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-rw-r--r--src/core/hid/emulated_controller.cpp37
-rw-r--r--src/core/hid/emulated_controller.h3
-rw-r--r--src/yuzu/configuration/configure_input.cpp2
-rw-r--r--src/yuzu/configuration/configure_input_advanced.cpp8
-rw-r--r--src/yuzu/configuration/configure_input_advanced.h8
5 files changed, 42 insertions, 16 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index 8e2894449..b08a71446 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -96,18 +96,7 @@ void EmulatedController::ReloadFromSettings() {
}
controller.color_values = {};
- controller.colors_state.fullkey = {
- .body = GetNpadColor(player.body_color_left),
- .button = GetNpadColor(player.button_color_left),
- };
- controller.colors_state.left = {
- .body = GetNpadColor(player.body_color_left),
- .button = GetNpadColor(player.button_color_left),
- };
- controller.colors_state.right = {
- .body = GetNpadColor(player.body_color_right),
- .button = GetNpadColor(player.button_color_right),
- };
+ ReloadColorsFromSettings();
ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
@@ -128,6 +117,30 @@ void EmulatedController::ReloadFromSettings() {
ReloadInput();
}
+void EmulatedController::ReloadColorsFromSettings() {
+ const auto player_index = NpadIdTypeToIndex(npad_id_type);
+ const auto& player = Settings::values.players.GetValue()[player_index];
+
+ // Avoid updating colors if overridden by physical controller
+ if (controller.color_values[LeftIndex].body != 0 &&
+ controller.color_values[RightIndex].body != 0) {
+ return;
+ }
+
+ controller.colors_state.fullkey = {
+ .body = GetNpadColor(player.body_color_left),
+ .button = GetNpadColor(player.button_color_left),
+ };
+ controller.colors_state.left = {
+ .body = GetNpadColor(player.body_color_left),
+ .button = GetNpadColor(player.button_color_left),
+ };
+ controller.colors_state.right = {
+ .body = GetNpadColor(player.body_color_right),
+ .button = GetNpadColor(player.button_color_right),
+ };
+}
+
void EmulatedController::LoadDevices() {
// TODO(german77): Use more buttons to detect the correct device
const auto left_joycon = button_params[Settings::NativeButton::DRight];
diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h
index d4500583e..ea18c2343 100644
--- a/src/core/hid/emulated_controller.h
+++ b/src/core/hid/emulated_controller.h
@@ -253,6 +253,9 @@ public:
/// Overrides current mapped devices with the stored configuration and reloads all input devices
void ReloadFromSettings();
+ /// Updates current colors with the ones stored in the configuration
+ void ReloadColorsFromSettings();
+
/// Saves the current mapped configuration
void SaveCurrentConfig();
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 3dcad2701..02e23cce6 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -152,7 +152,7 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
connect(player_controllers[0], &ConfigureInputPlayer::HandheldStateChanged,
[this](bool is_handheld) { UpdateDockedState(is_handheld); });
- advanced = new ConfigureInputAdvanced(this);
+ advanced = new ConfigureInputAdvanced(hid_core, this);
ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
ui->tabAdvanced->layout()->addWidget(advanced);
diff --git a/src/yuzu/configuration/configure_input_advanced.cpp b/src/yuzu/configuration/configure_input_advanced.cpp
index 3cfd5d439..441cea3f6 100644
--- a/src/yuzu/configuration/configure_input_advanced.cpp
+++ b/src/yuzu/configuration/configure_input_advanced.cpp
@@ -4,11 +4,13 @@
#include <QColorDialog>
#include "common/settings.h"
#include "core/core.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
#include "ui_configure_input_advanced.h"
#include "yuzu/configuration/configure_input_advanced.h"
-ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
- : QWidget(parent), ui(std::make_unique<Ui::ConfigureInputAdvanced>()) {
+ConfigureInputAdvanced::ConfigureInputAdvanced(Core::HID::HIDCore& hid_core_, QWidget* parent)
+ : QWidget(parent), ui(std::make_unique<Ui::ConfigureInputAdvanced>()), hid_core{hid_core_} {
ui->setupUi(this);
controllers_color_buttons = {{
@@ -123,6 +125,8 @@ void ConfigureInputAdvanced::ApplyConfiguration() {
player.button_color_left = colors[1];
player.body_color_right = colors[2];
player.button_color_right = colors[3];
+
+ hid_core.GetEmulatedControllerByIndex(player_idx)->ReloadColorsFromSettings();
}
Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
diff --git a/src/yuzu/configuration/configure_input_advanced.h b/src/yuzu/configuration/configure_input_advanced.h
index fc1230284..41f822c4a 100644
--- a/src/yuzu/configuration/configure_input_advanced.h
+++ b/src/yuzu/configuration/configure_input_advanced.h
@@ -14,11 +14,15 @@ namespace Ui {
class ConfigureInputAdvanced;
}
+namespace Core::HID {
+class HIDCore;
+} // namespace Core::HID
+
class ConfigureInputAdvanced : public QWidget {
Q_OBJECT
public:
- explicit ConfigureInputAdvanced(QWidget* parent = nullptr);
+ explicit ConfigureInputAdvanced(Core::HID::HIDCore& hid_core_, QWidget* parent = nullptr);
~ConfigureInputAdvanced() override;
void ApplyConfiguration();
@@ -44,4 +48,6 @@ private:
std::array<std::array<QColor, 4>, 8> controllers_colors;
std::array<std::array<QPushButton*, 4>, 8> controllers_color_buttons;
+
+ Core::HID::HIDCore& hid_core;
};