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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp18
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h4
3 files changed, 18 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index deb9971bb..f0ccc2397 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -231,8 +231,8 @@ void RasterizerOpenGL::DrawTriangles() {
u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format)
* regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
- res_cache.NotifyFlush(cur_fb_color_addr, cur_fb_color_size);
- res_cache.NotifyFlush(cur_fb_depth_addr, cur_fb_depth_size);
+ res_cache.NotifyFlush(cur_fb_color_addr, cur_fb_color_size, true);
+ res_cache.NotifyFlush(cur_fb_depth_addr, cur_fb_depth_size, true);
}
void RasterizerOpenGL::CommitFramebuffer() {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index e4247051c..1e38c2e6d 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "common/hash.h"
#include "common/make_unique.h"
#include "common/math_util.h"
#include "common/microprofile.h"
@@ -21,7 +22,6 @@ MICROPROFILE_DEFINE(OpenGL_TextureUpload, "OpenGL", "Texture Upload", MP_RGB(128
void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config) {
PAddr texture_addr = config.config.GetPhysicalAddress();
-
const auto cached_texture = texture_cache.find(texture_addr);
if (cached_texture != texture_cache.end()) {
@@ -51,12 +51,14 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text
}
const auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format);
+ u8* texture_src_data = Memory::GetPhysicalPointer(texture_addr);
new_texture->width = info.width;
new_texture->height = info.height;
- new_texture->size = info.width * info.height * Pica::Regs::NibblesPerPixel(info.format);
+ new_texture->size = info.stride * info.height;
+ new_texture->addr = texture_addr;
+ new_texture->hash = Common::ComputeHash64(texture_src_data, new_texture->size);
- u8* texture_src_data = Memory::GetPhysicalPointer(texture_addr);
std::unique_ptr<Math::Vec4<u8>[]> temp_texture_buffer_rgba(new Math::Vec4<u8>[info.width * info.height]);
for (int y = 0; y < info.height; ++y) {
@@ -71,12 +73,18 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text
}
}
-void RasterizerCacheOpenGL::NotifyFlush(PAddr addr, u32 size) {
+void RasterizerCacheOpenGL::NotifyFlush(PAddr addr, u32 size, bool ignore_hash) {
// Flush any texture that falls in the flushed region
// TODO: Optimize by also inserting upper bound (addr + size) of each texture into the same map and also narrow using lower_bound
auto cache_upper_bound = texture_cache.upper_bound(addr + size);
+
for (auto it = texture_cache.begin(); it != cache_upper_bound;) {
- if (MathUtil::IntervalsIntersect(addr, size, it->first, it->second->size)) {
+ const auto& info = *it->second;
+
+ // Flush the texture only if the memory region intersects and a change is detected
+ if (MathUtil::IntervalsIntersect(addr, size, info.addr, info.size) &&
+ (ignore_hash || info.hash != Common::ComputeHash64(Memory::GetPhysicalPointer(info.addr), info.size))) {
+
it = texture_cache.erase(it);
} else {
++it;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 96f3a925c..d8f9edf59 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -19,7 +19,7 @@ public:
void LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config);
/// Flush any cached resource that touches the flushed region
- void NotifyFlush(PAddr addr, u32 size);
+ void NotifyFlush(PAddr addr, u32 size, bool ignore_hash = false);
/// Flush all cached OpenGL resources tracked by this cache manager
void FullFlush();
@@ -30,6 +30,8 @@ private:
GLuint width;
GLuint height;
u32 size;
+ u64 hash;
+ PAddr addr;
};
std::map<PAddr, std::unique_ptr<CachedTexture>> texture_cache;