diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/yuzu/configuration/config.cpp | 14 | ||||
-rw-r--r-- | src/yuzu/game_list.cpp | 103 | ||||
-rw-r--r-- | src/yuzu/game_list.h | 5 | ||||
-rw-r--r-- | src/yuzu/game_list_p.h | 26 | ||||
-rw-r--r-- | src/yuzu/uisettings.h | 1 |
5 files changed, 144 insertions, 5 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index f4bd8069b..d1b8c4fc9 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -937,6 +937,13 @@ void Config::ReadUIGamelistValues() { UISettings::values.row_2_text_id = ReadSetting(QStringLiteral("row_2_text_id"), 2).toUInt(); UISettings::values.cache_game_list = ReadSetting(QStringLiteral("cache_game_list"), true).toBool(); + const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites")); + for (int i = 0; i < favorites_size; i++) { + qt_config->setArrayIndex(i); + UISettings::values.favorited_ids.append( + ReadSetting(QStringLiteral("program_id")).toULongLong()); + } + qt_config->endArray(); qt_config->endGroup(); } @@ -1480,6 +1487,13 @@ void Config::SaveUIGamelistValues() { WriteSetting(QStringLiteral("row_1_text_id"), UISettings::values.row_1_text_id, 3); WriteSetting(QStringLiteral("row_2_text_id"), UISettings::values.row_2_text_id, 2); WriteSetting(QStringLiteral("cache_game_list"), UISettings::values.cache_game_list, true); + qt_config->beginWriteArray(QStringLiteral("favorites")); + for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) { + qt_config->setArrayIndex(i); + WriteSetting(QStringLiteral("program_id"), + QVariant::fromValue(UISettings::values.favorited_ids[i])); + } + qt_config->endArray(); qt_config->endGroup(); } diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 9afd5b45f..48b78d65f 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -11,6 +11,7 @@ #include <QJsonDocument> #include <QJsonObject> #include <QKeyEvent> +#include <QList> #include <QMenu> #include <QThreadPool> #include <fmt/format.h> @@ -84,6 +85,10 @@ void GameListSearchField::setFilterResult(int visible, int total) { label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible)); } +bool GameListSearchField::isEmpty() const { + return edit_filter->text().isEmpty(); +} + QString GameList::GetLastFilterResultItem() const { QString file_path; const int folder_count = item_model->rowCount(); @@ -187,7 +192,9 @@ void GameList::OnTextChanged(const QString& new_text) { // If the searchfield is empty every item is visible // Otherwise the filter gets applied if (edit_filter_text.isEmpty()) { - for (int i = 0; i < folder_count; ++i) { + tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), + UISettings::values.favorited_ids.size() == 0); + for (int i = 1; i < folder_count; ++i) { folder = item_model->item(i, 0); const QModelIndex folder_index = folder->index(); const int children_count = folder->rowCount(); @@ -198,8 +205,9 @@ void GameList::OnTextChanged(const QString& new_text) { } search_field->setFilterResult(children_total, children_total); } else { + tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true); int result_count = 0; - for (int i = 0; i < folder_count; ++i) { + for (int i = 1; i < folder_count; ++i) { folder = item_model->item(i, 0); const QModelIndex folder_index = folder->index(); const int children_count = folder->rowCount(); @@ -280,6 +288,13 @@ void GameList::OnUpdateThemedIcons() { .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), Qt::DecorationRole); break; + case GameListItemType::Favorites: + child->setData( + QIcon::fromTheme(QStringLiteral("star")) + .pixmap(icon_size) + .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + break; default: break; } @@ -427,6 +442,13 @@ void GameList::DonePopulating(const QStringList& watch_list) { emit ShowList(!IsEmpty()); item_model->invisibleRootItem()->appendRow(new GameListAddDir()); + item_model->invisibleRootItem()->insertRow(0, new GameListFavorites()); + tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), + UISettings::values.favorited_ids.size() == 0); + tree_view->expand(item_model->invisibleRootItem()->child(0)->index()); + for (const auto id : UISettings::values.favorited_ids) { + AddFavorite(id); + } // Clear out the old directories to watch for changes and add the new ones auto watch_dirs = watcher->directories(); @@ -446,7 +468,7 @@ void GameList::DonePopulating(const QStringList& watch_list) { tree_view->setEnabled(true); const int folder_count = tree_view->model()->rowCount(); int children_total = 0; - for (int i = 0; i < folder_count; ++i) { + for (int i = 1; i < folder_count; ++i) { children_total += item_model->item(i, 0)->rowCount(); } search_field->setFilterResult(children_total, children_total); @@ -478,6 +500,9 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { case GameListItemType::SysNandDir: AddPermDirPopup(context_menu, selected); break; + case GameListItemType::Favorites: + AddFavoritesPopup(context_menu); + break; default: break; } @@ -485,6 +510,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { } void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) { + QAction* favorite = context_menu.addAction(tr("Favorite")); + context_menu.addSeparator(); QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location")); QAction* open_transferable_shader_cache = @@ -503,6 +530,9 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri context_menu.addSeparator(); QAction* properties = context_menu.addAction(tr("Properties")); + favorite->setVisible(program_id != 0); + favorite->setCheckable(true); + favorite->setChecked(UISettings::values.favorited_ids.contains(program_id)); open_save_location->setVisible(program_id != 0); open_mod_location->setVisible(program_id != 0); open_transferable_shader_cache->setVisible(program_id != 0); @@ -513,6 +543,7 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0); + connect(favorite, &QAction::triggered, [this, program_id]() { ToggleFavorite(program_id); }); connect(open_save_location, &QAction::triggered, [this, program_id, path]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path); }); @@ -576,7 +607,7 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) { const int row = selected.row(); - move_up->setEnabled(row > 0); + move_up->setEnabled(row > 1); move_down->setEnabled(row < item_model->rowCount() - 2); connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] { @@ -614,6 +645,18 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) { }); } +void GameList::AddFavoritesPopup(QMenu& context_menu) { + QAction* clear_all = context_menu.addAction(tr("Clear")); + + connect(clear_all, &QAction::triggered, [this] { + for (const auto id : UISettings::values.favorited_ids) { + RemoveFavorite(id); + } + UISettings::values.favorited_ids.clear(); + tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true); + }); +} + void GameList::LoadCompatibilityList() { QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")}; @@ -728,6 +771,58 @@ void GameList::RefreshGameDirectory() { } } +void GameList::ToggleFavorite(u64 program_id) { + if (!UISettings::values.favorited_ids.contains(program_id)) { + tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), + !search_field->isEmpty()); + UISettings::values.favorited_ids.append(program_id); + AddFavorite(program_id); + item_model->sort(tree_view->header()->sortIndicatorSection(), + tree_view->header()->sortIndicatorOrder()); + } else { + UISettings::values.favorited_ids.removeOne(program_id); + RemoveFavorite(program_id); + if (UISettings::values.favorited_ids.size() == 0) { + tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true); + } + } +} + +void GameList::AddFavorite(u64 program_id) { + auto* favorites_row = item_model->item(0); + + for (int i = 1; i < item_model->rowCount() - 1; i++) { + const auto* folder = item_model->item(i); + for (int j = 0; j < folder->rowCount(); j++) { + if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() == + program_id) { + QList<QStandardItem*> list; + for (int k = 0; k < item_model->columnCount(); k++) { + list.append(folder->child(j, k)->clone()); + } + list[0]->setData(folder->child(j)->data(GameListItem::SortRole), + GameListItem::SortRole); + list[0]->setText(folder->child(j)->data(Qt::DisplayRole).toString()); + + favorites_row->appendRow(list); + return; + } + } + } +} + +void GameList::RemoveFavorite(u64 program_id) { + auto* favorites_row = item_model->item(0); + + for (int i = 0; i < favorites_row->rowCount(); i++) { + const auto* game = favorites_row->child(i); + if (game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) { + favorites_row->removeRow(i); + return; + } + } +} + GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} { connect(parent, &GMainWindow::UpdateThemedIcons, this, &GameListPlaceholder::onUpdateThemedIcons); diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h index 58059a3c4..9c0a1a482 100644 --- a/src/yuzu/game_list.h +++ b/src/yuzu/game_list.h @@ -112,10 +112,15 @@ private: void RefreshGameDirectory(); + void ToggleFavorite(u64 program_id); + void AddFavorite(u64 program_id); + void RemoveFavorite(u64 program_id); + void PopupContextMenu(const QPoint& menu_location); void AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path); void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected); void AddPermDirPopup(QMenu& context_menu, QModelIndex selected); + void AddFavoritesPopup(QMenu& context_menu); std::shared_ptr<FileSys::VfsFilesystem> vfs; FileSys::ManualContentProvider* provider; diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index f25445f18..7ca8ece23 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -29,7 +29,8 @@ enum class GameListItemType { SdmcDir = QStandardItem::UserType + 3, UserNandDir = QStandardItem::UserType + 4, SysNandDir = QStandardItem::UserType + 5, - AddDir = QStandardItem::UserType + 6 + AddDir = QStandardItem::UserType + 6, + Favorites = QStandardItem::UserType + 7, }; Q_DECLARE_METATYPE(GameListItemType); @@ -310,6 +311,28 @@ public: } }; +class GameListFavorites : public GameListItem { +public: + explicit GameListFavorites() { + setData(type(), TypeRole); + + const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64); + setData(QIcon::fromTheme(QStringLiteral("star")) + .pixmap(icon_size) + .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + setData(QObject::tr("Favorites"), Qt::DisplayRole); + } + + int type() const override { + return static_cast<int>(GameListItemType::Favorites); + } + + bool operator<(const QStandardItem& other) const override { + return false; + } +}; + class GameList; class QHBoxLayout; class QTreeView; @@ -324,6 +347,7 @@ public: explicit GameListSearchField(GameList* parent = nullptr); void setFilterResult(int visible, int total); + bool isEmpty() const; void clear(); void setFocus(); diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h index ce3945485..5ba00b8c8 100644 --- a/src/yuzu/uisettings.h +++ b/src/yuzu/uisettings.h @@ -74,6 +74,7 @@ struct Values { QString game_dir_deprecated; bool game_dir_deprecated_deepscan; QVector<UISettings::GameDir> game_dirs; + QVector<u64> favorited_ids; QStringList recent_files; QString language; 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