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-rw-r--r--src/core/file_sys/vfs.h2
-rw-r--r--src/yuzu/game_list.cpp7
2 files changed, 5 insertions, 4 deletions
diff --git a/src/core/file_sys/vfs.h b/src/core/file_sys/vfs.h
index 9c7ef93b8..bf16e7286 100644
--- a/src/core/file_sys/vfs.h
+++ b/src/core/file_sys/vfs.h
@@ -31,7 +31,7 @@ enum class VfsEntryType {
Directory,
};
-// A class represnting an abstract filesystem. A default implementation given the root VirtualDir is
+// A class representing an abstract filesystem. A default implementation given the root VirtualDir is
// provided for convenience, but if the Vfs implementation has any additional state or
// functionality, they will need to override.
struct VfsFilesystem : NonCopyable {
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index e150a0684..1c738d2a4 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -15,6 +15,7 @@
#include "common/string_util.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
+#include "core/file_sys/romfs.h"
#include "core/file_sys/vfs_real.h"
#include "core/loader/loader.h"
#include "game_list.h"
@@ -415,8 +416,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
bool is_dir = FileUtil::IsDirectory(physical_name);
QFileInfo file_info(physical_name.c_str());
if (!is_dir && file_info.suffix().toStdString() == "nca") {
- auto nca = std::make_shared<FileSys::NCA>(
- std::make_shared<FileSys::RealVfsFile>(physical_name));
+ auto nca =
+ std::make_shared<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
if (nca->GetType() == FileSys::NCAContentType::Control)
nca_control_map.insert_or_assign(nca->GetTitleId(), nca);
}
@@ -460,7 +461,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
// Use from metadata pool.
if (nca_control_map.find(program_id) != nca_control_map.end()) {
const auto nca = nca_control_map[program_id];
- const auto control_dir = nca->GetSubdirectories()[0];
+ const auto control_dir = FileSys::ExtractRomFS(nca->GetRomFS());
const auto nacp_file = control_dir->GetFile("control.nacp");
FileSys::NACP nacp(nacp_file);