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-rw-r--r--src/common/settings.h181
-rw-r--r--src/core/memory.cpp552
-rw-r--r--src/core/memory.h102
-rw-r--r--src/input_common/main.cpp8
-rw-r--r--src/input_common/mouse/mouse_poller.cpp1
-rw-r--r--src/input_common/sdl/sdl_impl.cpp87
-rw-r--r--src/video_core/CMakeLists.txt3
-rw-r--r--src/video_core/command_classes/codecs/vp9.cpp4
-rw-r--r--src/video_core/command_classes/codecs/vp9_types.h2
-rw-r--r--src/video_core/renderer_opengl/gl_graphics_pipeline.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h2
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache_base.cpp10
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.h2
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache_base.cpp10
-rw-r--r--src/video_core/texture_cache/image_view_info.cpp4
-rw-r--r--src/video_core/texture_cache/texture_cache.h419
-rw-r--r--src/video_core/texture_cache/texture_cache_base.h385
-rw-r--r--src/video_core/vulkan_common/vulkan_memory_allocator.cpp8
-rw-r--r--src/video_core/vulkan_common/vulkan_memory_allocator.h2
-rw-r--r--src/yuzu/configuration/configure_general.ui60
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui7
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp13
-rw-r--r--src/yuzu/main.cpp7
-rw-r--r--src/yuzu_cmd/CMakeLists.txt1
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp1
29 files changed, 862 insertions, 1021 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index a88ee045d..1ba9b606c 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -4,6 +4,7 @@
#pragma once
+#include <algorithm>
#include <array>
#include <atomic>
#include <chrono>
@@ -74,14 +75,14 @@ public:
*/
explicit BasicSetting(const Type& default_val, const std::string& name)
: default_value{default_val}, global{default_val}, label{name} {}
- ~BasicSetting() = default;
+ virtual ~BasicSetting() = default;
/**
* Returns a reference to the setting's value.
*
* @returns A reference to the setting
*/
- [[nodiscard]] const Type& GetValue() const {
+ [[nodiscard]] virtual const Type& GetValue() const {
return global;
}
@@ -90,7 +91,7 @@ public:
*
* @param value The desired value
*/
- void SetValue(const Type& value) {
+ virtual void SetValue(const Type& value) {
Type temp{value};
std::swap(global, temp);
}
@@ -120,7 +121,7 @@ public:
*
* @returns A reference to the setting
*/
- const Type& operator=(const Type& value) {
+ virtual const Type& operator=(const Type& value) {
Type temp{value};
std::swap(global, temp);
return global;
@@ -131,7 +132,7 @@ public:
*
* @returns A reference to the setting
*/
- explicit operator const Type&() const {
+ explicit virtual operator const Type&() const {
return global;
}
@@ -142,6 +143,51 @@ protected:
};
/**
+ * BasicRangedSetting class is intended for use with quantifiable settings that need a more
+ * restrictive range than implicitly defined by its type. Implements a minimum and maximum that is
+ * simply used to sanitize SetValue and the assignment overload.
+ */
+template <typename Type>
+class BasicRangedSetting : virtual public BasicSetting<Type> {
+public:
+ /**
+ * Sets a default value, minimum value, maximum value, and label.
+ *
+ * @param default_val Intial value of the setting, and default value of the setting
+ * @param min_val Sets the minimum allowed value of the setting
+ * @param max_val Sets the maximum allowed value of the setting
+ * @param name Label for the setting
+ */
+ explicit BasicRangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
+ const std::string& name)
+ : BasicSetting<Type>{default_val, name}, minimum{min_val}, maximum{max_val} {}
+ virtual ~BasicRangedSetting() = default;
+
+ /**
+ * Like BasicSetting's SetValue, except value is clamped to the range of the setting.
+ *
+ * @param value The desired value
+ */
+ void SetValue(const Type& value) override {
+ this->global = std::clamp(value, minimum, maximum);
+ }
+
+ /**
+ * Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
+ *
+ * @param value The desired value
+ * @returns A reference to the setting's value
+ */
+ const Type& operator=(const Type& value) override {
+ this->global = std::clamp(value, minimum, maximum);
+ return this->global;
+ }
+
+ const Type minimum; ///< Minimum allowed value of the setting
+ const Type maximum; ///< Maximum allowed value of the setting
+};
+
+/**
* The Setting class is a slightly more complex version of the BasicSetting class. This adds a
* custom setting to switch to when a guest application specifically requires it. The effect is that
* other components of the emulator can access the setting's intended value without any need for the
@@ -152,7 +198,7 @@ protected:
* Like the BasicSetting, this requires setting a default value and label to use.
*/
template <typename Type>
-class Setting final : public BasicSetting<Type> {
+class Setting : virtual public BasicSetting<Type> {
public:
/**
* Sets a default value, label, and setting value.
@@ -162,7 +208,7 @@ public:
*/
explicit Setting(const Type& default_val, const std::string& name)
: BasicSetting<Type>(default_val, name) {}
- ~Setting() = default;
+ virtual ~Setting() = default;
/**
* Tells this setting to represent either the global or custom setting when other member
@@ -191,7 +237,13 @@ public:
*
* @returns The required value of the setting
*/
- [[nodiscard]] const Type& GetValue(bool need_global = false) const {
+ [[nodiscard]] virtual const Type& GetValue() const override {
+ if (use_global) {
+ return this->global;
+ }
+ return custom;
+ }
+ [[nodiscard]] virtual const Type& GetValue(bool need_global) const {
if (use_global || need_global) {
return this->global;
}
@@ -203,7 +255,7 @@ public:
*
* @param value The new value
*/
- void SetValue(const Type& value) {
+ void SetValue(const Type& value) override {
Type temp{value};
if (use_global) {
std::swap(this->global, temp);
@@ -219,7 +271,7 @@ public:
*
* @returns A reference to the current setting value
*/
- const Type& operator=(const Type& value) {
+ const Type& operator=(const Type& value) override {
Type temp{value};
if (use_global) {
std::swap(this->global, temp);
@@ -234,19 +286,88 @@ public:
*
* @returns A reference to the current setting value
*/
- explicit operator const Type&() const {
+ virtual explicit operator const Type&() const override {
if (use_global) {
return this->global;
}
return custom;
}
-private:
+protected:
bool use_global{true}; ///< The setting's global state
Type custom{}; ///< The custom value of the setting
};
/**
+ * RangedSetting is a Setting that implements a maximum and minimum value for its setting. Intended
+ * for use with quantifiable settings.
+ */
+template <typename Type>
+class RangedSetting final : public BasicRangedSetting<Type>, public Setting<Type> {
+public:
+ /**
+ * Sets a default value, minimum value, maximum value, and label.
+ *
+ * @param default_val Intial value of the setting, and default value of the setting
+ * @param min_val Sets the minimum allowed value of the setting
+ * @param max_val Sets the maximum allowed value of the setting
+ * @param name Label for the setting
+ */
+ explicit RangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
+ const std::string& name)
+ : BasicSetting<Type>{default_val, name},
+ BasicRangedSetting<Type>{default_val, min_val, max_val, name}, Setting<Type>{default_val,
+ name} {}
+ virtual ~RangedSetting() = default;
+
+ // The following are needed to avoid a MSVC bug
+ // (source: https://stackoverflow.com/questions/469508)
+ [[nodiscard]] const Type& GetValue() const override {
+ return Setting<Type>::GetValue();
+ }
+ [[nodiscard]] const Type& GetValue(bool need_global) const override {
+ return Setting<Type>::GetValue(need_global);
+ }
+ explicit operator const Type&() const override {
+ if (this->use_global) {
+ return this->global;
+ }
+ return this->custom;
+ }
+
+ /**
+ * Like BasicSetting's SetValue, except value is clamped to the range of the setting. Sets the
+ * appropriate value depending on the global state.
+ *
+ * @param value The desired value
+ */
+ void SetValue(const Type& value) override {
+ const Type temp = std::clamp(value, this->minimum, this->maximum);
+ if (this->use_global) {
+ this->global = temp;
+ }
+ this->custom = temp;
+ }
+
+ /**
+ * Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
+ * Uses the appropriate value depending on the global state.
+ *
+ * @param value The desired value
+ * @returns A reference to the setting's value
+ */
+ const Type& operator=(const Type& value) override {
+ const Type temp = std::clamp(value, this->minimum, this->maximum);
+ if (this->use_global) {
+ this->global = temp;
+ return this->global;
+ }
+ this->custom = temp;
+ return this->custom;
+ }
+};
+
+/**
* The InputSetting class allows for getting a reference to either the global or custom members.
* This is required as we cannot easily modify the values of user-defined types within containers
* using the SetValue() member function found in the Setting class. The primary purpose of this
@@ -289,13 +410,14 @@ struct Values {
BasicSetting<std::string> sink_id{"auto", "output_engine"};
BasicSetting<bool> audio_muted{false, "audio_muted"};
Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
- Setting<u8> volume{100, "volume"};
+ RangedSetting<u8> volume{100, 0, 100, "volume"};
// Core
Setting<bool> use_multi_core{true, "use_multi_core"};
// Cpu
- Setting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, "cpu_accuracy"};
+ RangedSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
+ CPUAccuracy::Unsafe, "cpu_accuracy"};
// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
BasicSetting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
BasicSetting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
@@ -317,7 +439,8 @@ struct Values {
Setting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
// Renderer
- Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"};
+ RangedSetting<RendererBackend> renderer_backend{
+ RendererBackend::OpenGL, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"};
BasicSetting<bool> renderer_debug{false, "debug"};
BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"};
BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
@@ -328,26 +451,28 @@ struct Values {
Setting<u16> resolution_factor{1, "resolution_factor"};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
- Setting<FullscreenMode> fullscreen_mode{
+ RangedSetting<FullscreenMode> fullscreen_mode{
#ifdef _WIN32
FullscreenMode::Borderless,
#else
FullscreenMode::Exclusive,
#endif
- "fullscreen_mode"};
- Setting<int> aspect_ratio{0, "aspect_ratio"};
- Setting<int> max_anisotropy{0, "max_anisotropy"};
+ FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
+ RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
+ RangedSetting<int> max_anisotropy{0, 0, 4, "max_anisotropy"};
Setting<bool> use_speed_limit{true, "use_speed_limit"};
- Setting<u16> speed_limit{100, "speed_limit"};
+ RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
- Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"};
+ RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
+ GPUAccuracy::Extreme, "gpu_accuracy"};
Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
Setting<bool> accelerate_astc{true, "accelerate_astc"};
Setting<bool> use_vsync{true, "use_vsync"};
- BasicSetting<u16> fps_cap{1000, "fps_cap"};
+ BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
- Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"};
+ RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
+ ShaderBackend::SPIRV, "shader_backend"};
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
Setting<bool> use_caches_gc{false, "use_caches_gc"};
@@ -364,10 +489,10 @@ struct Values {
std::chrono::seconds custom_rtc_differential;
BasicSetting<s32> current_user{0, "current_user"};
- Setting<s32> language_index{1, "language_index"};
- Setting<s32> region_index{1, "region_index"};
- Setting<s32> time_zone_index{0, "time_zone_index"};
- Setting<s32> sound_index{1, "sound_index"};
+ RangedSetting<s32> language_index{1, 0, 16, "language_index"};
+ RangedSetting<s32> region_index{1, 0, 6, "region_index"};
+ RangedSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"};
+ RangedSetting<s32> sound_index{1, 0, 2, "sound_index"};
// Controls
InputSetting<std::array<PlayerInput, 10>> players;
@@ -384,7 +509,7 @@ struct Values {
"udp_input_servers"};
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
- BasicSetting<u8> mouse_panning_sensitivity{10, "mouse_panning_sensitivity"};
+ BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
std::string mouse_device;
MouseButtonsRaw mouse_buttons;
diff --git a/src/core/memory.cpp b/src/core/memory.cpp
index f285c6f63..51c4dea26 100644
--- a/src/core/memory.cpp
+++ b/src/core/memory.cpp
@@ -4,8 +4,6 @@
#include <algorithm>
#include <cstring>
-#include <optional>
-#include <utility>
#include "common/assert.h"
#include "common/atomic_ops.h"
@@ -14,12 +12,10 @@
#include "common/page_table.h"
#include "common/settings.h"
#include "common/swap.h"
-#include "core/arm/arm_interface.h"
#include "core/core.h"
#include "core/device_memory.h"
#include "core/hle/kernel/k_page_table.h"
#include "core/hle/kernel/k_process.h"
-#include "core/hle/kernel/physical_memory.h"
#include "core/memory.h"
#include "video_core/gpu.h"
@@ -62,17 +58,7 @@ struct Memory::Impl {
}
}
- bool IsValidVirtualAddress(const Kernel::KProcess& process, const VAddr vaddr) const {
- const auto& page_table = process.PageTable().PageTableImpl();
- const auto [pointer, type] = page_table.pointers[vaddr >> PAGE_BITS].PointerType();
- return pointer != nullptr || type == Common::PageType::RasterizerCachedMemory;
- }
-
- bool IsValidVirtualAddress(VAddr vaddr) const {
- return IsValidVirtualAddress(*system.CurrentProcess(), vaddr);
- }
-
- u8* GetPointerFromRasterizerCachedMemory(VAddr vaddr) const {
+ [[nodiscard]] u8* GetPointerFromRasterizerCachedMemory(VAddr vaddr) const {
const PAddr paddr{current_page_table->backing_addr[vaddr >> PAGE_BITS]};
if (!paddr) {
@@ -82,18 +68,6 @@ struct Memory::Impl {
return system.DeviceMemory().GetPointer(paddr) + vaddr;
}
- u8* GetPointer(const VAddr vaddr) const {
- const uintptr_t raw_pointer = current_page_table->pointers[vaddr >> PAGE_BITS].Raw();
- if (u8* const pointer = Common::PageTable::PageInfo::ExtractPointer(raw_pointer)) {
- return pointer + vaddr;
- }
- const auto type = Common::PageTable::PageInfo::ExtractType(raw_pointer);
- if (type == Common::PageType::RasterizerCachedMemory) {
- return GetPointerFromRasterizerCachedMemory(vaddr);
- }
- return nullptr;
- }
-
u8 Read8(const VAddr addr) {
return Read<u8>(addr);
}
@@ -179,7 +153,7 @@ struct Memory::Impl {
std::string string;
string.reserve(max_length);
for (std::size_t i = 0; i < max_length; ++i) {
- const char c = Read8(vaddr);
+ const char c = Read<s8>(vaddr);
if (c == '\0') {
break;
}
@@ -190,15 +164,14 @@ struct Memory::Impl {
return string;
}
- void ReadBlock(const Kernel::KProcess& process, const VAddr src_addr, void* dest_buffer,
- const std::size_t size) {
+ void WalkBlock(const Kernel::KProcess& process, const VAddr addr, const std::size_t size,
+ auto on_unmapped, auto on_memory, auto on_rasterizer, auto increment) {
const auto& page_table = process.PageTable().PageTableImpl();
-
std::size_t remaining_size = size;
- std::size_t page_index = src_addr >> PAGE_BITS;
- std::size_t page_offset = src_addr & PAGE_MASK;
+ std::size_t page_index = addr >> PAGE_BITS;
+ std::size_t page_offset = addr & PAGE_MASK;
- while (remaining_size > 0) {
+ while (remaining_size) {
const std::size_t copy_amount =
std::min(static_cast<std::size_t>(PAGE_SIZE) - page_offset, remaining_size);
const auto current_vaddr = static_cast<VAddr>((page_index << PAGE_BITS) + page_offset);
@@ -206,22 +179,18 @@ struct Memory::Impl {
const auto [pointer, type] = page_table.pointers[page_index].PointerType();
switch (type) {
case Common::PageType::Unmapped: {
- LOG_ERROR(HW_Memory,
- "Unmapped ReadBlock @ 0x{:016X} (start address = 0x{:016X}, size = {})",
- current_vaddr, src_addr, size);
- std::memset(dest_buffer, 0, copy_amount);
+ on_unmapped(copy_amount, current_vaddr);
break;
}
case Common::PageType::Memory: {
DEBUG_ASSERT(pointer);
- const u8* const src_ptr = pointer + page_offset + (page_index << PAGE_BITS);
- std::memcpy(dest_buffer, src_ptr, copy_amount);
+ u8* mem_ptr = pointer + page_offset + (page_index << PAGE_BITS);
+ on_memory(copy_amount, mem_ptr);
break;
}
case Common::PageType::RasterizerCachedMemory: {
- const u8* const host_ptr{GetPointerFromRasterizerCachedMemory(current_vaddr)};
- system.GPU().FlushRegion(current_vaddr, copy_amount);
- std::memcpy(dest_buffer, host_ptr, copy_amount);
+ u8* const host_ptr{GetPointerFromRasterizerCachedMemory(current_vaddr)};
+ on_rasterizer(current_vaddr, copy_amount, host_ptr);
break;
}
default:
@@ -230,248 +199,122 @@ struct Memory::Impl {
page_index++;
page_offset = 0;
- dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount;
+ increment(copy_amount);
remaining_size -= copy_amount;
}
}
- void ReadBlockUnsafe(const Kernel::KProcess& process, const VAddr src_addr, void* dest_buffer,
- const std::size_t size) {
- const auto& page_table = process.PageTable().PageTableImpl();
-
- std::size_t remaining_size = size;
- std::size_t page_index = src_addr >> PAGE_BITS;
- std::size_t page_offset = src_addr & PAGE_MASK;
-
- while (remaining_size > 0) {
- const std::size_t copy_amount =
- std::min(static_cast<std::size_t>(PAGE_SIZE) - page_offset, remaining_size);
- const auto current_vaddr = static_cast<VAddr>((page_index << PAGE_BITS) + page_offset);
-
- const auto [pointer, type] = page_table.pointers[page_index].PointerType();
- switch (type) {
- case Common::PageType::Unmapped: {
+ template <bool UNSAFE>
+ void ReadBlockImpl(const Kernel::KProcess& process, const VAddr src_addr, void* dest_buffer,
+ const std::size_t size) {
+ WalkBlock(
+ process, src_addr, size,
+ [src_addr, size, &dest_buffer](const std::size_t copy_amount,
+ const VAddr current_vaddr) {
LOG_ERROR(HW_Memory,
"Unmapped ReadBlock @ 0x{:016X} (start address = 0x{:016X}, size = {})",
current_vaddr, src_addr, size);
std::memset(dest_buffer, 0, copy_amount);
- break;
- }
- case Common::PageType::Memory: {
- DEBUG_ASSERT(pointer);
- const u8* const src_ptr = pointer + page_offset + (page_index << PAGE_BITS);
+ },
+ [&dest_buffer](const std::size_t copy_amount, const u8* const src_ptr) {
std::memcpy(dest_buffer, src_ptr, copy_amount);
- break;
- }
- case Common::PageType::RasterizerCachedMemory: {
- const u8* const host_ptr{GetPointerFromRasterizerCachedMemory(current_vaddr)};
+ },
+ [&system = system, &dest_buffer](const VAddr current_vaddr,
+ const std::size_t copy_amount,
+ const u8* const host_ptr) {
+ if constexpr (!UNSAFE) {
+ system.GPU().FlushRegion(current_vaddr, copy_amount);
+ }
std::memcpy(dest_buffer, host_ptr, copy_amount);
- break;
- }
- default:
- UNREACHABLE();
- }
-
- page_index++;
- page_offset = 0;
- dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount;
- remaining_size -= copy_amount;
- }
+ },
+ [&dest_buffer](const std::size_t copy_amount) {
+ dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount;
+ });
}
void ReadBlock(const VAddr src_addr, void* dest_buffer, const std::size_t size) {
- ReadBlock(*system.CurrentProcess(), src_addr, dest_buffer, size);
+ ReadBlockImpl<false>(*system.CurrentProcess(), src_addr, dest_buffer, size);
}
void ReadBlockUnsafe(const VAddr src_addr, void* dest_buffer, const std::size_t size) {
- ReadBlockUnsafe(*system.CurrentProcess(), src_addr, dest_buffer, size);
+ ReadBlockImpl<true>(*system.CurrentProcess(), src_addr, dest_buffer, size);
}
- void WriteBlock(const Kernel::KProcess& process, const VAddr dest_addr, const void* src_buffer,
- const std::size_t size) {
- const auto& page_table = process.PageTable().PageTableImpl();
- std::size_t remaining_size = size;
- std::size_t page_index = dest_addr >> PAGE_BITS;
- std::size_t page_offset = dest_addr & PAGE_MASK;
-
- while (remaining_size > 0) {
- const std::size_t copy_amount =
- std::min(static_cast<std::size_t>(PAGE_SIZE) - page_offset, remaining_size);
- const auto current_vaddr = static_cast<VAddr>((page_index << PAGE_BITS) + page_offset);
-
- const auto [pointer, type] = page_table.pointers[page_index].PointerType();
- switch (type) {
- case Common::PageType::Unmapped: {
+ template <bool UNSAFE>
+ void WriteBlockImpl(const Kernel::KProcess& process, const VAddr dest_addr,
+ const void* src_buffer, const std::size_t size) {
+ WalkBlock(
+ process, dest_addr, size,
+ [dest_addr, size](const std::size_t copy_amount, const VAddr current_vaddr) {
LOG_ERROR(HW_Memory,
"Unmapped WriteBlock @ 0x{:016X} (start address = 0x{:016X}, size = {})",
current_vaddr, dest_addr, size);
- break;
- }
- case Common::PageType::Memory: {
- DEBUG_ASSERT(pointer);
- u8* const dest_ptr = pointer + page_offset + (page_index << PAGE_BITS);
+ },
+ [&src_buffer](const std::size_t copy_amount, u8* const dest_ptr) {
std::memcpy(dest_ptr, src_buffer, copy_amount);
- break;
- }
- case Common::PageType::RasterizerCachedMemory: {
- u8* const host_ptr{GetPointerFromRasterizerCachedMemory(current_vaddr)};
- system.GPU().InvalidateRegion(current_vaddr, copy_amount);
- std::memcpy(host_ptr, src_buffer, copy_amount);
- break;
- }
- default:
- UNREACHABLE();
- }
-
- page_index++;
- page_offset = 0;
- src_buffer = static_cast<const u8*>(src_buffer) + copy_amount;
- remaining_size -= copy_amount;
- }
- }
-
- void WriteBlockUnsafe(const Kernel::KProcess& process, const VAddr dest_addr,
- const void* src_buffer, const std::size_t size) {
- const auto& page_table = process.PageTable().PageTableImpl();
- std::size_t remaining_size = size;
- std::size_t page_index = dest_addr >> PAGE_BITS;
- std::size_t page_offset = dest_addr & PAGE_MASK;
-
- while (remaining_size > 0) {
- const std::size_t copy_amount =
- std::min(static_cast<std::size_t>(PAGE_SIZE) - page_offset, remaining_size);
- const auto current_vaddr = static_cast<VAddr>((page_index << PAGE_BITS) + page_offset);
-
- const auto [pointer, type] = page_table.pointers[page_index].PointerType();
- switch (type) {
- case Common::PageType::Unmapped: {
- LOG_ERROR(HW_Memory,
- "Unmapped WriteBlock @ 0x{:016X} (start address = 0x{:016X}, size = {})",
- current_vaddr, dest_addr, size);
- break;
- }
- case Common::PageType::Memory: {
- DEBUG_ASSERT(pointer);
- u8* const dest_ptr = pointer + page_offset + (page_index << PAGE_BITS);
- std::memcpy(dest_ptr, src_buffer, copy_amount);
- break;
- }
- case Common::PageType::RasterizerCachedMemory: {
- u8* const host_ptr{GetPointerFromRasterizerCachedMemory(current_vaddr)};
+ },
+ [&system = system, &src_buffer](const VAddr current_vaddr,
+ const std::size_t copy_amount, u8* const host_ptr) {
+ if constexpr (!UNSAFE) {
+ system.GPU().InvalidateRegion(current_vaddr, copy_amount);
+ }
std::memcpy(host_ptr, src_buffer, copy_amount);
- break;
- }
- default:
- UNREACHABLE();
- }
-
- page_index++;
- page_offset = 0;
- src_buffer = static_cast<const u8*>(src_buffer) + copy_amount;
- remaining_size -= copy_amount;
- }
+ },
+ [&src_buffer](const std::size_t copy_amount) {
+ src_buffer = static_cast<const u8*>(src_buffer) + copy_amount;
+ });
}
void WriteBlock(const VAddr dest_addr, const void* src_buffer, const std::size_t size) {
- WriteBlock(*system.CurrentProcess(), dest_addr, src_buffer, size);
+ WriteBlockImpl<false>(*system.CurrentProcess(), dest_addr, src_buffer, size);
}
void WriteBlockUnsafe(const VAddr dest_addr, const void* src_buffer, const std::size_t size) {
- WriteBlockUnsafe(*system.CurrentProcess(), dest_addr, src_buffer, size);
+ WriteBlockImpl<true>(*system.CurrentProcess(), dest_addr, src_buffer, size);
}
void ZeroBlock(const Kernel::KProcess& process, const VAddr dest_addr, const std::size_t size) {
- const auto& page_table = process.PageTable().PageTableImpl();
- std::size_t remaining_size = size;
- std::size_t page_index = dest_addr >> PAGE_BITS;
- std::size_t page_offset = dest_addr & PAGE_MASK;
-
- while (remaining_size > 0) {
- const std::size_t copy_amount =
- std::min(static_cast<std::size_t>(PAGE_SIZE) - page_offset, remaining_size);
- const auto current_vaddr = static_cast<VAddr>((page_index << PAGE_BITS) + page_offset);
-
- const auto [pointer, type] = page_table.pointers[page_index].PointerType();
- switch (type) {
- case Common::PageType::Unmapped: {
+ WalkBlock(
+ process, dest_addr, size,
+ [dest_addr, size](const std::size_t copy_amount, const VAddr current_vaddr) {
LOG_ERROR(HW_Memory,
"Unmapped ZeroBlock @ 0x{:016X} (start address = 0x{:016X}, size = {})",
current_vaddr, dest_addr, size);
- break;
- }
- case Common::PageType::Memory: {
- DEBUG_ASSERT(pointer);
- u8* const dest_ptr = pointer + page_offset + (page_index << PAGE_BITS);
+ },
+ [](const std::size_t copy_amount, u8* const dest_ptr) {
std::memset(dest_ptr, 0, copy_amount);
- break;
- }
- case Common::PageType::RasterizerCachedMemory: {
- u8* const host_ptr{GetPointerFromRasterizerCachedMemory(current_vaddr)};
+ },
+ [&system = system](const VAddr current_vaddr, const std::size_t copy_amount,
+ u8* const host_ptr) {
system.GPU().InvalidateRegion(current_vaddr, copy_amount);
std::memset(host_ptr, 0, copy_amount);
- break;
- }
- default:
- UNREACHABLE();
- }
-
- page_index++;
- page_offset = 0;
- remaining_size -= copy_amount;
- }
- }
-
- void ZeroBlock(const VAddr dest_addr, const std::size_t size) {
- ZeroBlock(*system.CurrentProcess(), dest_addr, size);
+ },
+ [](const std::size_t copy_amount) {});
}
void CopyBlock(const Kernel::KProcess& process, VAddr dest_addr, VAddr src_addr,
const std::size_t size) {
- const auto& page_table = process.PageTable().PageTableImpl();
- std::size_t remaining_size = size;
- std::size_t page_index = src_addr >> PAGE_BITS;
- std::size_t page_offset = src_addr & PAGE_MASK;
-
- while (remaining_size > 0) {
- const std::size_t copy_amount =
- std::min(static_cast<std::size_t>(PAGE_SIZE) - page_offset, remaining_size);
- const auto current_vaddr = static_cast<VAddr>((page_index << PAGE_BITS) + page_offset);
-
- const auto [pointer, type] = page_table.pointers[page_index].PointerType();
- switch (type) {
- case Common::PageType::Unmapped: {
+ WalkBlock(
+ process, dest_addr, size,
+ [this, &process, &dest_addr, &src_addr, size](const std::size_t copy_amount,
+ const VAddr current_vaddr) {
LOG_ERROR(HW_Memory,
"Unmapped CopyBlock @ 0x{:016X} (start address = 0x{:016X}, size = {})",
current_vaddr, src_addr, size);
ZeroBlock(process, dest_addr, copy_amount);
- break;
- }
- case Common::PageType::Memory: {
- DEBUG_ASSERT(pointer);
- const u8* src_ptr = pointer + page_offset + (page_index << PAGE_BITS);
- WriteBlock(process, dest_addr, src_ptr, copy_amount);
- break;
- }
- case Common::PageType::RasterizerCachedMemory: {
- const u8* const host_ptr{GetPointerFromRasterizerCachedMemory(current_vaddr)};
+ },
+ [this, &process, &dest_addr](const std::size_t copy_amount, const u8* const src_ptr) {
+ WriteBlockImpl<false>(process, dest_addr, src_ptr, copy_amount);
+ },
+ [this, &system = system, &process, &dest_addr](
+ const VAddr current_vaddr, const std::size_t copy_amount, u8* const host_ptr) {
system.GPU().FlushRegion(current_vaddr, copy_amount);
- WriteBlock(process, dest_addr, host_ptr, copy_amount);
- break;
- }
- default:
- UNREACHABLE();
- }
-
- page_index++;
- page_offset = 0;
- dest_addr += static_cast<VAddr>(copy_amount);
- src_addr += static_cast<VAddr>(copy_amount);
- remaining_size -= copy_amount;
- }
- }
-
- void CopyBlock(VAddr dest_addr, VAddr src_addr, std::size_t size) {
- return CopyBlock(*system.CurrentProcess(), dest_addr, src_addr, size);
+ WriteBlockImpl<false>(process, dest_addr, host_ptr, copy_amount);
+ },
+ [&dest_addr, &src_addr](const std::size_t copy_amount) {
+ dest_addr += static_cast<VAddr>(copy_amount);
+ src_addr += static_cast<VAddr>(copy_amount);
+ });
}
void RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached) {
@@ -514,7 +357,7 @@ struct Memory::Impl {
} else {
// Switch page type to uncached if now uncached
switch (page_type) {
- case Common::PageType::Unmapped:
+ case Common::PageType::Unmapped: // NOLINT(bugprone-branch-clone)
// It is not necessary for a process to have this region mapped into its address
// space, for example, a system module need not have a VRAM mapping.
break;
@@ -597,52 +440,68 @@ struct Memory::Impl {
}
}
- /**
- * Reads a particular data type out of memory at the given virtual address.
- *
- * @param vaddr The virtual address to read the data type from.
- *
- * @tparam T The data type to read out of memory. This type *must* be
- * trivially copyable, otherwise the behavior of this function
- * is undefined.
- *
- * @returns The instance of T read from the specified virtual address.
- */
- template <typename T>
- T Read(VAddr vaddr) {
+ [[nodiscard]] u8* GetPointerImpl(VAddr vaddr, auto on_unmapped, auto on_rasterizer) const {
// AARCH64 masks the upper 16 bit of all memory accesses
vaddr &= 0xffffffffffffLL;
if (vaddr >= 1uLL << current_page_table->GetAddressSpaceBits()) {
- LOG_ERROR(HW_Memory, "Unmapped Read{} @ 0x{:08X}", sizeof(T) * 8, vaddr);
- return 0;
+ on_unmapped();
+ return nullptr;
}
// Avoid adding any extra logic to this fast-path block
const uintptr_t raw_pointer = current_page_table->pointers[vaddr >> PAGE_BITS].Raw();
- if (const u8* const pointer = Common::PageTable::PageInfo::ExtractPointer(raw_pointer)) {
- T value;
- std::memcpy(&value, &pointer[vaddr], sizeof(T));
- return value;
+ if (u8* const pointer = Common::PageTable::PageInfo::ExtractPointer(raw_pointer)) {
+ return &pointer[vaddr];
}
switch (Common::PageTable::PageInfo::ExtractType(raw_pointer)) {
case Common::PageType::Unmapped:
- LOG_ERROR(HW_Memory, "Unmapped Read{} @ 0x{:08X}", sizeof(T) * 8, vaddr);
- return 0;
+ on_unmapped();
+ return nullptr;
case Common::PageType::Memory:
- ASSERT_MSG(false, "Mapped memory page without a pointer @ {:016X}", vaddr);
- break;
+ ASSERT_MSG(false, "Mapped memory page without a pointer @ 0x{:016X}", vaddr);
+ return nullptr;
case Common::PageType::RasterizerCachedMemory: {
- const u8* const host_ptr{GetPointerFromRasterizerCachedMemory(vaddr)};
- system.GPU().FlushRegion(vaddr, sizeof(T));
- T value;
- std::memcpy(&value, host_ptr, sizeof(T));
- return value;
+ u8* const host_ptr{GetPointerFromRasterizerCachedMemory(vaddr)};
+ on_rasterizer();
+ return host_ptr;
}
default:
UNREACHABLE();
}
- return {};
+ return nullptr;
+ }
+
+ [[nodiscard]] u8* GetPointer(const VAddr vaddr) const {
+ return GetPointerImpl(
+ vaddr, [vaddr]() { LOG_ERROR(HW_Memory, "Unmapped GetPointer @ 0x{:016X}", vaddr); },
+ []() {});
+ }
+
+ /**
+ * Reads a particular data type out of memory at the given virtual address.
+ *
+ * @param vaddr The virtual address to read the data type from.
+ *
+ * @tparam T The data type to read out of memory. This type *must* be
+ * trivially copyable, otherwise the behavior of this function
+ * is undefined.
+ *
+ * @returns The instance of T read from the specified virtual address.
+ */
+ template <typename T>
+ T Read(VAddr vaddr) {
+ T result = 0;
+ const u8* const ptr = GetPointerImpl(
+ vaddr,
+ [vaddr]() {
+ LOG_ERROR(HW_Memory, "Unmapped Read{} @ 0x{:016X}", sizeof(T) * 8, vaddr);
+ },
+ [&system = system, vaddr]() { system.GPU().FlushRegion(vaddr, sizeof(T)); });
+ if (ptr) {
+ std::memcpy(&result, ptr, sizeof(T));
+ }
+ return result;
}
/**
@@ -656,110 +515,46 @@ struct Memory::Impl {
*/
template <typename T>
void Write(VAddr vaddr, const T data) {
- // AARCH64 masks the upper 16 bit of all memory accesses
- vaddr &= 0xffffffffffffLL;
-
- if (vaddr >= 1uLL << current_page_table->GetAddressSpaceBits()) {
- LOG_ERROR(HW_Memory, "Unmapped Write{} 0x{:08X} @ 0x{:016X}", sizeof(data) * 8,
- static_cast<u32>(data), vaddr);
- return;
- }
-
- // Avoid adding any extra logic to this fast-path block
- const uintptr_t raw_pointer = current_page_table->pointers[vaddr >> PAGE_BITS].Raw();
- if (u8* const pointer = Common::PageTable::PageInfo::ExtractPointer(raw_pointer)) {
- std::memcpy(&pointer[vaddr], &data, sizeof(T));
- return;
- }
- switch (Common::PageTable::PageInfo::ExtractType(raw_pointer)) {
- case Common::PageType::Unmapped:
- LOG_ERROR(HW_Memory, "Unmapped Write{} 0x{:08X} @ 0x{:016X}", sizeof(data) * 8,
- static_cast<u32>(data), vaddr);
- return;
- case Common::PageType::Memory:
- ASSERT_MSG(false, "Mapped memory page without a pointer @ {:016X}", vaddr);
- break;
- case Common::PageType::RasterizerCachedMemory: {
- u8* const host_ptr{GetPointerFromRasterizerCachedMemory(vaddr)};
- system.GPU().InvalidateRegion(vaddr, sizeof(T));
- std::memcpy(host_ptr, &data, sizeof(T));
- break;
- }
- default:
- UNREACHABLE();
+ u8* const ptr = GetPointerImpl(
+ vaddr,
+ [vaddr, data]() {
+ LOG_ERROR(HW_Memory, "Unmapped Write{} @ 0x{:016X} = 0x{:016X}", sizeof(T) * 8,
+ vaddr, static_cast<u64>(data));
+ },
+ [&system = system, vaddr]() { system.GPU().InvalidateRegion(vaddr, sizeof(T)); });
+ if (ptr) {
+ std::memcpy(ptr, &data, sizeof(T));
}
}
template <typename T>
bool WriteExclusive(VAddr vaddr, const T data, const T expected) {
- // AARCH64 masks the upper 16 bit of all memory accesses
- vaddr &= 0xffffffffffffLL;
-
- if (vaddr >= 1uLL << current_page_table->GetAddressSpaceBits()) {
- LOG_ERROR(HW_Memory, "Unmapped Write{} 0x{:08X} @ 0x{:016X}", sizeof(data) * 8,
- static_cast<u32>(data), vaddr);
- return true;
- }
-
- const uintptr_t raw_pointer = current_page_table->pointers[vaddr >> PAGE_BITS].Raw();
- if (u8* const pointer = Common::PageTable::PageInfo::ExtractPointer(raw_pointer)) {
- // NOTE: Avoid adding any extra logic to this fast-path block
- const auto volatile_pointer = reinterpret_cast<volatile T*>(&pointer[vaddr]);
+ u8* const ptr = GetPointerImpl(
+ vaddr,
+ [vaddr, data]() {
+ LOG_ERROR(HW_Memory, "Unmapped WriteExclusive{} @ 0x{:016X} = 0x{:016X}",
+ sizeof(T) * 8, vaddr, static_cast<u64>(data));
+ },
+ [&system = system, vaddr]() { system.GPU().InvalidateRegion(vaddr, sizeof(T)); });
+ if (ptr) {
+ const auto volatile_pointer = reinterpret_cast<volatile T*>(ptr);
return Common::AtomicCompareAndSwap(volatile_pointer, data, expected);
}
- switch (Common::PageTable::PageInfo::ExtractType(raw_pointer)) {
- case Common::PageType::Unmapped:
- LOG_ERROR(HW_Memory, "Unmapped Write{} 0x{:08X} @ 0x{:016X}", sizeof(data) * 8,
- static_cast<u32>(data), vaddr);
- return true;
- case Common::PageType::Memory:
- ASSERT_MSG(false, "Mapped memory page without a pointer @ {:016X}", vaddr);
- break;
- case Common::PageType::RasterizerCachedMemory: {
- u8* host_ptr{GetPointerFromRasterizerCachedMemory(vaddr)};
- system.GPU().InvalidateRegion(vaddr, sizeof(T));
- auto* pointer = reinterpret_cast<volatile T*>(&host_ptr);
- return Common::AtomicCompareAndSwap(pointer, data, expected);
- }
- default:
- UNREACHABLE();
- }
return true;
}
bool WriteExclusive128(VAddr vaddr, const u128 data, const u128 expected) {
- // AARCH64 masks the upper 16 bit of all memory accesses
- vaddr &= 0xffffffffffffLL;
-
- if (vaddr >= 1uLL << current_page_table->GetAddressSpaceBits()) {
- LOG_ERROR(HW_Memory, "Unmapped Write{} 0x{:08X} @ 0x{:016X}", sizeof(data) * 8,
- static_cast<u32>(data[0]), vaddr);
- return true;
- }
-
- const uintptr_t raw_pointer = current_page_table->pointers[vaddr >> PAGE_BITS].Raw();
- if (u8* const pointer = Common::PageTable::PageInfo::ExtractPointer(raw_pointer)) {
- // NOTE: Avoid adding any extra logic to this fast-path block
- const auto volatile_pointer = reinterpret_cast<volatile u64*>(&pointer[vaddr]);
+ u8* const ptr = GetPointerImpl(
+ vaddr,
+ [vaddr, data]() {
+ LOG_ERROR(HW_Memory, "Unmapped WriteExclusive128 @ 0x{:016X} = 0x{:016X}{:016X}",
+ vaddr, static_cast<u64>(data[1]), static_cast<u64>(data[0]));
+ },
+ [&system = system, vaddr]() { system.GPU().InvalidateRegion(vaddr, sizeof(u128)); });
+ if (ptr) {
+ const auto volatile_pointer = reinterpret_cast<volatile u64*>(ptr);
return Common::AtomicCompareAndSwap(volatile_pointer, data, expected);
}
- switch (Common::PageTable::PageInfo::ExtractType(raw_pointer)) {
- case Common::PageType::Unmapped:
- LOG_ERROR(HW_Memory, "Unmapped Write{} 0x{:08X} @ 0x{:016X}{:016X}", sizeof(data) * 8,
- static_cast<u64>(data[1]), static_cast<u64>(data[0]), vaddr);
- return true;
- case Common::PageType::Memory:
- ASSERT_MSG(false, "Mapped memory page without a pointer @ {:016X}", vaddr);
- break;
- case Common::PageType::RasterizerCachedMemory: {
- u8* host_ptr{GetPointerFromRasterizerCachedMemory(vaddr)};
- system.GPU().InvalidateRegion(vaddr, sizeof(u128));
- auto* pointer = reinterpret_cast<volatile u64*>(&host_ptr);
- return Common::AtomicCompareAndSwap(pointer, data, expected);
- }
- default:
- UNREACHABLE();
- }
return true;
}
@@ -789,12 +584,11 @@ void Memory::UnmapRegion(Common::PageTable& page_table, VAddr base, u64 size) {
impl->UnmapRegion(page_table, base, size);
}
-bool Memory::IsValidVirtualAddress(const Kernel::KProcess& process, const VAddr vaddr) const {
- return impl->IsValidVirtualAddress(process, vaddr);
-}
-
bool Memory::IsValidVirtualAddress(const VAddr vaddr) const {
- return impl->IsValidVirtualAddress(vaddr);
+ const Kernel::KProcess& process = *system.CurrentProcess();
+ const auto& page_table = process.PageTable().PageTableImpl();
+ const auto [pointer, type] = page_table.pointers[vaddr >> PAGE_BITS].PointerType();
+ return pointer != nullptr || type == Common::PageType::RasterizerCachedMemory;
}
u8* Memory::GetPointer(VAddr vaddr) {
@@ -863,64 +657,38 @@ std::string Memory::ReadCString(VAddr vaddr, std::size_t max_length) {
void Memory::ReadBlock(const Kernel::KProcess& process, const VAddr src_addr, void* dest_buffer,
const std::size_t size) {
- impl->ReadBlock(process, src_addr, dest_buffer, size);
+ impl->ReadBlockImpl<false>(process, src_addr, dest_buffer, size);
}
void Memory::ReadBlock(const VAddr src_addr, void* dest_buffer, const std::size_t size) {
impl->ReadBlock(src_addr, dest_buffer, size);
}
-void Memory::ReadBlockUnsafe(const Kernel::KProcess& process, const VAddr src_addr,
- void* dest_buffer, const std::size_t size) {
- impl->ReadBlockUnsafe(process, src_addr, dest_buffer, size);
-}
-
void Memory::ReadBlockUnsafe(const VAddr src_addr, void* dest_buffer, const std::size_t size) {
impl->ReadBlockUnsafe(src_addr, dest_buffer, size);
}
void Memory::WriteBlock(const Kernel::KProcess& process, VAddr dest_addr, const void* src_buffer,
std::size_t size) {
- impl->WriteBlock(process, dest_addr, src_buffer, size);
+ impl->WriteBlockImpl<false>(process, dest_addr, src_buffer, size);
}
void Memory::WriteBlock(const VAddr dest_addr, const void* src_buffer, const std::size_t size) {
impl->WriteBlock(dest_addr, src_buffer, size);
}
-void Memory::WriteBlockUnsafe(const Kernel::KProcess& process, VAddr dest_addr,
- const void* src_buffer, std::size_t size) {
- impl->WriteBlockUnsafe(process, dest_addr, src_buffer, size);
-}
-
void Memory::WriteBlockUnsafe(const VAddr dest_addr, const void* src_buffer,
const std::size_t size) {
impl->WriteBlockUnsafe(dest_addr, src_buffer, size);
}
-void Memory::ZeroBlock(const Kernel::KProcess& process, VAddr dest_addr, std::size_t size) {
- impl->ZeroBlock(process, dest_addr, size);
-}
-
-void Memory::ZeroBlock(VAddr dest_addr, std::size_t size) {
- impl->ZeroBlock(dest_addr, size);
-}
-
void Memory::CopyBlock(const Kernel::KProcess& process, VAddr dest_addr, VAddr src_addr,
const std::size_t size) {
impl->CopyBlock(process, dest_addr, src_addr, size);
}
-void Memory::CopyBlock(VAddr dest_addr, VAddr src_addr, std::size_t size) {
- impl->CopyBlock(dest_addr, src_addr, size);
-}
-
void Memory::RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached) {
impl->RasterizerMarkRegionCached(vaddr, size, cached);
}
-bool IsKernelVirtualAddress(const VAddr vaddr) {
- return KERNEL_REGION_VADDR <= vaddr && vaddr < KERNEL_REGION_END;
-}
-
} // namespace Core::Memory
diff --git a/src/core/memory.h b/src/core/memory.h
index c91eeced9..b5721b740 100644
--- a/src/core/memory.h
+++ b/src/core/memory.h
@@ -39,11 +39,6 @@ enum : VAddr {
/// Application stack
DEFAULT_STACK_SIZE = 0x100000,
-
- /// Kernel Virtual Address Range
- KERNEL_REGION_VADDR = 0xFFFFFF8000000000,
- KERNEL_REGION_SIZE = 0x7FFFE00000,
- KERNEL_REGION_END = KERNEL_REGION_VADDR + KERNEL_REGION_SIZE,
};
/// Central class that handles all memory operations and state.
@@ -56,7 +51,7 @@ public:
Memory& operator=(const Memory&) = delete;
Memory(Memory&&) = default;
- Memory& operator=(Memory&&) = default;
+ Memory& operator=(Memory&&) = delete;
/**
* Resets the state of the Memory system.
@@ -92,24 +87,13 @@ public:
/**
* Checks whether or not the supplied address is a valid virtual
- * address for the given process.
- *
- * @param process The emulated process to check the address against.
- * @param vaddr The virtual address to check the validity of.
- *
- * @returns True if the given virtual address is valid, false otherwise.
- */
- bool IsValidVirtualAddress(const Kernel::KProcess& process, VAddr vaddr) const;
-
- /**
- * Checks whether or not the supplied address is a valid virtual
* address for the current process.
*
* @param vaddr The virtual address to check the validity of.
*
* @returns True if the given virtual address is valid, false otherwise.
*/
- bool IsValidVirtualAddress(VAddr vaddr) const;
+ [[nodiscard]] bool IsValidVirtualAddress(VAddr vaddr) const;
/**
* Gets a pointer to the given address.
@@ -134,7 +118,7 @@ public:
* @returns The pointer to the given address, if the address is valid.
* If the address is not valid, nullptr will be returned.
*/
- const u8* GetPointer(VAddr vaddr) const;
+ [[nodiscard]] const u8* GetPointer(VAddr vaddr) const;
template <typename T>
const T* GetPointer(VAddr vaddr) const {
@@ -328,27 +312,6 @@ public:
std::size_t size);
/**
- * Reads a contiguous block of bytes from a specified process' address space.
- * This unsafe version does not trigger GPU flushing.
- *
- * @param process The process to read the data from.
- * @param src_addr The virtual address to begin reading from.
- * @param dest_buffer The buffer to place the read bytes into.
- * @param size The amount of data to read, in bytes.
- *
- * @note If a size of 0 is specified, then this function reads nothing and
- * no attempts to access memory are made at all.
- *
- * @pre dest_buffer must be at least size bytes in length, otherwise a
- * buffer overrun will occur.
- *
- * @post The range [dest_buffer, size) contains the read bytes from the
- * process' address space.
- */
- void ReadBlockUnsafe(const Kernel::KProcess& process, VAddr src_addr, void* dest_buffer,
- std::size_t size);
-
- /**
* Reads a contiguous block of bytes from the current process' address space.
*
* @param src_addr The virtual address to begin reading from.
@@ -409,26 +372,6 @@ public:
std::size_t size);
/**
- * Writes a range of bytes into a given process' address space at the specified
- * virtual address.
- * This unsafe version does not invalidate GPU Memory.
- *
- * @param process The process to write data into the address space of.
- * @param dest_addr The destination virtual address to begin writing the data at.
- * @param src_buffer The data to write into the process' address space.
- * @param size The size of the data to write, in bytes.
- *
- * @post The address range [dest_addr, size) in the process' address space
- * contains the data that was within src_buffer.
- *
- * @post If an attempt is made to write into an unmapped region of memory, the writes
- * will be ignored and an error will be logged.
- *
- */
- void WriteBlockUnsafe(const Kernel::KProcess& process, VAddr dest_addr, const void* src_buffer,
- std::size_t size);
-
- /**
* Writes a range of bytes into the current process' address space at the specified
* virtual address.
*
@@ -468,29 +411,6 @@ public:
void WriteBlockUnsafe(VAddr dest_addr, const void* src_buffer, std::size_t size);
/**
- * Fills the specified address range within a process' address space with zeroes.
- *
- * @param process The process that will have a portion of its memory zeroed out.
- * @param dest_addr The starting virtual address of the range to zero out.
- * @param size The size of the address range to zero out, in bytes.
- *
- * @post The range [dest_addr, size) within the process' address space is
- * filled with zeroes.
- */
- void ZeroBlock(const Kernel::KProcess& process, VAddr dest_addr, std::size_t size);
-
- /**
- * Fills the specified address range within the current process' address space with zeroes.
- *
- * @param dest_addr The starting virtual address of the range to zero out.
- * @param size The size of the address range to zero out, in bytes.
- *
- * @post The range [dest_addr, size) within the current process' address space is
- * filled with zeroes.
- */
- void ZeroBlock(VAddr dest_addr, std::size_t size);
-
- /**
* Copies data within a process' address space to another location within the
* same address space.
*
@@ -506,19 +426,6 @@ public:
std::size_t size);
/**
- * Copies data within the current process' address space to another location within the
- * same address space.
- *
- * @param dest_addr The destination virtual address to begin copying the data into.
- * @param src_addr The source virtual address to begin copying the data from.
- * @param size The size of the data to copy, in bytes.
- *
- * @post The range [dest_addr, size) within the current process' address space
- * contains the same data within the range [src_addr, size).
- */
- void CopyBlock(VAddr dest_addr, VAddr src_addr, std::size_t size);
-
- /**
* Marks each page within the specified address range as cached or uncached.
*
* @param vaddr The virtual address indicating the start of the address range.
@@ -535,7 +442,4 @@ private:
std::unique_ptr<Impl> impl;
};
-/// Determines if the given VAddr is a kernel address
-bool IsKernelVirtualAddress(VAddr vaddr);
-
} // namespace Core::Memory
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index 8de3d4520..ff23230f0 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -304,10 +304,10 @@ std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers([
}
std::string GenerateKeyboardParam(int key_code) {
- Common::ParamPackage param{
- {"engine", "keyboard"},
- {"code", std::to_string(key_code)},
- };
+ Common::ParamPackage param;
+ param.Set("engine", "keyboard");
+ param.Set("code", key_code);
+ param.Set("toggle", false);
return param.Serialize();
}
diff --git a/src/input_common/mouse/mouse_poller.cpp b/src/input_common/mouse/mouse_poller.cpp
index efcdd85d2..090b26972 100644
--- a/src/input_common/mouse/mouse_poller.cpp
+++ b/src/input_common/mouse/mouse_poller.cpp
@@ -57,6 +57,7 @@ Common::ParamPackage MouseButtonFactory::GetNextInput() const {
if (pad.button != MouseInput::MouseButton::Undefined) {
params.Set("engine", "mouse");
params.Set("button", static_cast<u16>(pad.button));
+ params.Set("toggle", false);
return params;
}
}
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index 70a0ba09c..f1f950d8a 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -82,6 +82,12 @@ public:
state.buttons.insert_or_assign(button, value);
}
+ void PreSetButton(int button) {
+ if (!state.buttons.contains(button)) {
+ SetButton(button, false);
+ }
+ }
+
void SetMotion(SDL_ControllerSensorEvent event) {
constexpr float gravity_constant = 9.80665f;
std::lock_guard lock{mutex};
@@ -155,9 +161,16 @@ public:
state.axes.insert_or_assign(axis, value);
}
- float GetAxis(int axis, float range) const {
+ void PreSetAxis(int axis) {
+ if (!state.axes.contains(axis)) {
+ SetAxis(axis, 0);
+ }
+ }
+
+ float GetAxis(int axis, float range, float offset) const {
std::lock_guard lock{mutex};
- return static_cast<float>(state.axes.at(axis)) / (32767.0f * range);
+ const float value = static_cast<float>(state.axes.at(axis)) / 32767.0f;
+ return (value + offset) / range;
}
bool RumblePlay(u16 amp_low, u16 amp_high) {
@@ -174,9 +187,10 @@ public:
return false;
}
- std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range) const {
- float x = GetAxis(axis_x, range);
- float y = GetAxis(axis_y, range);
+ std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range, float offset_x,
+ float offset_y) const {
+ float x = GetAxis(axis_x, range, offset_x);
+ float y = GetAxis(axis_y, range, offset_y);
y = -y; // 3DS uses an y-axis inverse from SDL
// Make sure the coordinates are in the unit circle,
@@ -483,7 +497,7 @@ public:
trigger_if_greater(trigger_if_greater_) {}
bool GetStatus() const override {
- const float axis_value = joystick->GetAxis(axis, 1.0f);
+ const float axis_value = joystick->GetAxis(axis, 1.0f, 0.0f);
if (trigger_if_greater) {
return axis_value > threshold;
}
@@ -500,12 +514,14 @@ private:
class SDLAnalog final : public Input::AnalogDevice {
public:
explicit SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_,
- bool invert_x_, bool invert_y_, float deadzone_, float range_)
+ bool invert_x_, bool invert_y_, float deadzone_, float range_,
+ float offset_x_, float offset_y_)
: joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_),
- invert_y(invert_y_), deadzone(deadzone_), range(range_) {}
+ invert_y(invert_y_), deadzone(deadzone_), range(range_), offset_x(offset_x_),
+ offset_y(offset_y_) {}
std::tuple<float, float> GetStatus() const override {
- auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range);
+ auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range, offset_x, offset_y);
const float r = std::sqrt((x * x) + (y * y));
if (invert_x) {
x = -x;
@@ -522,8 +538,8 @@ public:
}
std::tuple<float, float> GetRawStatus() const override {
- const float x = joystick->GetAxis(axis_x, range);
- const float y = joystick->GetAxis(axis_y, range);
+ const float x = joystick->GetAxis(axis_x, range, offset_x);
+ const float y = joystick->GetAxis(axis_y, range, offset_y);
return {x, -y};
}
@@ -555,6 +571,8 @@ private:
const bool invert_y;
const float deadzone;
const float range;
+ const float offset_x;
+ const float offset_y;
};
class SDLVibration final : public Input::VibrationDevice {
@@ -621,7 +639,7 @@ public:
trigger_if_greater(trigger_if_greater_) {}
Input::MotionStatus GetStatus() const override {
- const float axis_value = joystick->GetAxis(axis, 1.0f);
+ const float axis_value = joystick->GetAxis(axis, 1.0f, 0.0f);
bool trigger = axis_value < threshold;
if (trigger_if_greater) {
trigger = axis_value > threshold;
@@ -720,13 +738,13 @@ public:
LOG_ERROR(Input, "Unknown direction {}", direction_name);
}
// This is necessary so accessing GetAxis with axis won't crash
- joystick->SetAxis(axis, 0);
+ joystick->PreSetAxis(axis);
return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater);
}
const int button = params.Get("button", 0);
// This is necessary so accessing GetButton with button won't crash
- joystick->SetButton(button, false);
+ joystick->PreSetButton(button);
return std::make_unique<SDLButton>(joystick, button, toggle);
}
@@ -757,13 +775,15 @@ public:
const std::string invert_y_value = params.Get("invert_y", "+");
const bool invert_x = invert_x_value == "-";
const bool invert_y = invert_y_value == "-";
+ const float offset_x = params.Get("offset_x", 0.0f);
+ const float offset_y = params.Get("offset_y", 0.0f);
auto joystick = state.GetSDLJoystickByGUID(guid, port);
// This is necessary so accessing GetAxis with axis_x and axis_y won't crash
- joystick->SetAxis(axis_x, 0);
- joystick->SetAxis(axis_y, 0);
+ joystick->PreSetAxis(axis_x);
+ joystick->PreSetAxis(axis_y);
return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, invert_x, invert_y, deadzone,
- range);
+ range, offset_x, offset_y);
}
private:
@@ -844,13 +864,13 @@ public:
LOG_ERROR(Input, "Unknown direction {}", direction_name);
}
// This is necessary so accessing GetAxis with axis won't crash
- joystick->SetAxis(axis, 0);
+ joystick->PreSetAxis(axis);
return std::make_unique<SDLAxisMotion>(joystick, axis, threshold, trigger_if_greater);
}
const int button = params.Get("button", 0);
// This is necessary so accessing GetButton with button won't crash
- joystick->SetButton(button, false);
+ joystick->PreSetButton(button);
return std::make_unique<SDLButtonMotion>(joystick, button);
}
@@ -995,6 +1015,7 @@ Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid
params.Set("port", port);
params.Set("guid", std::move(guid));
params.Set("button", button);
+ params.Set("toggle", false);
return params;
}
@@ -1134,13 +1155,15 @@ Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& gu
}
Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x,
- int axis_y) {
+ int axis_y, float offset_x, float offset_y) {
Common::ParamPackage params;
params.Set("engine", "sdl");
params.Set("port", port);
params.Set("guid", guid);
params.Set("axis_x", axis_x);
params.Set("axis_y", axis_y);
+ params.Set("offset_x", offset_x);
+ params.Set("offset_y", offset_y);
params.Set("invert_x", "+");
params.Set("invert_y", "+");
return params;
@@ -1342,24 +1365,39 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
const auto& binding_left_y =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
if (params.Has("guid2")) {
+ joystick2->PreSetAxis(binding_left_x.value.axis);
+ joystick2->PreSetAxis(binding_left_y.value.axis);
+ const auto left_offset_x = -joystick2->GetAxis(binding_left_x.value.axis, 1.0f, 0);
+ const auto left_offset_y = -joystick2->GetAxis(binding_left_y.value.axis, 1.0f, 0);
mapping.insert_or_assign(
Settings::NativeAnalog::LStick,
BuildParamPackageForAnalog(joystick2->GetPort(), joystick2->GetGUID(),
- binding_left_x.value.axis, binding_left_y.value.axis));
+ binding_left_x.value.axis, binding_left_y.value.axis,
+ left_offset_x, left_offset_y));
} else {
+ joystick->PreSetAxis(binding_left_x.value.axis);
+ joystick->PreSetAxis(binding_left_y.value.axis);
+ const auto left_offset_x = -joystick->GetAxis(binding_left_x.value.axis, 1.0f, 0);
+ const auto left_offset_y = -joystick->GetAxis(binding_left_y.value.axis, 1.0f, 0);
mapping.insert_or_assign(
Settings::NativeAnalog::LStick,
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
- binding_left_x.value.axis, binding_left_y.value.axis));
+ binding_left_x.value.axis, binding_left_y.value.axis,
+ left_offset_x, left_offset_y));
}
const auto& binding_right_x =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
const auto& binding_right_y =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
+ joystick->PreSetAxis(binding_right_x.value.axis);
+ joystick->PreSetAxis(binding_right_y.value.axis);
+ const auto right_offset_x = -joystick->GetAxis(binding_right_x.value.axis, 1.0f, 0);
+ const auto right_offset_y = -joystick->GetAxis(binding_right_y.value.axis, 1.0f, 0);
mapping.insert_or_assign(Settings::NativeAnalog::RStick,
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
binding_right_x.value.axis,
- binding_right_y.value.axis));
+ binding_right_y.value.axis, right_offset_x,
+ right_offset_y));
return mapping;
}
@@ -1563,8 +1601,9 @@ public:
}
if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) {
+ // Set offset to zero since the joystick is not on center
auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
- first_axis, axis);
+ first_axis, axis, 0, 0);
first_axis = -1;
return params;
}
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 1eb67c051..2f6cdd216 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -97,6 +97,7 @@ add_library(video_core STATIC
renderer_opengl/gl_stream_buffer.h
renderer_opengl/gl_texture_cache.cpp
renderer_opengl/gl_texture_cache.h
+ renderer_opengl/gl_texture_cache_base.cpp
renderer_opengl/gl_query_cache.cpp
renderer_opengl/gl_query_cache.h
renderer_opengl/maxwell_to_gl.h
@@ -155,6 +156,7 @@ add_library(video_core STATIC
renderer_vulkan/vk_swapchain.h
renderer_vulkan/vk_texture_cache.cpp
renderer_vulkan/vk_texture_cache.h
+ renderer_vulkan/vk_texture_cache_base.cpp
renderer_vulkan/vk_update_descriptor.cpp
renderer_vulkan/vk_update_descriptor.h
shader_cache.cpp
@@ -186,6 +188,7 @@ add_library(video_core STATIC
texture_cache/samples_helper.h
texture_cache/slot_vector.h
texture_cache/texture_cache.h
+ texture_cache/texture_cache_base.h
texture_cache/types.h
texture_cache/util.cpp
texture_cache/util.h
diff --git a/src/video_core/command_classes/codecs/vp9.cpp b/src/video_core/command_classes/codecs/vp9.cpp
index 7eecb3991..70030066a 100644
--- a/src/video_core/command_classes/codecs/vp9.cpp
+++ b/src/video_core/command_classes/codecs/vp9.cpp
@@ -397,14 +397,14 @@ Vp9FrameContainer VP9::GetCurrentFrame(const NvdecCommon::NvdecRegisters& state)
next_frame = std::move(temp);
} else {
next_frame.info = current_frame.info;
- next_frame.bit_stream = std::move(current_frame.bit_stream);
+ next_frame.bit_stream = current_frame.bit_stream;
}
return current_frame;
}
std::vector<u8> VP9::ComposeCompressedHeader() {
VpxRangeEncoder writer{};
- const bool update_probs = current_frame_info.show_frame && !current_frame_info.is_key_frame;
+ const bool update_probs = !current_frame_info.is_key_frame && current_frame_info.show_frame;
if (!current_frame_info.lossless) {
if (static_cast<u32>(current_frame_info.transform_mode) >= 3) {
writer.Write(3, 2);
diff --git a/src/video_core/command_classes/codecs/vp9_types.h b/src/video_core/command_classes/codecs/vp9_types.h
index 6820afa26..87eafdb03 100644
--- a/src/video_core/command_classes/codecs/vp9_types.h
+++ b/src/video_core/command_classes/codecs/vp9_types.h
@@ -176,7 +176,7 @@ struct PictureInfo {
.frame_size_changed = (vp9_flags & FrameFlags::FrameSizeChanged) != 0,
.error_resilient_mode = (vp9_flags & FrameFlags::ErrorResilientMode) != 0,
.last_frame_shown = (vp9_flags & FrameFlags::LastShowFrame) != 0,
- .show_frame = false,
+ .show_frame = true,
.ref_frame_sign_bias = ref_frame_sign_bias,
.base_q_index = base_q_index,
.y_dc_delta_q = y_dc_delta_q,
diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
index fac0034fb..bccb37a58 100644
--- a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
+++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
@@ -15,7 +15,7 @@
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
#include "video_core/shader_notify.h"
-#include "video_core/texture_cache/texture_cache.h"
+#include "video_core/texture_cache/texture_cache_base.h"
#if defined(_MSC_VER) && defined(NDEBUG)
#define LAMBDA_FORCEINLINE [[msvc::forceinline]]
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 41d2b73f4..b909c387e 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -32,7 +32,7 @@
#include "video_core/renderer_opengl/maxwell_to_gl.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/shader_cache.h"
-#include "video_core/texture_cache/texture_cache.h"
+#include "video_core/texture_cache/texture_cache_base.h"
namespace OpenGL {
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index c373c9cb4..b0aee6cc1 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -18,10 +18,8 @@
#include "video_core/renderer_opengl/maxwell_to_gl.h"
#include "video_core/renderer_opengl/util_shaders.h"
#include "video_core/surface.h"
-#include "video_core/texture_cache/format_lookup_table.h"
+#include "video_core/texture_cache/formatter.h"
#include "video_core/texture_cache/samples_helper.h"
-#include "video_core/texture_cache/texture_cache.h"
-#include "video_core/textures/decoders.h"
namespace OpenGL {
namespace {
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index 921072ebe..4a4f6301c 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -12,7 +12,7 @@
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/util_shaders.h"
-#include "video_core/texture_cache/texture_cache.h"
+#include "video_core/texture_cache/texture_cache_base.h"
namespace OpenGL {
diff --git a/src/video_core/renderer_opengl/gl_texture_cache_base.cpp b/src/video_core/renderer_opengl/gl_texture_cache_base.cpp
new file mode 100644
index 000000000..385358fea
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_texture_cache_base.cpp
@@ -0,0 +1,10 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "video_core/renderer_opengl/gl_texture_cache.h"
+#include "video_core/texture_cache/texture_cache.h"
+
+namespace VideoCommon {
+template class VideoCommon::TextureCache<OpenGL::TextureCacheParams>;
+}
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 23cef2996..3ac18ea54 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -32,7 +32,7 @@
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/shader_cache.h"
-#include "video_core/texture_cache/texture_cache.h"
+#include "video_core/texture_cache/texture_cache_base.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 8e029bcb3..8f4df7122 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -19,6 +19,8 @@
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
+#include "video_core/texture_cache/formatter.h"
+#include "video_core/texture_cache/samples_helper.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.h b/src/video_core/renderer_vulkan/vk_texture_cache.h
index 0b73d55f8..5fe6b7ba3 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.h
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.h
@@ -9,7 +9,7 @@
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
-#include "video_core/texture_cache/texture_cache.h"
+#include "video_core/texture_cache/texture_cache_base.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache_base.cpp b/src/video_core/renderer_vulkan/vk_texture_cache_base.cpp
new file mode 100644
index 000000000..44e688342
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_texture_cache_base.cpp
@@ -0,0 +1,10 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "video_core/renderer_vulkan/vk_texture_cache.h"
+#include "video_core/texture_cache/texture_cache.h"
+
+namespace VideoCommon {
+template class VideoCommon::TextureCache<Vulkan::TextureCacheParams>;
+}
diff --git a/src/video_core/texture_cache/image_view_info.cpp b/src/video_core/texture_cache/image_view_info.cpp
index faf5b151f..6527e14c8 100644
--- a/src/video_core/texture_cache/image_view_info.cpp
+++ b/src/video_core/texture_cache/image_view_info.cpp
@@ -6,7 +6,7 @@
#include "common/assert.h"
#include "video_core/texture_cache/image_view_info.h"
-#include "video_core/texture_cache/texture_cache.h"
+#include "video_core/texture_cache/texture_cache_base.h"
#include "video_core/texture_cache/types.h"
#include "video_core/textures/texture.h"
@@ -14,6 +14,8 @@ namespace VideoCommon {
namespace {
+using Tegra::Texture::TextureType;
+
constexpr u8 RENDER_TARGET_SWIZZLE = std::numeric_limits<u8>::max();
[[nodiscard]] u8 CastSwizzle(SwizzleSource source) {
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index f34c9d9ca..a087498ff 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -4,48 +4,11 @@
#pragma once
-#include <algorithm>
-#include <array>
-#include <bit>
-#include <memory>
-#include <mutex>
-#include <optional>
-#include <span>
-#include <type_traits>
-#include <unordered_map>
-#include <unordered_set>
-#include <utility>
-#include <vector>
-
-#include <boost/container/small_vector.hpp>
-
#include "common/alignment.h"
-#include "common/common_types.h"
-#include "common/literals.h"
-#include "common/logging/log.h"
#include "common/settings.h"
-#include "video_core/compatible_formats.h"
-#include "video_core/delayed_destruction_ring.h"
#include "video_core/dirty_flags.h"
-#include "video_core/engines/fermi_2d.h"
-#include "video_core/engines/kepler_compute.h"
-#include "video_core/engines/maxwell_3d.h"
-#include "video_core/memory_manager.h"
-#include "video_core/rasterizer_interface.h"
-#include "video_core/surface.h"
-#include "video_core/texture_cache/descriptor_table.h"
-#include "video_core/texture_cache/format_lookup_table.h"
-#include "video_core/texture_cache/formatter.h"
-#include "video_core/texture_cache/image_base.h"
-#include "video_core/texture_cache/image_info.h"
-#include "video_core/texture_cache/image_view_base.h"
-#include "video_core/texture_cache/image_view_info.h"
-#include "video_core/texture_cache/render_targets.h"
#include "video_core/texture_cache/samples_helper.h"
-#include "video_core/texture_cache/slot_vector.h"
-#include "video_core/texture_cache/types.h"
-#include "video_core/texture_cache/util.h"
-#include "video_core/textures/texture.h"
+#include "video_core/texture_cache/texture_cache_base.h"
namespace VideoCommon {
@@ -62,352 +25,6 @@ using VideoCore::Surface::SurfaceType;
using namespace Common::Literals;
template <class P>
-class TextureCache {
- /// Address shift for caching images into a hash table
- static constexpr u64 PAGE_BITS = 20;
-
- /// Enables debugging features to the texture cache
- static constexpr bool ENABLE_VALIDATION = P::ENABLE_VALIDATION;
- /// Implement blits as copies between framebuffers
- static constexpr bool FRAMEBUFFER_BLITS = P::FRAMEBUFFER_BLITS;
- /// True when some copies have to be emulated
- static constexpr bool HAS_EMULATED_COPIES = P::HAS_EMULATED_COPIES;
- /// True when the API can provide info about the memory of the device.
- static constexpr bool HAS_DEVICE_MEMORY_INFO = P::HAS_DEVICE_MEMORY_INFO;
-
- /// Image view ID for null descriptors
- static constexpr ImageViewId NULL_IMAGE_VIEW_ID{0};
- /// Sampler ID for bugged sampler ids
- static constexpr SamplerId NULL_SAMPLER_ID{0};
-
- static constexpr u64 DEFAULT_EXPECTED_MEMORY = 1_GiB;
- static constexpr u64 DEFAULT_CRITICAL_MEMORY = 2_GiB;
-
- using Runtime = typename P::Runtime;
- using Image = typename P::Image;
- using ImageAlloc = typename P::ImageAlloc;
- using ImageView = typename P::ImageView;
- using Sampler = typename P::Sampler;
- using Framebuffer = typename P::Framebuffer;
-
- struct BlitImages {
- ImageId dst_id;
- ImageId src_id;
- PixelFormat dst_format;
- PixelFormat src_format;
- };
-
- template <typename T>
- struct IdentityHash {
- [[nodiscard]] size_t operator()(T value) const noexcept {
- return static_cast<size_t>(value);
- }
- };
-
-public:
- explicit TextureCache(Runtime&, VideoCore::RasterizerInterface&, Tegra::Engines::Maxwell3D&,
- Tegra::Engines::KeplerCompute&, Tegra::MemoryManager&);
-
- /// Notify the cache that a new frame has been queued
- void TickFrame();
-
- /// Return a constant reference to the given image view id
- [[nodiscard]] const ImageView& GetImageView(ImageViewId id) const noexcept;
-
- /// Return a reference to the given image view id
- [[nodiscard]] ImageView& GetImageView(ImageViewId id) noexcept;
-
- /// Mark an image as modified from the GPU
- void MarkModification(ImageId id) noexcept;
-
- /// Fill image_view_ids with the graphics images in indices
- void FillGraphicsImageViews(std::span<const u32> indices,
- std::span<ImageViewId> image_view_ids);
-
- /// Fill image_view_ids with the compute images in indices
- void FillComputeImageViews(std::span<const u32> indices, std::span<ImageViewId> image_view_ids);
-
- /// Get the sampler from the graphics descriptor table in the specified index
- Sampler* GetGraphicsSampler(u32 index);
-
- /// Get the sampler from the compute descriptor table in the specified index
- Sampler* GetComputeSampler(u32 index);
-
- /// Refresh the state for graphics image view and sampler descriptors
- void SynchronizeGraphicsDescriptors();
-
- /// Refresh the state for compute image view and sampler descriptors
- void SynchronizeComputeDescriptors();
-
- /// Update bound render targets and upload memory if necessary
- /// @param is_clear True when the render targets are being used for clears
- void UpdateRenderTargets(bool is_clear);
-
- /// Find a framebuffer with the currently bound render targets
- /// UpdateRenderTargets should be called before this
- Framebuffer* GetFramebuffer();
-
- /// Mark images in a range as modified from the CPU
- void WriteMemory(VAddr cpu_addr, size_t size);
-
- /// Download contents of host images to guest memory in a region
- void DownloadMemory(VAddr cpu_addr, size_t size);
-
- /// Remove images in a region
- void UnmapMemory(VAddr cpu_addr, size_t size);
-
- /// Remove images in a region
- void UnmapGPUMemory(GPUVAddr gpu_addr, size_t size);
-
- /// Blit an image with the given parameters
- void BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
- const Tegra::Engines::Fermi2D::Surface& src,
- const Tegra::Engines::Fermi2D::Config& copy);
-
- /// Invalidate the contents of the color buffer index
- /// These contents become unspecified, the cache can assume aggressive optimizations.
- void InvalidateColorBuffer(size_t index);
-
- /// Invalidate the contents of the depth buffer
- /// These contents become unspecified, the cache can assume aggressive optimizations.
- void InvalidateDepthBuffer();
-
- /// Try to find a cached image view in the given CPU address
- [[nodiscard]] ImageView* TryFindFramebufferImageView(VAddr cpu_addr);
-
- /// Return true when there are uncommitted images to be downloaded
- [[nodiscard]] bool HasUncommittedFlushes() const noexcept;
-
- /// Return true when the caller should wait for async downloads
- [[nodiscard]] bool ShouldWaitAsyncFlushes() const noexcept;
-
- /// Commit asynchronous downloads
- void CommitAsyncFlushes();
-
- /// Pop asynchronous downloads
- void PopAsyncFlushes();
-
- /// Return true when a CPU region is modified from the GPU
- [[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size);
-
- std::mutex mutex;
-
-private:
- /// Iterate over all page indices in a range
- template <typename Func>
- static void ForEachCPUPage(VAddr addr, size_t size, Func&& func) {
- static constexpr bool RETURNS_BOOL = std::is_same_v<std::invoke_result<Func, u64>, bool>;
- const u64 page_end = (addr + size - 1) >> PAGE_BITS;
- for (u64 page = addr >> PAGE_BITS; page <= page_end; ++page) {
- if constexpr (RETURNS_BOOL) {
- if (func(page)) {
- break;
- }
- } else {
- func(page);
- }
- }
- }
-
- template <typename Func>
- static void ForEachGPUPage(GPUVAddr addr, size_t size, Func&& func) {
- static constexpr bool RETURNS_BOOL = std::is_same_v<std::invoke_result<Func, u64>, bool>;
- const u64 page_end = (addr + size - 1) >> PAGE_BITS;
- for (u64 page = addr >> PAGE_BITS; page <= page_end; ++page) {
- if constexpr (RETURNS_BOOL) {
- if (func(page)) {
- break;
- }
- } else {
- func(page);
- }
- }
- }
-
- /// Runs the Garbage Collector.
- void RunGarbageCollector();
-
- /// Fills image_view_ids in the image views in indices
- void FillImageViews(DescriptorTable<TICEntry>& table,
- std::span<ImageViewId> cached_image_view_ids, std::span<const u32> indices,
- std::span<ImageViewId> image_view_ids);
-
- /// Find or create an image view in the guest descriptor table
- ImageViewId VisitImageView(DescriptorTable<TICEntry>& table,
- std::span<ImageViewId> cached_image_view_ids, u32 index);
-
- /// Find or create a framebuffer with the given render target parameters
- FramebufferId GetFramebufferId(const RenderTargets& key);
-
- /// Refresh the contents (pixel data) of an image
- void RefreshContents(Image& image, ImageId image_id);
-
- /// Upload data from guest to an image
- template <typename StagingBuffer>
- void UploadImageContents(Image& image, StagingBuffer& staging_buffer);
-
- /// Find or create an image view from a guest descriptor
- [[nodiscard]] ImageViewId FindImageView(const TICEntry& config);
-
- /// Create a new image view from a guest descriptor
- [[nodiscard]] ImageViewId CreateImageView(const TICEntry& config);
-
- /// Find or create an image from the given parameters
- [[nodiscard]] ImageId FindOrInsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
- RelaxedOptions options = RelaxedOptions{});
-
- /// Find an image from the given parameters
- [[nodiscard]] ImageId FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
- RelaxedOptions options);
-
- /// Create an image from the given parameters
- [[nodiscard]] ImageId InsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
- RelaxedOptions options);
-
- /// Create a new image and join perfectly matching existing images
- /// Remove joined images from the cache
- [[nodiscard]] ImageId JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VAddr cpu_addr);
-
- /// Return a blit image pair from the given guest blit parameters
- [[nodiscard]] BlitImages GetBlitImages(const Tegra::Engines::Fermi2D::Surface& dst,
- const Tegra::Engines::Fermi2D::Surface& src);
-
- /// Find or create a sampler from a guest descriptor sampler
- [[nodiscard]] SamplerId FindSampler(const TSCEntry& config);
-
- /// Find or create an image view for the given color buffer index
- [[nodiscard]] ImageViewId FindColorBuffer(size_t index, bool is_clear);
-
- /// Find or create an image view for the depth buffer
- [[nodiscard]] ImageViewId FindDepthBuffer(bool is_clear);
-
- /// Find or create a view for a render target with the given image parameters
- [[nodiscard]] ImageViewId FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr,
- bool is_clear);
-
- /// Iterates over all the images in a region calling func
- template <typename Func>
- void ForEachImageInRegion(VAddr cpu_addr, size_t size, Func&& func);
-
- template <typename Func>
- void ForEachImageInRegionGPU(GPUVAddr gpu_addr, size_t size, Func&& func);
-
- template <typename Func>
- void ForEachSparseImageInRegion(GPUVAddr gpu_addr, size_t size, Func&& func);
-
- /// Iterates over all the images in a region calling func
- template <typename Func>
- void ForEachSparseSegment(ImageBase& image, Func&& func);
-
- /// Find or create an image view in the given image with the passed parameters
- [[nodiscard]] ImageViewId FindOrEmplaceImageView(ImageId image_id, const ImageViewInfo& info);
-
- /// Register image in the page table
- void RegisterImage(ImageId image);
-
- /// Unregister image from the page table
- void UnregisterImage(ImageId image);
-
- /// Track CPU reads and writes for image
- void TrackImage(ImageBase& image, ImageId image_id);
-
- /// Stop tracking CPU reads and writes for image
- void UntrackImage(ImageBase& image, ImageId image_id);
-
- /// Delete image from the cache
- void DeleteImage(ImageId image);
-
- /// Remove image views references from the cache
- void RemoveImageViewReferences(std::span<const ImageViewId> removed_views);
-
- /// Remove framebuffers using the given image views from the cache
- void RemoveFramebuffers(std::span<const ImageViewId> removed_views);
-
- /// Mark an image as modified from the GPU
- void MarkModification(ImageBase& image) noexcept;
-
- /// Synchronize image aliases, copying data if needed
- void SynchronizeAliases(ImageId image_id);
-
- /// Prepare an image to be used
- void PrepareImage(ImageId image_id, bool is_modification, bool invalidate);
-
- /// Prepare an image view to be used
- void PrepareImageView(ImageViewId image_view_id, bool is_modification, bool invalidate);
-
- /// Execute copies from one image to the other, even if they are incompatible
- void CopyImage(ImageId dst_id, ImageId src_id, std::span<const ImageCopy> copies);
-
- /// Bind an image view as render target, downloading resources preemtively if needed
- void BindRenderTarget(ImageViewId* old_id, ImageViewId new_id);
-
- /// Create a render target from a given image and image view parameters
- [[nodiscard]] std::pair<FramebufferId, ImageViewId> RenderTargetFromImage(
- ImageId, const ImageViewInfo& view_info);
-
- /// Returns true if the current clear parameters clear the whole image of a given image view
- [[nodiscard]] bool IsFullClear(ImageViewId id);
-
- Runtime& runtime;
- VideoCore::RasterizerInterface& rasterizer;
- Tegra::Engines::Maxwell3D& maxwell3d;
- Tegra::Engines::KeplerCompute& kepler_compute;
- Tegra::MemoryManager& gpu_memory;
-
- DescriptorTable<TICEntry> graphics_image_table{gpu_memory};
- DescriptorTable<TSCEntry> graphics_sampler_table{gpu_memory};
- std::vector<SamplerId> graphics_sampler_ids;
- std::vector<ImageViewId> graphics_image_view_ids;
-
- DescriptorTable<TICEntry> compute_image_table{gpu_memory};
- DescriptorTable<TSCEntry> compute_sampler_table{gpu_memory};
- std::vector<SamplerId> compute_sampler_ids;
- std::vector<ImageViewId> compute_image_view_ids;
-
- RenderTargets render_targets;
-
- std::unordered_map<TICEntry, ImageViewId> image_views;
- std::unordered_map<TSCEntry, SamplerId> samplers;
- std::unordered_map<RenderTargets, FramebufferId> framebuffers;
-
- std::unordered_map<u64, std::vector<ImageMapId>, IdentityHash<u64>> page_table;
- std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>> gpu_page_table;
- std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>> sparse_page_table;
-
- std::unordered_map<ImageId, std::vector<ImageViewId>> sparse_views;
-
- VAddr virtual_invalid_space{};
-
- bool has_deleted_images = false;
- u64 total_used_memory = 0;
- u64 minimum_memory;
- u64 expected_memory;
- u64 critical_memory;
-
- SlotVector<Image> slot_images;
- SlotVector<ImageMapView> slot_map_views;
- SlotVector<ImageView> slot_image_views;
- SlotVector<ImageAlloc> slot_image_allocs;
- SlotVector<Sampler> slot_samplers;
- SlotVector<Framebuffer> slot_framebuffers;
-
- // TODO: This data structure is not optimal and it should be reworked
- std::vector<ImageId> uncommitted_downloads;
- std::queue<std::vector<ImageId>> committed_downloads;
-
- static constexpr size_t TICKS_TO_DESTROY = 6;
- DelayedDestructionRing<Image, TICKS_TO_DESTROY> sentenced_images;
- DelayedDestructionRing<ImageView, TICKS_TO_DESTROY> sentenced_image_view;
- DelayedDestructionRing<Framebuffer, TICKS_TO_DESTROY> sentenced_framebuffers;
-
- std::unordered_map<GPUVAddr, ImageAllocId> image_allocs_table;
-
- u64 modification_tick = 0;
- u64 frame_tick = 0;
- typename SlotVector<Image>::Iterator deletion_iterator;
-};
-
-template <class P>
TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface& rasterizer_,
Tegra::Engines::Maxwell3D& maxwell3d_,
Tegra::Engines::KeplerCompute& kepler_compute_,
@@ -821,40 +438,6 @@ void TextureCache<P>::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
}
template <class P>
-void TextureCache<P>::InvalidateColorBuffer(size_t index) {
- ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
- color_buffer_id = FindColorBuffer(index, false);
- if (!color_buffer_id) {
- LOG_ERROR(HW_GPU, "Invalidating invalid color buffer in index={}", index);
- return;
- }
- // When invalidating a color buffer, the old contents are no longer relevant
- ImageView& color_buffer = slot_image_views[color_buffer_id];
- Image& image = slot_images[color_buffer.image_id];
- image.flags &= ~ImageFlagBits::CpuModified;
- image.flags &= ~ImageFlagBits::GpuModified;
-
- runtime.InvalidateColorBuffer(color_buffer, index);
-}
-
-template <class P>
-void TextureCache<P>::InvalidateDepthBuffer() {
- ImageViewId& depth_buffer_id = render_targets.depth_buffer_id;
- depth_buffer_id = FindDepthBuffer(false);
- if (!depth_buffer_id) {
- LOG_ERROR(HW_GPU, "Invalidating invalid depth buffer");
- return;
- }
- // When invalidating the depth buffer, the old contents are no longer relevant
- ImageBase& image = slot_images[slot_image_views[depth_buffer_id].image_id];
- image.flags &= ~ImageFlagBits::CpuModified;
- image.flags &= ~ImageFlagBits::GpuModified;
-
- ImageView& depth_buffer = slot_image_views[depth_buffer_id];
- runtime.InvalidateDepthBuffer(depth_buffer);
-}
-
-template <class P>
typename P::ImageView* TextureCache<P>::TryFindFramebufferImageView(VAddr cpu_addr) {
// TODO: Properly implement this
const auto it = page_table.find(cpu_addr >> PAGE_BITS);
diff --git a/src/video_core/texture_cache/texture_cache_base.h b/src/video_core/texture_cache/texture_cache_base.h
new file mode 100644
index 000000000..e4ae351cb
--- /dev/null
+++ b/src/video_core/texture_cache/texture_cache_base.h
@@ -0,0 +1,385 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <mutex>
+#include <span>
+#include <type_traits>
+#include <unordered_map>
+#include <unordered_set>
+#include <vector>
+
+#include "common/common_types.h"
+#include "common/literals.h"
+#include "video_core/compatible_formats.h"
+#include "video_core/delayed_destruction_ring.h"
+#include "video_core/engines/fermi_2d.h"
+#include "video_core/engines/kepler_compute.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/memory_manager.h"
+#include "video_core/rasterizer_interface.h"
+#include "video_core/surface.h"
+#include "video_core/texture_cache/descriptor_table.h"
+#include "video_core/texture_cache/image_base.h"
+#include "video_core/texture_cache/image_info.h"
+#include "video_core/texture_cache/image_view_info.h"
+#include "video_core/texture_cache/render_targets.h"
+#include "video_core/texture_cache/slot_vector.h"
+#include "video_core/texture_cache/types.h"
+#include "video_core/texture_cache/util.h"
+#include "video_core/textures/texture.h"
+
+namespace VideoCommon {
+
+using Tegra::Texture::SwizzleSource;
+using Tegra::Texture::TICEntry;
+using Tegra::Texture::TSCEntry;
+using VideoCore::Surface::GetFormatType;
+using VideoCore::Surface::IsCopyCompatible;
+using VideoCore::Surface::PixelFormat;
+using VideoCore::Surface::PixelFormatFromDepthFormat;
+using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
+using namespace Common::Literals;
+
+template <class P>
+class TextureCache {
+ /// Address shift for caching images into a hash table
+ static constexpr u64 PAGE_BITS = 20;
+
+ /// Enables debugging features to the texture cache
+ static constexpr bool ENABLE_VALIDATION = P::ENABLE_VALIDATION;
+ /// Implement blits as copies between framebuffers
+ static constexpr bool FRAMEBUFFER_BLITS = P::FRAMEBUFFER_BLITS;
+ /// True when some copies have to be emulated
+ static constexpr bool HAS_EMULATED_COPIES = P::HAS_EMULATED_COPIES;
+ /// True when the API can provide info about the memory of the device.
+ static constexpr bool HAS_DEVICE_MEMORY_INFO = P::HAS_DEVICE_MEMORY_INFO;
+
+ /// Image view ID for null descriptors
+ static constexpr ImageViewId NULL_IMAGE_VIEW_ID{0};
+ /// Sampler ID for bugged sampler ids
+ static constexpr SamplerId NULL_SAMPLER_ID{0};
+
+ static constexpr u64 DEFAULT_EXPECTED_MEMORY = 1_GiB;
+ static constexpr u64 DEFAULT_CRITICAL_MEMORY = 2_GiB;
+
+ using Runtime = typename P::Runtime;
+ using Image = typename P::Image;
+ using ImageAlloc = typename P::ImageAlloc;
+ using ImageView = typename P::ImageView;
+ using Sampler = typename P::Sampler;
+ using Framebuffer = typename P::Framebuffer;
+
+ struct BlitImages {
+ ImageId dst_id;
+ ImageId src_id;
+ PixelFormat dst_format;
+ PixelFormat src_format;
+ };
+
+ template <typename T>
+ struct IdentityHash {
+ [[nodiscard]] size_t operator()(T value) const noexcept {
+ return static_cast<size_t>(value);
+ }
+ };
+
+public:
+ explicit TextureCache(Runtime&, VideoCore::RasterizerInterface&, Tegra::Engines::Maxwell3D&,
+ Tegra::Engines::KeplerCompute&, Tegra::MemoryManager&);
+
+ /// Notify the cache that a new frame has been queued
+ void TickFrame();
+
+ /// Return a constant reference to the given image view id
+ [[nodiscard]] const ImageView& GetImageView(ImageViewId id) const noexcept;
+
+ /// Return a reference to the given image view id
+ [[nodiscard]] ImageView& GetImageView(ImageViewId id) noexcept;
+
+ /// Mark an image as modified from the GPU
+ void MarkModification(ImageId id) noexcept;
+
+ /// Fill image_view_ids with the graphics images in indices
+ void FillGraphicsImageViews(std::span<const u32> indices,
+ std::span<ImageViewId> image_view_ids);
+
+ /// Fill image_view_ids with the compute images in indices
+ void FillComputeImageViews(std::span<const u32> indices, std::span<ImageViewId> image_view_ids);
+
+ /// Get the sampler from the graphics descriptor table in the specified index
+ Sampler* GetGraphicsSampler(u32 index);
+
+ /// Get the sampler from the compute descriptor table in the specified index
+ Sampler* GetComputeSampler(u32 index);
+
+ /// Refresh the state for graphics image view and sampler descriptors
+ void SynchronizeGraphicsDescriptors();
+
+ /// Refresh the state for compute image view and sampler descriptors
+ void SynchronizeComputeDescriptors();
+
+ /// Update bound render targets and upload memory if necessary
+ /// @param is_clear True when the render targets are being used for clears
+ void UpdateRenderTargets(bool is_clear);
+
+ /// Find a framebuffer with the currently bound render targets
+ /// UpdateRenderTargets should be called before this
+ Framebuffer* GetFramebuffer();
+
+ /// Mark images in a range as modified from the CPU
+ void WriteMemory(VAddr cpu_addr, size_t size);
+
+ /// Download contents of host images to guest memory in a region
+ void DownloadMemory(VAddr cpu_addr, size_t size);
+
+ /// Remove images in a region
+ void UnmapMemory(VAddr cpu_addr, size_t size);
+
+ /// Remove images in a region
+ void UnmapGPUMemory(GPUVAddr gpu_addr, size_t size);
+
+ /// Blit an image with the given parameters
+ void BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
+ const Tegra::Engines::Fermi2D::Surface& src,
+ const Tegra::Engines::Fermi2D::Config& copy);
+
+ /// Try to find a cached image view in the given CPU address
+ [[nodiscard]] ImageView* TryFindFramebufferImageView(VAddr cpu_addr);
+
+ /// Return true when there are uncommitted images to be downloaded
+ [[nodiscard]] bool HasUncommittedFlushes() const noexcept;
+
+ /// Return true when the caller should wait for async downloads
+ [[nodiscard]] bool ShouldWaitAsyncFlushes() const noexcept;
+
+ /// Commit asynchronous downloads
+ void CommitAsyncFlushes();
+
+ /// Pop asynchronous downloads
+ void PopAsyncFlushes();
+
+ /// Return true when a CPU region is modified from the GPU
+ [[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size);
+
+ std::mutex mutex;
+
+private:
+ /// Iterate over all page indices in a range
+ template <typename Func>
+ static void ForEachCPUPage(VAddr addr, size_t size, Func&& func) {
+ static constexpr bool RETURNS_BOOL = std::is_same_v<std::invoke_result<Func, u64>, bool>;
+ const u64 page_end = (addr + size - 1) >> PAGE_BITS;
+ for (u64 page = addr >> PAGE_BITS; page <= page_end; ++page) {
+ if constexpr (RETURNS_BOOL) {
+ if (func(page)) {
+ break;
+ }
+ } else {
+ func(page);
+ }
+ }
+ }
+
+ template <typename Func>
+ static void ForEachGPUPage(GPUVAddr addr, size_t size, Func&& func) {
+ static constexpr bool RETURNS_BOOL = std::is_same_v<std::invoke_result<Func, u64>, bool>;
+ const u64 page_end = (addr + size - 1) >> PAGE_BITS;
+ for (u64 page = addr >> PAGE_BITS; page <= page_end; ++page) {
+ if constexpr (RETURNS_BOOL) {
+ if (func(page)) {
+ break;
+ }
+ } else {
+ func(page);
+ }
+ }
+ }
+
+ /// Runs the Garbage Collector.
+ void RunGarbageCollector();
+
+ /// Fills image_view_ids in the image views in indices
+ void FillImageViews(DescriptorTable<TICEntry>& table,
+ std::span<ImageViewId> cached_image_view_ids, std::span<const u32> indices,
+ std::span<ImageViewId> image_view_ids);
+
+ /// Find or create an image view in the guest descriptor table
+ ImageViewId VisitImageView(DescriptorTable<TICEntry>& table,
+ std::span<ImageViewId> cached_image_view_ids, u32 index);
+
+ /// Find or create a framebuffer with the given render target parameters
+ FramebufferId GetFramebufferId(const RenderTargets& key);
+
+ /// Refresh the contents (pixel data) of an image
+ void RefreshContents(Image& image, ImageId image_id);
+
+ /// Upload data from guest to an image
+ template <typename StagingBuffer>
+ void UploadImageContents(Image& image, StagingBuffer& staging_buffer);
+
+ /// Find or create an image view from a guest descriptor
+ [[nodiscard]] ImageViewId FindImageView(const TICEntry& config);
+
+ /// Create a new image view from a guest descriptor
+ [[nodiscard]] ImageViewId CreateImageView(const TICEntry& config);
+
+ /// Find or create an image from the given parameters
+ [[nodiscard]] ImageId FindOrInsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
+ RelaxedOptions options = RelaxedOptions{});
+
+ /// Find an image from the given parameters
+ [[nodiscard]] ImageId FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
+ RelaxedOptions options);
+
+ /// Create an image from the given parameters
+ [[nodiscard]] ImageId InsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
+ RelaxedOptions options);
+
+ /// Create a new image and join perfectly matching existing images
+ /// Remove joined images from the cache
+ [[nodiscard]] ImageId JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VAddr cpu_addr);
+
+ /// Return a blit image pair from the given guest blit parameters
+ [[nodiscard]] BlitImages GetBlitImages(const Tegra::Engines::Fermi2D::Surface& dst,
+ const Tegra::Engines::Fermi2D::Surface& src);
+
+ /// Find or create a sampler from a guest descriptor sampler
+ [[nodiscard]] SamplerId FindSampler(const TSCEntry& config);
+
+ /// Find or create an image view for the given color buffer index
+ [[nodiscard]] ImageViewId FindColorBuffer(size_t index, bool is_clear);
+
+ /// Find or create an image view for the depth buffer
+ [[nodiscard]] ImageViewId FindDepthBuffer(bool is_clear);
+
+ /// Find or create a view for a render target with the given image parameters
+ [[nodiscard]] ImageViewId FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr,
+ bool is_clear);
+
+ /// Iterates over all the images in a region calling func
+ template <typename Func>
+ void ForEachImageInRegion(VAddr cpu_addr, size_t size, Func&& func);
+
+ template <typename Func>
+ void ForEachImageInRegionGPU(GPUVAddr gpu_addr, size_t size, Func&& func);
+
+ template <typename Func>
+ void ForEachSparseImageInRegion(GPUVAddr gpu_addr, size_t size, Func&& func);
+
+ /// Iterates over all the images in a region calling func
+ template <typename Func>
+ void ForEachSparseSegment(ImageBase& image, Func&& func);
+
+ /// Find or create an image view in the given image with the passed parameters
+ [[nodiscard]] ImageViewId FindOrEmplaceImageView(ImageId image_id, const ImageViewInfo& info);
+
+ /// Register image in the page table
+ void RegisterImage(ImageId image);
+
+ /// Unregister image from the page table
+ void UnregisterImage(ImageId image);
+
+ /// Track CPU reads and writes for image
+ void TrackImage(ImageBase& image, ImageId image_id);
+
+ /// Stop tracking CPU reads and writes for image
+ void UntrackImage(ImageBase& image, ImageId image_id);
+
+ /// Delete image from the cache
+ void DeleteImage(ImageId image);
+
+ /// Remove image views references from the cache
+ void RemoveImageViewReferences(std::span<const ImageViewId> removed_views);
+
+ /// Remove framebuffers using the given image views from the cache
+ void RemoveFramebuffers(std::span<const ImageViewId> removed_views);
+
+ /// Mark an image as modified from the GPU
+ void MarkModification(ImageBase& image) noexcept;
+
+ /// Synchronize image aliases, copying data if needed
+ void SynchronizeAliases(ImageId image_id);
+
+ /// Prepare an image to be used
+ void PrepareImage(ImageId image_id, bool is_modification, bool invalidate);
+
+ /// Prepare an image view to be used
+ void PrepareImageView(ImageViewId image_view_id, bool is_modification, bool invalidate);
+
+ /// Execute copies from one image to the other, even if they are incompatible
+ void CopyImage(ImageId dst_id, ImageId src_id, std::span<const ImageCopy> copies);
+
+ /// Bind an image view as render target, downloading resources preemtively if needed
+ void BindRenderTarget(ImageViewId* old_id, ImageViewId new_id);
+
+ /// Create a render target from a given image and image view parameters
+ [[nodiscard]] std::pair<FramebufferId, ImageViewId> RenderTargetFromImage(
+ ImageId, const ImageViewInfo& view_info);
+
+ /// Returns true if the current clear parameters clear the whole image of a given image view
+ [[nodiscard]] bool IsFullClear(ImageViewId id);
+
+ Runtime& runtime;
+ VideoCore::RasterizerInterface& rasterizer;
+ Tegra::Engines::Maxwell3D& maxwell3d;
+ Tegra::Engines::KeplerCompute& kepler_compute;
+ Tegra::MemoryManager& gpu_memory;
+
+ DescriptorTable<TICEntry> graphics_image_table{gpu_memory};
+ DescriptorTable<TSCEntry> graphics_sampler_table{gpu_memory};
+ std::vector<SamplerId> graphics_sampler_ids;
+ std::vector<ImageViewId> graphics_image_view_ids;
+
+ DescriptorTable<TICEntry> compute_image_table{gpu_memory};
+ DescriptorTable<TSCEntry> compute_sampler_table{gpu_memory};
+ std::vector<SamplerId> compute_sampler_ids;
+ std::vector<ImageViewId> compute_image_view_ids;
+
+ RenderTargets render_targets;
+
+ std::unordered_map<TICEntry, ImageViewId> image_views;
+ std::unordered_map<TSCEntry, SamplerId> samplers;
+ std::unordered_map<RenderTargets, FramebufferId> framebuffers;
+
+ std::unordered_map<u64, std::vector<ImageMapId>, IdentityHash<u64>> page_table;
+ std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>> gpu_page_table;
+ std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>> sparse_page_table;
+
+ std::unordered_map<ImageId, std::vector<ImageViewId>> sparse_views;
+
+ VAddr virtual_invalid_space{};
+
+ bool has_deleted_images = false;
+ u64 total_used_memory = 0;
+ u64 minimum_memory;
+ u64 expected_memory;
+ u64 critical_memory;
+
+ SlotVector<Image> slot_images;
+ SlotVector<ImageMapView> slot_map_views;
+ SlotVector<ImageView> slot_image_views;
+ SlotVector<ImageAlloc> slot_image_allocs;
+ SlotVector<Sampler> slot_samplers;
+ SlotVector<Framebuffer> slot_framebuffers;
+
+ // TODO: This data structure is not optimal and it should be reworked
+ std::vector<ImageId> uncommitted_downloads;
+ std::queue<std::vector<ImageId>> committed_downloads;
+
+ static constexpr size_t TICKS_TO_DESTROY = 6;
+ DelayedDestructionRing<Image, TICKS_TO_DESTROY> sentenced_images;
+ DelayedDestructionRing<ImageView, TICKS_TO_DESTROY> sentenced_image_view;
+ DelayedDestructionRing<Framebuffer, TICKS_TO_DESTROY> sentenced_framebuffers;
+
+ std::unordered_map<GPUVAddr, ImageAllocId> image_allocs_table;
+
+ u64 modification_tick = 0;
+ u64 frame_tick = 0;
+ typename SlotVector<Image>::Iterator deletion_iterator;
+};
+
+} // namespace VideoCommon
diff --git a/src/video_core/vulkan_common/vulkan_memory_allocator.cpp b/src/video_core/vulkan_common/vulkan_memory_allocator.cpp
index aa173d19e..300a61205 100644
--- a/src/video_core/vulkan_common/vulkan_memory_allocator.cpp
+++ b/src/video_core/vulkan_common/vulkan_memory_allocator.cpp
@@ -228,7 +228,9 @@ void MemoryCommit::Release() {
MemoryAllocator::MemoryAllocator(const Device& device_, bool export_allocations_)
: device{device_}, properties{device_.GetPhysical().GetMemoryProperties()},
- export_allocations{export_allocations_} {}
+ export_allocations{export_allocations_},
+ buffer_image_granularity{
+ device_.GetPhysical().GetProperties().limits.bufferImageGranularity} {}
MemoryAllocator::~MemoryAllocator() = default;
@@ -258,7 +260,9 @@ MemoryCommit MemoryAllocator::Commit(const vk::Buffer& buffer, MemoryUsage usage
}
MemoryCommit MemoryAllocator::Commit(const vk::Image& image, MemoryUsage usage) {
- auto commit = Commit(device.GetLogical().GetImageMemoryRequirements(*image), usage);
+ VkMemoryRequirements requirements = device.GetLogical().GetImageMemoryRequirements(*image);
+ requirements.size = Common::AlignUp(requirements.size, buffer_image_granularity);
+ auto commit = Commit(requirements, usage);
image.BindMemory(commit.Memory(), commit.Offset());
return commit;
}
diff --git a/src/video_core/vulkan_common/vulkan_memory_allocator.h b/src/video_core/vulkan_common/vulkan_memory_allocator.h
index b61e931e0..86e8ed119 100644
--- a/src/video_core/vulkan_common/vulkan_memory_allocator.h
+++ b/src/video_core/vulkan_common/vulkan_memory_allocator.h
@@ -123,6 +123,8 @@ private:
const VkPhysicalDeviceMemoryProperties properties; ///< Physical device properties.
const bool export_allocations; ///< True when memory allocations have to be exported.
std::vector<std::unique_ptr<MemoryAllocation>> allocations; ///< Current allocations.
+ VkDeviceSize buffer_image_granularity; // The granularity for adjacent offsets between buffers
+ // and optimal images
};
/// Returns true when a memory usage is guaranteed to be host visible.
diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui
index 8ce97edec..69b6c2d66 100644
--- a/src/yuzu/configuration/configure_general.ui
+++ b/src/yuzu/configuration/configure_general.ui
@@ -25,6 +25,36 @@
<item>
<layout class="QVBoxLayout" name="GeneralVerticalLayout">
<item>
+ <layout class="QHBoxLayout" name="horizontalLayout_2">
+ <item>
+ <widget class="QLabel" name="fps_cap_label">
+ <property name="text">
+ <string>Framerate Cap</string>
+ </property>
+ <property name="toolTip">
+ <string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QSpinBox" name="fps_cap">
+ <property name="suffix">
+ <string>x</string>
+ </property>
+ <property name="minimum">
+ <number>1</number>
+ </property>
+ <property name="maximum">
+ <number>1000</number>
+ </property>
+ <property name="value">
+ <number>500</number>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QCheckBox" name="toggle_speed_limit">
@@ -52,36 +82,6 @@
</layout>
</item>
<item>
- <layout class="QHBoxLayout" name="horizontalLayout_2">
- <item>
- <widget class="QLabel" name="fps_cap_label">
- <property name="text">
- <string>Framerate Cap</string>
- </property>
- <property name="toolTip">
- <string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QSpinBox" name="fps_cap">
- <property name="suffix">
- <string>x</string>
- </property>
- <property name="minimum">
- <number>1</number>
- </property>
- <property name="maximum">
- <number>1000</number>
- </property>
- <property name="value">
- <number>500</number>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item>
<widget class="QCheckBox" name="use_multi_core">
<property name="text">
<string>Multicore CPU Emulation</string>
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index 379dc5d2e..4fe6b86ae 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -82,14 +82,17 @@
<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
</property>
<property name="text">
- <string>Use asynchronous shader building</string>
+ <string>Use asynchronous shader building (hack)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_fast_gpu_time">
+ <property name="toolTip">
+ <string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
+ </property>
<property name="text">
- <string>Use Fast GPU Time</string>
+ <string>Use Fast GPU Time (hack)</string>
</property>
</widget>
</item>
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 6b9bd05f1..7527c068b 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -309,11 +309,14 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
buttons_param[button_id].Clear();
button_map[button_id]->setText(tr("[not set]"));
});
- context_menu.addAction(tr("Toggle button"), [&] {
- const bool toggle_value = !buttons_param[button_id].Get("toggle", false);
- buttons_param[button_id].Set("toggle", toggle_value);
- button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
- });
+ if (buttons_param[button_id].Has("toggle")) {
+ context_menu.addAction(tr("Toggle button"), [&] {
+ const bool toggle_value =
+ !buttons_param[button_id].Get("toggle", false);
+ buttons_param[button_id].Set("toggle", toggle_value);
+ button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
+ });
+ }
if (buttons_param[button_id].Has("threshold")) {
context_menu.addAction(tr("Set threshold"), [&] {
const int button_threshold = static_cast<int>(
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 9544f0fb0..5940e0cfd 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -2814,8 +2814,6 @@ void GMainWindow::OnToggleFilterBar() {
}
void GMainWindow::OnCaptureScreenshot() {
- OnPauseGame();
-
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
const auto screenshot_path =
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
@@ -2827,23 +2825,22 @@ void GMainWindow::OnCaptureScreenshot() {
.arg(date);
if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
- OnStartGame();
return;
}
#ifdef _WIN32
if (UISettings::values.enable_screenshot_save_as) {
+ OnPauseGame();
filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
tr("PNG Image (*.png)"));
+ OnStartGame();
if (filename.isEmpty()) {
- OnStartGame();
return;
}
}
#endif
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(),
filename);
- OnStartGame();
}
// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
diff --git a/src/yuzu_cmd/CMakeLists.txt b/src/yuzu_cmd/CMakeLists.txt
index e55a19649..74fc24972 100644
--- a/src/yuzu_cmd/CMakeLists.txt
+++ b/src/yuzu_cmd/CMakeLists.txt
@@ -1,5 +1,6 @@
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
+# Credits to Samantas5855 and others for this function.
function(create_resource file output filename)
# Read hex data from file
file(READ ${file} filedata HEX)
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index c80f7791c..87fce0c23 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -232,6 +232,7 @@ void EmuWindow_SDL2::WaitEvent() {
}
}
+// Credits to Samantas5855 and others for this function.
void EmuWindow_SDL2::SetWindowIcon() {
SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size);
if (yuzu_icon_stream == nullptr) {