel/wait_object.cpp +++ b/src/core/hle/kernel/wait_object.cpp @@ -38,9 +38,9 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() { for (const auto& thread : waiting_threads) { // The list of waiting threads must not contain threads that are not waiting to be awakened. - ASSERT_MSG(thread->status == THREADSTATUS_WAIT_SYNCH_ANY || - thread->status == THREADSTATUS_WAIT_SYNCH_ALL || - thread->status == THREADSTATUS_WAIT_HLE_EVENT, + ASSERT_MSG(thread->status == ThreadStatus::WaitSynchAny || + thread->status == ThreadStatus::WaitSynchAll || + thread->status == ThreadStatus::WaitHLEEvent, "Inconsistent thread statuses in waiting_threads"); if (thread->current_priority >= candidate_priority) @@ -49,10 +49,10 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() { if (ShouldWait(thread.get())) continue; - // A thread is ready to run if it's either in THREADSTATUS_WAIT_SYNCH_ANY or - // in THREADSTATUS_WAIT_SYNCH_ALL and the rest of the objects it is waiting on are ready. + // A thread is ready to run if it's either in ThreadStatus::WaitSynchAny or + // in ThreadStatus::WaitSynchAll and the rest of the objects it is waiting on are ready. bool ready_to_run = true; - if (thread->status == THREADSTATUS_WAIT_SYNCH_ALL) { + if (thread->status == ThreadStatus::WaitSynchAll) { ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(), [&thread](const SharedPtr<WaitObject>& object) { return object->ShouldWait(thread.get()); diff --git a/src/yuzu/debugger/wait_tree.cpp b/src/yuzu/debugger/wait_tree.cpp index 7101b381e..8f24586ce 100644 --- a/src/yuzu/debugger/wait_tree.cpp +++ b/src/yuzu/debugger/wait_tree.cpp @@ -194,32 +194,32 @@ QString WaitTreeThread::GetText() const { const auto& thread = static_cast<const Kernel::Thread&>(object); QString status; switch (thread.status) { - case THREADSTATUS_RUNNING: + case ThreadStatus::Running: status = tr("running"); break; - case THREADSTATUS_READY: + case ThreadStatus::Ready: status = tr("ready"); break; - case THREADSTATUS_WAIT_HLE_EVENT: + case ThreadStatus::WaitHLEEvent: status = tr("waiting for HLE return"); break; - case THREADSTATUS_WAIT_SLEEP: + case ThreadStatus::WaitSleep: status = tr("sleeping"); break; - case THREADSTATUS_WAIT_SYNCH_ALL: - case THREADSTATUS_WAIT_SYNCH_ANY: + case ThreadStatus::WaitSynchAll: + case ThreadStatus::WaitSynchAny: status = tr("waiting for objects"); break; - case THREADSTATUS_WAIT_MUTEX: + case ThreadStatus::WaitMutex: status = tr("waiting for mutex"); break; - case THREADSTATUS_WAIT_ARB: + case ThreadStatus::WaitArb: status = tr("waiting for address arbiter"); break; - case THREADSTATUS_DORMANT: + case ThreadStatus::Dormant: status = tr("dormant"); break; - case THREADSTATUS_DEAD: + case ThreadStatus::Dead: status = tr("dead"); break; } @@ -232,22 +232,22 @@ QString WaitTreeThread::GetText() const { QColor WaitTreeThread::GetColor() const { const auto& thread = static_cast<const Kernel::Thread&>(object); switch (thread.status) { - case THREADSTATUS_RUNNING: + case ThreadStatus::Running: return QColor(Qt::GlobalColor::darkGreen); - case THREADSTATUS_READY: + case ThreadStatus::Ready: return QColor(Qt::GlobalColor::darkBlue); - case THREADSTATUS_WAIT_HLE_EVENT: + case ThreadStatus::WaitHLEEvent: return QColor(Qt::GlobalColor::darkRed); - case THREADSTATUS_WAIT_SLEEP: + case ThreadStatus::WaitSleep: return QColor(Qt::GlobalColor::darkYellow); - case THREADSTATUS_WAIT_SYNCH_ALL: - case THREADSTATUS_WAIT_SYNCH_ANY: - case THREADSTATUS_WAIT_MUTEX: - case THREADSTATUS_WAIT_ARB: + case ThreadStatus::WaitSynchAll: + case ThreadStatus::WaitSynchAny: + case ThreadStatus::WaitMutex: + case ThreadStatus::WaitArb: return QColor(Qt::GlobalColor::red); - case THREADSTATUS_DORMANT: + case ThreadStatus::Dormant: return QColor(Qt::GlobalColor::darkCyan); - case THREADSTATUS_DEAD: + case ThreadStatus::Dead: return QColor(Qt::GlobalColor::gray); default: return WaitTreeItem::GetColor(); @@ -291,8 +291,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const { else list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex"))); - if (thread.status == THREADSTATUS_WAIT_SYNCH_ANY || - thread.status == THREADSTATUS_WAIT_SYNCH_ALL) { + if (thread.status == ThreadStatus::WaitSynchAny || + thread.status == ThreadStatus::WaitSynchAll) { list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, thread.IsSleepingOnWaitAll())); } |