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-rw-r--r--src/video_core/host_shaders/CMakeLists.txt2
-rw-r--r--src/video_core/host_shaders/convert_msaa_to_non_msaa.comp30
-rw-r--r--src/video_core/host_shaders/convert_non_msaa_to_msaa.comp29
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h9
-rw-r--r--src/video_core/renderer_opengl/util_shaders.cpp33
-rw-r--r--src/video_core/renderer_opengl/util_shaders.h5
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp5
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.h7
-rw-r--r--src/video_core/texture_cache/formatter.cpp3
-rw-r--r--src/video_core/texture_cache/texture_cache.h14
-rw-r--r--src/video_core/texture_cache/util.cpp5
12 files changed, 136 insertions, 14 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index 52cd5bb81..2442c3c29 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -22,6 +22,8 @@ set(SHADER_FILES
convert_d24s8_to_abgr8.frag
convert_depth_to_float.frag
convert_float_to_depth.frag
+ convert_msaa_to_non_msaa.comp
+ convert_non_msaa_to_msaa.comp
convert_s8d24_to_abgr8.frag
full_screen_triangle.vert
fxaa.frag
diff --git a/src/video_core/host_shaders/convert_msaa_to_non_msaa.comp b/src/video_core/host_shaders/convert_msaa_to_non_msaa.comp
new file mode 100644
index 000000000..fc3854d18
--- /dev/null
+++ b/src/video_core/host_shaders/convert_msaa_to_non_msaa.comp
@@ -0,0 +1,30 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#version 450 core
+layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
+
+layout (binding = 0, rgba8) uniform readonly restrict image2DMSArray msaa_in;
+layout (binding = 1, rgba8) uniform writeonly restrict image2DArray output_img;
+
+void main() {
+ const ivec3 coords = ivec3(gl_GlobalInvocationID);
+ if (any(greaterThanEqual(coords, imageSize(msaa_in)))) {
+ return;
+ }
+
+ // TODO: Specialization constants for num_samples?
+ const int num_samples = imageSamples(msaa_in);
+ for (int curr_sample = 0; curr_sample < num_samples; ++curr_sample) {
+ const vec4 pixel = imageLoad(msaa_in, coords, curr_sample);
+
+ const int single_sample_x = 2 * coords.x + (curr_sample & 1);
+ const int single_sample_y = 2 * coords.y + ((curr_sample / 2) & 1);
+ const ivec3 dest_coords = ivec3(single_sample_x, single_sample_y, coords.z);
+
+ if (any(greaterThanEqual(dest_coords, imageSize(output_img)))) {
+ continue;
+ }
+ imageStore(output_img, dest_coords, pixel);
+ }
+}
diff --git a/src/video_core/host_shaders/convert_non_msaa_to_msaa.comp b/src/video_core/host_shaders/convert_non_msaa_to_msaa.comp
new file mode 100644
index 000000000..dedd962f1
--- /dev/null
+++ b/src/video_core/host_shaders/convert_non_msaa_to_msaa.comp
@@ -0,0 +1,29 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#version 450 core
+layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
+
+layout (binding = 0, rgba8) uniform readonly restrict image2DArray img_in;
+layout (binding = 1, rgba8) uniform writeonly restrict image2DMSArray output_msaa;
+
+void main() {
+ const ivec3 coords = ivec3(gl_GlobalInvocationID);
+ if (any(greaterThanEqual(coords, imageSize(output_msaa)))) {
+ return;
+ }
+
+ // TODO: Specialization constants for num_samples?
+ const int num_samples = imageSamples(output_msaa);
+ for (int curr_sample = 0; curr_sample < num_samples; ++curr_sample) {
+ const int single_sample_x = 2 * coords.x + (curr_sample & 1);
+ const int single_sample_y = 2 * coords.y + ((curr_sample / 2) & 1);
+ const ivec3 single_coords = ivec3(single_sample_x, single_sample_y, coords.z);
+
+ if (any(greaterThanEqual(single_coords, imageSize(img_in)))) {
+ continue;
+ }
+ const vec4 pixel = imageLoad(img_in, single_coords);
+ imageStore(output_msaa, coords, curr_sample, pixel);
+ }
+}
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 9f7ce7414..eb6e43a08 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -557,6 +557,14 @@ void TextureCacheRuntime::CopyImage(Image& dst_image, Image& src_image,
}
}
+void TextureCacheRuntime::CopyImageMSAA(Image& dst_image, Image& src_image,
+ std::span<const VideoCommon::ImageCopy> copies) {
+ LOG_DEBUG(Render_OpenGL, "Copying from {} samples to {} samples", src_image.info.num_samples,
+ dst_image.info.num_samples);
+ // TODO: Leverage the format conversion pass if possible/accurate.
+ util_shaders.CopyMSAA(dst_image, src_image, copies);
+}
+
void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
std::span<const VideoCommon::ImageCopy> copies) {
LOG_DEBUG(Render_OpenGL, "Converting {} to {}", src.info.format, dst.info.format);
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index 5d9d370f2..e30875496 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -93,12 +93,19 @@ public:
return device.CanReportMemoryUsage();
}
- bool ShouldReinterpret([[maybe_unused]] Image& dst, [[maybe_unused]] Image& src) {
+ bool ShouldReinterpret([[maybe_unused]] Image& dst,
+ [[maybe_unused]] Image& src) const noexcept {
+ return true;
+ }
+
+ bool CanUploadMSAA() const noexcept {
return true;
}
void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
+ void CopyImageMSAA(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
+
void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view) {
diff --git a/src/video_core/renderer_opengl/util_shaders.cpp b/src/video_core/renderer_opengl/util_shaders.cpp
index 404def62e..2c7ac210b 100644
--- a/src/video_core/renderer_opengl/util_shaders.cpp
+++ b/src/video_core/renderer_opengl/util_shaders.cpp
@@ -12,6 +12,8 @@
#include "video_core/host_shaders/astc_decoder_comp.h"
#include "video_core/host_shaders/block_linear_unswizzle_2d_comp.h"
#include "video_core/host_shaders/block_linear_unswizzle_3d_comp.h"
+#include "video_core/host_shaders/convert_msaa_to_non_msaa_comp.h"
+#include "video_core/host_shaders/convert_non_msaa_to_msaa_comp.h"
#include "video_core/host_shaders/opengl_convert_s8d24_comp.h"
#include "video_core/host_shaders/opengl_copy_bc4_comp.h"
#include "video_core/host_shaders/pitch_unswizzle_comp.h"
@@ -51,7 +53,9 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_)
block_linear_unswizzle_3d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_3D_COMP)),
pitch_unswizzle_program(MakeProgram(PITCH_UNSWIZZLE_COMP)),
copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)),
- convert_s8d24_program(MakeProgram(OPENGL_CONVERT_S8D24_COMP)) {
+ convert_s8d24_program(MakeProgram(OPENGL_CONVERT_S8D24_COMP)),
+ convert_ms_to_nonms_program(MakeProgram(CONVERT_MSAA_TO_NON_MSAA_COMP)),
+ convert_nonms_to_ms_program(MakeProgram(CONVERT_NON_MSAA_TO_MSAA_COMP)) {
const auto swizzle_table = Tegra::Texture::MakeSwizzleTable();
swizzle_table_buffer.Create();
glNamedBufferStorage(swizzle_table_buffer.handle, sizeof(swizzle_table), &swizzle_table, 0);
@@ -269,6 +273,33 @@ void UtilShaders::ConvertS8D24(Image& dst_image, std::span<const ImageCopy> copi
program_manager.RestoreGuestCompute();
}
+void UtilShaders::CopyMSAA(Image& dst_image, Image& src_image,
+ std::span<const VideoCommon::ImageCopy> copies) {
+ const bool is_ms_to_non_ms = src_image.info.num_samples > 1 && dst_image.info.num_samples == 1;
+ const auto program_handle =
+ is_ms_to_non_ms ? convert_ms_to_nonms_program.handle : convert_nonms_to_ms_program.handle;
+ program_manager.BindComputeProgram(program_handle);
+
+ for (const ImageCopy& copy : copies) {
+ ASSERT(copy.src_subresource.base_layer == 0);
+ ASSERT(copy.src_subresource.num_layers == 1);
+ ASSERT(copy.dst_subresource.base_layer == 0);
+ ASSERT(copy.dst_subresource.num_layers == 1);
+
+ glBindImageTexture(0, src_image.StorageHandle(), copy.src_subresource.base_level, GL_TRUE,
+ 0, GL_READ_ONLY, GL_RGBA8);
+ glBindImageTexture(1, dst_image.StorageHandle(), copy.dst_subresource.base_level, GL_TRUE,
+ 0, GL_WRITE_ONLY, GL_RGBA8);
+
+ const u32 num_dispatches_x = Common::DivCeil(copy.extent.width, 8U);
+ const u32 num_dispatches_y = Common::DivCeil(copy.extent.height, 8U);
+ const u32 num_dispatches_z = copy.extent.depth;
+
+ glDispatchCompute(num_dispatches_x, num_dispatches_y, num_dispatches_z);
+ }
+ program_manager.RestoreGuestCompute();
+}
+
GLenum StoreFormat(u32 bytes_per_block) {
switch (bytes_per_block) {
case 1:
diff --git a/src/video_core/renderer_opengl/util_shaders.h b/src/video_core/renderer_opengl/util_shaders.h
index 44efb6ecf..9013808e7 100644
--- a/src/video_core/renderer_opengl/util_shaders.h
+++ b/src/video_core/renderer_opengl/util_shaders.h
@@ -40,6 +40,9 @@ public:
void ConvertS8D24(Image& dst_image, std::span<const VideoCommon::ImageCopy> copies);
+ void CopyMSAA(Image& dst_image, Image& src_image,
+ std::span<const VideoCommon::ImageCopy> copies);
+
private:
ProgramManager& program_manager;
@@ -51,6 +54,8 @@ private:
OGLProgram pitch_unswizzle_program;
OGLProgram copy_bc4_program;
OGLProgram convert_s8d24_program;
+ OGLProgram convert_ms_to_nonms_program;
+ OGLProgram convert_nonms_to_ms_program;
};
GLenum StoreFormat(u32 bytes_per_block);
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index d39372ec4..9b85dfb5e 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -1230,6 +1230,11 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
});
}
+void TextureCacheRuntime::CopyImageMSAA(Image& dst, Image& src,
+ std::span<const VideoCommon::ImageCopy> copies) {
+ UNIMPLEMENTED_MSG("Copying images with different samples is not implemented in Vulkan.");
+}
+
u64 TextureCacheRuntime::GetDeviceLocalMemory() const {
return device.GetDeviceLocalMemory();
}
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.h b/src/video_core/renderer_vulkan/vk_texture_cache.h
index 1f27a3589..b9ee83de7 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.h
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.h
@@ -70,6 +70,8 @@ public:
void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
+ void CopyImageMSAA(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
+
bool ShouldReinterpret(Image& dst, Image& src);
void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
@@ -80,6 +82,11 @@ public:
return false;
}
+ bool CanUploadMSAA() const noexcept {
+ // TODO: Implement buffer to MSAA uploads
+ return false;
+ }
+
void AccelerateImageUpload(Image&, const StagingBufferRef&,
std::span<const VideoCommon::SwizzleParameters>);
diff --git a/src/video_core/texture_cache/formatter.cpp b/src/video_core/texture_cache/formatter.cpp
index 418890126..30f72361d 100644
--- a/src/video_core/texture_cache/formatter.cpp
+++ b/src/video_core/texture_cache/formatter.cpp
@@ -22,6 +22,9 @@ std::string Name(const ImageBase& image) {
const u32 num_layers = image.info.resources.layers;
const u32 num_levels = image.info.resources.levels;
std::string resource;
+ if (image.info.num_samples > 1) {
+ resource += fmt::format(":{}xMSAA", image.info.num_samples);
+ }
if (num_layers > 1) {
resource += fmt::format(":L{}", num_layers);
}
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 1b01990a4..3e2cbb0b0 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -773,7 +773,7 @@ void TextureCache<P>::RefreshContents(Image& image, ImageId image_id) {
image.flags &= ~ImageFlagBits::CpuModified;
TrackImage(image, image_id);
- if (image.info.num_samples > 1) {
+ if (image.info.num_samples > 1 && !runtime.CanUploadMSAA()) {
LOG_WARNING(HW_GPU, "MSAA image uploads are not implemented");
return;
}
@@ -1167,14 +1167,14 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
if (True(overlap.flags & ImageFlagBits::GpuModified)) {
new_image.flags |= ImageFlagBits::GpuModified;
}
+ const auto& resolution = Settings::values.resolution_info;
+ const SubresourceBase base = new_image.TryFindBase(overlap.gpu_addr).value();
+ const u32 up_scale = can_rescale ? resolution.up_scale : 1;
+ const u32 down_shift = can_rescale ? resolution.down_shift : 0;
+ auto copies = MakeShrinkImageCopies(new_info, overlap.info, base, up_scale, down_shift);
if (overlap.info.num_samples != new_image.info.num_samples) {
- LOG_WARNING(HW_GPU, "Copying between images with different samples is not implemented");
+ runtime.CopyImageMSAA(new_image, overlap, std::move(copies));
} else {
- const auto& resolution = Settings::values.resolution_info;
- const SubresourceBase base = new_image.TryFindBase(overlap.gpu_addr).value();
- const u32 up_scale = can_rescale ? resolution.up_scale : 1;
- const u32 down_shift = can_rescale ? resolution.down_shift : 0;
- auto copies = MakeShrinkImageCopies(new_info, overlap.info, base, up_scale, down_shift);
runtime.CopyImage(new_image, overlap, std::move(copies));
}
if (True(overlap.flags & ImageFlagBits::Tracked)) {
diff --git a/src/video_core/texture_cache/util.cpp b/src/video_core/texture_cache/util.cpp
index 03acc68d9..697f86641 100644
--- a/src/video_core/texture_cache/util.cpp
+++ b/src/video_core/texture_cache/util.cpp
@@ -573,10 +573,6 @@ u32 CalculateUnswizzledSizeBytes(const ImageInfo& info) noexcept {
if (info.type == ImageType::Buffer) {
return info.size.width * BytesPerBlock(info.format);
}
- if (info.num_samples > 1) {
- // Multisample images can't be uploaded or downloaded to the host
- return 0;
- }
if (info.type == ImageType::Linear) {
return info.pitch * Common::DivCeil(info.size.height, DefaultBlockHeight(info.format));
}
@@ -703,7 +699,6 @@ ImageViewType RenderTargetImageViewType(const ImageInfo& info) noexcept {
std::vector<ImageCopy> MakeShrinkImageCopies(const ImageInfo& dst, const ImageInfo& src,
SubresourceBase base, u32 up_scale, u32 down_shift) {
ASSERT(dst.resources.levels >= src.resources.levels);
- ASSERT(dst.num_samples == src.num_samples);
const bool is_dst_3d = dst.type == ImageType::e3D;
if (is_dst_3d) {