diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/arm/dynarmic/arm_dynarmic.cpp | 3 | ||||
-rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 12 | ||||
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 3 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 18 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 24 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.cpp | 7 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.h | 5 |
10 files changed, 57 insertions, 21 deletions
diff --git a/src/core/arm/dynarmic/arm_dynarmic.cpp b/src/core/arm/dynarmic/arm_dynarmic.cpp index 20e5200a8..2c817d7d1 100644 --- a/src/core/arm/dynarmic/arm_dynarmic.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic.cpp @@ -134,6 +134,9 @@ std::unique_ptr<Dynarmic::A64::Jit> ARM_Dynarmic::MakeJit() const { config.dczid_el0 = 4; config.ctr_el0 = 0x8444c004; + // Unpredictable instructions + config.define_unpredictable_behaviour = true; + return std::make_unique<Dynarmic::A64::Jit>(config); } diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index a46ed4bd7..68f91cc75 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -222,6 +222,18 @@ void Maxwell3D::DrawArrays() { debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr); } + // Both instance configuration registers can not be set at the same time. + ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont, + "Illegal combination of instancing parameters"); + + if (regs.draw.instance_next) { + // Increment the current instance *before* drawing. + state.current_instance += 1; + } else if (!regs.draw.instance_cont) { + // Reset the current instance to 0. + state.current_instance = 0; + } + const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count}; rasterizer.AccelerateDrawBatch(is_indexed); diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 1b30ce018..771eb5abc 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -638,6 +638,8 @@ public: union { u32 vertex_begin_gl; BitField<0, 16, PrimitiveTopology> topology; + BitField<26, 1, u32> instance_next; + BitField<27, 1, u32> instance_cont; }; } draw; @@ -830,6 +832,7 @@ public: }; std::array<ShaderStageInfo, Regs::MaxShaderStage> shader_stages; + u32 current_instance = 0; ///< Current instance to be used to simulate instanced rendering. }; State state{}; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 9d1549fe9..93eadde7a 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -124,7 +124,7 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr, glBindVertexBuffer(index, stream_buffer.GetHandle(), vertex_buffer_offset, vertex_array.stride); - ASSERT_MSG(vertex_array.divisor == 0, "Vertex buffer divisor unimplemented"); + ASSERT_MSG(vertex_array.divisor == 0, "Instanced vertex arrays are not supported"); } // Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL. diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index b6947b97b..ac4db82cf 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -142,14 +142,16 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI + // Depth formats + {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F + {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm, + false}, // Z16 + // DepthStencil formats {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, false}, // Z24S8 {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, - false}, // S8Z24 - {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F - {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm, - false}, // Z16 + false}, // S8Z24 {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, ComponentType::Float, false}, // Z32FS8 }}; @@ -283,10 +285,10 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU MortonCopy<true, PixelFormat::RG8S>, MortonCopy<true, PixelFormat::RG32UI>, MortonCopy<true, PixelFormat::R32UI>, - MortonCopy<true, PixelFormat::Z24S8>, - MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>, + MortonCopy<true, PixelFormat::Z24S8>, + MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32FS8>, // clang-format on }; @@ -339,10 +341,10 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU MortonCopy<false, PixelFormat::RG8S>, MortonCopy<false, PixelFormat::RG32UI>, MortonCopy<false, PixelFormat::R32UI>, - MortonCopy<false, PixelFormat::Z24S8>, - MortonCopy<false, PixelFormat::S8Z24>, MortonCopy<false, PixelFormat::Z32F>, MortonCopy<false, PixelFormat::Z16>, + MortonCopy<false, PixelFormat::Z24S8>, + MortonCopy<false, PixelFormat::S8Z24>, MortonCopy<false, PixelFormat::Z32FS8>, // clang-format on }; diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 55cf3782c..beec01746 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -68,11 +68,15 @@ struct SurfaceParams { MaxColorFormat, + // Depth formats + Z32F = 42, + Z16 = 43, + + MaxDepthFormat, + // DepthStencil formats - Z24S8 = 42, - S8Z24 = 43, - Z32F = 44, - Z16 = 45, + Z24S8 = 44, + S8Z24 = 45, Z32FS8 = 46, MaxDepthStencilFormat, @@ -153,10 +157,10 @@ struct SurfaceParams { 1, // RG8S 1, // RG32UI 1, // R32UI - 1, // Z24S8 - 1, // S8Z24 1, // Z32F 1, // Z16 + 1, // Z24S8 + 1, // S8Z24 1, // Z32FS8 }}; @@ -211,10 +215,10 @@ struct SurfaceParams { 16, // RG8S 64, // RG32UI 32, // R32UI - 32, // Z24S8 - 32, // S8Z24 32, // Z32F 16, // Z16 + 32, // Z24S8 + 32, // S8Z24 64, // Z32FS8 }}; @@ -587,6 +591,10 @@ struct SurfaceParams { return SurfaceType::ColorTexture; } + if (static_cast<size_t>(pixel_format) < static_cast<size_t>(PixelFormat::MaxDepthFormat)) { + return SurfaceType::Depth; + } + if (static_cast<size_t>(pixel_format) < static_cast<size_t>(PixelFormat::MaxDepthStencilFormat)) { return SurfaceType::DepthStencil; diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index e0dfdbb9f..07006b55e 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -541,7 +541,7 @@ private: // vertex shader, and what's the value of the fourth element when inside a Tess Eval // shader. ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex); - return "vec4(0, 0, uintBitsToFloat(gl_InstanceID), uintBitsToFloat(gl_VertexID))"; + return "vec4(0, 0, uintBitsToFloat(instance_id.x), uintBitsToFloat(gl_VertexID))"; default: const u32 index{static_cast<u32>(attribute) - static_cast<u32>(Attribute::Index::Attribute_0)}; diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 129c777d1..57e0e1726 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -38,6 +38,7 @@ out vec4 position; layout (std140) uniform vs_config { vec4 viewport_flip; + uvec4 instance_id; }; void main() { @@ -90,6 +91,7 @@ out vec4 color; layout (std140) uniform fs_config { vec4 viewport_flip; + uvec4 instance_id; }; void main() { diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp index 415d42fda..f0886caac 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.cpp +++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp @@ -37,11 +37,16 @@ void SetShaderUniformBlockBindings(GLuint shader) { } // namespace Impl void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) { - const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; + const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); + const auto& regs = gpu.regs; + const auto& state = gpu.state; // TODO(bunnei): Support more than one viewport viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f; viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f; + + // We only assign the instance to the first component of the vector, the rest is just padding. + instance_id[0] = state.current_instance; } } // namespace GLShader diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index 716933a0b..75fa73605 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -24,14 +24,15 @@ void SetShaderUniformBlockBindings(GLuint shader); } // namespace Impl /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned -// NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at +// NOTE: Always keep a vec4 at the end. The GL spec is not clear whether the alignment at // the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not. // Not following that rule will cause problems on some AMD drivers. struct MaxwellUniformData { void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage); alignas(16) GLvec4 viewport_flip; + alignas(16) GLuvec4 instance_id; }; -static_assert(sizeof(MaxwellUniformData) == 16, "MaxwellUniformData structure size is incorrect"); +static_assert(sizeof(MaxwellUniformData) == 32, "MaxwellUniformData structure size is incorrect"); static_assert(sizeof(MaxwellUniformData) < 16384, "MaxwellUniformData structure must be less than 16kb as per the OpenGL spec"); |