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-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp6
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp2
-rw-r--r--src/video_core/shader/decode/image.cpp127
-rw-r--r--src/video_core/shader/shader_ir.cpp7
-rw-r--r--src/video_core/shader/shader_ir.h9
5 files changed, 105 insertions, 46 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index dc6825a00..046ee55a5 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -234,7 +234,7 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
const std::size_t size_in_bytes = code.size() * sizeof(u64);
auto registry = std::make_shared<Registry>(shader_type, params.system.GPU().Maxwell3D());
- const ShaderIR ir(code, shader_type, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
+ const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
// TODO(Rodrigo): Handle VertexA shaders
// std::optional<ShaderIR> ir_b;
// if (!code_b.empty()) {
@@ -264,7 +264,7 @@ Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, Prog
auto& engine = params.system.GPU().KeplerCompute();
auto registry = std::make_shared<Registry>(ShaderType::Compute, engine);
- const ShaderIR ir(code, ShaderType::Compute, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
+ const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
const u64 uid = params.unique_identifier;
auto program = BuildShader(params.device, ShaderType::Compute, uid, ir, *registry);
@@ -341,7 +341,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
const bool is_compute = entry.type == ShaderType::Compute;
const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
auto registry = MakeRegistry(entry);
- const ShaderIR ir(entry.code, entry.type, main_offset, COMPILER_SETTINGS, *registry);
+ const ShaderIR ir(entry.code, main_offset, COMPILER_SETTINGS, *registry);
std::shared_ptr<OGLProgram> program;
if (precompiled_entry) {
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 7a8824ebc..557b9d662 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -162,7 +162,7 @@ CachedShader::CachedShader(Core::System& system, Tegra::Engines::ShaderType stag
ProgramCode program_code, u32 main_offset)
: RasterizerCacheObject{host_ptr}, gpu_addr{gpu_addr}, cpu_addr{cpu_addr},
program_code{std::move(program_code)}, registry{stage, GetEngine(system, stage)},
- shader_ir{this->program_code, stage, main_offset, compiler_settings, registry},
+ shader_ir{this->program_code, main_offset, compiler_settings, registry},
entries{GenerateShaderEntries(shader_ir)} {}
CachedShader::~CachedShader() = default;
diff --git a/src/video_core/shader/decode/image.cpp b/src/video_core/shader/decode/image.cpp
index 8d4530386..68913085f 100644
--- a/src/video_core/shader/decode/image.cpp
+++ b/src/video_core/shader/decode/image.cpp
@@ -271,6 +271,40 @@ std::size_t GetImageTypeNumCoordinates(Tegra::Shader::ImageType image_type) {
}
} // Anonymous namespace
+Node ShaderIR::GetComponentValue(ComponentType component_type, u32 component_size,
+ const Node original_value, bool* is_signed) {
+ switch (component_type) {
+ case ComponentType::SNORM: {
+ *is_signed = true;
+ // range [-1.0, 1.0]
+ auto cnv_value = Operation(OperationCode::FMul, original_value,
+ Immediate((1 << component_size) / 2.f - 1.f));
+ cnv_value = SignedOperation(OperationCode::ICastFloat, is_signed, std::move(cnv_value));
+ return BitfieldExtract(std::move(cnv_value), 0, component_size);
+ }
+ case ComponentType::SINT:
+ case ComponentType::UNORM: {
+ *is_signed = component_type == ComponentType::SINT;
+ // range [0.0, 1.0]
+ auto cnv_value =
+ Operation(OperationCode::FMul, original_value, Immediate((1 << component_size) - 1.f));
+ return SignedOperation(OperationCode::ICastFloat, is_signed, std::move(cnv_value));
+ }
+ case ComponentType::UINT: // range [0, (1 << component_size) - 1]
+ *is_signed = false;
+ return original_value;
+ case ComponentType::FLOAT:
+ if (component_size == 16) {
+ return Operation(OperationCode::HCastFloat, original_value);
+ } else {
+ return original_value;
+ }
+ default:
+ UNIMPLEMENTED_MSG("Unimplement component type={}", component_type);
+ return original_value;
+ }
+}
+
u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
@@ -309,7 +343,8 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
}
} else if (instr.suldst.mode == Tegra::Shader::SurfaceDataMode::D_BA) {
- UNIMPLEMENTED_IF(instr.suldst.GetStoreDataLayout() != StoreType::Bits32);
+ UNIMPLEMENTED_IF(instr.suldst.GetStoreDataLayout() != StoreType::Bits32 &&
+ instr.suldst.GetStoreDataLayout() != StoreType::Bits64);
auto descriptor = [this, instr] {
std::optional<Tegra::Engines::SamplerDescriptor> descriptor;
@@ -333,7 +368,6 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
switch (instr.suldst.GetStoreDataLayout()) {
case StoreType::Bits32: {
u32 shifted_counter = 0;
- // value should be RGBA format
Node value = Immediate(0);
for (u32 element = 0; element < 4; ++element) {
if (!IsComponentEnabled(comp_mask, element)) {
@@ -343,39 +377,12 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
const auto component_size = GetComponentSize(descriptor.format, element);
bool is_signed = true;
MetaImage meta{image, {}, element};
- const Node original_value =
- Operation(OperationCode::ImageLoad, meta, GetCoordinates(type));
-
- Node converted_value = [&] {
- switch (component_type) {
- case ComponentType::SNORM: {
- is_signed = true;
- // range [-1.0, 1.0]
- auto cnv_value =
- Operation(OperationCode::FMul, original_value, Immediate(127.f));
- cnv_value = SignedOperation(OperationCode::ICastFloat, is_signed,
- std::move(cnv_value));
- return BitfieldExtract(std::move(cnv_value), 0, 8);
- }
- case ComponentType::SINT:
- case ComponentType::UNORM: {
- is_signed = false;
- // range [0.0, 1.0]
- auto cnv_value =
- Operation(OperationCode::FMul, original_value, Immediate(255.f));
- return SignedOperation(OperationCode::ICastFloat, is_signed,
- std::move(cnv_value));
- }
- case ComponentType::UINT: // range [0, 255]
- is_signed = false;
- return original_value;
- case ComponentType::FLOAT:
- return original_value;
- default:
- UNIMPLEMENTED_MSG("Unimplement component type={}", component_type);
- return original_value;
- }
- }();
+
+ Node converted_value = GetComponentValue(
+ component_type, component_size,
+ Operation(OperationCode::ImageLoad, meta, GetCoordinates(type)),
+ &is_signed);
+
// shift element to correct position
const auto shifted = shifted_counter;
if (shifted > 0) {
@@ -391,6 +398,56 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0.Value(), std::move(value));
break;
}
+ case StoreType::Bits64: {
+ u32 indexer = 0;
+ u32 shifted_counter = 0;
+ Node value = Immediate(0);
+ for (u32 element = 0; element < 4; ++element) {
+ if (!IsComponentEnabled(comp_mask, element)) {
+ continue;
+ }
+ const auto component_type = GetComponentType(descriptor, element);
+ const auto component_size = GetComponentSize(descriptor.format, element);
+
+ bool is_signed = true;
+ MetaImage meta{image, {}, element};
+
+ Node converted_value = GetComponentValue(
+ component_type, component_size,
+ Operation(OperationCode::ImageLoad, meta, GetCoordinates(type)),
+ &is_signed);
+
+ // shift element to correct position
+ const auto shifted = shifted_counter;
+ if (shifted > 0) {
+ converted_value =
+ SignedOperation(OperationCode::ILogicalShiftLeft, is_signed,
+ std::move(converted_value), Immediate(shifted));
+ }
+ shifted_counter += component_size;
+
+ // add value into result
+ value = Operation(OperationCode::UBitwiseOr, value, std::move(converted_value));
+
+ // if we shifted enough for 1 byte -> we save it into temp
+ if (shifted_counter >= 32) {
+ SetTemporary(bb, indexer++, std::move(value));
+
+ // we only use 2 bytes for bits64
+ if (indexer >= 2) {
+ break;
+ }
+
+ // reset counter and value to prepare pack next byte
+ value = Immediate(0);
+ shifted_counter = 0;
+ }
+ }
+ for (u32 i = 0; i < indexer; ++i) {
+ SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
+ }
+ break;
+ }
default:
UNREACHABLE();
break;
diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp
index bbd86a2c5..baf7188d2 100644
--- a/src/video_core/shader/shader_ir.cpp
+++ b/src/video_core/shader/shader_ir.cpp
@@ -24,10 +24,9 @@ using Tegra::Shader::PredCondition;
using Tegra::Shader::PredOperation;
using Tegra::Shader::Register;
-ShaderIR::ShaderIR(const ProgramCode& program_code, Tegra::Engines::ShaderType shader_stage,
- u32 main_offset, CompilerSettings settings, Registry& registry)
- : program_code{program_code}, shader_stage{shader_stage},
- main_offset{main_offset}, settings{settings}, registry{registry} {
+ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
+ Registry& registry)
+ : program_code{program_code}, main_offset{main_offset}, settings{settings}, registry{registry} {
Decode();
PostDecode();
}
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index e531181cd..408cce71e 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -68,8 +68,8 @@ struct GlobalMemoryUsage {
class ShaderIR final {
public:
- explicit ShaderIR(const ProgramCode& program_code, Tegra::Engines::ShaderType shader_stage,
- u32 main_offset, CompilerSettings settings, Registry& registry);
+ explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
+ Registry& registry);
~ShaderIR();
const std::map<u32, NodeBlock>& GetBasicBlocks() const {
@@ -312,6 +312,10 @@ private:
/// Conditionally saturates a half float pair
Node GetSaturatedHalfFloat(Node value, bool saturate = true);
+ /// Get image component value by type and size
+ Node GetComponentValue(Tegra::Texture::ComponentType component_type, u32 component_size,
+ const Node original_value, bool* is_signed);
+
/// Returns a predicate comparing two floats
Node GetPredicateComparisonFloat(Tegra::Shader::PredCondition condition, Node op_a, Node op_b);
/// Returns a predicate comparing two integers
@@ -419,7 +423,6 @@ private:
u32 NewCustomVariable();
const ProgramCode& program_code;
- const Tegra::Engines::ShaderType shader_stage;
const u32 main_offset;
const CompilerSettings settings;
Registry& registry;