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-rw-r--r--src/video_core/CMakeLists.txt3
-rw-r--r--src/video_core/rasterizer_interface.h61
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp269
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h162
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp1
5 files changed, 495 insertions, 1 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index df4368f52..e56253c4c 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -11,8 +11,11 @@ add_library(video_core STATIC
gpu.h
memory_manager.cpp
memory_manager.h
+ rasterizer_interface.h
renderer_base.cpp
renderer_base.h
+ renderer_opengl/gl_rasterizer.cpp
+ renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.cpp
renderer_opengl/gl_rasterizer_cache.h
renderer_opengl/gl_resource_manager.h
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
new file mode 100644
index 000000000..6c7bd0826
--- /dev/null
+++ b/src/video_core/rasterizer_interface.h
@@ -0,0 +1,61 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+
+struct ScreenInfo;
+
+namespace VideoCore {
+
+class RasterizerInterface {
+public:
+ virtual ~RasterizerInterface() {}
+
+ /// Draw the current batch of triangles
+ virtual void DrawTriangles() = 0;
+
+ /// Notify rasterizer that the specified Maxwell register has been changed
+ virtual void NotifyMaxwellRegisterChanged(u32 id) = 0;
+
+ /// Notify rasterizer that all caches should be flushed to 3DS memory
+ virtual void FlushAll() = 0;
+
+ /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
+ virtual void FlushRegion(PAddr addr, u32 size) = 0;
+
+ /// Notify rasterizer that any caches of the specified region should be invalidated
+ virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
+
+ /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
+ /// and invalidated
+ virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0;
+
+ /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
+ virtual bool AccelerateDisplayTransfer(const void* config) {
+ return false;
+ }
+
+ /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1
+ virtual bool AccelerateTextureCopy(const void* config) {
+ return false;
+ }
+
+ /// Attempt to use a faster method to fill a region
+ virtual bool AccelerateFill(const void* config) {
+ return false;
+ }
+
+ /// Attempt to use a faster method to display the framebuffer to screen
+ virtual bool AccelerateDisplay(const void* config, PAddr framebuffer_addr, u32 pixel_stride,
+ ScreenInfo& screen_info) {
+ return false;
+ }
+
+ virtual bool AccelerateDrawBatch(bool is_indexed) {
+ return false;
+ }
+};
+} // namespace VideoCore
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
new file mode 100644
index 000000000..24cfff229
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -0,0 +1,269 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <memory>
+#include <string>
+#include <tuple>
+#include <utility>
+#include <glad/glad.h>
+#include "common/alignment.h"
+#include "common/assert.h"
+#include "common/logging/log.h"
+#include "common/math_util.h"
+#include "common/microprofile.h"
+#include "common/scope_exit.h"
+#include "common/vector_math.h"
+#include "core/settings.h"
+#include "video_core/renderer_opengl/gl_rasterizer.h"
+#include "video_core/renderer_opengl/gl_shader_gen.h"
+#include "video_core/renderer_opengl/renderer_opengl.h"
+
+using PixelFormat = SurfaceParams::PixelFormat;
+using SurfaceType = SurfaceParams::SurfaceType;
+
+MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_VS, "OpenGL", "Vertex Shader Setup", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_FS, "OpenGL", "Fragment Shader Setup", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
+MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
+
+enum class UniformBindings : GLuint { Common, VS, FS };
+
+static void SetShaderUniformBlockBinding(GLuint shader, const char* name, UniformBindings binding,
+ size_t expected_size) {
+ GLuint ub_index = glGetUniformBlockIndex(shader, name);
+ if (ub_index != GL_INVALID_INDEX) {
+ GLint ub_size = 0;
+ glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
+ ASSERT_MSG(ub_size == expected_size,
+ "Uniform block size did not match! Got %d, expected %zu",
+ static_cast<int>(ub_size), expected_size);
+ glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
+ }
+}
+
+static void SetShaderUniformBlockBindings(GLuint shader) {
+ SetShaderUniformBlockBinding(shader, "shader_data", UniformBindings::Common,
+ sizeof(RasterizerOpenGL::UniformData));
+ SetShaderUniformBlockBinding(shader, "vs_config", UniformBindings::VS,
+ sizeof(RasterizerOpenGL::VSUniformData));
+ SetShaderUniformBlockBinding(shader, "fs_config", UniformBindings::FS,
+ sizeof(RasterizerOpenGL::FSUniformData));
+}
+
+RasterizerOpenGL::RasterizerOpenGL() {
+ has_ARB_buffer_storage = false;
+ has_ARB_direct_state_access = false;
+ has_ARB_separate_shader_objects = false;
+ has_ARB_vertex_attrib_binding = false;
+
+ GLint ext_num;
+ glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
+ for (GLint i = 0; i < ext_num; i++) {
+ std::string extension{reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
+
+ if (extension == "GL_ARB_buffer_storage") {
+ has_ARB_buffer_storage = true;
+ } else if (extension == "GL_ARB_direct_state_access") {
+ has_ARB_direct_state_access = true;
+ } else if (extension == "GL_ARB_separate_shader_objects") {
+ has_ARB_separate_shader_objects = true;
+ } else if (extension == "GL_ARB_vertex_attrib_binding") {
+ has_ARB_vertex_attrib_binding = true;
+ }
+ }
+
+ // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
+ state.clip_distance[0] = true;
+
+ // Generate VBO, VAO and UBO
+ vertex_buffer = OGLStreamBuffer::MakeBuffer(GLAD_GL_ARB_buffer_storage, GL_ARRAY_BUFFER);
+ vertex_buffer->Create(VERTEX_BUFFER_SIZE, VERTEX_BUFFER_SIZE / 2);
+ sw_vao.Create();
+ uniform_buffer.Create();
+
+ state.draw.vertex_array = sw_vao.handle;
+ state.draw.vertex_buffer = vertex_buffer->GetHandle();
+ state.draw.uniform_buffer = uniform_buffer.handle;
+ state.Apply();
+
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), nullptr, GL_STATIC_DRAW);
+ glBindBufferBase(GL_UNIFORM_BUFFER, 0, uniform_buffer.handle);
+
+ uniform_block_data.dirty = true;
+
+ // Create render framebuffer
+ framebuffer.Create();
+
+ if (has_ARB_separate_shader_objects) {
+ hw_vao.Create();
+ hw_vao_enabled_attributes.fill(false);
+
+ stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER);
+ stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2);
+ state.draw.vertex_buffer = stream_buffer->GetHandle();
+
+ pipeline.Create();
+ vs_input_index_min = 0;
+ vs_input_index_max = 0;
+ state.draw.program_pipeline = pipeline.handle;
+ state.draw.shader_program = 0;
+ state.draw.vertex_array = hw_vao.handle;
+ state.Apply();
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer->GetHandle());
+
+ vs_uniform_buffer.Create();
+ glBindBuffer(GL_UNIFORM_BUFFER, vs_uniform_buffer.handle);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(VSUniformData), nullptr, GL_STREAM_COPY);
+ glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle);
+ } else {
+ UNIMPLEMENTED();
+ }
+
+ accelerate_draw = AccelDraw::Disabled;
+
+ glEnable(GL_BLEND);
+
+ // Sync fixed function OpenGL state
+ SyncClipEnabled();
+ SyncClipCoef();
+ SyncCullMode();
+ SyncBlendEnabled();
+ SyncBlendFuncs();
+ SyncBlendColor();
+}
+
+RasterizerOpenGL::~RasterizerOpenGL() {
+ if (stream_buffer != nullptr) {
+ state.draw.vertex_buffer = stream_buffer->GetHandle();
+ state.Apply();
+ stream_buffer->Release();
+ }
+}
+
+static constexpr std::array<GLenum, 4> vs_attrib_types{
+ GL_BYTE, // VertexAttributeFormat::BYTE
+ GL_UNSIGNED_BYTE, // VertexAttributeFormat::UBYTE
+ GL_SHORT, // VertexAttributeFormat::SHORT
+ GL_FLOAT // VertexAttributeFormat::FLOAT
+};
+
+void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
+ MICROPROFILE_SCOPE(OpenGL_VAO);
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) {
+ MICROPROFILE_SCOPE(OpenGL_VS);
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) {
+ MICROPROFILE_SCOPE(OpenGL_FS);
+ UNIMPLEMENTED();
+}
+
+bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
+ if (!has_ARB_separate_shader_objects) {
+ UNIMPLEMENTED();
+ return false;
+ }
+
+ accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
+ DrawTriangles();
+
+ return true;
+}
+
+void RasterizerOpenGL::DrawTriangles() {
+ MICROPROFILE_SCOPE(OpenGL_Drawing);
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 id) {}
+
+void RasterizerOpenGL::FlushAll() {
+ MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+ res_cache.FlushAll();
+}
+
+void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
+ MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+ res_cache.FlushRegion(addr, size);
+}
+
+void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
+ MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+ res_cache.InvalidateRegion(addr, size, nullptr);
+}
+
+void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) {
+ MICROPROFILE_SCOPE(OpenGL_CacheManagement);
+ res_cache.FlushRegion(addr, size);
+ res_cache.InvalidateRegion(addr, size, nullptr);
+}
+
+bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) {
+ MICROPROFILE_SCOPE(OpenGL_Blits);
+ UNIMPLEMENTED();
+ return true;
+}
+
+bool RasterizerOpenGL::AccelerateTextureCopy(const void* config) {
+ UNIMPLEMENTED();
+ return true;
+}
+
+bool RasterizerOpenGL::AccelerateFill(const void* config) {
+ UNIMPLEMENTED();
+ return true;
+}
+
+bool RasterizerOpenGL::AccelerateDisplay(const void* config, PAddr framebuffer_addr,
+ u32 pixel_stride, ScreenInfo& screen_info) {
+ UNIMPLEMENTED();
+ return true;
+}
+
+void RasterizerOpenGL::SetShader() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncClipEnabled() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncClipCoef() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncCullMode() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncDepthScale() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncDepthOffset() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncBlendEnabled() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncBlendFuncs() {
+ UNIMPLEMENTED();
+}
+
+void RasterizerOpenGL::SyncBlendColor() {
+ UNIMPLEMENTED();
+}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
new file mode 100644
index 000000000..893fc530f
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -0,0 +1,162 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <cstddef>
+#include <cstring>
+#include <memory>
+#include <unordered_map>
+#include <vector>
+#include <glad/glad.h>
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "common/hash.h"
+#include "common/vector_math.h"
+#include "video_core/rasterizer_interface.h"
+#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_shader_gen.h"
+#include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/renderer_opengl/gl_stream_buffer.h"
+
+struct ScreenInfo;
+
+class RasterizerOpenGL : public VideoCore::RasterizerInterface {
+public:
+ RasterizerOpenGL();
+ ~RasterizerOpenGL() override;
+
+ void DrawTriangles() override;
+ void NotifyMaxwellRegisterChanged(u32 id) override;
+ void FlushAll() override;
+ void FlushRegion(PAddr addr, u32 size) override;
+ void InvalidateRegion(PAddr addr, u32 size) override;
+ void FlushAndInvalidateRegion(PAddr addr, u32 size) override;
+ bool AccelerateDisplayTransfer(const void* config) override;
+ bool AccelerateTextureCopy(const void* config) override;
+ bool AccelerateFill(const void* config) override;
+ bool AccelerateDisplay(const void* config, PAddr framebuffer_addr, u32 pixel_stride,
+ ScreenInfo& screen_info) override;
+ bool AccelerateDrawBatch(bool is_indexed) override;
+
+ struct VertexShader {
+ OGLShader shader;
+ };
+
+ struct FragmentShader {
+ OGLShader shader;
+ };
+
+ /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
+ // NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at
+ // the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
+ // Not following that rule will cause problems on some AMD drivers.
+ struct UniformData {};
+
+ // static_assert(
+ // sizeof(UniformData) == 0x460,
+ // "The size of the UniformData structure has changed, update the structure in the shader");
+ static_assert(sizeof(UniformData) < 16384,
+ "UniformData structure must be less than 16kb as per the OpenGL spec");
+
+ struct VSUniformData {};
+ // static_assert(
+ // sizeof(VSUniformData) == 1856,
+ // "The size of the VSUniformData structure has changed, update the structure in the
+ // shader");
+ static_assert(sizeof(VSUniformData) < 16384,
+ "VSUniformData structure must be less than 16kb as per the OpenGL spec");
+
+ struct FSUniformData {};
+ // static_assert(
+ // sizeof(FSUniformData) == 1856,
+ // "The size of the FSUniformData structure has changed, update the structure in the
+ // shader");
+ static_assert(sizeof(FSUniformData) < 16384,
+ "FSUniformData structure must be less than 16kb as per the OpenGL spec");
+
+private:
+ struct SamplerInfo {};
+
+ /// Syncs the clip enabled status to match the guest state
+ void SyncClipEnabled();
+
+ /// Syncs the clip coefficients to match the guest state
+ void SyncClipCoef();
+
+ /// Sets the OpenGL shader in accordance with the current guest state
+ void SetShader();
+
+ /// Syncs the cull mode to match the guest state
+ void SyncCullMode();
+
+ /// Syncs the depth scale to match the guest state
+ void SyncDepthScale();
+
+ /// Syncs the depth offset to match the guest state
+ void SyncDepthOffset();
+
+ /// Syncs the blend enabled status to match the guest state
+ void SyncBlendEnabled();
+
+ /// Syncs the blend functions to match the guest state
+ void SyncBlendFuncs();
+
+ /// Syncs the blend color to match the guest state
+ void SyncBlendColor();
+
+ bool has_ARB_buffer_storage;
+ bool has_ARB_direct_state_access;
+ bool has_ARB_separate_shader_objects;
+ bool has_ARB_vertex_attrib_binding;
+
+ OpenGLState state;
+
+ RasterizerCacheOpenGL res_cache;
+
+ struct {
+ UniformData data;
+ bool dirty;
+ } uniform_block_data = {};
+
+ OGLPipeline pipeline;
+ OGLVertexArray sw_vao;
+ OGLVertexArray hw_vao;
+ std::array<bool, 16> hw_vao_enabled_attributes;
+
+ std::array<SamplerInfo, 3> texture_samplers;
+ static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024;
+ std::unique_ptr<OGLStreamBuffer> vertex_buffer;
+ OGLBuffer uniform_buffer;
+ OGLFramebuffer framebuffer;
+
+ static constexpr size_t STREAM_BUFFER_SIZE = 4 * 1024 * 1024;
+ std::unique_ptr<OGLStreamBuffer> stream_buffer;
+
+ GLint vs_input_index_min;
+ GLint vs_input_index_max;
+ GLsizeiptr vs_input_size;
+
+ void AnalyzeVertexArray(bool is_indexed);
+ void SetupVertexArray(u8* array_ptr, GLintptr buffer_offset);
+
+ OGLBuffer vs_uniform_buffer;
+ std::unordered_map<GLShader::MaxwellVSConfig, VertexShader*> vs_shader_map;
+ std::unordered_map<std::string, VertexShader> vs_shader_cache;
+ OGLShader vs_default_shader;
+
+ void SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset);
+
+ OGLBuffer fs_uniform_buffer;
+ std::unordered_map<GLShader::MaxwellFSConfig, FragmentShader*> fs_shader_map;
+ std::unordered_map<std::string, FragmentShader> fs_shader_cache;
+ OGLShader fs_default_shader;
+
+ void SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset);
+
+ enum class AccelDraw { Disabled, Arrays, Indexed };
+ AccelDraw accelerate_draw;
+};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index e481139af..884637ca5 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -26,7 +26,6 @@
#include "core/settings.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
-#include "video_core/texture/texture_decode.h"
#include "video_core/utils.h"
#include "video_core/video_core.h"