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-rw-r--r--src/video_core/engines/shader_bytecode.h24
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp47
2 files changed, 64 insertions, 7 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 38757c038..4eb507325 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -173,6 +173,13 @@ enum class SubOp : u64 {
Min = 0x8,
};
+enum class FloatRoundingOp : u64 {
+ None = 0,
+ Floor = 1,
+ Ceil = 2,
+ Trunc = 3,
+};
+
union Instruction {
Instruction& operator=(const Instruction& instr) {
value = instr.value;
@@ -290,11 +297,20 @@ union Instruction {
union {
BitField<10, 2, Register::Size> size;
- BitField<13, 1, u64> is_signed;
+ BitField<12, 1, u64> is_output_signed;
+ BitField<13, 1, u64> is_input_signed;
BitField<41, 2, u64> selector;
BitField<45, 1, u64> negate_a;
BitField<49, 1, u64> abs_a;
BitField<50, 1, u64> saturate_a;
+
+ union {
+ BitField<39, 2, FloatRoundingOp> rounding;
+ } f2i;
+
+ union {
+ BitField<39, 4, u64> rounding;
+ } f2f;
} conversion;
union {
@@ -560,9 +576,9 @@ private:
INST("0100110010101---", Id::F2F_C, Type::Conversion, "F2F_C"),
INST("0101110010101---", Id::F2F_R, Type::Conversion, "F2F_R"),
INST("0011100-10101---", Id::F2F_IMM, Type::Conversion, "F2F_IMM"),
- INST("0100110010110---", Id::F2I_C, Type::Arithmetic, "F2I_C"),
- INST("0101110010110---", Id::F2I_R, Type::Arithmetic, "F2I_R"),
- INST("0011100-10110---", Id::F2I_IMM, Type::Arithmetic, "F2I_IMM"),
+ INST("0100110010110---", Id::F2I_C, Type::Conversion, "F2I_C"),
+ INST("0101110010110---", Id::F2I_R, Type::Conversion, "F2I_R"),
+ INST("0011100-10110---", Id::F2I_IMM, Type::Conversion, "F2I_IMM"),
INST("0100110010011---", Id::MOV_C, Type::Arithmetic, "MOV_C"),
INST("0101110010011---", Id::MOV_R, Type::Arithmetic, "MOV_R"),
INST("0011100-10011---", Id::MOV_IMM, Type::Arithmetic, "MOV_IMM"),
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index f886e49ca..4a41e7798 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -991,18 +991,20 @@ private:
ASSERT_MSG(!instr.conversion.selector, "Unimplemented");
std::string op_a =
- regs.GetRegisterAsInteger(instr.gpr20, 0, instr.conversion.is_signed);
+ regs.GetRegisterAsInteger(instr.gpr20, 0, instr.conversion.is_input_signed);
if (instr.conversion.abs_a) {
op_a = "abs(" + op_a + ')';
}
- regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_signed, 0, op_a, 1, 1);
+ regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_output_signed, 0, op_a, 1,
+ 1);
break;
}
case OpCode::Id::I2F_R: {
+ ASSERT_MSG(!instr.conversion.selector, "Unimplemented");
std::string op_a =
- regs.GetRegisterAsInteger(instr.gpr20, 0, instr.conversion.is_signed);
+ regs.GetRegisterAsInteger(instr.gpr20, 0, instr.conversion.is_input_signed);
if (instr.conversion.abs_a) {
op_a = "abs(" + op_a + ')';
@@ -1012,6 +1014,8 @@ private:
break;
}
case OpCode::Id::F2F_R: {
+ // TODO(Subv): Implement rounding operations.
+ ASSERT_MSG(instr.conversion.f2f.rounding == 0, "Unimplemented rounding operation");
std::string op_a = regs.GetRegisterAsFloat(instr.gpr20);
if (instr.conversion.abs_a) {
@@ -1021,6 +1025,43 @@ private:
regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
break;
}
+ case OpCode::Id::F2I_R: {
+ std::string op_a = regs.GetRegisterAsFloat(instr.gpr20);
+
+ if (instr.conversion.abs_a) {
+ op_a = "abs(" + op_a + ')';
+ }
+
+ using Tegra::Shader::FloatRoundingOp;
+ switch (instr.conversion.f2i.rounding) {
+ case FloatRoundingOp::None:
+ break;
+ case FloatRoundingOp::Floor:
+ op_a = "floor(" + op_a + ')';
+ break;
+ case FloatRoundingOp::Ceil:
+ op_a = "ceil(" + op_a + ')';
+ break;
+ case FloatRoundingOp::Trunc:
+ op_a = "trunc(" + op_a + ')';
+ break;
+ default:
+ NGLOG_CRITICAL(HW_GPU, "Unimplemented f2i rounding mode {}",
+ static_cast<u32>(instr.conversion.f2i.rounding.Value()));
+ UNREACHABLE();
+ break;
+ }
+
+ if (instr.conversion.is_output_signed) {
+ op_a = "int(" + op_a + ')';
+ } else {
+ op_a = "uint(" + op_a + ')';
+ }
+
+ regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_output_signed, 0, op_a, 1,
+ 1);
+ break;
+ }
default: {
NGLOG_CRITICAL(HW_GPU, "Unhandled conversion instruction: {}", opcode->GetName());
UNREACHABLE();