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-rw-r--r--src/video_core/host_shaders/CMakeLists.txt17
-rw-r--r--src/video_core/host_shaders/StringShaderHeader.cmake2
2 files changed, 7 insertions, 12 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index aa62363a7..c157724a9 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -1,23 +1,16 @@
-set(SHADER_FILES
+set(SHADER_SOURCES
opengl_present.frag
opengl_present.vert
)
set(SHADER_INCLUDE ${CMAKE_CURRENT_BINARY_DIR}/include)
-set(HOST_SHADERS_INCLUDE ${SHADER_INCLUDE} PARENT_SCOPE)
-
set(SHADER_DIR ${SHADER_INCLUDE}/video_core/host_shaders)
-add_custom_command(
- OUTPUT
- ${SHADER_DIR}
- COMMAND
- ${CMAKE_COMMAND} -E make_directory ${SHADER_DIR}
-)
+set(HOST_SHADERS_INCLUDE ${SHADER_INCLUDE} PARENT_SCOPE)
set(INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/source_shader.h.in)
set(HEADER_GENERATOR ${CMAKE_CURRENT_SOURCE_DIR}/StringShaderHeader.cmake)
-foreach(FILENAME IN ITEMS ${SHADER_FILES})
+foreach(FILENAME IN ITEMS ${SHADER_SOURCES})
string(REPLACE "." "_" SHADER_NAME ${FILENAME})
set(SOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${FILENAME})
set(HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}.h)
@@ -29,8 +22,8 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES})
MAIN_DEPENDENCY
${SOURCE_FILE}
DEPENDS
- ${HEADER_GENERATOR}
${INPUT_FILE}
+ # HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
)
set(SHADER_HEADERS ${SHADER_HEADERS} ${HEADER_FILE})
endforeach()
@@ -39,5 +32,5 @@ add_custom_target(host_shaders
DEPENDS
${SHADER_HEADERS}
SOURCES
- ${SHADER_FILES}
+ ${SHADER_SOURCES}
)
diff --git a/src/video_core/host_shaders/StringShaderHeader.cmake b/src/video_core/host_shaders/StringShaderHeader.cmake
index 368bce0ed..c0fc49768 100644
--- a/src/video_core/host_shaders/StringShaderHeader.cmake
+++ b/src/video_core/host_shaders/StringShaderHeader.cmake
@@ -8,4 +8,6 @@ string(TOUPPER ${CONTENTS_NAME} CONTENTS_NAME)
file(READ ${SOURCE_FILE} CONTENTS)
+get_filename_component(OUTPUT_DIR ${HEADER_FILE} DIRECTORY)
+make_directory(${OUTPUT_DIR})
configure_file(${INPUT_FILE} ${HEADER_FILE} @ONLY)