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-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.cpp16
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.h2
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp15
3 files changed, 33 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index 7726bc9c6..d60ad139d 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -1302,6 +1302,14 @@ void EmitContext::DefineInputs(const IR::Program& program) {
Decorate(id, spv::Decoration::Location, location);
input_back_color = id;
}
+ if (loads.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
+ const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location);
+ previous_unused_location = location;
+ used_locations.set(location);
+ const Id id{DefineInput(*this, F32[4], true)};
+ Decorate(id, spv::Decoration::Location, location);
+ input_back_secondary_color = id;
+ }
for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
const size_t location =
@@ -1395,6 +1403,14 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
Decorate(id, spv::Decoration::Location, static_cast<u32>(location));
output_back_color = id;
}
+ if (info.stores.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
+ const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location);
+ previous_unused_location = location;
+ used_locations.set(location);
+ const Id id{DefineOutput(*this, F32[4], invocations)};
+ Decorate(id, spv::Decoration::Location, static_cast<u32>(location));
+ output_back_secondary_color = id;
+ }
for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
const size_t location =
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index 8818269a5..a08622099 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -271,6 +271,7 @@ public:
Id input_front_color{};
Id input_front_secondary_color{};
Id input_back_color{};
+ Id input_back_secondary_color{};
std::array<Id, 10> input_fixed_fnc_textures{};
std::array<Id, 32> input_generics{};
@@ -279,6 +280,7 @@ public:
Id output_front_color{};
Id output_front_secondary_color{};
Id output_back_color{};
+ Id output_back_secondary_color{};
std::array<Id, 10> output_fixed_fnc_textures{};
std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 2da76493a..2d1545851 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -135,6 +135,14 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
const Id element_id{ctx.Const(element)};
return OutputAccessChain(ctx, ctx.output_f32, ctx.output_back_color, element_id);
}
+ case IR::Attribute::ColorBackSpecularR:
+ case IR::Attribute::ColorBackSpecularG:
+ case IR::Attribute::ColorBackSpecularB:
+ case IR::Attribute::ColorBackSpecularA: {
+ const u32 element{static_cast<u32>(attr) % 4};
+ const Id element_id{ctx.Const(element)};
+ return OutputAccessChain(ctx, ctx.output_f32, ctx.output_back_secondary_color, element_id);
+ }
case IR::Attribute::ClipDistance0:
case IR::Attribute::ClipDistance1:
case IR::Attribute::ClipDistance2:
@@ -393,6 +401,13 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_back_color,
ctx.Const(element)));
}
+ case IR::Attribute::ColorBackSpecularR:
+ case IR::Attribute::ColorBackSpecularG:
+ case IR::Attribute::ColorBackSpecularB:
+ case IR::Attribute::ColorBackSpecularA: {
+ return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_back_secondary_color,
+ ctx.Const(element)));
+ }
case IR::Attribute::InstanceId:
if (ctx.profile.support_vertex_instance_id) {
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));