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-rw-r--r--src/citra_qt/debugger/wait_tree.cpp2
-rw-r--r--src/core/hle/kernel/kernel.cpp13
-rw-r--r--src/core/hle/kernel/thread.h19
-rw-r--r--src/core/hle/svc.cpp18
4 files changed, 36 insertions, 16 deletions
diff --git a/src/citra_qt/debugger/wait_tree.cpp b/src/citra_qt/debugger/wait_tree.cpp
index 8fc3e37e0..829ac7dd6 100644
--- a/src/citra_qt/debugger/wait_tree.cpp
+++ b/src/citra_qt/debugger/wait_tree.cpp
@@ -230,7 +230,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
list.push_back(std::make_unique<WaitTreeMutexList>(thread.held_mutexes));
}
if (thread.status == THREADSTATUS_WAIT_SYNCH) {
- list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, !thread.wait_objects.empty()));
+ list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, thread.IsWaitingAll()));
}
return list;
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index be7a5a6d8..6d358def7 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -33,7 +33,7 @@ void WaitObject::RemoveWaitingThread(Thread* thread) {
SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
// Remove the threads that are ready or already running from our waitlist
- waiting_threads.erase(std::remove_if(waiting_threads.begin(), waiting_threads.end(), [](SharedPtr<Thread> thread) -> bool {
+ waiting_threads.erase(std::remove_if(waiting_threads.begin(), waiting_threads.end(), [](const SharedPtr<Thread>& thread) -> bool {
return thread->status == THREADSTATUS_RUNNING || thread->status == THREADSTATUS_READY;
}), waiting_threads.end());
@@ -42,12 +42,11 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
auto candidate_threads = waiting_threads;
- // Eliminate all threads that are waiting on more than one object, and not all of them are ready
- candidate_threads.erase(std::remove_if(candidate_threads.begin(), candidate_threads.end(), [](SharedPtr<Thread> thread) -> bool {
- for (auto object : thread->wait_objects)
- if (object->ShouldWait())
- return true;
- return false;
+ // Eliminate all threads that are waiting on more than one object, and not all of said objects are ready
+ candidate_threads.erase(std::remove_if(candidate_threads.begin(), candidate_threads.end(), [](const SharedPtr<Thread>& thread) -> bool {
+ return std::any_of(thread->wait_objects.begin(), thread->wait_objects.end(), [](const SharedPtr<WaitObject>& object) -> bool {
+ return object->ShouldWait();
+ });
}), candidate_threads.end());
// Return the thread with the lowest priority value (The one with the highest priority)
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 63b97b74f..1b29fb3a3 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -131,8 +131,8 @@ public:
* It is used to set the output value of WaitSynchronizationN when the thread is awakened.
* @param object Object to query the index of.
*/
- s32 GetWaitObjectIndex(WaitObject* object) {
- return wait_objects_index[object->GetObjectId()];
+ s32 GetWaitObjectIndex(const WaitObject* object) const {
+ return wait_objects_index.at(object->GetObjectId());
}
/**
@@ -148,6 +148,15 @@ public:
return tls_address;
}
+ /**
+ * Returns whether this thread is waiting for all the objects in
+ * its wait list to become ready, as a result of a WaitSynchronizationN call
+ * with wait_all = true, or a ReplyAndReceive call.
+ */
+ bool IsWaitingAll() const {
+ return !wait_objects.empty();
+ }
+
Core::ThreadContext context;
u32 thread_id;
@@ -169,7 +178,11 @@ public:
boost::container::flat_set<SharedPtr<Mutex>> held_mutexes;
SharedPtr<Process> owner_process; ///< Process that owns this thread
- std::vector<SharedPtr<WaitObject>> wait_objects; ///< Objects that the thread is waiting on
+
+ /// Objects that the thread is waiting on.
+ /// This is only populated when the thread should wait for all the objects to become ready.
+ std::vector<SharedPtr<WaitObject>> wait_objects;
+
std::unordered_map<int, s32> wait_objects_index; ///< Mapping of Object ids to their position in the last waitlist that this object waited on.
VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp
index 061692af8..c06df84b3 100644
--- a/src/core/hle/svc.cpp
+++ b/src/core/hle/svc.cpp
@@ -257,18 +257,21 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
if (object->ShouldWait()) {
- if (nano_seconds == 0)
+ if (nano_seconds == 0) {
return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
ErrorSummary::StatusChanged,
ErrorLevel::Info);
+ }
object->AddWaitingThread(thread);
+ // TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
+ // Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
thread->status = THREADSTATUS_WAIT_SYNCH;
// Create an event to wake the thread up after the specified nanosecond delay has passed
thread->WakeAfterDelay(nano_seconds);
- // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
+ // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in its wait objects.
// Otherwise we retain the default value of timeout.
return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
ErrorSummary::StatusChanged,
@@ -312,7 +315,9 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
objects[i] = object;
}
- // Clear the mapping of wait object indices
+ // Clear the mapping of wait object indices.
+ // We don't want any lingering state in this map.
+ // It will be repopulated later in the wait_all = false case.
thread->wait_objects_index.clear();
if (!wait_all) {
@@ -345,12 +350,13 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
thread->wait_objects.clear();
// Add the thread to each of the objects' waiting threads.
- for (int i = 0; i < objects.size(); ++i) {
+ for (size_t i = 0; i < objects.size(); ++i) {
ObjectPtr object = objects[i];
// Set the index of this object in the mapping of Objects -> index for this thread.
- thread->wait_objects_index[object->GetObjectId()] = i;
+ thread->wait_objects_index[object->GetObjectId()] = static_cast<int>(i);
object->AddWaitingThread(thread);
// TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
+ // Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
}
// Note: If no handles and no timeout were given, then the thread will deadlock, this is consistent with hardware behavior.
@@ -396,6 +402,7 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
for (auto object : objects) {
object->AddWaitingThread(thread);
// TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
+ // Currently this is done in Mutex::ShouldWait, but it should be moved to a function that is called from here.
}
// Create an event to wake the thread up after the specified nanosecond delay has passed
@@ -1172,6 +1179,7 @@ void CallSVC(u32 immediate) {
if (info) {
if (info->func) {
info->func();
+ // TODO(Subv): Not all service functions should cause a reschedule in all cases.
HLE::Reschedule(__func__);
} else {
LOG_ERROR(Kernel_SVC, "unimplemented SVC function %s(..)", info->name);