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-rw-r--r--src/audio_core/algorithm/interpolate.cpp54
-rw-r--r--src/audio_core/algorithm/interpolate.h7
-rw-r--r--src/core/CMakeLists.txt12
-rw-r--r--src/core/arm/arm_interface.h32
-rw-r--r--src/core/arm/dynarmic/arm_dynarmic_32.cpp208
-rw-r--r--src/core/arm/dynarmic/arm_dynarmic_32.h77
-rw-r--r--src/core/arm/dynarmic/arm_dynarmic_64.cpp (renamed from src/core/arm/dynarmic/arm_dynarmic.cpp)83
-rw-r--r--src/core/arm/dynarmic/arm_dynarmic_64.h (renamed from src/core/arm/dynarmic/arm_dynarmic.h)34
-rw-r--r--src/core/arm/dynarmic/arm_dynarmic_cp15.cpp80
-rw-r--r--src/core/arm/dynarmic/arm_dynarmic_cp15.h152
-rw-r--r--src/core/arm/exclusive_monitor.cpp2
-rw-r--r--src/core/arm/unicorn/arm_unicorn.cpp8
-rw-r--r--src/core/arm/unicorn/arm_unicorn.h7
-rw-r--r--src/core/core.cpp3
-rw-r--r--src/core/core_manager.cpp3
-rw-r--r--src/core/frontend/emu_window.h3
-rw-r--r--src/core/frontend/framebuffer_layout.h1
-rw-r--r--src/core/frontend/scope_acquire_context.cpp18
-rw-r--r--src/core/frontend/scope_acquire_context.h (renamed from src/core/frontend/scope_acquire_window_context.h)10
-rw-r--r--src/core/frontend/scope_acquire_window_context.cpp18
-rw-r--r--src/core/gdbstub/gdbstub.cpp14
-rw-r--r--src/core/hle/kernel/kernel.cpp4
-rw-r--r--src/core/hle/kernel/physical_core.cpp19
-rw-r--r--src/core/hle/kernel/physical_core.h6
-rw-r--r--src/core/hle/kernel/process.cpp3
-rw-r--r--src/core/hle/kernel/scheduler.cpp21
-rw-r--r--src/core/hle/kernel/scheduler.h3
-rw-r--r--src/core/hle/kernel/svc.cpp329
-rw-r--r--src/core/hle/kernel/svc_wrap.h158
-rw-r--r--src/core/hle/kernel/thread.cpp31
-rw-r--r--src/core/hle/kernel/thread.h22
-rw-r--r--src/core/hle/service/am/am.cpp15
-rw-r--r--src/core/hle/service/am/am.h1
-rw-r--r--src/core/loader/deconstructed_rom_directory.cpp6
-rw-r--r--src/core/reporter.cpp2
-rw-r--r--src/core/settings.cpp1
-rw-r--r--src/core/settings.h1
-rw-r--r--src/core/telemetry_session.cpp1
-rw-r--r--src/input_common/udp/client.cpp17
-rw-r--r--src/input_common/udp/protocol.cpp1
-rw-r--r--src/video_core/gpu_thread.cpp4
-rw-r--r--src/video_core/renderer_base.h10
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp26
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.cpp18
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.h25
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp15
-rw-r--r--src/video_core/renderer_opengl/gl_state.h4
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h24
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp272
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h26
-rw-r--r--src/video_core/renderer_vulkan/maxwell_to_vk.cpp14
-rw-r--r--src/video_core/renderer_vulkan/renderer_vulkan.cpp15
-rw-r--r--src/video_core/renderer_vulkan/renderer_vulkan.h8
-rw-r--r--src/video_core/renderer_vulkan/vk_compute_pipeline.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp3
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp99
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.h2
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp21
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.cpp32
-rw-r--r--src/video_core/shader/decode/arithmetic.cpp33
-rw-r--r--src/video_core/shader/decode/arithmetic_integer.cpp94
-rw-r--r--src/video_core/shader/node.h2
-rw-r--r--src/video_core/shader/track.cpp20
-rw-r--r--src/yuzu/bootmanager.cpp420
-rw-r--r--src/yuzu/bootmanager.h67
-rw-r--r--src/yuzu/configuration/config.cpp2
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp3
-rw-r--r--src/yuzu/configuration/configure_graphics.ui10
-rw-r--r--src/yuzu/debugger/wait_tree.cpp4
-rw-r--r--src/yuzu/main.cpp49
-rw-r--r--src/yuzu/main.h7
-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/default_ini.h7
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp2
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.h14
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp54
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h18
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp9
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h11
-rw-r--r--src/yuzu_cmd/yuzu.cpp25
-rw-r--r--src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp4
-rw-r--r--src/yuzu_tester/emu_window/emu_window_sdl2_hide.h3
82 files changed, 2165 insertions, 782 deletions
diff --git a/src/audio_core/algorithm/interpolate.cpp b/src/audio_core/algorithm/interpolate.cpp
index a58f24169..49ab9d3e1 100644
--- a/src/audio_core/algorithm/interpolate.cpp
+++ b/src/audio_core/algorithm/interpolate.cpp
@@ -8,13 +8,14 @@
#include <climits>
#include <cmath>
#include <vector>
+
#include "audio_core/algorithm/interpolate.h"
#include "common/common_types.h"
#include "common/logging/log.h"
namespace AudioCore {
-constexpr std::array<s16, 512> curve_lut0 = {
+constexpr std::array<s16, 512> curve_lut0{
6600, 19426, 6722, 3, 6479, 19424, 6845, 9, 6359, 19419, 6968, 15, 6239,
19412, 7093, 22, 6121, 19403, 7219, 28, 6004, 19391, 7345, 34, 5888, 19377,
7472, 41, 5773, 19361, 7600, 48, 5659, 19342, 7728, 55, 5546, 19321, 7857,
@@ -56,7 +57,7 @@ constexpr std::array<s16, 512> curve_lut0 = {
19403, 6121, 22, 7093, 19412, 6239, 15, 6968, 19419, 6359, 9, 6845, 19424,
6479, 3, 6722, 19426, 6600};
-constexpr std::array<s16, 512> curve_lut1 = {
+constexpr std::array<s16, 512> curve_lut1{
-68, 32639, 69, -5, -200, 32630, 212, -15, -328, 32613, 359, -26, -450,
32586, 512, -36, -568, 32551, 669, -47, -680, 32507, 832, -58, -788, 32454,
1000, -69, -891, 32393, 1174, -80, -990, 32323, 1352, -92, -1084, 32244, 1536,
@@ -98,7 +99,7 @@ constexpr std::array<s16, 512> curve_lut1 = {
32551, -568, -36, 512, 32586, -450, -26, 359, 32613, -328, -15, 212, 32630,
-200, -5, 69, 32639, -68};
-constexpr std::array<s16, 512> curve_lut2 = {
+constexpr std::array<s16, 512> curve_lut2{
3195, 26287, 3329, -32, 3064, 26281, 3467, -34, 2936, 26270, 3608, -38, 2811,
26253, 3751, -42, 2688, 26230, 3897, -46, 2568, 26202, 4046, -50, 2451, 26169,
4199, -54, 2338, 26130, 4354, -58, 2227, 26085, 4512, -63, 2120, 26035, 4673,
@@ -146,10 +147,10 @@ std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
if (ratio <= 0) {
LOG_CRITICAL(Audio, "Nonsensical interpolation ratio {}", ratio);
- ratio = 1.0;
+ return input;
}
- const int step = static_cast<int>(ratio * 0x8000);
+ const s32 step{static_cast<s32>(ratio * 0x8000)};
const std::array<s16, 512>& lut = [step] {
if (step > 0xaaaa) {
return curve_lut0;
@@ -160,28 +161,37 @@ std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
return curve_lut2;
}();
- std::vector<s16> output(static_cast<std::size_t>(input.size() / ratio));
- int in_offset = 0;
- for (std::size_t out_offset = 0; out_offset < output.size(); out_offset += 2) {
- const int lut_index = (state.fraction >> 8) * 4;
+ const std::size_t num_frames{input.size() / 2};
+
+ std::vector<s16> output;
+ output.reserve(static_cast<std::size_t>(input.size() / ratio + InterpolationState::taps));
- const int l = input[(in_offset + 0) * 2 + 0] * lut[lut_index + 0] +
- input[(in_offset + 1) * 2 + 0] * lut[lut_index + 1] +
- input[(in_offset + 2) * 2 + 0] * lut[lut_index + 2] +
- input[(in_offset + 3) * 2 + 0] * lut[lut_index + 3];
+ for (std::size_t frame{}; frame < num_frames; ++frame) {
+ const std::size_t lut_index{(state.fraction >> 8) * InterpolationState::taps};
- const int r = input[(in_offset + 0) * 2 + 1] * lut[lut_index + 0] +
- input[(in_offset + 1) * 2 + 1] * lut[lut_index + 1] +
- input[(in_offset + 2) * 2 + 1] * lut[lut_index + 2] +
- input[(in_offset + 3) * 2 + 1] * lut[lut_index + 3];
+ std::rotate(state.history.begin(), state.history.end() - 1, state.history.end());
+ state.history[0][0] = input[frame * 2 + 0];
+ state.history[0][1] = input[frame * 2 + 1];
- const int new_offset = state.fraction + step;
+ while (state.position <= 1.0) {
+ const s32 left{state.history[0][0] * lut[lut_index + 0] +
+ state.history[1][0] * lut[lut_index + 1] +
+ state.history[2][0] * lut[lut_index + 2] +
+ state.history[3][0] * lut[lut_index + 3]};
+ const s32 right{state.history[0][1] * lut[lut_index + 0] +
+ state.history[1][1] * lut[lut_index + 1] +
+ state.history[2][1] * lut[lut_index + 2] +
+ state.history[3][1] * lut[lut_index + 3]};
+ const s32 new_offset{state.fraction + step};
- in_offset += new_offset >> 15;
- state.fraction = new_offset & 0x7fff;
+ state.fraction = new_offset & 0x7fff;
- output[out_offset + 0] = static_cast<s16>(std::clamp(l >> 15, SHRT_MIN, SHRT_MAX));
- output[out_offset + 1] = static_cast<s16>(std::clamp(r >> 15, SHRT_MIN, SHRT_MAX));
+ output.emplace_back(static_cast<s16>(std::clamp(left >> 15, SHRT_MIN, SHRT_MAX)));
+ output.emplace_back(static_cast<s16>(std::clamp(right >> 15, SHRT_MIN, SHRT_MAX)));
+
+ state.position += ratio;
+ }
+ state.position -= 1.0;
}
return output;
diff --git a/src/audio_core/algorithm/interpolate.h b/src/audio_core/algorithm/interpolate.h
index 1b9831a75..ab1a31754 100644
--- a/src/audio_core/algorithm/interpolate.h
+++ b/src/audio_core/algorithm/interpolate.h
@@ -6,12 +6,17 @@
#include <array>
#include <vector>
+
#include "common/common_types.h"
namespace AudioCore {
struct InterpolationState {
- int fraction = 0;
+ static constexpr std::size_t taps{4};
+ static constexpr std::size_t history_size{taps * 2 - 1};
+ std::array<std::array<s16, 2>, history_size> history{};
+ double position{};
+ s32 fraction{};
};
/// Interpolates input signal to produce output signal.
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 88c06b2ce..b31a0328c 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -131,8 +131,8 @@ add_library(core STATIC
frontend/framebuffer_layout.cpp
frontend/framebuffer_layout.h
frontend/input.h
- frontend/scope_acquire_window_context.cpp
- frontend/scope_acquire_window_context.h
+ frontend/scope_acquire_context.cpp
+ frontend/scope_acquire_context.h
gdbstub/gdbstub.cpp
gdbstub/gdbstub.h
hardware_interrupt_manager.cpp
@@ -595,8 +595,12 @@ endif()
if (ARCHITECTURE_x86_64)
target_sources(core PRIVATE
- arm/dynarmic/arm_dynarmic.cpp
- arm/dynarmic/arm_dynarmic.h
+ arm/dynarmic/arm_dynarmic_32.cpp
+ arm/dynarmic/arm_dynarmic_32.h
+ arm/dynarmic/arm_dynarmic_64.cpp
+ arm/dynarmic/arm_dynarmic_64.h
+ arm/dynarmic/arm_dynarmic_cp15.cpp
+ arm/dynarmic/arm_dynarmic_cp15.h
)
target_link_libraries(core PRIVATE dynarmic)
endif()
diff --git a/src/core/arm/arm_interface.h b/src/core/arm/arm_interface.h
index 47b964eb7..57eae839e 100644
--- a/src/core/arm/arm_interface.h
+++ b/src/core/arm/arm_interface.h
@@ -25,7 +25,20 @@ public:
explicit ARM_Interface(System& system_) : system{system_} {}
virtual ~ARM_Interface() = default;
- struct ThreadContext {
+ struct ThreadContext32 {
+ std::array<u32, 16> cpu_registers;
+ u32 cpsr;
+ std::array<u8, 4> padding;
+ std::array<u64, 32> fprs;
+ u32 fpscr;
+ u32 fpexc;
+ u32 tpidr;
+ };
+ // Internally within the kernel, it expects the AArch32 version of the
+ // thread context to be 344 bytes in size.
+ static_assert(sizeof(ThreadContext32) == 0x158);
+
+ struct ThreadContext64 {
std::array<u64, 31> cpu_registers;
u64 sp;
u64 pc;
@@ -38,7 +51,7 @@ public:
};
// Internally within the kernel, it expects the AArch64 version of the
// thread context to be 800 bytes in size.
- static_assert(sizeof(ThreadContext) == 0x320);
+ static_assert(sizeof(ThreadContext64) == 0x320);
/// Runs the CPU until an event happens
virtual void Run() = 0;
@@ -130,17 +143,10 @@ public:
*/
virtual void SetTPIDR_EL0(u64 value) = 0;
- /**
- * Saves the current CPU context
- * @param ctx Thread context to save
- */
- virtual void SaveContext(ThreadContext& ctx) = 0;
-
- /**
- * Loads a CPU context
- * @param ctx Thread context to load
- */
- virtual void LoadContext(const ThreadContext& ctx) = 0;
+ virtual void SaveContext(ThreadContext32& ctx) = 0;
+ virtual void SaveContext(ThreadContext64& ctx) = 0;
+ virtual void LoadContext(const ThreadContext32& ctx) = 0;
+ virtual void LoadContext(const ThreadContext64& ctx) = 0;
/// Clears the exclusive monitor's state.
virtual void ClearExclusiveState() = 0;
diff --git a/src/core/arm/dynarmic/arm_dynarmic_32.cpp b/src/core/arm/dynarmic/arm_dynarmic_32.cpp
new file mode 100644
index 000000000..187a972ac
--- /dev/null
+++ b/src/core/arm/dynarmic/arm_dynarmic_32.cpp
@@ -0,0 +1,208 @@
+// Copyright 2020 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <cinttypes>
+#include <memory>
+#include <dynarmic/A32/a32.h>
+#include <dynarmic/A32/config.h>
+#include <dynarmic/A32/context.h>
+#include "common/microprofile.h"
+#include "core/arm/dynarmic/arm_dynarmic_32.h"
+#include "core/arm/dynarmic/arm_dynarmic_64.h"
+#include "core/arm/dynarmic/arm_dynarmic_cp15.h"
+#include "core/core.h"
+#include "core/core_manager.h"
+#include "core/core_timing.h"
+#include "core/hle/kernel/svc.h"
+#include "core/memory.h"
+
+namespace Core {
+
+class DynarmicCallbacks32 : public Dynarmic::A32::UserCallbacks {
+public:
+ explicit DynarmicCallbacks32(ARM_Dynarmic_32& parent) : parent(parent) {}
+
+ u8 MemoryRead8(u32 vaddr) override {
+ return parent.system.Memory().Read8(vaddr);
+ }
+ u16 MemoryRead16(u32 vaddr) override {
+ return parent.system.Memory().Read16(vaddr);
+ }
+ u32 MemoryRead32(u32 vaddr) override {
+ return parent.system.Memory().Read32(vaddr);
+ }
+ u64 MemoryRead64(u32 vaddr) override {
+ return parent.system.Memory().Read64(vaddr);
+ }
+
+ void MemoryWrite8(u32 vaddr, u8 value) override {
+ parent.system.Memory().Write8(vaddr, value);
+ }
+ void MemoryWrite16(u32 vaddr, u16 value) override {
+ parent.system.Memory().Write16(vaddr, value);
+ }
+ void MemoryWrite32(u32 vaddr, u32 value) override {
+ parent.system.Memory().Write32(vaddr, value);
+ }
+ void MemoryWrite64(u32 vaddr, u64 value) override {
+ parent.system.Memory().Write64(vaddr, value);
+ }
+
+ void InterpreterFallback(u32 pc, std::size_t num_instructions) override {
+ UNIMPLEMENTED();
+ }
+
+ void ExceptionRaised(u32 pc, Dynarmic::A32::Exception exception) override {
+ switch (exception) {
+ case Dynarmic::A32::Exception::UndefinedInstruction:
+ case Dynarmic::A32::Exception::UnpredictableInstruction:
+ break;
+ case Dynarmic::A32::Exception::Breakpoint:
+ break;
+ }
+ LOG_CRITICAL(HW_GPU, "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X})",
+ static_cast<std::size_t>(exception), pc, MemoryReadCode(pc));
+ UNIMPLEMENTED();
+ }
+
+ void CallSVC(u32 swi) override {
+ Kernel::CallSVC(parent.system, swi);
+ }
+
+ void AddTicks(u64 ticks) override {
+ // Divide the number of ticks by the amount of CPU cores. TODO(Subv): This yields only a
+ // rough approximation of the amount of executed ticks in the system, it may be thrown off
+ // if not all cores are doing a similar amount of work. Instead of doing this, we should
+ // device a way so that timing is consistent across all cores without increasing the ticks 4
+ // times.
+ u64 amortized_ticks = (ticks - num_interpreted_instructions) / Core::NUM_CPU_CORES;
+ // Always execute at least one tick.
+ amortized_ticks = std::max<u64>(amortized_ticks, 1);
+
+ parent.system.CoreTiming().AddTicks(amortized_ticks);
+ num_interpreted_instructions = 0;
+ }
+ u64 GetTicksRemaining() override {
+ return std::max(parent.system.CoreTiming().GetDowncount(), {});
+ }
+
+ ARM_Dynarmic_32& parent;
+ std::size_t num_interpreted_instructions{};
+ u64 tpidrro_el0{};
+ u64 tpidr_el0{};
+};
+
+std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable& page_table,
+ std::size_t address_space_bits) const {
+ Dynarmic::A32::UserConfig config;
+ config.callbacks = cb.get();
+ // TODO(bunnei): Implement page table for 32-bit
+ // config.page_table = &page_table.pointers;
+ config.coprocessors[15] = std::make_shared<DynarmicCP15>((u32*)&CP15_regs[0]);
+ config.define_unpredictable_behaviour = true;
+ return std::make_unique<Dynarmic::A32::Jit>(config);
+}
+
+MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_32, "ARM JIT", "Dynarmic", MP_RGB(255, 64, 64));
+
+void ARM_Dynarmic_32::Run() {
+ MICROPROFILE_SCOPE(ARM_Jit_Dynarmic_32);
+ jit->Run();
+}
+
+void ARM_Dynarmic_32::Step() {
+ cb->InterpreterFallback(jit->Regs()[15], 1);
+}
+
+ARM_Dynarmic_32::ARM_Dynarmic_32(System& system, ExclusiveMonitor& exclusive_monitor,
+ std::size_t core_index)
+ : ARM_Interface{system},
+ cb(std::make_unique<DynarmicCallbacks32>(*this)), core_index{core_index},
+ exclusive_monitor{dynamic_cast<DynarmicExclusiveMonitor&>(exclusive_monitor)} {}
+
+ARM_Dynarmic_32::~ARM_Dynarmic_32() = default;
+
+void ARM_Dynarmic_32::SetPC(u64 pc) {
+ jit->Regs()[15] = static_cast<u32>(pc);
+}
+
+u64 ARM_Dynarmic_32::GetPC() const {
+ return jit->Regs()[15];
+}
+
+u64 ARM_Dynarmic_32::GetReg(int index) const {
+ return jit->Regs()[index];
+}
+
+void ARM_Dynarmic_32::SetReg(int index, u64 value) {
+ jit->Regs()[index] = static_cast<u32>(value);
+}
+
+u128 ARM_Dynarmic_32::GetVectorReg(int index) const {
+ return {};
+}
+
+void ARM_Dynarmic_32::SetVectorReg(int index, u128 value) {}
+
+u32 ARM_Dynarmic_32::GetPSTATE() const {
+ return jit->Cpsr();
+}
+
+void ARM_Dynarmic_32::SetPSTATE(u32 cpsr) {
+ jit->SetCpsr(cpsr);
+}
+
+u64 ARM_Dynarmic_32::GetTlsAddress() const {
+ return CP15_regs[static_cast<std::size_t>(CP15Register::CP15_THREAD_URO)];
+}
+
+void ARM_Dynarmic_32::SetTlsAddress(VAddr address) {
+ CP15_regs[static_cast<std::size_t>(CP15Register::CP15_THREAD_URO)] = static_cast<u32>(address);
+}
+
+u64 ARM_Dynarmic_32::GetTPIDR_EL0() const {
+ return cb->tpidr_el0;
+}
+
+void ARM_Dynarmic_32::SetTPIDR_EL0(u64 value) {
+ cb->tpidr_el0 = value;
+}
+
+void ARM_Dynarmic_32::SaveContext(ThreadContext32& ctx) {
+ Dynarmic::A32::Context context;
+ jit->SaveContext(context);
+ ctx.cpu_registers = context.Regs();
+ ctx.cpsr = context.Cpsr();
+}
+
+void ARM_Dynarmic_32::LoadContext(const ThreadContext32& ctx) {
+ Dynarmic::A32::Context context;
+ context.Regs() = ctx.cpu_registers;
+ context.SetCpsr(ctx.cpsr);
+ jit->LoadContext(context);
+}
+
+void ARM_Dynarmic_32::PrepareReschedule() {
+ jit->HaltExecution();
+}
+
+void ARM_Dynarmic_32::ClearInstructionCache() {
+ jit->ClearCache();
+}
+
+void ARM_Dynarmic_32::ClearExclusiveState() {}
+
+void ARM_Dynarmic_32::PageTableChanged(Common::PageTable& page_table,
+ std::size_t new_address_space_size_in_bits) {
+ auto key = std::make_pair(&page_table, new_address_space_size_in_bits);
+ auto iter = jit_cache.find(key);
+ if (iter != jit_cache.end()) {
+ jit = iter->second;
+ return;
+ }
+ jit = MakeJit(page_table, new_address_space_size_in_bits);
+ jit_cache.emplace(key, jit);
+}
+
+} // namespace Core
diff --git a/src/core/arm/dynarmic/arm_dynarmic_32.h b/src/core/arm/dynarmic/arm_dynarmic_32.h
new file mode 100644
index 000000000..143e46e4d
--- /dev/null
+++ b/src/core/arm/dynarmic/arm_dynarmic_32.h
@@ -0,0 +1,77 @@
+// Copyright 2020 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include <unordered_map>
+
+#include <dynarmic/A32/a32.h>
+#include <dynarmic/A64/a64.h>
+#include <dynarmic/A64/exclusive_monitor.h>
+#include "common/common_types.h"
+#include "common/hash.h"
+#include "core/arm/arm_interface.h"
+#include "core/arm/exclusive_monitor.h"
+
+namespace Memory {
+class Memory;
+}
+
+namespace Core {
+
+class DynarmicCallbacks32;
+class DynarmicExclusiveMonitor;
+class System;
+
+class ARM_Dynarmic_32 final : public ARM_Interface {
+public:
+ ARM_Dynarmic_32(System& system, ExclusiveMonitor& exclusive_monitor, std::size_t core_index);
+ ~ARM_Dynarmic_32() override;
+
+ void SetPC(u64 pc) override;
+ u64 GetPC() const override;
+ u64 GetReg(int index) const override;
+ void SetReg(int index, u64 value) override;
+ u128 GetVectorReg(int index) const override;
+ void SetVectorReg(int index, u128 value) override;
+ u32 GetPSTATE() const override;
+ void SetPSTATE(u32 pstate) override;
+ void Run() override;
+ void Step() override;
+ VAddr GetTlsAddress() const override;
+ void SetTlsAddress(VAddr address) override;
+ void SetTPIDR_EL0(u64 value) override;
+ u64 GetTPIDR_EL0() const override;
+
+ void SaveContext(ThreadContext32& ctx) override;
+ void SaveContext(ThreadContext64& ctx) override {}
+ void LoadContext(const ThreadContext32& ctx) override;
+ void LoadContext(const ThreadContext64& ctx) override {}
+
+ void PrepareReschedule() override;
+ void ClearExclusiveState() override;
+
+ void ClearInstructionCache() override;
+ void PageTableChanged(Common::PageTable& new_page_table,
+ std::size_t new_address_space_size_in_bits) override;
+
+private:
+ std::shared_ptr<Dynarmic::A32::Jit> MakeJit(Common::PageTable& page_table,
+ std::size_t address_space_bits) const;
+
+ using JitCacheKey = std::pair<Common::PageTable*, std::size_t>;
+ using JitCacheType =
+ std::unordered_map<JitCacheKey, std::shared_ptr<Dynarmic::A32::Jit>, Common::PairHash>;
+
+ friend class DynarmicCallbacks32;
+ std::unique_ptr<DynarmicCallbacks32> cb;
+ JitCacheType jit_cache;
+ std::shared_ptr<Dynarmic::A32::Jit> jit;
+ std::size_t core_index;
+ DynarmicExclusiveMonitor& exclusive_monitor;
+ std::array<u32, 84> CP15_regs{};
+};
+
+} // namespace Core
diff --git a/src/core/arm/dynarmic/arm_dynarmic.cpp b/src/core/arm/dynarmic/arm_dynarmic_64.cpp
index 29eaf74e5..a53a58ba0 100644
--- a/src/core/arm/dynarmic/arm_dynarmic.cpp
+++ b/src/core/arm/dynarmic/arm_dynarmic_64.cpp
@@ -8,7 +8,7 @@
#include <dynarmic/A64/config.h>
#include "common/logging/log.h"
#include "common/microprofile.h"
-#include "core/arm/dynarmic/arm_dynarmic.h"
+#include "core/arm/dynarmic/arm_dynarmic_64.h"
#include "core/core.h"
#include "core/core_manager.h"
#include "core/core_timing.h"
@@ -25,9 +25,9 @@ namespace Core {
using Vector = Dynarmic::A64::Vector;
-class ARM_Dynarmic_Callbacks : public Dynarmic::A64::UserCallbacks {
+class DynarmicCallbacks64 : public Dynarmic::A64::UserCallbacks {
public:
- explicit ARM_Dynarmic_Callbacks(ARM_Dynarmic& parent) : parent(parent) {}
+ explicit DynarmicCallbacks64(ARM_Dynarmic_64& parent) : parent(parent) {}
u8 MemoryRead8(u64 vaddr) override {
return parent.system.Memory().Read8(vaddr);
@@ -68,7 +68,7 @@ public:
LOG_INFO(Core_ARM, "Unicorn fallback @ 0x{:X} for {} instructions (instr = {:08X})", pc,
num_instructions, MemoryReadCode(pc));
- ARM_Interface::ThreadContext ctx;
+ ARM_Interface::ThreadContext64 ctx;
parent.SaveContext(ctx);
parent.inner_unicorn.LoadContext(ctx);
parent.inner_unicorn.ExecuteInstructions(num_instructions);
@@ -90,7 +90,7 @@ public:
parent.jit->HaltExecution();
parent.SetPC(pc);
Kernel::Thread* const thread = parent.system.CurrentScheduler().GetCurrentThread();
- parent.SaveContext(thread->GetContext());
+ parent.SaveContext(thread->GetContext64());
GDBStub::Break();
GDBStub::SendTrap(thread, 5);
return;
@@ -126,14 +126,14 @@ public:
return Timing::CpuCyclesToClockCycles(parent.system.CoreTiming().GetTicks());
}
- ARM_Dynarmic& parent;
+ ARM_Dynarmic_64& parent;
std::size_t num_interpreted_instructions = 0;
u64 tpidrro_el0 = 0;
u64 tpidr_el0 = 0;
};
-std::unique_ptr<Dynarmic::A64::Jit> ARM_Dynarmic::MakeJit(Common::PageTable& page_table,
- std::size_t address_space_bits) const {
+std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable& page_table,
+ std::size_t address_space_bits) const {
Dynarmic::A64::UserConfig config;
// Callbacks
@@ -159,79 +159,79 @@ std::unique_ptr<Dynarmic::A64::Jit> ARM_Dynarmic::MakeJit(Common::PageTable& pag
// Unpredictable instructions
config.define_unpredictable_behaviour = true;
- return std::make_unique<Dynarmic::A64::Jit>(config);
+ return std::make_shared<Dynarmic::A64::Jit>(config);
}
-MICROPROFILE_DEFINE(ARM_Jit_Dynarmic, "ARM JIT", "Dynarmic", MP_RGB(255, 64, 64));
+MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_64, "ARM JIT", "Dynarmic", MP_RGB(255, 64, 64));
-void ARM_Dynarmic::Run() {
- MICROPROFILE_SCOPE(ARM_Jit_Dynarmic);
+void ARM_Dynarmic_64::Run() {
+ MICROPROFILE_SCOPE(ARM_Jit_Dynarmic_64);
jit->Run();
}
-void ARM_Dynarmic::Step() {
+void ARM_Dynarmic_64::Step() {
cb->InterpreterFallback(jit->GetPC(), 1);
}
-ARM_Dynarmic::ARM_Dynarmic(System& system, ExclusiveMonitor& exclusive_monitor,
- std::size_t core_index)
+ARM_Dynarmic_64::ARM_Dynarmic_64(System& system, ExclusiveMonitor& exclusive_monitor,
+ std::size_t core_index)
: ARM_Interface{system},
- cb(std::make_unique<ARM_Dynarmic_Callbacks>(*this)), inner_unicorn{system},
+ cb(std::make_unique<DynarmicCallbacks64>(*this)), inner_unicorn{system},
core_index{core_index}, exclusive_monitor{
dynamic_cast<DynarmicExclusiveMonitor&>(exclusive_monitor)} {}
-ARM_Dynarmic::~ARM_Dynarmic() = default;
+ARM_Dynarmic_64::~ARM_Dynarmic_64() = default;
-void ARM_Dynarmic::SetPC(u64 pc) {
+void ARM_Dynarmic_64::SetPC(u64 pc) {
jit->SetPC(pc);
}
-u64 ARM_Dynarmic::GetPC() const {
+u64 ARM_Dynarmic_64::GetPC() const {
return jit->GetPC();
}
-u64 ARM_Dynarmic::GetReg(int index) const {
+u64 ARM_Dynarmic_64::GetReg(int index) const {
return jit->GetRegister(index);
}
-void ARM_Dynarmic::SetReg(int index, u64 value) {
+void ARM_Dynarmic_64::SetReg(int index, u64 value) {
jit->SetRegister(index, value);
}
-u128 ARM_Dynarmic::GetVectorReg(int index) const {
+u128 ARM_Dynarmic_64::GetVectorReg(int index) const {
return jit->GetVector(index);
}
-void ARM_Dynarmic::SetVectorReg(int index, u128 value) {
+void ARM_Dynarmic_64::SetVectorReg(int index, u128 value) {
jit->SetVector(index, value);
}
-u32 ARM_Dynarmic::GetPSTATE() const {
+u32 ARM_Dynarmic_64::GetPSTATE() const {
return jit->GetPstate();
}
-void ARM_Dynarmic::SetPSTATE(u32 pstate) {
+void ARM_Dynarmic_64::SetPSTATE(u32 pstate) {
jit->SetPstate(pstate);
}
-u64 ARM_Dynarmic::GetTlsAddress() const {
+u64 ARM_Dynarmic_64::GetTlsAddress() const {
return cb->tpidrro_el0;
}
-void ARM_Dynarmic::SetTlsAddress(VAddr address) {
+void ARM_Dynarmic_64::SetTlsAddress(VAddr address) {
cb->tpidrro_el0 = address;
}
-u64 ARM_Dynarmic::GetTPIDR_EL0() const {
+u64 ARM_Dynarmic_64::GetTPIDR_EL0() const {
return cb->tpidr_el0;
}
-void ARM_Dynarmic::SetTPIDR_EL0(u64 value) {
+void ARM_Dynarmic_64::SetTPIDR_EL0(u64 value) {
cb->tpidr_el0 = value;
}
-void ARM_Dynarmic::SaveContext(ThreadContext& ctx) {
+void ARM_Dynarmic_64::SaveContext(ThreadContext64& ctx) {
ctx.cpu_registers = jit->GetRegisters();
ctx.sp = jit->GetSP();
ctx.pc = jit->GetPC();
@@ -242,7 +242,7 @@ void ARM_Dynarmic::SaveContext(ThreadContext& ctx) {
ctx.tpidr = cb->tpidr_el0;
}
-void ARM_Dynarmic::LoadContext(const ThreadContext& ctx) {
+void ARM_Dynarmic_64::LoadContext(const ThreadContext64& ctx) {
jit->SetRegisters(ctx.cpu_registers);
jit->SetSP(ctx.sp);
jit->SetPC(ctx.pc);
@@ -253,25 +253,32 @@ void ARM_Dynarmic::LoadContext(const ThreadContext& ctx) {
SetTPIDR_EL0(ctx.tpidr);
}
-void ARM_Dynarmic::PrepareReschedule() {
+void ARM_Dynarmic_64::PrepareReschedule() {
jit->HaltExecution();
}
-void ARM_Dynarmic::ClearInstructionCache() {
+void ARM_Dynarmic_64::ClearInstructionCache() {
jit->ClearCache();
}
-void ARM_Dynarmic::ClearExclusiveState() {
+void ARM_Dynarmic_64::ClearExclusiveState() {
jit->ClearExclusiveState();
}
-void ARM_Dynarmic::PageTableChanged(Common::PageTable& page_table,
- std::size_t new_address_space_size_in_bits) {
+void ARM_Dynarmic_64::PageTableChanged(Common::PageTable& page_table,
+ std::size_t new_address_space_size_in_bits) {
+ auto key = std::make_pair(&page_table, new_address_space_size_in_bits);
+ auto iter = jit_cache.find(key);
+ if (iter != jit_cache.end()) {
+ jit = iter->second;
+ return;
+ }
jit = MakeJit(page_table, new_address_space_size_in_bits);
+ jit_cache.emplace(key, jit);
}
-DynarmicExclusiveMonitor::DynarmicExclusiveMonitor(Memory::Memory& memory_, std::size_t core_count)
- : monitor(core_count), memory{memory_} {}
+DynarmicExclusiveMonitor::DynarmicExclusiveMonitor(Memory::Memory& memory, std::size_t core_count)
+ : monitor(core_count), memory{memory} {}
DynarmicExclusiveMonitor::~DynarmicExclusiveMonitor() = default;
diff --git a/src/core/arm/dynarmic/arm_dynarmic.h b/src/core/arm/dynarmic/arm_dynarmic_64.h
index 9cd475cfb..e71240a96 100644
--- a/src/core/arm/dynarmic/arm_dynarmic.h
+++ b/src/core/arm/dynarmic/arm_dynarmic_64.h
@@ -5,9 +5,12 @@
#pragma once
#include <memory>
+#include <unordered_map>
+
#include <dynarmic/A64/a64.h>
#include <dynarmic/A64/exclusive_monitor.h>
#include "common/common_types.h"
+#include "common/hash.h"
#include "core/arm/arm_interface.h"
#include "core/arm/exclusive_monitor.h"
#include "core/arm/unicorn/arm_unicorn.h"
@@ -18,14 +21,14 @@ class Memory;
namespace Core {
-class ARM_Dynarmic_Callbacks;
+class DynarmicCallbacks64;
class DynarmicExclusiveMonitor;
class System;
-class ARM_Dynarmic final : public ARM_Interface {
+class ARM_Dynarmic_64 final : public ARM_Interface {
public:
- ARM_Dynarmic(System& system, ExclusiveMonitor& exclusive_monitor, std::size_t core_index);
- ~ARM_Dynarmic() override;
+ ARM_Dynarmic_64(System& system, ExclusiveMonitor& exclusive_monitor, std::size_t core_index);
+ ~ARM_Dynarmic_64() override;
void SetPC(u64 pc) override;
u64 GetPC() const override;
@@ -42,8 +45,10 @@ public:
void SetTPIDR_EL0(u64 value) override;
u64 GetTPIDR_EL0() const override;
- void SaveContext(ThreadContext& ctx) override;
- void LoadContext(const ThreadContext& ctx) override;
+ void SaveContext(ThreadContext32& ctx) override {}
+ void SaveContext(ThreadContext64& ctx) override;
+ void LoadContext(const ThreadContext32& ctx) override {}
+ void LoadContext(const ThreadContext64& ctx) override;
void PrepareReschedule() override;
void ClearExclusiveState() override;
@@ -53,12 +58,17 @@ public:
std::size_t new_address_space_size_in_bits) override;
private:
- std::unique_ptr<Dynarmic::A64::Jit> MakeJit(Common::PageTable& page_table,
+ std::shared_ptr<Dynarmic::A64::Jit> MakeJit(Common::PageTable& page_table,
std::size_t address_space_bits) const;
- friend class ARM_Dynarmic_Callbacks;
- std::unique_ptr<ARM_Dynarmic_Callbacks> cb;
- std::unique_ptr<Dynarmic::A64::Jit> jit;
+ using JitCacheKey = std::pair<Common::PageTable*, std::size_t>;
+ using JitCacheType =
+ std::unordered_map<JitCacheKey, std::shared_ptr<Dynarmic::A64::Jit>, Common::PairHash>;
+
+ friend class DynarmicCallbacks64;
+ std::unique_ptr<DynarmicCallbacks64> cb;
+ JitCacheType jit_cache;
+ std::shared_ptr<Dynarmic::A64::Jit> jit;
ARM_Unicorn inner_unicorn;
std::size_t core_index;
@@ -67,7 +77,7 @@ private:
class DynarmicExclusiveMonitor final : public ExclusiveMonitor {
public:
- explicit DynarmicExclusiveMonitor(Memory::Memory& memory_, std::size_t core_count);
+ explicit DynarmicExclusiveMonitor(Memory::Memory& memory, std::size_t core_count);
~DynarmicExclusiveMonitor() override;
void SetExclusive(std::size_t core_index, VAddr addr) override;
@@ -80,7 +90,7 @@ public:
bool ExclusiveWrite128(std::size_t core_index, VAddr vaddr, u128 value) override;
private:
- friend class ARM_Dynarmic;
+ friend class ARM_Dynarmic_64;
Dynarmic::A64::ExclusiveMonitor monitor;
Memory::Memory& memory;
};
diff --git a/src/core/arm/dynarmic/arm_dynarmic_cp15.cpp b/src/core/arm/dynarmic/arm_dynarmic_cp15.cpp
new file mode 100644
index 000000000..3fdcdebde
--- /dev/null
+++ b/src/core/arm/dynarmic/arm_dynarmic_cp15.cpp
@@ -0,0 +1,80 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/arm/dynarmic/arm_dynarmic_cp15.h"
+
+using Callback = Dynarmic::A32::Coprocessor::Callback;
+using CallbackOrAccessOneWord = Dynarmic::A32::Coprocessor::CallbackOrAccessOneWord;
+using CallbackOrAccessTwoWords = Dynarmic::A32::Coprocessor::CallbackOrAccessTwoWords;
+
+std::optional<Callback> DynarmicCP15::CompileInternalOperation(bool two, unsigned opc1,
+ CoprocReg CRd, CoprocReg CRn,
+ CoprocReg CRm, unsigned opc2) {
+ return {};
+}
+
+CallbackOrAccessOneWord DynarmicCP15::CompileSendOneWord(bool two, unsigned opc1, CoprocReg CRn,
+ CoprocReg CRm, unsigned opc2) {
+ // TODO(merry): Privileged CP15 registers
+
+ if (!two && CRn == CoprocReg::C7 && opc1 == 0 && CRm == CoprocReg::C5 && opc2 == 4) {
+ // This is a dummy write, we ignore the value written here.
+ return &CP15[static_cast<std::size_t>(CP15Register::CP15_FLUSH_PREFETCH_BUFFER)];
+ }
+
+ if (!two && CRn == CoprocReg::C7 && opc1 == 0 && CRm == CoprocReg::C10) {
+ switch (opc2) {
+ case 4:
+ // This is a dummy write, we ignore the value written here.
+ return &CP15[static_cast<std::size_t>(CP15Register::CP15_DATA_SYNC_BARRIER)];
+ case 5:
+ // This is a dummy write, we ignore the value written here.
+ return &CP15[static_cast<std::size_t>(CP15Register::CP15_DATA_MEMORY_BARRIER)];
+ default:
+ return {};
+ }
+ }
+
+ if (!two && CRn == CoprocReg::C13 && opc1 == 0 && CRm == CoprocReg::C0 && opc2 == 2) {
+ return &CP15[static_cast<std::size_t>(CP15Register::CP15_THREAD_UPRW)];
+ }
+
+ return {};
+}
+
+CallbackOrAccessTwoWords DynarmicCP15::CompileSendTwoWords(bool two, unsigned opc, CoprocReg CRm) {
+ return {};
+}
+
+CallbackOrAccessOneWord DynarmicCP15::CompileGetOneWord(bool two, unsigned opc1, CoprocReg CRn,
+ CoprocReg CRm, unsigned opc2) {
+ // TODO(merry): Privileged CP15 registers
+
+ if (!two && CRn == CoprocReg::C13 && opc1 == 0 && CRm == CoprocReg::C0) {
+ switch (opc2) {
+ case 2:
+ return &CP15[static_cast<std::size_t>(CP15Register::CP15_THREAD_UPRW)];
+ case 3:
+ return &CP15[static_cast<std::size_t>(CP15Register::CP15_THREAD_URO)];
+ default:
+ return {};
+ }
+ }
+
+ return {};
+}
+
+CallbackOrAccessTwoWords DynarmicCP15::CompileGetTwoWords(bool two, unsigned opc, CoprocReg CRm) {
+ return {};
+}
+
+std::optional<Callback> DynarmicCP15::CompileLoadWords(bool two, bool long_transfer, CoprocReg CRd,
+ std::optional<u8> option) {
+ return {};
+}
+
+std::optional<Callback> DynarmicCP15::CompileStoreWords(bool two, bool long_transfer, CoprocReg CRd,
+ std::optional<u8> option) {
+ return {};
+}
diff --git a/src/core/arm/dynarmic/arm_dynarmic_cp15.h b/src/core/arm/dynarmic/arm_dynarmic_cp15.h
new file mode 100644
index 000000000..07bcde5f9
--- /dev/null
+++ b/src/core/arm/dynarmic/arm_dynarmic_cp15.h
@@ -0,0 +1,152 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include <optional>
+
+#include <dynarmic/A32/coprocessor.h>
+#include "common/common_types.h"
+
+enum class CP15Register {
+ // c0 - Information registers
+ CP15_MAIN_ID,
+ CP15_CACHE_TYPE,
+ CP15_TCM_STATUS,
+ CP15_TLB_TYPE,
+ CP15_CPU_ID,
+ CP15_PROCESSOR_FEATURE_0,
+ CP15_PROCESSOR_FEATURE_1,
+ CP15_DEBUG_FEATURE_0,
+ CP15_AUXILIARY_FEATURE_0,
+ CP15_MEMORY_MODEL_FEATURE_0,
+ CP15_MEMORY_MODEL_FEATURE_1,
+ CP15_MEMORY_MODEL_FEATURE_2,
+ CP15_MEMORY_MODEL_FEATURE_3,
+ CP15_ISA_FEATURE_0,
+ CP15_ISA_FEATURE_1,
+ CP15_ISA_FEATURE_2,
+ CP15_ISA_FEATURE_3,
+ CP15_ISA_FEATURE_4,
+
+ // c1 - Control registers
+ CP15_CONTROL,
+ CP15_AUXILIARY_CONTROL,
+ CP15_COPROCESSOR_ACCESS_CONTROL,
+
+ // c2 - Translation table registers
+ CP15_TRANSLATION_BASE_TABLE_0,
+ CP15_TRANSLATION_BASE_TABLE_1,
+ CP15_TRANSLATION_BASE_CONTROL,
+ CP15_DOMAIN_ACCESS_CONTROL,
+ CP15_RESERVED,
+
+ // c5 - Fault status registers
+ CP15_FAULT_STATUS,
+ CP15_INSTR_FAULT_STATUS,
+ CP15_COMBINED_DATA_FSR = CP15_FAULT_STATUS,
+ CP15_INST_FSR,
+
+ // c6 - Fault Address registers
+ CP15_FAULT_ADDRESS,
+ CP15_COMBINED_DATA_FAR = CP15_FAULT_ADDRESS,
+ CP15_WFAR,
+ CP15_IFAR,
+
+ // c7 - Cache operation registers
+ CP15_WAIT_FOR_INTERRUPT,
+ CP15_PHYS_ADDRESS,
+ CP15_INVALIDATE_INSTR_CACHE,
+ CP15_INVALIDATE_INSTR_CACHE_USING_MVA,
+ CP15_INVALIDATE_INSTR_CACHE_USING_INDEX,
+ CP15_FLUSH_PREFETCH_BUFFER,
+ CP15_FLUSH_BRANCH_TARGET_CACHE,
+ CP15_FLUSH_BRANCH_TARGET_CACHE_ENTRY,
+ CP15_INVALIDATE_DATA_CACHE,
+ CP15_INVALIDATE_DATA_CACHE_LINE_USING_MVA,
+ CP15_INVALIDATE_DATA_CACHE_LINE_USING_INDEX,
+ CP15_INVALIDATE_DATA_AND_INSTR_CACHE,
+ CP15_CLEAN_DATA_CACHE,
+ CP15_CLEAN_DATA_CACHE_LINE_USING_MVA,
+ CP15_CLEAN_DATA_CACHE_LINE_USING_INDEX,
+ CP15_DATA_SYNC_BARRIER,
+ CP15_DATA_MEMORY_BARRIER,
+ CP15_CLEAN_AND_INVALIDATE_DATA_CACHE,
+ CP15_CLEAN_AND_INVALIDATE_DATA_CACHE_LINE_USING_MVA,
+ CP15_CLEAN_AND_INVALIDATE_DATA_CACHE_LINE_USING_INDEX,
+
+ // c8 - TLB operations
+ CP15_INVALIDATE_ITLB,
+ CP15_INVALIDATE_ITLB_SINGLE_ENTRY,
+ CP15_INVALIDATE_ITLB_ENTRY_ON_ASID_MATCH,
+ CP15_INVALIDATE_ITLB_ENTRY_ON_MVA,
+ CP15_INVALIDATE_DTLB,
+ CP15_INVALIDATE_DTLB_SINGLE_ENTRY,
+ CP15_INVALIDATE_DTLB_ENTRY_ON_ASID_MATCH,
+ CP15_INVALIDATE_DTLB_ENTRY_ON_MVA,
+ CP15_INVALIDATE_UTLB,
+ CP15_INVALIDATE_UTLB_SINGLE_ENTRY,
+ CP15_INVALIDATE_UTLB_ENTRY_ON_ASID_MATCH,
+ CP15_INVALIDATE_UTLB_ENTRY_ON_MVA,
+
+ // c9 - Data cache lockdown register
+ CP15_DATA_CACHE_LOCKDOWN,
+
+ // c10 - TLB/Memory map registers
+ CP15_TLB_LOCKDOWN,
+ CP15_PRIMARY_REGION_REMAP,
+ CP15_NORMAL_REGION_REMAP,
+
+ // c13 - Thread related registers
+ CP15_PID,
+ CP15_CONTEXT_ID,
+ CP15_THREAD_UPRW, // Thread ID register - User/Privileged Read/Write
+ CP15_THREAD_URO, // Thread ID register - User Read Only (Privileged R/W)
+ CP15_THREAD_PRW, // Thread ID register - Privileged R/W only.
+
+ // c15 - Performance and TLB lockdown registers
+ CP15_PERFORMANCE_MONITOR_CONTROL,
+ CP15_CYCLE_COUNTER,
+ CP15_COUNT_0,
+ CP15_COUNT_1,
+ CP15_READ_MAIN_TLB_LOCKDOWN_ENTRY,
+ CP15_WRITE_MAIN_TLB_LOCKDOWN_ENTRY,
+ CP15_MAIN_TLB_LOCKDOWN_VIRT_ADDRESS,
+ CP15_MAIN_TLB_LOCKDOWN_PHYS_ADDRESS,
+ CP15_MAIN_TLB_LOCKDOWN_ATTRIBUTE,
+ CP15_TLB_DEBUG_CONTROL,
+
+ // Skyeye defined
+ CP15_TLB_FAULT_ADDR,
+ CP15_TLB_FAULT_STATUS,
+
+ // Not an actual register.
+ // All registers should be defined above this.
+ CP15_REGISTER_COUNT,
+};
+
+class DynarmicCP15 final : public Dynarmic::A32::Coprocessor {
+public:
+ using CoprocReg = Dynarmic::A32::CoprocReg;
+
+ explicit DynarmicCP15(u32* cp15) : CP15(cp15){};
+
+ std::optional<Callback> CompileInternalOperation(bool two, unsigned opc1, CoprocReg CRd,
+ CoprocReg CRn, CoprocReg CRm,
+ unsigned opc2) override;
+ CallbackOrAccessOneWord CompileSendOneWord(bool two, unsigned opc1, CoprocReg CRn,
+ CoprocReg CRm, unsigned opc2) override;
+ CallbackOrAccessTwoWords CompileSendTwoWords(bool two, unsigned opc, CoprocReg CRm) override;
+ CallbackOrAccessOneWord CompileGetOneWord(bool two, unsigned opc1, CoprocReg CRn, CoprocReg CRm,
+ unsigned opc2) override;
+ CallbackOrAccessTwoWords CompileGetTwoWords(bool two, unsigned opc, CoprocReg CRm) override;
+ std::optional<Callback> CompileLoadWords(bool two, bool long_transfer, CoprocReg CRd,
+ std::optional<u8> option) override;
+ std::optional<Callback> CompileStoreWords(bool two, bool long_transfer, CoprocReg CRd,
+ std::optional<u8> option) override;
+
+private:
+ u32* CP15{};
+};
diff --git a/src/core/arm/exclusive_monitor.cpp b/src/core/arm/exclusive_monitor.cpp
index 94570e520..b32401e0b 100644
--- a/src/core/arm/exclusive_monitor.cpp
+++ b/src/core/arm/exclusive_monitor.cpp
@@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#ifdef ARCHITECTURE_x86_64
-#include "core/arm/dynarmic/arm_dynarmic.h"
+#include "core/arm/dynarmic/arm_dynarmic_64.h"
#endif
#include "core/arm/exclusive_monitor.h"
#include "core/memory.h"
diff --git a/src/core/arm/unicorn/arm_unicorn.cpp b/src/core/arm/unicorn/arm_unicorn.cpp
index f99ad5802..8a9800a96 100644
--- a/src/core/arm/unicorn/arm_unicorn.cpp
+++ b/src/core/arm/unicorn/arm_unicorn.cpp
@@ -53,7 +53,7 @@ static bool UnmappedMemoryHook(uc_engine* uc, uc_mem_type type, u64 addr, int si
void* user_data) {
auto* const system = static_cast<System*>(user_data);
- ARM_Interface::ThreadContext ctx{};
+ ARM_Interface::ThreadContext64 ctx{};
system->CurrentArmInterface().SaveContext(ctx);
ASSERT_MSG(false, "Attempted to read from unmapped memory: 0x{:X}, pc=0x{:X}, lr=0x{:X}", addr,
ctx.pc, ctx.cpu_registers[30]);
@@ -179,7 +179,7 @@ void ARM_Unicorn::ExecuteInstructions(std::size_t num_instructions) {
}
Kernel::Thread* const thread = system.CurrentScheduler().GetCurrentThread();
- SaveContext(thread->GetContext());
+ SaveContext(thread->GetContext64());
if (last_bkpt_hit || GDBStub::IsMemoryBreak() || GDBStub::GetCpuStepFlag()) {
last_bkpt_hit = false;
GDBStub::Break();
@@ -188,7 +188,7 @@ void ARM_Unicorn::ExecuteInstructions(std::size_t num_instructions) {
}
}
-void ARM_Unicorn::SaveContext(ThreadContext& ctx) {
+void ARM_Unicorn::SaveContext(ThreadContext64& ctx) {
int uregs[32];
void* tregs[32];
@@ -215,7 +215,7 @@ void ARM_Unicorn::SaveContext(ThreadContext& ctx) {
CHECKED(uc_reg_read_batch(uc, uregs, tregs, 32));
}
-void ARM_Unicorn::LoadContext(const ThreadContext& ctx) {
+void ARM_Unicorn::LoadContext(const ThreadContext64& ctx) {
int uregs[32];
void* tregs[32];
diff --git a/src/core/arm/unicorn/arm_unicorn.h b/src/core/arm/unicorn/arm_unicorn.h
index 3c5b155f9..f30d13cb6 100644
--- a/src/core/arm/unicorn/arm_unicorn.h
+++ b/src/core/arm/unicorn/arm_unicorn.h
@@ -30,8 +30,6 @@ public:
void SetTlsAddress(VAddr address) override;
void SetTPIDR_EL0(u64 value) override;
u64 GetTPIDR_EL0() const override;
- void SaveContext(ThreadContext& ctx) override;
- void LoadContext(const ThreadContext& ctx) override;
void PrepareReschedule() override;
void ClearExclusiveState() override;
void ExecuteInstructions(std::size_t num_instructions);
@@ -41,6 +39,11 @@ public:
void PageTableChanged(Common::PageTable&, std::size_t) override {}
void RecordBreak(GDBStub::BreakpointAddress bkpt);
+ void SaveContext(ThreadContext32& ctx) override {}
+ void SaveContext(ThreadContext64& ctx) override;
+ void LoadContext(const ThreadContext32& ctx) override {}
+ void LoadContext(const ThreadContext64& ctx) override;
+
private:
static void InterruptHook(uc_engine* uc, u32 int_no, void* user_data);
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 86e314c94..a82faf127 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -24,6 +24,7 @@
#include "core/file_sys/sdmc_factory.h"
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h"
+#include "core/frontend/scope_acquire_context.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hardware_interrupt_manager.h"
#include "core/hle/kernel/client_port.h"
@@ -184,6 +185,8 @@ struct System::Impl {
ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
const std::string& filepath) {
+ Core::Frontend::ScopeAcquireContext acquire_context{emu_window};
+
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
diff --git a/src/core/core_manager.cpp b/src/core/core_manager.cpp
index 8eacf92dd..b6b797c80 100644
--- a/src/core/core_manager.cpp
+++ b/src/core/core_manager.cpp
@@ -6,9 +6,6 @@
#include <mutex>
#include "common/logging/log.h"
-#ifdef ARCHITECTURE_x86_64
-#include "core/arm/dynarmic/arm_dynarmic.h"
-#endif
#include "core/arm/exclusive_monitor.h"
#include "core/arm/unicorn/arm_unicorn.h"
#include "core/core.h"
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 3376eedc5..5eb87fb63 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -26,9 +26,6 @@ public:
/// Releases (dunno if this is the "right" word) the context from the caller thread
virtual void DoneCurrent() = 0;
-
- /// Swap buffers to display the next frame
- virtual void SwapBuffers() = 0;
};
/**
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index 1d39c1faf..e9d0a40d3 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -29,6 +29,7 @@ enum class AspectRatio {
struct FramebufferLayout {
u32 width{ScreenUndocked::Width};
u32 height{ScreenUndocked::Height};
+ bool is_srgb{};
Common::Rectangle<u32> screen;
diff --git a/src/core/frontend/scope_acquire_context.cpp b/src/core/frontend/scope_acquire_context.cpp
new file mode 100644
index 000000000..878c3157c
--- /dev/null
+++ b/src/core/frontend/scope_acquire_context.cpp
@@ -0,0 +1,18 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/frontend/emu_window.h"
+#include "core/frontend/scope_acquire_context.h"
+
+namespace Core::Frontend {
+
+ScopeAcquireContext::ScopeAcquireContext(Core::Frontend::GraphicsContext& context)
+ : context{context} {
+ context.MakeCurrent();
+}
+ScopeAcquireContext::~ScopeAcquireContext() {
+ context.DoneCurrent();
+}
+
+} // namespace Core::Frontend
diff --git a/src/core/frontend/scope_acquire_window_context.h b/src/core/frontend/scope_acquire_context.h
index 2d9f6e825..7a65c0623 100644
--- a/src/core/frontend/scope_acquire_window_context.h
+++ b/src/core/frontend/scope_acquire_context.h
@@ -8,16 +8,16 @@
namespace Core::Frontend {
-class EmuWindow;
+class GraphicsContext;
/// Helper class to acquire/release window context within a given scope
-class ScopeAcquireWindowContext : NonCopyable {
+class ScopeAcquireContext : NonCopyable {
public:
- explicit ScopeAcquireWindowContext(Core::Frontend::EmuWindow& window);
- ~ScopeAcquireWindowContext();
+ explicit ScopeAcquireContext(Core::Frontend::GraphicsContext& context);
+ ~ScopeAcquireContext();
private:
- Core::Frontend::EmuWindow& emu_window;
+ Core::Frontend::GraphicsContext& context;
};
} // namespace Core::Frontend
diff --git a/src/core/frontend/scope_acquire_window_context.cpp b/src/core/frontend/scope_acquire_window_context.cpp
deleted file mode 100644
index 3663dad17..000000000
--- a/src/core/frontend/scope_acquire_window_context.cpp
+++ /dev/null
@@ -1,18 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "core/frontend/emu_window.h"
-#include "core/frontend/scope_acquire_window_context.h"
-
-namespace Core::Frontend {
-
-ScopeAcquireWindowContext::ScopeAcquireWindowContext(Core::Frontend::EmuWindow& emu_window_)
- : emu_window{emu_window_} {
- emu_window.MakeCurrent();
-}
-ScopeAcquireWindowContext::~ScopeAcquireWindowContext() {
- emu_window.DoneCurrent();
-}
-
-} // namespace Core::Frontend
diff --git a/src/core/gdbstub/gdbstub.cpp b/src/core/gdbstub/gdbstub.cpp
index 67e95999d..e8d8871a7 100644
--- a/src/core/gdbstub/gdbstub.cpp
+++ b/src/core/gdbstub/gdbstub.cpp
@@ -217,7 +217,7 @@ static u64 RegRead(std::size_t id, Kernel::Thread* thread = nullptr) {
return 0;
}
- const auto& thread_context = thread->GetContext();
+ const auto& thread_context = thread->GetContext64();
if (id < SP_REGISTER) {
return thread_context.cpu_registers[id];
@@ -239,7 +239,7 @@ static void RegWrite(std::size_t id, u64 val, Kernel::Thread* thread = nullptr)
return;
}
- auto& thread_context = thread->GetContext();
+ auto& thread_context = thread->GetContext64();
if (id < SP_REGISTER) {
thread_context.cpu_registers[id] = val;
@@ -259,7 +259,7 @@ static u128 FpuRead(std::size_t id, Kernel::Thread* thread = nullptr) {
return u128{0};
}
- auto& thread_context = thread->GetContext();
+ auto& thread_context = thread->GetContext64();
if (id >= UC_ARM64_REG_Q0 && id < FPCR_REGISTER) {
return thread_context.vector_registers[id - UC_ARM64_REG_Q0];
@@ -275,7 +275,7 @@ static void FpuWrite(std::size_t id, u128 val, Kernel::Thread* thread = nullptr)
return;
}
- auto& thread_context = thread->GetContext();
+ auto& thread_context = thread->GetContext64();
if (id >= UC_ARM64_REG_Q0 && id < FPCR_REGISTER) {
thread_context.vector_registers[id - UC_ARM64_REG_Q0] = val;
@@ -916,7 +916,7 @@ static void WriteRegister() {
// Update ARM context, skipping scheduler - no running threads at this point
Core::System::GetInstance()
.ArmInterface(current_core)
- .LoadContext(current_thread->GetContext());
+ .LoadContext(current_thread->GetContext64());
SendReply("OK");
}
@@ -947,7 +947,7 @@ static void WriteRegisters() {
// Update ARM context, skipping scheduler - no running threads at this point
Core::System::GetInstance()
.ArmInterface(current_core)
- .LoadContext(current_thread->GetContext());
+ .LoadContext(current_thread->GetContext64());
SendReply("OK");
}
@@ -1019,7 +1019,7 @@ static void Step() {
// Update ARM context, skipping scheduler - no running threads at this point
Core::System::GetInstance()
.ArmInterface(current_core)
- .LoadContext(current_thread->GetContext());
+ .LoadContext(current_thread->GetContext64());
}
step_loop = true;
halt_loop = true;
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 9232f4d7e..e47f1deed 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -186,6 +186,10 @@ struct KernelCore::Impl {
return;
}
+ for (auto& core : cores) {
+ core.SetIs64Bit(process->Is64BitProcess());
+ }
+
system.Memory().SetCurrentPageTable(*process);
}
diff --git a/src/core/hle/kernel/physical_core.cpp b/src/core/hle/kernel/physical_core.cpp
index 9303dd273..aa2787467 100644
--- a/src/core/hle/kernel/physical_core.cpp
+++ b/src/core/hle/kernel/physical_core.cpp
@@ -5,7 +5,8 @@
#include "common/logging/log.h"
#include "core/arm/arm_interface.h"
#ifdef ARCHITECTURE_x86_64
-#include "core/arm/dynarmic/arm_dynarmic.h"
+#include "core/arm/dynarmic/arm_dynarmic_32.h"
+#include "core/arm/dynarmic/arm_dynarmic_64.h"
#endif
#include "core/arm/exclusive_monitor.h"
#include "core/arm/unicorn/arm_unicorn.h"
@@ -20,13 +21,17 @@ PhysicalCore::PhysicalCore(Core::System& system, std::size_t id,
Core::ExclusiveMonitor& exclusive_monitor)
: core_index{id} {
#ifdef ARCHITECTURE_x86_64
- arm_interface = std::make_unique<Core::ARM_Dynarmic>(system, exclusive_monitor, core_index);
+ arm_interface_32 =
+ std::make_unique<Core::ARM_Dynarmic_32>(system, exclusive_monitor, core_index);
+ arm_interface_64 =
+ std::make_unique<Core::ARM_Dynarmic_64>(system, exclusive_monitor, core_index);
+
#else
arm_interface = std::make_shared<Core::ARM_Unicorn>(system);
LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
#endif
- scheduler = std::make_unique<Kernel::Scheduler>(system, *arm_interface, core_index);
+ scheduler = std::make_unique<Kernel::Scheduler>(system, core_index);
}
PhysicalCore::~PhysicalCore() = default;
@@ -48,4 +53,12 @@ void PhysicalCore::Shutdown() {
scheduler->Shutdown();
}
+void PhysicalCore::SetIs64Bit(bool is_64_bit) {
+ if (is_64_bit) {
+ arm_interface = arm_interface_64.get();
+ } else {
+ arm_interface = arm_interface_32.get();
+ }
+}
+
} // namespace Kernel
diff --git a/src/core/hle/kernel/physical_core.h b/src/core/hle/kernel/physical_core.h
index 4c32c0f1b..3269166be 100644
--- a/src/core/hle/kernel/physical_core.h
+++ b/src/core/hle/kernel/physical_core.h
@@ -68,10 +68,14 @@ public:
return *scheduler;
}
+ void SetIs64Bit(bool is_64_bit);
+
private:
std::size_t core_index;
- std::unique_ptr<Core::ARM_Interface> arm_interface;
+ std::unique_ptr<Core::ARM_Interface> arm_interface_32;
+ std::unique_ptr<Core::ARM_Interface> arm_interface_64;
std::unique_ptr<Kernel::Scheduler> scheduler;
+ Core::ARM_Interface* arm_interface{};
};
} // namespace Kernel
diff --git a/src/core/hle/kernel/process.cpp b/src/core/hle/kernel/process.cpp
index 2fcb7326c..edc414d69 100644
--- a/src/core/hle/kernel/process.cpp
+++ b/src/core/hle/kernel/process.cpp
@@ -42,7 +42,8 @@ void SetupMainThread(Process& owner_process, KernelCore& kernel, u32 priority) {
// Register 1 must be a handle to the main thread
const Handle thread_handle = owner_process.GetHandleTable().Create(thread).Unwrap();
- thread->GetContext().cpu_registers[1] = thread_handle;
+ thread->GetContext32().cpu_registers[1] = thread_handle;
+ thread->GetContext64().cpu_registers[1] = thread_handle;
// Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
thread->ResumeFromWait();
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index c65f82fb7..1140c72a3 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -383,8 +383,8 @@ void GlobalScheduler::Unlock() {
// TODO(Blinkhawk): Setup the interrupts and change context on current core.
}
-Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, std::size_t core_id)
- : system(system), cpu_core(cpu_core), core_id(core_id) {}
+Scheduler::Scheduler(Core::System& system, std::size_t core_id)
+ : system{system}, core_id{core_id} {}
Scheduler::~Scheduler() = default;
@@ -422,9 +422,10 @@ void Scheduler::UnloadThread() {
// Save context for previous thread
if (previous_thread) {
- cpu_core.SaveContext(previous_thread->GetContext());
+ system.ArmInterface(core_id).SaveContext(previous_thread->GetContext32());
+ system.ArmInterface(core_id).SaveContext(previous_thread->GetContext64());
// Save the TPIDR_EL0 system register in case it was modified.
- previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
+ previous_thread->SetTPIDR_EL0(system.ArmInterface(core_id).GetTPIDR_EL0());
if (previous_thread->GetStatus() == ThreadStatus::Running) {
// This is only the case when a reschedule is triggered without the current thread
@@ -451,9 +452,10 @@ void Scheduler::SwitchContext() {
// Save context for previous thread
if (previous_thread) {
- cpu_core.SaveContext(previous_thread->GetContext());
+ system.ArmInterface(core_id).SaveContext(previous_thread->GetContext32());
+ system.ArmInterface(core_id).SaveContext(previous_thread->GetContext64());
// Save the TPIDR_EL0 system register in case it was modified.
- previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
+ previous_thread->SetTPIDR_EL0(system.ArmInterface(core_id).GetTPIDR_EL0());
if (previous_thread->GetStatus() == ThreadStatus::Running) {
// This is only the case when a reschedule is triggered without the current thread
@@ -481,9 +483,10 @@ void Scheduler::SwitchContext() {
system.Kernel().MakeCurrentProcess(thread_owner_process);
}
- cpu_core.LoadContext(new_thread->GetContext());
- cpu_core.SetTlsAddress(new_thread->GetTLSAddress());
- cpu_core.SetTPIDR_EL0(new_thread->GetTPIDR_EL0());
+ system.ArmInterface(core_id).LoadContext(new_thread->GetContext32());
+ system.ArmInterface(core_id).LoadContext(new_thread->GetContext64());
+ system.ArmInterface(core_id).SetTlsAddress(new_thread->GetTLSAddress());
+ system.ArmInterface(core_id).SetTPIDR_EL0(new_thread->GetTPIDR_EL0());
} else {
current_thread = nullptr;
// Note: We do not reset the current process and current page table when idling because
diff --git a/src/core/hle/kernel/scheduler.h b/src/core/hle/kernel/scheduler.h
index 1c93a838c..07df33f9c 100644
--- a/src/core/hle/kernel/scheduler.h
+++ b/src/core/hle/kernel/scheduler.h
@@ -181,7 +181,7 @@ private:
class Scheduler final {
public:
- explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, std::size_t core_id);
+ explicit Scheduler(Core::System& system, std::size_t core_id);
~Scheduler();
/// Returns whether there are any threads that are ready to run.
@@ -235,7 +235,6 @@ private:
std::shared_ptr<Thread> selected_thread = nullptr;
Core::System& system;
- Core::ARM_Interface& cpu_core;
u64 last_context_switch_time = 0;
u64 idle_selection_count = 0;
const std::size_t core_id;
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index fd91779a3..4ffc113c2 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -187,6 +187,13 @@ static ResultCode SetHeapSize(Core::System& system, VAddr* heap_addr, u64 heap_s
return RESULT_SUCCESS;
}
+static ResultCode SetHeapSize32(Core::System& system, u32* heap_addr, u32 heap_size) {
+ VAddr temp_heap_addr{};
+ const ResultCode result{SetHeapSize(system, &temp_heap_addr, heap_size)};
+ *heap_addr = static_cast<u32>(temp_heap_addr);
+ return result;
+}
+
static ResultCode SetMemoryPermission(Core::System& system, VAddr addr, u64 size, u32 prot) {
LOG_TRACE(Kernel_SVC, "called, addr=0x{:X}, size=0x{:X}, prot=0x{:X}", addr, size, prot);
@@ -371,6 +378,12 @@ static ResultCode ConnectToNamedPort(Core::System& system, Handle* out_handle,
return RESULT_SUCCESS;
}
+static ResultCode ConnectToNamedPort32(Core::System& system, Handle* out_handle,
+ u32 port_name_address) {
+
+ return ConnectToNamedPort(system, out_handle, port_name_address);
+}
+
/// Makes a blocking IPC call to an OS service.
static ResultCode SendSyncRequest(Core::System& system, Handle handle) {
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
@@ -390,6 +403,10 @@ static ResultCode SendSyncRequest(Core::System& system, Handle handle) {
return session->SendSyncRequest(SharedFrom(thread), system.Memory());
}
+static ResultCode SendSyncRequest32(Core::System& system, Handle handle) {
+ return SendSyncRequest(system, handle);
+}
+
/// Get the ID for the specified thread.
static ResultCode GetThreadId(Core::System& system, u64* thread_id, Handle thread_handle) {
LOG_TRACE(Kernel_SVC, "called thread=0x{:08X}", thread_handle);
@@ -405,6 +422,17 @@ static ResultCode GetThreadId(Core::System& system, u64* thread_id, Handle threa
return RESULT_SUCCESS;
}
+static ResultCode GetThreadId32(Core::System& system, u32* thread_id_low, u32* thread_id_high,
+ Handle thread_handle) {
+ u64 thread_id{};
+ const ResultCode result{GetThreadId(system, &thread_id, thread_handle)};
+
+ *thread_id_low = static_cast<u32>(thread_id >> 32);
+ *thread_id_high = static_cast<u32>(thread_id & std::numeric_limits<u32>::max());
+
+ return result;
+}
+
/// Gets the ID of the specified process or a specified thread's owning process.
static ResultCode GetProcessId(Core::System& system, u64* process_id, Handle handle) {
LOG_DEBUG(Kernel_SVC, "called handle=0x{:08X}", handle);
@@ -479,6 +507,12 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
return result;
}
+static ResultCode WaitSynchronization32(Core::System& system, u32 timeout_low, u32 handles_address,
+ s32 handle_count, u32 timeout_high, Handle* index) {
+ const s64 nano_seconds{(static_cast<s64>(timeout_high) << 32) | static_cast<s64>(timeout_low)};
+ return WaitSynchronization(system, index, handles_address, handle_count, nano_seconds);
+}
+
/// Resumes a thread waiting on WaitSynchronization
static ResultCode CancelSynchronization(Core::System& system, Handle thread_handle) {
LOG_TRACE(Kernel_SVC, "called thread=0x{:X}", thread_handle);
@@ -917,6 +951,18 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha
}
}
+static ResultCode GetInfo32(Core::System& system, u32* result_low, u32* result_high, u32 sub_id_low,
+ u32 info_id, u32 handle, u32 sub_id_high) {
+ const u64 sub_id{static_cast<u64>(sub_id_low | (static_cast<u64>(sub_id_high) << 32))};
+ u64 res_value{};
+
+ const ResultCode result{GetInfo(system, &res_value, info_id, handle, sub_id)};
+ *result_high = static_cast<u32>(res_value >> 32);
+ *result_low = static_cast<u32>(res_value & std::numeric_limits<u32>::max());
+
+ return result;
+}
+
/// Maps memory at a desired address
static ResultCode MapPhysicalMemory(Core::System& system, VAddr addr, u64 size) {
LOG_DEBUG(Kernel_SVC, "called, addr=0x{:016X}, size=0x{:X}", addr, size);
@@ -1058,7 +1104,7 @@ static ResultCode GetThreadContext(Core::System& system, VAddr thread_context, H
return ERR_BUSY;
}
- Core::ARM_Interface::ThreadContext ctx = thread->GetContext();
+ Core::ARM_Interface::ThreadContext64 ctx = thread->GetContext64();
// Mask away mode bits, interrupt bits, IL bit, and other reserved bits.
ctx.pstate &= 0xFF0FFE20;
@@ -1088,6 +1134,10 @@ static ResultCode GetThreadPriority(Core::System& system, u32* priority, Handle
return RESULT_SUCCESS;
}
+static ResultCode GetThreadPriority32(Core::System& system, u32* priority, Handle handle) {
+ return GetThreadPriority(system, priority, handle);
+}
+
/// Sets the priority for the specified thread
static ResultCode SetThreadPriority(Core::System& system, Handle handle, u32 priority) {
LOG_TRACE(Kernel_SVC, "called");
@@ -1259,6 +1309,11 @@ static ResultCode QueryMemory(Core::System& system, VAddr memory_info_address,
query_address);
}
+static ResultCode QueryMemory32(Core::System& system, u32 memory_info_address,
+ u32 page_info_address, u32 query_address) {
+ return QueryMemory(system, memory_info_address, page_info_address, query_address);
+}
+
static ResultCode MapProcessCodeMemory(Core::System& system, Handle process_handle, u64 dst_address,
u64 src_address, u64 size) {
LOG_DEBUG(Kernel_SVC,
@@ -1675,6 +1730,10 @@ static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_
}
}
+static void SignalProcessWideKey32(Core::System& system, u32 condition_variable_addr, s32 target) {
+ SignalProcessWideKey(system, condition_variable_addr, target);
+}
+
// Wait for an address (via Address Arbiter)
static ResultCode WaitForAddress(Core::System& system, VAddr address, u32 type, s32 value,
s64 timeout) {
@@ -1760,6 +1819,10 @@ static ResultCode CloseHandle(Core::System& system, Handle handle) {
return handle_table.Close(handle);
}
+static ResultCode CloseHandle32(Core::System& system, Handle handle) {
+ return CloseHandle(system, handle);
+}
+
/// Clears the signaled state of an event or process.
static ResultCode ResetSignal(Core::System& system, Handle handle) {
LOG_DEBUG(Kernel_SVC, "called handle 0x{:08X}", handle);
@@ -2317,69 +2380,196 @@ struct FunctionDef {
};
} // namespace
-static const FunctionDef SVC_Table[] = {
+static const FunctionDef SVC_Table_32[] = {
{0x00, nullptr, "Unknown"},
- {0x01, SvcWrap<SetHeapSize>, "SetHeapSize"},
- {0x02, SvcWrap<SetMemoryPermission>, "SetMemoryPermission"},
- {0x03, SvcWrap<SetMemoryAttribute>, "SetMemoryAttribute"},
- {0x04, SvcWrap<MapMemory>, "MapMemory"},
- {0x05, SvcWrap<UnmapMemory>, "UnmapMemory"},
- {0x06, SvcWrap<QueryMemory>, "QueryMemory"},
- {0x07, SvcWrap<ExitProcess>, "ExitProcess"},
- {0x08, SvcWrap<CreateThread>, "CreateThread"},
- {0x09, SvcWrap<StartThread>, "StartThread"},
- {0x0A, SvcWrap<ExitThread>, "ExitThread"},
- {0x0B, SvcWrap<SleepThread>, "SleepThread"},
- {0x0C, SvcWrap<GetThreadPriority>, "GetThreadPriority"},
- {0x0D, SvcWrap<SetThreadPriority>, "SetThreadPriority"},
- {0x0E, SvcWrap<GetThreadCoreMask>, "GetThreadCoreMask"},
- {0x0F, SvcWrap<SetThreadCoreMask>, "SetThreadCoreMask"},
- {0x10, SvcWrap<GetCurrentProcessorNumber>, "GetCurrentProcessorNumber"},
- {0x11, SvcWrap<SignalEvent>, "SignalEvent"},
- {0x12, SvcWrap<ClearEvent>, "ClearEvent"},
- {0x13, SvcWrap<MapSharedMemory>, "MapSharedMemory"},
- {0x14, SvcWrap<UnmapSharedMemory>, "UnmapSharedMemory"},
- {0x15, SvcWrap<CreateTransferMemory>, "CreateTransferMemory"},
- {0x16, SvcWrap<CloseHandle>, "CloseHandle"},
- {0x17, SvcWrap<ResetSignal>, "ResetSignal"},
- {0x18, SvcWrap<WaitSynchronization>, "WaitSynchronization"},
- {0x19, SvcWrap<CancelSynchronization>, "CancelSynchronization"},
- {0x1A, SvcWrap<ArbitrateLock>, "ArbitrateLock"},
- {0x1B, SvcWrap<ArbitrateUnlock>, "ArbitrateUnlock"},
- {0x1C, SvcWrap<WaitProcessWideKeyAtomic>, "WaitProcessWideKeyAtomic"},
- {0x1D, SvcWrap<SignalProcessWideKey>, "SignalProcessWideKey"},
- {0x1E, SvcWrap<GetSystemTick>, "GetSystemTick"},
- {0x1F, SvcWrap<ConnectToNamedPort>, "ConnectToNamedPort"},
+ {0x01, SvcWrap32<SetHeapSize32>, "SetHeapSize32"},
+ {0x02, nullptr, "Unknown"},
+ {0x03, nullptr, "SetMemoryAttribute32"},
+ {0x04, nullptr, "MapMemory32"},
+ {0x05, nullptr, "UnmapMemory32"},
+ {0x06, SvcWrap32<QueryMemory32>, "QueryMemory32"},
+ {0x07, nullptr, "ExitProcess32"},
+ {0x08, nullptr, "CreateThread32"},
+ {0x09, nullptr, "StartThread32"},
+ {0x0a, nullptr, "ExitThread32"},
+ {0x0b, nullptr, "SleepThread32"},
+ {0x0c, SvcWrap32<GetThreadPriority32>, "GetThreadPriority32"},
+ {0x0d, nullptr, "SetThreadPriority32"},
+ {0x0e, nullptr, "GetThreadCoreMask32"},
+ {0x0f, nullptr, "SetThreadCoreMask32"},
+ {0x10, nullptr, "GetCurrentProcessorNumber32"},
+ {0x11, nullptr, "SignalEvent32"},
+ {0x12, nullptr, "ClearEvent32"},
+ {0x13, nullptr, "MapSharedMemory32"},
+ {0x14, nullptr, "UnmapSharedMemory32"},
+ {0x15, nullptr, "CreateTransferMemory32"},
+ {0x16, SvcWrap32<CloseHandle32>, "CloseHandle32"},
+ {0x17, nullptr, "ResetSignal32"},
+ {0x18, SvcWrap32<WaitSynchronization32>, "WaitSynchronization32"},
+ {0x19, nullptr, "CancelSynchronization32"},
+ {0x1a, nullptr, "ArbitrateLock32"},
+ {0x1b, nullptr, "ArbitrateUnlock32"},
+ {0x1c, nullptr, "WaitProcessWideKeyAtomic32"},
+ {0x1d, SvcWrap32<SignalProcessWideKey32>, "SignalProcessWideKey32"},
+ {0x1e, nullptr, "GetSystemTick32"},
+ {0x1f, SvcWrap32<ConnectToNamedPort32>, "ConnectToNamedPort32"},
+ {0x20, nullptr, "Unknown"},
+ {0x21, SvcWrap32<SendSyncRequest32>, "SendSyncRequest32"},
+ {0x22, nullptr, "SendSyncRequestWithUserBuffer32"},
+ {0x23, nullptr, "Unknown"},
+ {0x24, nullptr, "GetProcessId32"},
+ {0x25, SvcWrap32<GetThreadId32>, "GetThreadId32"},
+ {0x26, nullptr, "Break32"},
+ {0x27, nullptr, "OutputDebugString32"},
+ {0x28, nullptr, "Unknown"},
+ {0x29, SvcWrap32<GetInfo32>, "GetInfo32"},
+ {0x2a, nullptr, "Unknown"},
+ {0x2b, nullptr, "Unknown"},
+ {0x2c, nullptr, "MapPhysicalMemory32"},
+ {0x2d, nullptr, "UnmapPhysicalMemory32"},
+ {0x2e, nullptr, "Unknown"},
+ {0x2f, nullptr, "Unknown"},
+ {0x30, nullptr, "Unknown"},
+ {0x31, nullptr, "Unknown"},
+ {0x32, nullptr, "SetThreadActivity32"},
+ {0x33, nullptr, "GetThreadContext32"},
+ {0x34, nullptr, "WaitForAddress32"},
+ {0x35, nullptr, "SignalToAddress32"},
+ {0x36, nullptr, "Unknown"},
+ {0x37, nullptr, "Unknown"},
+ {0x38, nullptr, "Unknown"},
+ {0x39, nullptr, "Unknown"},
+ {0x3a, nullptr, "Unknown"},
+ {0x3b, nullptr, "Unknown"},
+ {0x3c, nullptr, "Unknown"},
+ {0x3d, nullptr, "Unknown"},
+ {0x3e, nullptr, "Unknown"},
+ {0x3f, nullptr, "Unknown"},
+ {0x40, nullptr, "CreateSession32"},
+ {0x41, nullptr, "AcceptSession32"},
+ {0x42, nullptr, "Unknown"},
+ {0x43, nullptr, "ReplyAndReceive32"},
+ {0x44, nullptr, "Unknown"},
+ {0x45, nullptr, "CreateEvent32"},
+ {0x46, nullptr, "Unknown"},
+ {0x47, nullptr, "Unknown"},
+ {0x48, nullptr, "Unknown"},
+ {0x49, nullptr, "Unknown"},
+ {0x4a, nullptr, "Unknown"},
+ {0x4b, nullptr, "Unknown"},
+ {0x4c, nullptr, "Unknown"},
+ {0x4d, nullptr, "Unknown"},
+ {0x4e, nullptr, "Unknown"},
+ {0x4f, nullptr, "Unknown"},
+ {0x50, nullptr, "Unknown"},
+ {0x51, nullptr, "Unknown"},
+ {0x52, nullptr, "Unknown"},
+ {0x53, nullptr, "Unknown"},
+ {0x54, nullptr, "Unknown"},
+ {0x55, nullptr, "Unknown"},
+ {0x56, nullptr, "Unknown"},
+ {0x57, nullptr, "Unknown"},
+ {0x58, nullptr, "Unknown"},
+ {0x59, nullptr, "Unknown"},
+ {0x5a, nullptr, "Unknown"},
+ {0x5b, nullptr, "Unknown"},
+ {0x5c, nullptr, "Unknown"},
+ {0x5d, nullptr, "Unknown"},
+ {0x5e, nullptr, "Unknown"},
+ {0x5F, nullptr, "FlushProcessDataCache32"},
+ {0x60, nullptr, "Unknown"},
+ {0x61, nullptr, "Unknown"},
+ {0x62, nullptr, "Unknown"},
+ {0x63, nullptr, "Unknown"},
+ {0x64, nullptr, "Unknown"},
+ {0x65, nullptr, "GetProcessList32"},
+ {0x66, nullptr, "Unknown"},
+ {0x67, nullptr, "Unknown"},
+ {0x68, nullptr, "Unknown"},
+ {0x69, nullptr, "Unknown"},
+ {0x6A, nullptr, "Unknown"},
+ {0x6B, nullptr, "Unknown"},
+ {0x6C, nullptr, "Unknown"},
+ {0x6D, nullptr, "Unknown"},
+ {0x6E, nullptr, "Unknown"},
+ {0x6f, nullptr, "GetSystemInfo32"},
+ {0x70, nullptr, "CreatePort32"},
+ {0x71, nullptr, "ManageNamedPort32"},
+ {0x72, nullptr, "ConnectToPort32"},
+ {0x73, nullptr, "SetProcessMemoryPermission32"},
+ {0x74, nullptr, "Unknown"},
+ {0x75, nullptr, "Unknown"},
+ {0x76, nullptr, "Unknown"},
+ {0x77, nullptr, "MapProcessCodeMemory32"},
+ {0x78, nullptr, "UnmapProcessCodeMemory32"},
+ {0x79, nullptr, "Unknown"},
+ {0x7A, nullptr, "Unknown"},
+ {0x7B, nullptr, "TerminateProcess32"},
+};
+
+static const FunctionDef SVC_Table_64[] = {
+ {0x00, nullptr, "Unknown"},
+ {0x01, SvcWrap64<SetHeapSize>, "SetHeapSize"},
+ {0x02, SvcWrap64<SetMemoryPermission>, "SetMemoryPermission"},
+ {0x03, SvcWrap64<SetMemoryAttribute>, "SetMemoryAttribute"},
+ {0x04, SvcWrap64<MapMemory>, "MapMemory"},
+ {0x05, SvcWrap64<UnmapMemory>, "UnmapMemory"},
+ {0x06, SvcWrap64<QueryMemory>, "QueryMemory"},
+ {0x07, SvcWrap64<ExitProcess>, "ExitProcess"},
+ {0x08, SvcWrap64<CreateThread>, "CreateThread"},
+ {0x09, SvcWrap64<StartThread>, "StartThread"},
+ {0x0A, SvcWrap64<ExitThread>, "ExitThread"},
+ {0x0B, SvcWrap64<SleepThread>, "SleepThread"},
+ {0x0C, SvcWrap64<GetThreadPriority>, "GetThreadPriority"},
+ {0x0D, SvcWrap64<SetThreadPriority>, "SetThreadPriority"},
+ {0x0E, SvcWrap64<GetThreadCoreMask>, "GetThreadCoreMask"},
+ {0x0F, SvcWrap64<SetThreadCoreMask>, "SetThreadCoreMask"},
+ {0x10, SvcWrap64<GetCurrentProcessorNumber>, "GetCurrentProcessorNumber"},
+ {0x11, SvcWrap64<SignalEvent>, "SignalEvent"},
+ {0x12, SvcWrap64<ClearEvent>, "ClearEvent"},
+ {0x13, SvcWrap64<MapSharedMemory>, "MapSharedMemory"},
+ {0x14, SvcWrap64<UnmapSharedMemory>, "UnmapSharedMemory"},
+ {0x15, SvcWrap64<CreateTransferMemory>, "CreateTransferMemory"},
+ {0x16, SvcWrap64<CloseHandle>, "CloseHandle"},
+ {0x17, SvcWrap64<ResetSignal>, "ResetSignal"},
+ {0x18, SvcWrap64<WaitSynchronization>, "WaitSynchronization"},
+ {0x19, SvcWrap64<CancelSynchronization>, "CancelSynchronization"},
+ {0x1A, SvcWrap64<ArbitrateLock>, "ArbitrateLock"},
+ {0x1B, SvcWrap64<ArbitrateUnlock>, "ArbitrateUnlock"},
+ {0x1C, SvcWrap64<WaitProcessWideKeyAtomic>, "WaitProcessWideKeyAtomic"},
+ {0x1D, SvcWrap64<SignalProcessWideKey>, "SignalProcessWideKey"},
+ {0x1E, SvcWrap64<GetSystemTick>, "GetSystemTick"},
+ {0x1F, SvcWrap64<ConnectToNamedPort>, "ConnectToNamedPort"},
{0x20, nullptr, "SendSyncRequestLight"},
- {0x21, SvcWrap<SendSyncRequest>, "SendSyncRequest"},
+ {0x21, SvcWrap64<SendSyncRequest>, "SendSyncRequest"},
{0x22, nullptr, "SendSyncRequestWithUserBuffer"},
{0x23, nullptr, "SendAsyncRequestWithUserBuffer"},
- {0x24, SvcWrap<GetProcessId>, "GetProcessId"},
- {0x25, SvcWrap<GetThreadId>, "GetThreadId"},
- {0x26, SvcWrap<Break>, "Break"},
- {0x27, SvcWrap<OutputDebugString>, "OutputDebugString"},
+ {0x24, SvcWrap64<GetProcessId>, "GetProcessId"},
+ {0x25, SvcWrap64<GetThreadId>, "GetThreadId"},
+ {0x26, SvcWrap64<Break>, "Break"},
+ {0x27, SvcWrap64<OutputDebugString>, "OutputDebugString"},
{0x28, nullptr, "ReturnFromException"},
- {0x29, SvcWrap<GetInfo>, "GetInfo"},
+ {0x29, SvcWrap64<GetInfo>, "GetInfo"},
{0x2A, nullptr, "FlushEntireDataCache"},
{0x2B, nullptr, "FlushDataCache"},
- {0x2C, SvcWrap<MapPhysicalMemory>, "MapPhysicalMemory"},
- {0x2D, SvcWrap<UnmapPhysicalMemory>, "UnmapPhysicalMemory"},
+ {0x2C, SvcWrap64<MapPhysicalMemory>, "MapPhysicalMemory"},
+ {0x2D, SvcWrap64<UnmapPhysicalMemory>, "UnmapPhysicalMemory"},
{0x2E, nullptr, "GetFutureThreadInfo"},
{0x2F, nullptr, "GetLastThreadInfo"},
- {0x30, SvcWrap<GetResourceLimitLimitValue>, "GetResourceLimitLimitValue"},
- {0x31, SvcWrap<GetResourceLimitCurrentValue>, "GetResourceLimitCurrentValue"},
- {0x32, SvcWrap<SetThreadActivity>, "SetThreadActivity"},
- {0x33, SvcWrap<GetThreadContext>, "GetThreadContext"},
- {0x34, SvcWrap<WaitForAddress>, "WaitForAddress"},
- {0x35, SvcWrap<SignalToAddress>, "SignalToAddress"},
+ {0x30, SvcWrap64<GetResourceLimitLimitValue>, "GetResourceLimitLimitValue"},
+ {0x31, SvcWrap64<GetResourceLimitCurrentValue>, "GetResourceLimitCurrentValue"},
+ {0x32, SvcWrap64<SetThreadActivity>, "SetThreadActivity"},
+ {0x33, SvcWrap64<GetThreadContext>, "GetThreadContext"},
+ {0x34, SvcWrap64<WaitForAddress>, "WaitForAddress"},
+ {0x35, SvcWrap64<SignalToAddress>, "SignalToAddress"},
{0x36, nullptr, "SynchronizePreemptionState"},
{0x37, nullptr, "Unknown"},
{0x38, nullptr, "Unknown"},
{0x39, nullptr, "Unknown"},
{0x3A, nullptr, "Unknown"},
{0x3B, nullptr, "Unknown"},
- {0x3C, SvcWrap<KernelDebug>, "KernelDebug"},
- {0x3D, SvcWrap<ChangeKernelTraceState>, "ChangeKernelTraceState"},
+ {0x3C, SvcWrap64<KernelDebug>, "KernelDebug"},
+ {0x3D, SvcWrap64<ChangeKernelTraceState>, "ChangeKernelTraceState"},
{0x3E, nullptr, "Unknown"},
{0x3F, nullptr, "Unknown"},
{0x40, nullptr, "CreateSession"},
@@ -2387,7 +2577,7 @@ static const FunctionDef SVC_Table[] = {
{0x42, nullptr, "ReplyAndReceiveLight"},
{0x43, nullptr, "ReplyAndReceive"},
{0x44, nullptr, "ReplyAndReceiveWithUserBuffer"},
- {0x45, SvcWrap<CreateEvent>, "CreateEvent"},
+ {0x45, SvcWrap64<CreateEvent>, "CreateEvent"},
{0x46, nullptr, "Unknown"},
{0x47, nullptr, "Unknown"},
{0x48, nullptr, "MapPhysicalMemoryUnsafe"},
@@ -2398,9 +2588,9 @@ static const FunctionDef SVC_Table[] = {
{0x4D, nullptr, "SleepSystem"},
{0x4E, nullptr, "ReadWriteRegister"},
{0x4F, nullptr, "SetProcessActivity"},
- {0x50, SvcWrap<CreateSharedMemory>, "CreateSharedMemory"},
- {0x51, SvcWrap<MapTransferMemory>, "MapTransferMemory"},
- {0x52, SvcWrap<UnmapTransferMemory>, "UnmapTransferMemory"},
+ {0x50, SvcWrap64<CreateSharedMemory>, "CreateSharedMemory"},
+ {0x51, SvcWrap64<MapTransferMemory>, "MapTransferMemory"},
+ {0x52, SvcWrap64<UnmapTransferMemory>, "UnmapTransferMemory"},
{0x53, nullptr, "CreateInterruptEvent"},
{0x54, nullptr, "QueryPhysicalAddress"},
{0x55, nullptr, "QueryIoMapping"},
@@ -2419,8 +2609,8 @@ static const FunctionDef SVC_Table[] = {
{0x62, nullptr, "TerminateDebugProcess"},
{0x63, nullptr, "GetDebugEvent"},
{0x64, nullptr, "ContinueDebugEvent"},
- {0x65, SvcWrap<GetProcessList>, "GetProcessList"},
- {0x66, SvcWrap<GetThreadList>, "GetThreadList"},
+ {0x65, SvcWrap64<GetProcessList>, "GetProcessList"},
+ {0x66, SvcWrap64<GetThreadList>, "GetThreadList"},
{0x67, nullptr, "GetDebugThreadContext"},
{0x68, nullptr, "SetDebugThreadContext"},
{0x69, nullptr, "QueryDebugProcessMemory"},
@@ -2436,24 +2626,32 @@ static const FunctionDef SVC_Table[] = {
{0x73, nullptr, "SetProcessMemoryPermission"},
{0x74, nullptr, "MapProcessMemory"},
{0x75, nullptr, "UnmapProcessMemory"},
- {0x76, SvcWrap<QueryProcessMemory>, "QueryProcessMemory"},
- {0x77, SvcWrap<MapProcessCodeMemory>, "MapProcessCodeMemory"},
- {0x78, SvcWrap<UnmapProcessCodeMemory>, "UnmapProcessCodeMemory"},
+ {0x76, SvcWrap64<QueryProcessMemory>, "QueryProcessMemory"},
+ {0x77, SvcWrap64<MapProcessCodeMemory>, "MapProcessCodeMemory"},
+ {0x78, SvcWrap64<UnmapProcessCodeMemory>, "UnmapProcessCodeMemory"},
{0x79, nullptr, "CreateProcess"},
{0x7A, nullptr, "StartProcess"},
{0x7B, nullptr, "TerminateProcess"},
- {0x7C, SvcWrap<GetProcessInfo>, "GetProcessInfo"},
- {0x7D, SvcWrap<CreateResourceLimit>, "CreateResourceLimit"},
- {0x7E, SvcWrap<SetResourceLimitLimitValue>, "SetResourceLimitLimitValue"},
+ {0x7C, SvcWrap64<GetProcessInfo>, "GetProcessInfo"},
+ {0x7D, SvcWrap64<CreateResourceLimit>, "CreateResourceLimit"},
+ {0x7E, SvcWrap64<SetResourceLimitLimitValue>, "SetResourceLimitLimitValue"},
{0x7F, nullptr, "CallSecureMonitor"},
};
-static const FunctionDef* GetSVCInfo(u32 func_num) {
- if (func_num >= std::size(SVC_Table)) {
+static const FunctionDef* GetSVCInfo32(u32 func_num) {
+ if (func_num >= std::size(SVC_Table_32)) {
+ LOG_ERROR(Kernel_SVC, "Unknown svc=0x{:02X}", func_num);
+ return nullptr;
+ }
+ return &SVC_Table_32[func_num];
+}
+
+static const FunctionDef* GetSVCInfo64(u32 func_num) {
+ if (func_num >= std::size(SVC_Table_64)) {
LOG_ERROR(Kernel_SVC, "Unknown svc=0x{:02X}", func_num);
return nullptr;
}
- return &SVC_Table[func_num];
+ return &SVC_Table_64[func_num];
}
MICROPROFILE_DEFINE(Kernel_SVC, "Kernel", "SVC", MP_RGB(70, 200, 70));
@@ -2464,7 +2662,8 @@ void CallSVC(Core::System& system, u32 immediate) {
// Lock the global kernel mutex when we enter the kernel HLE.
std::lock_guard lock{HLE::g_hle_lock};
- const FunctionDef* info = GetSVCInfo(immediate);
+ const FunctionDef* info = system.CurrentProcess()->Is64BitProcess() ? GetSVCInfo64(immediate)
+ : GetSVCInfo32(immediate);
if (info) {
if (info->func) {
info->func(system);
diff --git a/src/core/hle/kernel/svc_wrap.h b/src/core/hle/kernel/svc_wrap.h
index 29a2cfa9d..7d735e3fa 100644
--- a/src/core/hle/kernel/svc_wrap.h
+++ b/src/core/hle/kernel/svc_wrap.h
@@ -15,6 +15,10 @@ static inline u64 Param(const Core::System& system, int n) {
return system.CurrentArmInterface().GetReg(n);
}
+static inline u32 Param32(const Core::System& system, int n) {
+ return static_cast<u32>(system.CurrentArmInterface().GetReg(n));
+}
+
/**
* HLE a function return from the current ARM userland process
* @param system System context
@@ -24,40 +28,44 @@ static inline void FuncReturn(Core::System& system, u64 result) {
system.CurrentArmInterface().SetReg(0, result);
}
+static inline void FuncReturn32(Core::System& system, u32 result) {
+ system.CurrentArmInterface().SetReg(0, (u64)result);
+}
+
////////////////////////////////////////////////////////////////////////////////////////////////////
// Function wrappers that return type ResultCode
template <ResultCode func(Core::System&, u64)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0)).raw);
}
template <ResultCode func(Core::System&, u64, u64)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0), Param(system, 1)).raw);
}
template <ResultCode func(Core::System&, u32)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, static_cast<u32>(Param(system, 0))).raw);
}
template <ResultCode func(Core::System&, u32, u32)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
FuncReturn(
system,
func(system, static_cast<u32>(Param(system, 0)), static_cast<u32>(Param(system, 1))).raw);
}
template <ResultCode func(Core::System&, u32, u64, u64, u64)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, static_cast<u32>(Param(system, 0)), Param(system, 1),
Param(system, 2), Param(system, 3))
.raw);
}
template <ResultCode func(Core::System&, u32*)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
u32 param = 0;
const u32 retval = func(system, &param).raw;
system.CurrentArmInterface().SetReg(1, param);
@@ -65,7 +73,7 @@ void SvcWrap(Core::System& system) {
}
template <ResultCode func(Core::System&, u32*, u32)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
u32 param_1 = 0;
const u32 retval = func(system, &param_1, static_cast<u32>(Param(system, 1))).raw;
system.CurrentArmInterface().SetReg(1, param_1);
@@ -73,7 +81,7 @@ void SvcWrap(Core::System& system) {
}
template <ResultCode func(Core::System&, u32*, u32*)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
u32 param_1 = 0;
u32 param_2 = 0;
const u32 retval = func(system, &param_1, &param_2).raw;
@@ -86,7 +94,7 @@ void SvcWrap(Core::System& system) {
}
template <ResultCode func(Core::System&, u32*, u64)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
u32 param_1 = 0;
const u32 retval = func(system, &param_1, Param(system, 1)).raw;
system.CurrentArmInterface().SetReg(1, param_1);
@@ -94,7 +102,7 @@ void SvcWrap(Core::System& system) {
}
template <ResultCode func(Core::System&, u32*, u64, u32)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
u32 param_1 = 0;
const u32 retval =
func(system, &param_1, Param(system, 1), static_cast<u32>(Param(system, 2))).raw;
@@ -104,7 +112,7 @@ void SvcWrap(Core::System& system) {
}
template <ResultCode func(Core::System&, u64*, u32)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
u64 param_1 = 0;
const u32 retval = func(system, &param_1, static_cast<u32>(Param(system, 1))).raw;
@@ -113,12 +121,12 @@ void SvcWrap(Core::System& system) {
}
template <ResultCode func(Core::System&, u64, u32)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0), static_cast<u32>(Param(system, 1))).raw);
}
template <ResultCode func(Core::System&, u64*, u64)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
u64 param_1 = 0;
const u32 retval = func(system, &param_1, Param(system, 1)).raw;
@@ -127,7 +135,7 @@ void SvcWrap(Core::System& system) {
}
template <ResultCode func(Core::System&, u64*, u32, u32)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
u64 param_1 = 0;
const u32 retval = func(system, &param_1, static_cast<u32>(Param(system, 1)),
static_cast<u32>(Param(system, 2)))
@@ -138,19 +146,19 @@ void SvcWrap(Core::System& system) {
}
template <ResultCode func(Core::System&, u32, u64)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, static_cast<u32>(Param(system, 0)), Param(system, 1)).raw);
}
template <ResultCode func(Core::System&, u32, u32, u64)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, static_cast<u32>(Param(system, 0)),
static_cast<u32>(Param(system, 1)), Param(system, 2))
.raw);
}
template <ResultCode func(Core::System&, u32, u32*, u64*)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
u32 param_1 = 0;
u64 param_2 = 0;
const ResultCode retval = func(system, static_cast<u32>(Param(system, 2)), &param_1, &param_2);
@@ -161,54 +169,54 @@ void SvcWrap(Core::System& system) {
}
template <ResultCode func(Core::System&, u64, u64, u32, u32)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0), Param(system, 1),
static_cast<u32>(Param(system, 2)), static_cast<u32>(Param(system, 3)))
.raw);
}
template <ResultCode func(Core::System&, u64, u64, u32, u64)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0), Param(system, 1),
static_cast<u32>(Param(system, 2)), Param(system, 3))
.raw);
}
template <ResultCode func(Core::System&, u32, u64, u32)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, static_cast<u32>(Param(system, 0)), Param(system, 1),
static_cast<u32>(Param(system, 2)))
.raw);
}
template <ResultCode func(Core::System&, u64, u64, u64)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0), Param(system, 1), Param(system, 2)).raw);
}
template <ResultCode func(Core::System&, u64, u64, u32)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
FuncReturn(
system,
func(system, Param(system, 0), Param(system, 1), static_cast<u32>(Param(system, 2))).raw);
}
template <ResultCode func(Core::System&, u32, u64, u64, u32)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, static_cast<u32>(Param(system, 0)), Param(system, 1),
Param(system, 2), static_cast<u32>(Param(system, 3)))
.raw);
}
template <ResultCode func(Core::System&, u32, u64, u64)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
FuncReturn(
system,
func(system, static_cast<u32>(Param(system, 0)), Param(system, 1), Param(system, 2)).raw);
}
template <ResultCode func(Core::System&, u32*, u64, u64, s64)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
u32 param_1 = 0;
const u32 retval = func(system, &param_1, Param(system, 1), static_cast<u32>(Param(system, 2)),
static_cast<s64>(Param(system, 3)))
@@ -219,14 +227,14 @@ void SvcWrap(Core::System& system) {
}
template <ResultCode func(Core::System&, u64, u64, u32, s64)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0), Param(system, 1),
static_cast<u32>(Param(system, 2)), static_cast<s64>(Param(system, 3)))
.raw);
}
template <ResultCode func(Core::System&, u64*, u64, u64, u64)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
u64 param_1 = 0;
const u32 retval =
func(system, &param_1, Param(system, 1), Param(system, 2), Param(system, 3)).raw;
@@ -236,7 +244,7 @@ void SvcWrap(Core::System& system) {
}
template <ResultCode func(Core::System&, u32*, u64, u64, u64, u32, s32)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
u32 param_1 = 0;
const u32 retval = func(system, &param_1, Param(system, 1), Param(system, 2), Param(system, 3),
static_cast<u32>(Param(system, 4)), static_cast<s32>(Param(system, 5)))
@@ -247,7 +255,7 @@ void SvcWrap(Core::System& system) {
}
template <ResultCode func(Core::System&, u32*, u64, u64, u32)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
u32 param_1 = 0;
const u32 retval = func(system, &param_1, Param(system, 1), Param(system, 2),
static_cast<u32>(Param(system, 3)))
@@ -258,7 +266,7 @@ void SvcWrap(Core::System& system) {
}
template <ResultCode func(Core::System&, Handle*, u64, u32, u32)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
u32 param_1 = 0;
const u32 retval = func(system, &param_1, Param(system, 1), static_cast<u32>(Param(system, 2)),
static_cast<u32>(Param(system, 3)))
@@ -269,14 +277,14 @@ void SvcWrap(Core::System& system) {
}
template <ResultCode func(Core::System&, u64, u32, s32, s64)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0), static_cast<u32>(Param(system, 1)),
static_cast<s32>(Param(system, 2)), static_cast<s64>(Param(system, 3)))
.raw);
}
template <ResultCode func(Core::System&, u64, u32, s32, s32)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0), static_cast<u32>(Param(system, 1)),
static_cast<s32>(Param(system, 2)), static_cast<s32>(Param(system, 3)))
.raw);
@@ -286,7 +294,7 @@ void SvcWrap(Core::System& system) {
// Function wrappers that return type u32
template <u32 func(Core::System&)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system));
}
@@ -294,7 +302,7 @@ void SvcWrap(Core::System& system) {
// Function wrappers that return type u64
template <u64 func(Core::System&)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system));
}
@@ -302,44 +310,110 @@ void SvcWrap(Core::System& system) {
/// Function wrappers that return type void
template <void func(Core::System&)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
func(system);
}
template <void func(Core::System&, u32)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
func(system, static_cast<u32>(Param(system, 0)));
}
template <void func(Core::System&, u32, u64, u64, u64)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
func(system, static_cast<u32>(Param(system, 0)), Param(system, 1), Param(system, 2),
Param(system, 3));
}
template <void func(Core::System&, s64)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
func(system, static_cast<s64>(Param(system, 0)));
}
template <void func(Core::System&, u64, s32)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
func(system, Param(system, 0), static_cast<s32>(Param(system, 1)));
}
template <void func(Core::System&, u64, u64)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
func(system, Param(system, 0), Param(system, 1));
}
template <void func(Core::System&, u64, u64, u64)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
func(system, Param(system, 0), Param(system, 1), Param(system, 2));
}
template <void func(Core::System&, u32, u64, u64)>
-void SvcWrap(Core::System& system) {
+void SvcWrap64(Core::System& system) {
func(system, static_cast<u32>(Param(system, 0)), Param(system, 1), Param(system, 2));
}
+// Used by QueryMemory32
+template <ResultCode func(Core::System&, u32, u32, u32)>
+void SvcWrap32(Core::System& system) {
+ FuncReturn32(system,
+ func(system, Param32(system, 0), Param32(system, 1), Param32(system, 2)).raw);
+}
+
+// Used by GetInfo32
+template <ResultCode func(Core::System&, u32*, u32*, u32, u32, u32, u32)>
+void SvcWrap32(Core::System& system) {
+ u32 param_1 = 0;
+ u32 param_2 = 0;
+
+ const u32 retval = func(system, &param_1, &param_2, Param32(system, 0), Param32(system, 1),
+ Param32(system, 2), Param32(system, 3))
+ .raw;
+
+ system.CurrentArmInterface().SetReg(1, param_1);
+ system.CurrentArmInterface().SetReg(2, param_2);
+ FuncReturn(system, retval);
+}
+
+// Used by GetThreadPriority32, ConnectToNamedPort32
+template <ResultCode func(Core::System&, u32*, u32)>
+void SvcWrap32(Core::System& system) {
+ u32 param_1 = 0;
+ const u32 retval = func(system, &param_1, Param32(system, 1)).raw;
+ system.CurrentArmInterface().SetReg(1, param_1);
+ FuncReturn(system, retval);
+}
+
+// Used by GetThreadId32
+template <ResultCode func(Core::System&, u32*, u32*, u32)>
+void SvcWrap32(Core::System& system) {
+ u32 param_1 = 0;
+ u32 param_2 = 0;
+
+ const u32 retval = func(system, &param_1, &param_2, Param32(system, 1)).raw;
+ system.CurrentArmInterface().SetReg(1, param_1);
+ system.CurrentArmInterface().SetReg(2, param_2);
+ FuncReturn(system, retval);
+}
+
+// Used by SignalProcessWideKey32
+template <void func(Core::System&, u32, s32)>
+void SvcWrap32(Core::System& system) {
+ func(system, static_cast<u32>(Param(system, 0)), static_cast<s32>(Param(system, 1)));
+}
+
+// Used by SendSyncRequest32
+template <ResultCode func(Core::System&, u32)>
+void SvcWrap32(Core::System& system) {
+ FuncReturn(system, func(system, static_cast<u32>(Param(system, 0))).raw);
+}
+
+// Used by WaitSynchronization32
+template <ResultCode func(Core::System&, u32, u32, s32, u32, Handle*)>
+void SvcWrap32(Core::System& system) {
+ u32 param_1 = 0;
+ const u32 retval = func(system, Param32(system, 0), Param32(system, 1), Param32(system, 2),
+ Param32(system, 3), &param_1)
+ .raw;
+ system.CurrentArmInterface().SetReg(1, param_1);
+ FuncReturn(system, retval);
+}
+
} // namespace Kernel
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index bf850e0b2..83e956036 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -133,15 +133,16 @@ void Thread::CancelWait() {
ResumeFromWait();
}
-/**
- * Resets a thread context, making it ready to be scheduled and run by the CPU
- * @param context Thread context to reset
- * @param stack_top Address of the top of the stack
- * @param entry_point Address of entry point for execution
- * @param arg User argument for thread
- */
-static void ResetThreadContext(Core::ARM_Interface::ThreadContext& context, VAddr stack_top,
- VAddr entry_point, u64 arg) {
+static void ResetThreadContext32(Core::ARM_Interface::ThreadContext32& context, u32 stack_top,
+ u32 entry_point, u32 arg) {
+ context = {};
+ context.cpu_registers[0] = arg;
+ context.cpu_registers[15] = entry_point;
+ context.cpu_registers[13] = stack_top;
+}
+
+static void ResetThreadContext64(Core::ARM_Interface::ThreadContext64& context, VAddr stack_top,
+ VAddr entry_point, u64 arg) {
context = {};
context.cpu_registers[0] = arg;
context.pc = entry_point;
@@ -198,9 +199,9 @@ ResultVal<std::shared_ptr<Thread>> Thread::Create(KernelCore& kernel, std::strin
thread->owner_process->RegisterThread(thread.get());
- // TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
- // to initialize the context
- ResetThreadContext(thread->context, stack_top, entry_point, arg);
+ ResetThreadContext32(thread->context_32, static_cast<u32>(stack_top),
+ static_cast<u32>(entry_point), static_cast<u32>(arg));
+ ResetThreadContext64(thread->context_64, stack_top, entry_point, arg);
return MakeResult<std::shared_ptr<Thread>>(std::move(thread));
}
@@ -213,11 +214,13 @@ void Thread::SetPriority(u32 priority) {
}
void Thread::SetWaitSynchronizationResult(ResultCode result) {
- context.cpu_registers[0] = result.raw;
+ context_32.cpu_registers[0] = result.raw;
+ context_64.cpu_registers[0] = result.raw;
}
void Thread::SetWaitSynchronizationOutput(s32 output) {
- context.cpu_registers[1] = output;
+ context_32.cpu_registers[1] = output;
+ context_64.cpu_registers[1] = output;
}
s32 Thread::GetSynchronizationObjectIndex(std::shared_ptr<SynchronizationObject> object) const {
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 129e7858a..23fdef8a4 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -102,7 +102,8 @@ public:
using MutexWaitingThreads = std::vector<std::shared_ptr<Thread>>;
- using ThreadContext = Core::ARM_Interface::ThreadContext;
+ using ThreadContext32 = Core::ARM_Interface::ThreadContext32;
+ using ThreadContext64 = Core::ARM_Interface::ThreadContext64;
using ThreadSynchronizationObjects = std::vector<std::shared_ptr<SynchronizationObject>>;
@@ -273,12 +274,20 @@ public:
return status == ThreadStatus::WaitSynch;
}
- ThreadContext& GetContext() {
- return context;
+ ThreadContext32& GetContext32() {
+ return context_32;
}
- const ThreadContext& GetContext() const {
- return context;
+ const ThreadContext32& GetContext32() const {
+ return context_32;
+ }
+
+ ThreadContext64& GetContext64() {
+ return context_64;
+ }
+
+ const ThreadContext64& GetContext64() const {
+ return context_64;
}
ThreadStatus GetStatus() const {
@@ -466,7 +475,8 @@ private:
void AdjustSchedulingOnPriority(u32 old_priority);
void AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core);
- Core::ARM_Interface::ThreadContext context{};
+ ThreadContext32 context_32{};
+ ThreadContext64 context_64{};
u64 thread_id = 0;
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp
index cc978713b..d1bf13c89 100644
--- a/src/core/hle/service/am/am.cpp
+++ b/src/core/hle/service/am/am.cpp
@@ -607,7 +607,7 @@ ICommonStateGetter::ICommonStateGetter(Core::System& system,
{40, nullptr, "GetCradleFwVersion"},
{50, nullptr, "IsVrModeEnabled"},
{51, nullptr, "SetVrModeEnabled"},
- {52, nullptr, "SwitchLcdBacklight"},
+ {52, &ICommonStateGetter::SetLcdBacklighOffEnabled, "SetLcdBacklighOffEnabled"},
{53, nullptr, "BeginVrModeEx"},
{54, nullptr, "EndVrModeEx"},
{55, nullptr, "IsInControllerFirmwareUpdateSection"},
@@ -636,7 +636,6 @@ void ICommonStateGetter::GetBootMode(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
-
rb.Push<u8>(static_cast<u8>(Service::PM::SystemBootMode::Normal)); // Normal boot mode
}
@@ -660,6 +659,7 @@ void ICommonStateGetter::ReceiveMessage(Kernel::HLERequestContext& ctx) {
rb.PushEnum<AppletMessageQueue::AppletMessage>(message);
return;
}
+
rb.Push(RESULT_SUCCESS);
rb.PushEnum<AppletMessageQueue::AppletMessage>(message);
}
@@ -672,6 +672,17 @@ void ICommonStateGetter::GetCurrentFocusState(Kernel::HLERequestContext& ctx) {
rb.Push(static_cast<u8>(FocusState::InFocus));
}
+void ICommonStateGetter::SetLcdBacklighOffEnabled(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ const auto is_lcd_backlight_off_enabled = rp.Pop<bool>();
+
+ LOG_WARNING(Service_AM, "(STUBBED) called. is_lcd_backlight_off_enabled={}",
+ is_lcd_backlight_off_enabled);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+}
+
void ICommonStateGetter::GetDefaultDisplayResolutionChangeEvent(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");
diff --git a/src/core/hle/service/am/am.h b/src/core/hle/service/am/am.h
index 0b9a4332d..0843de781 100644
--- a/src/core/hle/service/am/am.h
+++ b/src/core/hle/service/am/am.h
@@ -182,6 +182,7 @@ private:
void GetOperationMode(Kernel::HLERequestContext& ctx);
void GetPerformanceMode(Kernel::HLERequestContext& ctx);
void GetBootMode(Kernel::HLERequestContext& ctx);
+ void SetLcdBacklighOffEnabled(Kernel::HLERequestContext& ctx);
void GetDefaultDisplayResolution(Kernel::HLERequestContext& ctx);
void SetCpuBoostMode(Kernel::HLERequestContext& ctx);
diff --git a/src/core/loader/deconstructed_rom_directory.cpp b/src/core/loader/deconstructed_rom_directory.cpp
index d19c3623c..53559e8b1 100644
--- a/src/core/loader/deconstructed_rom_directory.cpp
+++ b/src/core/loader/deconstructed_rom_directory.cpp
@@ -129,12 +129,6 @@ AppLoader_DeconstructedRomDirectory::LoadResult AppLoader_DeconstructedRomDirect
}
metadata.Print();
- const FileSys::ProgramAddressSpaceType arch_bits{metadata.GetAddressSpaceType()};
- if (arch_bits == FileSys::ProgramAddressSpaceType::Is32Bit ||
- arch_bits == FileSys::ProgramAddressSpaceType::Is32BitNoMap) {
- return {ResultStatus::Error32BitISA, {}};
- }
-
if (process.LoadFromMetadata(metadata).IsError()) {
return {ResultStatus::ErrorUnableToParseKernelMetadata, {}};
}
diff --git a/src/core/reporter.cpp b/src/core/reporter.cpp
index f95eee3b1..85ac81ef7 100644
--- a/src/core/reporter.cpp
+++ b/src/core/reporter.cpp
@@ -111,7 +111,7 @@ json GetProcessorStateDataAuto(Core::System& system) {
const auto& vm_manager{process->VMManager()};
auto& arm{system.CurrentArmInterface()};
- Core::ARM_Interface::ThreadContext context{};
+ Core::ARM_Interface::ThreadContext64 context{};
arm.SaveContext(context);
return GetProcessorStateData(process->Is64BitProcess() ? "AArch64" : "AArch32",
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index d1fc94060..7c0303684 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -94,6 +94,7 @@ void LogSettings() {
LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation);
LogSetting("Renderer_UseAsynchronousGpuEmulation",
Settings::values.use_asynchronous_gpu_emulation);
+ LogSetting("Renderer_UseVsync", Settings::values.use_vsync);
LogSetting("Audio_OutputEngine", Settings::values.sink_id);
LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
diff --git a/src/core/settings.h b/src/core/settings.h
index f837d3fbc..15b691342 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -435,6 +435,7 @@ struct Values {
bool use_disk_shader_cache;
bool use_accurate_gpu_emulation;
bool use_asynchronous_gpu_emulation;
+ bool use_vsync;
bool force_30fps_mode;
float bg_red;
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 0e72d31cd..0f3685d1c 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -188,6 +188,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
Settings::values.use_accurate_gpu_emulation);
AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
Settings::values.use_asynchronous_gpu_emulation);
+ AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync);
AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode);
}
diff --git a/src/input_common/udp/client.cpp b/src/input_common/udp/client.cpp
index 2228571a6..e82ae7ef1 100644
--- a/src/input_common/udp/client.cpp
+++ b/src/input_common/udp/client.cpp
@@ -32,8 +32,16 @@ public:
SocketCallback callback)
: callback(std::move(callback)), timer(io_service),
socket(io_service, udp::endpoint(udp::v4(), 0)), client_id(client_id),
- pad_index(pad_index),
- send_endpoint(udp::endpoint(boost::asio::ip::make_address_v4(host), port)) {}
+ pad_index(pad_index) {
+ boost::system::error_code ec{};
+ auto ipv4 = boost::asio::ip::make_address_v4(host, ec);
+ if (ec.failed()) {
+ LOG_ERROR(Input, "Invalid IPv4 address \"{}\" provided to socket", host);
+ ipv4 = boost::asio::ip::address_v4{};
+ }
+
+ send_endpoint = {udp::endpoint(ipv4, port)};
+ }
void Stop() {
io_service.stop();
@@ -85,17 +93,18 @@ private:
}
void HandleSend(const boost::system::error_code& error) {
+ boost::system::error_code _ignored{};
// Send a request for getting port info for the pad
Request::PortInfo port_info{1, {pad_index, 0, 0, 0}};
const auto port_message = Request::Create(port_info, client_id);
std::memcpy(&send_buffer1, &port_message, PORT_INFO_SIZE);
- socket.send_to(boost::asio::buffer(send_buffer1), send_endpoint);
+ socket.send_to(boost::asio::buffer(send_buffer1), send_endpoint, {}, _ignored);
// Send a request for getting pad data for the pad
Request::PadData pad_data{Request::PadData::Flags::Id, pad_index, EMPTY_MAC_ADDRESS};
const auto pad_message = Request::Create(pad_data, client_id);
std::memcpy(send_buffer2.data(), &pad_message, PAD_DATA_SIZE);
- socket.send_to(boost::asio::buffer(send_buffer2), send_endpoint);
+ socket.send_to(boost::asio::buffer(send_buffer2), send_endpoint, {}, _ignored);
StartSend(timer.expiry());
}
diff --git a/src/input_common/udp/protocol.cpp b/src/input_common/udp/protocol.cpp
index a982ac49d..5e50bd612 100644
--- a/src/input_common/udp/protocol.cpp
+++ b/src/input_common/udp/protocol.cpp
@@ -31,7 +31,6 @@ namespace Response {
*/
std::optional<Type> Validate(u8* data, std::size_t size) {
if (size < sizeof(Header)) {
- LOG_DEBUG(Input, "Invalid UDP packet received");
return std::nullopt;
}
Header header{};
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index 2cdf1aa7f..b1088af3d 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -5,7 +5,7 @@
#include "common/assert.h"
#include "common/microprofile.h"
#include "core/core.h"
-#include "core/frontend/scope_acquire_window_context.h"
+#include "core/frontend/scope_acquire_context.h"
#include "video_core/dma_pusher.h"
#include "video_core/gpu.h"
#include "video_core/gpu_thread.h"
@@ -27,7 +27,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
return;
}
- Core::Frontend::ScopeAcquireWindowContext acquire_context{renderer.GetRenderWindow()};
+ Core::Frontend::ScopeAcquireContext acquire_context{renderer.GetRenderWindow()};
CommandDataContainer next;
while (state.is_running) {
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h
index af1bebc4f..5ec99a126 100644
--- a/src/video_core/renderer_base.h
+++ b/src/video_core/renderer_base.h
@@ -35,15 +35,19 @@ public:
explicit RendererBase(Core::Frontend::EmuWindow& window);
virtual ~RendererBase();
- /// Swap buffers (render frame)
- virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
-
/// Initialize the renderer
virtual bool Init() = 0;
/// Shutdown the renderer
virtual void ShutDown() = 0;
+ /// Finalize rendering the guest frame and draw into the presentation texture
+ virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
+
+ /// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer
+ /// specific implementation)
+ virtual void TryPresent(int timeout_ms) = 0;
+
// Getter/setter functions:
// ------------------------
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index e1965fb21..3fcd319fd 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -36,6 +36,7 @@ namespace OpenGL {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+using Tegra::Engines::ShaderType;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::SurfaceTarget;
using VideoCore::Surface::SurfaceType;
@@ -56,8 +57,7 @@ namespace {
template <typename Engine, typename Entry>
Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
- Tegra::Engines::ShaderType shader_type,
- std::size_t index = 0) {
+ ShaderType shader_type, std::size_t index = 0) {
if (entry.IsBindless()) {
const Tegra::Texture::TextureHandle tex_handle =
engine.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset());
@@ -910,15 +910,10 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader&
const auto& maxwell3d = system.GPU().Maxwell3D();
u32 binding = device.GetBaseBindings(stage_index).sampler;
for (const auto& entry : shader->GetShaderEntries().samplers) {
- const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
- if (!entry.IsIndexed()) {
- const auto texture = GetTextureInfo(maxwell3d, entry, shader_type);
+ const auto shader_type = static_cast<ShaderType>(stage_index);
+ for (std::size_t i = 0; i < entry.Size(); ++i) {
+ const auto texture = GetTextureInfo(maxwell3d, entry, shader_type, i);
SetupTexture(binding++, texture, entry);
- } else {
- for (std::size_t i = 0; i < entry.Size(); ++i) {
- const auto texture = GetTextureInfo(maxwell3d, entry, shader_type, i);
- SetupTexture(binding++, texture, entry);
- }
}
}
}
@@ -928,16 +923,9 @@ void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
const auto& compute = system.GPU().KeplerCompute();
u32 binding = 0;
for (const auto& entry : kernel->GetShaderEntries().samplers) {
- if (!entry.IsIndexed()) {
- const auto texture =
- GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute);
+ for (std::size_t i = 0; i < entry.Size(); ++i) {
+ const auto texture = GetTextureInfo(compute, entry, ShaderType::Compute, i);
SetupTexture(binding++, texture, entry);
- } else {
- for (std::size_t i = 0; i < entry.Size(); ++i) {
- const auto texture =
- GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute, i);
- SetupTexture(binding++, texture, entry);
- }
}
}
}
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp
index f0ddfb276..c0aee770f 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp
@@ -15,6 +15,24 @@ MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_R
namespace OpenGL {
+void OGLRenderbuffer::Create() {
+ if (handle != 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+ glGenRenderbuffers(1, &handle);
+}
+
+void OGLRenderbuffer::Release() {
+ if (handle == 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteRenderbuffers(1, &handle);
+ OpenGLState::GetCurState().ResetRenderbuffer(handle).Apply();
+ handle = 0;
+}
+
void OGLTexture::Create(GLenum target) {
if (handle != 0)
return;
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index 514d1d165..995a4e45e 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -11,6 +11,31 @@
namespace OpenGL {
+class OGLRenderbuffer : private NonCopyable {
+public:
+ OGLRenderbuffer() = default;
+
+ OGLRenderbuffer(OGLRenderbuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
+
+ ~OGLRenderbuffer() {
+ Release();
+ }
+
+ OGLRenderbuffer& operator=(OGLRenderbuffer&& o) noexcept {
+ Release();
+ handle = std::exchange(o.handle, 0);
+ return *this;
+ }
+
+ /// Creates a new internal OpenGL resource and stores the handle
+ void Create();
+
+ /// Deletes the internal OpenGL resource
+ void Release();
+
+ GLuint handle = 0;
+};
+
class OGLTexture : private NonCopyable {
public:
OGLTexture() = default;
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index ab1f7983c..7d3bc1a1f 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -423,6 +423,13 @@ void OpenGLState::ApplyClipControl() {
}
}
+void OpenGLState::ApplyRenderBuffer() {
+ if (cur_state.renderbuffer != renderbuffer) {
+ cur_state.renderbuffer = renderbuffer;
+ glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
+ }
+}
+
void OpenGLState::ApplyTextures() {
const std::size_t size = std::size(textures);
for (std::size_t i = 0; i < size; ++i) {
@@ -478,6 +485,7 @@ void OpenGLState::Apply() {
ApplyPolygonOffset();
ApplyAlphaTest();
ApplyClipControl();
+ ApplyRenderBuffer();
}
void OpenGLState::EmulateViewportWithScissor() {
@@ -551,4 +559,11 @@ OpenGLState& OpenGLState::ResetFramebuffer(GLuint handle) {
return *this;
}
+OpenGLState& OpenGLState::ResetRenderbuffer(GLuint handle) {
+ if (renderbuffer == handle) {
+ renderbuffer = 0;
+ }
+ return *this;
+}
+
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 4953eeda2..bce662f2c 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -158,6 +158,8 @@ public:
GLenum depth_mode = GL_NEGATIVE_ONE_TO_ONE;
} clip_control;
+ GLuint renderbuffer{}; // GL_RENDERBUFFER_BINDING
+
OpenGLState();
/// Get the currently active OpenGL state
@@ -196,6 +198,7 @@ public:
void ApplyPolygonOffset();
void ApplyAlphaTest();
void ApplyClipControl();
+ void ApplyRenderBuffer();
/// Resets any references to the given resource
OpenGLState& UnbindTexture(GLuint handle);
@@ -204,6 +207,7 @@ public:
OpenGLState& ResetPipeline(GLuint handle);
OpenGLState& ResetVertexArray(GLuint handle);
OpenGLState& ResetFramebuffer(GLuint handle);
+ OpenGLState& ResetRenderbuffer(GLuint handle);
/// Viewport does not affects glClearBuffer so emulate viewport using scissor test
void EmulateViewportWithScissor();
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 7ed505628..d3dea3659 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -92,8 +92,32 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
}
case Maxwell::VertexAttribute::Type::UnsignedScaled:
switch (attrib.size) {
+ case Maxwell::VertexAttribute::Size::Size_8:
case Maxwell::VertexAttribute::Size::Size_8_8:
+ case Maxwell::VertexAttribute::Size::Size_8_8_8:
+ case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return GL_UNSIGNED_BYTE;
+ case Maxwell::VertexAttribute::Size::Size_16:
+ case Maxwell::VertexAttribute::Size::Size_16_16:
+ case Maxwell::VertexAttribute::Size::Size_16_16_16:
+ case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+ return GL_UNSIGNED_SHORT;
+ default:
+ LOG_ERROR(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
+ return {};
+ }
+ case Maxwell::VertexAttribute::Type::SignedScaled:
+ switch (attrib.size) {
+ case Maxwell::VertexAttribute::Size::Size_8:
+ case Maxwell::VertexAttribute::Size::Size_8_8:
+ case Maxwell::VertexAttribute::Size::Size_8_8_8:
+ case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
+ return GL_BYTE;
+ case Maxwell::VertexAttribute::Size::Size_16:
+ case Maxwell::VertexAttribute::Size::Size_16_16:
+ case Maxwell::VertexAttribute::Size::Size_16_16_16:
+ case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+ return GL_SHORT;
default:
LOG_ERROR(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
return {};
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index bba16afaf..a4340b502 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -9,11 +9,11 @@
#include <glad/glad.h>
#include "common/assert.h"
#include "common/logging/log.h"
+#include "common/microprofile.h"
#include "common/telemetry.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
-#include "core/frontend/scope_acquire_window_context.h"
#include "core/memory.h"
#include "core/perf_stats.h"
#include "core/settings.h"
@@ -24,6 +24,144 @@
namespace OpenGL {
+// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
+// to wait on available presentation frames.
+constexpr std::size_t SWAP_CHAIN_SIZE = 3;
+
+struct Frame {
+ u32 width{}; /// Width of the frame (to detect resize)
+ u32 height{}; /// Height of the frame
+ bool color_reloaded{}; /// Texture attachment was recreated (ie: resized)
+ OpenGL::OGLRenderbuffer color{}; /// Buffer shared between the render/present FBO
+ OpenGL::OGLFramebuffer render{}; /// FBO created on the render thread
+ OpenGL::OGLFramebuffer present{}; /// FBO created on the present thread
+ GLsync render_fence{}; /// Fence created on the render thread
+ GLsync present_fence{}; /// Fence created on the presentation thread
+ bool is_srgb{}; /// Framebuffer is sRGB or RGB
+};
+
+/**
+ * For smooth Vsync rendering, we want to always present the latest frame that the core generates,
+ * but also make sure that rendering happens at the pace that the frontend dictates. This is a
+ * helper class that the renderer uses to sync frames between the render thread and the presentation
+ * thread
+ */
+class FrameMailbox {
+public:
+ std::mutex swap_chain_lock;
+ std::condition_variable present_cv;
+ std::array<Frame, SWAP_CHAIN_SIZE> swap_chain{};
+ std::queue<Frame*> free_queue;
+ std::deque<Frame*> present_queue;
+ Frame* previous_frame{};
+
+ FrameMailbox() {
+ for (auto& frame : swap_chain) {
+ free_queue.push(&frame);
+ }
+ }
+
+ ~FrameMailbox() {
+ // lock the mutex and clear out the present and free_queues and notify any people who are
+ // blocked to prevent deadlock on shutdown
+ std::scoped_lock lock{swap_chain_lock};
+ std::queue<Frame*>().swap(free_queue);
+ present_queue.clear();
+ present_cv.notify_all();
+ }
+
+ void ReloadPresentFrame(Frame* frame, u32 height, u32 width) {
+ frame->present.Release();
+ frame->present.Create();
+ GLint previous_draw_fbo{};
+ glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &previous_draw_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, frame->present.handle);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
+ frame->color.handle);
+ if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ LOG_CRITICAL(Render_OpenGL, "Failed to recreate present FBO!");
+ }
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, previous_draw_fbo);
+ frame->color_reloaded = false;
+ }
+
+ void ReloadRenderFrame(Frame* frame, u32 width, u32 height) {
+ OpenGLState prev_state = OpenGLState::GetCurState();
+ OpenGLState state = OpenGLState::GetCurState();
+
+ // Recreate the color texture attachment
+ frame->color.Release();
+ frame->color.Create();
+ state.renderbuffer = frame->color.handle;
+ state.Apply();
+ glRenderbufferStorage(GL_RENDERBUFFER, frame->is_srgb ? GL_SRGB8 : GL_RGB8, width, height);
+
+ // Recreate the FBO for the render target
+ frame->render.Release();
+ frame->render.Create();
+ state.draw.read_framebuffer = frame->render.handle;
+ state.draw.draw_framebuffer = frame->render.handle;
+ state.Apply();
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
+ frame->color.handle);
+ if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
+ LOG_CRITICAL(Render_OpenGL, "Failed to recreate render FBO!");
+ }
+ prev_state.Apply();
+ frame->width = width;
+ frame->height = height;
+ frame->color_reloaded = true;
+ }
+
+ Frame* GetRenderFrame() {
+ std::unique_lock lock{swap_chain_lock};
+
+ // If theres no free frames, we will reuse the oldest render frame
+ if (free_queue.empty()) {
+ auto frame = present_queue.back();
+ present_queue.pop_back();
+ return frame;
+ }
+
+ Frame* frame = free_queue.front();
+ free_queue.pop();
+ return frame;
+ }
+
+ void ReleaseRenderFrame(Frame* frame) {
+ std::unique_lock lock{swap_chain_lock};
+ present_queue.push_front(frame);
+ present_cv.notify_one();
+ }
+
+ Frame* TryGetPresentFrame(int timeout_ms) {
+ std::unique_lock lock{swap_chain_lock};
+ // wait for new entries in the present_queue
+ present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms),
+ [&] { return !present_queue.empty(); });
+ if (present_queue.empty()) {
+ // timed out waiting for a frame to draw so return the previous frame
+ return previous_frame;
+ }
+
+ // free the previous frame and add it back to the free queue
+ if (previous_frame) {
+ free_queue.push(previous_frame);
+ }
+
+ // the newest entries are pushed to the front of the queue
+ Frame* frame = present_queue.front();
+ present_queue.pop_front();
+ // remove all old entries from the present queue and move them back to the free_queue
+ for (auto f : present_queue) {
+ free_queue.push(f);
+ }
+ present_queue.clear();
+ previous_frame = frame;
+ return frame;
+ }
+};
+
namespace {
constexpr char vertex_shader[] = R"(
@@ -158,21 +296,91 @@ void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severit
} // Anonymous namespace
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
- : VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {}
+ : VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system},
+ frame_mailbox{std::make_unique<FrameMailbox>()} {}
RendererOpenGL::~RendererOpenGL() = default;
+MICROPROFILE_DEFINE(OpenGL_RenderFrame, "OpenGL", "Render Frame", MP_RGB(128, 128, 64));
+MICROPROFILE_DEFINE(OpenGL_WaitPresent, "OpenGL", "Wait For Present", MP_RGB(128, 128, 128));
+
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
+ render_window.PollEvents();
+
+ if (!framebuffer) {
+ return;
+ }
+
// Maintain the rasterizer's state as a priority
OpenGLState prev_state = OpenGLState::GetCurState();
state.AllDirty();
state.Apply();
+ PrepareRendertarget(framebuffer);
+ RenderScreenshot();
+
+ Frame* frame;
+ {
+ MICROPROFILE_SCOPE(OpenGL_WaitPresent);
+
+ frame = frame_mailbox->GetRenderFrame();
+
+ // Clean up sync objects before drawing
+
+ // INTEL driver workaround. We can't delete the previous render sync object until we are
+ // sure that the presentation is done
+ if (frame->present_fence) {
+ glClientWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
+ }
+
+ // delete the draw fence if the frame wasn't presented
+ if (frame->render_fence) {
+ glDeleteSync(frame->render_fence);
+ frame->render_fence = 0;
+ }
+
+ // wait for the presentation to be done
+ if (frame->present_fence) {
+ glWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
+ glDeleteSync(frame->present_fence);
+ frame->present_fence = 0;
+ }
+ }
+
+ {
+ MICROPROFILE_SCOPE(OpenGL_RenderFrame);
+ const auto& layout = render_window.GetFramebufferLayout();
+
+ // Recreate the frame if the size of the window has changed
+ if (layout.width != frame->width || layout.height != frame->height ||
+ screen_info.display_srgb != frame->is_srgb) {
+ LOG_DEBUG(Render_OpenGL, "Reloading render frame");
+ frame->is_srgb = screen_info.display_srgb;
+ frame_mailbox->ReloadRenderFrame(frame, layout.width, layout.height);
+ }
+ state.draw.draw_framebuffer = frame->render.handle;
+ state.Apply();
+ DrawScreen(layout);
+ // Create a fence for the frontend to wait on and swap this frame to OffTex
+ frame->render_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ glFlush();
+ frame_mailbox->ReleaseRenderFrame(frame);
+ m_current_frame++;
+ rasterizer->TickFrame();
+ }
+
+ // Restore the rasterizer state
+ prev_state.AllDirty();
+ prev_state.Apply();
+}
+
+void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
if (framebuffer) {
// If framebuffer is provided, reload it from memory to a texture
if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
- screen_info.texture.pixel_format != framebuffer->pixel_format) {
+ screen_info.texture.pixel_format != framebuffer->pixel_format ||
+ gl_framebuffer_data.empty()) {
// Reallocate texture if the framebuffer size has changed.
// This is expected to not happen very often and hence should not be a
// performance problem.
@@ -181,22 +389,7 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
// Load the framebuffer from memory, draw it to the screen, and swap buffers
LoadFBToScreenInfo(*framebuffer);
-
- if (renderer_settings.screenshot_requested)
- CaptureScreenshot();
-
- DrawScreen(render_window.GetFramebufferLayout());
-
- rasterizer->TickFrame();
-
- render_window.SwapBuffers();
}
-
- render_window.PollEvents();
-
- // Restore the rasterizer state
- prev_state.AllDirty();
- prev_state.Apply();
}
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
@@ -418,13 +611,48 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
DrawScreenTriangles(screen_info, static_cast<float>(screen.left),
static_cast<float>(screen.top), static_cast<float>(screen.GetWidth()),
static_cast<float>(screen.GetHeight()));
+}
- m_current_frame++;
+void RendererOpenGL::TryPresent(int timeout_ms) {
+ const auto& layout = render_window.GetFramebufferLayout();
+ auto frame = frame_mailbox->TryGetPresentFrame(timeout_ms);
+ if (!frame) {
+ LOG_DEBUG(Render_OpenGL, "TryGetPresentFrame returned no frame to present");
+ return;
+ }
+
+ // Clearing before a full overwrite of a fbo can signal to drivers that they can avoid a
+ // readback since we won't be doing any blending
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // Recreate the presentation FBO if the color attachment was changed
+ if (frame->color_reloaded) {
+ LOG_DEBUG(Render_OpenGL, "Reloading present frame");
+ frame_mailbox->ReloadPresentFrame(frame, layout.width, layout.height);
+ }
+ glWaitSync(frame->render_fence, 0, GL_TIMEOUT_IGNORED);
+ // INTEL workaround.
+ // Normally we could just delete the draw fence here, but due to driver bugs, we can just delete
+ // it on the emulation thread without too much penalty
+ // glDeleteSync(frame.render_sync);
+ // frame.render_sync = 0;
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, frame->present.handle);
+ glBlitFramebuffer(0, 0, frame->width, frame->height, 0, 0, layout.width, layout.height,
+ GL_COLOR_BUFFER_BIT, GL_LINEAR);
+
+ // Insert fence for the main thread to block on
+ frame->present_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ glFlush();
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
}
-void RendererOpenGL::UpdateFramerate() {}
+void RendererOpenGL::RenderScreenshot() {
+ if (!renderer_settings.screenshot_requested) {
+ return;
+ }
-void RendererOpenGL::CaptureScreenshot() {
// Draw the current frame to the screenshot framebuffer
screenshot_framebuffer.Create();
GLuint old_read_fb = state.draw.read_framebuffer;
@@ -459,8 +687,6 @@ void RendererOpenGL::CaptureScreenshot() {
}
bool RendererOpenGL::Init() {
- Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window};
-
if (GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageCallback(DebugHandler, nullptr);
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index b56328a7f..d45e69cbc 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -44,19 +44,23 @@ struct ScreenInfo {
TextureInfo texture;
};
+struct PresentationTexture {
+ u32 width = 0;
+ u32 height = 0;
+ OGLTexture texture;
+};
+
+class FrameMailbox;
+
class RendererOpenGL final : public VideoCore::RendererBase {
public:
explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system);
~RendererOpenGL() override;
- /// Swap buffers (render frame)
- void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
-
- /// Initialize the renderer
bool Init() override;
-
- /// Shutdown the renderer
void ShutDown() override;
+ void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
+ void TryPresent(int timeout_ms) override;
private:
/// Initializes the OpenGL state and creates persistent objects.
@@ -74,10 +78,7 @@ private:
void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
- /// Updates the framerate.
- void UpdateFramerate();
-
- void CaptureScreenshot();
+ void RenderScreenshot();
/// Loads framebuffer from emulated memory into the active OpenGL texture.
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
@@ -87,6 +88,8 @@ private:
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture);
+ void PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer);
+
Core::Frontend::EmuWindow& emu_window;
Core::System& system;
@@ -107,6 +110,9 @@ private:
/// Used for transforming the framebuffer orientation
Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
Common::Rectangle<int> framebuffer_crop_rect;
+
+ /// Frame presentation mailbox
+ std::unique_ptr<FrameMailbox> frame_mailbox;
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
index ef66dd141..aad0c895b 100644
--- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
+++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
@@ -371,8 +371,22 @@ vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttr
}
case Maxwell::VertexAttribute::Type::UnsignedScaled:
switch (size) {
+ case Maxwell::VertexAttribute::Size::Size_8:
+ return vk::Format::eR8Uscaled;
case Maxwell::VertexAttribute::Size::Size_8_8:
return vk::Format::eR8G8Uscaled;
+ case Maxwell::VertexAttribute::Size::Size_8_8_8:
+ return vk::Format::eR8G8B8Uscaled;
+ case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
+ return vk::Format::eR8G8B8A8Uscaled;
+ case Maxwell::VertexAttribute::Size::Size_16:
+ return vk::Format::eR16Uscaled;
+ case Maxwell::VertexAttribute::Size::Size_16_16:
+ return vk::Format::eR16G16Uscaled;
+ case Maxwell::VertexAttribute::Size::Size_16_16_16:
+ return vk::Format::eR16G16B16Uscaled;
+ case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+ return vk::Format::eR16G16B16A16Uscaled;
default:
break;
}
diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.cpp b/src/video_core/renderer_vulkan/renderer_vulkan.cpp
index d5032b432..ddc62bc97 100644
--- a/src/video_core/renderer_vulkan/renderer_vulkan.cpp
+++ b/src/video_core/renderer_vulkan/renderer_vulkan.cpp
@@ -106,8 +106,14 @@ RendererVulkan::~RendererVulkan() {
}
void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
+ render_window.PollEvents();
+
+ if (!framebuffer) {
+ return;
+ }
+
const auto& layout = render_window.GetFramebufferLayout();
- if (framebuffer && layout.width > 0 && layout.height > 0 && render_window.IsShown()) {
+ if (layout.width > 0 && layout.height > 0 && render_window.IsShown()) {
const VAddr framebuffer_addr = framebuffer->address + framebuffer->offset;
const bool use_accelerated =
rasterizer->AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride);
@@ -128,13 +134,16 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
blit_screen->Recreate();
}
- render_window.SwapBuffers();
rasterizer->TickFrame();
}
render_window.PollEvents();
}
+void RendererVulkan::TryPresent(int /*timeout_ms*/) {
+ // TODO (bunnei): ImplementMe
+}
+
bool RendererVulkan::Init() {
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr{};
render_window.RetrieveVulkanHandlers(&vkGetInstanceProcAddr, &instance, &surface);
@@ -262,4 +271,4 @@ void RendererVulkan::Report() const {
telemetry_session.AddField(field, "GPU_Vulkan_Extensions", extensions);
}
-} // namespace Vulkan \ No newline at end of file
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.h b/src/video_core/renderer_vulkan/renderer_vulkan.h
index a472c5dc9..f513397f0 100644
--- a/src/video_core/renderer_vulkan/renderer_vulkan.h
+++ b/src/video_core/renderer_vulkan/renderer_vulkan.h
@@ -36,14 +36,10 @@ public:
explicit RendererVulkan(Core::Frontend::EmuWindow& window, Core::System& system);
~RendererVulkan() override;
- /// Swap buffers (render frame)
- void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
-
- /// Initialize the renderer
bool Init() override;
-
- /// Shutdown the renderer
void ShutDown() override;
+ void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
+ void TryPresent(int timeout_ms) override;
private:
std::optional<vk::DebugUtilsMessengerEXT> CreateDebugCallback(
diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
index 9d5b8de7a..60f57d83e 100644
--- a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
+++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
@@ -73,7 +73,7 @@ UniqueDescriptorUpdateTemplate VKComputePipeline::CreateDescriptorUpdateTemplate
std::vector<vk::DescriptorUpdateTemplateEntry> template_entries;
u32 binding = 0;
u32 offset = 0;
- FillDescriptorUpdateTemplateEntries(device, entries, binding, offset, template_entries);
+ FillDescriptorUpdateTemplateEntries(entries, binding, offset, template_entries);
if (template_entries.empty()) {
// If the shader doesn't use descriptor sets, skip template creation.
return UniqueDescriptorUpdateTemplate{};
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
index b155dfb49..6a02403c1 100644
--- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
+++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
@@ -97,8 +97,7 @@ UniqueDescriptorUpdateTemplate VKGraphicsPipeline::CreateDescriptorUpdateTemplat
u32 offset = 0;
for (const auto& stage : program) {
if (stage) {
- FillDescriptorUpdateTemplateEntries(device, stage->entries, binding, offset,
- template_entries);
+ FillDescriptorUpdateTemplateEntries(stage->entries, binding, offset, template_entries);
}
}
if (template_entries.empty()) {
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 7ddf7d3ee..696e4b291 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -36,6 +36,13 @@ using Tegra::Engines::ShaderType;
namespace {
+// C++20's using enum
+constexpr auto eUniformBuffer = vk::DescriptorType::eUniformBuffer;
+constexpr auto eStorageBuffer = vk::DescriptorType::eStorageBuffer;
+constexpr auto eUniformTexelBuffer = vk::DescriptorType::eUniformTexelBuffer;
+constexpr auto eCombinedImageSampler = vk::DescriptorType::eCombinedImageSampler;
+constexpr auto eStorageImage = vk::DescriptorType::eStorageImage;
+
constexpr VideoCommon::Shader::CompilerSettings compiler_settings{
VideoCommon::Shader::CompileDepth::FullDecompile};
@@ -119,23 +126,32 @@ ShaderType GetShaderType(Maxwell::ShaderProgram program) {
}
}
+template <vk::DescriptorType descriptor_type, class Container>
+void AddBindings(std::vector<vk::DescriptorSetLayoutBinding>& bindings, u32& binding,
+ vk::ShaderStageFlags stage_flags, const Container& container) {
+ const u32 num_entries = static_cast<u32>(std::size(container));
+ for (std::size_t i = 0; i < num_entries; ++i) {
+ u32 count = 1;
+ if constexpr (descriptor_type == eCombinedImageSampler) {
+ // Combined image samplers can be arrayed.
+ count = container[i].Size();
+ }
+ bindings.emplace_back(binding++, descriptor_type, count, stage_flags, nullptr);
+ }
+}
+
u32 FillDescriptorLayout(const ShaderEntries& entries,
std::vector<vk::DescriptorSetLayoutBinding>& bindings,
Maxwell::ShaderProgram program_type, u32 base_binding) {
const ShaderType stage = GetStageFromProgram(program_type);
- const vk::ShaderStageFlags stage_flags = MaxwellToVK::ShaderStage(stage);
+ const vk::ShaderStageFlags flags = MaxwellToVK::ShaderStage(stage);
u32 binding = base_binding;
- const auto AddBindings = [&](vk::DescriptorType descriptor_type, std::size_t num_entries) {
- for (std::size_t i = 0; i < num_entries; ++i) {
- bindings.emplace_back(binding++, descriptor_type, 1, stage_flags, nullptr);
- }
- };
- AddBindings(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
- AddBindings(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
- AddBindings(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
- AddBindings(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
- AddBindings(vk::DescriptorType::eStorageImage, entries.images.size());
+ AddBindings<eUniformBuffer>(bindings, binding, flags, entries.const_buffers);
+ AddBindings<eStorageBuffer>(bindings, binding, flags, entries.global_buffers);
+ AddBindings<eUniformTexelBuffer>(bindings, binding, flags, entries.texel_buffers);
+ AddBindings<eCombinedImageSampler>(bindings, binding, flags, entries.samplers);
+ AddBindings<eStorageImage>(bindings, binding, flags, entries.images);
return binding;
}
@@ -361,32 +377,45 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
return {std::move(program), std::move(bindings)};
}
-void FillDescriptorUpdateTemplateEntries(
- const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
- std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries) {
- static constexpr auto entry_size = static_cast<u32>(sizeof(DescriptorUpdateEntry));
- const auto AddEntry = [&](vk::DescriptorType descriptor_type, std::size_t count_) {
- const u32 count = static_cast<u32>(count_);
- if (descriptor_type == vk::DescriptorType::eUniformTexelBuffer &&
- device.GetDriverID() == vk::DriverIdKHR::eNvidiaProprietary) {
- // Nvidia has a bug where updating multiple uniform texels at once causes the driver to
- // crash.
- for (u32 i = 0; i < count; ++i) {
- template_entries.emplace_back(binding + i, 0, 1, descriptor_type,
- offset + i * entry_size, entry_size);
- }
- } else if (count != 0) {
- template_entries.emplace_back(binding, 0, count, descriptor_type, offset, entry_size);
+template <vk::DescriptorType descriptor_type, class Container>
+void AddEntry(std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries, u32& binding,
+ u32& offset, const Container& container) {
+ static constexpr u32 entry_size = static_cast<u32>(sizeof(DescriptorUpdateEntry));
+ const u32 count = static_cast<u32>(std::size(container));
+
+ if constexpr (descriptor_type == eCombinedImageSampler) {
+ for (u32 i = 0; i < count; ++i) {
+ const u32 num_samplers = container[i].Size();
+ template_entries.emplace_back(binding, 0, num_samplers, descriptor_type, offset,
+ entry_size);
+ ++binding;
+ offset += num_samplers * entry_size;
}
- offset += count * entry_size;
- binding += count;
- };
+ return;
+ }
- AddEntry(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
- AddEntry(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
- AddEntry(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
- AddEntry(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
- AddEntry(vk::DescriptorType::eStorageImage, entries.images.size());
+ if constexpr (descriptor_type == eUniformTexelBuffer) {
+ // Nvidia has a bug where updating multiple uniform texels at once causes the driver to
+ // crash.
+ for (u32 i = 0; i < count; ++i) {
+ template_entries.emplace_back(binding + i, 0, 1, descriptor_type,
+ offset + i * entry_size, entry_size);
+ }
+ } else if (count > 0) {
+ template_entries.emplace_back(binding, 0, count, descriptor_type, offset, entry_size);
+ }
+ offset += count * entry_size;
+ binding += count;
+}
+
+void FillDescriptorUpdateTemplateEntries(
+ const ShaderEntries& entries, u32& binding, u32& offset,
+ std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries) {
+ AddEntry<eUniformBuffer>(template_entries, offset, binding, entries.const_buffers);
+ AddEntry<eStorageBuffer>(template_entries, offset, binding, entries.global_buffers);
+ AddEntry<eUniformTexelBuffer>(template_entries, offset, binding, entries.texel_buffers);
+ AddEntry<eCombinedImageSampler>(template_entries, offset, binding, entries.samplers);
+ AddEntry<eStorageImage>(template_entries, offset, binding, entries.images);
}
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
index 8678fc9c3..92a670cc7 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
@@ -194,7 +194,7 @@ private:
};
void FillDescriptorUpdateTemplateEntries(
- const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
+ const ShaderEntries& entries, u32& binding, u32& offset,
std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries);
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 3bf86da87..3fe28c204 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -105,17 +105,20 @@ void TransitionImages(const std::vector<ImageView>& views, vk::PipelineStageFlag
template <typename Engine, typename Entry>
Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
- std::size_t stage) {
+ std::size_t stage, std::size_t index = 0) {
const auto stage_type = static_cast<Tegra::Engines::ShaderType>(stage);
if (entry.IsBindless()) {
const Tegra::Texture::TextureHandle tex_handle =
engine.AccessConstBuffer32(stage_type, entry.GetBuffer(), entry.GetOffset());
return engine.GetTextureInfo(tex_handle);
}
+ const auto& gpu_profile = engine.AccessGuestDriverProfile();
+ const u32 entry_offset = static_cast<u32>(index * gpu_profile.GetTextureHandlerSize());
+ const u32 offset = entry.GetOffset() + entry_offset;
if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
- return engine.GetStageTexture(stage_type, entry.GetOffset());
+ return engine.GetStageTexture(stage_type, offset);
} else {
- return engine.GetTexture(entry.GetOffset());
+ return engine.GetTexture(offset);
}
}
@@ -836,8 +839,10 @@ void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std::
MICROPROFILE_SCOPE(Vulkan_Textures);
const auto& gpu = system.GPU().Maxwell3D();
for (const auto& entry : entries.samplers) {
- const auto texture = GetTextureInfo(gpu, entry, stage);
- SetupTexture(texture, entry);
+ for (std::size_t i = 0; i < entry.Size(); ++i) {
+ const auto texture = GetTextureInfo(gpu, entry, stage, i);
+ SetupTexture(texture, entry);
+ }
}
}
@@ -886,8 +891,10 @@ void RasterizerVulkan::SetupComputeTextures(const ShaderEntries& entries) {
MICROPROFILE_SCOPE(Vulkan_Textures);
const auto& gpu = system.GPU().KeplerCompute();
for (const auto& entry : entries.samplers) {
- const auto texture = GetTextureInfo(gpu, entry, ComputeShaderIndex);
- SetupTexture(texture, entry);
+ for (std::size_t i = 0; i < entry.Size(); ++i) {
+ const auto texture = GetTextureInfo(gpu, entry, ComputeShaderIndex, i);
+ SetupTexture(texture, entry);
+ }
}
}
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
index 2da622d15..cfcca5af0 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
@@ -69,8 +69,9 @@ struct TexelBuffer {
struct SampledImage {
Id image_type{};
- Id sampled_image_type{};
- Id sampler{};
+ Id sampler_type{};
+ Id sampler_pointer_type{};
+ Id variable{};
};
struct StorageImage {
@@ -833,16 +834,20 @@ private:
constexpr int sampled = 1;
constexpr auto format = spv::ImageFormat::Unknown;
const Id image_type = TypeImage(t_float, dim, depth, arrayed, ms, sampled, format);
- const Id sampled_image_type = TypeSampledImage(image_type);
- const Id pointer_type =
- TypePointer(spv::StorageClass::UniformConstant, sampled_image_type);
+ const Id sampler_type = TypeSampledImage(image_type);
+ const Id sampler_pointer_type =
+ TypePointer(spv::StorageClass::UniformConstant, sampler_type);
+ const Id type = sampler.IsIndexed()
+ ? TypeArray(sampler_type, Constant(t_uint, sampler.Size()))
+ : sampler_type;
+ const Id pointer_type = TypePointer(spv::StorageClass::UniformConstant, type);
const Id id = OpVariable(pointer_type, spv::StorageClass::UniformConstant);
AddGlobalVariable(Name(id, fmt::format("sampler_{}", sampler.GetIndex())));
Decorate(id, spv::Decoration::Binding, binding++);
Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
- sampled_images.emplace(sampler.GetIndex(),
- SampledImage{image_type, sampled_image_type, id});
+ sampled_images.emplace(sampler.GetIndex(), SampledImage{image_type, sampler_type,
+ sampler_pointer_type, id});
}
return binding;
}
@@ -1525,7 +1530,12 @@ private:
ASSERT(!meta.sampler.IsBuffer());
const auto& entry = sampled_images.at(meta.sampler.GetIndex());
- return OpLoad(entry.sampled_image_type, entry.sampler);
+ Id sampler = entry.variable;
+ if (meta.sampler.IsIndexed()) {
+ const Id index = AsInt(Visit(meta.index));
+ sampler = OpAccessChain(entry.sampler_pointer_type, sampler, index);
+ }
+ return OpLoad(entry.sampler_type, sampler);
}
Id GetTextureImage(Operation operation) {
@@ -2211,16 +2221,14 @@ private:
switch (specialization.attribute_types.at(location)) {
case Maxwell::VertexAttribute::Type::SignedNorm:
case Maxwell::VertexAttribute::Type::UnsignedNorm:
+ case Maxwell::VertexAttribute::Type::UnsignedScaled:
+ case Maxwell::VertexAttribute::Type::SignedScaled:
case Maxwell::VertexAttribute::Type::Float:
return {Type::Float, t_in_float, t_in_float4};
case Maxwell::VertexAttribute::Type::SignedInt:
return {Type::Int, t_in_int, t_in_int4};
case Maxwell::VertexAttribute::Type::UnsignedInt:
return {Type::Uint, t_in_uint, t_in_uint4};
- case Maxwell::VertexAttribute::Type::UnsignedScaled:
- case Maxwell::VertexAttribute::Type::SignedScaled:
- UNIMPLEMENTED();
- return {Type::Float, t_in_float, t_in_float4};
default:
UNREACHABLE();
return {Type::Float, t_in_float, t_in_float4};
diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp
index 90240c765..478394682 100644
--- a/src/video_core/shader/decode/arithmetic.cpp
+++ b/src/video_core/shader/decode/arithmetic.cpp
@@ -53,29 +53,24 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
op_b = GetOperandAbsNegFloat(op_b, false, instr.fmul.negate_b);
- // TODO(Rodrigo): Should precise be used when there's a postfactor?
- Node value = Operation(OperationCode::FMul, PRECISE, op_a, op_b);
+ static constexpr std::array FmulPostFactor = {
+ 1.000f, // None
+ 0.500f, // Divide 2
+ 0.250f, // Divide 4
+ 0.125f, // Divide 8
+ 8.000f, // Mul 8
+ 4.000f, // Mul 4
+ 2.000f, // Mul 2
+ };
if (instr.fmul.postfactor != 0) {
- auto postfactor = static_cast<s32>(instr.fmul.postfactor);
-
- // Postfactor encoded as 3-bit 1's complement in instruction, interpreted with below
- // logic.
- if (postfactor >= 4) {
- postfactor = 7 - postfactor;
- } else {
- postfactor = 0 - postfactor;
- }
-
- if (postfactor > 0) {
- value = Operation(OperationCode::FMul, NO_PRECISE, value,
- Immediate(static_cast<f32>(1 << postfactor)));
- } else {
- value = Operation(OperationCode::FDiv, NO_PRECISE, value,
- Immediate(static_cast<f32>(1 << -postfactor)));
- }
+ op_a = Operation(OperationCode::FMul, NO_PRECISE, op_a,
+ Immediate(FmulPostFactor[instr.fmul.postfactor]));
}
+ // TODO(Rodrigo): Should precise be used when there's a postfactor?
+ Node value = Operation(OperationCode::FMul, PRECISE, op_a, op_b);
+
value = GetSaturatedFloat(value, instr.alu.saturate_d);
SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
diff --git a/src/video_core/shader/decode/arithmetic_integer.cpp b/src/video_core/shader/decode/arithmetic_integer.cpp
index 21366869d..2fe787d6f 100644
--- a/src/video_core/shader/decode/arithmetic_integer.cpp
+++ b/src/video_core/shader/decode/arithmetic_integer.cpp
@@ -293,44 +293,66 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
void ShaderIR::WriteLop3Instruction(NodeBlock& bb, Register dest, Node op_a, Node op_b, Node op_c,
Node imm_lut, bool sets_cc) {
- constexpr u32 lop_iterations = 32;
- const Node one = Immediate(1);
- const Node two = Immediate(2);
-
- Node value;
- for (u32 i = 0; i < lop_iterations; ++i) {
- const Node shift_amount = Immediate(i);
-
- const Node a = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_c, shift_amount);
- const Node pack_0 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, one);
-
- const Node b = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_b, shift_amount);
- const Node c = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, b, one);
- const Node pack_1 = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, c, one);
-
- const Node d = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_a, shift_amount);
- const Node e = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, d, one);
- const Node pack_2 = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, e, two);
-
- const Node pack_01 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, pack_0, pack_1);
- const Node pack_012 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, pack_01, pack_2);
-
- const Node shifted_bit =
- Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, imm_lut, pack_012);
- const Node bit = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, shifted_bit, one);
-
- const Node right =
- Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, bit, shift_amount);
-
- if (i > 0) {
- value = Operation(OperationCode::IBitwiseOr, NO_PRECISE, value, right);
- } else {
- value = right;
+ const Node lop3_fast = [&](const Node na, const Node nb, const Node nc, const Node ttbl) {
+ Node value = Immediate(0);
+ const ImmediateNode imm = std::get<ImmediateNode>(*ttbl);
+ if (imm.GetValue() & 0x01) {
+ const Node a = Operation(OperationCode::IBitwiseNot, na);
+ const Node b = Operation(OperationCode::IBitwiseNot, nb);
+ const Node c = Operation(OperationCode::IBitwiseNot, nc);
+ Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, b);
+ r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
+ value = Operation(OperationCode::IBitwiseOr, value, r);
}
- }
+ if (imm.GetValue() & 0x02) {
+ const Node a = Operation(OperationCode::IBitwiseNot, na);
+ const Node b = Operation(OperationCode::IBitwiseNot, nb);
+ Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, b);
+ r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
+ value = Operation(OperationCode::IBitwiseOr, value, r);
+ }
+ if (imm.GetValue() & 0x04) {
+ const Node a = Operation(OperationCode::IBitwiseNot, na);
+ const Node c = Operation(OperationCode::IBitwiseNot, nc);
+ Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, nb);
+ r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
+ value = Operation(OperationCode::IBitwiseOr, value, r);
+ }
+ if (imm.GetValue() & 0x08) {
+ const Node a = Operation(OperationCode::IBitwiseNot, na);
+ Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, nb);
+ r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
+ value = Operation(OperationCode::IBitwiseOr, value, r);
+ }
+ if (imm.GetValue() & 0x10) {
+ const Node b = Operation(OperationCode::IBitwiseNot, nb);
+ const Node c = Operation(OperationCode::IBitwiseNot, nc);
+ Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, b);
+ r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
+ value = Operation(OperationCode::IBitwiseOr, value, r);
+ }
+ if (imm.GetValue() & 0x20) {
+ const Node b = Operation(OperationCode::IBitwiseNot, nb);
+ Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, b);
+ r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
+ value = Operation(OperationCode::IBitwiseOr, value, r);
+ }
+ if (imm.GetValue() & 0x40) {
+ const Node c = Operation(OperationCode::IBitwiseNot, nc);
+ Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, nb);
+ r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
+ value = Operation(OperationCode::IBitwiseOr, value, r);
+ }
+ if (imm.GetValue() & 0x80) {
+ Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, nb);
+ r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
+ value = Operation(OperationCode::IBitwiseOr, value, r);
+ }
+ return value;
+ }(op_a, op_b, op_c, imm_lut);
- SetInternalFlagsFromInteger(bb, value, sets_cc);
- SetRegister(bb, dest, value);
+ SetInternalFlagsFromInteger(bb, lop3_fast, sets_cc);
+ SetRegister(bb, dest, lop3_fast);
}
} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h
index a0a7b9111..a1828546e 100644
--- a/src/video_core/shader/node.h
+++ b/src/video_core/shader/node.h
@@ -299,7 +299,7 @@ private:
u32 index{}; ///< Emulated index given for the this sampler.
u32 offset{}; ///< Offset in the const buffer from where the sampler is being read.
u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
- u32 size{}; ///< Size of the sampler if indexed.
+ u32 size{1}; ///< Size of the sampler.
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
diff --git a/src/video_core/shader/track.cpp b/src/video_core/shader/track.cpp
index face8c943..15e22b9fa 100644
--- a/src/video_core/shader/track.cpp
+++ b/src/video_core/shader/track.cpp
@@ -157,13 +157,21 @@ std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& co
if (gpr->GetIndex() == Tegra::Shader::Register::ZeroIndex) {
return {};
}
- // Reduce the cursor in one to avoid infinite loops when the instruction sets the same
- // register that it uses as operand
- const auto [source, new_cursor] = TrackRegister(gpr, code, cursor - 1);
- if (!source) {
- return {};
+ s64 current_cursor = cursor;
+ while (current_cursor > 0) {
+ // Reduce the cursor in one to avoid infinite loops when the instruction sets the same
+ // register that it uses as operand
+ const auto [source, new_cursor] = TrackRegister(gpr, code, current_cursor - 1);
+ current_cursor = new_cursor;
+ if (!source) {
+ continue;
+ }
+ const auto [base_address, index, offset] = TrackCbuf(source, code, current_cursor);
+ if (base_address != nullptr) {
+ return {base_address, index, offset};
+ }
}
- return TrackCbuf(source, code, new_cursor);
+ return {};
}
if (const auto operation = std::get_if<OperationNode>(&*tracked)) {
for (std::size_t i = operation->GetOperandsCount(); i > 0; --i) {
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 55a37fffa..c3dbb1a88 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -9,6 +9,9 @@
#include <QKeyEvent>
#include <QMessageBox>
#include <QOffscreenSurface>
+#include <QOpenGLContext>
+#include <QOpenGLFunctions>
+#include <QOpenGLFunctions_4_3_Core>
#include <QOpenGLWindow>
#include <QPainter>
#include <QScreen>
@@ -23,9 +26,10 @@
#include "common/assert.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
+#include "common/scope_exit.h"
#include "core/core.h"
#include "core/frontend/framebuffer_layout.h"
-#include "core/frontend/scope_acquire_window_context.h"
+#include "core/frontend/scope_acquire_context.h"
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
@@ -35,15 +39,27 @@
#include "yuzu/bootmanager.h"
#include "yuzu/main.h"
-EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
+EmuThread::EmuThread(GRenderWindow& window)
+ : shared_context{window.CreateSharedContext()},
+ context{(Settings::values.use_asynchronous_gpu_emulation && shared_context) ? *shared_context
+ : window} {}
EmuThread::~EmuThread() = default;
-void EmuThread::run() {
- render_window->MakeCurrent();
+static GMainWindow* GetMainWindow() {
+ for (QWidget* w : qApp->topLevelWidgets()) {
+ if (GMainWindow* main = qobject_cast<GMainWindow*>(w)) {
+ return main;
+ }
+ }
+ return nullptr;
+}
+void EmuThread::run() {
MicroProfileOnThreadCreate("EmuThread");
+ Core::Frontend::ScopeAcquireContext acquire_context{context};
+
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
@@ -53,11 +69,6 @@ void EmuThread::run() {
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
- if (Settings::values.use_asynchronous_gpu_emulation) {
- // Release OpenGL context for the GPU thread
- render_window->DoneCurrent();
- }
-
// Holds whether the cpu was running during the last iteration,
// so that the DebugModeLeft signal can be emitted before the
// next execution step
@@ -98,190 +109,202 @@ void EmuThread::run() {
#if MICROPROFILE_ENABLED
MicroProfileOnThreadExit();
#endif
-
- render_window->moveContext();
}
class GGLContext : public Core::Frontend::GraphicsContext {
public:
- explicit GGLContext(QOpenGLContext* shared_context) : shared_context{shared_context} {
- context.setFormat(shared_context->format());
- context.setShareContext(shared_context);
- context.create();
+ explicit GGLContext(QOpenGLContext* shared_context)
+ : context(new QOpenGLContext(shared_context->parent())),
+ surface(new QOffscreenSurface(nullptr)) {
+
+ // disable vsync for any shared contexts
+ auto format = shared_context->format();
+ format.setSwapInterval(0);
+
+ context->setShareContext(shared_context);
+ context->setFormat(format);
+ context->create();
+ surface->setParent(shared_context->parent());
+ surface->setFormat(format);
+ surface->create();
}
void MakeCurrent() override {
- context.makeCurrent(shared_context->surface());
+ context->makeCurrent(surface);
}
void DoneCurrent() override {
- context.doneCurrent();
+ context->doneCurrent();
}
- void SwapBuffers() override {}
-
private:
- QOpenGLContext* shared_context;
- QOpenGLContext context;
+ QOpenGLContext* context;
+ QOffscreenSurface* surface;
};
-class GWidgetInternal : public QWindow {
+class ChildRenderWindow : public QWindow {
public:
- GWidgetInternal(GRenderWindow* parent) : parent(parent) {}
- virtual ~GWidgetInternal() = default;
+ ChildRenderWindow(QWindow* parent, QWidget* event_handler)
+ : QWindow{parent}, event_handler{event_handler} {}
- void resizeEvent(QResizeEvent* ev) override {
- parent->OnClientAreaResized(ev->size().width(), ev->size().height());
- parent->OnFramebufferSizeChanged();
- }
+ virtual ~ChildRenderWindow() = default;
- void keyPressEvent(QKeyEvent* event) override {
- InputCommon::GetKeyboard()->PressKey(event->key());
- }
+ virtual void Present() = 0;
- void keyReleaseEvent(QKeyEvent* event) override {
- InputCommon::GetKeyboard()->ReleaseKey(event->key());
+protected:
+ bool event(QEvent* event) override {
+ switch (event->type()) {
+ case QEvent::UpdateRequest:
+ Present();
+ return true;
+ case QEvent::MouseButtonPress:
+ case QEvent::MouseButtonRelease:
+ case QEvent::MouseButtonDblClick:
+ case QEvent::MouseMove:
+ case QEvent::KeyPress:
+ case QEvent::KeyRelease:
+ case QEvent::FocusIn:
+ case QEvent::FocusOut:
+ case QEvent::FocusAboutToChange:
+ case QEvent::Enter:
+ case QEvent::Leave:
+ case QEvent::Wheel:
+ case QEvent::TabletMove:
+ case QEvent::TabletPress:
+ case QEvent::TabletRelease:
+ case QEvent::TabletEnterProximity:
+ case QEvent::TabletLeaveProximity:
+ case QEvent::TouchBegin:
+ case QEvent::TouchUpdate:
+ case QEvent::TouchEnd:
+ case QEvent::InputMethodQuery:
+ case QEvent::TouchCancel:
+ return QCoreApplication::sendEvent(event_handler, event);
+ case QEvent::Drop:
+ GetMainWindow()->DropAction(static_cast<QDropEvent*>(event));
+ return true;
+ case QEvent::DragResponse:
+ case QEvent::DragEnter:
+ case QEvent::DragLeave:
+ case QEvent::DragMove:
+ GetMainWindow()->AcceptDropEvent(static_cast<QDropEvent*>(event));
+ return true;
+ default:
+ return QWindow::event(event);
+ }
}
- void mousePressEvent(QMouseEvent* event) override {
- if (event->source() == Qt::MouseEventSynthesizedBySystem)
- return; // touch input is handled in TouchBeginEvent
-
- const auto pos{event->pos()};
- if (event->button() == Qt::LeftButton) {
- const auto [x, y] = parent->ScaleTouch(pos);
- parent->TouchPressed(x, y);
- } else if (event->button() == Qt::RightButton) {
- InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
- }
+ void exposeEvent(QExposeEvent* event) override {
+ QWindow::requestUpdate();
+ QWindow::exposeEvent(event);
}
- void mouseMoveEvent(QMouseEvent* event) override {
- if (event->source() == Qt::MouseEventSynthesizedBySystem)
- return; // touch input is handled in TouchUpdateEvent
+private:
+ QWidget* event_handler{};
+};
- const auto pos{event->pos()};
- const auto [x, y] = parent->ScaleTouch(pos);
- parent->TouchMoved(x, y);
- InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
- }
+class OpenGLWindow final : public ChildRenderWindow {
+public:
+ OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context)
+ : ChildRenderWindow{parent, event_handler},
+ context(new QOpenGLContext(shared_context->parent())) {
- void mouseReleaseEvent(QMouseEvent* event) override {
- if (event->source() == Qt::MouseEventSynthesizedBySystem)
- return; // touch input is handled in TouchEndEvent
+ // disable vsync for any shared contexts
+ auto format = shared_context->format();
+ format.setSwapInterval(Settings::values.use_vsync ? 1 : 0);
+ this->setFormat(format);
- if (event->button() == Qt::LeftButton)
- parent->TouchReleased();
- else if (event->button() == Qt::RightButton)
- InputCommon::GetMotionEmu()->EndTilt();
- }
+ context->setShareContext(shared_context);
+ context->setScreen(this->screen());
+ context->setFormat(format);
+ context->create();
- void DisablePainting() {
- do_painting = false;
- }
+ setSurfaceType(QWindow::OpenGLSurface);
- void EnablePainting() {
- do_painting = true;
+ // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
+ // WA_DontShowOnScreen, WA_DeleteOnClose
}
- std::pair<unsigned, unsigned> GetSize() const {
- return std::make_pair(width(), height());
+ ~OpenGLWindow() override {
+ context->doneCurrent();
}
-protected:
- bool IsPaintingEnabled() const {
- return do_painting;
+ void Present() override {
+ if (!isExposed()) {
+ return;
+ }
+
+ context->makeCurrent(this);
+ Core::System::GetInstance().Renderer().TryPresent(100);
+ context->swapBuffers(this);
+ auto f = context->versionFunctions<QOpenGLFunctions_4_3_Core>();
+ f->glFinish();
+ QWindow::requestUpdate();
}
private:
- GRenderWindow* parent;
- bool do_painting = false;
-};
-
-// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
-// context.
-// The corresponding functionality is handled in EmuThread instead
-class GGLWidgetInternal final : public GWidgetInternal, public QOpenGLWindow {
-public:
- GGLWidgetInternal(GRenderWindow* parent, QOpenGLContext* shared_context)
- : GWidgetInternal(parent), QOpenGLWindow(shared_context) {}
- ~GGLWidgetInternal() override = default;
-
- void paintEvent(QPaintEvent* ev) override {
- if (IsPaintingEnabled()) {
- QPainter painter(this);
- }
- }
+ QOpenGLContext* context{};
};
#ifdef HAS_VULKAN
-class GVKWidgetInternal final : public GWidgetInternal {
+class VulkanWindow final : public ChildRenderWindow {
public:
- GVKWidgetInternal(GRenderWindow* parent, QVulkanInstance* instance) : GWidgetInternal(parent) {
+ VulkanWindow(QWindow* parent, QWidget* event_handler, QVulkanInstance* instance)
+ : ChildRenderWindow{parent, event_handler} {
setSurfaceType(QSurface::SurfaceType::VulkanSurface);
setVulkanInstance(instance);
}
- ~GVKWidgetInternal() override = default;
+
+ ~VulkanWindow() override = default;
+
+ void Present() override {
+ // TODO(bunnei): ImplementMe
+ }
+
+private:
+ QWidget* event_handler{};
};
#endif
-GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread)
- : QWidget(parent), emu_thread(emu_thread) {
+GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread)
+ : QWidget(parent_), emu_thread(emu_thread) {
setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
.arg(QString::fromUtf8(Common::g_build_name),
QString::fromUtf8(Common::g_scm_branch),
QString::fromUtf8(Common::g_scm_desc)));
setAttribute(Qt::WA_AcceptTouchEvents);
-
+ auto layout = new QHBoxLayout(this);
+ layout->setMargin(0);
+ setLayout(layout);
InputCommon::Init();
+
+ GMainWindow* parent = GetMainWindow();
connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
}
GRenderWindow::~GRenderWindow() {
InputCommon::Shutdown();
-
- // Avoid an unordered destruction that generates a segfault
- delete child;
}
-void GRenderWindow::moveContext() {
- if (!context) {
- return;
+void GRenderWindow::MakeCurrent() {
+ if (core_context) {
+ core_context->MakeCurrent();
}
- DoneCurrent();
-
- // If the thread started running, move the GL Context to the new thread. Otherwise, move it
- // back.
- auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
- ? emu_thread
- : qApp->thread();
- context->moveToThread(thread);
}
-void GRenderWindow::SwapBuffers() {
- if (context) {
- context->swapBuffers(child);
+void GRenderWindow::DoneCurrent() {
+ if (core_context) {
+ core_context->DoneCurrent();
}
+}
+
+void GRenderWindow::PollEvents() {
if (!first_frame) {
first_frame = true;
emit FirstFrameDisplayed();
}
}
-void GRenderWindow::MakeCurrent() {
- if (context) {
- context->makeCurrent(child);
- }
-}
-
-void GRenderWindow::DoneCurrent() {
- if (context) {
- context->doneCurrent();
- }
-}
-
-void GRenderWindow::PollEvents() {}
-
bool GRenderWindow::IsShown() const {
return !isMinimized();
}
@@ -291,7 +314,7 @@ void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* i
#ifdef HAS_VULKAN
const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr");
const VkInstance instance_copy = vk_instance->vkInstance();
- const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child);
+ const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child_window);
std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr));
std::memcpy(instance, &instance_copy, sizeof(instance_copy));
@@ -309,21 +332,10 @@ void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* i
void GRenderWindow::OnFramebufferSizeChanged() {
// Screen changes potentially incur a change in screen DPI, hence we should update the
// framebuffer size
- const qreal pixelRatio{GetWindowPixelRatio()};
- const auto size{child->GetSize()};
- UpdateCurrentFramebufferLayout(size.first * pixelRatio, size.second * pixelRatio);
-}
-
-void GRenderWindow::ForwardKeyPressEvent(QKeyEvent* event) {
- if (child) {
- child->keyPressEvent(event);
- }
-}
-
-void GRenderWindow::ForwardKeyReleaseEvent(QKeyEvent* event) {
- if (child) {
- child->keyReleaseEvent(event);
- }
+ const qreal pixel_ratio = windowPixelRatio();
+ const u32 width = this->width() * pixel_ratio;
+ const u32 height = this->height() * pixel_ratio;
+ UpdateCurrentFramebufferLayout(width, height);
}
void GRenderWindow::BackupGeometry() {
@@ -351,13 +363,12 @@ QByteArray GRenderWindow::saveGeometry() {
return geometry;
}
-qreal GRenderWindow::GetWindowPixelRatio() const {
- // windowHandle() might not be accessible until the window is displayed to screen.
- return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
+qreal GRenderWindow::windowPixelRatio() const {
+ return devicePixelRatio();
}
std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF pos) const {
- const qreal pixel_ratio{GetWindowPixelRatio()};
+ const qreal pixel_ratio = windowPixelRatio();
return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
}
@@ -367,6 +378,47 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
QWidget::closeEvent(event);
}
+void GRenderWindow::keyPressEvent(QKeyEvent* event) {
+ InputCommon::GetKeyboard()->PressKey(event->key());
+}
+
+void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
+ InputCommon::GetKeyboard()->ReleaseKey(event->key());
+}
+
+void GRenderWindow::mousePressEvent(QMouseEvent* event) {
+ if (event->source() == Qt::MouseEventSynthesizedBySystem)
+ return; // touch input is handled in TouchBeginEvent
+
+ auto pos = event->pos();
+ if (event->button() == Qt::LeftButton) {
+ const auto [x, y] = ScaleTouch(pos);
+ this->TouchPressed(x, y);
+ } else if (event->button() == Qt::RightButton) {
+ InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
+ }
+}
+
+void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
+ if (event->source() == Qt::MouseEventSynthesizedBySystem)
+ return; // touch input is handled in TouchUpdateEvent
+
+ auto pos = event->pos();
+ const auto [x, y] = ScaleTouch(pos);
+ this->TouchMoved(x, y);
+ InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
+}
+
+void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
+ if (event->source() == Qt::MouseEventSynthesizedBySystem)
+ return; // touch input is handled in TouchEndEvent
+
+ if (event->button() == Qt::LeftButton)
+ this->TouchReleased();
+ else if (event->button() == Qt::RightButton)
+ InputCommon::GetMotionEmu()->EndTilt();
+}
+
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
// TouchBegin always has exactly one touch point, so take the .first()
const auto [x, y] = ScaleTouch(event->touchPoints().first().pos());
@@ -415,26 +467,20 @@ void GRenderWindow::focusOutEvent(QFocusEvent* event) {
InputCommon::GetKeyboard()->ReleaseAllKeys();
}
-void GRenderWindow::OnClientAreaResized(u32 width, u32 height) {
- NotifyClientAreaSizeChanged(std::make_pair(width, height));
+void GRenderWindow::resizeEvent(QResizeEvent* event) {
+ QWidget::resizeEvent(event);
+ OnFramebufferSizeChanged();
}
std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
- return std::make_unique<GGLContext>(context.get());
+ if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
+ return std::make_unique<GGLContext>(QOpenGLContext::globalShareContext());
+ }
+ return {};
}
bool GRenderWindow::InitRenderTarget() {
- shared_context.reset();
- context.reset();
- if (child) {
- delete child;
- }
- if (container) {
- delete container;
- }
- if (layout()) {
- delete layout();
- }
+ ReleaseRenderTarget();
first_frame = false;
@@ -451,13 +497,6 @@ bool GRenderWindow::InitRenderTarget() {
break;
}
- container = QWidget::createWindowContainer(child, this);
- QBoxLayout* layout = new QHBoxLayout(this);
-
- layout->addWidget(container);
- layout->setMargin(0);
- setLayout(layout);
-
// Reset minimum required size to avoid resizing issues on the main window after restarting.
setMinimumSize(1, 1);
@@ -467,14 +506,9 @@ bool GRenderWindow::InitRenderTarget() {
hide();
resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
- child->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
- container->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
-
OnFramebufferSizeChanged();
- NotifyClientAreaSizeChanged(child->GetSize());
-
BackupGeometry();
if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
@@ -486,6 +520,14 @@ bool GRenderWindow::InitRenderTarget() {
return true;
}
+void GRenderWindow::ReleaseRenderTarget() {
+ if (child_widget) {
+ layout()->removeWidget(child_widget);
+ delete child_widget;
+ child_widget = nullptr;
+ }
+}
+
void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
auto& renderer = Core::System::GetInstance().Renderer();
@@ -521,16 +563,19 @@ bool GRenderWindow::InitializeOpenGL() {
fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
// TODO: expose a setting for buffer value (ie default/single/double/triple)
fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
- shared_context = std::make_unique<QOpenGLContext>();
- shared_context->setFormat(fmt);
- shared_context->create();
- context = std::make_unique<QOpenGLContext>();
- context->setShareContext(shared_context.get());
- context->setFormat(fmt);
- context->create();
- fmt.setSwapInterval(false);
-
- child = new GGLWidgetInternal(this, shared_context.get());
+ fmt.setSwapInterval(0);
+ QSurfaceFormat::setDefaultFormat(fmt);
+
+ GMainWindow* parent = GetMainWindow();
+ QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
+ child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext());
+ child_window->create();
+ child_widget = createWindowContainer(child_window, this);
+ child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
+ layout()->addWidget(child_widget);
+
+ core_context = CreateSharedContext();
+
return true;
}
@@ -559,7 +604,14 @@ bool GRenderWindow::InitializeVulkan() {
return false;
}
- child = new GVKWidgetInternal(this, vk_instance.get());
+ GMainWindow* parent = GetMainWindow();
+ QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
+ child_window = new VulkanWindow(parent_win_handle, this, vk_instance.get());
+ child_window->create();
+ child_widget = createWindowContainer(child_window, this);
+ child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
+ layout()->addWidget(child_widget);
+
return true;
#else
QMessageBox::critical(this, tr("Vulkan not available!"),
@@ -569,7 +621,7 @@ bool GRenderWindow::InitializeVulkan() {
}
bool GRenderWindow::LoadOpenGL() {
- Core::Frontend::ScopeAcquireWindowContext acquire_context{*this};
+ Core::Frontend::ScopeAcquireContext acquire_context{*this};
if (!gladLoadGL()) {
QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3!"),
tr("Your GPU may not support OpenGL 4.3, or you do not have the "
@@ -621,12 +673,10 @@ QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
this->emu_thread = emu_thread;
- child->DisablePainting();
}
void GRenderWindow::OnEmulationStopping() {
emu_thread = nullptr;
- child->EnablePainting();
}
void GRenderWindow::showEvent(QShowEvent* event) {
diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h
index 71a2fa321..79b030304 100644
--- a/src/yuzu/bootmanager.h
+++ b/src/yuzu/bootmanager.h
@@ -11,11 +11,13 @@
#include <QImage>
#include <QThread>
#include <QWidget>
+#include <QWindow>
#include "common/thread.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
+class GRenderWindow;
class QKeyEvent;
class QScreen;
class QTouchEvent;
@@ -26,14 +28,6 @@ class QOpenGLContext;
class QVulkanInstance;
#endif
-class GWidgetInternal;
-class GGLWidgetInternal;
-class GVKWidgetInternal;
-class GMainWindow;
-class GRenderWindow;
-class QSurface;
-class QOpenGLContext;
-
namespace VideoCore {
enum class LoadCallbackStage;
}
@@ -42,7 +36,7 @@ class EmuThread final : public QThread {
Q_OBJECT
public:
- explicit EmuThread(GRenderWindow* render_window);
+ explicit EmuThread(GRenderWindow& window);
~EmuThread() override;
/**
@@ -96,7 +90,11 @@ private:
std::mutex running_mutex;
std::condition_variable running_cv;
- GRenderWindow* render_window;
+ /// Only used in asynchronous GPU mode
+ std::unique_ptr<Core::Frontend::GraphicsContext> shared_context;
+
+ /// This is shared_context in asynchronous GPU mode, core_context in synchronous GPU mode
+ Core::Frontend::GraphicsContext& context;
signals:
/**
@@ -126,11 +124,10 @@ class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
Q_OBJECT
public:
- GRenderWindow(GMainWindow* parent, EmuThread* emu_thread);
+ GRenderWindow(QWidget* parent, EmuThread* emu_thread);
~GRenderWindow() override;
- // EmuWindow implementation
- void SwapBuffers() override;
+ // EmuWindow implementation.
void MakeCurrent() override;
void DoneCurrent() override;
void PollEvents() override;
@@ -139,30 +136,36 @@ public:
void* surface) const override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
- void ForwardKeyPressEvent(QKeyEvent* event);
- void ForwardKeyReleaseEvent(QKeyEvent* event);
-
void BackupGeometry();
void RestoreGeometry();
void restoreGeometry(const QByteArray& geometry); // overridden
QByteArray saveGeometry(); // overridden
- qreal GetWindowPixelRatio() const;
- std::pair<u32, u32> ScaleTouch(QPointF pos) const;
+ qreal windowPixelRatio() const;
void closeEvent(QCloseEvent* event) override;
+
+ void resizeEvent(QResizeEvent* event) override;
+
+ void keyPressEvent(QKeyEvent* event) override;
+ void keyReleaseEvent(QKeyEvent* event) override;
+
+ void mousePressEvent(QMouseEvent* event) override;
+ void mouseMoveEvent(QMouseEvent* event) override;
+ void mouseReleaseEvent(QMouseEvent* event) override;
+
bool event(QEvent* event) override;
- void focusOutEvent(QFocusEvent* event) override;
- void OnClientAreaResized(u32 width, u32 height);
+ void focusOutEvent(QFocusEvent* event) override;
bool InitRenderTarget();
+ /// Destroy the previous run's child_widget which should also destroy the child_window
+ void ReleaseRenderTarget();
+
void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
public slots:
- void moveContext(); // overridden
-
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
void OnFramebufferSizeChanged();
@@ -173,6 +176,7 @@ signals:
void FirstFrameDisplayed();
private:
+ std::pair<u32, u32> ScaleTouch(QPointF pos) const;
void TouchBeginEvent(const QTouchEvent* event);
void TouchUpdateEvent(const QTouchEvent* event);
void TouchEndEvent();
@@ -184,15 +188,9 @@ private:
bool LoadOpenGL();
QStringList GetUnsupportedGLExtensions() const;
- QWidget* container = nullptr;
- GWidgetInternal* child = nullptr;
-
EmuThread* emu_thread;
- // Context that backs the GGLWidgetInternal (and will be used by core to render)
- std::unique_ptr<QOpenGLContext> context;
- // Context that will be shared between all newly created contexts. This should never be made
- // current
- std::unique_ptr<QOpenGLContext> shared_context;
+
+ std::unique_ptr<GraphicsContext> core_context;
#ifdef HAS_VULKAN
std::unique_ptr<QVulkanInstance> vk_instance;
@@ -202,6 +200,15 @@ private:
QImage screenshot_image;
QByteArray geometry;
+
+ /// Native window handle that backs this presentation widget
+ QWindow* child_window = nullptr;
+
+ /// In order to embed the window into GRenderWindow, you need to use createWindowContainer to
+ /// put the child_window into a widget then add it to the layout. This child_widget can be
+ /// parented to GRenderWindow and use Qt's lifetime system
+ QWidget* child_widget = nullptr;
+
bool first_frame = false;
protected:
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 6209fff75..d0f574147 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -640,6 +640,7 @@ void Config::ReadRendererValues() {
ReadSetting(QStringLiteral("use_accurate_gpu_emulation"), false).toBool();
Settings::values.use_asynchronous_gpu_emulation =
ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool();
+ Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool();
Settings::values.force_30fps_mode =
ReadSetting(QStringLiteral("force_30fps_mode"), false).toBool();
@@ -1074,6 +1075,7 @@ void Config::SaveRendererValues() {
Settings::values.use_accurate_gpu_emulation, false);
WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
Settings::values.use_asynchronous_gpu_emulation, false);
+ WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false);
// Cast to double because Qt's written float values are not human-readable
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index ea899c080..fe64c7d81 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -103,6 +103,8 @@ void ConfigureGraphics::SetConfiguration() {
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
+ ui->use_vsync->setEnabled(runtime_lock);
+ ui->use_vsync->setChecked(Settings::values.use_vsync);
ui->force_30fps_mode->setEnabled(runtime_lock);
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
@@ -120,6 +122,7 @@ void ConfigureGraphics::ApplyConfiguration() {
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.use_asynchronous_gpu_emulation =
ui->use_asynchronous_gpu_emulation->isChecked();
+ Settings::values.use_vsync = ui->use_vsync->isChecked();
Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index db60426ab..9acc7dd93 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -85,6 +85,16 @@
</widget>
</item>
<item>
+ <widget class="QCheckBox" name="use_vsync">
+ <property name="toolTip">
+ <string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
+ </property>
+ <property name="text">
+ <string>Use VSync (OpenGL only)</string>
+ </property>
+ </widget>
+ </item>
+ <item>
<widget class="QCheckBox" name="use_accurate_gpu_emulation">
<property name="text">
<string>Use accurate GPU emulation (slow)</string>
diff --git a/src/yuzu/debugger/wait_tree.cpp b/src/yuzu/debugger/wait_tree.cpp
index 3f1a94627..c1ea25fb8 100644
--- a/src/yuzu/debugger/wait_tree.cpp
+++ b/src/yuzu/debugger/wait_tree.cpp
@@ -116,7 +116,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeCallstack::GetChildren() cons
constexpr std::size_t BaseRegister = 29;
auto& memory = Core::System::GetInstance().Memory();
- u64 base_pointer = thread.GetContext().cpu_registers[BaseRegister];
+ u64 base_pointer = thread.GetContext64().cpu_registers[BaseRegister];
while (base_pointer != 0) {
const u64 lr = memory.Read64(base_pointer + sizeof(u64));
@@ -240,7 +240,7 @@ QString WaitTreeThread::GetText() const {
break;
}
- const auto& context = thread.GetContext();
+ const auto& context = thread.GetContext64();
const QString pc_info = tr(" PC = 0x%1 LR = 0x%2")
.arg(context.pc, 8, 16, QLatin1Char{'0'})
.arg(context.cpu_registers[30], 8, 16, QLatin1Char{'0'});
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 54ca2dc1d..47615adfe 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -20,7 +20,6 @@
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h"
#include "core/frontend/applets/general_frontend.h"
-#include "core/frontend/scope_acquire_window_context.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
@@ -985,11 +984,8 @@ void GMainWindow::BootGame(const QString& filename) {
return;
// Create and start the emulation thread
- emu_thread = std::make_unique<EmuThread>(render_window);
+ emu_thread = std::make_unique<EmuThread>(*render_window);
emit EmulationStarting(emu_thread.get());
- if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
- render_window->moveContext();
- }
emu_thread->start();
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
@@ -1087,6 +1083,9 @@ void GMainWindow::ShutdownGame() {
emulation_running = false;
game_path.clear();
+
+ // When closing the game, destroy the GLWindow to clear the context after the game is closed
+ render_window->ReleaseRenderTarget();
}
void GMainWindow::StoreRecentFile(const QString& filename) {
@@ -2215,48 +2214,47 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
QWidget::closeEvent(event);
}
-void GMainWindow::keyPressEvent(QKeyEvent* event) {
- if (render_window) {
- render_window->ForwardKeyPressEvent(event);
- }
+static bool IsSingleFileDropEvent(const QMimeData* mime) {
+ return mime->hasUrls() && mime->urls().length() == 1;
}
-void GMainWindow::keyReleaseEvent(QKeyEvent* event) {
- if (render_window) {
- render_window->ForwardKeyReleaseEvent(event);
+void GMainWindow::AcceptDropEvent(QDropEvent* event) {
+ if (IsSingleFileDropEvent(event->mimeData())) {
+ event->setDropAction(Qt::DropAction::LinkAction);
+ event->accept();
}
}
-static bool IsSingleFileDropEvent(QDropEvent* event) {
- const QMimeData* mimeData = event->mimeData();
- return mimeData->hasUrls() && mimeData->urls().length() == 1;
-}
-
-void GMainWindow::dropEvent(QDropEvent* event) {
- if (!IsSingleFileDropEvent(event)) {
- return;
+bool GMainWindow::DropAction(QDropEvent* event) {
+ if (!IsSingleFileDropEvent(event->mimeData())) {
+ return false;
}
const QMimeData* mime_data = event->mimeData();
- const QString filename = mime_data->urls().at(0).toLocalFile();
+ const QString& filename = mime_data->urls().at(0).toLocalFile();
if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
+ // Amiibo
LoadAmiibo(filename);
} else {
+ // Game
if (ConfirmChangeGame()) {
BootGame(filename);
}
}
+ return true;
+}
+
+void GMainWindow::dropEvent(QDropEvent* event) {
+ DropAction(event);
}
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
- if (IsSingleFileDropEvent(event)) {
- event->acceptProposedAction();
- }
+ AcceptDropEvent(event);
}
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
- event->acceptProposedAction();
+ AcceptDropEvent(event);
}
bool GMainWindow::ConfirmChangeGame() {
@@ -2377,6 +2375,7 @@ int main(int argc, char* argv[]) {
// Enables the core to make the qt created contexts current on std::threads
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
+ QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
QApplication app(argc, argv);
// Qt changes the locale and causes issues in float conversion using std::to_string() when
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 8eba2172c..a67125567 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -78,6 +78,9 @@ public:
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
+ bool DropAction(QDropEvent* event);
+ void AcceptDropEvent(QDropEvent* event);
+
signals:
/**
@@ -264,8 +267,4 @@ protected:
void dropEvent(QDropEvent* event) override;
void dragEnterEvent(QDragEnterEvent* event) override;
void dragMoveEvent(QDragMoveEvent* event) override;
-
- // Overrides used to forward signals to the render window when the focus moves out.
- void keyPressEvent(QKeyEvent* event) override;
- void keyReleaseEvent(QKeyEvent* event) override;
};
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 96f1ce3af..b77c12baf 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -390,6 +390,8 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
Settings::values.use_asynchronous_gpu_emulation =
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
+ Settings::values.use_vsync =
+ static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1));
Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
Settings::values.bg_green =
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 8a2b658cd..085ffbc81 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -84,7 +84,7 @@ touch_device=
# from any cemuhook compatible motion program.
# IPv4 address of the udp input server (Default "127.0.0.1")
-udp_input_address=
+udp_input_address=127.0.0.1
# Port of the udp input server. (Default 26760)
udp_input_port=
@@ -150,6 +150,11 @@ use_accurate_gpu_emulation =
# 0 : Off (slow), 1 (default): On (fast)
use_asynchronous_gpu_emulation =
+# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
+# so only turn this off if you notice a speed difference.
+# 0: Off, 1 (default): On
+use_vsync =
+
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red =
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index e96139885..19584360c 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -13,7 +13,7 @@
#include "input_common/sdl/sdl.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
-EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
+EmuWindow_SDL2::EmuWindow_SDL2(Core::System& system, bool fullscreen) : system{system} {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
exit(1);
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
index b38f56661..fffac4252 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
@@ -10,9 +10,13 @@
struct SDL_Window;
+namespace Core {
+class System;
+}
+
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
public:
- explicit EmuWindow_SDL2(bool fullscreen);
+ explicit EmuWindow_SDL2(Core::System& system, bool fullscreen);
~EmuWindow_SDL2();
/// Polls window events
@@ -24,6 +28,9 @@ public:
/// Returns if window is shown (not minimized)
bool IsShown() const override;
+ /// Presents the next frame
+ virtual void Present() = 0;
+
protected:
/// Called by PollEvents when a key is pressed or released.
void OnKeyEvent(int key, u8 state);
@@ -55,6 +62,9 @@ protected:
/// Called when a configuration change affects the minimal size of the window
void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) override;
+ /// Instance of the system, used to access renderer for the presentation thread
+ Core::System& system;
+
/// Is the window still open?
bool is_open = true;
@@ -62,7 +72,7 @@ protected:
bool is_shown = true;
/// Internal SDL2 render window
- SDL_Window* render_window;
+ SDL_Window* render_window{};
/// Keeps track of how often to update the title bar during gameplay
u32 last_time = 0;
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
index 7ffa0ac09..c0d373477 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -13,24 +13,25 @@
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/string_util.h"
+#include "core/core.h"
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
+#include "video_core/renderer_base.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
class SDLGLContext : public Core::Frontend::GraphicsContext {
public:
explicit SDLGLContext() {
// create a hidden window to make the shared context against
- window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, // x position
- SDL_WINDOWPOS_UNDEFINED, // y position
- Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
- SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
+ window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
+ SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
context = SDL_GL_CreateContext(window);
}
~SDLGLContext() {
+ DoneCurrent();
SDL_GL_DeleteContext(context);
SDL_DestroyWindow(window);
}
@@ -43,8 +44,6 @@ public:
SDL_GL_MakeCurrent(window, nullptr);
}
- void SwapBuffers() override {}
-
private:
SDL_Window* window;
SDL_GLContext context;
@@ -80,7 +79,8 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
return unsupported_ext.empty();
}
-EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
+EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen)
+ : EmuWindow_SDL2{system, fullscreen} {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
@@ -90,6 +90,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
+ SDL_GL_SetSwapInterval(0);
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc);
@@ -105,13 +106,22 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
exit(1);
}
+ dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
+ SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
+
if (fullscreen) {
Fullscreen();
}
- gl_context = SDL_GL_CreateContext(render_window);
- if (gl_context == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
+ window_context = SDL_GL_CreateContext(render_window);
+ core_context = CreateSharedContext();
+
+ if (window_context == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError());
+ exit(1);
+ }
+ if (core_context == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError());
exit(1);
}
@@ -128,28 +138,22 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
OnResize();
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
SDL_PumpEvents();
- SDL_GL_SetSwapInterval(false);
LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
Common::g_scm_desc);
Settings::LogSettings();
-
- DoneCurrent();
}
EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
- SDL_GL_DeleteContext(gl_context);
-}
-
-void EmuWindow_SDL2_GL::SwapBuffers() {
- SDL_GL_SwapWindow(render_window);
+ core_context.reset();
+ SDL_GL_DeleteContext(window_context);
}
void EmuWindow_SDL2_GL::MakeCurrent() {
- SDL_GL_MakeCurrent(render_window, gl_context);
+ core_context->MakeCurrent();
}
void EmuWindow_SDL2_GL::DoneCurrent() {
- SDL_GL_MakeCurrent(render_window, nullptr);
+ core_context->DoneCurrent();
}
void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
@@ -161,3 +165,13 @@ void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, voi
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
return std::make_unique<SDLGLContext>();
}
+
+void EmuWindow_SDL2_GL::Present() {
+ SDL_GL_MakeCurrent(render_window, window_context);
+ SDL_GL_SetSwapInterval(Settings::values.use_vsync ? 1 : 0);
+ while (IsOpen()) {
+ system.Renderer().TryPresent(100);
+ SDL_GL_SwapWindow(render_window);
+ }
+ SDL_GL_MakeCurrent(render_window, nullptr);
+}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
index c753085a8..b80669ff0 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
@@ -10,17 +10,12 @@
class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
public:
- explicit EmuWindow_SDL2_GL(bool fullscreen);
+ explicit EmuWindow_SDL2_GL(Core::System& system, bool fullscreen);
~EmuWindow_SDL2_GL();
- /// Swap buffers to display the next frame
- void SwapBuffers() override;
-
- /// Makes the graphics context current for the caller thread
void MakeCurrent() override;
-
- /// Releases the GL context from the caller thread
void DoneCurrent() override;
+ void Present() override;
/// Ignored in OpenGL
void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
@@ -29,10 +24,17 @@ public:
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
private:
+ /// Fake hidden window for the core context
+ SDL_Window* dummy_window{};
+
/// Whether the GPU and driver supports the OpenGL extension required
bool SupportsRequiredGLExtensions();
using SDL_GLContext = void*;
+
/// The OpenGL context associated with the window
- SDL_GLContext gl_context;
+ SDL_GLContext window_context;
+
+ /// The OpenGL context associated with the core
+ std::unique_ptr<Core::Frontend::GraphicsContext> core_context;
};
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
index a203f0da9..abcc58165 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
@@ -15,7 +15,8 @@
#include "core/settings.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
-EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
+EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen)
+ : EmuWindow_SDL2{system, fullscreen} {
if (SDL_Vulkan_LoadLibrary(nullptr) != 0) {
LOG_CRITICAL(Frontend, "SDL failed to load the Vulkan library: {}", SDL_GetError());
exit(EXIT_FAILURE);
@@ -110,8 +111,6 @@ EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() {
vkDestroyInstance(vk_instance, nullptr);
}
-void EmuWindow_SDL2_VK::SwapBuffers() {}
-
void EmuWindow_SDL2_VK::MakeCurrent() {
// Unused on Vulkan
}
@@ -160,3 +159,7 @@ bool EmuWindow_SDL2_VK::UseStandardLayers(PFN_vkGetInstanceProcAddr vkGetInstanc
return layer.layerName == std::string("VK_LAYER_LUNARG_standard_validation");
}) != layers.end();
}
+
+void EmuWindow_SDL2_VK::Present() {
+ // TODO (bunnei): ImplementMe
+}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
index 2a7c06a24..1eb8c0868 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
@@ -10,19 +10,12 @@
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
public:
- explicit EmuWindow_SDL2_VK(bool fullscreen);
+ explicit EmuWindow_SDL2_VK(Core::System& system, bool fullscreen);
~EmuWindow_SDL2_VK();
- /// Swap buffers to display the next frame
- void SwapBuffers() override;
-
- /// Makes the graphics context current for the caller thread
void MakeCurrent() override;
-
- /// Releases the GL context from the caller thread
void DoneCurrent() override;
-
- /// Retrieves Vulkan specific handlers from the window
+ void Present() override;
void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
void* surface) const override;
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 325795321..babf4c3a4 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -177,14 +177,16 @@ int main(int argc, char** argv) {
Settings::values.use_gdbstub = use_gdbstub;
Settings::Apply();
+ Core::System& system{Core::System::GetInstance()};
+
std::unique_ptr<EmuWindow_SDL2> emu_window;
switch (Settings::values.renderer_backend) {
case Settings::RendererBackend::OpenGL:
- emu_window = std::make_unique<EmuWindow_SDL2_GL>(fullscreen);
+ emu_window = std::make_unique<EmuWindow_SDL2_GL>(system, fullscreen);
break;
case Settings::RendererBackend::Vulkan:
#ifdef HAS_VULKAN
- emu_window = std::make_unique<EmuWindow_SDL2_VK>(fullscreen);
+ emu_window = std::make_unique<EmuWindow_SDL2_VK>(system, fullscreen);
break;
#else
LOG_CRITICAL(Frontend, "Vulkan backend has not been compiled!");
@@ -192,12 +194,6 @@ int main(int argc, char** argv) {
#endif
}
- if (!Settings::values.use_multi_core) {
- // Single core mode must acquire OpenGL context for entire emulation session
- emu_window->MakeCurrent();
- }
-
- Core::System& system{Core::System::GetInstance()};
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
@@ -234,12 +230,23 @@ int main(int argc, char** argv) {
system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
- emu_window->MakeCurrent();
system.Renderer().Rasterizer().LoadDiskResources();
+ // Acquire render context for duration of the thread if this is the rendering thread
+ if (!Settings::values.use_asynchronous_gpu_emulation) {
+ emu_window->MakeCurrent();
+ }
+ SCOPE_EXIT({
+ if (!Settings::values.use_asynchronous_gpu_emulation) {
+ emu_window->DoneCurrent();
+ }
+ });
+
+ std::thread render_thread([&emu_window] { emu_window->Present(); });
while (emu_window->IsOpen()) {
system.RunLoop();
}
+ render_thread.join();
system.Shutdown();
diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
index f2cc4a797..a1bdb1a12 100644
--- a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
+++ b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
@@ -112,10 +112,6 @@ EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() {
SDL_Quit();
}
-void EmuWindow_SDL2_Hide::SwapBuffers() {
- SDL_GL_SwapWindow(render_window);
-}
-
void EmuWindow_SDL2_Hide::PollEvents() {}
void EmuWindow_SDL2_Hide::MakeCurrent() {
diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
index c7fccc002..b13e15309 100644
--- a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
+++ b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
@@ -13,9 +13,6 @@ public:
explicit EmuWindow_SDL2_Hide();
~EmuWindow_SDL2_Hide();
- /// Swap buffers to display the next frame
- void SwapBuffers() override;
-
/// Polls window events
void PollEvents() override;