diff options
Diffstat (limited to 'src/yuzu_tester/emu_window')
-rw-r--r-- | src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp | 146 | ||||
-rw-r--r-- | src/yuzu_tester/emu_window/emu_window_sdl2_hide.h | 37 |
2 files changed, 0 insertions, 183 deletions
diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp deleted file mode 100644 index 358e03870..000000000 --- a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp +++ /dev/null @@ -1,146 +0,0 @@ -// Copyright 2019 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> -#include <cstdlib> -#include <string> - -#include <fmt/format.h> - -#define SDL_MAIN_HANDLED -#include <SDL.h> - -#include <glad/glad.h> - -#include "common/logging/log.h" -#include "common/scm_rev.h" -#include "core/settings.h" -#include "input_common/main.h" -#include "yuzu_tester/emu_window/emu_window_sdl2_hide.h" - -bool EmuWindow_SDL2_Hide::SupportsRequiredGLExtensions() { - std::vector<std::string> unsupported_ext; - - if (!GLAD_GL_ARB_direct_state_access) - unsupported_ext.push_back("ARB_direct_state_access"); - if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev) - unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev"); - if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge) - unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge"); - if (!GLAD_GL_ARB_multi_bind) - unsupported_ext.push_back("ARB_multi_bind"); - - // Extensions required to support some texture formats. - if (!GLAD_GL_EXT_texture_compression_s3tc) - unsupported_ext.push_back("EXT_texture_compression_s3tc"); - if (!GLAD_GL_ARB_texture_compression_rgtc) - unsupported_ext.push_back("ARB_texture_compression_rgtc"); - if (!GLAD_GL_ARB_depth_buffer_float) - unsupported_ext.push_back("ARB_depth_buffer_float"); - - for (const std::string& ext : unsupported_ext) - LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext); - - return unsupported_ext.empty(); -} - -EmuWindow_SDL2_Hide::EmuWindow_SDL2_Hide() { - // Initialize the window - if (SDL_Init(SDL_INIT_VIDEO) < 0) { - LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); - exit(1); - } - - input_subsystem->Initialize(); - - SDL_SetMainReady(); - - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); - SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); - - std::string window_title = fmt::format("yuzu-tester {} | {}-{}", Common::g_build_fullname, - Common::g_scm_branch, Common::g_scm_desc); - render_window = SDL_CreateWindow(window_title.c_str(), - SDL_WINDOWPOS_UNDEFINED, // x position - SDL_WINDOWPOS_UNDEFINED, // y position - Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height, - SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | - SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN); - - if (render_window == nullptr) { - LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError()); - exit(1); - } - - gl_context = SDL_GL_CreateContext(render_window); - - if (gl_context == nullptr) { - LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError()); - exit(1); - } - - if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) { - LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError()); - exit(1); - } - - if (!SupportsRequiredGLExtensions()) { - LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting..."); - exit(1); - } - - SDL_PumpEvents(); - SDL_GL_SetSwapInterval(false); - LOG_INFO(Frontend, "yuzu-tester Version: {} | {}-{}", Common::g_build_fullname, - Common::g_scm_branch, Common::g_scm_desc); - Settings::LogSettings(); -} - -EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() { - input_subsystem->Shutdown(); - SDL_GL_DeleteContext(gl_context); - SDL_Quit(); -} - -bool EmuWindow_SDL2_Hide::IsShown() const { - return false; -} - -class SDLGLContext : public Core::Frontend::GraphicsContext { -public: - explicit SDLGLContext() { - // create a hidden window to make the shared context against - window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0, - SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL); - context = SDL_GL_CreateContext(window); - } - - ~SDLGLContext() { - DoneCurrent(); - SDL_GL_DeleteContext(context); - SDL_DestroyWindow(window); - } - - void MakeCurrent() override { - SDL_GL_MakeCurrent(window, context); - } - - void DoneCurrent() override { - SDL_GL_MakeCurrent(window, nullptr); - } - -private: - SDL_Window* window; - SDL_GLContext context; -}; - -std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_Hide::CreateSharedContext() const { - return std::make_unique<SDLGLContext>(); -} diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h deleted file mode 100644 index adccdf35e..000000000 --- a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h +++ /dev/null @@ -1,37 +0,0 @@ -// Copyright 2019 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include "core/frontend/emu_window.h" - -struct SDL_Window; - -namespace InputCommon { -class InputSubsystem; -} - -class EmuWindow_SDL2_Hide : public Core::Frontend::EmuWindow { -public: - explicit EmuWindow_SDL2_Hide(); - ~EmuWindow_SDL2_Hide(); - - /// Whether the screen is being shown or not. - bool IsShown() const override; - - std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override; - -private: - /// Whether the GPU and driver supports the OpenGL extension required - bool SupportsRequiredGLExtensions(); - - std::unique_ptr<InputCommon::InputSubsystem> input_subsystem; - - /// Internal SDL2 render window - SDL_Window* render_window; - - using SDL_GLContext = void*; - /// The OpenGL context associated with the window - SDL_GLContext gl_context; -}; |