diff options
Diffstat (limited to '')
-rw-r--r-- | src/citra/emu_window/emu_window_sdl2.cpp | 4 | ||||
-rw-r--r-- | src/citra_qt/bootmanager.cpp | 4 | ||||
-rw-r--r-- | src/citra_qt/configure_general.ui | 2 | ||||
-rw-r--r-- | src/citra_qt/debugger/graphics/graphics_tracing.h | 6 | ||||
-rw-r--r-- | src/citra_qt/game_list.cpp | 48 | ||||
-rw-r--r-- | src/citra_qt/game_list.h | 4 | ||||
-rw-r--r-- | src/citra_qt/main.cpp | 118 | ||||
-rw-r--r-- | src/citra_qt/main.h | 3 | ||||
-rw-r--r-- | src/citra_qt/main.ui | 55 | ||||
-rw-r--r-- | src/common/CMakeLists.txt | 23 | ||||
-rw-r--r-- | src/common/scm_rev.cpp.in | 2 | ||||
-rw-r--r-- | src/common/scm_rev.h | 1 | ||||
-rw-r--r-- | src/core/arm/dyncom/arm_dyncom_interpreter.cpp | 8 |
13 files changed, 171 insertions, 107 deletions
diff --git a/src/citra/emu_window/emu_window_sdl2.cpp b/src/citra/emu_window/emu_window_sdl2.cpp index 81a3abe3f..00d00905a 100644 --- a/src/citra/emu_window/emu_window_sdl2.cpp +++ b/src/citra/emu_window/emu_window_sdl2.cpp @@ -79,8 +79,8 @@ EmuWindow_SDL2::EmuWindow_SDL2() { SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); - std::string window_title = - Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); + std::string window_title = Common::StringFromFormat("Citra %s| %s-%s ", Common::g_build_name, + Common::g_scm_branch, Common::g_scm_desc); render_window = SDL_CreateWindow( window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, // x position diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index 948db384d..69d18cf0c 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp @@ -101,8 +101,8 @@ private: GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) : QWidget(parent), child(nullptr), keyboard_id(0), emu_thread(emu_thread) { - std::string window_title = - Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); + std::string window_title = Common::StringFromFormat("Citra %s| %s-%s", Common::g_build_name, + Common::g_scm_branch, Common::g_scm_desc); setWindowTitle(QString::fromStdString(window_title)); keyboard_id = KeyMap::NewDeviceId(); diff --git a/src/citra_qt/configure_general.ui b/src/citra_qt/configure_general.ui index 0f3352a1d..c739605a4 100644 --- a/src/citra_qt/configure_general.ui +++ b/src/citra_qt/configure_general.ui @@ -27,7 +27,7 @@ <item> <widget class="QCheckBox" name="toggle_deepscan"> <property name="text"> - <string>Recursive scan for game folder</string> + <string>Search sub-directories for games</string> </property> </widget> </item> diff --git a/src/citra_qt/debugger/graphics/graphics_tracing.h b/src/citra_qt/debugger/graphics/graphics_tracing.h index 3f73bcd2e..eb1292c29 100644 --- a/src/citra_qt/debugger/graphics/graphics_tracing.h +++ b/src/citra_qt/debugger/graphics/graphics_tracing.h @@ -15,6 +15,9 @@ public: explicit GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> debug_context, QWidget* parent = nullptr); + void OnEmulationStarting(EmuThread* emu_thread); + void OnEmulationStopping(); + private slots: void StartRecording(); void StopRecording(); @@ -23,9 +26,6 @@ private slots: void OnBreakPointHit(Pica::DebugContext::Event event, void* data) override; void OnResumed() override; - void OnEmulationStarting(EmuThread* emu_thread); - void OnEmulationStopping(); - signals: void SetStartTracingButtonEnabled(bool enable); void SetStopTracingButtonEnabled(bool enable); diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp index 222c82b1c..db6f920ff 100644 --- a/src/citra_qt/game_list.cpp +++ b/src/citra_qt/game_list.cpp @@ -39,6 +39,7 @@ GameList::GameList(QWidget* parent) : QWidget{parent} { connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry); connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu); + connect(&watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory); // We must register all custom types with the Qt Automoc system so that we are able to use it // with signals/slots. In this case, QList falls under the umbrells of custom types. @@ -103,6 +104,12 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { item_model->removeRows(0, item_model->rowCount()); emit ShouldCancelWorker(); + + auto watch_dirs = watcher.directories(); + if (!watch_dirs.isEmpty()) { + watcher.removePaths(watch_dirs); + } + UpdateWatcherList(dir_path.toStdString(), deep_scan ? 256 : 0); GameListWorker* worker = new GameListWorker(dir_path, deep_scan); connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection); @@ -140,6 +147,45 @@ static bool HasSupportedFileExtension(const std::string& file_name) { return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive); } +void GameList::RefreshGameDirectory() { + if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) { + LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list."); + PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); + } +} + +/** + * Adds the game list folder to the QFileSystemWatcher to check for updates. + * + * The file watcher will fire off an update to the game list when a change is detected in the game + * list folder. + * + * Notice: This method is run on the UI thread because QFileSystemWatcher is not thread safe and + * this function is fast enough to not stall the UI thread. If performance is an issue, it should + * be moved to another thread and properly locked to prevent concurrency issues. + * + * @param dir folder to check for changes in + * @param recursion 0 if recursion is disabled. Any positive number passed to this will add each + * directory recursively to the watcher and will update the file list if any of the folders + * change. The number determines how deep the recursion should traverse. + */ +void GameList::UpdateWatcherList(const std::string& dir, unsigned int recursion) { + const auto callback = [this, recursion](unsigned* num_entries_out, const std::string& directory, + const std::string& virtual_name) -> bool { + std::string physical_name = directory + DIR_SEP + virtual_name; + + if (FileUtil::IsDirectory(physical_name)) { + UpdateWatcherList(physical_name, recursion - 1); + } + return true; + }; + + watcher.addPath(QString::fromStdString(dir)); + if (recursion > 0) { + FileUtil::ForeachDirectoryEntry(nullptr, dir, callback); + } +} + void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) { const auto callback = [this, recursion](unsigned* num_entries_out, const std::string& directory, const std::string& virtual_name) -> bool { @@ -182,6 +228,6 @@ void GameListWorker::run() { } void GameListWorker::Cancel() { - disconnect(this, nullptr, nullptr, nullptr); + this->disconnect(); stop_processing = true; } diff --git a/src/citra_qt/game_list.h b/src/citra_qt/game_list.h index e6b7eea0b..b141fa3a5 100644 --- a/src/citra_qt/game_list.h +++ b/src/citra_qt/game_list.h @@ -4,6 +4,7 @@ #pragma once +#include <QFileSystemWatcher> #include <QModelIndex> #include <QSettings> #include <QStandardItem> @@ -46,8 +47,11 @@ private: void DonePopulating(); void PopupContextMenu(const QPoint& menu_location); + void UpdateWatcherList(const std::string& path, unsigned int recursion); + void RefreshGameDirectory(); QTreeView* tree_view = nullptr; QStandardItemModel* item_model = nullptr; GameListWorker* current_worker = nullptr; + QFileSystemWatcher watcher; }; diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index 717552468..7a80af890 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -59,16 +59,18 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { statusBar()->hide(); InitializeWidgets(); - InitializeDebugMenuActions(); + InitializeDebugWidgets(); InitializeRecentFileMenuActions(); InitializeHotkeys(); SetDefaultUIGeometry(); RestoreUIState(); + ConnectMenuEvents(); ConnectWidgetEvents(); - setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc)); + setWindowTitle(QString("Citra %1| %2-%3") + .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc)); show(); game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); @@ -93,74 +95,85 @@ void GMainWindow::InitializeWidgets() { game_list = new GameList(); ui.horizontalLayout->addWidget(game_list); +} + +void GMainWindow::InitializeDebugWidgets() { + connect(ui.action_Create_Pica_Surface_Viewer, &QAction::triggered, this, + &GMainWindow::OnCreateGraphicsSurfaceViewer); + + QMenu* debug_menu = ui.menu_View_Debugging; profilerWidget = new ProfilerWidget(this); addDockWidget(Qt::BottomDockWidgetArea, profilerWidget); profilerWidget->hide(); + debug_menu->addAction(profilerWidget->toggleViewAction()); #if MICROPROFILE_ENABLED microProfileDialog = new MicroProfileDialog(this); microProfileDialog->hide(); + debug_menu->addAction(microProfileDialog->toggleViewAction()); #endif disasmWidget = new DisassemblerWidget(this, emu_thread.get()); addDockWidget(Qt::BottomDockWidgetArea, disasmWidget); disasmWidget->hide(); + debug_menu->addAction(disasmWidget->toggleViewAction()); + connect(this, &GMainWindow::EmulationStarting, disasmWidget, + &DisassemblerWidget::OnEmulationStarting); + connect(this, &GMainWindow::EmulationStopping, disasmWidget, + &DisassemblerWidget::OnEmulationStopping); registersWidget = new RegistersWidget(this); addDockWidget(Qt::RightDockWidgetArea, registersWidget); registersWidget->hide(); + debug_menu->addAction(registersWidget->toggleViewAction()); + connect(this, &GMainWindow::EmulationStarting, registersWidget, + &RegistersWidget::OnEmulationStarting); + connect(this, &GMainWindow::EmulationStopping, registersWidget, + &RegistersWidget::OnEmulationStopping); callstackWidget = new CallstackWidget(this); addDockWidget(Qt::RightDockWidgetArea, callstackWidget); callstackWidget->hide(); + debug_menu->addAction(callstackWidget->toggleViewAction()); graphicsWidget = new GPUCommandStreamWidget(this); addDockWidget(Qt::RightDockWidgetArea, graphicsWidget); graphicsWidget->hide(); + debug_menu->addAction(graphicsWidget->toggleViewAction()); graphicsCommandsWidget = new GPUCommandListWidget(this); addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget); graphicsCommandsWidget->hide(); + debug_menu->addAction(graphicsCommandsWidget->toggleViewAction()); graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget); graphicsBreakpointsWidget->hide(); + debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction()); graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget); graphicsVertexShaderWidget->hide(); + debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget); graphicsTracingWidget->hide(); + debug_menu->addAction(graphicsTracingWidget->toggleViewAction()); + connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget, + &GraphicsTracingWidget::OnEmulationStarting); + connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget, + &GraphicsTracingWidget::OnEmulationStopping); waitTreeWidget = new WaitTreeWidget(this); addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); waitTreeWidget->hide(); -} - -void GMainWindow::InitializeDebugMenuActions() { - auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this); - connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this, - SLOT(OnCreateGraphicsSurfaceViewer())); - - QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging")); - debug_menu->addAction(graphicsSurfaceViewerAction); - debug_menu->addSeparator(); - debug_menu->addAction(profilerWidget->toggleViewAction()); -#if MICROPROFILE_ENABLED - debug_menu->addAction(microProfileDialog->toggleViewAction()); -#endif - debug_menu->addAction(disasmWidget->toggleViewAction()); - debug_menu->addAction(registersWidget->toggleViewAction()); - debug_menu->addAction(callstackWidget->toggleViewAction()); - debug_menu->addAction(graphicsWidget->toggleViewAction()); - debug_menu->addAction(graphicsCommandsWidget->toggleViewAction()); - debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction()); - debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); - debug_menu->addAction(graphicsTracingWidget->toggleViewAction()); debug_menu->addAction(waitTreeWidget->toggleViewAction()); + connect(this, &GMainWindow::EmulationStarting, waitTreeWidget, + &WaitTreeWidget::OnEmulationStarting); + connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, + &WaitTreeWidget::OnEmulationStopping); } void GMainWindow::InitializeRecentFileMenuActions() { @@ -215,41 +228,40 @@ void GMainWindow::RestoreUIState() { ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode); ToggleWindowMode(); - ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar); - OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked()); + ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar); + OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked()); } void GMainWindow::ConnectWidgetEvents() { - connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)), - Qt::DirectConnection); + connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString))); connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this, - SLOT(OnGameListOpenSaveFolder(u64)), Qt::DirectConnection); - connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure())); - connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()), - Qt::DirectConnection); - connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap())); - connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, - SLOT(OnMenuSelectGameListRoot())); - connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); - connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); - connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); - connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode())); - - connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget, - SLOT(OnEmulationStarting(EmuThread*))); - connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping())); - connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget, - SLOT(OnEmulationStarting(EmuThread*))); - connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping())); + SLOT(OnGameListOpenSaveFolder(u64))); + connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, SLOT(OnEmulationStarting(EmuThread*))); connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping())); - connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget, - SLOT(OnEmulationStarting(EmuThread*))); - connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping())); - connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget, - SLOT(OnEmulationStarting(EmuThread*))); - connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping())); +} + +void GMainWindow::ConnectMenuEvents() { + // File + connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); + connect(ui.action_Load_Symbol_Map, &QAction::triggered, this, + &GMainWindow::OnMenuLoadSymbolMap); + connect(ui.action_Select_Game_List_Root, &QAction::triggered, this, + &GMainWindow::OnMenuSelectGameListRoot); + connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); + + // Emulation + connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame); + connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame); + connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame); + connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); + + // View + connect(ui.action_Single_Window_Mode, &QAction::triggered, this, + &GMainWindow::ToggleWindowMode); + connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this, + &GMainWindow::OnDisplayTitleBars); } void GMainWindow::OnDisplayTitleBars(bool show) { @@ -612,7 +624,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) { UISettings::values.microprofile_visible = microProfileDialog->isVisible(); #endif UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked(); - UISettings::values.display_titlebar = ui.actionDisplay_widget_title_bars->isChecked(); + UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked(); UISettings::values.first_start = false; game_list->SaveInterfaceLayout(); diff --git a/src/citra_qt/main.h b/src/citra_qt/main.h index debc35c92..87637b92b 100644 --- a/src/citra_qt/main.h +++ b/src/citra_qt/main.h @@ -64,7 +64,7 @@ signals: private: void InitializeWidgets(); - void InitializeDebugMenuActions(); + void InitializeDebugWidgets(); void InitializeRecentFileMenuActions(); void InitializeHotkeys(); @@ -72,6 +72,7 @@ private: void RestoreUIState(); void ConnectWidgetEvents(); + void ConnectMenuEvents(); bool LoadROM(const QString& filename); void BootGame(const QString& filename); diff --git a/src/citra_qt/main.ui b/src/citra_qt/main.ui index adfa3689e..4a95cda9a 100644 --- a/src/citra_qt/main.ui +++ b/src/citra_qt/main.ui @@ -79,8 +79,16 @@ <property name="title"> <string>&View</string> </property> + <widget class="QMenu" name="menu_View_Debugging"> + <property name="title"> + <string>Debugging</string> + </property> + <addaction name="action_Create_Pica_Surface_Viewer"/> + <addaction name="separator"/> + </widget> <addaction name="action_Single_Window_Mode"/> - <addaction name="actionDisplay_widget_title_bars"/> + <addaction name="action_Display_Dock_Widget_Headers"/> + <addaction name="menu_View_Debugging"/> </widget> <widget class="QMenu" name="menu_Help"> <property name="title"> @@ -151,7 +159,7 @@ <string>Configure...</string> </property> </action> - <action name="actionDisplay_widget_title_bars"> + <action name="action_Display_Dock_Widget_Headers"> <property name="checkable"> <bool>true</bool> </property> @@ -167,44 +175,11 @@ <string>Selects a folder to display in the game list</string> </property> </action> + <action name="action_Create_Pica_Surface_Viewer"> + <property name="text"> + <string>Create Pica Surface Viewer</string> + </property> + </action> </widget> <resources/> - <connections> - <connection> - <sender>action_Exit</sender> - <signal>triggered()</signal> - <receiver>MainWindow</receiver> - <slot>close()</slot> - <hints> - <hint type="sourcelabel"> - <x>-1</x> - <y>-1</y> - </hint> - <hint type="destinationlabel"> - <x>367</x> - <y>314</y> - </hint> - </hints> - </connection> - <connection> - <sender>actionDisplay_widget_title_bars</sender> - <signal>triggered(bool)</signal> - <receiver>MainWindow</receiver> - <slot>OnDisplayTitleBars(bool)</slot> - <hints> - <hint type="sourcelabel"> - <x>-1</x> - <y>-1</y> - </hint> - <hint type="destinationlabel"> - <x>540</x> - <y>364</y> - </hint> - </hints> - </connection> - </connections> - <slots> - <slot>OnConfigure()</slot> - <slot>OnDisplayTitleBars(bool)</slot> - </slots> </ui> diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 592911c2b..26c83efda 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -1,4 +1,27 @@ # Generate cpp with Git revision from template +# Also if this is a CI build, add the build name (ie: Nightly, Bleeding Edge) to the scm_rev file as well +set(REPO_NAME "") +if ($ENV{CI}) + if ($ENV{TRAVIS}) + set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) + elseif($ENV{APPVEYOR}) + set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) + endif() + # regex capture the string nightly or bleeding-edge into CMAKE_MATCH_1 + string(REGEX MATCH "citra-emu/citra-?(.*)" OUTVAR ${BUILD_REPOSITORY}) + if (${CMAKE_MATCH_COUNT} GREATER 0) + # capitalize the first letter of each word in the repo name. + string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1}) + foreach(WORD ${REPO_NAME_LIST}) + string(SUBSTRING ${WORD} 0 1 FIRST_LETTER) + string(SUBSTRING ${WORD} 1 -1 REMAINDER) + string(TOUPPER ${FIRST_LETTER} FIRST_LETTER) + # this leaves a trailing space on the last word, but we actually want that + # because of how its styled in the title bar. + set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER} ") + endforeach() + endif() +endif() configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY) set(SRCS diff --git a/src/common/scm_rev.cpp.in b/src/common/scm_rev.cpp.in index 79b404bb8..0080db5d5 100644 --- a/src/common/scm_rev.cpp.in +++ b/src/common/scm_rev.cpp.in @@ -7,12 +7,14 @@ #define GIT_REV "@GIT_REV@" #define GIT_BRANCH "@GIT_BRANCH@" #define GIT_DESC "@GIT_DESC@" +#define BUILD_NAME "@REPO_NAME@" namespace Common { const char g_scm_rev[] = GIT_REV; const char g_scm_branch[] = GIT_BRANCH; const char g_scm_desc[] = GIT_DESC; +const char g_build_name[] = BUILD_NAME; } // namespace diff --git a/src/common/scm_rev.h b/src/common/scm_rev.h index 0ef190afa..e22389803 100644 --- a/src/common/scm_rev.h +++ b/src/common/scm_rev.h @@ -9,5 +9,6 @@ namespace Common { extern const char g_scm_rev[]; extern const char g_scm_branch[]; extern const char g_scm_desc[]; +extern const char g_build_name[]; } // namespace diff --git a/src/core/arm/dyncom/arm_dyncom_interpreter.cpp b/src/core/arm/dyncom/arm_dyncom_interpreter.cpp index 67c45640a..273bc8167 100644 --- a/src/core/arm/dyncom/arm_dyncom_interpreter.cpp +++ b/src/core/arm/dyncom/arm_dyncom_interpreter.cpp @@ -3928,13 +3928,13 @@ SXTB16_INST : { if (inst_cream->Rn == 15) { u32 lo = (u32)(s8)rm_val; u32 hi = (u32)(s8)(rm_val >> 16); - RD = (lo | (hi << 16)); + RD = (lo & 0xFFFF) | (hi << 16); } // SXTAB16 else { - u32 lo = (rn_val & 0xFFFF) + (u32)(s8)(rm_val & 0xFF); - u32 hi = ((rn_val >> 16) & 0xFFFF) + (u32)(s8)((rm_val >> 16) & 0xFF); - RD = (lo | (hi << 16)); + u32 lo = rn_val + (u32)(s8)(rm_val & 0xFF); + u32 hi = (rn_val >> 16) + (u32)(s8)((rm_val >> 16) & 0xFF); + RD = (lo & 0xFFFF) | (hi << 16); } } |