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-rw-r--r--src/audio_core/algorithm/filter.cpp2
-rw-r--r--src/common/bit_field.h3
-rw-r--r--src/common/logging/text_formatter.cpp2
-rw-r--r--src/core/file_sys/sdmc_factory.cpp1
-rw-r--r--src/core/file_sys/sdmc_factory.h1
-rw-r--r--src/core/file_sys/vfs.cpp1
-rw-r--r--src/core/file_sys/vfs.h5
-rw-r--r--src/core/hle/service/am/am.cpp7
-rw-r--r--src/core/hle/service/filesystem/filesystem.cpp2
-rw-r--r--src/core/hle/service/filesystem/filesystem.h2
-rw-r--r--src/core/hle/service/filesystem/fsp_srv.cpp1
-rw-r--r--src/core/hle/service/ns/pl_u.cpp166
-rw-r--r--src/core/perf_stats.cpp19
-rw-r--r--src/core/settings.h3
-rw-r--r--src/core/telemetry_session.cpp5
-rw-r--r--src/video_core/engines/maxwell_3d.h29
-rw-r--r--src/video_core/engines/shader_bytecode.h2
-rw-r--r--src/video_core/renderer_base.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp18
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h3
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp134
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h50
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp20
-rw-r--r--src/video_core/renderer_opengl/gl_state.h5
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h42
-rw-r--r--src/yuzu/configuration/config.cpp6
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp10
-rw-r--r--src/yuzu/configuration/configure_graphics.ui30
-rw-r--r--src/yuzu/main.cpp51
-rw-r--r--src/yuzu/main.h2
-rw-r--r--src/yuzu/main.ui8
-rw-r--r--src/yuzu_cmd/config.cpp5
-rw-r--r--src/yuzu_cmd/default_ini.h12
33 files changed, 425 insertions, 224 deletions
diff --git a/src/audio_core/algorithm/filter.cpp b/src/audio_core/algorithm/filter.cpp
index 403b8503f..9fcd0614d 100644
--- a/src/audio_core/algorithm/filter.cpp
+++ b/src/audio_core/algorithm/filter.cpp
@@ -46,7 +46,7 @@ void Filter::Process(std::vector<s16>& signal) {
out[0][ch] = b0 * in[0][ch] + b1 * in[1][ch] + b2 * in[2][ch] - a1 * out[1][ch] -
a2 * out[2][ch];
- signal[i * 2 + ch] = std::clamp(out[0][ch], -32768.0, 32767.0);
+ signal[i * 2 + ch] = static_cast<s16>(std::clamp(out[0][ch], -32768.0, 32767.0));
}
}
}
diff --git a/src/common/bit_field.h b/src/common/bit_field.h
index 65e357dec..732201de7 100644
--- a/src/common/bit_field.h
+++ b/src/common/bit_field.h
@@ -178,8 +178,7 @@ public:
return ExtractValue(storage);
}
- // TODO: we may want to change this to explicit operator bool() if it's bug-free in VS2015
- constexpr FORCE_INLINE bool ToBool() const {
+ constexpr explicit operator bool() const {
return Value() != 0;
}
diff --git a/src/common/logging/text_formatter.cpp b/src/common/logging/text_formatter.cpp
index 8583916a8..05437c137 100644
--- a/src/common/logging/text_formatter.cpp
+++ b/src/common/logging/text_formatter.cpp
@@ -42,7 +42,7 @@ void PrintColoredMessage(const Entry& entry) {
return;
}
- CONSOLE_SCREEN_BUFFER_INFO original_info = {0};
+ CONSOLE_SCREEN_BUFFER_INFO original_info = {};
GetConsoleScreenBufferInfo(console_handle, &original_info);
WORD color = 0;
diff --git a/src/core/file_sys/sdmc_factory.cpp b/src/core/file_sys/sdmc_factory.cpp
index c1edfcef3..d1acf379f 100644
--- a/src/core/file_sys/sdmc_factory.cpp
+++ b/src/core/file_sys/sdmc_factory.cpp
@@ -3,7 +3,6 @@
// Refer to the license.txt file included.
#include <memory>
-#include "core/core.h"
#include "core/file_sys/sdmc_factory.h"
namespace FileSys {
diff --git a/src/core/file_sys/sdmc_factory.h b/src/core/file_sys/sdmc_factory.h
index 9f0c75e84..245060690 100644
--- a/src/core/file_sys/sdmc_factory.h
+++ b/src/core/file_sys/sdmc_factory.h
@@ -4,6 +4,7 @@
#pragma once
+#include "core/file_sys/vfs.h"
#include "core/hle/result.h"
namespace FileSys {
diff --git a/src/core/file_sys/vfs.cpp b/src/core/file_sys/vfs.cpp
index a5ec50b1a..b915b4c11 100644
--- a/src/core/file_sys/vfs.cpp
+++ b/src/core/file_sys/vfs.cpp
@@ -8,6 +8,7 @@
#include "common/common_paths.h"
#include "common/file_util.h"
#include "common/logging/backend.h"
+#include "core/file_sys/mode.h"
#include "core/file_sys/vfs.h"
namespace FileSys {
diff --git a/src/core/file_sys/vfs.h b/src/core/file_sys/vfs.h
index 78a63c59b..22db08b59 100644
--- a/src/core/file_sys/vfs.h
+++ b/src/core/file_sys/vfs.h
@@ -9,9 +9,8 @@
#include <string_view>
#include <type_traits>
#include <vector>
-#include "boost/optional.hpp"
+#include <boost/optional.hpp>
#include "common/common_types.h"
-#include "core/file_sys/mode.h"
namespace FileSys {
@@ -19,6 +18,8 @@ class VfsDirectory;
class VfsFile;
class VfsFilesystem;
+enum class Mode : u32;
+
// Convenience typedefs to use Vfs* interfaces
using VirtualFilesystem = std::shared_ptr<VfsFilesystem>;
using VirtualDir = std::shared_ptr<VfsDirectory>;
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp
index c524e7a48..78d551a8a 100644
--- a/src/core/hle/service/am/am.cpp
+++ b/src/core/hle/service/am/am.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <array>
#include <cinttypes>
#include <stack>
#include "core/core.h"
@@ -625,16 +626,16 @@ IApplicationFunctions::IApplicationFunctions() : ServiceFramework("IApplicationF
}
void IApplicationFunctions::PopLaunchParameter(Kernel::HLERequestContext& ctx) {
- constexpr u8 data[0x88] = {
+ constexpr std::array<u8, 0x88> data{{
0xca, 0x97, 0x94, 0xc7, // Magic
1, 0, 0, 0, // IsAccountSelected (bool)
1, 0, 0, 0, // User Id (word 0)
0, 0, 0, 0, // User Id (word 1)
0, 0, 0, 0, // User Id (word 2)
0, 0, 0, 0 // User Id (word 3)
- };
+ }};
- std::vector<u8> buffer(data, data + sizeof(data));
+ std::vector<u8> buffer(data.begin(), data.end());
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
diff --git a/src/core/hle/service/filesystem/filesystem.cpp b/src/core/hle/service/filesystem/filesystem.cpp
index 0d2b1544f..6f9c64263 100644
--- a/src/core/hle/service/filesystem/filesystem.cpp
+++ b/src/core/hle/service/filesystem/filesystem.cpp
@@ -9,12 +9,12 @@
#include "core/core.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/errors.h"
+#include "core/file_sys/mode.h"
#include "core/file_sys/romfs_factory.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/sdmc_factory.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_offset.h"
-#include "core/file_sys/vfs_real.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/filesystem/fsp_ldr.h"
#include "core/hle/service/filesystem/fsp_pr.h"
diff --git a/src/core/hle/service/filesystem/filesystem.h b/src/core/hle/service/filesystem/filesystem.h
index 572c16f4d..df78be44a 100644
--- a/src/core/hle/service/filesystem/filesystem.h
+++ b/src/core/hle/service/filesystem/filesystem.h
@@ -7,7 +7,6 @@
#include <memory>
#include "common/common_types.h"
#include "core/file_sys/directory.h"
-#include "core/file_sys/mode.h"
#include "core/hle/result.h"
namespace FileSys {
@@ -18,6 +17,7 @@ class SaveDataFactory;
class SDMCFactory;
enum class ContentRecordType : u8;
+enum class Mode : u32;
enum class SaveDataSpaceId : u8;
enum class StorageId : u8;
diff --git a/src/core/hle/service/filesystem/fsp_srv.cpp b/src/core/hle/service/filesystem/fsp_srv.cpp
index 8ece74d7e..5759299fe 100644
--- a/src/core/hle/service/filesystem/fsp_srv.cpp
+++ b/src/core/hle/service/filesystem/fsp_srv.cpp
@@ -15,6 +15,7 @@
#include "common/string_util.h"
#include "core/file_sys/directory.h"
#include "core/file_sys/errors.h"
+#include "core/file_sys/mode.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/vfs.h"
diff --git a/src/core/hle/service/ns/pl_u.cpp b/src/core/hle/service/ns/pl_u.cpp
index bad27894a..53cbf1a6e 100644
--- a/src/core/hle/service/ns/pl_u.cpp
+++ b/src/core/hle/service/ns/pl_u.cpp
@@ -5,31 +5,98 @@
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/core.h"
+#include "core/file_sys/bis_factory.h"
+#include "core/file_sys/romfs.h"
#include "core/hle/ipc_helpers.h"
+#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/ns/pl_u.h"
namespace Service::NS {
+enum class FontArchives : u64 {
+ Extension = 0x0100000000000810,
+ Standard = 0x0100000000000811,
+ Korean = 0x0100000000000812,
+ ChineseTraditional = 0x0100000000000813,
+ ChineseSimple = 0x0100000000000814,
+};
+
struct FontRegion {
u32 offset;
u32 size;
};
+static constexpr std::array<std::pair<FontArchives, const char*>, 7> SHARED_FONTS{
+ std::make_pair(FontArchives::Standard, "nintendo_udsg-r_std_003.bfttf"),
+ std::make_pair(FontArchives::ChineseSimple, "nintendo_udsg-r_org_zh-cn_003.bfttf"),
+ std::make_pair(FontArchives::ChineseSimple, "nintendo_udsg-r_ext_zh-cn_003.bfttf"),
+ std::make_pair(FontArchives::ChineseTraditional, "nintendo_udjxh-db_zh-tw_003.bfttf"),
+ std::make_pair(FontArchives::Korean, "nintendo_udsg-r_ko_003.bfttf"),
+ std::make_pair(FontArchives::Extension, "nintendo_ext_003.bfttf"),
+ std::make_pair(FontArchives::Extension, "nintendo_ext2_003.bfttf")};
+
// The below data is specific to shared font data dumped from Switch on f/w 2.2
// Virtual address and offsets/sizes likely will vary by dump
static constexpr VAddr SHARED_FONT_MEM_VADDR{0x00000009d3016000ULL};
+static constexpr u32 EXPECTED_RESULT{
+ 0x7f9a0218}; // What we expect the decrypted bfttf first 4 bytes to be
+static constexpr u32 EXPECTED_MAGIC{
+ 0x36f81a1e}; // What we expect the encrypted bfttf first 4 bytes to be
static constexpr u64 SHARED_FONT_MEM_SIZE{0x1100000};
-static constexpr std::array<FontRegion, 6> SHARED_FONT_REGIONS{
- FontRegion{0x00000008, 0x001fe764}, FontRegion{0x001fe774, 0x00773e58},
- FontRegion{0x009725d4, 0x0001aca8}, FontRegion{0x0098d284, 0x00369cec},
- FontRegion{0x00cf6f78, 0x0039b858}, FontRegion{0x010927d8, 0x00019e80},
-};
+static constexpr FontRegion EMPTY_REGION{0, 0};
+std::vector<FontRegion>
+ SHARED_FONT_REGIONS{}; // Automatically populated based on shared_fonts dump or system archives
+
+const FontRegion& GetSharedFontRegion(size_t index) {
+ if (index >= SHARED_FONT_REGIONS.size() || SHARED_FONT_REGIONS.empty()) {
+ // No font fallback
+ return EMPTY_REGION;
+ }
+ return SHARED_FONT_REGIONS.at(index);
+}
enum class LoadState : u32 {
Loading = 0,
Done = 1,
};
+void DecryptSharedFont(const std::vector<u32>& input, std::vector<u8>& output, size_t& offset) {
+ ASSERT_MSG(offset + (input.size() * sizeof(u32)) < SHARED_FONT_MEM_SIZE,
+ "Shared fonts exceeds 17mb!");
+ ASSERT_MSG(input[0] == EXPECTED_MAGIC, "Failed to derive key, unexpected magic number");
+
+ const u32 KEY = input[0] ^ EXPECTED_RESULT; // Derive key using an inverse xor
+ std::vector<u32> transformed_font(input.size());
+ // TODO(ogniK): Figure out a better way to do this
+ std::transform(input.begin(), input.end(), transformed_font.begin(),
+ [&KEY](u32 font_data) { return Common::swap32(font_data ^ KEY); });
+ transformed_font[1] = Common::swap32(transformed_font[1]) ^ KEY; // "re-encrypt" the size
+ std::memcpy(output.data() + offset, transformed_font.data(),
+ transformed_font.size() * sizeof(u32));
+ offset += transformed_font.size() * sizeof(u32);
+}
+
+static u32 GetU32Swapped(const u8* data) {
+ u32 value;
+ std::memcpy(&value, data, sizeof(value));
+ return Common::swap32(value); // Helper function to make BuildSharedFontsRawRegions a bit nicer
+}
+
+void BuildSharedFontsRawRegions(const std::vector<u8>& input) {
+ unsigned cur_offset = 0; // As we can derive the xor key we can just populate the offsets based
+ // on the shared memory dump
+ for (size_t i = 0; i < SHARED_FONTS.size(); i++) {
+ // Out of shared fonts/Invalid font
+ if (GetU32Swapped(input.data() + cur_offset) != EXPECTED_RESULT)
+ break;
+ const u32 KEY = GetU32Swapped(input.data() + cur_offset) ^
+ EXPECTED_MAGIC; // Derive key withing inverse xor
+ const u32 SIZE = GetU32Swapped(input.data() + cur_offset + 4) ^ KEY;
+ SHARED_FONT_REGIONS.push_back(FontRegion{cur_offset + 8, SIZE});
+ cur_offset += SIZE + 8;
+ }
+}
+
PL_U::PL_U() : ServiceFramework("pl:u") {
static const FunctionInfo functions[] = {
{0, &PL_U::RequestLoad, "RequestLoad"},
@@ -40,26 +107,78 @@ PL_U::PL_U() : ServiceFramework("pl:u") {
{5, &PL_U::GetSharedFontInOrderOfPriority, "GetSharedFontInOrderOfPriority"},
};
RegisterHandlers(functions);
-
// Attempt to load shared font data from disk
- const std::string filepath{FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + SHARED_FONT};
- FileUtil::CreateFullPath(filepath); // Create path if not already created
- FileUtil::IOFile file(filepath, "rb");
-
- shared_font = std::make_shared<std::vector<u8>>(SHARED_FONT_MEM_SIZE);
- if (file.IsOpen()) {
- // Read shared font data
- ASSERT(file.GetSize() == SHARED_FONT_MEM_SIZE);
- file.ReadBytes(shared_font->data(), shared_font->size());
+ const auto nand = FileSystem::GetSystemNANDContents();
+ // Rebuild shared fonts from data ncas
+ if (nand->HasEntry(static_cast<u64>(FontArchives::Standard),
+ FileSys::ContentRecordType::Data)) {
+ size_t offset = 0;
+ shared_font = std::make_shared<std::vector<u8>>(SHARED_FONT_MEM_SIZE);
+ for (auto font : SHARED_FONTS) {
+ const auto nca =
+ nand->GetEntry(static_cast<u64>(font.first), FileSys::ContentRecordType::Data);
+ if (!nca) {
+ LOG_ERROR(Service_NS, "Failed to find {:016X}! Skipping",
+ static_cast<u64>(font.first));
+ continue;
+ }
+ const auto romfs = nca->GetRomFS();
+ if (!romfs) {
+ LOG_ERROR(Service_NS, "{:016X} has no RomFS! Skipping",
+ static_cast<u64>(font.first));
+ continue;
+ }
+ const auto extracted_romfs = FileSys::ExtractRomFS(romfs);
+ if (!extracted_romfs) {
+ LOG_ERROR(Service_NS, "Failed to extract RomFS for {:016X}! Skipping",
+ static_cast<u64>(font.first));
+ continue;
+ }
+ const auto font_fp = extracted_romfs->GetFile(font.second);
+ if (!font_fp) {
+ LOG_ERROR(Service_NS, "{:016X} has no file \"{}\"! Skipping",
+ static_cast<u64>(font.first), font.second);
+ continue;
+ }
+ std::vector<u32> font_data_u32(font_fp->GetSize() / sizeof(u32));
+ font_fp->ReadBytes<u32>(font_data_u32.data(), font_fp->GetSize());
+ // We need to be BigEndian as u32s for the xor encryption
+ std::transform(font_data_u32.begin(), font_data_u32.end(), font_data_u32.begin(),
+ Common::swap32);
+ FontRegion region{
+ static_cast<u32>(offset + 8),
+ static_cast<u32>((font_data_u32.size() * sizeof(u32)) -
+ 8)}; // Font offset and size do not account for the header
+ DecryptSharedFont(font_data_u32, *shared_font, offset);
+ SHARED_FONT_REGIONS.push_back(region);
+ }
} else {
- LOG_WARNING(Service_NS, "Unable to load shared font: {}", filepath);
+ const std::string filepath{FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) +
+ SHARED_FONT};
+ // Create path if not already created
+ if (!FileUtil::CreateFullPath(filepath)) {
+ LOG_ERROR(Service_NS, "Failed to create sharedfonts path \"{}\"!", filepath);
+ return;
+ }
+ FileUtil::IOFile file(filepath, "rb");
+
+ shared_font = std::make_shared<std::vector<u8>>(
+ SHARED_FONT_MEM_SIZE); // Shared memory needs to always be allocated and a fixed size
+ if (file.IsOpen()) {
+ // Read shared font data
+ ASSERT(file.GetSize() == SHARED_FONT_MEM_SIZE);
+ file.ReadBytes(shared_font->data(), shared_font->size());
+ BuildSharedFontsRawRegions(*shared_font);
+ } else {
+ LOG_WARNING(Service_NS, "Unable to load shared font: {}", filepath);
+ }
}
}
void PL_U::RequestLoad(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 shared_font_type{rp.Pop<u32>()};
-
+ // Games don't call this so all fonts should be loaded
LOG_DEBUG(Service_NS, "called, shared_font_type={}", shared_font_type);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
@@ -82,7 +201,7 @@ void PL_U::GetSize(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
- rb.Push<u32>(SHARED_FONT_REGIONS[font_id].size);
+ rb.Push<u32>(GetSharedFontRegion(font_id).size);
}
void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
@@ -92,14 +211,10 @@ void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
- rb.Push<u32>(SHARED_FONT_REGIONS[font_id].offset);
+ rb.Push<u32>(GetSharedFontRegion(font_id).offset);
}
void PL_U::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
- // TODO(bunnei): This is a less-than-ideal solution to load a RAM dump of the Switch shared
- // font data. This (likely) relies on exact address, size, and offsets from the original
- // dump. In the future, we need to replace this with a more robust solution.
-
// Map backing memory for the font data
Core::CurrentProcess()->vm_manager.MapMemoryBlock(
SHARED_FONT_MEM_VADDR, shared_font, 0, SHARED_FONT_MEM_SIZE, Kernel::MemoryState::Shared);
@@ -128,8 +243,9 @@ void PL_U::GetSharedFontInOrderOfPriority(Kernel::HLERequestContext& ctx) {
// TODO(ogniK): Have actual priority order
for (size_t i = 0; i < SHARED_FONT_REGIONS.size(); i++) {
font_codes.push_back(static_cast<u32>(i));
- font_offsets.push_back(SHARED_FONT_REGIONS[i].offset);
- font_sizes.push_back(SHARED_FONT_REGIONS[i].size);
+ auto region = GetSharedFontRegion(i);
+ font_offsets.push_back(region.offset);
+ font_sizes.push_back(region.size);
}
ctx.WriteBuffer(font_codes, 0);
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index 8e09b9b63..93d23de21 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -76,22 +76,31 @@ double PerfStats::GetLastFrameTimeScale() {
void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
// values increase the time needed to recover and limit framerate again after spikes.
- constexpr microseconds MAX_LAG_TIME_US = 25us;
+ constexpr microseconds MAX_LAG_TIME_US = 25000us;
- if (!Settings::values.toggle_framelimit) {
+ if (!Settings::values.use_frame_limit) {
return;
}
auto now = Clock::now();
- frame_limiting_delta_err += current_system_time_us - previous_system_time_us;
+ const double sleep_scale = Settings::values.frame_limit / 100.0;
+
+ // Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
+ // speed percent or it will clamp too much and prevent this from properly limiting to that
+ // percent. High values means it'll take longer after a slow frame to recover and start
+ // limiting
+ const microseconds max_lag_time_us = duration_cast<microseconds>(
+ std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale));
+ frame_limiting_delta_err += duration_cast<microseconds>(
+ std::chrono::duration<double, std::chrono::microseconds::period>(
+ (current_system_time_us - previous_system_time_us) / sleep_scale));
frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
frame_limiting_delta_err =
- std::clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US);
+ std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
if (frame_limiting_delta_err > microseconds::zero()) {
std::this_thread::sleep_for(frame_limiting_delta_err);
-
auto now_after_sleep = Clock::now();
frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
now = now_after_sleep;
diff --git a/src/core/settings.h b/src/core/settings.h
index 73dc3061f..ed6f42471 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -130,7 +130,8 @@ struct Values {
// Renderer
float resolution_factor;
- bool toggle_framelimit;
+ bool use_frame_limit;
+ u16 frame_limit;
bool use_accurate_framebuffers;
float bg_red;
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 69383330f..827a1bbd0 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -106,8 +106,9 @@ TelemetrySession::TelemetrySession() {
Settings::values.use_multi_core);
AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor",
Settings::values.resolution_factor);
- AddField(Telemetry::FieldType::UserConfig, "Renderer_ToggleFramelimit",
- Settings::values.toggle_framelimit);
+ AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
+ Settings::values.use_frame_limit);
+ AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateFramebuffers",
Settings::values.use_accurate_framebuffers);
AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 3c869d3a1..d03bc1c0c 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -311,6 +311,25 @@ public:
AlwaysOld = 8,
};
+ enum class LogicOperation : u32 {
+ Clear = 0x1500,
+ And = 0x1501,
+ AndReverse = 0x1502,
+ Copy = 0x1503,
+ AndInverted = 0x1504,
+ NoOp = 0x1505,
+ Xor = 0x1506,
+ Or = 0x1507,
+ Nor = 0x1508,
+ Equiv = 0x1509,
+ Invert = 0x150A,
+ OrReverse = 0x150B,
+ CopyInverted = 0x150C,
+ OrInverted = 0x150D,
+ Nand = 0x150E,
+ Set = 0x150F,
+ };
+
struct Cull {
enum class FrontFace : u32 {
ClockWise = 0x0900,
@@ -695,7 +714,14 @@ public:
Cull cull;
- INSERT_PADDING_WORDS(0x2B);
+ INSERT_PADDING_WORDS(0x28);
+
+ struct {
+ u32 enable;
+ LogicOperation operation;
+ } logic_op;
+
+ INSERT_PADDING_WORDS(0x1);
union {
u32 raw;
@@ -942,6 +968,7 @@ ASSERT_REG_POSITION(draw, 0x585);
ASSERT_REG_POSITION(index_array, 0x5F2);
ASSERT_REG_POSITION(instanced_arrays, 0x620);
ASSERT_REG_POSITION(cull, 0x646);
+ASSERT_REG_POSITION(logic_op, 0x671);
ASSERT_REG_POSITION(clear_buffers, 0x674);
ASSERT_REG_POSITION(query, 0x6C0);
ASSERT_REG_POSITION(vertex_array[0], 0x700);
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 875b90359..67194b0e3 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -518,7 +518,7 @@ union Instruction {
return TextureType::Texture1D;
}
if (texture_info == 2 || texture_info == 8 || texture_info == 12 ||
- texture_info >= 4 && texture_info <= 6) {
+ (texture_info >= 4 && texture_info <= 6)) {
return TextureType::Texture2D;
}
if (texture_info == 7) {
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp
index 645d1521a..be17a2b9c 100644
--- a/src/video_core/renderer_base.cpp
+++ b/src/video_core/renderer_base.cpp
@@ -18,7 +18,7 @@ RendererBase::~RendererBase() = default;
void RendererBase::RefreshBaseSettings() {
UpdateCurrentFramebufferLayout();
- renderer_settings.use_framelimiter = Settings::values.toggle_framelimit;
+ renderer_settings.use_framelimiter = Settings::values.use_frame_limit;
}
void RendererBase::UpdateCurrentFramebufferLayout() {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index b653bb479..35056d9bd 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -450,6 +450,7 @@ void RasterizerOpenGL::DrawArrays() {
SyncDepthTestState();
SyncBlendState();
+ SyncLogicOpState();
SyncCullMode();
// TODO(bunnei): Sync framebuffer_scale uniform here
@@ -847,6 +848,9 @@ void RasterizerOpenGL::SyncBlendState() {
if (!state.blend.enabled)
return;
+ ASSERT_MSG(regs.logic_op.enable == 0,
+ "Blending and logic op can't be enabled at the same time.");
+
ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
ASSERT_MSG(!regs.independent_blend[0].separate_alpha, "Unimplemented");
state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_rgb);
@@ -856,3 +860,17 @@ void RasterizerOpenGL::SyncBlendState() {
state.blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_a);
state.blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_a);
}
+
+void RasterizerOpenGL::SyncLogicOpState() {
+ const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+
+ // TODO(Subv): Support more than just render target 0.
+ state.logic_op.enabled = regs.logic_op.enable != 0;
+
+ if (!state.logic_op.enabled)
+ return;
+
+ ASSERT_MSG(regs.blend.enable == 0, "Blending and logic op can't be enabled at the same time.");
+
+ state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation);
+}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 394fc59f1..f40e70bf4 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -142,6 +142,9 @@ private:
/// Syncs the blend state to match the guest state
void SyncBlendState();
+ /// Syncs the LogicOp state to match the guest state
+ void SyncLogicOpState();
+
bool has_ARB_direct_state_access = false;
bool has_ARB_separate_shader_objects = false;
bool has_ARB_vertex_attrib_binding = false;
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index aeb908744..5b976b636 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -440,12 +440,13 @@ public:
}
declarations.AddNewLine();
- const auto& samplers = GetSamplers();
- for (const auto& sampler : samplers) {
- declarations.AddLine("uniform " + sampler.GetTypeString() + ' ' + sampler.GetName() +
- ';');
+ // Append the sampler2D array for the used textures.
+ size_t num_samplers = GetSamplers().size();
+ if (num_samplers > 0) {
+ declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
+ std::to_string(num_samplers) + "];");
+ declarations.AddNewLine();
}
- declarations.AddNewLine();
}
/// Returns a list of constant buffer declarations
@@ -457,14 +458,13 @@ public:
}
/// Returns a list of samplers used in the shader
- const std::vector<SamplerEntry>& GetSamplers() const {
+ std::vector<SamplerEntry> GetSamplers() const {
return used_samplers;
}
/// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
/// necessary.
- std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
- bool is_array) {
+ std::string AccessSampler(const Sampler& sampler) {
size_t offset = static_cast<size_t>(sampler.index.Value());
// If this sampler has already been used, return the existing mapping.
@@ -473,13 +473,12 @@ public:
[&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
if (itr != used_samplers.end()) {
- ASSERT(itr->GetType() == type && itr->IsArray() == is_array);
return itr->GetName();
}
// Otherwise create a new mapping for this sampler
size_t next_index = used_samplers.size();
- SamplerEntry entry{stage, offset, next_index, type, is_array};
+ SamplerEntry entry{stage, offset, next_index};
used_samplers.emplace_back(entry);
return entry.GetName();
}
@@ -657,8 +656,8 @@ private:
}
/// Generates code representing a texture sampler.
- std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array) {
- return regs.AccessSampler(sampler, type, is_array);
+ std::string GetSampler(const Sampler& sampler) {
+ return regs.AccessSampler(sampler);
}
/**
@@ -1556,39 +1555,10 @@ private:
break;
}
case OpCode::Id::TEX: {
- ASSERT_MSG(instr.tex.array == 0, "TEX arrays unimplemented");
- std::string coord{};
-
- switch (instr.tex.texture_type) {
- case Tegra::Shader::TextureType::Texture2D: {
- std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- coord = "vec2 coords = vec2(" + x + ", " + y + ");";
- break;
- }
- case Tegra::Shader::TextureType::Texture3D: {
- std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- std::string z = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
- break;
- }
- case Tegra::Shader::TextureType::TextureCube: {
- std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
- ASSERT(instr.gpr20.Value() == Register::ZeroIndex);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
- break;
- }
- default:
- LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
- static_cast<u32>(instr.tex.texture_type.Value()));
- UNREACHABLE();
- }
-
- const std::string sampler =
- GetSampler(instr.sampler, instr.tex.texture_type, instr.tex.array);
+ const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string sampler = GetSampler(instr.sampler);
+ const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
shader.AddLine("{");
@@ -1610,72 +1580,20 @@ private:
break;
}
case OpCode::Id::TEXS: {
- std::string coord{};
-
- switch (instr.texs.GetTextureType()) {
- case Tegra::Shader::TextureType::Texture2D: {
- if (instr.texs.IsArrayTexture()) {
- std::string index = regs.GetRegisterAsInteger(instr.gpr8);
- std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- std::string y = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
- } else {
- std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- std::string y = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec2 coords = vec2(" + x + ", " + y + ");";
- }
- break;
- }
- case Tegra::Shader::TextureType::Texture3D: {
- std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- std::string y = regs.GetRegisterAsFloat(instr.gpr20);
- std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
- break;
- }
- case Tegra::Shader::TextureType::TextureCube: {
- std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- std::string z = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
- break;
- }
- default:
- LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
- static_cast<u32>(instr.texs.GetTextureType()));
- UNREACHABLE();
- }
- const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(),
- instr.texs.IsArrayTexture());
+ const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
+ const std::string sampler = GetSampler(instr.sampler);
+ const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
const std::string texture = "texture(" + sampler + ", coords)";
WriteTexsInstruction(instr, coord, texture);
break;
}
case OpCode::Id::TLDS: {
- ASSERT(instr.tlds.GetTextureType() == Tegra::Shader::TextureType::Texture2D);
- ASSERT(instr.tlds.IsArrayTexture() == false);
- std::string coord{};
-
- switch (instr.tlds.GetTextureType()) {
- case Tegra::Shader::TextureType::Texture2D: {
- if (instr.tlds.IsArrayTexture()) {
- LOG_CRITICAL(HW_GPU, "Unhandled 2d array texture");
- UNREACHABLE();
- } else {
- std::string x = regs.GetRegisterAsInteger(instr.gpr8);
- std::string y = regs.GetRegisterAsInteger(instr.gpr20);
- coord = "ivec2 coords = ivec2(" + x + ", " + y + ");";
- }
- break;
- }
- default:
- LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
- static_cast<u32>(instr.tlds.GetTextureType()));
- UNREACHABLE();
- }
- const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(),
- instr.tlds.IsArrayTexture());
+ const std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
+ const std::string op_b = regs.GetRegisterAsInteger(instr.gpr20);
+ const std::string sampler = GetSampler(instr.sampler);
+ const std::string coord = "ivec2 coords = ivec2(" + op_a + ", " + op_b + ");";
const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
WriteTexsInstruction(instr, coord, texture);
break;
@@ -1698,8 +1616,7 @@ private:
UNREACHABLE();
}
- const std::string sampler =
- GetSampler(instr.sampler, instr.tld4.texture_type, instr.tld4.array);
+ const std::string sampler = GetSampler(instr.sampler);
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
shader.AddLine("{");
@@ -1725,8 +1642,7 @@ private:
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
- const std::string sampler =
- GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
+ const std::string sampler = GetSampler(instr.sampler);
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
const std::string texture = "textureGather(" + sampler + ", coords, " +
std::to_string(instr.tld4s.component) + ')';
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index db48da645..4729ce0fc 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -11,7 +11,6 @@
#include <vector>
#include "common/common_types.h"
#include "common/hash.h"
-#include "video_core/engines/shader_bytecode.h"
namespace GLShader {
@@ -73,9 +72,8 @@ class SamplerEntry {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
public:
- SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index,
- Tegra::Shader::TextureType type, bool is_array)
- : offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array) {}
+ SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index)
+ : offset(offset), stage(stage), sampler_index(index) {}
size_t GetOffset() const {
return offset;
@@ -90,41 +88,8 @@ public:
}
std::string GetName() const {
- return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '_' +
- std::to_string(sampler_index);
- }
-
- std::string GetTypeString() const {
- using Tegra::Shader::TextureType;
- std::string glsl_type;
-
- switch (type) {
- case TextureType::Texture1D:
- glsl_type = "sampler1D";
- break;
- case TextureType::Texture2D:
- glsl_type = "sampler2D";
- break;
- case TextureType::Texture3D:
- glsl_type = "sampler3D";
- break;
- case TextureType::TextureCube:
- glsl_type = "samplerCube";
- break;
- default:
- UNIMPLEMENTED();
- }
- if (is_array)
- glsl_type += "Array";
- return glsl_type;
- }
-
- Tegra::Shader::TextureType GetType() const {
- return type;
- }
-
- bool IsArray() const {
- return is_array;
+ return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '[' +
+ std::to_string(sampler_index) + ']';
}
static std::string GetArrayName(Maxwell::ShaderStage stage) {
@@ -135,14 +100,11 @@ private:
static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = {
"tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs",
};
-
/// Offset in TSC memory from which to read the sampler object, as specified by the sampling
/// instruction.
size_t offset;
- Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
- size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
- Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc)
- bool is_array; ///< Whether the texture is being sampled as an array texture or not.
+ Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
+ size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
};
struct ShaderEntries {
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 1d1975179..13399ceb8 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -45,7 +45,8 @@ OpenGLState::OpenGLState() {
blend.color.blue = 0.0f;
blend.color.alpha = 0.0f;
- logic_op = GL_COPY;
+ logic_op.enabled = false;
+ logic_op.operation = GL_COPY;
for (auto& texture_unit : texture_units) {
texture_unit.Reset();
@@ -148,11 +149,10 @@ void OpenGLState::Apply() const {
// Blending
if (blend.enabled != cur_state.blend.enabled) {
if (blend.enabled) {
+ ASSERT(!logic_op.enabled);
glEnable(GL_BLEND);
- glDisable(GL_COLOR_LOGIC_OP);
} else {
glDisable(GL_BLEND);
- glEnable(GL_COLOR_LOGIC_OP);
}
}
@@ -176,8 +176,18 @@ void OpenGLState::Apply() const {
glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
}
- if (logic_op != cur_state.logic_op) {
- glLogicOp(logic_op);
+ // Logic Operation
+ if (logic_op.enabled != cur_state.logic_op.enabled) {
+ if (logic_op.enabled) {
+ ASSERT(!blend.enabled);
+ glEnable(GL_COLOR_LOGIC_OP);
+ } else {
+ glDisable(GL_COLOR_LOGIC_OP);
+ }
+ }
+
+ if (logic_op.operation != cur_state.logic_op.operation) {
+ glLogicOp(logic_op.operation);
}
// Textures
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index bdb02ba25..219b65a8a 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -83,7 +83,10 @@ public:
} color; // GL_BLEND_COLOR
} blend;
- GLenum logic_op; // GL_LOGIC_OP_MODE
+ struct {
+ bool enabled; // GL_LOGIC_OP_MODE
+ GLenum operation;
+ } logic_op;
// 3 texture units - one for each that is used in PICA fragment shader emulation
struct TextureUnit {
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 5d91a0c2f..0d55b3e17 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -107,6 +107,8 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
switch (topology) {
case Maxwell::PrimitiveTopology::Points:
return GL_POINTS;
+ case Maxwell::PrimitiveTopology::Lines:
+ return GL_LINES;
case Maxwell::PrimitiveTopology::LineStrip:
return GL_LINE_STRIP;
case Maxwell::PrimitiveTopology::Triangles:
@@ -317,4 +319,44 @@ inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
return {};
}
+inline GLenum LogicOp(Maxwell::LogicOperation operation) {
+ switch (operation) {
+ case Maxwell::LogicOperation::Clear:
+ return GL_CLEAR;
+ case Maxwell::LogicOperation::And:
+ return GL_AND;
+ case Maxwell::LogicOperation::AndReverse:
+ return GL_AND_REVERSE;
+ case Maxwell::LogicOperation::Copy:
+ return GL_COPY;
+ case Maxwell::LogicOperation::AndInverted:
+ return GL_AND_INVERTED;
+ case Maxwell::LogicOperation::NoOp:
+ return GL_NOOP;
+ case Maxwell::LogicOperation::Xor:
+ return GL_XOR;
+ case Maxwell::LogicOperation::Or:
+ return GL_OR;
+ case Maxwell::LogicOperation::Nor:
+ return GL_NOR;
+ case Maxwell::LogicOperation::Equiv:
+ return GL_EQUIV;
+ case Maxwell::LogicOperation::Invert:
+ return GL_INVERT;
+ case Maxwell::LogicOperation::OrReverse:
+ return GL_OR_REVERSE;
+ case Maxwell::LogicOperation::CopyInverted:
+ return GL_COPY_INVERTED;
+ case Maxwell::LogicOperation::OrInverted:
+ return GL_OR_INVERTED;
+ case Maxwell::LogicOperation::Nand:
+ return GL_NAND;
+ case Maxwell::LogicOperation::Set:
+ return GL_SET;
+ }
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented logic operation={}", static_cast<u32>(operation));
+ UNREACHABLE();
+ return {};
+}
+
} // namespace MaxwellToGL
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 0bd46dbac..df55c3e3d 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -83,7 +83,8 @@ void Config::ReadValues() {
qt_config->beginGroup("Renderer");
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
- Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool();
+ Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
+ Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
Settings::values.use_accurate_framebuffers =
qt_config->value("use_accurate_framebuffers", false).toBool();
@@ -203,7 +204,8 @@ void Config::SaveValues() {
qt_config->beginGroup("Renderer");
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
- qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit);
+ qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
+ qt_config->setValue("frame_limit", Settings::values.frame_limit);
qt_config->setValue("use_accurate_framebuffers", Settings::values.use_accurate_framebuffers);
// Cast to double because Qt's written float values are not human-readable
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index 4afe0f81b..ee1287028 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -12,6 +12,10 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
ui->setupUi(this);
this->setConfiguration();
+
+ ui->frame_limit->setEnabled(Settings::values.use_frame_limit);
+ connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit,
+ &QSpinBox::setEnabled);
}
ConfigureGraphics::~ConfigureGraphics() = default;
@@ -58,13 +62,15 @@ Resolution FromResolutionFactor(float factor) {
void ConfigureGraphics::setConfiguration() {
ui->resolution_factor_combobox->setCurrentIndex(
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
- ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit);
+ ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
+ ui->frame_limit->setValue(Settings::values.frame_limit);
ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers);
}
void ConfigureGraphics::applyConfiguration() {
Settings::values.resolution_factor =
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
- Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked();
+ Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
+ Settings::values.frame_limit = ui->frame_limit->value();
Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked();
}
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index 7d092df03..3bc18c26e 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -23,11 +23,31 @@
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
- <widget class="QCheckBox" name="toggle_framelimit">
- <property name="text">
- <string>Limit framerate</string>
- </property>
- </widget>
+ <layout class="QHBoxLayout" name="horizontalLayout_2">
+ <item>
+ <widget class="QCheckBox" name="toggle_frame_limit">
+ <property name="text">
+ <string>Limit Speed Percent</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QSpinBox" name="frame_limit">
+ <property name="suffix">
+ <string>%</string>
+ </property>
+ <property name="minimum">
+ <number>1</number>
+ </property>
+ <property name="maximum">
+ <number>9999</number>
+ </property>
+ <property name="value">
+ <number>100</number>
+ </property>
+ </widget>
+ </item>
+ </layout>
</item>
<item>
<widget class="QCheckBox" name="use_accurate_framebuffers">
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index e4cac5984..c62360bd4 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -216,6 +216,14 @@ void GMainWindow::InitializeRecentFileMenuActions() {
ui.menu_recent_files->addAction(actions_recent_files[i]);
}
+ ui.menu_recent_files->addSeparator();
+ QAction* action_clear_recent_files = new QAction(this);
+ action_clear_recent_files->setText(tr("Clear Recent Files"));
+ connect(action_clear_recent_files, &QAction::triggered, this, [this] {
+ UISettings::values.recent_files.clear();
+ UpdateRecentFiles();
+ });
+ ui.menu_recent_files->addAction(action_clear_recent_files);
UpdateRecentFiles();
}
@@ -224,11 +232,16 @@ void GMainWindow::InitializeHotkeys() {
hotkey_registry.RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
hotkey_registry.RegisterHotkey("Main Window", "Start Emulation");
hotkey_registry.RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
+ hotkey_registry.RegisterHotkey("Main Window", "Restart", QKeySequence(Qt::Key_F5));
hotkey_registry.RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
hotkey_registry.RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
Qt::ApplicationShortcut);
+ hotkey_registry.RegisterHotkey("Main Window", "Increase Speed Limit", QKeySequence("+"),
+ Qt::ApplicationShortcut);
+ hotkey_registry.RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
+ Qt::ApplicationShortcut);
hotkey_registry.LoadHotkeys();
connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
@@ -245,6 +258,12 @@ void GMainWindow::InitializeHotkeys() {
}
}
});
+ connect(hotkey_registry.GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this,
+ [this] {
+ if (!Core::System::GetInstance().IsPoweredOn())
+ return;
+ BootGame(QString(game_path));
+ });
connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
&QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
@@ -258,9 +277,24 @@ void GMainWindow::InitializeHotkeys() {
});
connect(hotkey_registry.GetHotkey("Main Window", "Toggle Speed Limit", this),
&QShortcut::activated, this, [&] {
- Settings::values.toggle_framelimit = !Settings::values.toggle_framelimit;
+ Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
UpdateStatusBar();
});
+ constexpr u16 SPEED_LIMIT_STEP = 5;
+ connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this),
+ &QShortcut::activated, this, [&] {
+ if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
+ Settings::values.frame_limit += SPEED_LIMIT_STEP;
+ UpdateStatusBar();
+ }
+ });
+ connect(hotkey_registry.GetHotkey("Main Window", "Decrease Speed Limit", this),
+ &QShortcut::activated, this, [&] {
+ if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
+ Settings::values.frame_limit -= SPEED_LIMIT_STEP;
+ UpdateStatusBar();
+ }
+ });
}
void GMainWindow::SetDefaultUIGeometry() {
@@ -328,6 +362,7 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
+ connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
// View
@@ -477,6 +512,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
}
return false;
}
+ game_path = filename;
+
Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
return true;
}
@@ -535,6 +572,7 @@ void GMainWindow::ShutdownGame() {
ui.action_Start->setText(tr("Start"));
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(false);
+ ui.action_Restart->setEnabled(false);
render_window->hide();
game_list->show();
game_list->setFilterFocus();
@@ -547,6 +585,8 @@ void GMainWindow::ShutdownGame() {
emu_frametime_label->setVisible(false);
emulation_running = false;
+
+ game_path.clear();
}
void GMainWindow::StoreRecentFile(const QString& filename) {
@@ -840,6 +880,7 @@ void GMainWindow::OnPauseGame() {
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(true);
+ ui.action_Restart->setEnabled(true);
}
void GMainWindow::OnStopGame() {
@@ -941,7 +982,13 @@ void GMainWindow::UpdateStatusBar() {
auto results = Core::System::GetInstance().GetAndResetPerfStats();
- emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
+ if (Settings::values.use_frame_limit) {
+ emu_speed_label->setText(tr("Speed: %1% / %2%")
+ .arg(results.emulation_speed * 100.0, 0, 'f', 0)
+ .arg(Settings::values.frame_limit));
+ } else {
+ emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
+ }
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 02df30878..d1d34552b 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -162,6 +162,8 @@ private:
// Whether emulation is currently running in yuzu.
bool emulation_running = false;
std::unique_ptr<EmuThread> emu_thread;
+ // The path to the game currently running
+ QString game_path;
// FS
FileSys::VirtualFilesystem vfs;
diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui
index a3bfb2af3..d4c26b80a 100644
--- a/src/yuzu/main.ui
+++ b/src/yuzu/main.ui
@@ -211,6 +211,14 @@
<string>Fullscreen</string>
</property>
</action>
+ <action name="action_Restart">
+ <property name="enabled">
+ <bool>false</bool>
+ </property>
+ <property name="text">
+ <string>Restart</string>
+ </property>
+ </action>
</widget>
<resources/>
</ui>
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 9bf26717f..a95580152 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -96,8 +96,9 @@ void Config::ReadValues() {
// Renderer
Settings::values.resolution_factor =
(float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
- Settings::values.toggle_framelimit =
- sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true);
+ Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
+ Settings::values.frame_limit =
+ static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
Settings::values.use_accurate_framebuffers =
sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 9a935a0d5..6ed9e7962 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -102,6 +102,14 @@ resolution_factor =
# 0 (default): Off, 1: On
use_vsync =
+# Turns on the frame limiter, which will limit frames output to the target game speed
+# 0: Off, 1: On (default)
+use_frame_limit =
+
+# Limits the speed of the game to run no faster than this value as a percentage of target speed
+# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
+frame_limit =
+
# Whether to use accurate framebuffers
# 0 (default): Off (fast), 1 : On (slow)
use_accurate_framebuffers =
@@ -132,10 +140,6 @@ custom_bottom_top =
custom_bottom_right =
custom_bottom_bottom =
-# Whether to toggle frame limiter on or off.
-# 0: Off, 1 (default): On
-toggle_framelimit =
-
# Swaps the prominent screen with the other screen.
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent