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-rw-r--r--src/video_core/CMakeLists.txt6
-rw-r--r--src/video_core/engines/maxwell_3d.cpp6
-rw-r--r--src/video_core/engines/maxwell_3d.h27
-rw-r--r--src/video_core/engines/shader_bytecode.h12
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp10
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h3
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp33
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp90
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h4
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp5
-rw-r--r--src/video_core/renderer_opengl/gl_state.h4
-rw-r--r--src/video_core/renderer_vulkan/fixed_pipeline_state.cpp296
-rw-r--r--src/video_core/renderer_vulkan/fixed_pipeline_state.h282
-rw-r--r--src/video_core/renderer_vulkan/shaders/blit.frag24
-rw-r--r--src/video_core/renderer_vulkan/shaders/blit.vert28
-rw-r--r--src/video_core/renderer_vulkan/shaders/quad_array.comp37
-rw-r--r--src/video_core/renderer_vulkan/shaders/uint8.comp33
-rw-r--r--src/video_core/renderer_vulkan/vk_device.cpp22
-rw-r--r--src/video_core/renderer_vulkan/vk_device.h9
-rw-r--r--src/video_core/renderer_vulkan/vk_image.cpp106
-rw-r--r--src/video_core/renderer_vulkan/vk_image.h84
-rw-r--r--src/video_core/renderer_vulkan/vk_resource_manager.cpp36
-rw-r--r--src/video_core/renderer_vulkan/vk_resource_manager.h16
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.cpp107
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.h4
-rw-r--r--src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp127
-rw-r--r--src/video_core/renderer_vulkan/vk_staging_buffer_pool.h83
-rw-r--r--src/video_core/shader/decode/memory.cpp38
-rw-r--r--src/video_core/shader/decode/texture.cpp108
-rw-r--r--src/video_core/shader/node.h1
-rw-r--r--src/video_core/shader/shader_ir.h5
-rw-r--r--src/video_core/texture_cache/surface_params.cpp38
-rw-r--r--src/video_core/texture_cache/surface_params.h14
-rw-r--r--src/video_core/texture_cache/texture_cache.h89
-rw-r--r--src/video_core/textures/decoders.h4
35 files changed, 1619 insertions, 172 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 3b20c7d34..2594cd0bd 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -151,12 +151,16 @@ add_library(video_core STATIC
if (ENABLE_VULKAN)
target_sources(video_core PRIVATE
renderer_vulkan/declarations.h
+ renderer_vulkan/fixed_pipeline_state.cpp
+ renderer_vulkan/fixed_pipeline_state.h
renderer_vulkan/maxwell_to_vk.cpp
renderer_vulkan/maxwell_to_vk.h
renderer_vulkan/vk_buffer_cache.cpp
renderer_vulkan/vk_buffer_cache.h
renderer_vulkan/vk_device.cpp
renderer_vulkan/vk_device.h
+ renderer_vulkan/vk_image.cpp
+ renderer_vulkan/vk_image.h
renderer_vulkan/vk_memory_manager.cpp
renderer_vulkan/vk_memory_manager.h
renderer_vulkan/vk_resource_manager.cpp
@@ -167,6 +171,8 @@ if (ENABLE_VULKAN)
renderer_vulkan/vk_scheduler.h
renderer_vulkan/vk_shader_decompiler.cpp
renderer_vulkan/vk_shader_decompiler.h
+ renderer_vulkan/vk_staging_buffer_pool.cpp
+ renderer_vulkan/vk_staging_buffer_pool.h
renderer_vulkan/vk_stream_buffer.cpp
renderer_vulkan/vk_stream_buffer.h
renderer_vulkan/vk_swapchain.cpp
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 15a7a9d6a..e1cb8b0b0 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -88,11 +88,11 @@ void Maxwell3D::InitializeRegisterDefaults() {
color_mask.A.Assign(1);
}
- // Commercial games seem to assume this value is enabled and nouveau sets this value manually.
+ // NVN games expect these values to be enabled at boot
+ regs.rasterize_enable = 1;
regs.rt_separate_frag_data = 1;
-
- // Some games (like Super Mario Odyssey) assume that SRGB is enabled.
regs.framebuffer_srgb = 1;
+
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index dbb4e597f..a35e7a195 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -657,7 +657,11 @@ public:
std::array<f32, 4> tess_level_outer;
std::array<f32, 2> tess_level_inner;
- INSERT_UNION_PADDING_WORDS(0x102);
+ INSERT_UNION_PADDING_WORDS(0x10);
+
+ u32 rasterize_enable;
+
+ INSERT_UNION_PADDING_WORDS(0xF1);
u32 tfb_enabled;
@@ -707,13 +711,15 @@ public:
u32 color_mask_common;
- INSERT_UNION_PADDING_WORDS(0x6);
-
- u32 rt_separate_frag_data;
+ INSERT_UNION_PADDING_WORDS(0x2);
f32 depth_bounds[2];
- INSERT_UNION_PADDING_WORDS(0xA);
+ INSERT_UNION_PADDING_WORDS(0x2);
+
+ u32 rt_separate_frag_data;
+
+ INSERT_UNION_PADDING_WORDS(0xC);
struct {
u32 address_high;
@@ -1030,7 +1036,12 @@ public:
BitField<4, 1, u32> depth_clamp_far;
} view_volume_clip_control;
- INSERT_UNION_PADDING_WORDS(0x21);
+ INSERT_UNION_PADDING_WORDS(0x1F);
+
+ u32 depth_bounds_enable;
+
+ INSERT_UNION_PADDING_WORDS(1);
+
struct {
u32 enable;
LogicOperation operation;
@@ -1420,6 +1431,7 @@ ASSERT_REG_POSITION(sync_info, 0xB2);
ASSERT_REG_POSITION(tess_mode, 0xC8);
ASSERT_REG_POSITION(tess_level_outer, 0xC9);
ASSERT_REG_POSITION(tess_level_inner, 0xCD);
+ASSERT_REG_POSITION(rasterize_enable, 0xDF);
ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
ASSERT_REG_POSITION(rt, 0x200);
ASSERT_REG_POSITION(viewport_transform, 0x280);
@@ -1439,7 +1451,7 @@ ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D6);
ASSERT_REG_POSITION(stencil_back_mask, 0x3D7);
ASSERT_REG_POSITION(color_mask_common, 0x3E4);
ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
-ASSERT_REG_POSITION(depth_bounds, 0x3EC);
+ASSERT_REG_POSITION(depth_bounds, 0x3E7);
ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(clear_flags, 0x43E);
ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
@@ -1495,6 +1507,7 @@ ASSERT_REG_POSITION(cull, 0x646);
ASSERT_REG_POSITION(pixel_center_integer, 0x649);
ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B);
ASSERT_REG_POSITION(view_volume_clip_control, 0x64F);
+ASSERT_REG_POSITION(depth_bounds_enable, 0x66F);
ASSERT_REG_POSITION(logic_op, 0x671);
ASSERT_REG_POSITION(clear_buffers, 0x674);
ASSERT_REG_POSITION(color_mask, 0x680);
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 269ed6127..57b57c647 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -1239,7 +1239,7 @@ union Instruction {
BitField<35, 1, u64> ndv_flag;
BitField<49, 1, u64> nodep_flag;
BitField<50, 1, u64> dc_flag;
- BitField<54, 2, u64> info;
+ BitField<54, 2, u64> offset_mode;
BitField<56, 2, u64> component;
bool UsesMiscMode(TextureMiscMode mode) const {
@@ -1251,9 +1251,9 @@ union Instruction {
case TextureMiscMode::DC:
return dc_flag != 0;
case TextureMiscMode::AOFFI:
- return info == 1;
+ return offset_mode == 1;
case TextureMiscMode::PTP:
- return info == 2;
+ return offset_mode == 2;
default:
break;
}
@@ -1265,7 +1265,7 @@ union Instruction {
BitField<35, 1, u64> ndv_flag;
BitField<49, 1, u64> nodep_flag;
BitField<50, 1, u64> dc_flag;
- BitField<33, 2, u64> info;
+ BitField<33, 2, u64> offset_mode;
BitField<37, 2, u64> component;
bool UsesMiscMode(TextureMiscMode mode) const {
@@ -1277,9 +1277,9 @@ union Instruction {
case TextureMiscMode::DC:
return dc_flag != 0;
case TextureMiscMode::AOFFI:
- return info == 1;
+ return offset_mode == 1;
case TextureMiscMode::PTP:
- return info == 2;
+ return offset_mode == 2;
default:
break;
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index f20967d85..672051102 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -271,6 +271,9 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
case Maxwell::ShaderProgram::Geometry:
shader_program_manager->UseTrivialGeometryShader();
break;
+ case Maxwell::ShaderProgram::Fragment:
+ shader_program_manager->UseTrivialFragmentShader();
+ break;
default:
break;
}
@@ -514,6 +517,7 @@ void RasterizerOpenGL::Clear() {
ConfigureClearFramebuffer(clear_state, use_color, use_depth, use_stencil);
SyncViewport(clear_state);
+ SyncRasterizeEnable(clear_state);
if (regs.clear_flags.scissor) {
SyncScissorTest(clear_state);
}
@@ -541,6 +545,7 @@ void RasterizerOpenGL::Clear() {
void RasterizerOpenGL::DrawPrelude() {
auto& gpu = system.GPU().Maxwell3D();
+ SyncRasterizeEnable(state);
SyncColorMask();
SyncFragmentColorClampState();
SyncMultiSampleState();
@@ -1133,6 +1138,11 @@ void RasterizerOpenGL::SyncStencilTestState() {
}
}
+void RasterizerOpenGL::SyncRasterizeEnable(OpenGLState& current_state) {
+ const auto& regs = system.GPU().Maxwell3D().regs;
+ current_state.rasterizer_discard = regs.rasterize_enable == 0;
+}
+
void RasterizerOpenGL::SyncColorMask() {
auto& maxwell3d = system.GPU().Maxwell3D();
if (!maxwell3d.dirty.color_mask) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 04c1ca551..6a27cf497 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -168,6 +168,9 @@ private:
/// Syncs the point state to match the guest state
void SyncPointState();
+ /// Syncs the rasterizer enable state to match the guest state
+ void SyncRasterizeEnable(OpenGLState& current_state);
+
/// Syncs Color Mask
void SyncColorMask();
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 270a9dc2b..de742d11c 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -112,25 +112,25 @@ constexpr GLenum GetGLShaderType(ShaderType shader_type) {
}
/// Describes primitive behavior on geometry shaders
-constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) {
+constexpr std::pair<const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) {
switch (primitive_mode) {
case GL_POINTS:
- return {"points", "Points", 1};
+ return {"points", 1};
case GL_LINES:
case GL_LINE_STRIP:
- return {"lines", "Lines", 2};
+ return {"lines", 2};
case GL_LINES_ADJACENCY:
case GL_LINE_STRIP_ADJACENCY:
- return {"lines_adjacency", "LinesAdj", 4};
+ return {"lines_adjacency", 4};
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
- return {"triangles", "Triangles", 3};
+ return {"triangles", 3};
case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY:
- return {"triangles_adjacency", "TrianglesAdj", 6};
+ return {"triangles_adjacency", 6};
default:
- return {"points", "Invalid", 1};
+ return {"points", 1};
}
}
@@ -264,30 +264,25 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
"#extension GL_NV_shader_thread_group : require\n"
"#extension GL_NV_shader_thread_shuffle : require\n";
}
- source += '\n';
if (shader_type == ShaderType::Geometry) {
- const auto [glsl_topology, debug_name, max_vertices] =
- GetPrimitiveDescription(variant.primitive_mode);
-
- source += fmt::format("layout ({}) in;\n\n", glsl_topology);
+ const auto [glsl_topology, max_vertices] = GetPrimitiveDescription(variant.primitive_mode);
source += fmt::format("#define MAX_VERTEX_INPUT {}\n", max_vertices);
+ source += fmt::format("layout ({}) in;\n", glsl_topology);
}
if (shader_type == ShaderType::Compute) {
+ if (variant.local_memory_size > 0) {
+ source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n",
+ Common::AlignUp(variant.local_memory_size, 4) / 4);
+ }
source +=
fmt::format("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;\n",
variant.block_x, variant.block_y, variant.block_z);
if (variant.shared_memory_size > 0) {
- // TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool
- // avoids out of bound stores. Find out why shared memory size is being invalid.
+ // shared_memory_size is described in number of words
source += fmt::format("shared uint smem[{}];\n", variant.shared_memory_size);
}
-
- if (variant.local_memory_size > 0) {
- source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n",
- Common::AlignUp(variant.local_memory_size, 4) / 4);
- }
}
source += '\n';
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 0389c2143..a311dbcfe 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -48,10 +48,10 @@ class ExprDecompiler;
enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat };
-struct TextureAoffi {};
+struct TextureOffset {};
struct TextureDerivates {};
using TextureArgument = std::pair<Type, Node>;
-using TextureIR = std::variant<TextureAoffi, TextureDerivates, TextureArgument>;
+using TextureIR = std::variant<TextureOffset, TextureDerivates, TextureArgument>;
constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
static_cast<u32>(Maxwell::MaxConstBufferSize) / (4 * sizeof(float));
@@ -1077,7 +1077,7 @@ private:
}
std::string GenerateTexture(Operation operation, const std::string& function_suffix,
- const std::vector<TextureIR>& extras, bool sepparate_dc = false) {
+ const std::vector<TextureIR>& extras, bool separate_dc = false) {
constexpr std::array coord_constructors = {"float", "vec2", "vec3", "vec4"};
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
@@ -1090,10 +1090,12 @@ private:
std::string expr = "texture" + function_suffix;
if (!meta->aoffi.empty()) {
expr += "Offset";
+ } else if (!meta->ptp.empty()) {
+ expr += "Offsets";
}
expr += '(' + GetSampler(meta->sampler) + ", ";
expr += coord_constructors.at(count + (has_array ? 1 : 0) +
- (has_shadow && !sepparate_dc ? 1 : 0) - 1);
+ (has_shadow && !separate_dc ? 1 : 0) - 1);
expr += '(';
for (std::size_t i = 0; i < count; ++i) {
expr += Visit(operation[i]).AsFloat();
@@ -1106,7 +1108,7 @@ private:
expr += ", float(" + Visit(meta->array).AsInt() + ')';
}
if (has_shadow) {
- if (sepparate_dc) {
+ if (separate_dc) {
expr += "), " + Visit(meta->depth_compare).AsFloat();
} else {
expr += ", " + Visit(meta->depth_compare).AsFloat() + ')';
@@ -1118,8 +1120,12 @@ private:
for (const auto& variant : extras) {
if (const auto argument = std::get_if<TextureArgument>(&variant)) {
expr += GenerateTextureArgument(*argument);
- } else if (std::holds_alternative<TextureAoffi>(variant)) {
- expr += GenerateTextureAoffi(meta->aoffi);
+ } else if (std::holds_alternative<TextureOffset>(variant)) {
+ if (!meta->aoffi.empty()) {
+ expr += GenerateTextureAoffi(meta->aoffi);
+ } else if (!meta->ptp.empty()) {
+ expr += GenerateTexturePtp(meta->ptp);
+ }
} else if (std::holds_alternative<TextureDerivates>(variant)) {
expr += GenerateTextureDerivates(meta->derivates);
} else {
@@ -1160,6 +1166,20 @@ private:
return expr;
}
+ std::string ReadTextureOffset(const Node& value) {
+ if (const auto immediate = std::get_if<ImmediateNode>(&*value)) {
+ // Inline the string as an immediate integer in GLSL (AOFFI arguments are required
+ // to be constant by the standard).
+ return std::to_string(static_cast<s32>(immediate->GetValue()));
+ } else if (device.HasVariableAoffi()) {
+ // Avoid using variable AOFFI on unsupported devices.
+ return Visit(value).AsInt();
+ } else {
+ // Insert 0 on devices not supporting variable AOFFI.
+ return "0";
+ }
+ }
+
std::string GenerateTextureAoffi(const std::vector<Node>& aoffi) {
if (aoffi.empty()) {
return {};
@@ -1170,18 +1190,7 @@ private:
expr += '(';
for (std::size_t index = 0; index < aoffi.size(); ++index) {
- const auto operand{aoffi.at(index)};
- if (const auto immediate = std::get_if<ImmediateNode>(&*operand)) {
- // Inline the string as an immediate integer in GLSL (AOFFI arguments are required
- // to be constant by the standard).
- expr += std::to_string(static_cast<s32>(immediate->GetValue()));
- } else if (device.HasVariableAoffi()) {
- // Avoid using variable AOFFI on unsupported devices.
- expr += Visit(operand).AsInt();
- } else {
- // Insert 0 on devices not supporting variable AOFFI.
- expr += '0';
- }
+ expr += ReadTextureOffset(aoffi.at(index));
if (index + 1 < aoffi.size()) {
expr += ", ";
}
@@ -1191,6 +1200,20 @@ private:
return expr;
}
+ std::string GenerateTexturePtp(const std::vector<Node>& ptp) {
+ static constexpr std::size_t num_vectors = 4;
+ ASSERT(ptp.size() == num_vectors * 2);
+
+ std::string expr = ", ivec2[](";
+ for (std::size_t vector = 0; vector < num_vectors; ++vector) {
+ const bool has_next = vector + 1 < num_vectors;
+ expr += fmt::format("ivec2({}, {}){}", ReadTextureOffset(ptp.at(vector * 2)),
+ ReadTextureOffset(ptp.at(vector * 2 + 1)), has_next ? ", " : "");
+ }
+ expr += ')';
+ return expr;
+ }
+
std::string GenerateTextureDerivates(const std::vector<Node>& derivates) {
if (derivates.empty()) {
return {};
@@ -1689,7 +1712,7 @@ private:
ASSERT(meta);
std::string expr = GenerateTexture(
- operation, "", {TextureAoffi{}, TextureArgument{Type::Float, meta->bias}});
+ operation, "", {TextureOffset{}, TextureArgument{Type::Float, meta->bias}});
if (meta->sampler.IsShadow()) {
expr = "vec4(" + expr + ')';
}
@@ -1701,7 +1724,7 @@ private:
ASSERT(meta);
std::string expr = GenerateTexture(
- operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureAoffi{}});
+ operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureOffset{}});
if (meta->sampler.IsShadow()) {
expr = "vec4(" + expr + ')';
}
@@ -1709,21 +1732,19 @@ private:
}
Expression TextureGather(Operation operation) {
- const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
- ASSERT(meta);
+ const auto& meta = std::get<MetaTexture>(operation.GetMeta());
- const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;
- if (meta->sampler.IsShadow()) {
- return {GenerateTexture(operation, "Gather", {TextureAoffi{}}, true) +
- GetSwizzle(meta->element),
- Type::Float};
+ const auto type = meta.sampler.IsShadow() ? Type::Float : Type::Int;
+ const bool separate_dc = meta.sampler.IsShadow();
+
+ std::vector<TextureIR> ir;
+ if (meta.sampler.IsShadow()) {
+ ir = {TextureOffset{}};
} else {
- return {GenerateTexture(operation, "Gather",
- {TextureAoffi{}, TextureArgument{type, meta->component}},
- false) +
- GetSwizzle(meta->element),
- Type::Float};
+ ir = {TextureOffset{}, TextureArgument{type, meta.component}};
}
+ return {GenerateTexture(operation, "Gather", ir, separate_dc) + GetSwizzle(meta.element),
+ Type::Float};
}
Expression TextureQueryDimensions(Operation operation) {
@@ -1794,7 +1815,8 @@ private:
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
- std::string expr = GenerateTexture(operation, "Grad", {TextureDerivates{}, TextureAoffi{}});
+ std::string expr =
+ GenerateTexture(operation, "Grad", {TextureDerivates{}, TextureOffset{}});
return {std::move(expr) + GetSwizzle(meta->element), Type::Float};
}
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index 3703e7018..478c165ce 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -50,6 +50,10 @@ public:
current_state.geometry_shader = 0;
}
+ void UseTrivialFragmentShader() {
+ current_state.fragment_shader = 0;
+ }
+
private:
struct PipelineState {
bool operator==(const PipelineState& rhs) const {
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index ccc1e050a..df2e2395a 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -182,6 +182,10 @@ void OpenGLState::ApplyCulling() {
}
}
+void OpenGLState::ApplyRasterizerDiscard() {
+ Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard);
+}
+
void OpenGLState::ApplyColorMask() {
if (!dirty.color_mask) {
return;
@@ -455,6 +459,7 @@ void OpenGLState::Apply() {
ApplyPointSize();
ApplyFragmentColorClamp();
ApplyMultisample();
+ ApplyRasterizerDiscard();
ApplyColorMask();
ApplyDepthClamp();
ApplyViewport();
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 0b5895084..fb180f302 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -48,6 +48,8 @@ public:
GLuint index = 0;
} primitive_restart; // GL_PRIMITIVE_RESTART
+ bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD
+
struct ColorMask {
GLboolean red_enabled = GL_TRUE;
GLboolean green_enabled = GL_TRUE;
@@ -56,6 +58,7 @@ public:
};
std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
color_mask; // GL_COLOR_WRITEMASK
+
struct {
bool test_enabled = false; // GL_STENCIL_TEST
struct {
@@ -174,6 +177,7 @@ public:
void ApplyMultisample();
void ApplySRgb();
void ApplyCulling();
+ void ApplyRasterizerDiscard();
void ApplyColorMask();
void ApplyDepth();
void ApplyPrimitiveRestart();
diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp
new file mode 100644
index 000000000..5a490f6ef
--- /dev/null
+++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp
@@ -0,0 +1,296 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <tuple>
+
+#include <boost/functional/hash.hpp>
+
+#include "common/common_types.h"
+#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
+
+namespace Vulkan {
+
+namespace {
+
+constexpr FixedPipelineState::DepthStencil GetDepthStencilState(const Maxwell& regs) {
+ const FixedPipelineState::StencilFace front_stencil(
+ regs.stencil_front_op_fail, regs.stencil_front_op_zfail, regs.stencil_front_op_zpass,
+ regs.stencil_front_func_func);
+ const FixedPipelineState::StencilFace back_stencil =
+ regs.stencil_two_side_enable
+ ? FixedPipelineState::StencilFace(regs.stencil_back_op_fail, regs.stencil_back_op_zfail,
+ regs.stencil_back_op_zpass,
+ regs.stencil_back_func_func)
+ : front_stencil;
+ return FixedPipelineState::DepthStencil(
+ regs.depth_test_enable == 1, regs.depth_write_enabled == 1, regs.depth_bounds_enable == 1,
+ regs.stencil_enable == 1, regs.depth_test_func, front_stencil, back_stencil);
+}
+
+constexpr FixedPipelineState::InputAssembly GetInputAssemblyState(const Maxwell& regs) {
+ return FixedPipelineState::InputAssembly(
+ regs.draw.topology, regs.primitive_restart.enabled,
+ regs.draw.topology == Maxwell::PrimitiveTopology::Points ? regs.point_size : 0.0f);
+}
+
+constexpr FixedPipelineState::BlendingAttachment GetBlendingAttachmentState(
+ const Maxwell& regs, std::size_t render_target) {
+ const auto& mask = regs.color_mask[regs.color_mask_common ? 0 : render_target];
+ const std::array components = {mask.R != 0, mask.G != 0, mask.B != 0, mask.A != 0};
+
+ const FixedPipelineState::BlendingAttachment default_blending(
+ false, Maxwell::Blend::Equation::Add, Maxwell::Blend::Factor::One,
+ Maxwell::Blend::Factor::Zero, Maxwell::Blend::Equation::Add, Maxwell::Blend::Factor::One,
+ Maxwell::Blend::Factor::Zero, components);
+ if (render_target >= regs.rt_control.count) {
+ return default_blending;
+ }
+
+ if (!regs.independent_blend_enable) {
+ const auto& src = regs.blend;
+ if (!src.enable[render_target]) {
+ return default_blending;
+ }
+ return FixedPipelineState::BlendingAttachment(
+ true, src.equation_rgb, src.factor_source_rgb, src.factor_dest_rgb, src.equation_a,
+ src.factor_source_a, src.factor_dest_a, components);
+ }
+
+ if (!regs.blend.enable[render_target]) {
+ return default_blending;
+ }
+ const auto& src = regs.independent_blend[render_target];
+ return FixedPipelineState::BlendingAttachment(
+ true, src.equation_rgb, src.factor_source_rgb, src.factor_dest_rgb, src.equation_a,
+ src.factor_source_a, src.factor_dest_a, components);
+}
+
+constexpr FixedPipelineState::ColorBlending GetColorBlendingState(const Maxwell& regs) {
+ return FixedPipelineState::ColorBlending(
+ {regs.blend_color.r, regs.blend_color.g, regs.blend_color.b, regs.blend_color.a},
+ regs.rt_control.count,
+ {GetBlendingAttachmentState(regs, 0), GetBlendingAttachmentState(regs, 1),
+ GetBlendingAttachmentState(regs, 2), GetBlendingAttachmentState(regs, 3),
+ GetBlendingAttachmentState(regs, 4), GetBlendingAttachmentState(regs, 5),
+ GetBlendingAttachmentState(regs, 6), GetBlendingAttachmentState(regs, 7)});
+}
+
+constexpr FixedPipelineState::Tessellation GetTessellationState(const Maxwell& regs) {
+ return FixedPipelineState::Tessellation(regs.patch_vertices, regs.tess_mode.prim,
+ regs.tess_mode.spacing, regs.tess_mode.cw != 0);
+}
+
+constexpr std::size_t Point = 0;
+constexpr std::size_t Line = 1;
+constexpr std::size_t Polygon = 2;
+constexpr std::array PolygonOffsetEnableLUT = {
+ Point, // Points
+ Line, // Lines
+ Line, // LineLoop
+ Line, // LineStrip
+ Polygon, // Triangles
+ Polygon, // TriangleStrip
+ Polygon, // TriangleFan
+ Polygon, // Quads
+ Polygon, // QuadStrip
+ Polygon, // Polygon
+ Line, // LinesAdjacency
+ Line, // LineStripAdjacency
+ Polygon, // TrianglesAdjacency
+ Polygon, // TriangleStripAdjacency
+ Polygon, // Patches
+};
+
+constexpr FixedPipelineState::Rasterizer GetRasterizerState(const Maxwell& regs) {
+ const std::array enabled_lut = {regs.polygon_offset_point_enable,
+ regs.polygon_offset_line_enable,
+ regs.polygon_offset_fill_enable};
+ const auto topology = static_cast<std::size_t>(regs.draw.topology.Value());
+ const bool depth_bias_enabled = enabled_lut[PolygonOffsetEnableLUT[topology]];
+
+ Maxwell::Cull::FrontFace front_face = regs.cull.front_face;
+ if (regs.screen_y_control.triangle_rast_flip != 0 &&
+ regs.viewport_transform[0].scale_y > 0.0f) {
+ if (front_face == Maxwell::Cull::FrontFace::CounterClockWise)
+ front_face = Maxwell::Cull::FrontFace::ClockWise;
+ else if (front_face == Maxwell::Cull::FrontFace::ClockWise)
+ front_face = Maxwell::Cull::FrontFace::CounterClockWise;
+ }
+
+ const bool gl_ndc = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
+ return FixedPipelineState::Rasterizer(regs.cull.enabled, depth_bias_enabled, gl_ndc,
+ regs.cull.cull_face, front_face);
+}
+
+} // Anonymous namespace
+
+std::size_t FixedPipelineState::VertexBinding::Hash() const noexcept {
+ return (index << stride) ^ divisor;
+}
+
+bool FixedPipelineState::VertexBinding::operator==(const VertexBinding& rhs) const noexcept {
+ return std::tie(index, stride, divisor) == std::tie(rhs.index, rhs.stride, rhs.divisor);
+}
+
+std::size_t FixedPipelineState::VertexAttribute::Hash() const noexcept {
+ return static_cast<std::size_t>(index) ^ (static_cast<std::size_t>(buffer) << 13) ^
+ (static_cast<std::size_t>(type) << 22) ^ (static_cast<std::size_t>(size) << 31) ^
+ (static_cast<std::size_t>(offset) << 36);
+}
+
+bool FixedPipelineState::VertexAttribute::operator==(const VertexAttribute& rhs) const noexcept {
+ return std::tie(index, buffer, type, size, offset) ==
+ std::tie(rhs.index, rhs.buffer, rhs.type, rhs.size, rhs.offset);
+}
+
+std::size_t FixedPipelineState::StencilFace::Hash() const noexcept {
+ return static_cast<std::size_t>(action_stencil_fail) ^
+ (static_cast<std::size_t>(action_depth_fail) << 4) ^
+ (static_cast<std::size_t>(action_depth_fail) << 20) ^
+ (static_cast<std::size_t>(action_depth_pass) << 36);
+}
+
+bool FixedPipelineState::StencilFace::operator==(const StencilFace& rhs) const noexcept {
+ return std::tie(action_stencil_fail, action_depth_fail, action_depth_pass, test_func) ==
+ std::tie(rhs.action_stencil_fail, rhs.action_depth_fail, rhs.action_depth_pass,
+ rhs.test_func);
+}
+
+std::size_t FixedPipelineState::BlendingAttachment::Hash() const noexcept {
+ return static_cast<std::size_t>(enable) ^ (static_cast<std::size_t>(rgb_equation) << 5) ^
+ (static_cast<std::size_t>(src_rgb_func) << 10) ^
+ (static_cast<std::size_t>(dst_rgb_func) << 15) ^
+ (static_cast<std::size_t>(a_equation) << 20) ^
+ (static_cast<std::size_t>(src_a_func) << 25) ^
+ (static_cast<std::size_t>(dst_a_func) << 30) ^
+ (static_cast<std::size_t>(components[0]) << 35) ^
+ (static_cast<std::size_t>(components[1]) << 36) ^
+ (static_cast<std::size_t>(components[2]) << 37) ^
+ (static_cast<std::size_t>(components[3]) << 38);
+}
+
+bool FixedPipelineState::BlendingAttachment::operator==(const BlendingAttachment& rhs) const
+ noexcept {
+ return std::tie(enable, rgb_equation, src_rgb_func, dst_rgb_func, a_equation, src_a_func,
+ dst_a_func, components) ==
+ std::tie(rhs.enable, rhs.rgb_equation, rhs.src_rgb_func, rhs.dst_rgb_func,
+ rhs.a_equation, rhs.src_a_func, rhs.dst_a_func, rhs.components);
+}
+
+std::size_t FixedPipelineState::VertexInput::Hash() const noexcept {
+ std::size_t hash = num_bindings ^ (num_attributes << 32);
+ for (std::size_t i = 0; i < num_bindings; ++i) {
+ boost::hash_combine(hash, bindings[i].Hash());
+ }
+ for (std::size_t i = 0; i < num_attributes; ++i) {
+ boost::hash_combine(hash, attributes[i].Hash());
+ }
+ return hash;
+}
+
+bool FixedPipelineState::VertexInput::operator==(const VertexInput& rhs) const noexcept {
+ return std::equal(bindings.begin(), bindings.begin() + num_bindings, rhs.bindings.begin(),
+ rhs.bindings.begin() + rhs.num_bindings) &&
+ std::equal(attributes.begin(), attributes.begin() + num_attributes,
+ rhs.attributes.begin(), rhs.attributes.begin() + rhs.num_attributes);
+}
+
+std::size_t FixedPipelineState::InputAssembly::Hash() const noexcept {
+ std::size_t point_size_int = 0;
+ std::memcpy(&point_size_int, &point_size, sizeof(point_size));
+ return (static_cast<std::size_t>(topology) << 24) ^ (point_size_int << 32) ^
+ static_cast<std::size_t>(primitive_restart_enable);
+}
+
+bool FixedPipelineState::InputAssembly::operator==(const InputAssembly& rhs) const noexcept {
+ return std::tie(topology, primitive_restart_enable, point_size) ==
+ std::tie(rhs.topology, rhs.primitive_restart_enable, rhs.point_size);
+}
+
+std::size_t FixedPipelineState::Tessellation::Hash() const noexcept {
+ return static_cast<std::size_t>(patch_control_points) ^
+ (static_cast<std::size_t>(primitive) << 6) ^ (static_cast<std::size_t>(spacing) << 8) ^
+ (static_cast<std::size_t>(clockwise) << 10);
+}
+
+bool FixedPipelineState::Tessellation::operator==(const Tessellation& rhs) const noexcept {
+ return std::tie(patch_control_points, primitive, spacing, clockwise) ==
+ std::tie(rhs.patch_control_points, rhs.primitive, rhs.spacing, rhs.clockwise);
+}
+
+std::size_t FixedPipelineState::Rasterizer::Hash() const noexcept {
+ return static_cast<std::size_t>(cull_enable) ^
+ (static_cast<std::size_t>(depth_bias_enable) << 1) ^
+ (static_cast<std::size_t>(ndc_minus_one_to_one) << 2) ^
+ (static_cast<std::size_t>(cull_face) << 24) ^
+ (static_cast<std::size_t>(front_face) << 48);
+}
+
+bool FixedPipelineState::Rasterizer::operator==(const Rasterizer& rhs) const noexcept {
+ return std::tie(cull_enable, depth_bias_enable, ndc_minus_one_to_one, cull_face, front_face) ==
+ std::tie(rhs.cull_enable, rhs.depth_bias_enable, rhs.ndc_minus_one_to_one, rhs.cull_face,
+ rhs.front_face);
+}
+
+std::size_t FixedPipelineState::DepthStencil::Hash() const noexcept {
+ std::size_t hash = static_cast<std::size_t>(depth_test_enable) ^
+ (static_cast<std::size_t>(depth_write_enable) << 1) ^
+ (static_cast<std::size_t>(depth_bounds_enable) << 2) ^
+ (static_cast<std::size_t>(stencil_enable) << 3) ^
+ (static_cast<std::size_t>(depth_test_function) << 4);
+ boost::hash_combine(hash, front_stencil.Hash());
+ boost::hash_combine(hash, back_stencil.Hash());
+ return hash;
+}
+
+bool FixedPipelineState::DepthStencil::operator==(const DepthStencil& rhs) const noexcept {
+ return std::tie(depth_test_enable, depth_write_enable, depth_bounds_enable, depth_test_function,
+ stencil_enable, front_stencil, back_stencil) ==
+ std::tie(rhs.depth_test_enable, rhs.depth_write_enable, rhs.depth_bounds_enable,
+ rhs.depth_test_function, rhs.stencil_enable, rhs.front_stencil,
+ rhs.back_stencil);
+}
+
+std::size_t FixedPipelineState::ColorBlending::Hash() const noexcept {
+ std::size_t hash = attachments_count << 13;
+ for (std::size_t rt = 0; rt < static_cast<std::size_t>(attachments_count); ++rt) {
+ boost::hash_combine(hash, attachments[rt].Hash());
+ }
+ return hash;
+}
+
+bool FixedPipelineState::ColorBlending::operator==(const ColorBlending& rhs) const noexcept {
+ return std::equal(attachments.begin(), attachments.begin() + attachments_count,
+ rhs.attachments.begin(), rhs.attachments.begin() + rhs.attachments_count);
+}
+
+std::size_t FixedPipelineState::Hash() const noexcept {
+ std::size_t hash = 0;
+ boost::hash_combine(hash, vertex_input.Hash());
+ boost::hash_combine(hash, input_assembly.Hash());
+ boost::hash_combine(hash, tessellation.Hash());
+ boost::hash_combine(hash, rasterizer.Hash());
+ boost::hash_combine(hash, depth_stencil.Hash());
+ boost::hash_combine(hash, color_blending.Hash());
+ return hash;
+}
+
+bool FixedPipelineState::operator==(const FixedPipelineState& rhs) const noexcept {
+ return std::tie(vertex_input, input_assembly, tessellation, rasterizer, depth_stencil,
+ color_blending) == std::tie(rhs.vertex_input, rhs.input_assembly,
+ rhs.tessellation, rhs.rasterizer, rhs.depth_stencil,
+ rhs.color_blending);
+}
+
+FixedPipelineState GetFixedPipelineState(const Maxwell& regs) {
+ FixedPipelineState fixed_state;
+ fixed_state.input_assembly = GetInputAssemblyState(regs);
+ fixed_state.tessellation = GetTessellationState(regs);
+ fixed_state.rasterizer = GetRasterizerState(regs);
+ fixed_state.depth_stencil = GetDepthStencilState(regs);
+ fixed_state.color_blending = GetColorBlendingState(regs);
+ return fixed_state;
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.h b/src/video_core/renderer_vulkan/fixed_pipeline_state.h
new file mode 100644
index 000000000..04152c0d4
--- /dev/null
+++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.h
@@ -0,0 +1,282 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <type_traits>
+
+#include "common/common_types.h"
+
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/surface.h"
+
+namespace Vulkan {
+
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+
+// TODO(Rodrigo): Optimize this structure.
+
+struct FixedPipelineState {
+ using PixelFormat = VideoCore::Surface::PixelFormat;
+
+ struct VertexBinding {
+ constexpr VertexBinding(u32 index, u32 stride, u32 divisor)
+ : index{index}, stride{stride}, divisor{divisor} {}
+ VertexBinding() = default;
+
+ u32 index;
+ u32 stride;
+ u32 divisor;
+
+ std::size_t Hash() const noexcept;
+
+ bool operator==(const VertexBinding& rhs) const noexcept;
+
+ bool operator!=(const VertexBinding& rhs) const noexcept {
+ return !operator==(rhs);
+ }
+ };
+
+ struct VertexAttribute {
+ constexpr VertexAttribute(u32 index, u32 buffer, Maxwell::VertexAttribute::Type type,
+ Maxwell::VertexAttribute::Size size, u32 offset)
+ : index{index}, buffer{buffer}, type{type}, size{size}, offset{offset} {}
+ VertexAttribute() = default;
+
+ u32 index;
+ u32 buffer;
+ Maxwell::VertexAttribute::Type type;
+ Maxwell::VertexAttribute::Size size;
+ u32 offset;
+
+ std::size_t Hash() const noexcept;
+
+ bool operator==(const VertexAttribute& rhs) const noexcept;
+
+ bool operator!=(const VertexAttribute& rhs) const noexcept {
+ return !operator==(rhs);
+ }
+ };
+
+ struct StencilFace {
+ constexpr StencilFace(Maxwell::StencilOp action_stencil_fail,
+ Maxwell::StencilOp action_depth_fail,
+ Maxwell::StencilOp action_depth_pass, Maxwell::ComparisonOp test_func)
+ : action_stencil_fail{action_stencil_fail}, action_depth_fail{action_depth_fail},
+ action_depth_pass{action_depth_pass}, test_func{test_func} {}
+ StencilFace() = default;
+
+ Maxwell::StencilOp action_stencil_fail;
+ Maxwell::StencilOp action_depth_fail;
+ Maxwell::StencilOp action_depth_pass;
+ Maxwell::ComparisonOp test_func;
+
+ std::size_t Hash() const noexcept;
+
+ bool operator==(const StencilFace& rhs) const noexcept;
+
+ bool operator!=(const StencilFace& rhs) const noexcept {
+ return !operator==(rhs);
+ }
+ };
+
+ struct BlendingAttachment {
+ constexpr BlendingAttachment(bool enable, Maxwell::Blend::Equation rgb_equation,
+ Maxwell::Blend::Factor src_rgb_func,
+ Maxwell::Blend::Factor dst_rgb_func,
+ Maxwell::Blend::Equation a_equation,
+ Maxwell::Blend::Factor src_a_func,
+ Maxwell::Blend::Factor dst_a_func,
+ std::array<bool, 4> components)
+ : enable{enable}, rgb_equation{rgb_equation}, src_rgb_func{src_rgb_func},
+ dst_rgb_func{dst_rgb_func}, a_equation{a_equation}, src_a_func{src_a_func},
+ dst_a_func{dst_a_func}, components{components} {}
+ BlendingAttachment() = default;
+
+ bool enable;
+ Maxwell::Blend::Equation rgb_equation;
+ Maxwell::Blend::Factor src_rgb_func;
+ Maxwell::Blend::Factor dst_rgb_func;
+ Maxwell::Blend::Equation a_equation;
+ Maxwell::Blend::Factor src_a_func;
+ Maxwell::Blend::Factor dst_a_func;
+ std::array<bool, 4> components;
+
+ std::size_t Hash() const noexcept;
+
+ bool operator==(const BlendingAttachment& rhs) const noexcept;
+
+ bool operator!=(const BlendingAttachment& rhs) const noexcept {
+ return !operator==(rhs);
+ }
+ };
+
+ struct VertexInput {
+ std::size_t num_bindings = 0;
+ std::size_t num_attributes = 0;
+ std::array<VertexBinding, Maxwell::NumVertexArrays> bindings;
+ std::array<VertexAttribute, Maxwell::NumVertexAttributes> attributes;
+
+ std::size_t Hash() const noexcept;
+
+ bool operator==(const VertexInput& rhs) const noexcept;
+
+ bool operator!=(const VertexInput& rhs) const noexcept {
+ return !operator==(rhs);
+ }
+ };
+
+ struct InputAssembly {
+ constexpr InputAssembly(Maxwell::PrimitiveTopology topology, bool primitive_restart_enable,
+ float point_size)
+ : topology{topology}, primitive_restart_enable{primitive_restart_enable},
+ point_size{point_size} {}
+ InputAssembly() = default;
+
+ Maxwell::PrimitiveTopology topology;
+ bool primitive_restart_enable;
+ float point_size;
+
+ std::size_t Hash() const noexcept;
+
+ bool operator==(const InputAssembly& rhs) const noexcept;
+
+ bool operator!=(const InputAssembly& rhs) const noexcept {
+ return !operator==(rhs);
+ }
+ };
+
+ struct Tessellation {
+ constexpr Tessellation(u32 patch_control_points, Maxwell::TessellationPrimitive primitive,
+ Maxwell::TessellationSpacing spacing, bool clockwise)
+ : patch_control_points{patch_control_points}, primitive{primitive}, spacing{spacing},
+ clockwise{clockwise} {}
+ Tessellation() = default;
+
+ u32 patch_control_points;
+ Maxwell::TessellationPrimitive primitive;
+ Maxwell::TessellationSpacing spacing;
+ bool clockwise;
+
+ std::size_t Hash() const noexcept;
+
+ bool operator==(const Tessellation& rhs) const noexcept;
+
+ bool operator!=(const Tessellation& rhs) const noexcept {
+ return !operator==(rhs);
+ }
+ };
+
+ struct Rasterizer {
+ constexpr Rasterizer(bool cull_enable, bool depth_bias_enable, bool ndc_minus_one_to_one,
+ Maxwell::Cull::CullFace cull_face, Maxwell::Cull::FrontFace front_face)
+ : cull_enable{cull_enable}, depth_bias_enable{depth_bias_enable},
+ ndc_minus_one_to_one{ndc_minus_one_to_one}, cull_face{cull_face}, front_face{
+ front_face} {}
+ Rasterizer() = default;
+
+ bool cull_enable;
+ bool depth_bias_enable;
+ bool ndc_minus_one_to_one;
+ Maxwell::Cull::CullFace cull_face;
+ Maxwell::Cull::FrontFace front_face;
+
+ std::size_t Hash() const noexcept;
+
+ bool operator==(const Rasterizer& rhs) const noexcept;
+
+ bool operator!=(const Rasterizer& rhs) const noexcept {
+ return !operator==(rhs);
+ }
+ };
+
+ struct DepthStencil {
+ constexpr DepthStencil(bool depth_test_enable, bool depth_write_enable,
+ bool depth_bounds_enable, bool stencil_enable,
+ Maxwell::ComparisonOp depth_test_function, StencilFace front_stencil,
+ StencilFace back_stencil)
+ : depth_test_enable{depth_test_enable}, depth_write_enable{depth_write_enable},
+ depth_bounds_enable{depth_bounds_enable}, stencil_enable{stencil_enable},
+ depth_test_function{depth_test_function}, front_stencil{front_stencil},
+ back_stencil{back_stencil} {}
+ DepthStencil() = default;
+
+ bool depth_test_enable;
+ bool depth_write_enable;
+ bool depth_bounds_enable;
+ bool stencil_enable;
+ Maxwell::ComparisonOp depth_test_function;
+ StencilFace front_stencil;
+ StencilFace back_stencil;
+
+ std::size_t Hash() const noexcept;
+
+ bool operator==(const DepthStencil& rhs) const noexcept;
+
+ bool operator!=(const DepthStencil& rhs) const noexcept {
+ return !operator==(rhs);
+ }
+ };
+
+ struct ColorBlending {
+ constexpr ColorBlending(
+ std::array<float, 4> blend_constants, std::size_t attachments_count,
+ std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments)
+ : attachments_count{attachments_count}, attachments{attachments} {}
+ ColorBlending() = default;
+
+ std::size_t attachments_count;
+ std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments;
+
+ std::size_t Hash() const noexcept;
+
+ bool operator==(const ColorBlending& rhs) const noexcept;
+
+ bool operator!=(const ColorBlending& rhs) const noexcept {
+ return !operator==(rhs);
+ }
+ };
+
+ std::size_t Hash() const noexcept;
+
+ bool operator==(const FixedPipelineState& rhs) const noexcept;
+
+ bool operator!=(const FixedPipelineState& rhs) const noexcept {
+ return !operator==(rhs);
+ }
+
+ VertexInput vertex_input;
+ InputAssembly input_assembly;
+ Tessellation tessellation;
+ Rasterizer rasterizer;
+ DepthStencil depth_stencil;
+ ColorBlending color_blending;
+};
+static_assert(std::is_trivially_copyable_v<FixedPipelineState::VertexBinding>);
+static_assert(std::is_trivially_copyable_v<FixedPipelineState::VertexAttribute>);
+static_assert(std::is_trivially_copyable_v<FixedPipelineState::StencilFace>);
+static_assert(std::is_trivially_copyable_v<FixedPipelineState::BlendingAttachment>);
+static_assert(std::is_trivially_copyable_v<FixedPipelineState::VertexInput>);
+static_assert(std::is_trivially_copyable_v<FixedPipelineState::InputAssembly>);
+static_assert(std::is_trivially_copyable_v<FixedPipelineState::Tessellation>);
+static_assert(std::is_trivially_copyable_v<FixedPipelineState::Rasterizer>);
+static_assert(std::is_trivially_copyable_v<FixedPipelineState::DepthStencil>);
+static_assert(std::is_trivially_copyable_v<FixedPipelineState::ColorBlending>);
+static_assert(std::is_trivially_copyable_v<FixedPipelineState>);
+
+FixedPipelineState GetFixedPipelineState(const Maxwell& regs);
+
+} // namespace Vulkan
+
+namespace std {
+
+template <>
+struct hash<Vulkan::FixedPipelineState> {
+ std::size_t operator()(const Vulkan::FixedPipelineState& k) const noexcept {
+ return k.Hash();
+ }
+};
+
+} // namespace std
diff --git a/src/video_core/renderer_vulkan/shaders/blit.frag b/src/video_core/renderer_vulkan/shaders/blit.frag
new file mode 100644
index 000000000..a06ecd24a
--- /dev/null
+++ b/src/video_core/renderer_vulkan/shaders/blit.frag
@@ -0,0 +1,24 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+/*
+ * Build instructions:
+ * $ glslangValidator -V $THIS_FILE -o output.spv
+ * $ spirv-opt -O --strip-debug output.spv -o optimized.spv
+ * $ xxd -i optimized.spv
+ *
+ * Then copy that bytecode to the C++ file
+ */
+
+#version 460 core
+
+layout (location = 0) in vec2 frag_tex_coord;
+
+layout (location = 0) out vec4 color;
+
+layout (binding = 1) uniform sampler2D color_texture;
+
+void main() {
+ color = texture(color_texture, frag_tex_coord);
+}
diff --git a/src/video_core/renderer_vulkan/shaders/blit.vert b/src/video_core/renderer_vulkan/shaders/blit.vert
new file mode 100644
index 000000000..c64d9235a
--- /dev/null
+++ b/src/video_core/renderer_vulkan/shaders/blit.vert
@@ -0,0 +1,28 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+/*
+ * Build instructions:
+ * $ glslangValidator -V $THIS_FILE -o output.spv
+ * $ spirv-opt -O --strip-debug output.spv -o optimized.spv
+ * $ xxd -i optimized.spv
+ *
+ * Then copy that bytecode to the C++ file
+ */
+
+#version 460 core
+
+layout (location = 0) in vec2 vert_position;
+layout (location = 1) in vec2 vert_tex_coord;
+
+layout (location = 0) out vec2 frag_tex_coord;
+
+layout (set = 0, binding = 0) uniform MatrixBlock {
+ mat4 modelview_matrix;
+};
+
+void main() {
+ gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0);
+ frag_tex_coord = vert_tex_coord;
+}
diff --git a/src/video_core/renderer_vulkan/shaders/quad_array.comp b/src/video_core/renderer_vulkan/shaders/quad_array.comp
new file mode 100644
index 000000000..5a5703308
--- /dev/null
+++ b/src/video_core/renderer_vulkan/shaders/quad_array.comp
@@ -0,0 +1,37 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+/*
+ * Build instructions:
+ * $ glslangValidator -V $THIS_FILE -o output.spv
+ * $ spirv-opt -O --strip-debug output.spv -o optimized.spv
+ * $ xxd -i optimized.spv
+ *
+ * Then copy that bytecode to the C++ file
+ */
+
+#version 460 core
+
+layout (local_size_x = 1024) in;
+
+layout (std430, set = 0, binding = 0) buffer OutputBuffer {
+ uint output_indexes[];
+};
+
+layout (push_constant) uniform PushConstants {
+ uint first;
+};
+
+void main() {
+ uint primitive = gl_GlobalInvocationID.x;
+ if (primitive * 6 >= output_indexes.length()) {
+ return;
+ }
+
+ const uint quad_map[6] = uint[](0, 1, 2, 0, 2, 3);
+ for (uint vertex = 0; vertex < 6; ++vertex) {
+ uint index = first + primitive * 4 + quad_map[vertex];
+ output_indexes[primitive * 6 + vertex] = index;
+ }
+}
diff --git a/src/video_core/renderer_vulkan/shaders/uint8.comp b/src/video_core/renderer_vulkan/shaders/uint8.comp
new file mode 100644
index 000000000..a320f3ae0
--- /dev/null
+++ b/src/video_core/renderer_vulkan/shaders/uint8.comp
@@ -0,0 +1,33 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+/*
+ * Build instructions:
+ * $ glslangValidator -V $THIS_FILE -o output.spv
+ * $ spirv-opt -O --strip-debug output.spv -o optimized.spv
+ * $ xxd -i optimized.spv
+ *
+ * Then copy that bytecode to the C++ file
+ */
+
+#version 460 core
+#extension GL_EXT_shader_16bit_storage : require
+#extension GL_EXT_shader_8bit_storage : require
+
+layout (local_size_x = 1024) in;
+
+layout (std430, set = 0, binding = 0) readonly buffer InputBuffer {
+ uint8_t input_indexes[];
+};
+
+layout (std430, set = 0, binding = 1) writeonly buffer OutputBuffer {
+ uint16_t output_indexes[];
+};
+
+void main() {
+ uint id = gl_GlobalInvocationID.x;
+ if (id < input_indexes.length()) {
+ output_indexes[id] = uint16_t(input_indexes[id]);
+ }
+}
diff --git a/src/video_core/renderer_vulkan/vk_device.cpp b/src/video_core/renderer_vulkan/vk_device.cpp
index 92854a4b3..939eebe83 100644
--- a/src/video_core/renderer_vulkan/vk_device.cpp
+++ b/src/video_core/renderer_vulkan/vk_device.cpp
@@ -3,12 +3,15 @@
// Refer to the license.txt file included.
#include <bitset>
+#include <chrono>
#include <cstdlib>
#include <optional>
#include <set>
#include <string_view>
+#include <thread>
#include <vector>
#include "common/assert.h"
+#include "core/settings.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_device.h"
@@ -201,6 +204,22 @@ vk::Format VKDevice::GetSupportedFormat(vk::Format wanted_format,
return wanted_format;
}
+void VKDevice::ReportLoss() const {
+ LOG_CRITICAL(Render_Vulkan, "Device loss occured!");
+
+ // Wait some time to let the log flush
+ std::this_thread::sleep_for(std::chrono::seconds{1});
+
+ if (!nv_device_diagnostic_checkpoints) {
+ return;
+ }
+
+ [[maybe_unused]] const std::vector data = graphics_queue.getCheckpointDataNV(dld);
+ // Catch here in debug builds (or with optimizations disabled) the last graphics pipeline to be
+ // executed. It can be done on a debugger by evaluating the expression:
+ // *(VKGraphicsPipeline*)data[0]
+}
+
bool VKDevice::IsOptimalAstcSupported(const vk::PhysicalDeviceFeatures& features,
const vk::DispatchLoaderDynamic& dldi) const {
// Disable for now to avoid converting ASTC twice.
@@ -381,6 +400,8 @@ std::vector<const char*> VKDevice::LoadExtensions(const vk::DispatchLoaderDynami
VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME, true);
Test(extension, ext_subgroup_size_control, VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME,
false);
+ Test(extension, nv_device_diagnostic_checkpoints,
+ VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME, true);
}
if (khr_shader_float16_int8) {
@@ -464,6 +485,7 @@ std::vector<vk::DeviceQueueCreateInfo> VKDevice::GetDeviceQueueCreateInfos() con
std::unordered_map<vk::Format, vk::FormatProperties> VKDevice::GetFormatProperties(
const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice physical) {
static constexpr std::array formats{vk::Format::eA8B8G8R8UnormPack32,
+ vk::Format::eA8B8G8R8UintPack32,
vk::Format::eA8B8G8R8SnormPack32,
vk::Format::eA8B8G8R8SrgbPack32,
vk::Format::eB5G6R5UnormPack16,
diff --git a/src/video_core/renderer_vulkan/vk_device.h b/src/video_core/renderer_vulkan/vk_device.h
index a844c52df..72603f9f6 100644
--- a/src/video_core/renderer_vulkan/vk_device.h
+++ b/src/video_core/renderer_vulkan/vk_device.h
@@ -39,6 +39,9 @@ public:
vk::Format GetSupportedFormat(vk::Format wanted_format, vk::FormatFeatureFlags wanted_usage,
FormatType format_type) const;
+ /// Reports a device loss.
+ void ReportLoss() const;
+
/// Returns the dispatch loader with direct function pointers of the device.
const vk::DispatchLoaderDynamic& GetDispatchLoader() const {
return dld;
@@ -159,6 +162,11 @@ public:
return ext_shader_viewport_index_layer;
}
+ /// Returns true if the device supports VK_NV_device_diagnostic_checkpoints.
+ bool IsNvDeviceDiagnosticCheckpoints() const {
+ return nv_device_diagnostic_checkpoints;
+ }
+
/// Returns the vendor name reported from Vulkan.
std::string_view GetVendorName() const {
return vendor_name;
@@ -218,6 +226,7 @@ private:
bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer.
+ bool nv_device_diagnostic_checkpoints{}; ///< Support for VK_NV_device_diagnostic_checkpoints.
// Telemetry parameters
std::string vendor_name; ///< Device's driver name.
diff --git a/src/video_core/renderer_vulkan/vk_image.cpp b/src/video_core/renderer_vulkan/vk_image.cpp
new file mode 100644
index 000000000..4bcbef959
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_image.cpp
@@ -0,0 +1,106 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <memory>
+#include <vector>
+
+#include "common/assert.h"
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/vk_device.h"
+#include "video_core/renderer_vulkan/vk_image.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+
+namespace Vulkan {
+
+VKImage::VKImage(const VKDevice& device, VKScheduler& scheduler,
+ const vk::ImageCreateInfo& image_ci, vk::ImageAspectFlags aspect_mask)
+ : device{device}, scheduler{scheduler}, format{image_ci.format}, aspect_mask{aspect_mask},
+ image_num_layers{image_ci.arrayLayers}, image_num_levels{image_ci.mipLevels} {
+ UNIMPLEMENTED_IF_MSG(image_ci.queueFamilyIndexCount != 0,
+ "Queue family tracking is not implemented");
+
+ const auto dev = device.GetLogical();
+ image = dev.createImageUnique(image_ci, nullptr, device.GetDispatchLoader());
+
+ const u32 num_ranges = image_num_layers * image_num_levels;
+ barriers.resize(num_ranges);
+ subrange_states.resize(num_ranges, {{}, image_ci.initialLayout});
+}
+
+VKImage::~VKImage() = default;
+
+void VKImage::Transition(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
+ vk::PipelineStageFlags new_stage_mask, vk::AccessFlags new_access,
+ vk::ImageLayout new_layout) {
+ if (!HasChanged(base_layer, num_layers, base_level, num_levels, new_access, new_layout)) {
+ return;
+ }
+
+ std::size_t cursor = 0;
+ for (u32 layer_it = 0; layer_it < num_layers; ++layer_it) {
+ for (u32 level_it = 0; level_it < num_levels; ++level_it, ++cursor) {
+ const u32 layer = base_layer + layer_it;
+ const u32 level = base_level + level_it;
+ auto& state = GetSubrangeState(layer, level);
+ barriers[cursor] = vk::ImageMemoryBarrier(
+ state.access, new_access, state.layout, new_layout, VK_QUEUE_FAMILY_IGNORED,
+ VK_QUEUE_FAMILY_IGNORED, *image, {aspect_mask, level, 1, layer, 1});
+ state.access = new_access;
+ state.layout = new_layout;
+ }
+ }
+
+ scheduler.RequestOutsideRenderPassOperationContext();
+
+ scheduler.Record([barriers = barriers, cursor](auto cmdbuf, auto& dld) {
+ // TODO(Rodrigo): Implement a way to use the latest stage across subresources.
+ constexpr auto stage_stub = vk::PipelineStageFlagBits::eAllCommands;
+ cmdbuf.pipelineBarrier(stage_stub, stage_stub, {}, 0, nullptr, 0, nullptr,
+ static_cast<u32>(cursor), barriers.data(), dld);
+ });
+}
+
+bool VKImage::HasChanged(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
+ vk::AccessFlags new_access, vk::ImageLayout new_layout) noexcept {
+ const bool is_full_range = base_layer == 0 && num_layers == image_num_layers &&
+ base_level == 0 && num_levels == image_num_levels;
+ if (!is_full_range) {
+ state_diverged = true;
+ }
+
+ if (!state_diverged) {
+ auto& state = GetSubrangeState(0, 0);
+ if (state.access != new_access || state.layout != new_layout) {
+ return true;
+ }
+ }
+
+ for (u32 layer_it = 0; layer_it < num_layers; ++layer_it) {
+ for (u32 level_it = 0; level_it < num_levels; ++level_it) {
+ const u32 layer = base_layer + layer_it;
+ const u32 level = base_level + level_it;
+ auto& state = GetSubrangeState(layer, level);
+ if (state.access != new_access || state.layout != new_layout) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+void VKImage::CreatePresentView() {
+ // Image type has to be 2D to be presented.
+ const vk::ImageViewCreateInfo image_view_ci({}, *image, vk::ImageViewType::e2D, format, {},
+ {aspect_mask, 0, 1, 0, 1});
+ const auto dev = device.GetLogical();
+ const auto& dld = device.GetDispatchLoader();
+ present_view = dev.createImageViewUnique(image_view_ci, nullptr, dld);
+}
+
+VKImage::SubrangeState& VKImage::GetSubrangeState(u32 layer, u32 level) noexcept {
+ return subrange_states[static_cast<std::size_t>(layer * image_num_levels) +
+ static_cast<std::size_t>(level)];
+}
+
+} // namespace Vulkan \ No newline at end of file
diff --git a/src/video_core/renderer_vulkan/vk_image.h b/src/video_core/renderer_vulkan/vk_image.h
new file mode 100644
index 000000000..b78242512
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_image.h
@@ -0,0 +1,84 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include <vector>
+
+#include "common/common_types.h"
+#include "video_core/renderer_vulkan/declarations.h"
+
+namespace Vulkan {
+
+class VKDevice;
+class VKScheduler;
+
+class VKImage {
+public:
+ explicit VKImage(const VKDevice& device, VKScheduler& scheduler,
+ const vk::ImageCreateInfo& image_ci, vk::ImageAspectFlags aspect_mask);
+ ~VKImage();
+
+ /// Records in the passed command buffer an image transition and updates the state of the image.
+ void Transition(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
+ vk::PipelineStageFlags new_stage_mask, vk::AccessFlags new_access,
+ vk::ImageLayout new_layout);
+
+ /// Returns a view compatible with presentation, the image has to be 2D.
+ vk::ImageView GetPresentView() {
+ if (!present_view) {
+ CreatePresentView();
+ }
+ return *present_view;
+ }
+
+ /// Returns the Vulkan image handler.
+ vk::Image GetHandle() const {
+ return *image;
+ }
+
+ /// Returns the Vulkan format for this image.
+ vk::Format GetFormat() const {
+ return format;
+ }
+
+ /// Returns the Vulkan aspect mask.
+ vk::ImageAspectFlags GetAspectMask() const {
+ return aspect_mask;
+ }
+
+private:
+ struct SubrangeState final {
+ vk::AccessFlags access{}; ///< Current access bits.
+ vk::ImageLayout layout = vk::ImageLayout::eUndefined; ///< Current image layout.
+ };
+
+ bool HasChanged(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
+ vk::AccessFlags new_access, vk::ImageLayout new_layout) noexcept;
+
+ /// Creates a presentation view.
+ void CreatePresentView();
+
+ /// Returns the subrange state for a layer and layer.
+ SubrangeState& GetSubrangeState(u32 layer, u32 level) noexcept;
+
+ const VKDevice& device; ///< Device handler.
+ VKScheduler& scheduler; ///< Device scheduler.
+
+ const vk::Format format; ///< Vulkan format.
+ const vk::ImageAspectFlags aspect_mask; ///< Vulkan aspect mask.
+ const u32 image_num_layers; ///< Number of layers.
+ const u32 image_num_levels; ///< Number of mipmap levels.
+
+ UniqueImage image; ///< Image handle.
+ UniqueImageView present_view; ///< Image view compatible with presentation.
+
+ std::vector<vk::ImageMemoryBarrier> barriers; ///< Pool of barriers.
+ std::vector<SubrangeState> subrange_states; ///< Current subrange state.
+
+ bool state_diverged = false; ///< True when subresources mismatch in layout.
+};
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_resource_manager.cpp b/src/video_core/renderer_vulkan/vk_resource_manager.cpp
index 13c46e5b8..525b4bb46 100644
--- a/src/video_core/renderer_vulkan/vk_resource_manager.cpp
+++ b/src/video_core/renderer_vulkan/vk_resource_manager.cpp
@@ -72,12 +72,22 @@ VKFence::VKFence(const VKDevice& device, UniqueFence handle)
VKFence::~VKFence() = default;
void VKFence::Wait() {
+ static constexpr u64 timeout = std::numeric_limits<u64>::max();
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
- dev.waitForFences({*handle}, true, std::numeric_limits<u64>::max(), dld);
+ switch (const auto result = dev.waitForFences(1, &*handle, true, timeout, dld)) {
+ case vk::Result::eSuccess:
+ return;
+ case vk::Result::eErrorDeviceLost:
+ device.ReportLoss();
+ [[fallthrough]];
+ default:
+ vk::throwResultException(result, "vk::waitForFences");
+ }
}
void VKFence::Release() {
+ ASSERT(is_owned);
is_owned = false;
}
@@ -133,8 +143,32 @@ void VKFence::Unprotect(VKResource* resource) {
protected_resources.erase(it);
}
+void VKFence::RedirectProtection(VKResource* old_resource, VKResource* new_resource) noexcept {
+ std::replace(std::begin(protected_resources), std::end(protected_resources), old_resource,
+ new_resource);
+}
+
VKFenceWatch::VKFenceWatch() = default;
+VKFenceWatch::VKFenceWatch(VKFence& initial_fence) {
+ Watch(initial_fence);
+}
+
+VKFenceWatch::VKFenceWatch(VKFenceWatch&& rhs) noexcept {
+ fence = std::exchange(rhs.fence, nullptr);
+ if (fence) {
+ fence->RedirectProtection(&rhs, this);
+ }
+}
+
+VKFenceWatch& VKFenceWatch::operator=(VKFenceWatch&& rhs) noexcept {
+ fence = std::exchange(rhs.fence, nullptr);
+ if (fence) {
+ fence->RedirectProtection(&rhs, this);
+ }
+ return *this;
+}
+
VKFenceWatch::~VKFenceWatch() {
if (fence) {
fence->Unprotect(this);
diff --git a/src/video_core/renderer_vulkan/vk_resource_manager.h b/src/video_core/renderer_vulkan/vk_resource_manager.h
index 08ee86fa6..d4cbc95a5 100644
--- a/src/video_core/renderer_vulkan/vk_resource_manager.h
+++ b/src/video_core/renderer_vulkan/vk_resource_manager.h
@@ -65,6 +65,9 @@ public:
/// Removes protection for a resource.
void Unprotect(VKResource* resource);
+ /// Redirects one protected resource to a new address.
+ void RedirectProtection(VKResource* old_resource, VKResource* new_resource) noexcept;
+
/// Retreives the fence.
operator vk::Fence() const {
return *handle;
@@ -97,8 +100,13 @@ private:
class VKFenceWatch final : public VKResource {
public:
explicit VKFenceWatch();
+ VKFenceWatch(VKFence& initial_fence);
+ VKFenceWatch(VKFenceWatch&&) noexcept;
+ VKFenceWatch(const VKFenceWatch&) = delete;
~VKFenceWatch() override;
+ VKFenceWatch& operator=(VKFenceWatch&&) noexcept;
+
/// Waits for the fence to be released.
void Wait();
@@ -116,6 +124,14 @@ public:
void OnFenceRemoval(VKFence* signaling_fence) override;
+ /**
+ * Do not use it paired with Watch. Use TryWatch instead.
+ * Returns true when the watch is free.
+ */
+ bool IsUsed() const {
+ return fence != nullptr;
+ }
+
private:
VKFence* fence{}; ///< Fence watching this resource. nullptr when the watch is free.
};
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
index 6227bc70b..a8baf91de 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
@@ -543,7 +543,7 @@ private:
}
for (u32 rt = 0; rt < static_cast<u32>(frag_colors.size()); ++rt) {
- if (!IsRenderTargetUsed(rt)) {
+ if (!specialization.enabled_rendertargets[rt]) {
continue;
}
@@ -1555,40 +1555,48 @@ private:
Expression Texture(Operation operation) {
const auto& meta = std::get<MetaTexture>(operation.GetMeta());
- UNIMPLEMENTED_IF(!meta.aoffi.empty());
const bool can_implicit = stage == ShaderType::Fragment;
const Id sampler = GetTextureSampler(operation);
const Id coords = GetCoordinates(operation, Type::Float);
+ std::vector<Id> operands;
+ spv::ImageOperandsMask mask{};
+ if (meta.bias) {
+ mask = mask | spv::ImageOperandsMask::Bias;
+ operands.push_back(AsFloat(Visit(meta.bias)));
+ }
+
+ if (!can_implicit) {
+ mask = mask | spv::ImageOperandsMask::Lod;
+ operands.push_back(v_float_zero);
+ }
+
+ if (!meta.aoffi.empty()) {
+ mask = mask | spv::ImageOperandsMask::Offset;
+ operands.push_back(GetOffsetCoordinates(operation));
+ }
+
if (meta.depth_compare) {
// Depth sampling
UNIMPLEMENTED_IF(meta.bias);
const Id dref = AsFloat(Visit(meta.depth_compare));
if (can_implicit) {
- return {OpImageSampleDrefImplicitLod(t_float, sampler, coords, dref, {}),
- Type::Float};
+ return {
+ OpImageSampleDrefImplicitLod(t_float, sampler, coords, dref, mask, operands),
+ Type::Float};
} else {
- return {OpImageSampleDrefExplicitLod(t_float, sampler, coords, dref,
- spv::ImageOperandsMask::Lod, v_float_zero),
- Type::Float};
+ return {
+ OpImageSampleDrefExplicitLod(t_float, sampler, coords, dref, mask, operands),
+ Type::Float};
}
}
- std::vector<Id> operands;
- spv::ImageOperandsMask mask{};
- if (meta.bias) {
- mask = mask | spv::ImageOperandsMask::Bias;
- operands.push_back(AsFloat(Visit(meta.bias)));
- }
-
Id texture;
if (can_implicit) {
texture = OpImageSampleImplicitLod(t_float4, sampler, coords, mask, operands);
} else {
- texture = OpImageSampleExplicitLod(t_float4, sampler, coords,
- mask | spv::ImageOperandsMask::Lod, v_float_zero,
- operands);
+ texture = OpImageSampleExplicitLod(t_float4, sampler, coords, mask, operands);
}
return GetTextureElement(operation, texture, Type::Float);
}
@@ -1601,7 +1609,8 @@ private:
const Id lod = AsFloat(Visit(meta.lod));
spv::ImageOperandsMask mask = spv::ImageOperandsMask::Lod;
- std::vector<Id> operands;
+ std::vector<Id> operands{lod};
+
if (!meta.aoffi.empty()) {
mask = mask | spv::ImageOperandsMask::Offset;
operands.push_back(GetOffsetCoordinates(operation));
@@ -1609,11 +1618,10 @@ private:
if (meta.sampler.IsShadow()) {
const Id dref = AsFloat(Visit(meta.depth_compare));
- return {
- OpImageSampleDrefExplicitLod(t_float, sampler, coords, dref, mask, lod, operands),
- Type::Float};
+ return {OpImageSampleDrefExplicitLod(t_float, sampler, coords, dref, mask, operands),
+ Type::Float};
}
- const Id texture = OpImageSampleExplicitLod(t_float4, sampler, coords, mask, lod, operands);
+ const Id texture = OpImageSampleExplicitLod(t_float4, sampler, coords, mask, operands);
return GetTextureElement(operation, texture, Type::Float);
}
@@ -1722,7 +1730,7 @@ private:
const std::vector grad = {dx, dy};
static constexpr auto mask = spv::ImageOperandsMask::Grad;
- const Id texture = OpImageSampleImplicitLod(t_float4, sampler, coords, mask, grad);
+ const Id texture = OpImageSampleExplicitLod(t_float4, sampler, coords, mask, grad);
return GetTextureElement(operation, texture, Type::Float);
}
@@ -1833,7 +1841,7 @@ private:
}
void PreExit() {
- if (stage == ShaderType::Vertex) {
+ if (stage == ShaderType::Vertex && specialization.ndc_minus_one_to_one) {
const u32 position_index = out_indices.position.value();
const Id z_pointer = AccessElement(t_out_float, out_vertex, position_index, 2U);
const Id w_pointer = AccessElement(t_out_float, out_vertex, position_index, 3U);
@@ -1860,12 +1868,18 @@ private:
// rendertargets/components are skipped in the register assignment.
u32 current_reg = 0;
for (u32 rt = 0; rt < Maxwell::NumRenderTargets; ++rt) {
+ if (!specialization.enabled_rendertargets[rt]) {
+ // Skip rendertargets that are not enabled
+ continue;
+ }
// TODO(Subv): Figure out how dual-source blending is configured in the Switch.
for (u32 component = 0; component < 4; ++component) {
+ const Id pointer = AccessElement(t_out_float, frag_colors.at(rt), component);
if (header.ps.IsColorComponentOutputEnabled(rt, component)) {
- OpStore(AccessElement(t_out_float, frag_colors.at(rt), component),
- SafeGetRegister(current_reg));
+ OpStore(pointer, SafeGetRegister(current_reg));
++current_reg;
+ } else {
+ OpStore(pointer, component == 3 ? v_float_one : v_float_zero);
}
}
}
@@ -1995,15 +2009,6 @@ private:
return DeclareBuiltIn(builtin, spv::StorageClass::Input, type, std::move(name));
}
- bool IsRenderTargetUsed(u32 rt) const {
- for (u32 component = 0; component < 4; ++component) {
- if (header.ps.IsColorComponentOutputEnabled(rt, component)) {
- return true;
- }
- }
- return false;
- }
-
template <typename... Args>
Id AccessElement(Id pointer_type, Id composite, Args... elements_) {
std::vector<Id> members;
@@ -2552,29 +2557,7 @@ public:
}
Id operator()(const ExprCondCode& expr) {
- const Node cc = decomp.ir.GetConditionCode(expr.cc);
- Id target;
-
- if (const auto pred = std::get_if<PredicateNode>(&*cc)) {
- const auto index = pred->GetIndex();
- switch (index) {
- case Tegra::Shader::Pred::NeverExecute:
- target = decomp.v_false;
- break;
- case Tegra::Shader::Pred::UnusedIndex:
- target = decomp.v_true;
- break;
- default:
- target = decomp.predicates.at(index);
- break;
- }
- } else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
- target = decomp.internal_flags.at(static_cast<u32>(flag->GetFlag()));
- } else {
- UNREACHABLE();
- }
-
- return decomp.OpLoad(decomp.t_bool, target);
+ return decomp.AsBool(decomp.Visit(decomp.ir.GetConditionCode(expr.cc)));
}
Id operator()(const ExprVar& expr) {
@@ -2589,7 +2572,7 @@ public:
const Id target = decomp.Constant(decomp.t_uint, expr.value);
Id gpr = decomp.OpLoad(decomp.t_float, decomp.registers.at(expr.gpr));
gpr = decomp.OpBitcast(decomp.t_uint, gpr);
- return decomp.OpLogicalEqual(decomp.t_uint, gpr, target);
+ return decomp.OpIEqual(decomp.t_bool, gpr, target);
}
Id Visit(const Expr& node) {
@@ -2659,11 +2642,11 @@ public:
const Id loop_label = decomp.OpLabel();
const Id endloop_label = decomp.OpLabel();
const Id loop_start_block = decomp.OpLabel();
- const Id loop_end_block = decomp.OpLabel();
+ const Id loop_continue_block = decomp.OpLabel();
current_loop_exit = endloop_label;
decomp.OpBranch(loop_label);
decomp.AddLabel(loop_label);
- decomp.OpLoopMerge(endloop_label, loop_end_block, spv::LoopControlMask::MaskNone);
+ decomp.OpLoopMerge(endloop_label, loop_continue_block, spv::LoopControlMask::MaskNone);
decomp.OpBranch(loop_start_block);
decomp.AddLabel(loop_start_block);
ASTNode current = ast.nodes.GetFirst();
@@ -2671,6 +2654,8 @@ public:
Visit(current);
current = current->GetNext();
}
+ decomp.OpBranch(loop_continue_block);
+ decomp.AddLabel(loop_continue_block);
ExprDecompiler expr_parser{decomp};
const Id condition = expr_parser.Visit(ast.condition);
decomp.OpBranchConditional(condition, loop_label, endloop_label);
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.h b/src/video_core/renderer_vulkan/vk_shader_decompiler.h
index 2b01321b6..10794be1c 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.h
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.h
@@ -94,6 +94,7 @@ struct Specialization final {
Maxwell::PrimitiveTopology primitive_topology{};
std::optional<float> point_size{};
std::array<Maxwell::VertexAttribute::Type, Maxwell::NumVertexAttributes> attribute_types{};
+ bool ndc_minus_one_to_one{};
// Tessellation specific
struct {
@@ -101,6 +102,9 @@ struct Specialization final {
Maxwell::TessellationSpacing spacing{};
bool clockwise{};
} tessellation;
+
+ // Fragment specific
+ std::bitset<8> enabled_rendertargets;
};
// Old gcc versions don't consider this trivially copyable.
// static_assert(std::is_trivially_copyable_v<Specialization>);
diff --git a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp
new file mode 100644
index 000000000..171d78afc
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp
@@ -0,0 +1,127 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <unordered_map>
+#include <utility>
+#include <vector>
+
+#include "common/bit_util.h"
+#include "common/common_types.h"
+#include "video_core/renderer_vulkan/vk_device.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
+
+namespace Vulkan {
+
+VKStagingBufferPool::StagingBuffer::StagingBuffer(std::unique_ptr<VKBuffer> buffer, VKFence& fence,
+ u64 last_epoch)
+ : buffer{std::move(buffer)}, watch{fence}, last_epoch{last_epoch} {}
+
+VKStagingBufferPool::StagingBuffer::StagingBuffer(StagingBuffer&& rhs) noexcept {
+ buffer = std::move(rhs.buffer);
+ watch = std::move(rhs.watch);
+ last_epoch = rhs.last_epoch;
+}
+
+VKStagingBufferPool::StagingBuffer::~StagingBuffer() = default;
+
+VKStagingBufferPool::StagingBuffer& VKStagingBufferPool::StagingBuffer::operator=(
+ StagingBuffer&& rhs) noexcept {
+ buffer = std::move(rhs.buffer);
+ watch = std::move(rhs.watch);
+ last_epoch = rhs.last_epoch;
+ return *this;
+}
+
+VKStagingBufferPool::VKStagingBufferPool(const VKDevice& device, VKMemoryManager& memory_manager,
+ VKScheduler& scheduler)
+ : device{device}, memory_manager{memory_manager}, scheduler{scheduler},
+ is_device_integrated{device.IsIntegrated()} {}
+
+VKStagingBufferPool::~VKStagingBufferPool() = default;
+
+VKBuffer& VKStagingBufferPool::GetUnusedBuffer(std::size_t size, bool host_visible) {
+ if (const auto buffer = TryGetReservedBuffer(size, host_visible)) {
+ return *buffer;
+ }
+ return CreateStagingBuffer(size, host_visible);
+}
+
+void VKStagingBufferPool::TickFrame() {
+ ++epoch;
+ current_delete_level = (current_delete_level + 1) % NumLevels;
+
+ ReleaseCache(true);
+ if (!is_device_integrated) {
+ ReleaseCache(false);
+ }
+}
+
+VKBuffer* VKStagingBufferPool::TryGetReservedBuffer(std::size_t size, bool host_visible) {
+ for (auto& entry : GetCache(host_visible)[Common::Log2Ceil64(size)].entries) {
+ if (entry.watch.TryWatch(scheduler.GetFence())) {
+ entry.last_epoch = epoch;
+ return &*entry.buffer;
+ }
+ }
+ return nullptr;
+}
+
+VKBuffer& VKStagingBufferPool::CreateStagingBuffer(std::size_t size, bool host_visible) {
+ const auto usage =
+ vk::BufferUsageFlagBits::eTransferSrc | vk::BufferUsageFlagBits::eTransferDst |
+ vk::BufferUsageFlagBits::eStorageBuffer | vk::BufferUsageFlagBits::eIndexBuffer;
+ const u32 log2 = Common::Log2Ceil64(size);
+ const vk::BufferCreateInfo buffer_ci({}, 1ULL << log2, usage, vk::SharingMode::eExclusive, 0,
+ nullptr);
+ const auto dev = device.GetLogical();
+ auto buffer = std::make_unique<VKBuffer>();
+ buffer->handle = dev.createBufferUnique(buffer_ci, nullptr, device.GetDispatchLoader());
+ buffer->commit = memory_manager.Commit(*buffer->handle, host_visible);
+
+ auto& entries = GetCache(host_visible)[log2].entries;
+ return *entries.emplace_back(std::move(buffer), scheduler.GetFence(), epoch).buffer;
+}
+
+VKStagingBufferPool::StagingBuffersCache& VKStagingBufferPool::GetCache(bool host_visible) {
+ return is_device_integrated || host_visible ? host_staging_buffers : device_staging_buffers;
+}
+
+void VKStagingBufferPool::ReleaseCache(bool host_visible) {
+ auto& cache = GetCache(host_visible);
+ const u64 size = ReleaseLevel(cache, current_delete_level);
+ if (size == 0) {
+ return;
+ }
+}
+
+u64 VKStagingBufferPool::ReleaseLevel(StagingBuffersCache& cache, std::size_t log2) {
+ static constexpr u64 epochs_to_destroy = 180;
+ static constexpr std::size_t deletions_per_tick = 16;
+
+ auto& staging = cache[log2];
+ auto& entries = staging.entries;
+ const std::size_t old_size = entries.size();
+
+ const auto is_deleteable = [this](const auto& entry) {
+ return entry.last_epoch + epochs_to_destroy < epoch && !entry.watch.IsUsed();
+ };
+ const std::size_t begin_offset = staging.delete_index;
+ const std::size_t end_offset = std::min(begin_offset + deletions_per_tick, old_size);
+ const auto begin = std::begin(entries) + begin_offset;
+ const auto end = std::begin(entries) + end_offset;
+ entries.erase(std::remove_if(begin, end, is_deleteable), end);
+
+ const std::size_t new_size = entries.size();
+ staging.delete_index += deletions_per_tick;
+ if (staging.delete_index >= new_size) {
+ staging.delete_index = 0;
+ }
+
+ return (1ULL << log2) * (old_size - new_size);
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.h b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.h
new file mode 100644
index 000000000..02310375f
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.h
@@ -0,0 +1,83 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <climits>
+#include <unordered_map>
+#include <utility>
+#include <vector>
+
+#include "common/common_types.h"
+
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/vk_memory_manager.h"
+
+namespace Vulkan {
+
+class VKDevice;
+class VKFenceWatch;
+class VKScheduler;
+
+struct VKBuffer final {
+ UniqueBuffer handle;
+ VKMemoryCommit commit;
+};
+
+class VKStagingBufferPool final {
+public:
+ explicit VKStagingBufferPool(const VKDevice& device, VKMemoryManager& memory_manager,
+ VKScheduler& scheduler);
+ ~VKStagingBufferPool();
+
+ VKBuffer& GetUnusedBuffer(std::size_t size, bool host_visible);
+
+ void TickFrame();
+
+private:
+ struct StagingBuffer final {
+ explicit StagingBuffer(std::unique_ptr<VKBuffer> buffer, VKFence& fence, u64 last_epoch);
+ StagingBuffer(StagingBuffer&& rhs) noexcept;
+ StagingBuffer(const StagingBuffer&) = delete;
+ ~StagingBuffer();
+
+ StagingBuffer& operator=(StagingBuffer&& rhs) noexcept;
+
+ std::unique_ptr<VKBuffer> buffer;
+ VKFenceWatch watch;
+ u64 last_epoch = 0;
+ };
+
+ struct StagingBuffers final {
+ std::vector<StagingBuffer> entries;
+ std::size_t delete_index = 0;
+ };
+
+ static constexpr std::size_t NumLevels = sizeof(std::size_t) * CHAR_BIT;
+ using StagingBuffersCache = std::array<StagingBuffers, NumLevels>;
+
+ VKBuffer* TryGetReservedBuffer(std::size_t size, bool host_visible);
+
+ VKBuffer& CreateStagingBuffer(std::size_t size, bool host_visible);
+
+ StagingBuffersCache& GetCache(bool host_visible);
+
+ void ReleaseCache(bool host_visible);
+
+ u64 ReleaseLevel(StagingBuffersCache& cache, std::size_t log2);
+
+ const VKDevice& device;
+ VKMemoryManager& memory_manager;
+ VKScheduler& scheduler;
+ const bool is_device_integrated;
+
+ StagingBuffersCache host_staging_buffers;
+ StagingBuffersCache device_staging_buffers;
+
+ u64 epoch = 0;
+
+ std::size_t current_delete_level = 0;
+};
+
+} // namespace Vulkan
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp
index 78e92f52e..c934d0719 100644
--- a/src/video_core/shader/decode/memory.cpp
+++ b/src/video_core/shader/decode/memory.cpp
@@ -22,7 +22,23 @@ using Tegra::Shader::Register;
namespace {
-u32 GetUniformTypeElementsCount(Tegra::Shader::UniformType uniform_type) {
+u32 GetLdgMemorySize(Tegra::Shader::UniformType uniform_type) {
+ switch (uniform_type) {
+ case Tegra::Shader::UniformType::UnsignedByte:
+ case Tegra::Shader::UniformType::Single:
+ return 1;
+ case Tegra::Shader::UniformType::Double:
+ return 2;
+ case Tegra::Shader::UniformType::Quad:
+ case Tegra::Shader::UniformType::UnsignedQuad:
+ return 4;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented size={}!", static_cast<u32>(uniform_type));
+ return 1;
+ }
+}
+
+u32 GetStgMemorySize(Tegra::Shader::UniformType uniform_type) {
switch (uniform_type) {
case Tegra::Shader::UniformType::Single:
return 1;
@@ -170,7 +186,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
const auto [real_address_base, base_address, descriptor] =
TrackGlobalMemory(bb, instr, false);
- const u32 count = GetUniformTypeElementsCount(type);
+ const u32 count = GetLdgMemorySize(type);
if (!real_address_base || !base_address) {
// Tracking failed, load zeroes.
for (u32 i = 0; i < count; ++i) {
@@ -181,12 +197,22 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
for (u32 i = 0; i < count; ++i) {
const Node it_offset = Immediate(i * 4);
- const Node real_address =
- Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
- const Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
+ const Node real_address = Operation(OperationCode::UAdd, real_address_base, it_offset);
+ Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
+
+ if (type == Tegra::Shader::UniformType::UnsignedByte) {
+ // To handle unaligned loads get the byte used to dereferenced global memory
+ // and extract that byte from the loaded uint32.
+ Node byte = Operation(OperationCode::UBitwiseAnd, real_address, Immediate(3));
+ byte = Operation(OperationCode::ULogicalShiftLeft, std::move(byte), Immediate(3));
+
+ gmem = Operation(OperationCode::UBitfieldExtract, std::move(gmem), std::move(byte),
+ Immediate(8));
+ }
SetTemporary(bb, i, gmem);
}
+
for (u32 i = 0; i < count; ++i) {
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
}
@@ -276,7 +302,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
break;
}
- const u32 count = GetUniformTypeElementsCount(type);
+ const u32 count = GetStgMemorySize(type);
for (u32 i = 0; i < count; ++i) {
const Node it_offset = Immediate(i * 4);
const Node real_address = Operation(OperationCode::UAdd, real_address_base, it_offset);
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index dff01a541..4b14cdf58 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -89,59 +89,62 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
[[fallthrough]];
}
case OpCode::Id::TLD4: {
- ASSERT(instr.tld4.array == 0);
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
"NDV is not implemented");
- UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),
- "PTP is not implemented");
-
const auto texture_type = instr.tld4.texture_type.Value();
const bool depth_compare = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::DC)
: instr.tld4.UsesMiscMode(TextureMiscMode::DC);
const bool is_array = instr.tld4.array != 0;
const bool is_aoffi = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::AOFFI)
: instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI);
- WriteTexInstructionFloat(
- bb, instr,
- GetTld4Code(instr, texture_type, depth_compare, is_array, is_aoffi, is_bindless));
+ const bool is_ptp = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::PTP)
+ : instr.tld4.UsesMiscMode(TextureMiscMode::PTP);
+ WriteTexInstructionFloat(bb, instr,
+ GetTld4Code(instr, texture_type, depth_compare, is_array, is_aoffi,
+ is_ptp, is_bindless));
break;
}
case OpCode::Id::TLD4S: {
- const bool uses_aoffi = instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI);
- UNIMPLEMENTED_IF_MSG(uses_aoffi, "AOFFI is not implemented");
-
- const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
+ constexpr std::size_t num_coords = 2;
+ const bool is_aoffi = instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI);
+ const bool is_depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
const Node op_a = GetRegister(instr.gpr8);
const Node op_b = GetRegister(instr.gpr20);
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
std::vector<Node> coords;
- Node dc_reg;
- if (depth_compare) {
+ std::vector<Node> aoffi;
+ Node depth_compare;
+ if (is_depth_compare) {
// Note: TLD4S coordinate encoding works just like TEXS's
const Node op_y = GetRegister(instr.gpr8.Value() + 1);
coords.push_back(op_a);
coords.push_back(op_y);
- dc_reg = uses_aoffi ? GetRegister(instr.gpr20.Value() + 1) : op_b;
+ if (is_aoffi) {
+ aoffi = GetAoffiCoordinates(op_b, num_coords, true);
+ depth_compare = GetRegister(instr.gpr20.Value() + 1);
+ } else {
+ depth_compare = op_b;
+ }
} else {
+ // There's no depth compare
coords.push_back(op_a);
- if (uses_aoffi) {
- const Node op_y = GetRegister(instr.gpr8.Value() + 1);
- coords.push_back(op_y);
+ if (is_aoffi) {
+ coords.push_back(GetRegister(instr.gpr8.Value() + 1));
+ aoffi = GetAoffiCoordinates(op_b, num_coords, true);
} else {
coords.push_back(op_b);
}
- dc_reg = {};
}
const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
- const SamplerInfo info{TextureType::Texture2D, false, depth_compare};
+ const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare};
const Sampler& sampler = *GetSampler(instr.sampler, info);
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
- MetaTexture meta{sampler, {}, dc_reg, {}, {}, {}, {}, component, element};
+ MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {}, {}, {}, component, element};
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
}
@@ -190,7 +193,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
}
for (u32 element = 0; element < values.size(); ++element) {
- MetaTexture meta{*sampler, {}, {}, {}, derivates, {}, {}, {}, element};
+ MetaTexture meta{*sampler, {}, {}, {}, {}, derivates, {}, {}, {}, element};
values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords);
}
@@ -230,7 +233,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
if (!instr.txq.IsComponentEnabled(element)) {
continue;
}
- MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, element};
+ MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element};
const Node value =
Operation(OperationCode::TextureQueryDimensions, meta,
GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
@@ -299,7 +302,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
continue;
}
auto params = coords;
- MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, element};
+ MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element};
const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
SetTemporary(bb, indexer++, value);
}
@@ -367,7 +370,7 @@ const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
if (it != used_samplers.end()) {
ASSERT(!it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
it->IsShadow() == info.is_shadow && it->IsBuffer() == info.is_buffer);
- return &(*it);
+ return &*it;
}
// Otherwise create a new mapping for this sampler
@@ -397,7 +400,7 @@ const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
if (it != used_samplers.end()) {
ASSERT(it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
it->IsShadow() == info.is_shadow);
- return &(*it);
+ return &*it;
}
// Otherwise create a new mapping for this sampler
@@ -538,7 +541,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
for (u32 element = 0; element < values.size(); ++element) {
auto copy_coords = coords;
- MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, bias, lod, {}, element};
+ MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, {}, bias, lod, {}, element};
values[element] = Operation(read_method, meta, std::move(copy_coords));
}
@@ -635,7 +638,9 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
}
Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
- bool is_array, bool is_aoffi, bool is_bindless) {
+ bool is_array, bool is_aoffi, bool is_ptp, bool is_bindless) {
+ ASSERT_MSG(!(is_aoffi && is_ptp), "AOFFI and PTP can't be enabled at the same time");
+
const std::size_t coord_count = GetCoordCount(texture_type);
// If enabled arrays index is always stored in the gpr8 field
@@ -661,12 +666,15 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
return values;
}
- std::vector<Node> aoffi;
+ std::vector<Node> aoffi, ptp;
if (is_aoffi) {
aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, true);
+ } else if (is_ptp) {
+ ptp = GetPtpCoordinates(
+ {GetRegister(parameter_register++), GetRegister(parameter_register++)});
}
- Node dc{};
+ Node dc;
if (depth_compare) {
dc = GetRegister(parameter_register++);
}
@@ -676,8 +684,8 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
- MetaTexture meta{*sampler, GetRegister(array_register), dc, aoffi, {}, {}, {}, component,
- element};
+ MetaTexture meta{
+ *sampler, GetRegister(array_register), dc, aoffi, ptp, {}, {}, {}, component, element};
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
}
@@ -710,7 +718,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
- MetaTexture meta{sampler, array_register, {}, {}, {}, {}, lod, {}, element};
+ MetaTexture meta{sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element};
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
}
@@ -760,7 +768,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
- MetaTexture meta{sampler, array, {}, {}, {}, {}, lod, {}, element};
+ MetaTexture meta{sampler, array, {}, {}, {}, {}, {}, lod, {}, element};
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
}
return values;
@@ -825,4 +833,38 @@ std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coor
return aoffi;
}
+std::vector<Node> ShaderIR::GetPtpCoordinates(std::array<Node, 2> ptp_regs) {
+ static constexpr u32 num_entries = 8;
+
+ std::vector<Node> ptp;
+ ptp.reserve(num_entries);
+
+ const auto global_size = static_cast<s64>(global_code.size());
+ const std::optional low = TrackImmediate(ptp_regs[0], global_code, global_size);
+ const std::optional high = TrackImmediate(ptp_regs[1], global_code, global_size);
+ if (!low || !high) {
+ for (u32 entry = 0; entry < num_entries; ++entry) {
+ const u32 reg = entry / 4;
+ const u32 offset = entry % 4;
+ const Node value = BitfieldExtract(ptp_regs[reg], offset * 8, 6);
+ const Node condition =
+ Operation(OperationCode::LogicalIGreaterEqual, value, Immediate(32));
+ const Node negative = Operation(OperationCode::IAdd, value, Immediate(-64));
+ ptp.push_back(Operation(OperationCode::Select, condition, negative, value));
+ }
+ return ptp;
+ }
+
+ const u64 immediate = (static_cast<u64>(*high) << 32) | static_cast<u64>(*low);
+ for (u32 entry = 0; entry < num_entries; ++entry) {
+ s32 value = (immediate >> (entry * 8)) & 0b111111;
+ if (value >= 32) {
+ value -= 64;
+ }
+ ptp.push_back(Immediate(value));
+ }
+
+ return ptp;
+}
+
} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h
index abd40f582..4d2f4d6a8 100644
--- a/src/video_core/shader/node.h
+++ b/src/video_core/shader/node.h
@@ -374,6 +374,7 @@ struct MetaTexture {
Node array;
Node depth_compare;
std::vector<Node> aoffi;
+ std::vector<Node> ptp;
std::vector<Node> derivates;
Node bias;
Node lod;
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 04ae5f822..baed06ccd 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -350,7 +350,8 @@ private:
bool is_array);
Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
- bool depth_compare, bool is_array, bool is_aoffi, bool is_bindless);
+ bool depth_compare, bool is_array, bool is_aoffi, bool is_ptp,
+ bool is_bindless);
Node4 GetTldCode(Tegra::Shader::Instruction instr);
@@ -363,6 +364,8 @@ private:
std::vector<Node> GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, bool is_tld4);
+ std::vector<Node> GetPtpCoordinates(std::array<Node, 2> ptp_regs);
+
Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords,
Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi,
diff --git a/src/video_core/texture_cache/surface_params.cpp b/src/video_core/texture_cache/surface_params.cpp
index a4f1edd9a..38b3a4ba8 100644
--- a/src/video_core/texture_cache/surface_params.cpp
+++ b/src/video_core/texture_cache/surface_params.cpp
@@ -392,4 +392,42 @@ std::string SurfaceParams::TargetName() const {
}
}
+u32 SurfaceParams::GetBlockSize() const {
+ const u32 x = 64U << block_width;
+ const u32 y = 8U << block_height;
+ const u32 z = 1U << block_depth;
+ return x * y * z;
+}
+
+std::pair<u32, u32> SurfaceParams::GetBlockXY() const {
+ const u32 x_pixels = 64U / GetBytesPerPixel();
+ const u32 x = x_pixels << block_width;
+ const u32 y = 8U << block_height;
+ return {x, y};
+}
+
+std::tuple<u32, u32, u32> SurfaceParams::GetBlockOffsetXYZ(u32 offset) const {
+ const auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
+ const u32 block_size = GetBlockSize();
+ const u32 block_index = offset / block_size;
+ const u32 gob_offset = offset % block_size;
+ const u32 gob_index = gob_offset / static_cast<u32>(Tegra::Texture::GetGOBSize());
+ const u32 x_gob_pixels = 64U / GetBytesPerPixel();
+ const u32 x_block_pixels = x_gob_pixels << block_width;
+ const u32 y_block_pixels = 8U << block_height;
+ const u32 z_block_pixels = 1U << block_depth;
+ const u32 x_blocks = div_ceil(width, x_block_pixels);
+ const u32 y_blocks = div_ceil(height, y_block_pixels);
+ const u32 z_blocks = div_ceil(depth, z_block_pixels);
+ const u32 base_x = block_index % x_blocks;
+ const u32 base_y = (block_index / x_blocks) % y_blocks;
+ const u32 base_z = (block_index / (x_blocks * y_blocks)) % z_blocks;
+ u32 x = base_x * x_block_pixels;
+ u32 y = base_y * y_block_pixels;
+ u32 z = base_z * z_block_pixels;
+ z += gob_index >> block_height;
+ y += (gob_index * 8U) % y_block_pixels;
+ return {x, y, z};
+}
+
} // namespace VideoCommon
diff --git a/src/video_core/texture_cache/surface_params.h b/src/video_core/texture_cache/surface_params.h
index 129817ad3..992b5c022 100644
--- a/src/video_core/texture_cache/surface_params.h
+++ b/src/video_core/texture_cache/surface_params.h
@@ -4,6 +4,8 @@
#pragma once
+#include <utility>
+
#include "common/alignment.h"
#include "common/bit_util.h"
#include "common/cityhash.h"
@@ -136,6 +138,15 @@ public:
std::size_t GetConvertedMipmapSize(u32 level) const;
+ /// Get this texture Tegra Block size in guest memory layout
+ u32 GetBlockSize() const;
+
+ /// Get X, Y coordinates max sizes of a single block.
+ std::pair<u32, u32> GetBlockXY() const;
+
+ /// Get the offset in x, y, z coordinates from a memory offset
+ std::tuple<u32, u32, u32> GetBlockOffsetXYZ(u32 offset) const;
+
/// Returns the size of a layer in bytes in guest memory.
std::size_t GetGuestLayerSize() const {
return GetLayerSize(false, false);
@@ -269,7 +280,8 @@ private:
/// Returns the size of all mipmap levels and aligns as needed.
std::size_t GetInnerMemorySize(bool as_host_size, bool layer_only, bool uncompressed) const {
- return GetLayerSize(as_host_size, uncompressed) * (layer_only ? 1U : depth);
+ return GetLayerSize(as_host_size, uncompressed) *
+ (layer_only ? 1U : (is_layered ? depth : 1U));
}
/// Returns the size of a layer
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 02d2e9136..f4c015635 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -616,6 +616,86 @@ private:
}
/**
+ * Takes care of managing 3D textures and its slices. Does HLE methods for reconstructing the 3D
+ * textures within the GPU if possible. Falls back to LLE when it isn't possible to use any of
+ * the HLE methods.
+ *
+ * @param overlaps The overlapping surfaces registered in the cache.
+ * @param params The parameters on the new surface.
+ * @param gpu_addr The starting address of the new surface.
+ * @param cache_addr The starting address of the new surface on physical memory.
+ * @param preserve_contents Indicates that the new surface should be loaded from memory or
+ * left blank.
+ */
+ std::optional<std::pair<TSurface, TView>> Manage3DSurfaces(std::vector<TSurface>& overlaps,
+ const SurfaceParams& params,
+ const GPUVAddr gpu_addr,
+ const CacheAddr cache_addr,
+ bool preserve_contents) {
+ if (params.target == SurfaceTarget::Texture3D) {
+ bool failed = false;
+ if (params.num_levels > 1) {
+ // We can't handle mipmaps in 3D textures yet, better fallback to LLE approach
+ return std::nullopt;
+ }
+ TSurface new_surface = GetUncachedSurface(gpu_addr, params);
+ bool modified = false;
+ for (auto& surface : overlaps) {
+ const SurfaceParams& src_params = surface->GetSurfaceParams();
+ if (src_params.target != SurfaceTarget::Texture2D) {
+ failed = true;
+ break;
+ }
+ if (src_params.height != params.height) {
+ failed = true;
+ break;
+ }
+ if (src_params.block_depth != params.block_depth ||
+ src_params.block_height != params.block_height) {
+ failed = true;
+ break;
+ }
+ const u32 offset = static_cast<u32>(surface->GetCacheAddr() - cache_addr);
+ const auto [x, y, z] = params.GetBlockOffsetXYZ(offset);
+ modified |= surface->IsModified();
+ const CopyParams copy_params(0, 0, 0, 0, 0, z, 0, 0, params.width, params.height,
+ 1);
+ ImageCopy(surface, new_surface, copy_params);
+ }
+ if (failed) {
+ return std::nullopt;
+ }
+ for (const auto& surface : overlaps) {
+ Unregister(surface);
+ }
+ new_surface->MarkAsModified(modified, Tick());
+ Register(new_surface);
+ auto view = new_surface->GetMainView();
+ return {{std::move(new_surface), view}};
+ } else {
+ for (const auto& surface : overlaps) {
+ if (!surface->MatchTarget(params.target)) {
+ if (overlaps.size() == 1 && surface->GetCacheAddr() == cache_addr) {
+ if (Settings::values.use_accurate_gpu_emulation) {
+ return std::nullopt;
+ }
+ Unregister(surface);
+ return InitializeSurface(gpu_addr, params, preserve_contents);
+ }
+ return std::nullopt;
+ }
+ if (surface->GetCacheAddr() != cache_addr) {
+ continue;
+ }
+ if (surface->MatchesStructure(params) == MatchStructureResult::FullMatch) {
+ return {{surface, surface->GetMainView()}};
+ }
+ }
+ return InitializeSurface(gpu_addr, params, preserve_contents);
+ }
+ }
+
+ /**
* Gets the starting address and parameters of a candidate surface and tries
* to find a matching surface within the cache. This is done in 3 big steps:
*
@@ -687,6 +767,15 @@ private:
}
}
+ // Check if it's a 3D texture
+ if (params.block_depth > 0) {
+ auto surface =
+ Manage3DSurfaces(overlaps, params, gpu_addr, cache_addr, preserve_contents);
+ if (surface) {
+ return *surface;
+ }
+ }
+
// Split cases between 1 overlap or many.
if (overlaps.size() == 1) {
TSurface current_surface = overlaps[0];
diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h
index f1e3952bc..e5eac3f3b 100644
--- a/src/video_core/textures/decoders.h
+++ b/src/video_core/textures/decoders.h
@@ -12,6 +12,10 @@ namespace Tegra::Texture {
// GOBSize constant. Calculated by 64 bytes in x multiplied by 8 y coords, represents
// an small rect of (64/bytes_per_pixel)X8.
+inline std::size_t GetGOBSize() {
+ return 512;
+}
+
inline std::size_t GetGOBSizeShift() {
return 9;
}