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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp57
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h4
2 files changed, 33 insertions, 28 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 268b395a1..52a649e2f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -99,7 +99,6 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_VAO);
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager;
state.draw.vertex_array = hw_vao.handle;
state.draw.vertex_buffer = stream_buffer.GetHandle();
@@ -117,16 +116,15 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
ASSERT(end > start);
u64 size = end - start + 1;
- // Copy vertex array data
- Memory::ReadBlock(*memory_manager->GpuToCpuAddress(start), array_ptr, size);
+ GLintptr vertex_buffer_offset;
+ std::tie(array_ptr, buffer_offset, vertex_buffer_offset) =
+ UploadMemory(array_ptr, buffer_offset, start, size);
// Bind the vertex array to the buffer at the current offset.
- glBindVertexBuffer(index, stream_buffer.GetHandle(), buffer_offset, vertex_array.stride);
+ glBindVertexBuffer(index, stream_buffer.GetHandle(), vertex_buffer_offset,
+ vertex_array.stride);
ASSERT_MSG(vertex_array.divisor == 0, "Vertex buffer divisor unimplemented");
-
- array_ptr += size;
- buffer_offset += size;
}
// Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL.
@@ -407,6 +405,23 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::AlignBuffer(u8* buffer_ptr, GLintptr
return {buffer_ptr + (offset_aligned - buffer_offset), offset_aligned};
}
+std::tuple<u8*, GLintptr, GLintptr> RasterizerOpenGL::UploadMemory(u8* buffer_ptr,
+ GLintptr buffer_offset,
+ Tegra::GPUVAddr gpu_addr,
+ size_t size, size_t alignment) {
+ std::tie(buffer_ptr, buffer_offset) = AlignBuffer(buffer_ptr, buffer_offset, alignment);
+ GLintptr uploaded_offset = buffer_offset;
+
+ const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager;
+ const boost::optional<VAddr> cpu_addr{memory_manager->GpuToCpuAddress(gpu_addr)};
+ Memory::ReadBlock(*cpu_addr, buffer_ptr, size);
+
+ buffer_ptr += size;
+ buffer_offset += size;
+
+ return {buffer_ptr, buffer_offset, uploaded_offset};
+}
+
void RasterizerOpenGL::DrawArrays() {
if (accelerate_draw == AccelDraw::Disabled)
return;
@@ -456,23 +471,13 @@ void RasterizerOpenGL::DrawArrays() {
std::tie(buffer_ptr, buffer_offset) = SetupVertexArrays(buffer_ptr, buffer_offset);
- std::tie(buffer_ptr, buffer_offset) = AlignBuffer(buffer_ptr, buffer_offset, 4);
-
// If indexed mode, copy the index buffer
GLintptr index_buffer_offset = 0;
if (is_indexed) {
- const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager;
- const boost::optional<VAddr> index_data_addr{
- memory_manager->GpuToCpuAddress(regs.index_array.StartAddress())};
- Memory::ReadBlock(*index_data_addr, buffer_ptr, index_buffer_size);
-
- index_buffer_offset = buffer_offset;
- buffer_ptr += index_buffer_size;
- buffer_offset += index_buffer_size;
+ std::tie(buffer_ptr, buffer_offset, index_buffer_offset) = UploadMemory(
+ buffer_ptr, buffer_offset, regs.index_array.StartAddress(), index_buffer_size);
}
- std::tie(buffer_ptr, buffer_offset) = AlignBuffer(buffer_ptr, buffer_offset, 4);
-
std::tie(buffer_ptr, buffer_offset) = SetupShaders(buffer_ptr, buffer_offset);
stream_buffer.Unmap(buffer_ptr - buffer_ptr_base);
@@ -639,8 +644,6 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(
continue;
}
- boost::optional<VAddr> addr = gpu.memory_manager->GpuToCpuAddress(buffer.address);
-
size_t size = 0;
if (used_buffer.IsIndirect()) {
@@ -662,15 +665,13 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(
size = Common::AlignUp(size, sizeof(GLvec4));
ASSERT_MSG(size <= MaxConstbufferSize, "Constbuffer too big");
- std::tie(buffer_ptr, buffer_offset) =
- AlignBuffer(buffer_ptr, buffer_offset, static_cast<size_t>(uniform_buffer_alignment));
+ GLintptr const_buffer_offset;
+ std::tie(buffer_ptr, buffer_offset, const_buffer_offset) =
+ UploadMemory(buffer_ptr, buffer_offset, buffer.address, size,
+ static_cast<size_t>(uniform_buffer_alignment));
glBindBufferRange(GL_UNIFORM_BUFFER, current_bindpoint + bindpoint,
- stream_buffer.GetHandle(), buffer_offset, size);
-
- Memory::ReadBlock(*addr, buffer_ptr, size);
- buffer_ptr += size;
- buffer_offset += size;
+ stream_buffer.GetHandle(), const_buffer_offset, size);
// Now configure the bindpoint of the buffer inside the shader
const std::string buffer_name = used_buffer.GetName();
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index aa6afc1de..74307f626 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -171,6 +171,10 @@ private:
std::pair<u8*, GLintptr> AlignBuffer(u8* buffer_ptr, GLintptr buffer_offset, size_t alignment);
+ std::tuple<u8*, GLintptr, GLintptr> UploadMemory(u8* buffer_ptr, GLintptr buffer_offset,
+ Tegra::GPUVAddr gpu_addr, size_t size,
+ size_t alignment = 4);
+
enum class AccelDraw { Disabled, Arrays, Indexed };
AccelDraw accelerate_draw = AccelDraw::Disabled;
};