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-rw-r--r--src/video_core/renderer_vulkan/vk_master_semaphore.cpp18
-rw-r--r--src/video_core/renderer_vulkan/vk_master_semaphore.h9
2 files changed, 8 insertions, 19 deletions
diff --git a/src/video_core/renderer_vulkan/vk_master_semaphore.cpp b/src/video_core/renderer_vulkan/vk_master_semaphore.cpp
index db78ce3d9..6852c11b0 100644
--- a/src/video_core/renderer_vulkan/vk_master_semaphore.cpp
+++ b/src/video_core/renderer_vulkan/vk_master_semaphore.cpp
@@ -2,8 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <atomic>
-#include <chrono>
+#include <thread>
#include "common/settings.h"
#include "video_core/renderer_vulkan/vk_master_semaphore.h"
@@ -12,8 +11,6 @@
namespace Vulkan {
-using namespace std::chrono_literals;
-
MasterSemaphore::MasterSemaphore(const Device& device) {
static constexpr VkSemaphoreTypeCreateInfoKHR semaphore_type_ci{
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO_KHR,
@@ -34,9 +31,9 @@ MasterSemaphore::MasterSemaphore(const Device& device) {
// Validation layers have a bug where they fail to track resource usage when using timeline
// semaphores and synchronizing with GetSemaphoreCounterValueKHR. To workaround this issue, have
// a separate thread waiting for each timeline semaphore value.
- debug_thread = std::thread([this] {
+ debug_thread = std::jthread([this](std::stop_token stop_token) {
u64 counter = 0;
- while (!shutdown) {
+ while (!stop_token.stop_requested()) {
if (semaphore.Wait(counter, 10'000'000)) {
++counter;
}
@@ -44,13 +41,6 @@ MasterSemaphore::MasterSemaphore(const Device& device) {
});
}
-MasterSemaphore::~MasterSemaphore() {
- shutdown = true;
-
- // This thread might not be started
- if (debug_thread.joinable()) {
- debug_thread.join();
- }
-}
+MasterSemaphore::~MasterSemaphore() = default;
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_master_semaphore.h b/src/video_core/renderer_vulkan/vk_master_semaphore.h
index 4b6d64daa..ee3cd35d0 100644
--- a/src/video_core/renderer_vulkan/vk_master_semaphore.h
+++ b/src/video_core/renderer_vulkan/vk_master_semaphore.h
@@ -65,11 +65,10 @@ public:
}
private:
- vk::Semaphore semaphore; ///< Timeline semaphore.
- std::atomic<u64> gpu_tick{0}; ///< Current known GPU tick.
- std::atomic<u64> current_tick{1}; ///< Current logical tick.
- std::atomic<bool> shutdown{false}; ///< True when the object is being destroyed.
- std::thread debug_thread; ///< Debug thread to workaround validation layer bugs.
+ vk::Semaphore semaphore; ///< Timeline semaphore.
+ std::atomic<u64> gpu_tick{0}; ///< Current known GPU tick.
+ std::atomic<u64> current_tick{1}; ///< Current logical tick.
+ std::jthread debug_thread; ///< Debug thread to workaround validation layer bugs.
};
} // namespace Vulkan