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-rw-r--r--src/core/frontend/applets/controller.cpp3
-rw-r--r--src/core/frontend/framebuffer_layout.cpp3
-rw-r--r--src/core/hle/service/am/am.cpp5
-rw-r--r--src/core/hle/service/apm/apm_controller.cpp4
-rw-r--r--src/core/hle/service/hid/controllers/gesture.cpp2
-rw-r--r--src/core/hle/service/hid/controllers/npad.cpp2
-rw-r--r--src/core/hle/service/vi/vi.cpp2
-rw-r--r--src/core/telemetry_session.cpp3
-rw-r--r--src/yuzu/applets/qt_controller.cpp20
-rw-r--r--src/yuzu/bootmanager.cpp5
-rw-r--r--src/yuzu/configuration/configure_input.cpp20
-rw-r--r--src/yuzu/configuration/configure_per_game.cpp5
-rw-r--r--src/yuzu/main.cpp9
13 files changed, 34 insertions, 49 deletions
diff --git a/src/core/frontend/applets/controller.cpp b/src/core/frontend/applets/controller.cpp
index 4c0c5434c..27755cb58 100644
--- a/src/core/frontend/applets/controller.cpp
+++ b/src/core/frontend/applets/controller.cpp
@@ -3,6 +3,7 @@
#include "common/assert.h"
#include "common/logging/log.h"
+#include "common/settings.h"
#include "common/settings_enums.h"
#include "core/frontend/applets/controller.h"
#include "core/hid/emulated_controller.h"
@@ -63,7 +64,7 @@ void DefaultControllerApplet::ReconfigureControllers(ReconfigureCallback callbac
controller->Connect(true);
}
} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
- Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Handheld) {
+ !Settings::IsDockedMode()) {
// We should *never* reach here under any normal circumstances.
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
controller->Connect(true);
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index ae0a44f12..2590b20da 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -50,8 +50,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
}
FramebufferLayout FrameLayoutFromResolutionScale(f32 res_scale) {
- const bool is_docked =
- Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
+ const bool is_docked = Settings::IsDockedMode();
const u32 screen_width = is_docked ? ScreenDocked::Width : ScreenUndocked::Width;
const u32 screen_height = is_docked ? ScreenDocked::Height : ScreenUndocked::Height;
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp
index 81df91a2d..da33f0e44 100644
--- a/src/core/hle/service/am/am.cpp
+++ b/src/core/hle/service/am/am.cpp
@@ -834,7 +834,7 @@ void ICommonStateGetter::GetDefaultDisplayResolution(HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
- if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked) {
+ if (Settings::IsDockedMode()) {
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
} else {
@@ -922,8 +922,7 @@ void IStorage::Open(HLERequestContext& ctx) {
}
void ICommonStateGetter::GetOperationMode(HLERequestContext& ctx) {
- const bool use_docked_mode{Settings::values.use_docked_mode.GetValue() ==
- Settings::ConsoleMode::Docked};
+ const bool use_docked_mode{Settings::IsDockedMode()};
LOG_DEBUG(Service_AM, "called, use_docked_mode={}", use_docked_mode);
IPC::ResponseBuilder rb{ctx, 3};
diff --git a/src/core/hle/service/apm/apm_controller.cpp b/src/core/hle/service/apm/apm_controller.cpp
index 1656b2e73..4f1aa5cc2 100644
--- a/src/core/hle/service/apm/apm_controller.cpp
+++ b/src/core/hle/service/apm/apm_controller.cpp
@@ -68,9 +68,7 @@ void Controller::SetFromCpuBoostMode(CpuBoostMode mode) {
}
PerformanceMode Controller::GetCurrentPerformanceMode() const {
- return Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked
- ? PerformanceMode::Boost
- : PerformanceMode::Normal;
+ return Settings::IsDockedMode() ? PerformanceMode::Boost : PerformanceMode::Normal;
}
PerformanceConfiguration Controller::GetCurrentPerformanceConfiguration(PerformanceMode mode) {
diff --git a/src/core/hle/service/hid/controllers/gesture.cpp b/src/core/hle/service/hid/controllers/gesture.cpp
index 47d4c08fc..63eecd42b 100644
--- a/src/core/hle/service/hid/controllers/gesture.cpp
+++ b/src/core/hle/service/hid/controllers/gesture.cpp
@@ -331,7 +331,7 @@ Controller_Gesture::GestureProperties Controller_Gesture::GetGestureProperties()
};
// Hack: There is no touch in docked but games still allow it
- if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked) {
+ if (Settings::IsDockedMode()) {
gesture.points[id] = {
.x = static_cast<s32>(active_x * Layout::ScreenDocked::Width),
.y = static_cast<s32>(active_y * Layout::ScreenDocked::Height),
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index ba752d472..3b349b4c4 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -1518,7 +1518,7 @@ bool Controller_NPad::IsControllerSupported(Core::HID::NpadStyleIndex controller
return false;
}
// Handheld shouldn't be supported in docked mode
- if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked) {
+ if (Settings::IsDockedMode()) {
return false;
}
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index 6b5f3a17a..2eb978379 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -217,7 +217,7 @@ private:
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(ResultSuccess);
- if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked) {
+ if (Settings::IsDockedMode()) {
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
} else {
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 8a1cd24b0..c26179e03 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -276,8 +276,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
static_cast<u32>(Settings::values.shader_backend.GetValue()));
AddField(field_type, "Renderer_UseAsynchronousShaders",
Settings::values.use_asynchronous_shaders.GetValue());
- AddField(field_type, "System_UseDockedMode",
- Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked);
+ AddField(field_type, "System_UseDockedMode", Settings::IsDockedMode());
}
bool TelemetrySession::SubmitTestcase() {
diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp
index c783325fb..d15559518 100644
--- a/src/yuzu/applets/qt_controller.cpp
+++ b/src/yuzu/applets/qt_controller.cpp
@@ -5,6 +5,7 @@
#include <thread>
#include "common/assert.h"
+#include "common/settings.h"
#include "common/settings_enums.h"
#include "common/string_util.h"
#include "core/core.h"
@@ -227,14 +228,11 @@ int QtControllerSelectorDialog::exec() {
}
void QtControllerSelectorDialog::ApplyConfiguration() {
- const bool pre_docked_mode =
- Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
- Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked()
- ? Settings::ConsoleMode::Docked
- : Settings::ConsoleMode::Handheld);
- OnDockedModeChanged(
- pre_docked_mode,
- Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked, system);
+ const bool pre_docked_mode = Settings::IsDockedMode();
+ const bool docked_mode_selected = ui->radioDocked->isChecked();
+ Settings::values.use_docked_mode.SetValue(
+ docked_mode_selected ? Settings::ConsoleMode::Docked : Settings::ConsoleMode::Handheld);
+ OnDockedModeChanged(pre_docked_mode, docked_mode_selected, system);
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
@@ -622,10 +620,8 @@ void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
ui->radioDocked->setEnabled(!is_handheld);
ui->radioUndocked->setEnabled(!is_handheld);
- ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
- Settings::ConsoleMode::Docked);
- ui->radioUndocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
- Settings::ConsoleMode::Handheld);
+ ui->radioDocked->setChecked(Settings::IsDockedMode());
+ ui->radioUndocked->setChecked(!Settings::IsDockedMode());
// Also force into undocked mode if the controller type is handheld.
if (is_handheld) {
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 37753b47e..2afa72140 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -928,9 +928,8 @@ void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
const Layout::FramebufferLayout layout{[]() {
u32 height = UISettings::values.screenshot_height.GetValue();
if (height == 0) {
- height = Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked
- ? Layout::ScreenDocked::Height
- : Layout::ScreenUndocked::Height;
+ height = Settings::IsDockedMode() ? Layout::ScreenDocked::Height
+ : Layout::ScreenUndocked::Height;
height *= Settings::values.resolution_info.up_factor;
}
const u32 width =
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 78ed8c610..e8f9ebfd8 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -4,6 +4,7 @@
#include <memory>
#include <thread>
+#include "common/settings.h"
#include "common/settings_enums.h"
#include "core/core.h"
#include "core/hid/emulated_controller.h"
@@ -198,14 +199,11 @@ void ConfigureInput::ApplyConfiguration() {
advanced->ApplyConfiguration();
- const bool pre_docked_mode =
- Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
- Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked()
- ? Settings::ConsoleMode::Docked
- : Settings::ConsoleMode::Handheld);
- OnDockedModeChanged(
- pre_docked_mode,
- Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked, system);
+ const bool pre_docked_mode = Settings::IsDockedMode();
+ const bool docked_mode_selected = ui->radioDocked->isChecked();
+ Settings::values.use_docked_mode.SetValue(
+ docked_mode_selected ? Settings::ConsoleMode::Docked : Settings::ConsoleMode::Handheld);
+ OnDockedModeChanged(pre_docked_mode, docked_mode_selected, system);
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
@@ -273,10 +271,8 @@ void ConfigureInput::UpdateDockedState(bool is_handheld) {
ui->radioDocked->setEnabled(!is_handheld);
ui->radioUndocked->setEnabled(!is_handheld);
- ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
- Settings::ConsoleMode::Docked);
- ui->radioUndocked->setChecked(Settings::values.use_docked_mode.GetValue() ==
- Settings::ConsoleMode::Handheld);
+ ui->radioDocked->setChecked(Settings::IsDockedMode());
+ ui->radioUndocked->setChecked(!Settings::IsDockedMode());
// Also force into undocked mode if the controller type is handheld.
if (is_handheld) {
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index e371f902e..b91d6ad4a 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -99,9 +99,8 @@ void ConfigurePerGame::ApplyConfiguration() {
addons_tab->ApplyConfiguration();
input_tab->ApplyConfiguration();
- if (Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked &&
- Settings::values.players.GetValue()[0].controller_type ==
- Settings::ControllerType::Handheld) {
+ if (Settings::IsDockedMode() && Settings::values.players.GetValue()[0].controller_type ==
+ Settings::ControllerType::Handheld) {
Settings::values.use_docked_mode.SetValue(Settings::ConsoleMode::Handheld);
Settings::values.use_docked_mode.SetGlobal(true);
}
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 8ab4e73b1..8fe8d0a23 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -3636,8 +3636,7 @@ void GMainWindow::OnTasReset() {
}
void GMainWindow::OnToggleDockedMode() {
- const bool is_docked =
- Settings::values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
+ const bool is_docked = Settings::IsDockedMode();
auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
@@ -4082,10 +4081,10 @@ void GMainWindow::UpdateGPUAccuracyButton() {
}
void GMainWindow::UpdateDockedButton() {
- const auto is_docked = Settings::values.use_docked_mode.GetValue();
- dock_status_button->setChecked(is_docked == Settings::ConsoleMode::Docked);
+ const auto console_mode = Settings::values.use_docked_mode.GetValue();
+ dock_status_button->setChecked(console_mode == Settings::ConsoleMode::Docked);
dock_status_button->setText(
- Config::use_docked_mode_texts_map.find(is_docked)->second.toUpper());
+ Config::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
}
void GMainWindow::UpdateAPIText() {