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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 30c4cff81..3d2ba2eee 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -409,7 +409,7 @@ void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_vi
}
void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
- ctx.Add("gl_SampleMask[0]=int({})", value);
+ ctx.Add("gl_SampleMask[0]=int({});", value);
}
void EmitSetFragDepth(EmitContext& ctx, std::string_view value) {