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-rw-r--r--src/common/settings_input.h1
-rw-r--r--src/core/hid/emulated_controller.cpp3
-rw-r--r--src/yuzu/CMakeLists.txt3
-rw-r--r--src/yuzu/configuration/config.cpp73
-rw-r--r--src/yuzu/configuration/config.h2
-rw-r--r--src/yuzu/configuration/configure_input_per_game.cpp115
-rw-r--r--src/yuzu/configuration/configure_input_per_game.h45
-rw-r--r--src/yuzu/configuration/configure_input_per_game.ui333
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp8
-rw-r--r--src/yuzu/configuration/configure_input_player.h2
-rw-r--r--src/yuzu/configuration/configure_per_game.cpp5
-rw-r--r--src/yuzu/configuration/configure_per_game.h6
-rw-r--r--src/yuzu/main.cpp18
13 files changed, 587 insertions, 27 deletions
diff --git a/src/common/settings_input.h b/src/common/settings_input.h
index 485e4ad22..46f38c703 100644
--- a/src/common/settings_input.h
+++ b/src/common/settings_input.h
@@ -391,6 +391,7 @@ struct PlayerInput {
u32 body_color_right;
u32 button_color_left;
u32 button_color_right;
+ std::string profile_name;
};
struct TouchscreenInput {
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index 9779378be..74c877728 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -110,10 +110,9 @@ void EmulatedController::ReloadFromSettings() {
original_npad_type = npad_type;
}
+ Disconnect();
if (player.connected) {
Connect();
- } else {
- Disconnect();
}
ReloadInput();
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index 656dd79a9..f192d6329 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -88,6 +88,9 @@ add_executable(yuzu
configuration/configure_input_advanced.cpp
configuration/configure_input_advanced.h
configuration/configure_input_advanced.ui
+ configuration/configure_input_per_game.cpp
+ configuration/configure_input_per_game.h
+ configuration/configure_input_per_game.ui
configuration/configure_input_player.cpp
configuration/configure_input_player.h
configuration/configure_input_player.ui
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 0c93df428..c11d1c8b3 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -124,6 +124,10 @@ void Config::Initialize(const std::string& config_name) {
}
}
+bool Config::IsCustomConfig() {
+ return type == ConfigType::PerGameConfig;
+}
+
/* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
* usages later in this file. This allows explicit definition of some types that don't work
* nicely with the general version.
@@ -194,8 +198,20 @@ void Config::ReadPlayerValue(std::size_t player_index) {
}();
auto& player = Settings::values.players.GetValue()[player_index];
+ if (IsCustomConfig()) {
+ const auto profile_name =
+ qt_config->value(QStringLiteral("%1profile_name").arg(player_prefix), QString{})
+ .toString()
+ .toStdString();
+ if (profile_name.empty()) {
+ // Use the global input config
+ player = Settings::values.players.GetValue(true)[player_index];
+ return;
+ }
+ player.profile_name = profile_name;
+ }
- if (player_prefix.isEmpty()) {
+ if (player_prefix.isEmpty() && Settings::IsConfiguringGlobal()) {
const auto controller = static_cast<Settings::ControllerType>(
qt_config
->value(QStringLiteral("%1type").arg(player_prefix),
@@ -388,9 +404,26 @@ void Config::ReadAudioValues() {
void Config::ReadControlValues() {
qt_config->beginGroup(QStringLiteral("Controls"));
+ Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
ReadPlayerValue(p);
}
+ ReadGlobalSetting(Settings::values.use_docked_mode);
+
+ // Disable docked mode if handheld is selected
+ const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
+ if (controller_type == Settings::ControllerType::Handheld) {
+ Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig());
+ Settings::values.use_docked_mode.SetValue(false);
+ }
+
+ ReadGlobalSetting(Settings::values.vibration_enabled);
+ ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
+ ReadGlobalSetting(Settings::values.motion_enabled);
+ if (IsCustomConfig()) {
+ qt_config->endGroup();
+ return;
+ }
ReadDebugValues();
ReadKeyboardValues();
ReadMouseValues();
@@ -412,18 +445,6 @@ void Config::ReadControlValues() {
ReadBasicSetting(Settings::values.tas_loop);
ReadBasicSetting(Settings::values.pause_tas_on_load);
- ReadGlobalSetting(Settings::values.use_docked_mode);
-
- // Disable docked mode if handheld is selected
- const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
- if (controller_type == Settings::ControllerType::Handheld) {
- Settings::values.use_docked_mode.SetValue(false);
- }
-
- ReadGlobalSetting(Settings::values.vibration_enabled);
- ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
- ReadGlobalSetting(Settings::values.motion_enabled);
-
ReadBasicSetting(Settings::values.controller_navigation);
qt_config->endGroup();
@@ -905,7 +926,6 @@ void Config::ReadMultiplayerValues() {
void Config::ReadValues() {
if (global) {
- ReadControlValues();
ReadDataStorageValues();
ReadDebuggingValues();
ReadDisabledAddOnValues();
@@ -914,6 +934,7 @@ void Config::ReadValues() {
ReadWebServiceValues();
ReadMiscellaneousValues();
}
+ ReadControlValues();
ReadCoreValues();
ReadCpuValues();
ReadRendererValues();
@@ -932,12 +953,20 @@ void Config::SavePlayerValue(std::size_t player_index) {
}();
const auto& player = Settings::values.players.GetValue()[player_index];
+ if (IsCustomConfig()) {
+ if (player.profile_name.empty()) {
+ // No custom profile selected
+ return;
+ }
+ WriteSetting(QStringLiteral("%1profile_name").arg(player_prefix),
+ QString::fromStdString(player.profile_name), QString{});
+ }
WriteSetting(QStringLiteral("%1type").arg(player_prefix),
static_cast<u8>(player.controller_type),
static_cast<u8>(Settings::ControllerType::ProController));
- if (!player_prefix.isEmpty()) {
+ if (!player_prefix.isEmpty() || !Settings::IsConfiguringGlobal()) {
WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected,
player_index == 0);
WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),
@@ -1055,7 +1084,6 @@ void Config::SaveIrCameraValues() {
void Config::SaveValues() {
if (global) {
- SaveControlValues();
SaveDataStorageValues();
SaveDebuggingValues();
SaveDisabledAddOnValues();
@@ -1064,6 +1092,7 @@ void Config::SaveValues() {
SaveWebServiceValues();
SaveMiscellaneousValues();
}
+ SaveControlValues();
SaveCoreValues();
SaveCpuValues();
SaveRendererValues();
@@ -1088,9 +1117,14 @@ void Config::SaveAudioValues() {
void Config::SaveControlValues() {
qt_config->beginGroup(QStringLiteral("Controls"));
+ Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
SavePlayerValue(p);
}
+ if (IsCustomConfig()) {
+ qt_config->endGroup();
+ return;
+ }
SaveDebugValues();
SaveMouseValues();
SaveTouchscreenValues();
@@ -1579,6 +1613,13 @@ void Config::SaveControlPlayerValue(std::size_t player_index) {
qt_config->endGroup();
}
+void Config::ClearControlPlayerValues() {
+ qt_config->beginGroup(QStringLiteral("Controls"));
+ // If key is an empty string, all keys in the current group() are removed.
+ qt_config->remove(QString{});
+ qt_config->endGroup();
+}
+
const std::string& Config::GetConfigFilePath() const {
return qt_config_loc;
}
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
index 06fa7d2d0..7d26e9ab6 100644
--- a/src/yuzu/configuration/config.h
+++ b/src/yuzu/configuration/config.h
@@ -34,6 +34,7 @@ public:
void ReadControlPlayerValue(std::size_t player_index);
void SaveControlPlayerValue(std::size_t player_index);
+ void ClearControlPlayerValues();
const std::string& GetConfigFilePath() const;
@@ -58,6 +59,7 @@ public:
private:
void Initialize(const std::string& config_name);
+ bool IsCustomConfig();
void ReadValues();
void ReadPlayerValue(std::size_t player_index);
diff --git a/src/yuzu/configuration/configure_input_per_game.cpp b/src/yuzu/configuration/configure_input_per_game.cpp
new file mode 100644
index 000000000..78e65d468
--- /dev/null
+++ b/src/yuzu/configuration/configure_input_per_game.cpp
@@ -0,0 +1,115 @@
+// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/settings.h"
+#include "core/core.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
+#include "ui_configure_input_per_game.h"
+#include "yuzu/configuration/config.h"
+#include "yuzu/configuration/configure_input_per_game.h"
+#include "yuzu/configuration/input_profiles.h"
+
+ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, Config* config_,
+ QWidget* parent)
+ : QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
+ profiles(std::make_unique<InputProfiles>()), system{system_}, config{config_} {
+ ui->setupUi(this);
+ const std::array labels = {
+ ui->label_player_1, ui->label_player_2, ui->label_player_3, ui->label_player_4,
+ ui->label_player_5, ui->label_player_6, ui->label_player_7, ui->label_player_8,
+ };
+ profile_comboboxes = {
+ ui->profile_player_1, ui->profile_player_2, ui->profile_player_3, ui->profile_player_4,
+ ui->profile_player_5, ui->profile_player_6, ui->profile_player_7, ui->profile_player_8,
+ };
+
+ Settings::values.players.SetGlobal(false);
+
+ const auto& profile_names = profiles->GetInputProfileNames();
+ const auto populate_profiles = [this, &profile_names](size_t player_index) {
+ const auto previous_profile =
+ Settings::values.players.GetValue()[player_index].profile_name;
+
+ auto* const player_combobox = profile_comboboxes[player_index];
+ player_combobox->addItem(tr("Use global input configuration"));
+
+ for (size_t index = 0; index < profile_names.size(); ++index) {
+ const auto& profile_name = profile_names[index];
+ player_combobox->addItem(QString::fromStdString(profile_name));
+ if (profile_name == previous_profile) {
+ // offset by 1 since the first element is the global config
+ player_combobox->setCurrentIndex(static_cast<int>(index + 1));
+ }
+ }
+ };
+ for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
+ labels[index]->setText(tr("Player %1 profile").arg(index + 1));
+ populate_profiles(index);
+ }
+
+ LoadConfiguration();
+}
+
+void ConfigureInputPerGame::ApplyConfiguration() {
+ LoadConfiguration();
+ SaveConfiguration();
+}
+
+void ConfigureInputPerGame::LoadConfiguration() {
+ static constexpr size_t HANDHELD_INDEX = 8;
+
+ auto& hid_core = system.HIDCore();
+ for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) {
+ Settings::values.players.SetGlobal(false);
+
+ auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
+ auto* const player_combobox = profile_comboboxes[player_index];
+
+ const auto selection_index = player_combobox->currentIndex();
+ if (selection_index == 0) {
+ Settings::values.players.GetValue()[player_index].profile_name = "";
+ if (player_index == 0) {
+ Settings::values.players.GetValue()[HANDHELD_INDEX] = {};
+ }
+ Settings::values.players.SetGlobal(true);
+ emulated_controller->ReloadFromSettings();
+ continue;
+ }
+ const auto profile_name = player_combobox->itemText(selection_index).toStdString();
+ if (profile_name.empty()) {
+ continue;
+ }
+ auto& player = Settings::values.players.GetValue()[player_index];
+ player.profile_name = profile_name;
+ // Read from the profile into the custom player settings
+ profiles->LoadProfile(profile_name, player_index);
+ // Make sure the controller is connected
+ player.connected = true;
+
+ emulated_controller->ReloadFromSettings();
+
+ if (player_index > 0) {
+ continue;
+ }
+ // Handle Handheld cases
+ auto& handheld_player = Settings::values.players.GetValue()[HANDHELD_INDEX];
+ auto* handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
+ if (player.controller_type == Settings::ControllerType::Handheld) {
+ handheld_player = player;
+ } else {
+ handheld_player = {};
+ }
+ handheld_controller->ReloadFromSettings();
+ }
+}
+
+void ConfigureInputPerGame::SaveConfiguration() {
+ Settings::values.players.SetGlobal(false);
+
+ // Clear all controls from the config in case the user reverted back to globals
+ config->ClearControlPlayerValues();
+ for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) {
+ config->SaveControlPlayerValue(index);
+ }
+}
diff --git a/src/yuzu/configuration/configure_input_per_game.h b/src/yuzu/configuration/configure_input_per_game.h
new file mode 100644
index 000000000..660faf574
--- /dev/null
+++ b/src/yuzu/configuration/configure_input_per_game.h
@@ -0,0 +1,45 @@
+// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+
+#include <QWidget>
+
+#include "ui_configure_input_per_game.h"
+#include "yuzu/configuration/input_profiles.h"
+
+class QComboBox;
+
+namespace Core {
+class System;
+} // namespace Core
+
+class Config;
+
+class ConfigureInputPerGame : public QWidget {
+ Q_OBJECT
+
+public:
+ explicit ConfigureInputPerGame(Core::System& system_, Config* config_,
+ QWidget* parent = nullptr);
+
+ /// Load and Save configurations to settings file.
+ void ApplyConfiguration();
+
+private:
+ /// Load configuration from settings file.
+ void LoadConfiguration();
+
+ /// Save configuration to settings file.
+ void SaveConfiguration();
+
+ std::unique_ptr<Ui::ConfigureInputPerGame> ui;
+ std::unique_ptr<InputProfiles> profiles;
+
+ std::array<QComboBox*, 8> profile_comboboxes;
+
+ Core::System& system;
+ Config* config;
+};
diff --git a/src/yuzu/configuration/configure_input_per_game.ui b/src/yuzu/configuration/configure_input_per_game.ui
new file mode 100644
index 000000000..fbd8eab1c
--- /dev/null
+++ b/src/yuzu/configuration/configure_input_per_game.ui
@@ -0,0 +1,333 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>ConfigureInputPerGame</class>
+ <widget class="QWidget" name="PerGameInput">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>541</width>
+ <height>759</height>
+ </rect>
+ </property>
+ <property name="windowTitle">
+ <string>Form</string>
+ </property>
+ <property name="accessibleName">
+ <string>Graphics</string>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout_1">
+ <item>
+ <layout class="QVBoxLayout" name="verticalLayout_2">
+ <property name="spacing">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QGroupBox" name="groupBox">
+ <property name="title">
+ <string>Input Profiles</string>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout_4">
+ <item>
+ <widget class="QWidget" name="player_1" native="true">
+ <layout class="QHBoxLayout" name="input_profile_layout_1">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="label_player_1">
+ <property name="text">
+ <string>Player 1 Profile</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="profile_player_1">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QWidget" name="player_2" native="true">
+ <layout class="QHBoxLayout" name="input_profile_layout_2">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="label_player_2">
+ <property name="text">
+ <string>Player 2 Profile</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="profile_player_2">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QWidget" name="player_3" native="true">
+ <layout class="QHBoxLayout" name="input_profile_layout_3">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="label_player_3">
+ <property name="text">
+ <string>Player 3 Profile</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="profile_player_3">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QWidget" name="player_4" native="true">
+ <layout class="QHBoxLayout" name="input_profile_layout_4">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="label_player_4">
+ <property name="text">
+ <string>Player 4 Profile</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="profile_player_4">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QWidget" name="player_5" native="true">
+ <layout class="QHBoxLayout" name="input_profile_layout_5">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="label_player_5">
+ <property name="text">
+ <string>Player 5 Profile</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="profile_player_5">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QWidget" name="player_6" native="true">
+ <layout class="QHBoxLayout" name="input_profile_layout_6">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="label_player_6">
+ <property name="text">
+ <string>Player 6 Profile</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="profile_player_6">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QWidget" name="player_7" native="true">
+ <layout class="QHBoxLayout" name="input_profile_layout_7">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="label_player_7">
+ <property name="text">
+ <string>Player 7 Profile</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="profile_player_7">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QWidget" name="player_8" native="true">
+ <layout class="QHBoxLayout" name="input_profile_layout_8">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="label_player_8">
+ <property name="text">
+ <string>Player 8 Profile</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="profile_player_8">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Preferred" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <spacer name="verticalSpacer">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>40</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ <resources/>
+ <connections/>
+</ui>
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 9e5a40fe7..ed21f4b92 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -1553,6 +1553,7 @@ void ConfigureInputPlayer::LoadProfile() {
}
void ConfigureInputPlayer::SaveProfile() {
+ static constexpr size_t HANDHELD_INDEX = 8;
const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
if (profile_name.isEmpty()) {
@@ -1561,7 +1562,12 @@ void ConfigureInputPlayer::SaveProfile() {
ApplyConfiguration();
- if (!profiles->SaveProfile(profile_name.toStdString(), player_index)) {
+ // When we're in handheld mode, only the handheld emulated controller bindings are updated
+ const bool is_handheld = player_index == 0 && emulated_controller->GetNpadIdType() ==
+ Core::HID::NpadIdType::Handheld;
+ const auto profile_player_index = is_handheld ? HANDHELD_INDEX : player_index;
+
+ if (!profiles->SaveProfile(profile_name.toStdString(), profile_player_index)) {
QMessageBox::critical(this, tr("Save Input Profile"),
tr("Failed to save the input profile \"%1\"").arg(profile_name));
UpdateInputProfiles();
diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h
index 79434fdd8..26f60d121 100644
--- a/src/yuzu/configuration/configure_input_player.h
+++ b/src/yuzu/configuration/configure_input_player.h
@@ -38,7 +38,7 @@ enum class InputType;
namespace Ui {
class ConfigureInputPlayer;
-}
+} // namespace Ui
namespace Core::HID {
class HIDCore;
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index c3cb8f61d..93db47cfd 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -28,7 +28,7 @@
#include "yuzu/configuration/configure_general.h"
#include "yuzu/configuration/configure_graphics.h"
#include "yuzu/configuration/configure_graphics_advanced.h"
-#include "yuzu/configuration/configure_input.h"
+#include "yuzu/configuration/configure_input_per_game.h"
#include "yuzu/configuration/configure_per_game.h"
#include "yuzu/configuration/configure_per_game_addons.h"
#include "yuzu/configuration/configure_system.h"
@@ -50,6 +50,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
general_tab = std::make_unique<ConfigureGeneral>(system_, this);
graphics_tab = std::make_unique<ConfigureGraphics>(system_, this);
graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
+ input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
system_tab = std::make_unique<ConfigureSystem>(system_, this);
ui->setupUi(this);
@@ -61,6 +62,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("Adv. Graphics"));
ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
+ ui->tabWidget->addTab(input_tab.get(), tr("Input Profiles"));
setFocusPolicy(Qt::ClickFocus);
setWindowTitle(tr("Properties"));
@@ -91,6 +93,7 @@ void ConfigurePerGame::ApplyConfiguration() {
graphics_tab->ApplyConfiguration();
graphics_advanced_tab->ApplyConfiguration();
audio_tab->ApplyConfiguration();
+ input_tab->ApplyConfiguration();
system.ApplySettings();
Settings::LogSettings();
diff --git a/src/yuzu/configuration/configure_per_game.h b/src/yuzu/configuration/configure_per_game.h
index 17a98a0f3..4ecc43541 100644
--- a/src/yuzu/configuration/configure_per_game.h
+++ b/src/yuzu/configuration/configure_per_game.h
@@ -16,12 +16,17 @@ namespace Core {
class System;
}
+namespace InputCommon {
+class InputSubsystem;
+}
+
class ConfigurePerGameAddons;
class ConfigureAudio;
class ConfigureCpu;
class ConfigureGeneral;
class ConfigureGraphics;
class ConfigureGraphicsAdvanced;
+class ConfigureInputPerGame;
class ConfigureSystem;
class QGraphicsScene;
@@ -72,5 +77,6 @@ private:
std::unique_ptr<ConfigureGeneral> general_tab;
std::unique_ptr<ConfigureGraphics> graphics_tab;
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
+ std::unique_ptr<ConfigureInputPerGame> input_tab;
std::unique_ptr<ConfigureSystem> system_tab;
};
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index e06ee7570..c0afb2e5f 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -126,6 +126,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/compatibility_list.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_dialog.h"
+#include "yuzu/configuration/configure_input_per_game.h"
#include "yuzu/debugger/console.h"
#include "yuzu/debugger/controller.h"
#include "yuzu/debugger/profiler.h"
@@ -1658,6 +1659,11 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
LOG_INFO(Frontend, "yuzu starting...");
StoreRecentFile(filename); // Put the filename on top of the list
+ // Save configurations
+ UpdateUISettings();
+ game_list->SaveInterfaceLayout();
+ config->Save();
+
u64 title_id{0};
last_filename_booted = filename;
@@ -1674,14 +1680,10 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
+ system->HIDCore().ReloadInputDevices();
system->ApplySettings();
}
- // Save configurations
- UpdateUISettings();
- game_list->SaveInterfaceLayout();
- config->Save();
-
Settings::LogSettings();
if (UISettings::values.select_user_on_boot) {
@@ -2802,6 +2804,7 @@ void GMainWindow::OnStopGame() {
ShutdownGame();
Settings::RestoreGlobalState(system->IsPoweredOn());
+ system->HIDCore().ReloadInputDevices();
UpdateStatusButtons();
}
@@ -3281,6 +3284,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
// Do not cause the global config to write local settings into the config file
const bool is_powered_on = system->IsPoweredOn();
Settings::RestoreGlobalState(is_powered_on);
+ system->HIDCore().ReloadInputDevices();
UISettings::values.configuration_applied = false;
@@ -3764,6 +3768,7 @@ void GMainWindow::OnCoreError(Core::SystemResultStatus result, std::string detai
ShutdownGame();
Settings::RestoreGlobalState(system->IsPoweredOn());
+ system->HIDCore().ReloadInputDevices();
UpdateStatusButtons();
}
} else {
@@ -3915,18 +3920,19 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
// Unload controllers early
controller_dialog->UnloadController();
game_list->UnloadController();
- system->HIDCore().UnloadInputDevices();
// Shutdown session if the emu thread is active...
if (emu_thread != nullptr) {
ShutdownGame();
Settings::RestoreGlobalState(system->IsPoweredOn());
+ system->HIDCore().ReloadInputDevices();
UpdateStatusButtons();
}
render_window->close();
multiplayer_state->Close();
+ system->HIDCore().UnloadInputDevices();
system->GetRoomNetwork().Shutdown();
QWidget::closeEvent(event);