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-rw-r--r--src/input_common/mouse/mouse_input.cpp11
-rw-r--r--src/input_common/mouse/mouse_input.h12
-rw-r--r--src/yuzu/bootmanager.cpp25
-rw-r--r--src/yuzu/bootmanager.h7
-rw-r--r--src/yuzu/configuration/config.cpp5
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp4
-rw-r--r--src/yuzu/main.cpp19
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp24
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.h7
9 files changed, 89 insertions, 25 deletions
diff --git a/src/input_common/mouse/mouse_input.cpp b/src/input_common/mouse/mouse_input.cpp
index b864d26f2..d81e790ee 100644
--- a/src/input_common/mouse/mouse_input.cpp
+++ b/src/input_common/mouse/mouse_input.cpp
@@ -59,7 +59,7 @@ void Mouse::UpdateYuzuSettings() {
});
}
-void Mouse::PressButton(int x, int y, int button_) {
+void Mouse::PressButton(int x, int y, MouseButton button_) {
const auto button_index = static_cast<std::size_t>(button_);
if (button_index >= mouse_info.size()) {
return;
@@ -67,7 +67,7 @@ void Mouse::PressButton(int x, int y, int button_) {
const auto button = 1U << button_index;
buttons |= static_cast<u16>(button);
- last_button = static_cast<MouseButton>(button_index);
+ last_button = button_;
mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
@@ -129,7 +129,7 @@ void Mouse::MouseMove(int x, int y, int center_x, int center_y) {
}
}
-void Mouse::ReleaseButton(int button_) {
+void Mouse::ReleaseButton(MouseButton button_) {
const auto button_index = static_cast<std::size_t>(button_);
if (button_index >= mouse_info.size()) {
return;
@@ -152,6 +152,11 @@ void Mouse::BeginConfiguration() {
void Mouse::EndConfiguration() {
buttons = 0;
+ for (MouseInfo& info : mouse_info) {
+ info.tilt_speed = 0;
+ info.data.pressed = false;
+ info.data.axis = {0, 0};
+ }
last_button = MouseButton::Undefined;
mouse_queue.Clear();
configuring = false;
diff --git a/src/input_common/mouse/mouse_input.h b/src/input_common/mouse/mouse_input.h
index 46aa676c1..3622fe080 100644
--- a/src/input_common/mouse/mouse_input.h
+++ b/src/input_common/mouse/mouse_input.h
@@ -18,10 +18,12 @@ namespace MouseInput {
enum class MouseButton {
Left,
- Wheel,
Right,
- Forward,
+ Wheel,
Backward,
+ Forward,
+ Task,
+ Extra,
Undefined,
};
@@ -51,7 +53,7 @@ public:
* @param y the y-coordinate of the cursor
* @param button_ the button pressed
*/
- void PressButton(int x, int y, int button_);
+ void PressButton(int x, int y, MouseButton button_);
/**
* Signals that mouse has moved.
@@ -65,7 +67,7 @@ public:
/**
* Signals that a motion sensor tilt has ended.
*/
- void ReleaseButton(int button_);
+ void ReleaseButton(MouseButton button_);
[[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue();
[[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const;
@@ -94,7 +96,7 @@ private:
u16 buttons{};
std::thread update_thread;
MouseButton last_button{MouseButton::Undefined};
- std::array<MouseInfo, 5> mouse_info;
+ std::array<MouseInfo, 7> mouse_info;
Common::SPSCQueue<MouseStatus> mouse_queue;
bool configuring{false};
bool update_thread_running{true};
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 1c61d419d..ae49cbb45 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -383,6 +383,25 @@ void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
input_subsystem->GetKeyboard()->ReleaseKey(event->key());
}
+MouseInput::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
+ switch (button) {
+ case Qt::LeftButton:
+ return MouseInput::MouseButton::Left;
+ case Qt::RightButton:
+ return MouseInput::MouseButton::Right;
+ case Qt::MiddleButton:
+ return MouseInput::MouseButton::Wheel;
+ case Qt::BackButton:
+ return MouseInput::MouseButton::Backward;
+ case Qt::ForwardButton:
+ return MouseInput::MouseButton::Forward;
+ case Qt::TaskButton:
+ return MouseInput::MouseButton::Task;
+ default:
+ return MouseInput::MouseButton::Extra;
+ }
+}
+
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
// Touch input is handled in TouchBeginEvent
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
@@ -391,7 +410,8 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
auto pos = event->pos();
const auto [x, y] = ScaleTouch(pos);
- input_subsystem->GetMouse()->PressButton(x, y, event->button());
+ const auto button = QtButtonToMouseButton(event->button());
+ input_subsystem->GetMouse()->PressButton(x, y, button);
if (event->button() == Qt::LeftButton) {
this->TouchPressed(x, y, 0);
@@ -425,7 +445,8 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
return;
}
- input_subsystem->GetMouse()->ReleaseButton(event->button());
+ const auto button = QtButtonToMouseButton(event->button());
+ input_subsystem->GetMouse()->ReleaseButton(button);
if (event->button() == Qt::LeftButton) {
this->TouchReleased(0);
diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h
index b5ec7de07..acfe2bc8c 100644
--- a/src/yuzu/bootmanager.h
+++ b/src/yuzu/bootmanager.h
@@ -28,6 +28,10 @@ namespace InputCommon {
class InputSubsystem;
}
+namespace MouseInput {
+enum class MouseButton;
+}
+
namespace VideoCore {
enum class LoadCallbackStage;
}
@@ -149,6 +153,9 @@ public:
void keyPressEvent(QKeyEvent* event) override;
void keyReleaseEvent(QKeyEvent* event) override;
+ /// Converts a Qt mouse button into MouseInput mouse button
+ static MouseInput::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
+
void mousePressEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 3d6f64300..e6537d295 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -235,7 +235,7 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
- {QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("F9"), Qt::ApplicationShortcut}},
+ {QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
}};
@@ -508,7 +508,7 @@ void Config::ReadControlValues() {
Settings::values.emulate_analog_keyboard =
ReadSetting(QStringLiteral("emulate_analog_keyboard"), false).toBool();
- Settings::values.mouse_panning = ReadSetting(QStringLiteral("mouse_panning"), false).toBool();
+ Settings::values.mouse_panning = false;
Settings::values.mouse_panning_sensitivity =
ReadSetting(QStringLiteral("mouse_panning_sensitivity"), 1).toFloat();
@@ -1182,7 +1182,6 @@ void Config::SaveControlValues() {
WriteSetting(QStringLiteral("keyboard_enabled"), Settings::values.keyboard_enabled, false);
WriteSetting(QStringLiteral("emulate_analog_keyboard"),
Settings::values.emulate_analog_keyboard, false);
- WriteSetting(QStringLiteral("mouse_panning"), Settings::values.mouse_panning, false);
WriteSetting(QStringLiteral("mouse_panning_sensitivity"),
Settings::values.mouse_panning_sensitivity, 1.0f);
qt_config->endGroup();
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 21d0d3449..bc572d319 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -21,6 +21,7 @@
#include "input_common/mouse/mouse_poller.h"
#include "input_common/udp/udp.h"
#include "ui_configure_input_player.h"
+#include "yuzu/bootmanager.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_input_player_widget.h"
@@ -1345,7 +1346,8 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
return;
}
- input_subsystem->GetMouse()->PressButton(0, 0, event->button());
+ const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
+ input_subsystem->GetMouse()->PressButton(0, 0, button);
}
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 0ba7c07cc..56d892a31 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -854,8 +854,7 @@ void GMainWindow::InitializeHotkeys() {
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Mouse Panning"), this),
&QShortcut::activated, this, [&] {
Settings::values.mouse_panning = !Settings::values.mouse_panning;
- if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
- mouse_hide_timer.start();
+ if (Settings::values.mouse_panning) {
render_window->installEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, true);
}
@@ -1208,11 +1207,14 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
renderer_status_button->setDisabled(true);
if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
- mouse_hide_timer.start();
render_window->installEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, true);
}
+ if (UISettings::values.hide_mouse) {
+ mouse_hide_timer.start();
+ }
+
std::string title_name;
std::string title_version;
const auto res = system.GetGameName(title_name);
@@ -2372,12 +2374,15 @@ void GMainWindow::OnConfigure() {
if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
render_window->installEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, true);
- mouse_hide_timer.start();
} else {
render_window->removeEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, false);
}
+ if (UISettings::values.hide_mouse) {
+ mouse_hide_timer.start();
+ }
+
UpdateStatusButtons();
}
@@ -2615,8 +2620,7 @@ void GMainWindow::UpdateUISettings() {
}
void GMainWindow::HideMouseCursor() {
- if (emu_thread == nullptr ||
- (!UISettings::values.hide_mouse && !Settings::values.mouse_panning)) {
+ if (emu_thread == nullptr && UISettings::values.hide_mouse) {
mouse_hide_timer.stop();
ShowMouseCursor();
return;
@@ -2626,8 +2630,7 @@ void GMainWindow::HideMouseCursor() {
void GMainWindow::ShowMouseCursor() {
render_window->unsetCursor();
- if (emu_thread != nullptr &&
- (UISettings::values.hide_mouse || Settings::values.mouse_panning)) {
+ if (emu_thread != nullptr && UISettings::values.hide_mouse) {
mouse_hide_timer.start();
}
}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 7e391ab89..ce8b7c218 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -35,18 +35,36 @@ void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
input_subsystem->GetMouse()->MouseMove(x, y, 0, 0);
}
+MouseInput::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const {
+ switch (button) {
+ case SDL_BUTTON_LEFT:
+ return MouseInput::MouseButton::Left;
+ case SDL_BUTTON_RIGHT:
+ return MouseInput::MouseButton::Right;
+ case SDL_BUTTON_MIDDLE:
+ return MouseInput::MouseButton::Wheel;
+ case SDL_BUTTON_X1:
+ return MouseInput::MouseButton::Backward;
+ case SDL_BUTTON_X2:
+ return MouseInput::MouseButton::Forward;
+ default:
+ return MouseInput::MouseButton::Undefined;
+ }
+}
+
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
+ const auto mouse_button = SDLButtonToMouseButton(button);
if (button == SDL_BUTTON_LEFT) {
if (state == SDL_PRESSED) {
TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
} else {
TouchReleased(0);
}
- } else if (button == SDL_BUTTON_RIGHT) {
+ } else {
if (state == SDL_PRESSED) {
- input_subsystem->GetMouse()->PressButton(x, y, button);
+ input_subsystem->GetMouse()->PressButton(x, y, mouse_button);
} else {
- input_subsystem->GetMouse()->ReleaseButton(button);
+ input_subsystem->GetMouse()->ReleaseButton(mouse_button);
}
}
}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
index 51a12a6a9..0e17bbca7 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
@@ -18,6 +18,10 @@ namespace InputCommon {
class InputSubsystem;
}
+namespace MouseInput {
+enum class MouseButton;
+}
+
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
public:
explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem);
@@ -42,6 +46,9 @@ protected:
/// Called by WaitEvent when the mouse moves.
void OnMouseMotion(s32 x, s32 y);
+ /// Converts a SDL mouse button into MouseInput mouse button
+ MouseInput::MouseButton SDLButtonToMouseButton(u32 button) const;
+
/// Called by WaitEvent when a mouse button is pressed or released
void OnMouseButton(u32 button, u8 state, s32 x, s32 y);