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-rw-r--r--src/input_common/sdl/sdl_impl.cpp26
-rw-r--r--src/input_common/sdl/sdl_impl.h4
2 files changed, 24 insertions, 6 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index 8bca71731..9418e78fa 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -761,7 +761,7 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
for (const auto& joystick : value) {
if (auto* const controller = joystick->GetSDLGameController()) {
std::string name =
- fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort());
+ fmt::format("{} {}", GetControllerName(controller), joystick->GetPort());
devices.emplace_back(Common::ParamPackage{
{"class", "sdl"},
{"display", std::move(name)},
@@ -782,6 +782,17 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
return devices;
}
+std::string SDLState::GetControllerName(SDL_GameController* controller) const {
+ switch (SDL_GameControllerGetType(controller)) {
+ case SDL_CONTROLLER_TYPE_XBOX360:
+ return "XBox 360 Controller";
+ case SDL_CONTROLLER_TYPE_XBOXONE:
+ return "XBox One Controller";
+ default:
+ return SDL_GameControllerName(controller);
+ }
+}
+
namespace {
Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
float value = 0.1f) {
@@ -930,16 +941,19 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
return {};
}
+ const bool invert =
+ SDL_GameControllerGetType(controller) != SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
+
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
// We will add those afterwards
// This list also excludes Screenshot since theres not really a mapping for that
using ButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
- static constexpr ButtonBindings switch_to_sdl_button{{
- {Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
- {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
- {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
- {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
+ const ButtonBindings switch_to_sdl_button{{
+ {Settings::NativeButton::A, invert ? SDL_CONTROLLER_BUTTON_B : SDL_CONTROLLER_BUTTON_A},
+ {Settings::NativeButton::B, invert ? SDL_CONTROLLER_BUTTON_A : SDL_CONTROLLER_BUTTON_B},
+ {Settings::NativeButton::X, invert ? SDL_CONTROLLER_BUTTON_Y : SDL_CONTROLLER_BUTTON_X},
+ {Settings::NativeButton::Y, invert ? SDL_CONTROLLER_BUTTON_X : SDL_CONTROLLER_BUTTON_Y},
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h
index 08044b00d..8b7363f56 100644
--- a/src/input_common/sdl/sdl_impl.h
+++ b/src/input_common/sdl/sdl_impl.h
@@ -14,6 +14,7 @@
#include "input_common/sdl/sdl.h"
union SDL_Event;
+using SDL_GameController = struct _SDL_GameController;
using SDL_Joystick = struct _SDL_Joystick;
using SDL_JoystickID = s32;
@@ -64,6 +65,9 @@ private:
/// Needs to be called before SDL_QuitSubSystem.
void CloseJoysticks();
+ /// Returns a custom name for specific controllers because the default name is not correct
+ std::string GetControllerName(SDL_GameController* controller) const;
+
// Set to true if SDL supports game controller subsystem
bool has_gamecontroller = false;