diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/core/perf_stats.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 12 | ||||
-rw-r--r-- | src/yuzu/main.h | 2 |
3 files changed, 15 insertions, 1 deletions
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp index 8e09b9b63..4e5633edb 100644 --- a/src/core/perf_stats.cpp +++ b/src/core/perf_stats.cpp @@ -76,7 +76,7 @@ double PerfStats::GetLastFrameTimeScale() { void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) { // Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher // values increase the time needed to recover and limit framerate again after spikes. - constexpr microseconds MAX_LAG_TIME_US = 25us; + constexpr microseconds MAX_LAG_TIME_US = 25000us; if (!Settings::values.toggle_framelimit) { return; diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 3db3f9d98..20a566b8d 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -215,6 +215,14 @@ void GMainWindow::InitializeRecentFileMenuActions() { ui.menu_recent_files->addAction(actions_recent_files[i]); } + ui.menu_recent_files->addSeparator(); + QAction* action_clear_recent_files = new QAction(this); + action_clear_recent_files->setText(tr("Clear Recent Files")); + connect(action_clear_recent_files, &QAction::triggered, this, [this] { + UISettings::values.recent_files.clear(); + UpdateRecentFiles(); + }); + ui.menu_recent_files->addAction(action_clear_recent_files); UpdateRecentFiles(); } @@ -477,6 +485,8 @@ bool GMainWindow::LoadROM(const QString& filename) { } return false; } + game_path = filename; + Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt"); return true; } @@ -547,6 +557,8 @@ void GMainWindow::ShutdownGame() { emu_frametime_label->setVisible(false); emulation_running = false; + + game_path.clear(); } void GMainWindow::StoreRecentFile(const QString& filename) { diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 5f4d2ab9a..0534d4f99 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -161,6 +161,8 @@ private: // Whether emulation is currently running in yuzu. bool emulation_running = false; std::unique_ptr<EmuThread> emu_thread; + // The path to the game currently running + QString game_path; // FS FileSys::VirtualFilesystem vfs; |