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-rw-r--r--src/audio_core/renderer/effect/effect_info_base.h8
-rw-r--r--src/common/threadsafe_queue.h2
-rw-r--r--src/yuzu/main.cpp18
3 files changed, 21 insertions, 7 deletions
diff --git a/src/audio_core/renderer/effect/effect_info_base.h b/src/audio_core/renderer/effect/effect_info_base.h
index 43d0589cc..8c9583878 100644
--- a/src/audio_core/renderer/effect/effect_info_base.h
+++ b/src/audio_core/renderer/effect/effect_info_base.h
@@ -419,13 +419,13 @@ protected:
/// Workbuffers assigned to this effect
std::array<AddressInfo, 2> workbuffers{AddressInfo(CpuAddr(0), 0), AddressInfo(CpuAddr(0), 0)};
/// Aux/Capture buffer info for reading
- CpuAddr send_buffer_info;
+ CpuAddr send_buffer_info{};
/// Aux/Capture buffer for reading
- CpuAddr send_buffer;
+ CpuAddr send_buffer{};
/// Aux/Capture buffer info for writing
- CpuAddr return_buffer_info;
+ CpuAddr return_buffer_info{};
/// Aux/Capture buffer for writing
- CpuAddr return_buffer;
+ CpuAddr return_buffer{};
/// Parameters of this effect
std::array<u8, sizeof(InParameterVersion2)> parameter{};
/// State of this effect used by the AudioRenderer across calls
diff --git a/src/common/threadsafe_queue.h b/src/common/threadsafe_queue.h
index f7ae9d8c2..053798e79 100644
--- a/src/common/threadsafe_queue.h
+++ b/src/common/threadsafe_queue.h
@@ -39,7 +39,7 @@ public:
template <typename Arg>
void Push(Arg&& t) {
// create the element, add it to the queue
- write_ptr->current = std::forward<Arg>(t);
+ write_ptr->current = std::move(t);
// set the next pointer to a new element ptr
// then advance the write pointer
ElementPtr* new_ptr = new ElementPtr();
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index e8a57f4b4..f8c234082 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1076,12 +1076,26 @@ void GMainWindow::InitializeHotkeys() {
[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
connect_shortcut(QStringLiteral("Audio Volume Down"), [] {
const auto current_volume = static_cast<int>(Settings::values.volume.GetValue());
- const auto new_volume = std::max(current_volume - 5, 0);
+ int step = 5;
+ if (current_volume <= 30) {
+ step = 2;
+ }
+ if (current_volume <= 6) {
+ step = 1;
+ }
+ const auto new_volume = std::max(current_volume - step, 0);
Settings::values.volume.SetValue(static_cast<u8>(new_volume));
});
connect_shortcut(QStringLiteral("Audio Volume Up"), [] {
const auto current_volume = static_cast<int>(Settings::values.volume.GetValue());
- const auto new_volume = std::min(current_volume + 5, 100);
+ int step = 5;
+ if (current_volume < 30) {
+ step = 2;
+ }
+ if (current_volume < 6) {
+ step = 1;
+ }
+ const auto new_volume = std::min(current_volume + step, 100);
Settings::values.volume.SetValue(static_cast<u8>(new_volume));
});
connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {