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-rw-r--r--src/common/threadsafe_queue.h10
-rw-r--r--src/input_common/sdl/sdl_impl.cpp3
-rw-r--r--src/video_core/command_classes/vic.cpp5
3 files changed, 9 insertions, 9 deletions
diff --git a/src/common/threadsafe_queue.h b/src/common/threadsafe_queue.h
index ad04df8ca..8430b9778 100644
--- a/src/common/threadsafe_queue.h
+++ b/src/common/threadsafe_queue.h
@@ -46,15 +46,13 @@ public:
ElementPtr* new_ptr = new ElementPtr();
write_ptr->next.store(new_ptr, std::memory_order_release);
write_ptr = new_ptr;
+ ++size;
- const size_t previous_size{size++};
-
- // Acquire the mutex and then immediately release it as a fence.
+ // cv_mutex must be held or else there will be a missed wakeup if the other thread is in the
+ // line before cv.wait
// TODO(bunnei): This can be replaced with C++20 waitable atomics when properly supported.
// See discussion on https://github.com/yuzu-emu/yuzu/pull/3173 for details.
- if (previous_size == 0) {
- std::lock_guard lock{cv_mutex};
- }
+ std::lock_guard lock{cv_mutex};
cv.notify_one();
}
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index f1f950d8a..f102410d1 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -889,6 +889,9 @@ SDLState::SDLState() {
RegisterFactory<VibrationDevice>("sdl", vibration_factory);
RegisterFactory<MotionDevice>("sdl", motion_factory);
+ // Disable raw input. When enabled this setting causes SDL to die when a web applet opens
+ SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
+
// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
diff --git a/src/video_core/command_classes/vic.cpp b/src/video_core/command_classes/vic.cpp
index d5e77941c..0ee07f398 100644
--- a/src/video_core/command_classes/vic.cpp
+++ b/src/video_core/command_classes/vic.cpp
@@ -96,12 +96,11 @@ void Vic::Execute() {
if (!converted_frame_buffer) {
converted_frame_buffer = AVMallocPtr{static_cast<u8*>(av_malloc(linear_size)), av_free};
}
-
- const int converted_stride{frame->width * 4};
+ const std::array<int, 4> converted_stride{frame->width * 4, frame->height * 4, 0, 0};
u8* const converted_frame_buf_addr{converted_frame_buffer.get()};
sws_scale(scaler_ctx, frame->data, frame->linesize, 0, frame->height,
- &converted_frame_buf_addr, &converted_stride);
+ &converted_frame_buf_addr, converted_stride.data());
const u32 blk_kind = static_cast<u32>(config.block_linear_kind);
if (blk_kind != 0) {