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-rw-r--r--src/common/CMakeLists.txt1
-rw-r--r--src/common/bit_util.h39
-rw-r--r--src/common/detached_tasks.cpp8
-rw-r--r--src/common/logging/backend.cpp6
-rw-r--r--src/common/multi_level_queue.h337
-rw-r--r--src/common/thread.cpp37
-rw-r--r--src/common/thread.h14
-rw-r--r--src/common/threadsafe_queue.h4
-rw-r--r--src/core/core_cpu.cpp6
-rw-r--r--src/core/frontend/emu_window.cpp6
-rw-r--r--src/core/hle/kernel/address_arbiter.cpp6
-rw-r--r--src/core/hle/kernel/kernel.cpp5
-rw-r--r--src/core/hle/kernel/process.cpp18
-rw-r--r--src/core/hle/kernel/process.h11
-rw-r--r--src/core/hle/kernel/scheduler.cpp60
-rw-r--r--src/core/hle/kernel/scheduler.h6
-rw-r--r--src/core/hle/kernel/svc.cpp36
-rw-r--r--src/core/hle/kernel/thread.cpp5
-rw-r--r--src/core/hle/kernel/thread.h3
-rw-r--r--src/core/hle/kernel/vm_manager.cpp76
-rw-r--r--src/core/hle/kernel/vm_manager.h55
-rw-r--r--src/core/hle/service/fatal/fatal.cpp89
-rw-r--r--src/core/hle/service/nfp/nfp.cpp2
-rw-r--r--src/core/perf_stats.cpp10
-rw-r--r--src/input_common/keyboard.cpp8
-rw-r--r--src/input_common/motion_emu.cpp10
-rw-r--r--src/input_common/sdl/sdl_impl.cpp26
-rw-r--r--src/tests/CMakeLists.txt2
-rw-r--r--src/tests/common/bit_utils.cpp23
-rw-r--r--src/tests/common/multi_level_queue.cpp55
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp4
-rw-r--r--src/video_core/debug_utils/debug_utils.h4
-rw-r--r--src/video_core/gpu.cpp9
-rw-r--r--src/video_core/gpu.h6
-rw-r--r--src/video_core/gpu_thread.cpp4
-rw-r--r--src/video_core/gpu_thread.h15
-rw-r--r--src/video_core/rasterizer_cache.h16
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_global_cache.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp12
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_buffer_cache.cpp4
-rw-r--r--src/video_core/renderer_vulkan/vk_resource_manager.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_resource_manager.h2
-rw-r--r--src/web_service/web_backend.cpp4
-rw-r--r--src/yuzu/applets/profile_select.cpp2
-rw-r--r--src/yuzu/applets/software_keyboard.cpp4
-rw-r--r--src/yuzu/applets/web_browser.cpp4
-rw-r--r--src/yuzu/bootmanager.cpp2
-rw-r--r--src/yuzu/bootmanager.h2
-rw-r--r--src/yuzu/debugger/wait_tree.cpp4
55 files changed, 787 insertions, 305 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 43ae8a9e7..850ce8006 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -98,6 +98,7 @@ add_library(common STATIC
microprofile.h
microprofileui.h
misc.cpp
+ multi_level_queue.h
page_table.cpp
page_table.h
param_package.cpp
diff --git a/src/common/bit_util.h b/src/common/bit_util.h
index 1eea17ba1..a4f9ed4aa 100644
--- a/src/common/bit_util.h
+++ b/src/common/bit_util.h
@@ -58,4 +58,43 @@ inline u64 CountLeadingZeroes64(u64 value) {
return __builtin_clzll(value);
}
#endif
+
+#ifdef _MSC_VER
+inline u32 CountTrailingZeroes32(u32 value) {
+ unsigned long trailing_zero = 0;
+
+ if (_BitScanForward(&trailing_zero, value) != 0) {
+ return trailing_zero;
+ }
+
+ return 32;
+}
+
+inline u64 CountTrailingZeroes64(u64 value) {
+ unsigned long trailing_zero = 0;
+
+ if (_BitScanForward64(&trailing_zero, value) != 0) {
+ return trailing_zero;
+ }
+
+ return 64;
+}
+#else
+inline u32 CountTrailingZeroes32(u32 value) {
+ if (value == 0) {
+ return 32;
+ }
+
+ return __builtin_ctz(value);
+}
+
+inline u64 CountTrailingZeroes64(u64 value) {
+ if (value == 0) {
+ return 64;
+ }
+
+ return __builtin_ctzll(value);
+}
+#endif
+
} // namespace Common
diff --git a/src/common/detached_tasks.cpp b/src/common/detached_tasks.cpp
index a347d9e02..f268d6021 100644
--- a/src/common/detached_tasks.cpp
+++ b/src/common/detached_tasks.cpp
@@ -16,22 +16,22 @@ DetachedTasks::DetachedTasks() {
}
void DetachedTasks::WaitForAllTasks() {
- std::unique_lock<std::mutex> lock(mutex);
+ std::unique_lock lock{mutex};
cv.wait(lock, [this]() { return count == 0; });
}
DetachedTasks::~DetachedTasks() {
- std::unique_lock<std::mutex> lock(mutex);
+ std::unique_lock lock{mutex};
ASSERT(count == 0);
instance = nullptr;
}
void DetachedTasks::AddTask(std::function<void()> task) {
- std::unique_lock<std::mutex> lock(instance->mutex);
+ std::unique_lock lock{instance->mutex};
++instance->count;
std::thread([task{std::move(task)}]() {
task();
- std::unique_lock<std::mutex> lock(instance->mutex);
+ std::unique_lock lock{instance->mutex};
--instance->count;
std::notify_all_at_thread_exit(instance->cv, std::move(lock));
})
diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp
index 4462ff3fb..a03179520 100644
--- a/src/common/logging/backend.cpp
+++ b/src/common/logging/backend.cpp
@@ -46,12 +46,12 @@ public:
}
void AddBackend(std::unique_ptr<Backend> backend) {
- std::lock_guard<std::mutex> lock(writing_mutex);
+ std::lock_guard lock{writing_mutex};
backends.push_back(std::move(backend));
}
void RemoveBackend(std::string_view backend_name) {
- std::lock_guard<std::mutex> lock(writing_mutex);
+ std::lock_guard lock{writing_mutex};
const auto it =
std::remove_if(backends.begin(), backends.end(),
[&backend_name](const auto& i) { return backend_name == i->GetName(); });
@@ -80,7 +80,7 @@ private:
backend_thread = std::thread([&] {
Entry entry;
auto write_logs = [&](Entry& e) {
- std::lock_guard<std::mutex> lock(writing_mutex);
+ std::lock_guard lock{writing_mutex};
for (const auto& backend : backends) {
backend->Write(e);
}
diff --git a/src/common/multi_level_queue.h b/src/common/multi_level_queue.h
new file mode 100644
index 000000000..2b61b91e0
--- /dev/null
+++ b/src/common/multi_level_queue.h
@@ -0,0 +1,337 @@
+// Copyright 2019 TuxSH
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <iterator>
+#include <list>
+#include <utility>
+
+#include "common/bit_util.h"
+#include "common/common_types.h"
+
+namespace Common {
+
+/**
+ * A MultiLevelQueue is a type of priority queue which has the following characteristics:
+ * - iteratable through each of its elements.
+ * - back can be obtained.
+ * - O(1) add, lookup (both front and back)
+ * - discrete priorities and a max of 64 priorities (limited domain)
+ * This type of priority queue is normaly used for managing threads within an scheduler
+ */
+template <typename T, std::size_t Depth>
+class MultiLevelQueue {
+public:
+ using value_type = T;
+ using reference = value_type&;
+ using const_reference = const value_type&;
+ using pointer = value_type*;
+ using const_pointer = const value_type*;
+
+ using difference_type = typename std::pointer_traits<pointer>::difference_type;
+ using size_type = std::size_t;
+
+ template <bool is_constant>
+ class iterator_impl {
+ public:
+ using iterator_category = std::bidirectional_iterator_tag;
+ using value_type = T;
+ using pointer = std::conditional_t<is_constant, T*, const T*>;
+ using reference = std::conditional_t<is_constant, const T&, T&>;
+ using difference_type = typename std::pointer_traits<pointer>::difference_type;
+
+ friend bool operator==(const iterator_impl& lhs, const iterator_impl& rhs) {
+ if (lhs.IsEnd() && rhs.IsEnd())
+ return true;
+ return std::tie(lhs.current_priority, lhs.it) == std::tie(rhs.current_priority, rhs.it);
+ }
+
+ friend bool operator!=(const iterator_impl& lhs, const iterator_impl& rhs) {
+ return !operator==(lhs, rhs);
+ }
+
+ reference operator*() const {
+ return *it;
+ }
+
+ pointer operator->() const {
+ return it.operator->();
+ }
+
+ iterator_impl& operator++() {
+ if (IsEnd()) {
+ return *this;
+ }
+
+ ++it;
+
+ if (it == GetEndItForPrio()) {
+ u64 prios = mlq.used_priorities;
+ prios &= ~((1ULL << (current_priority + 1)) - 1);
+ if (prios == 0) {
+ current_priority = mlq.depth();
+ } else {
+ current_priority = CountTrailingZeroes64(prios);
+ it = GetBeginItForPrio();
+ }
+ }
+ return *this;
+ }
+
+ iterator_impl& operator--() {
+ if (IsEnd()) {
+ if (mlq.used_priorities != 0) {
+ current_priority = 63 - CountLeadingZeroes64(mlq.used_priorities);
+ it = GetEndItForPrio();
+ --it;
+ }
+ } else if (it == GetBeginItForPrio()) {
+ u64 prios = mlq.used_priorities;
+ prios &= (1ULL << current_priority) - 1;
+ if (prios != 0) {
+ current_priority = CountTrailingZeroes64(prios);
+ it = GetEndItForPrio();
+ --it;
+ }
+ } else {
+ --it;
+ }
+ return *this;
+ }
+
+ iterator_impl operator++(int) {
+ const iterator_impl v{*this};
+ ++(*this);
+ return v;
+ }
+
+ iterator_impl operator--(int) {
+ const iterator_impl v{*this};
+ --(*this);
+ return v;
+ }
+
+ // allow implicit const->non-const
+ iterator_impl(const iterator_impl<false>& other)
+ : mlq(other.mlq), it(other.it), current_priority(other.current_priority) {}
+
+ iterator_impl(const iterator_impl<true>& other)
+ : mlq(other.mlq), it(other.it), current_priority(other.current_priority) {}
+
+ iterator_impl& operator=(const iterator_impl<false>& other) {
+ mlq = other.mlq;
+ it = other.it;
+ current_priority = other.current_priority;
+ return *this;
+ }
+
+ friend class iterator_impl<true>;
+ iterator_impl() = default;
+
+ private:
+ friend class MultiLevelQueue;
+ using container_ref =
+ std::conditional_t<is_constant, const MultiLevelQueue&, MultiLevelQueue&>;
+ using list_iterator = std::conditional_t<is_constant, typename std::list<T>::const_iterator,
+ typename std::list<T>::iterator>;
+
+ explicit iterator_impl(container_ref mlq, list_iterator it, u32 current_priority)
+ : mlq(mlq), it(it), current_priority(current_priority) {}
+ explicit iterator_impl(container_ref mlq, u32 current_priority)
+ : mlq(mlq), it(), current_priority(current_priority) {}
+
+ bool IsEnd() const {
+ return current_priority == mlq.depth();
+ }
+
+ list_iterator GetBeginItForPrio() const {
+ return mlq.levels[current_priority].begin();
+ }
+
+ list_iterator GetEndItForPrio() const {
+ return mlq.levels[current_priority].end();
+ }
+
+ container_ref mlq;
+ list_iterator it;
+ u32 current_priority;
+ };
+
+ using iterator = iterator_impl<false>;
+ using const_iterator = iterator_impl<true>;
+
+ void add(const T& element, u32 priority, bool send_back = true) {
+ if (send_back)
+ levels[priority].push_back(element);
+ else
+ levels[priority].push_front(element);
+ used_priorities |= 1ULL << priority;
+ }
+
+ void remove(const T& element, u32 priority) {
+ auto it = ListIterateTo(levels[priority], element);
+ if (it == levels[priority].end())
+ return;
+ levels[priority].erase(it);
+ if (levels[priority].empty()) {
+ used_priorities &= ~(1ULL << priority);
+ }
+ }
+
+ void adjust(const T& element, u32 old_priority, u32 new_priority, bool adjust_front = false) {
+ remove(element, old_priority);
+ add(element, new_priority, !adjust_front);
+ }
+ void adjust(const_iterator it, u32 old_priority, u32 new_priority, bool adjust_front = false) {
+ adjust(*it, old_priority, new_priority, adjust_front);
+ }
+
+ void transfer_to_front(const T& element, u32 priority, MultiLevelQueue& other) {
+ ListSplice(other.levels[priority], other.levels[priority].begin(), levels[priority],
+ ListIterateTo(levels[priority], element));
+
+ other.used_priorities |= 1ULL << priority;
+
+ if (levels[priority].empty()) {
+ used_priorities &= ~(1ULL << priority);
+ }
+ }
+
+ void transfer_to_front(const_iterator it, u32 priority, MultiLevelQueue& other) {
+ transfer_to_front(*it, priority, other);
+ }
+
+ void transfer_to_back(const T& element, u32 priority, MultiLevelQueue& other) {
+ ListSplice(other.levels[priority], other.levels[priority].end(), levels[priority],
+ ListIterateTo(levels[priority], element));
+
+ other.used_priorities |= 1ULL << priority;
+
+ if (levels[priority].empty()) {
+ used_priorities &= ~(1ULL << priority);
+ }
+ }
+
+ void transfer_to_back(const_iterator it, u32 priority, MultiLevelQueue& other) {
+ transfer_to_back(*it, priority, other);
+ }
+
+ void yield(u32 priority, std::size_t n = 1) {
+ ListShiftForward(levels[priority], n);
+ }
+
+ std::size_t depth() const {
+ return Depth;
+ }
+
+ std::size_t size(u32 priority) const {
+ return levels[priority].size();
+ }
+
+ std::size_t size() const {
+ u64 priorities = used_priorities;
+ std::size_t size = 0;
+ while (priorities != 0) {
+ const u64 current_priority = CountTrailingZeroes64(priorities);
+ size += levels[current_priority].size();
+ priorities &= ~(1ULL << current_priority);
+ }
+ return size;
+ }
+
+ bool empty() const {
+ return used_priorities == 0;
+ }
+
+ bool empty(u32 priority) const {
+ return (used_priorities & (1ULL << priority)) == 0;
+ }
+
+ u32 highest_priority_set(u32 max_priority = 0) const {
+ const u64 priorities =
+ max_priority == 0 ? used_priorities : (used_priorities & ~((1ULL << max_priority) - 1));
+ return priorities == 0 ? Depth : static_cast<u32>(CountTrailingZeroes64(priorities));
+ }
+
+ u32 lowest_priority_set(u32 min_priority = Depth - 1) const {
+ const u64 priorities = min_priority >= Depth - 1
+ ? used_priorities
+ : (used_priorities & ((1ULL << (min_priority + 1)) - 1));
+ return priorities == 0 ? Depth : 63 - CountLeadingZeroes64(priorities);
+ }
+
+ const_iterator cbegin(u32 max_prio = 0) const {
+ const u32 priority = highest_priority_set(max_prio);
+ return priority == Depth ? cend()
+ : const_iterator{*this, levels[priority].cbegin(), priority};
+ }
+ const_iterator begin(u32 max_prio = 0) const {
+ return cbegin(max_prio);
+ }
+ iterator begin(u32 max_prio = 0) {
+ const u32 priority = highest_priority_set(max_prio);
+ return priority == Depth ? end() : iterator{*this, levels[priority].begin(), priority};
+ }
+
+ const_iterator cend(u32 min_prio = Depth - 1) const {
+ return min_prio == Depth - 1 ? const_iterator{*this, Depth} : cbegin(min_prio + 1);
+ }
+ const_iterator end(u32 min_prio = Depth - 1) const {
+ return cend(min_prio);
+ }
+ iterator end(u32 min_prio = Depth - 1) {
+ return min_prio == Depth - 1 ? iterator{*this, Depth} : begin(min_prio + 1);
+ }
+
+ T& front(u32 max_priority = 0) {
+ const u32 priority = highest_priority_set(max_priority);
+ return levels[priority == Depth ? 0 : priority].front();
+ }
+ const T& front(u32 max_priority = 0) const {
+ const u32 priority = highest_priority_set(max_priority);
+ return levels[priority == Depth ? 0 : priority].front();
+ }
+
+ T back(u32 min_priority = Depth - 1) {
+ const u32 priority = lowest_priority_set(min_priority); // intended
+ return levels[priority == Depth ? 63 : priority].back();
+ }
+ const T& back(u32 min_priority = Depth - 1) const {
+ const u32 priority = lowest_priority_set(min_priority); // intended
+ return levels[priority == Depth ? 63 : priority].back();
+ }
+
+private:
+ using const_list_iterator = typename std::list<T>::const_iterator;
+
+ static void ListShiftForward(std::list<T>& list, const std::size_t shift = 1) {
+ if (shift >= list.size()) {
+ return;
+ }
+
+ const auto begin_range = list.begin();
+ const auto end_range = std::next(begin_range, shift);
+ list.splice(list.end(), list, begin_range, end_range);
+ }
+
+ static void ListSplice(std::list<T>& in_list, const_list_iterator position,
+ std::list<T>& out_list, const_list_iterator element) {
+ in_list.splice(position, out_list, element);
+ }
+
+ static const_list_iterator ListIterateTo(const std::list<T>& list, const T& element) {
+ auto it = list.cbegin();
+ while (it != list.cend() && *it != element) {
+ ++it;
+ }
+ return it;
+ }
+
+ std::array<std::list<T>, Depth> levels;
+ u64 used_priorities = 0;
+};
+
+} // namespace Common
diff --git a/src/common/thread.cpp b/src/common/thread.cpp
index 5144c0d9f..fe7a420cc 100644
--- a/src/common/thread.cpp
+++ b/src/common/thread.cpp
@@ -27,18 +27,6 @@ namespace Common {
#ifdef _MSC_VER
-void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
- SetThreadAffinityMask(thread, mask);
-}
-
-void SetCurrentThreadAffinity(u32 mask) {
- SetThreadAffinityMask(GetCurrentThread(), mask);
-}
-
-void SwitchCurrentThread() {
- SwitchToThread();
-}
-
// Sets the debugger-visible name of the current thread.
// Uses undocumented (actually, it is now documented) trick.
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
@@ -70,31 +58,6 @@ void SetCurrentThreadName(const char* name) {
#else // !MSVC_VER, so must be POSIX threads
-void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
-#ifdef __APPLE__
- thread_policy_set(pthread_mach_thread_np(thread), THREAD_AFFINITY_POLICY, (integer_t*)&mask, 1);
-#elif (defined __linux__ || defined __FreeBSD__) && !(defined ANDROID)
- cpu_set_t cpu_set;
- CPU_ZERO(&cpu_set);
-
- for (int i = 0; i != sizeof(mask) * 8; ++i)
- if ((mask >> i) & 1)
- CPU_SET(i, &cpu_set);
-
- pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
-#endif
-}
-
-void SetCurrentThreadAffinity(u32 mask) {
- SetThreadAffinity(pthread_self(), mask);
-}
-
-#ifndef _WIN32
-void SwitchCurrentThread() {
- usleep(1000 * 1);
-}
-#endif
-
// MinGW with the POSIX threading model does not support pthread_setname_np
#if !defined(_WIN32) || defined(_MSC_VER)
void SetCurrentThreadName(const char* name) {
diff --git a/src/common/thread.h b/src/common/thread.h
index 2cf74452d..0cfd98be6 100644
--- a/src/common/thread.h
+++ b/src/common/thread.h
@@ -9,14 +9,13 @@
#include <cstddef>
#include <mutex>
#include <thread>
-#include "common/common_types.h"
namespace Common {
class Event {
public:
void Set() {
- std::lock_guard<std::mutex> lk(mutex);
+ std::lock_guard lk{mutex};
if (!is_set) {
is_set = true;
condvar.notify_one();
@@ -24,14 +23,14 @@ public:
}
void Wait() {
- std::unique_lock<std::mutex> lk(mutex);
+ std::unique_lock lk{mutex};
condvar.wait(lk, [&] { return is_set; });
is_set = false;
}
template <class Clock, class Duration>
bool WaitUntil(const std::chrono::time_point<Clock, Duration>& time) {
- std::unique_lock<std::mutex> lk(mutex);
+ std::unique_lock lk{mutex};
if (!condvar.wait_until(lk, time, [this] { return is_set; }))
return false;
is_set = false;
@@ -39,7 +38,7 @@ public:
}
void Reset() {
- std::unique_lock<std::mutex> lk(mutex);
+ std::unique_lock lk{mutex};
// no other action required, since wait loops on the predicate and any lingering signal will
// get cleared on the first iteration
is_set = false;
@@ -57,7 +56,7 @@ public:
/// Blocks until all "count" threads have called Sync()
void Sync() {
- std::unique_lock<std::mutex> lk(mutex);
+ std::unique_lock lk{mutex};
const std::size_t current_generation = generation;
if (++waiting == count) {
@@ -78,9 +77,6 @@ private:
std::size_t generation = 0; // Incremented once each time the barrier is used
};
-void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
-void SetCurrentThreadAffinity(u32 mask);
-void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
void SetCurrentThreadName(const char* name);
} // namespace Common
diff --git a/src/common/threadsafe_queue.h b/src/common/threadsafe_queue.h
index 821e8536a..e714ba5b3 100644
--- a/src/common/threadsafe_queue.h
+++ b/src/common/threadsafe_queue.h
@@ -78,7 +78,7 @@ public:
T PopWait() {
if (Empty()) {
- std::unique_lock<std::mutex> lock(cv_mutex);
+ std::unique_lock lock{cv_mutex};
cv.wait(lock, [this]() { return !Empty(); });
}
T t;
@@ -137,7 +137,7 @@ public:
template <typename Arg>
void Push(Arg&& t) {
- std::lock_guard<std::mutex> lock(write_lock);
+ std::lock_guard lock{write_lock};
spsc_queue.Push(t);
}
diff --git a/src/core/core_cpu.cpp b/src/core/core_cpu.cpp
index 1eefed6d0..e75741db0 100644
--- a/src/core/core_cpu.cpp
+++ b/src/core/core_cpu.cpp
@@ -22,7 +22,7 @@
namespace Core {
void CpuBarrier::NotifyEnd() {
- std::unique_lock<std::mutex> lock(mutex);
+ std::unique_lock lock{mutex};
end = true;
condition.notify_all();
}
@@ -34,7 +34,7 @@ bool CpuBarrier::Rendezvous() {
}
if (!end) {
- std::unique_lock<std::mutex> lock(mutex);
+ std::unique_lock lock{mutex};
--cores_waiting;
if (!cores_waiting) {
@@ -131,7 +131,7 @@ void Cpu::Reschedule() {
reschedule_pending = false;
// Lock the global kernel mutex when we manipulate the HLE state
- std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ std::lock_guard lock{HLE::g_hle_lock};
scheduler->Reschedule();
}
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index e29afd630..1320bbe77 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -30,7 +30,7 @@ private:
explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
std::tuple<float, float, bool> GetStatus() const override {
if (auto state = touch_state.lock()) {
- std::lock_guard<std::mutex> guard(state->mutex);
+ std::lock_guard guard{state->mutex};
return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
}
return std::make_tuple(0.0f, 0.0f, false);
@@ -81,7 +81,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
return;
- std::lock_guard<std::mutex> guard(touch_state->mutex);
+ std::lock_guard guard{touch_state->mutex};
touch_state->touch_x = static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
touch_state->touch_y = static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
@@ -91,7 +91,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
}
void EmuWindow::TouchReleased() {
- std::lock_guard<std::mutex> guard(touch_state->mutex);
+ std::lock_guard guard{touch_state->mutex};
touch_state->touch_pressed = false;
touch_state->touch_x = 0;
touch_state->touch_y = 0;
diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp
index 352190da8..c8842410b 100644
--- a/src/core/hle/kernel/address_arbiter.cpp
+++ b/src/core/hle/kernel/address_arbiter.cpp
@@ -26,7 +26,7 @@ void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_
// them all.
std::size_t last = waiting_threads.size();
if (num_to_wake > 0) {
- last = num_to_wake;
+ last = std::min(last, static_cast<std::size_t>(num_to_wake));
}
// Signal the waiting threads.
@@ -90,9 +90,9 @@ ResultCode AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr a
// Determine the modified value depending on the waiting count.
s32 updated_value;
if (waiting_threads.empty()) {
- updated_value = value - 1;
- } else if (num_to_wake <= 0 || waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
updated_value = value + 1;
+ } else if (num_to_wake <= 0 || waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
+ updated_value = value - 1;
} else {
updated_value = value;
}
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index a7e4ddc05..6baeb3494 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -34,7 +34,7 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
const auto& system = Core::System::GetInstance();
// Lock the global kernel mutex when we enter the kernel HLE.
- std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ std::lock_guard lock{HLE::g_hle_lock};
SharedPtr<Thread> thread =
system.Kernel().RetrieveThreadFromWakeupCallbackHandleTable(proper_handle);
@@ -62,7 +62,8 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
if (thread->GetMutexWaitAddress() != 0 || thread->GetCondVarWaitAddress() != 0 ||
thread->GetWaitHandle() != 0) {
- ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
+ ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex ||
+ thread->GetStatus() == ThreadStatus::WaitCondVar);
thread->SetMutexWaitAddress(0);
thread->SetCondVarWaitAddress(0);
thread->SetWaitHandle(0);
diff --git a/src/core/hle/kernel/process.cpp b/src/core/hle/kernel/process.cpp
index 0d782e4ba..b0b7af76b 100644
--- a/src/core/hle/kernel/process.cpp
+++ b/src/core/hle/kernel/process.cpp
@@ -5,6 +5,7 @@
#include <algorithm>
#include <memory>
#include <random>
+#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
@@ -75,6 +76,10 @@ SharedPtr<ResourceLimit> Process::GetResourceLimit() const {
return resource_limit;
}
+u64 Process::GetTotalPhysicalMemoryUsed() const {
+ return vm_manager.GetCurrentHeapSize() + main_thread_stack_size + code_memory_size;
+}
+
ResultCode Process::ClearSignalState() {
if (status == ProcessStatus::Exited) {
LOG_ERROR(Kernel, "called on a terminated process instance.");
@@ -107,14 +112,17 @@ ResultCode Process::LoadFromMetadata(const FileSys::ProgramMetadata& metadata) {
return handle_table.SetSize(capabilities.GetHandleTableSize());
}
-void Process::Run(VAddr entry_point, s32 main_thread_priority, u32 stack_size) {
+void Process::Run(VAddr entry_point, s32 main_thread_priority, u64 stack_size) {
+ // The kernel always ensures that the given stack size is page aligned.
+ main_thread_stack_size = Common::AlignUp(stack_size, Memory::PAGE_SIZE);
+
// Allocate and map the main thread stack
// TODO(bunnei): This is heap area that should be allocated by the kernel and not mapped as part
// of the user address space.
+ const VAddr mapping_address = vm_manager.GetTLSIORegionEndAddress() - main_thread_stack_size;
vm_manager
- .MapMemoryBlock(vm_manager.GetTLSIORegionEndAddress() - stack_size,
- std::make_shared<std::vector<u8>>(stack_size, 0), 0, stack_size,
- MemoryState::Stack)
+ .MapMemoryBlock(mapping_address, std::make_shared<std::vector<u8>>(main_thread_stack_size),
+ 0, main_thread_stack_size, MemoryState::Stack)
.Unwrap();
vm_manager.LogLayout();
@@ -224,6 +232,8 @@ void Process::LoadModule(CodeSet module_, VAddr base_addr) {
MapSegment(module_.RODataSegment(), VMAPermission::Read, MemoryState::CodeData);
MapSegment(module_.DataSegment(), VMAPermission::ReadWrite, MemoryState::CodeData);
+ code_memory_size += module_.memory->size();
+
// Clear instruction cache in CPU JIT
system.InvalidateCpuInstructionCaches();
}
diff --git a/src/core/hle/kernel/process.h b/src/core/hle/kernel/process.h
index a0217d3d8..732d12170 100644
--- a/src/core/hle/kernel/process.h
+++ b/src/core/hle/kernel/process.h
@@ -186,6 +186,9 @@ public:
return random_entropy.at(index);
}
+ /// Retrieves the total physical memory used by this process in bytes.
+ u64 GetTotalPhysicalMemoryUsed() const;
+
/// Clears the signaled state of the process if and only if it's signaled.
///
/// @pre The process must not be already terminated. If this is called on a
@@ -210,7 +213,7 @@ public:
/**
* Applies address space changes and launches the process main thread.
*/
- void Run(VAddr entry_point, s32 main_thread_priority, u32 stack_size);
+ void Run(VAddr entry_point, s32 main_thread_priority, u64 stack_size);
/**
* Prepares a process for termination by stopping all of its threads
@@ -247,6 +250,12 @@ private:
/// Memory manager for this process.
Kernel::VMManager vm_manager;
+ /// Size of the main thread's stack in bytes.
+ u64 main_thread_stack_size = 0;
+
+ /// Size of the loaded code memory in bytes.
+ u64 code_memory_size = 0;
+
/// Current status of the process
ProcessStatus status;
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index cc189cc64..ac501bf7f 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -29,8 +29,8 @@ Scheduler::~Scheduler() {
}
bool Scheduler::HaveReadyThreads() const {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
- return ready_queue.get_first() != nullptr;
+ std::lock_guard lock{scheduler_mutex};
+ return !ready_queue.empty();
}
Thread* Scheduler::GetCurrentThread() const {
@@ -46,22 +46,27 @@ Thread* Scheduler::PopNextReadyThread() {
Thread* thread = GetCurrentThread();
if (thread && thread->GetStatus() == ThreadStatus::Running) {
+ if (ready_queue.empty()) {
+ return thread;
+ }
// We have to do better than the current thread.
// This call returns null when that's not possible.
- next = ready_queue.pop_first_better(thread->GetPriority());
- if (!next) {
- // Otherwise just keep going with the current thread
+ next = ready_queue.front();
+ if (next == nullptr || next->GetPriority() >= thread->GetPriority()) {
next = thread;
}
} else {
- next = ready_queue.pop_first();
+ if (ready_queue.empty()) {
+ return nullptr;
+ }
+ next = ready_queue.front();
}
return next;
}
void Scheduler::SwitchContext(Thread* new_thread) {
- Thread* const previous_thread = GetCurrentThread();
+ Thread* previous_thread = GetCurrentThread();
Process* const previous_process = system.Kernel().CurrentProcess();
UpdateLastContextSwitchTime(previous_thread, previous_process);
@@ -75,7 +80,7 @@ void Scheduler::SwitchContext(Thread* new_thread) {
if (previous_thread->GetStatus() == ThreadStatus::Running) {
// This is only the case when a reschedule is triggered without the current thread
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
- ready_queue.push_front(previous_thread->GetPriority(), previous_thread);
+ ready_queue.add(previous_thread, previous_thread->GetPriority(), false);
previous_thread->SetStatus(ThreadStatus::Ready);
}
}
@@ -90,7 +95,7 @@ void Scheduler::SwitchContext(Thread* new_thread) {
current_thread = new_thread;
- ready_queue.remove(new_thread->GetPriority(), new_thread);
+ ready_queue.remove(new_thread, new_thread->GetPriority());
new_thread->SetStatus(ThreadStatus::Running);
auto* const thread_owner_process = current_thread->GetOwnerProcess();
@@ -127,7 +132,7 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
}
void Scheduler::Reschedule() {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+ std::lock_guard lock{scheduler_mutex};
Thread* cur = GetCurrentThread();
Thread* next = PopNextReadyThread();
@@ -143,51 +148,54 @@ void Scheduler::Reschedule() {
SwitchContext(next);
}
-void Scheduler::AddThread(SharedPtr<Thread> thread, u32 priority) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+void Scheduler::AddThread(SharedPtr<Thread> thread) {
+ std::lock_guard lock{scheduler_mutex};
thread_list.push_back(std::move(thread));
- ready_queue.prepare(priority);
}
void Scheduler::RemoveThread(Thread* thread) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+ std::lock_guard lock{scheduler_mutex};
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
thread_list.end());
}
void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+ std::lock_guard lock{scheduler_mutex};
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
- ready_queue.push_back(priority, thread);
+ ready_queue.add(thread, priority);
}
void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+ std::lock_guard lock{scheduler_mutex};
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
- ready_queue.remove(priority, thread);
+ ready_queue.remove(thread, priority);
}
void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+ std::lock_guard lock{scheduler_mutex};
+ if (thread->GetPriority() == priority) {
+ return;
+ }
// If thread was ready, adjust queues
if (thread->GetStatus() == ThreadStatus::Ready)
- ready_queue.move(thread, thread->GetPriority(), priority);
- else
- ready_queue.prepare(priority);
+ ready_queue.adjust(thread, thread->GetPriority(), priority);
}
Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+ std::lock_guard lock{scheduler_mutex};
const u32 mask = 1U << core;
- return ready_queue.get_first_filter([mask, maximum_priority](Thread const* thread) {
- return (thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority;
- });
+ for (auto* thread : ready_queue) {
+ if ((thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority) {
+ return thread;
+ }
+ }
+ return nullptr;
}
void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
diff --git a/src/core/hle/kernel/scheduler.h b/src/core/hle/kernel/scheduler.h
index 1c5bf57d9..b29bf7be8 100644
--- a/src/core/hle/kernel/scheduler.h
+++ b/src/core/hle/kernel/scheduler.h
@@ -7,7 +7,7 @@
#include <mutex>
#include <vector>
#include "common/common_types.h"
-#include "common/thread_queue_list.h"
+#include "common/multi_level_queue.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/thread.h"
@@ -38,7 +38,7 @@ public:
u64 GetLastContextSwitchTicks() const;
/// Adds a new thread to the scheduler
- void AddThread(SharedPtr<Thread> thread, u32 priority);
+ void AddThread(SharedPtr<Thread> thread);
/// Removes a thread from the scheduler
void RemoveThread(Thread* thread);
@@ -156,7 +156,7 @@ private:
std::vector<SharedPtr<Thread>> thread_list;
/// Lists only ready thread ids.
- Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
+ Common::MultiLevelQueue<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
SharedPtr<Thread> current_thread = nullptr;
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index e5e7f99e1..76a8b0191 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -175,11 +175,8 @@ static ResultCode SetHeapSize(VAddr* heap_addr, u64 heap_size) {
return ERR_INVALID_SIZE;
}
- auto& vm_manager = Core::CurrentProcess()->VMManager();
- const VAddr heap_base = vm_manager.GetHeapRegionBaseAddress();
- const auto alloc_result =
- vm_manager.HeapAllocate(heap_base, heap_size, VMAPermission::ReadWrite);
-
+ auto& vm_manager = Core::System::GetInstance().Kernel().CurrentProcess()->VMManager();
+ const auto alloc_result = vm_manager.SetHeapSize(heap_size);
if (alloc_result.Failed()) {
return alloc_result.Code();
}
@@ -712,7 +709,7 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
HeapRegionBaseAddr = 4,
HeapRegionSize = 5,
TotalMemoryUsage = 6,
- TotalHeapUsage = 7,
+ TotalPhysicalMemoryUsed = 7,
IsCurrentProcessBeingDebugged = 8,
RegisterResourceLimit = 9,
IdleTickCount = 10,
@@ -748,7 +745,7 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
case GetInfoType::NewMapRegionBaseAddr:
case GetInfoType::NewMapRegionSize:
case GetInfoType::TotalMemoryUsage:
- case GetInfoType::TotalHeapUsage:
+ case GetInfoType::TotalPhysicalMemoryUsed:
case GetInfoType::IsVirtualAddressMemoryEnabled:
case GetInfoType::PersonalMmHeapUsage:
case GetInfoType::TitleId:
@@ -808,8 +805,8 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
*result = process->VMManager().GetTotalMemoryUsage();
return RESULT_SUCCESS;
- case GetInfoType::TotalHeapUsage:
- *result = process->VMManager().GetTotalHeapUsage();
+ case GetInfoType::TotalPhysicalMemoryUsed:
+ *result = process->GetTotalPhysicalMemoryUsed();
return RESULT_SUCCESS;
case GetInfoType::IsVirtualAddressMemoryEnabled:
@@ -1356,7 +1353,7 @@ static ResultCode WaitProcessWideKeyAtomic(VAddr mutex_addr, VAddr condition_var
current_thread->SetCondVarWaitAddress(condition_variable_addr);
current_thread->SetMutexWaitAddress(mutex_addr);
current_thread->SetWaitHandle(thread_handle);
- current_thread->SetStatus(ThreadStatus::WaitMutex);
+ current_thread->SetStatus(ThreadStatus::WaitCondVar);
current_thread->InvalidateWakeupCallback();
current_thread->WakeAfterDelay(nano_seconds);
@@ -1400,10 +1397,10 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
// them all.
std::size_t last = waiting_threads.size();
if (target != -1)
- last = target;
+ last = std::min(waiting_threads.size(), static_cast<std::size_t>(target));
// If there are no threads waiting on this condition variable, just exit
- if (last > waiting_threads.size())
+ if (last == 0)
return RESULT_SUCCESS;
for (std::size_t index = 0; index < last; ++index) {
@@ -1411,6 +1408,9 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
ASSERT(thread->GetCondVarWaitAddress() == condition_variable_addr);
+ // liberate Cond Var Thread.
+ thread->SetCondVarWaitAddress(0);
+
std::size_t current_core = Core::System::GetInstance().CurrentCoreIndex();
auto& monitor = Core::System::GetInstance().Monitor();
@@ -1429,10 +1429,9 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
}
} while (!monitor.ExclusiveWrite32(current_core, thread->GetMutexWaitAddress(),
thread->GetWaitHandle()));
-
if (mutex_val == 0) {
// We were able to acquire the mutex, resume this thread.
- ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
+ ASSERT(thread->GetStatus() == ThreadStatus::WaitCondVar);
thread->ResumeFromWait();
auto* const lock_owner = thread->GetLockOwner();
@@ -1442,8 +1441,8 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
thread->SetLockOwner(nullptr);
thread->SetMutexWaitAddress(0);
- thread->SetCondVarWaitAddress(0);
thread->SetWaitHandle(0);
+ Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
} else {
// Atomically signal that the mutex now has a waiting thread.
do {
@@ -1462,12 +1461,11 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
auto owner = handle_table.Get<Thread>(owner_handle);
ASSERT(owner);
- ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
+ ASSERT(thread->GetStatus() == ThreadStatus::WaitCondVar);
thread->InvalidateWakeupCallback();
+ thread->SetStatus(ThreadStatus::WaitMutex);
owner->AddMutexWaiter(thread);
-
- Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
}
}
@@ -2140,7 +2138,7 @@ void CallSVC(u32 immediate) {
MICROPROFILE_SCOPE(Kernel_SVC);
// Lock the global kernel mutex when we enter the kernel HLE.
- std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ std::lock_guard lock{HLE::g_hle_lock};
const FunctionDef* info = GetSVCInfo(immediate);
if (info) {
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 3b22e8e0d..fa3ac3abc 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -105,6 +105,7 @@ void Thread::ResumeFromWait() {
case ThreadStatus::WaitSleep:
case ThreadStatus::WaitIPC:
case ThreadStatus::WaitMutex:
+ case ThreadStatus::WaitCondVar:
case ThreadStatus::WaitArb:
break;
@@ -198,7 +199,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
thread->callback_handle = kernel.ThreadWakeupCallbackHandleTable().Create(thread).Unwrap();
thread->owner_process = &owner_process;
thread->scheduler = &system.Scheduler(processor_id);
- thread->scheduler->AddThread(thread, priority);
+ thread->scheduler->AddThread(thread);
thread->tls_address = thread->owner_process->MarkNextAvailableTLSSlotAsUsed(*thread);
// TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
@@ -351,7 +352,7 @@ void Thread::ChangeScheduler() {
if (*new_processor_id != processor_id) {
// Remove thread from previous core's scheduler
scheduler->RemoveThread(this);
- next_scheduler.AddThread(this, current_priority);
+ next_scheduler.AddThread(this);
}
processor_id = *new_processor_id;
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index faad5f391..9c684758c 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -51,7 +51,8 @@ enum class ThreadStatus {
WaitIPC, ///< Waiting for the reply from an IPC request
WaitSynchAny, ///< Waiting due to WaitSynch1 or WaitSynchN with wait_all = false
WaitSynchAll, ///< Waiting due to WaitSynchronizationN with wait_all = true
- WaitMutex, ///< Waiting due to an ArbitrateLock/WaitProcessWideKey svc
+ WaitMutex, ///< Waiting due to an ArbitrateLock svc
+ WaitCondVar, ///< Waiting due to an WaitProcessWideKey svc
WaitArb, ///< Waiting due to a SignalToAddress/WaitForAddress svc
Dormant, ///< Created but not yet made ready
Dead ///< Run to completion, or forcefully terminated
diff --git a/src/core/hle/kernel/vm_manager.cpp b/src/core/hle/kernel/vm_manager.cpp
index 22bf55ce7..ec0a480ce 100644
--- a/src/core/hle/kernel/vm_manager.cpp
+++ b/src/core/hle/kernel/vm_manager.cpp
@@ -256,57 +256,50 @@ ResultCode VMManager::ReprotectRange(VAddr target, u64 size, VMAPermission new_p
return RESULT_SUCCESS;
}
-ResultVal<VAddr> VMManager::HeapAllocate(VAddr target, u64 size, VMAPermission perms) {
- if (!IsWithinHeapRegion(target, size)) {
- return ERR_INVALID_ADDRESS;
+ResultVal<VAddr> VMManager::SetHeapSize(u64 size) {
+ if (size > GetHeapRegionSize()) {
+ return ERR_OUT_OF_MEMORY;
+ }
+
+ // No need to do any additional work if the heap is already the given size.
+ if (size == GetCurrentHeapSize()) {
+ return MakeResult(heap_region_base);
}
if (heap_memory == nullptr) {
// Initialize heap
- heap_memory = std::make_shared<std::vector<u8>>();
- heap_start = heap_end = target;
+ heap_memory = std::make_shared<std::vector<u8>>(size);
+ heap_end = heap_region_base + size;
} else {
- UnmapRange(heap_start, heap_end - heap_start);
- }
-
- // If necessary, expand backing vector to cover new heap extents.
- if (target < heap_start) {
- heap_memory->insert(begin(*heap_memory), heap_start - target, 0);
- heap_start = target;
- RefreshMemoryBlockMappings(heap_memory.get());
- }
- if (target + size > heap_end) {
- heap_memory->insert(end(*heap_memory), (target + size) - heap_end, 0);
- heap_end = target + size;
- RefreshMemoryBlockMappings(heap_memory.get());
+ UnmapRange(heap_region_base, GetCurrentHeapSize());
}
- ASSERT(heap_end - heap_start == heap_memory->size());
- CASCADE_RESULT(auto vma, MapMemoryBlock(target, heap_memory, target - heap_start, size,
- MemoryState::Heap));
- Reprotect(vma, perms);
+ // If necessary, expand backing vector to cover new heap extents in
+ // the case of allocating. Otherwise, shrink the backing memory,
+ // if a smaller heap has been requested.
+ const u64 old_heap_size = GetCurrentHeapSize();
+ if (size > old_heap_size) {
+ const u64 alloc_size = size - old_heap_size;
- heap_used = size;
-
- return MakeResult<VAddr>(heap_end - size);
-}
+ heap_memory->insert(heap_memory->end(), alloc_size, 0);
+ RefreshMemoryBlockMappings(heap_memory.get());
+ } else if (size < old_heap_size) {
+ heap_memory->resize(size);
+ heap_memory->shrink_to_fit();
-ResultCode VMManager::HeapFree(VAddr target, u64 size) {
- if (!IsWithinHeapRegion(target, size)) {
- return ERR_INVALID_ADDRESS;
+ RefreshMemoryBlockMappings(heap_memory.get());
}
- if (size == 0) {
- return RESULT_SUCCESS;
- }
+ heap_end = heap_region_base + size;
+ ASSERT(GetCurrentHeapSize() == heap_memory->size());
- const ResultCode result = UnmapRange(target, size);
- if (result.IsError()) {
- return result;
+ const auto mapping_result =
+ MapMemoryBlock(heap_region_base, heap_memory, 0, size, MemoryState::Heap);
+ if (mapping_result.Failed()) {
+ return mapping_result.Code();
}
- heap_used -= size;
- return RESULT_SUCCESS;
+ return MakeResult<VAddr>(heap_region_base);
}
MemoryInfo VMManager::QueryMemory(VAddr address) const {
@@ -598,6 +591,7 @@ void VMManager::InitializeMemoryRegionRanges(FileSys::ProgramAddressSpaceType ty
heap_region_base = map_region_end;
heap_region_end = heap_region_base + heap_region_size;
+ heap_end = heap_region_base;
new_map_region_base = heap_region_end;
new_map_region_end = new_map_region_base + new_map_region_size;
@@ -692,10 +686,6 @@ u64 VMManager::GetTotalMemoryUsage() const {
return 0xF8000000;
}
-u64 VMManager::GetTotalHeapUsage() const {
- return heap_used;
-}
-
VAddr VMManager::GetAddressSpaceBaseAddress() const {
return address_space_base;
}
@@ -778,6 +768,10 @@ u64 VMManager::GetHeapRegionSize() const {
return heap_region_end - heap_region_base;
}
+u64 VMManager::GetCurrentHeapSize() const {
+ return heap_end - heap_region_base;
+}
+
bool VMManager::IsWithinHeapRegion(VAddr address, u64 size) const {
return IsInsideAddressRange(address, size, GetHeapRegionBaseAddress(),
GetHeapRegionEndAddress());
diff --git a/src/core/hle/kernel/vm_manager.h b/src/core/hle/kernel/vm_manager.h
index 7cdff6094..6f484b7bf 100644
--- a/src/core/hle/kernel/vm_manager.h
+++ b/src/core/hle/kernel/vm_manager.h
@@ -380,11 +380,41 @@ public:
/// Changes the permissions of a range of addresses, splitting VMAs as necessary.
ResultCode ReprotectRange(VAddr target, u64 size, VMAPermission new_perms);
- ResultVal<VAddr> HeapAllocate(VAddr target, u64 size, VMAPermission perms);
- ResultCode HeapFree(VAddr target, u64 size);
-
ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size, MemoryState state);
+ /// Attempts to allocate a heap with the given size.
+ ///
+ /// @param size The size of the heap to allocate in bytes.
+ ///
+ /// @note If a heap is currently allocated, and this is called
+ /// with a size that is equal to the size of the current heap,
+ /// then this function will do nothing and return the current
+ /// heap's starting address, as there's no need to perform
+ /// any additional heap allocation work.
+ ///
+ /// @note If a heap is currently allocated, and this is called
+ /// with a size less than the current heap's size, then
+ /// this function will attempt to shrink the heap.
+ ///
+ /// @note If a heap is currently allocated, and this is called
+ /// with a size larger than the current heap's size, then
+ /// this function will attempt to extend the size of the heap.
+ ///
+ /// @returns A result indicating either success or failure.
+ /// <p>
+ /// If successful, this function will return a result
+ /// containing the starting address to the allocated heap.
+ /// <p>
+ /// If unsuccessful, this function will return a result
+ /// containing an error code.
+ ///
+ /// @pre The given size must lie within the allowable heap
+ /// memory region managed by this VMManager instance.
+ /// Failure to abide by this will result in ERR_OUT_OF_MEMORY
+ /// being returned as the result.
+ ///
+ ResultVal<VAddr> SetHeapSize(u64 size);
+
/// Queries the memory manager for information about the given address.
///
/// @param address The address to query the memory manager about for information.
@@ -418,9 +448,6 @@ public:
/// Gets the total memory usage, used by svcGetInfo
u64 GetTotalMemoryUsage() const;
- /// Gets the total heap usage, used by svcGetInfo
- u64 GetTotalHeapUsage() const;
-
/// Gets the address space base address
VAddr GetAddressSpaceBaseAddress() const;
@@ -469,6 +496,13 @@ public:
/// Gets the total size of the heap region in bytes.
u64 GetHeapRegionSize() const;
+ /// Gets the total size of the current heap in bytes.
+ ///
+ /// @note This is the current allocated heap size, not the size
+ /// of the region it's allowed to exist within.
+ ///
+ u64 GetCurrentHeapSize() const;
+
/// Determines whether or not the specified range is within the heap region.
bool IsWithinHeapRegion(VAddr address, u64 size) const;
@@ -617,9 +651,6 @@ private:
VAddr new_map_region_base = 0;
VAddr new_map_region_end = 0;
- VAddr main_code_region_base = 0;
- VAddr main_code_region_end = 0;
-
VAddr tls_io_region_base = 0;
VAddr tls_io_region_end = 0;
@@ -628,9 +659,9 @@ private:
// This makes deallocation and reallocation of holes fast and keeps process memory contiguous
// in the emulator address space, allowing Memory::GetPointer to be reasonably safe.
std::shared_ptr<std::vector<u8>> heap_memory;
- // The left/right bounds of the address space covered by heap_memory.
- VAddr heap_start = 0;
+
+ // The end of the currently allocated heap. This is not an inclusive
+ // end of the range. This is essentially 'base_address + current_size'.
VAddr heap_end = 0;
- u64 heap_used = 0;
};
} // namespace Kernel
diff --git a/src/core/hle/service/fatal/fatal.cpp b/src/core/hle/service/fatal/fatal.cpp
index 770590d0b..2c229bcad 100644
--- a/src/core/hle/service/fatal/fatal.cpp
+++ b/src/core/hle/service/fatal/fatal.cpp
@@ -25,21 +25,34 @@ Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
Module::Interface::~Interface() = default;
struct FatalInfo {
- std::array<u64_le, 31> registers{}; // TODO(ogniK): See if this actually is registers or
- // not(find a game which has non zero valeus)
- u64_le unk0{};
- u64_le unk1{};
- u64_le unk2{};
- u64_le unk3{};
- u64_le unk4{};
- u64_le unk5{};
- u64_le unk6{};
+ enum class Architecture : s32 {
+ AArch64,
+ AArch32,
+ };
+
+ const char* ArchAsString() const {
+ return arch == Architecture::AArch64 ? "AArch64" : "AArch32";
+ }
+
+ std::array<u64_le, 31> registers{};
+ u64_le sp{};
+ u64_le pc{};
+ u64_le pstate{};
+ u64_le afsr0{};
+ u64_le afsr1{};
+ u64_le esr{};
+ u64_le far{};
std::array<u64_le, 32> backtrace{};
- u64_le unk7{};
- u64_le unk8{};
+ u64_le program_entry_point{};
+
+ // Bit flags that indicate which registers have been set with values
+ // for this context. The service itself uses these to determine which
+ // registers to specifically print out.
+ u64_le set_flags{};
+
u32_le backtrace_size{};
- u32_le unk9{};
+ Architecture arch{};
u32_le unk10{}; // TODO(ogniK): Is this even used or is it just padding?
};
static_assert(sizeof(FatalInfo) == 0x250, "FatalInfo is an invalid size");
@@ -52,36 +65,36 @@ enum class FatalType : u32 {
static void GenerateErrorReport(ResultCode error_code, const FatalInfo& info) {
const auto title_id = Core::CurrentProcess()->GetTitleID();
- std::string crash_report =
- fmt::format("Yuzu {}-{} crash report\n"
- "Title ID: {:016x}\n"
- "Result: 0x{:X} ({:04}-{:04d})\n"
- "\n",
- Common::g_scm_branch, Common::g_scm_desc, title_id, error_code.raw,
- 2000 + static_cast<u32>(error_code.module.Value()),
- static_cast<u32>(error_code.description.Value()), info.unk8, info.unk7);
+ std::string crash_report = fmt::format(
+ "Yuzu {}-{} crash report\n"
+ "Title ID: {:016x}\n"
+ "Result: 0x{:X} ({:04}-{:04d})\n"
+ "Set flags: 0x{:16X}\n"
+ "Program entry point: 0x{:16X}\n"
+ "\n",
+ Common::g_scm_branch, Common::g_scm_desc, title_id, error_code.raw,
+ 2000 + static_cast<u32>(error_code.module.Value()),
+ static_cast<u32>(error_code.description.Value()), info.set_flags, info.program_entry_point);
if (info.backtrace_size != 0x0) {
crash_report += "Registers:\n";
- // TODO(ogniK): This is just a guess, find a game which actually has non zero values
for (size_t i = 0; i < info.registers.size(); i++) {
crash_report +=
fmt::format(" X[{:02d}]: {:016x}\n", i, info.registers[i]);
}
- crash_report += fmt::format(" Unknown 0: {:016x}\n", info.unk0);
- crash_report += fmt::format(" Unknown 1: {:016x}\n", info.unk1);
- crash_report += fmt::format(" Unknown 2: {:016x}\n", info.unk2);
- crash_report += fmt::format(" Unknown 3: {:016x}\n", info.unk3);
- crash_report += fmt::format(" Unknown 4: {:016x}\n", info.unk4);
- crash_report += fmt::format(" Unknown 5: {:016x}\n", info.unk5);
- crash_report += fmt::format(" Unknown 6: {:016x}\n", info.unk6);
+ crash_report += fmt::format(" SP: {:016x}\n", info.sp);
+ crash_report += fmt::format(" PC: {:016x}\n", info.pc);
+ crash_report += fmt::format(" PSTATE: {:016x}\n", info.pstate);
+ crash_report += fmt::format(" AFSR0: {:016x}\n", info.afsr0);
+ crash_report += fmt::format(" AFSR1: {:016x}\n", info.afsr1);
+ crash_report += fmt::format(" ESR: {:016x}\n", info.esr);
+ crash_report += fmt::format(" FAR: {:016x}\n", info.far);
crash_report += "\nBacktrace:\n";
for (size_t i = 0; i < info.backtrace_size; i++) {
crash_report +=
fmt::format(" Backtrace[{:02d}]: {:016x}\n", i, info.backtrace[i]);
}
- crash_report += fmt::format("\nUnknown 7: 0x{:016x}\n", info.unk7);
- crash_report += fmt::format("Unknown 8: 0x{:016x}\n", info.unk8);
- crash_report += fmt::format("Unknown 9: 0x{:016x}\n", info.unk9);
+
+ crash_report += fmt::format("Architecture: {}\n", info.ArchAsString());
crash_report += fmt::format("Unknown 10: 0x{:016x}\n", info.unk10);
}
@@ -125,13 +138,13 @@ static void ThrowFatalError(ResultCode error_code, FatalType fatal_type, const F
case FatalType::ErrorReport:
GenerateErrorReport(error_code, info);
break;
- };
+ }
}
void Module::Interface::ThrowFatal(Kernel::HLERequestContext& ctx) {
LOG_ERROR(Service_Fatal, "called");
IPC::RequestParser rp{ctx};
- auto error_code = rp.Pop<ResultCode>();
+ const auto error_code = rp.Pop<ResultCode>();
ThrowFatalError(error_code, FatalType::ErrorScreen, {});
IPC::ResponseBuilder rb{ctx, 2};
@@ -141,8 +154,8 @@ void Module::Interface::ThrowFatal(Kernel::HLERequestContext& ctx) {
void Module::Interface::ThrowFatalWithPolicy(Kernel::HLERequestContext& ctx) {
LOG_ERROR(Service_Fatal, "called");
IPC::RequestParser rp(ctx);
- auto error_code = rp.Pop<ResultCode>();
- auto fatal_type = rp.PopEnum<FatalType>();
+ const auto error_code = rp.Pop<ResultCode>();
+ const auto fatal_type = rp.PopEnum<FatalType>();
ThrowFatalError(error_code, fatal_type, {}); // No info is passed with ThrowFatalWithPolicy
IPC::ResponseBuilder rb{ctx, 2};
@@ -152,9 +165,9 @@ void Module::Interface::ThrowFatalWithPolicy(Kernel::HLERequestContext& ctx) {
void Module::Interface::ThrowFatalWithCpuContext(Kernel::HLERequestContext& ctx) {
LOG_ERROR(Service_Fatal, "called");
IPC::RequestParser rp(ctx);
- auto error_code = rp.Pop<ResultCode>();
- auto fatal_type = rp.PopEnum<FatalType>();
- auto fatal_info = ctx.ReadBuffer();
+ const auto error_code = rp.Pop<ResultCode>();
+ const auto fatal_type = rp.PopEnum<FatalType>();
+ const auto fatal_info = ctx.ReadBuffer();
FatalInfo info{};
ASSERT_MSG(fatal_info.size() == sizeof(FatalInfo), "Invalid fatal info buffer size!");
diff --git a/src/core/hle/service/nfp/nfp.cpp b/src/core/hle/service/nfp/nfp.cpp
index 1c4482e47..c6babdd4d 100644
--- a/src/core/hle/service/nfp/nfp.cpp
+++ b/src/core/hle/service/nfp/nfp.cpp
@@ -335,7 +335,7 @@ void Module::Interface::CreateUserInterface(Kernel::HLERequestContext& ctx) {
}
bool Module::Interface::LoadAmiibo(const std::vector<u8>& buffer) {
- std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ std::lock_guard lock{HLE::g_hle_lock};
if (buffer.size() < sizeof(AmiiboFile)) {
return false;
}
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index c716a462b..4afd6c8a3 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -18,13 +18,13 @@ using std::chrono::microseconds;
namespace Core {
void PerfStats::BeginSystemFrame() {
- std::lock_guard<std::mutex> lock(object_mutex);
+ std::lock_guard lock{object_mutex};
frame_begin = Clock::now();
}
void PerfStats::EndSystemFrame() {
- std::lock_guard<std::mutex> lock(object_mutex);
+ std::lock_guard lock{object_mutex};
auto frame_end = Clock::now();
accumulated_frametime += frame_end - frame_begin;
@@ -35,13 +35,13 @@ void PerfStats::EndSystemFrame() {
}
void PerfStats::EndGameFrame() {
- std::lock_guard<std::mutex> lock(object_mutex);
+ std::lock_guard lock{object_mutex};
game_frames += 1;
}
PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
- std::lock_guard<std::mutex> lock(object_mutex);
+ std::lock_guard lock{object_mutex};
const auto now = Clock::now();
// Walltime elapsed since stats were reset
@@ -67,7 +67,7 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
}
double PerfStats::GetLastFrameTimeScale() {
- std::lock_guard<std::mutex> lock(object_mutex);
+ std::lock_guard lock{object_mutex};
constexpr double FRAME_LENGTH = 1.0 / 60;
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
diff --git a/src/input_common/keyboard.cpp b/src/input_common/keyboard.cpp
index 525fe6abc..078374be5 100644
--- a/src/input_common/keyboard.cpp
+++ b/src/input_common/keyboard.cpp
@@ -36,18 +36,18 @@ struct KeyButtonPair {
class KeyButtonList {
public:
void AddKeyButton(int key_code, KeyButton* key_button) {
- std::lock_guard<std::mutex> guard(mutex);
+ std::lock_guard guard{mutex};
list.push_back(KeyButtonPair{key_code, key_button});
}
void RemoveKeyButton(const KeyButton* key_button) {
- std::lock_guard<std::mutex> guard(mutex);
+ std::lock_guard guard{mutex};
list.remove_if(
[key_button](const KeyButtonPair& pair) { return pair.key_button == key_button; });
}
void ChangeKeyStatus(int key_code, bool pressed) {
- std::lock_guard<std::mutex> guard(mutex);
+ std::lock_guard guard{mutex};
for (const KeyButtonPair& pair : list) {
if (pair.key_code == key_code)
pair.key_button->status.store(pressed);
@@ -55,7 +55,7 @@ public:
}
void ChangeAllKeyStatus(bool pressed) {
- std::lock_guard<std::mutex> guard(mutex);
+ std::lock_guard guard{mutex};
for (const KeyButtonPair& pair : list) {
pair.key_button->status.store(pressed);
}
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp
index 6d96d4019..868251628 100644
--- a/src/input_common/motion_emu.cpp
+++ b/src/input_common/motion_emu.cpp
@@ -39,7 +39,7 @@ public:
void Tilt(int x, int y) {
auto mouse_move = Common::MakeVec(x, y) - mouse_origin;
if (is_tilting) {
- std::lock_guard<std::mutex> guard(tilt_mutex);
+ std::lock_guard guard{tilt_mutex};
if (mouse_move.x == 0 && mouse_move.y == 0) {
tilt_angle = 0;
} else {
@@ -51,13 +51,13 @@ public:
}
void EndTilt() {
- std::lock_guard<std::mutex> guard(tilt_mutex);
+ std::lock_guard guard{tilt_mutex};
tilt_angle = 0;
is_tilting = false;
}
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() {
- std::lock_guard<std::mutex> guard(status_mutex);
+ std::lock_guard guard{status_mutex};
return status;
}
@@ -93,7 +93,7 @@ private:
old_q = q;
{
- std::lock_guard<std::mutex> guard(tilt_mutex);
+ std::lock_guard guard{tilt_mutex};
// Find the quaternion describing current 3DS tilting
q = Common::MakeQuaternion(
@@ -115,7 +115,7 @@ private:
// Update the sensor state
{
- std::lock_guard<std::mutex> guard(status_mutex);
+ std::lock_guard guard{status_mutex};
status = std::make_tuple(gravity, angular_rate);
}
}
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index b132d77f5..5949ecbae 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -55,22 +55,22 @@ public:
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {}
void SetButton(int button, bool value) {
- std::lock_guard<std::mutex> lock(mutex);
+ std::lock_guard lock{mutex};
state.buttons[button] = value;
}
bool GetButton(int button) const {
- std::lock_guard<std::mutex> lock(mutex);
+ std::lock_guard lock{mutex};
return state.buttons.at(button);
}
void SetAxis(int axis, Sint16 value) {
- std::lock_guard<std::mutex> lock(mutex);
+ std::lock_guard lock{mutex};
state.axes[axis] = value;
}
float GetAxis(int axis) const {
- std::lock_guard<std::mutex> lock(mutex);
+ std::lock_guard lock{mutex};
return state.axes.at(axis) / 32767.0f;
}
@@ -92,12 +92,12 @@ public:
}
void SetHat(int hat, Uint8 direction) {
- std::lock_guard<std::mutex> lock(mutex);
+ std::lock_guard lock{mutex};
state.hats[hat] = direction;
}
bool GetHatDirection(int hat, Uint8 direction) const {
- std::lock_guard<std::mutex> lock(mutex);
+ std::lock_guard lock{mutex};
return (state.hats.at(hat) & direction) != 0;
}
/**
@@ -140,7 +140,7 @@ private:
* Get the nth joystick with the corresponding GUID
*/
std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
- std::lock_guard<std::mutex> lock(joystick_map_mutex);
+ std::lock_guard lock{joystick_map_mutex};
const auto it = joystick_map.find(guid);
if (it != joystick_map.end()) {
while (it->second.size() <= port) {
@@ -161,7 +161,8 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& g
std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
const std::string guid = GetGUID(sdl_joystick);
- std::lock_guard<std::mutex> lock(joystick_map_mutex);
+
+ std::lock_guard lock{joystick_map_mutex};
auto map_it = joystick_map.find(guid);
if (map_it != joystick_map.end()) {
auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
@@ -198,8 +199,9 @@ void SDLState::InitJoystick(int joystick_index) {
LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
return;
}
- std::string guid = GetGUID(sdl_joystick);
- std::lock_guard<std::mutex> lock(joystick_map_mutex);
+ const std::string guid = GetGUID(sdl_joystick);
+
+ std::lock_guard lock{joystick_map_mutex};
if (joystick_map.find(guid) == joystick_map.end()) {
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
joystick_map[guid].emplace_back(std::move(joystick));
@@ -221,7 +223,7 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
std::string guid = GetGUID(sdl_joystick);
std::shared_ptr<SDLJoystick> joystick;
{
- std::lock_guard<std::mutex> lock(joystick_map_mutex);
+ std::lock_guard lock{joystick_map_mutex};
// This call to guid is safe since the joystick is guaranteed to be in the map
auto& joystick_guid_list = joystick_map[guid];
const auto joystick_it =
@@ -274,7 +276,7 @@ void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
}
void SDLState::CloseJoysticks() {
- std::lock_guard<std::mutex> lock(joystick_map_mutex);
+ std::lock_guard lock{joystick_map_mutex};
joystick_map.clear();
}
diff --git a/src/tests/CMakeLists.txt b/src/tests/CMakeLists.txt
index d0284bdf4..c7038b217 100644
--- a/src/tests/CMakeLists.txt
+++ b/src/tests/CMakeLists.txt
@@ -1,5 +1,7 @@
add_executable(tests
common/bit_field.cpp
+ common/bit_utils.cpp
+ common/multi_level_queue.cpp
common/param_package.cpp
common/ring_buffer.cpp
core/arm/arm_test_common.cpp
diff --git a/src/tests/common/bit_utils.cpp b/src/tests/common/bit_utils.cpp
new file mode 100644
index 000000000..479b5995a
--- /dev/null
+++ b/src/tests/common/bit_utils.cpp
@@ -0,0 +1,23 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <catch2/catch.hpp>
+#include <math.h>
+#include "common/bit_util.h"
+
+namespace Common {
+
+TEST_CASE("BitUtils::CountTrailingZeroes", "[common]") {
+ REQUIRE(Common::CountTrailingZeroes32(0) == 32);
+ REQUIRE(Common::CountTrailingZeroes64(0) == 64);
+ REQUIRE(Common::CountTrailingZeroes32(9) == 0);
+ REQUIRE(Common::CountTrailingZeroes32(8) == 3);
+ REQUIRE(Common::CountTrailingZeroes32(0x801000) == 12);
+ REQUIRE(Common::CountTrailingZeroes64(9) == 0);
+ REQUIRE(Common::CountTrailingZeroes64(8) == 3);
+ REQUIRE(Common::CountTrailingZeroes64(0x801000) == 12);
+ REQUIRE(Common::CountTrailingZeroes64(0x801000000000UL) == 36);
+}
+
+} // namespace Common
diff --git a/src/tests/common/multi_level_queue.cpp b/src/tests/common/multi_level_queue.cpp
new file mode 100644
index 000000000..cca7ec7da
--- /dev/null
+++ b/src/tests/common/multi_level_queue.cpp
@@ -0,0 +1,55 @@
+// Copyright 2019 Yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <catch2/catch.hpp>
+#include <math.h>
+#include "common/common_types.h"
+#include "common/multi_level_queue.h"
+
+namespace Common {
+
+TEST_CASE("MultiLevelQueue", "[common]") {
+ std::array<f32, 8> values = {0.0, 5.0, 1.0, 9.0, 8.0, 2.0, 6.0, 7.0};
+ Common::MultiLevelQueue<f32, 64> mlq;
+ REQUIRE(mlq.empty());
+ mlq.add(values[2], 2);
+ mlq.add(values[7], 7);
+ mlq.add(values[3], 3);
+ mlq.add(values[4], 4);
+ mlq.add(values[0], 0);
+ mlq.add(values[5], 5);
+ mlq.add(values[6], 6);
+ mlq.add(values[1], 1);
+ u32 index = 0;
+ bool all_set = true;
+ for (auto& f : mlq) {
+ all_set &= (f == values[index]);
+ index++;
+ }
+ REQUIRE(all_set);
+ REQUIRE(!mlq.empty());
+ f32 v = 8.0;
+ mlq.add(v, 2);
+ v = -7.0;
+ mlq.add(v, 2, false);
+ REQUIRE(mlq.front(2) == -7.0);
+ mlq.yield(2);
+ REQUIRE(mlq.front(2) == values[2]);
+ REQUIRE(mlq.back(2) == -7.0);
+ REQUIRE(mlq.empty(8));
+ v = 10.0;
+ mlq.add(v, 8);
+ mlq.adjust(v, 8, 9);
+ REQUIRE(mlq.front(9) == v);
+ REQUIRE(mlq.empty(8));
+ REQUIRE(!mlq.empty(9));
+ mlq.adjust(values[0], 0, 9);
+ REQUIRE(mlq.highest_priority_set() == 1);
+ REQUIRE(mlq.lowest_priority_set() == 9);
+ mlq.remove(values[1], 1);
+ REQUIRE(mlq.highest_priority_set() == 2);
+ REQUIRE(mlq.empty(1));
+}
+
+} // namespace Common
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 5ffb492ea..f0ef67535 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -10,7 +10,7 @@ namespace Tegra {
void DebugContext::DoOnEvent(Event event, void* data) {
{
- std::unique_lock<std::mutex> lock(breakpoint_mutex);
+ std::unique_lock lock{breakpoint_mutex};
// TODO(Subv): Commit the rasterizer's caches so framebuffers, render targets, etc. will
// show on debug widgets
@@ -32,7 +32,7 @@ void DebugContext::DoOnEvent(Event event, void* data) {
void DebugContext::Resume() {
{
- std::lock_guard<std::mutex> lock(breakpoint_mutex);
+ std::lock_guard lock{breakpoint_mutex};
// Tell all observers that we are about to resume
for (auto& breakpoint_observer : breakpoint_observers) {
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
index c235faf46..ac3a2eb01 100644
--- a/src/video_core/debug_utils/debug_utils.h
+++ b/src/video_core/debug_utils/debug_utils.h
@@ -40,7 +40,7 @@ public:
/// Constructs the object such that it observes events of the given DebugContext.
explicit BreakPointObserver(std::shared_ptr<DebugContext> debug_context)
: context_weak(debug_context) {
- std::unique_lock<std::mutex> lock(debug_context->breakpoint_mutex);
+ std::unique_lock lock{debug_context->breakpoint_mutex};
debug_context->breakpoint_observers.push_back(this);
}
@@ -48,7 +48,7 @@ public:
auto context = context_weak.lock();
if (context) {
{
- std::unique_lock<std::mutex> lock(context->breakpoint_mutex);
+ std::unique_lock lock{context->breakpoint_mutex};
context->breakpoint_observers.remove(this);
}
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 267a03f2d..30b29e14d 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -286,9 +286,10 @@ void GPU::ProcessSemaphoreTriggerMethod() {
// TODO(Kmather73): Generate a real GPU timestamp and write it here instead of
// CoreTiming
block.timestamp = Core::System::GetInstance().CoreTiming().GetTicks();
- memory_manager->WriteBlock(regs.smaphore_address.SmaphoreAddress(), &block, sizeof(block));
+ memory_manager->WriteBlock(regs.semaphore_address.SemaphoreAddress(), &block,
+ sizeof(block));
} else {
- const u32 word{memory_manager->Read<u32>(regs.smaphore_address.SmaphoreAddress())};
+ const u32 word{memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress())};
if ((op == GpuSemaphoreOperation::AcquireEqual && word == regs.semaphore_sequence) ||
(op == GpuSemaphoreOperation::AcquireGequal &&
static_cast<s32>(word - regs.semaphore_sequence) > 0) ||
@@ -315,11 +316,11 @@ void GPU::ProcessSemaphoreTriggerMethod() {
}
void GPU::ProcessSemaphoreRelease() {
- memory_manager->Write<u32>(regs.smaphore_address.SmaphoreAddress(), regs.semaphore_release);
+ memory_manager->Write<u32>(regs.semaphore_address.SemaphoreAddress(), regs.semaphore_release);
}
void GPU::ProcessSemaphoreAcquire() {
- const u32 word = memory_manager->Read<u32>(regs.smaphore_address.SmaphoreAddress());
+ const u32 word = memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress());
const auto value = regs.semaphore_acquire;
if (word != value) {
regs.acquire_active = true;
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index c1830ac8d..de30ea354 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -177,11 +177,11 @@ public:
u32 address_high;
u32 address_low;
- GPUVAddr SmaphoreAddress() const {
+ GPUVAddr SemaphoreAddress() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low);
}
- } smaphore_address;
+ } semaphore_address;
u32 semaphore_sequence;
u32 semaphore_trigger;
@@ -263,7 +263,7 @@ private:
static_assert(offsetof(GPU::Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
-ASSERT_REG_POSITION(smaphore_address, 0x4);
+ASSERT_REG_POSITION(semaphore_address, 0x4);
ASSERT_REG_POSITION(semaphore_sequence, 0x6);
ASSERT_REG_POSITION(semaphore_trigger, 0x7);
ASSERT_REG_POSITION(reference_count, 0x14);
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index 086b2f625..c5dc199c5 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -52,8 +52,8 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
}
ThreadManager::ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher)
- : renderer{renderer}, dma_pusher{dma_pusher}, thread{RunThread, std::ref(renderer),
- std::ref(dma_pusher), std::ref(state)} {}
+ : renderer{renderer}, thread{RunThread, std::ref(renderer), std::ref(dma_pusher),
+ std::ref(state)} {}
ThreadManager::~ThreadManager() {
// Notify GPU thread that a shutdown is pending
diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h
index 8cd7db1c6..70acb2e79 100644
--- a/src/video_core/gpu_thread.h
+++ b/src/video_core/gpu_thread.h
@@ -4,10 +4,8 @@
#pragma once
-#include <array>
#include <atomic>
#include <condition_variable>
-#include <memory>
#include <mutex>
#include <optional>
#include <thread>
@@ -97,13 +95,13 @@ struct SynchState final {
std::condition_variable frames_condition;
void IncrementFramesCounter() {
- std::lock_guard<std::mutex> lock{frames_mutex};
+ std::lock_guard lock{frames_mutex};
++queued_frame_count;
}
void DecrementFramesCounter() {
{
- std::lock_guard<std::mutex> lock{frames_mutex};
+ std::lock_guard lock{frames_mutex};
--queued_frame_count;
if (queued_frame_count) {
@@ -115,7 +113,7 @@ struct SynchState final {
void WaitForFrames() {
{
- std::lock_guard<std::mutex> lock{frames_mutex};
+ std::lock_guard lock{frames_mutex};
if (!queued_frame_count) {
return;
}
@@ -123,14 +121,14 @@ struct SynchState final {
// Wait for the GPU to be idle (all commands to be executed)
{
- std::unique_lock<std::mutex> lock{frames_mutex};
+ std::unique_lock lock{frames_mutex};
frames_condition.wait(lock, [this] { return !queued_frame_count; });
}
}
void SignalCommands() {
{
- std::unique_lock<std::mutex> lock{commands_mutex};
+ std::unique_lock lock{commands_mutex};
if (queue.Empty()) {
return;
}
@@ -140,7 +138,7 @@ struct SynchState final {
}
void WaitForCommands() {
- std::unique_lock<std::mutex> lock{commands_mutex};
+ std::unique_lock lock{commands_mutex};
commands_condition.wait(lock, [this] { return !queue.Empty(); });
}
@@ -177,7 +175,6 @@ private:
private:
SynchState state;
VideoCore::RendererBase& renderer;
- Tegra::DmaPusher& dma_pusher;
std::thread thread;
std::thread::id thread_id;
};
diff --git a/src/video_core/rasterizer_cache.h b/src/video_core/rasterizer_cache.h
index 9fc9f3056..291772186 100644
--- a/src/video_core/rasterizer_cache.h
+++ b/src/video_core/rasterizer_cache.h
@@ -71,8 +71,8 @@ private:
bool is_registered{}; ///< Whether the object is currently registered with the cache
bool is_dirty{}; ///< Whether the object is dirty (out of sync with guest memory)
u64 last_modified_ticks{}; ///< When the object was last modified, used for in-order flushing
- CacheAddr cache_addr{}; ///< Cache address memory, unique from emulated virtual address space
const u8* host_ptr{}; ///< Pointer to the memory backing this cached region
+ CacheAddr cache_addr{}; ///< Cache address memory, unique from emulated virtual address space
};
template <class T>
@@ -84,7 +84,7 @@ public:
/// Write any cached resources overlapping the specified region back to memory
void FlushRegion(CacheAddr addr, std::size_t size) {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ std::lock_guard lock{mutex};
const auto& objects{GetSortedObjectsFromRegion(addr, size)};
for (auto& object : objects) {
@@ -94,7 +94,7 @@ public:
/// Mark the specified region as being invalidated
void InvalidateRegion(CacheAddr addr, u64 size) {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ std::lock_guard lock{mutex};
const auto& objects{GetSortedObjectsFromRegion(addr, size)};
for (auto& object : objects) {
@@ -108,7 +108,7 @@ public:
/// Invalidates everything in the cache
void InvalidateAll() {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ std::lock_guard lock{mutex};
while (interval_cache.begin() != interval_cache.end()) {
Unregister(*interval_cache.begin()->second.begin());
@@ -133,7 +133,7 @@ protected:
/// Register an object into the cache
virtual void Register(const T& object) {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ std::lock_guard lock{mutex};
object->SetIsRegistered(true);
interval_cache.add({GetInterval(object), ObjectSet{object}});
@@ -143,7 +143,7 @@ protected:
/// Unregisters an object from the cache
virtual void Unregister(const T& object) {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ std::lock_guard lock{mutex};
object->SetIsRegistered(false);
rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), -1);
@@ -153,14 +153,14 @@ protected:
/// Returns a ticks counter used for tracking when cached objects were last modified
u64 GetModifiedTicks() {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ std::lock_guard lock{mutex};
return ++modified_ticks;
}
/// Flushes the specified object, updating appropriate cache state as needed
void FlushObject(const T& object) {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ std::lock_guard lock{mutex};
if (!object->IsDirty()) {
return;
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index f75c65825..fd091c84c 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -15,8 +15,8 @@ namespace OpenGL {
CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, std::size_t size, GLintptr offset,
std::size_t alignment, u8* host_ptr)
- : cpu_addr{cpu_addr}, size{size}, offset{offset}, alignment{alignment}, RasterizerCacheObject{
- host_ptr} {}
+ : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size}, offset{offset},
+ alignment{alignment} {}
OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
: RasterizerCache{rasterizer}, stream_buffer(size, true) {}
diff --git a/src/video_core/renderer_opengl/gl_global_cache.cpp b/src/video_core/renderer_opengl/gl_global_cache.cpp
index 0fbfbad55..da9326253 100644
--- a/src/video_core/renderer_opengl/gl_global_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_global_cache.cpp
@@ -15,7 +15,7 @@
namespace OpenGL {
CachedGlobalRegion::CachedGlobalRegion(VAddr cpu_addr, u32 size, u8* host_ptr)
- : cpu_addr{cpu_addr}, size{size}, RasterizerCacheObject{host_ptr} {
+ : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size} {
buffer.Create();
// Bind and unbind the buffer so it gets allocated by the driver
glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer.handle);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index e06dfe43f..046fc935b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -100,11 +100,9 @@ struct FramebufferCacheKey {
}
};
-RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
- ScreenInfo& info)
- : res_cache{*this}, shader_cache{*this, system}, global_cache{*this},
- emu_window{window}, system{system}, screen_info{info},
- buffer_cache(*this, STREAM_BUFFER_SIZE) {
+RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
+ : res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system},
+ screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
// Create sampler objects
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 30f3e8acb..4de565321 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -50,8 +50,7 @@ struct FramebufferCacheKey;
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
- explicit RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
- ScreenInfo& info);
+ explicit RasterizerOpenGL(Core::System& system, ScreenInfo& info);
~RasterizerOpenGL() override;
void DrawArrays() override;
@@ -214,7 +213,6 @@ private:
ShaderCacheOpenGL shader_cache;
GlobalRegionCacheOpenGL global_cache;
- Core::Frontend::EmuWindow& emu_window;
Core::System& system;
ScreenInfo& screen_info;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 0235317c0..aba6ce731 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -562,8 +562,8 @@ void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surfac
}
CachedSurface::CachedSurface(const SurfaceParams& params)
- : params{params}, gl_target{SurfaceTargetToGL(params.target)},
- cached_size_in_bytes{params.size_in_bytes}, RasterizerCacheObject{params.host_ptr} {
+ : RasterizerCacheObject{params.host_ptr}, params{params},
+ gl_target{SurfaceTargetToGL(params.target)}, cached_size_in_bytes{params.size_in_bytes} {
const auto optional_cpu_addr{
Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(params.gpu_addr)};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index c644271d0..e8073579f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -538,12 +538,12 @@ private:
return nullptr;
}
- void Register(const Surface& object) {
+ void Register(const Surface& object) override {
RasterizerCache<Surface>::Register(object);
}
/// Unregisters an object from the cache
- void Unregister(const Surface& object) {
+ void Unregister(const Surface& object) override {
if (object->IsReinterpreted()) {
auto interval = GetReinterpretInterval(object);
reinterpreted_surfaces.erase(interval);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 1f8eca6f0..290e654bc 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -215,9 +215,9 @@ CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
const PrecompiledPrograms& precompiled_programs,
ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr)
- : host_ptr{host_ptr}, cpu_addr{cpu_addr}, unique_identifier{unique_identifier},
- program_type{program_type}, disk_cache{disk_cache},
- precompiled_programs{precompiled_programs}, RasterizerCacheObject{host_ptr} {
+ : RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr},
+ unique_identifier{unique_identifier}, program_type{program_type}, disk_cache{disk_cache},
+ precompiled_programs{precompiled_programs} {
const std::size_t code_size = CalculateProgramSize(program_code);
const std::size_t code_size_b =
@@ -245,9 +245,9 @@ CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
const PrecompiledPrograms& precompiled_programs,
GLShader::ProgramResult result, u8* host_ptr)
- : cpu_addr{cpu_addr}, unique_identifier{unique_identifier}, program_type{program_type},
- disk_cache{disk_cache}, precompiled_programs{precompiled_programs}, RasterizerCacheObject{
- host_ptr} {
+ : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, unique_identifier{unique_identifier},
+ program_type{program_type}, disk_cache{disk_cache}, precompiled_programs{
+ precompiled_programs} {
code = std::move(result.first);
entries = result.second;
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 5e3d862c6..a01efeb05 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -266,7 +266,7 @@ void RendererOpenGL::CreateRasterizer() {
}
// Initialize sRGB Usage
OpenGLState::ClearsRGBUsed();
- rasterizer = std::make_unique<RasterizerOpenGL>(render_window, system, screen_info);
+ rasterizer = std::make_unique<RasterizerOpenGL>(system, screen_info);
}
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
index eac51ecb3..388b5ffd5 100644
--- a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
@@ -19,8 +19,8 @@ namespace Vulkan {
CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, std::size_t size, u64 offset,
std::size_t alignment, u8* host_ptr)
- : cpu_addr{cpu_addr}, size{size}, offset{offset}, alignment{alignment}, RasterizerCacheObject{
- host_ptr} {}
+ : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size}, offset{offset},
+ alignment{alignment} {}
VKBufferCache::VKBufferCache(Tegra::MemoryManager& tegra_memory_manager,
VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,
diff --git a/src/video_core/renderer_vulkan/vk_resource_manager.cpp b/src/video_core/renderer_vulkan/vk_resource_manager.cpp
index a1e117443..13c46e5b8 100644
--- a/src/video_core/renderer_vulkan/vk_resource_manager.cpp
+++ b/src/video_core/renderer_vulkan/vk_resource_manager.cpp
@@ -21,7 +21,7 @@ public:
CommandBufferPool(const VKDevice& device)
: VKFencedPool(COMMAND_BUFFER_POOL_SIZE), device{device} {}
- void Allocate(std::size_t begin, std::size_t end) {
+ void Allocate(std::size_t begin, std::size_t end) override {
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
const u32 graphics_family = device.GetGraphicsFamily();
diff --git a/src/video_core/renderer_vulkan/vk_resource_manager.h b/src/video_core/renderer_vulkan/vk_resource_manager.h
index 5bfe4cead..08ee86fa6 100644
--- a/src/video_core/renderer_vulkan/vk_resource_manager.h
+++ b/src/video_core/renderer_vulkan/vk_resource_manager.h
@@ -97,7 +97,7 @@ private:
class VKFenceWatch final : public VKResource {
public:
explicit VKFenceWatch();
- ~VKFenceWatch();
+ ~VKFenceWatch() override;
/// Waits for the fence to be released.
void Wait();
diff --git a/src/web_service/web_backend.cpp b/src/web_service/web_backend.cpp
index 40da1a4e2..dc149d2ed 100644
--- a/src/web_service/web_backend.cpp
+++ b/src/web_service/web_backend.cpp
@@ -24,7 +24,7 @@ constexpr u32 TIMEOUT_SECONDS = 30;
struct Client::Impl {
Impl(std::string host, std::string username, std::string token)
: host{std::move(host)}, username{std::move(username)}, token{std::move(token)} {
- std::lock_guard<std::mutex> lock(jwt_cache.mutex);
+ std::lock_guard lock{jwt_cache.mutex};
if (this->username == jwt_cache.username && this->token == jwt_cache.token) {
jwt = jwt_cache.jwt;
}
@@ -151,7 +151,7 @@ struct Client::Impl {
if (result.result_code != Common::WebResult::Code::Success) {
LOG_ERROR(WebService, "UpdateJWT failed");
} else {
- std::lock_guard<std::mutex> lock(jwt_cache.mutex);
+ std::lock_guard lock{jwt_cache.mutex};
jwt_cache.username = username;
jwt_cache.token = token;
jwt_cache.jwt = jwt = result.returned_data;
diff --git a/src/yuzu/applets/profile_select.cpp b/src/yuzu/applets/profile_select.cpp
index 5c1b65a2c..730426c16 100644
--- a/src/yuzu/applets/profile_select.cpp
+++ b/src/yuzu/applets/profile_select.cpp
@@ -163,6 +163,6 @@ void QtProfileSelector::SelectProfile(
void QtProfileSelector::MainWindowFinishedSelection(std::optional<Service::Account::UUID> uuid) {
// Acquire the HLE mutex
- std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ std::lock_guard lock{HLE::g_hle_lock};
callback(uuid);
}
diff --git a/src/yuzu/applets/software_keyboard.cpp b/src/yuzu/applets/software_keyboard.cpp
index 8a26fdff1..eddc9c941 100644
--- a/src/yuzu/applets/software_keyboard.cpp
+++ b/src/yuzu/applets/software_keyboard.cpp
@@ -141,12 +141,12 @@ void QtSoftwareKeyboard::SendTextCheckDialog(std::u16string error_message,
void QtSoftwareKeyboard::MainWindowFinishedText(std::optional<std::u16string> text) {
// Acquire the HLE mutex
- std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ std::lock_guard lock{HLE::g_hle_lock};
text_output(text);
}
void QtSoftwareKeyboard::MainWindowFinishedCheckDialog() {
// Acquire the HLE mutex
- std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ std::lock_guard lock{HLE::g_hle_lock};
finished_check();
}
diff --git a/src/yuzu/applets/web_browser.cpp b/src/yuzu/applets/web_browser.cpp
index 979b9ec14..ac80b2fa2 100644
--- a/src/yuzu/applets/web_browser.cpp
+++ b/src/yuzu/applets/web_browser.cpp
@@ -104,12 +104,12 @@ void QtWebBrowser::OpenPage(std::string_view url, std::function<void()> unpack_r
void QtWebBrowser::MainWindowUnpackRomFS() {
// Acquire the HLE mutex
- std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ std::lock_guard lock{HLE::g_hle_lock};
unpack_romfs_callback();
}
void QtWebBrowser::MainWindowFinishedBrowsing() {
// Acquire the HLE mutex
- std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ std::lock_guard lock{HLE::g_hle_lock};
finished_callback();
}
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 05ad19e1d..7438fbc0a 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -67,7 +67,7 @@ void EmuThread::run() {
was_active = false;
} else {
- std::unique_lock<std::mutex> lock(running_mutex);
+ std::unique_lock lock{running_mutex};
running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; });
}
}
diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h
index 7226e690e..3183621bc 100644
--- a/src/yuzu/bootmanager.h
+++ b/src/yuzu/bootmanager.h
@@ -53,7 +53,7 @@ public:
* @note This function is thread-safe
*/
void SetRunning(bool running) {
- std::unique_lock<std::mutex> lock(running_mutex);
+ std::unique_lock lock{running_mutex};
this->running = running;
lock.unlock();
running_cv.notify_all();
diff --git a/src/yuzu/debugger/wait_tree.cpp b/src/yuzu/debugger/wait_tree.cpp
index 06ad74ffe..593bb681f 100644
--- a/src/yuzu/debugger/wait_tree.cpp
+++ b/src/yuzu/debugger/wait_tree.cpp
@@ -234,6 +234,9 @@ QString WaitTreeThread::GetText() const {
case Kernel::ThreadStatus::WaitMutex:
status = tr("waiting for mutex");
break;
+ case Kernel::ThreadStatus::WaitCondVar:
+ status = tr("waiting for condition variable");
+ break;
case Kernel::ThreadStatus::WaitArb:
status = tr("waiting for address arbiter");
break;
@@ -269,6 +272,7 @@ QColor WaitTreeThread::GetColor() const {
case Kernel::ThreadStatus::WaitSynchAll:
case Kernel::ThreadStatus::WaitSynchAny:
case Kernel::ThreadStatus::WaitMutex:
+ case Kernel::ThreadStatus::WaitCondVar:
case Kernel::ThreadStatus::WaitArb:
return QColor(Qt::GlobalColor::red);
case Kernel::ThreadStatus::Dormant: