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-rw-r--r--src/video_core/rasterizer_interface.h9
-rw-r--r--src/yuzu/loading_screen.cpp151
-rw-r--r--src/yuzu/loading_screen.h38
-rw-r--r--src/yuzu/loading_screen.ui162
-rw-r--r--src/yuzu/main.cpp13
5 files changed, 316 insertions, 57 deletions
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index 06fc59dbe..ff5310848 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -4,6 +4,7 @@
#pragma once
+#include <functional>
#include "common/common_types.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/gpu.h"
@@ -11,6 +12,14 @@
namespace VideoCore {
+enum class LoadCallbackStage {
+ Prepare,
+ Decompile,
+ Build,
+ Complete,
+};
+using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
+
class RasterizerInterface {
public:
virtual ~RasterizerInterface() {}
diff --git a/src/yuzu/loading_screen.cpp b/src/yuzu/loading_screen.cpp
index 0f3c4bb6c..907aac4f1 100644
--- a/src/yuzu/loading_screen.cpp
+++ b/src/yuzu/loading_screen.cpp
@@ -2,8 +2,10 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <unordered_map>
#include <QBuffer>
#include <QByteArray>
+#include <QGraphicsOpacityEffect>
#include <QHBoxLayout>
#include <QIODevice>
#include <QImage>
@@ -12,11 +14,14 @@
#include <QPalette>
#include <QPixmap>
#include <QProgressBar>
+#include <QPropertyAnimation>
#include <QStyleOption>
-#include <QWindow>
+#include <QTime>
+#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "core/loader/loader.h"
#include "ui_loading_screen.h"
+#include "video_core/rasterizer_interface.h"
#include "yuzu/loading_screen.h"
// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
@@ -25,11 +30,84 @@
#include <QMovie>
#endif
+constexpr const char PROGRESSBAR_STYLE_PREPARE[] = R"(
+QProgressBar {}
+QProgressBar::chunk {})";
+
+constexpr const char PROGRESSBAR_STYLE_DECOMPILE[] = R"(
+QProgressBar {
+ background-color: black;
+ border: 2px solid white;
+ border-radius: 4px;
+ padding: 2px;
+}
+QProgressBar::chunk {
+ background-color: #0ab9e6;
+})";
+
+constexpr const char PROGRESSBAR_STYLE_BUILD[] = R"(
+QProgressBar {
+ background-color: black;
+ border: 2px solid white;
+ border-radius: 4px;
+ padding: 2px;
+}
+QProgressBar::chunk {
+ background-color: #ff3c28;
+})";
+
+constexpr const char PROGRESSBAR_STYLE_COMPLETE[] = R"(
+QProgressBar {
+ background-color: #0ab9e6;
+ border: 2px solid white;
+ border-radius: 4px;
+ padding: 2px;
+}
+QProgressBar::chunk {
+ background-color: #ff3c28;
+})";
+
LoadingScreen::LoadingScreen(QWidget* parent)
- : QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()) {
+ : QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
+ previous_stage(VideoCore::LoadCallbackStage::Complete) {
ui->setupUi(this);
- // Progress bar is hidden until we have a use for it.
- ui->progress_bar->hide();
+ setMinimumSize(1280, 720);
+
+ // Create a fade out effect to hide this loading screen widget.
+ // When fading opacity, it will fade to the parent widgets background color, which is why we
+ // create an internal widget named fade_widget that we use the effect on, while keeping the
+ // loading screen widget's background color black. This way we can create a fade to black effect
+ opacity_effect = new QGraphicsOpacityEffect(this);
+ opacity_effect->setOpacity(1);
+ ui->fade_parent->setGraphicsEffect(opacity_effect);
+ fadeout_animation = std::make_unique<QPropertyAnimation>(opacity_effect, "opacity");
+ fadeout_animation->setDuration(500);
+ fadeout_animation->setStartValue(1);
+ fadeout_animation->setEndValue(0);
+ fadeout_animation->setEasingCurve(QEasingCurve::OutBack);
+
+ // After the fade completes, hide the widget and reset the opacity
+ connect(fadeout_animation.get(), &QPropertyAnimation::finished, [this] {
+ hide();
+ opacity_effect->setOpacity(1);
+ emit Hidden();
+ });
+ connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
+ Qt::QueuedConnection);
+ qRegisterMetaType<VideoCore::LoadCallbackStage>();
+
+ stage_translations = {
+ {VideoCore::LoadCallbackStage::Prepare, tr("Loading...")},
+ {VideoCore::LoadCallbackStage::Decompile, tr("Preparing Shaders %1 / %2")},
+ {VideoCore::LoadCallbackStage::Build, tr("Loading Shaders %1 / %2")},
+ {VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
+ };
+ progressbar_style = {
+ {VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE},
+ {VideoCore::LoadCallbackStage::Decompile, PROGRESSBAR_STYLE_DECOMPILE},
+ {VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD},
+ {VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
+ };
}
LoadingScreen::~LoadingScreen() = default;
@@ -42,11 +120,11 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
map.loadFromData(buffer.data(), buffer.size());
ui->banner->setPixmap(map);
#else
- backing_mem =
- std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()), buffer.size());
+ backing_mem = std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()),
+ static_cast<int>(buffer.size()));
backing_buf = std::make_unique<QBuffer>(backing_mem.get());
backing_buf->open(QIODevice::ReadOnly);
- animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray("GIF"));
+ animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray());
animation->start();
ui->banner->setMovie(animation.get());
#endif
@@ -54,17 +132,68 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
}
if (loader.ReadLogo(buffer) == Loader::ResultStatus::Success) {
QPixmap map;
- map.loadFromData(buffer.data(), buffer.size());
+ map.loadFromData(buffer.data(), static_cast<uint>(buffer.size()));
ui->logo->setPixmap(map);
}
+
+ slow_shader_compile_start = false;
+ OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
+}
+
+void LoadingScreen::OnLoadComplete() {
+ fadeout_animation->start(QPropertyAnimation::KeepWhenStopped);
}
-void LoadingScreen::OnLoadProgress(std::size_t value, std::size_t total) {
+void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
+ std::size_t total) {
+ using namespace std::chrono;
+ auto now = high_resolution_clock::now();
+ // reset the timer if the stage changes
+ if (stage != previous_stage) {
+ ui->progress_bar->setStyleSheet(progressbar_style[stage]);
+ // Hide the progress bar during the prepare stage
+ if (stage == VideoCore::LoadCallbackStage::Prepare) {
+ ui->progress_bar->hide();
+ } else {
+ ui->progress_bar->show();
+ }
+ previous_stage = stage;
+ // reset back to fast shader compiling since the stage changed
+ slow_shader_compile_start = false;
+ }
+ // update the max of the progress bar if the number of shaders change
if (total != previous_total) {
- ui->progress_bar->setMaximum(total);
+ ui->progress_bar->setMaximum(static_cast<int>(total));
previous_total = total;
}
- ui->progress_bar->setValue(value);
+
+ QString estimate;
+ // If theres a drastic slowdown in the rate, then display an estimate
+ if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
+ if (!slow_shader_compile_start) {
+ slow_shader_start = high_resolution_clock::now();
+ slow_shader_compile_start = true;
+ slow_shader_first_value = value;
+ }
+ // only calculate an estimate time after a second has passed since stage change
+ auto diff = duration_cast<milliseconds>(now - slow_shader_start);
+ if (diff > seconds{1}) {
+ auto eta_mseconds =
+ static_cast<long>(static_cast<double>(total - slow_shader_first_value) /
+ (value - slow_shader_first_value) * diff.count());
+ estimate =
+ tr("Estimated Time %1")
+ .arg(QTime(0, 0, 0, 0)
+ .addMSecs(std::max<long>(eta_mseconds - diff.count() + 1000, 1000))
+ .toString("mm:ss"));
+ }
+ }
+
+ // update labels and progress bar
+ ui->stage->setText(stage_translations[stage].arg(value).arg(total));
+ ui->value->setText(estimate);
+ ui->progress_bar->setValue(static_cast<int>(value));
+ previous_time = now;
}
void LoadingScreen::paintEvent(QPaintEvent* event) {
diff --git a/src/yuzu/loading_screen.h b/src/yuzu/loading_screen.h
index 2a6cf1142..801d08e1a 100644
--- a/src/yuzu/loading_screen.h
+++ b/src/yuzu/loading_screen.h
@@ -4,7 +4,9 @@
#pragma once
+#include <chrono>
#include <memory>
+#include <QString>
#include <QWidget>
#if !QT_CONFIG(movie)
@@ -19,9 +21,15 @@ namespace Ui {
class LoadingScreen;
}
+namespace VideoCore {
+enum class LoadCallbackStage;
+}
+
class QBuffer;
class QByteArray;
+class QGraphicsOpacityEffect;
class QMovie;
+class QPropertyAnimation;
class LoadingScreen : public QWidget {
Q_OBJECT
@@ -39,11 +47,21 @@ public:
/// used resources such as the logo and banner.
void Clear();
+ /// Slot used to update the status of the progress bar
+ void OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
+
+ /// Hides the LoadingScreen with a fade out effect
+ void OnLoadComplete();
+
// In order to use a custom widget with a stylesheet, you need to override the paintEvent
// See https://wiki.qt.io/How_to_Change_the_Background_Color_of_QWidget
void paintEvent(QPaintEvent* event) override;
- void OnLoadProgress(std::size_t value, std::size_t total);
+signals:
+ void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
+ /// Signals that this widget is completely hidden now and should be replaced with the other
+ /// widget
+ void Hidden();
private:
#ifndef YUZU_QT_MOVIE_MISSING
@@ -53,4 +71,22 @@ private:
#endif
std::unique_ptr<Ui::LoadingScreen> ui;
std::size_t previous_total = 0;
+ VideoCore::LoadCallbackStage previous_stage;
+
+ QGraphicsOpacityEffect* opacity_effect = nullptr;
+ std::unique_ptr<QPropertyAnimation> fadeout_animation;
+
+ // Definitions for the differences in text and styling for each stage
+ std::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style;
+ std::unordered_map<VideoCore::LoadCallbackStage, QString> stage_translations;
+
+ // newly generated shaders are added to the end of the file, so when loading and compiling
+ // shaders, it will start quickly but end slow if new shaders were added since previous launch.
+ // These variables are used to detect the change in speed so we can generate an ETA
+ bool slow_shader_compile_start = false;
+ std::chrono::high_resolution_clock::time_point slow_shader_start;
+ std::chrono::high_resolution_clock::time_point previous_time;
+ std::size_t slow_shader_first_value = 0;
};
+
+Q_DECLARE_METATYPE(VideoCore::LoadCallbackStage);
diff --git a/src/yuzu/loading_screen.ui b/src/yuzu/loading_screen.ui
index 00579b670..a67d273fd 100644
--- a/src/yuzu/loading_screen.ui
+++ b/src/yuzu/loading_screen.ui
@@ -30,46 +30,128 @@
<number>0</number>
</property>
<item>
- <widget class="QLabel" name="logo">
- <property name="text">
- <string/>
- </property>
- <property name="alignment">
- <set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
- </property>
- <property name="margin">
- <number>30</number>
- </property>
- </widget>
- </item>
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout">
- <item>
- <widget class="QProgressBar" name="progress_bar">
- <property name="styleSheet">
- <string notr="true">font-size: 26px;</string>
- </property>
- <property name="value">
- <number>0</number>
- </property>
- <property name="format">
- <string>Loading Shaders %v out of %m</string>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item alignment="Qt::AlignRight|Qt::AlignBottom">
- <widget class="QLabel" name="banner">
- <property name="styleSheet">
- <string notr="true">background-color: black;</string>
- </property>
- <property name="text">
- <string/>
- </property>
- <property name="margin">
- <number>30</number>
- </property>
+ <widget class="QWidget" name="fade_parent" native="true">
+ <layout class="QVBoxLayout" name="verticalLayout_2">
+ <property name="spacing">
+ <number>0</number>
+ </property>
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item alignment="Qt::AlignLeft|Qt::AlignTop">
+ <widget class="QLabel" name="logo">
+ <property name="text">
+ <string/>
+ </property>
+ <property name="alignment">
+ <set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
+ </property>
+ <property name="margin">
+ <number>30</number>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <layout class="QVBoxLayout" name="verticalLayout" stretch="1,0,1">
+ <property name="spacing">
+ <number>15</number>
+ </property>
+ <property name="sizeConstraint">
+ <enum>QLayout::SetNoConstraint</enum>
+ </property>
+ <item alignment="Qt::AlignHCenter|Qt::AlignBottom">
+ <widget class="QLabel" name="stage">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Minimum" vsizetype="Minimum">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="styleSheet">
+ <string notr="true">background-color: black; color: white;
+font: 75 20pt &quot;Arial&quot;;</string>
+ </property>
+ <property name="text">
+ <string>Loading Shaders 387 / 1628</string>
+ </property>
+ </widget>
+ </item>
+ <item alignment="Qt::AlignHCenter|Qt::AlignTop">
+ <widget class="QProgressBar" name="progress_bar">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Expanding" vsizetype="Preferred">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="minimumSize">
+ <size>
+ <width>500</width>
+ <height>40</height>
+ </size>
+ </property>
+ <property name="styleSheet">
+ <string notr="true">QProgressBar {
+color: white;
+border: 2px solid white;
+outline-color: black;
+border-radius: 20px;
+}
+QProgressBar::chunk {
+background-color: white;
+border-radius: 15px;
+}</string>
+ </property>
+ <property name="value">
+ <number>50</number>
+ </property>
+ <property name="textVisible">
+ <bool>false</bool>
+ </property>
+ <property name="format">
+ <string>Loading Shaders %v out of %m</string>
+ </property>
+ </widget>
+ </item>
+ <item alignment="Qt::AlignHCenter|Qt::AlignTop">
+ <widget class="QLabel" name="value">
+ <property name="toolTip">
+ <string notr="true"/>
+ </property>
+ <property name="styleSheet">
+ <string notr="true">background-color: black; color: white;
+font: 75 15pt &quot;Arial&quot;;</string>
+ </property>
+ <property name="text">
+ <string>Stage 1 of 2. Estimate Time 5m 4s</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item alignment="Qt::AlignRight|Qt::AlignBottom">
+ <widget class="QLabel" name="banner">
+ <property name="styleSheet">
+ <string notr="true">background-color: black;</string>
+ </property>
+ <property name="text">
+ <string/>
+ </property>
+ <property name="margin">
+ <number>30</number>
+ </property>
+ </widget>
+ </item>
+ </layout>
</widget>
</item>
</layout>
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 68bfa23ab..2c3e27c2e 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -415,6 +415,13 @@ void GMainWindow::InitializeWidgets() {
loading_screen = new LoadingScreen(this);
loading_screen->hide();
ui.horizontalLayout->addWidget(loading_screen);
+ connect(loading_screen, &LoadingScreen::Hidden, [&] {
+ loading_screen->Clear();
+ if (emulation_running) {
+ render_window->show();
+ render_window->setFocus();
+ }
+ });
// Create status bar
message_label = new QLabel();
@@ -904,7 +911,6 @@ void GMainWindow::BootGame(const QString& filename) {
loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
loading_screen->show();
- loading_screen->setFocus();
emulation_running = true;
if (ui.action_Fullscreen->isChecked()) {
@@ -1514,10 +1520,7 @@ void GMainWindow::OnStopGame() {
}
void GMainWindow::OnLoadComplete() {
- loading_screen->hide();
- loading_screen->Clear();
- render_window->show();
- render_window->setFocus();
+ loading_screen->OnLoadComplete();
}
void GMainWindow::OnMenuReportCompatibility() {