diff options
Diffstat (limited to '')
-rw-r--r-- | src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp new file mode 100644 index 000000000..e7fe8decf --- /dev/null +++ b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp @@ -0,0 +1,122 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <algorithm> +#include <cstdlib> +#include <string> +#define SDL_MAIN_HANDLED +#include <SDL.h> +#include <fmt/format.h> +#include <glad/glad.h> +#include "common/logging/log.h" +#include "common/scm_rev.h" +#include "core/settings.h" +#include "input_common/main.h" +#include "yuzu_tester/emu_window/emu_window_sdl2_hide.h" + +bool EmuWindow_SDL2_Hide::SupportsRequiredGLExtensions() { + std::vector<std::string> unsupported_ext; + + if (!GLAD_GL_ARB_direct_state_access) + unsupported_ext.push_back("ARB_direct_state_access"); + if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev) + unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev"); + if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge) + unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge"); + if (!GLAD_GL_ARB_multi_bind) + unsupported_ext.push_back("ARB_multi_bind"); + + // Extensions required to support some texture formats. + if (!GLAD_GL_EXT_texture_compression_s3tc) + unsupported_ext.push_back("EXT_texture_compression_s3tc"); + if (!GLAD_GL_ARB_texture_compression_rgtc) + unsupported_ext.push_back("ARB_texture_compression_rgtc"); + if (!GLAD_GL_ARB_depth_buffer_float) + unsupported_ext.push_back("ARB_depth_buffer_float"); + + for (const std::string& ext : unsupported_ext) + LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext); + + return unsupported_ext.empty(); +} + +EmuWindow_SDL2_Hide::EmuWindow_SDL2_Hide() { + // Initialize the window + if (SDL_Init(SDL_INIT_VIDEO) < 0) { + LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); + exit(1); + } + + InputCommon::Init(); + + SDL_SetMainReady(); + + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); + + std::string window_title = fmt::format("yuzu-tester {} | {}-{}", Common::g_build_fullname, + Common::g_scm_branch, Common::g_scm_desc); + render_window = SDL_CreateWindow(window_title.c_str(), + SDL_WINDOWPOS_UNDEFINED, // x position + SDL_WINDOWPOS_UNDEFINED, // y position + Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height, + SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | + SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN); + + if (render_window == nullptr) { + LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError()); + exit(1); + } + + gl_context = SDL_GL_CreateContext(render_window); + + if (gl_context == nullptr) { + LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError()); + exit(1); + } + + if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) { + LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError()); + exit(1); + } + + if (!SupportsRequiredGLExtensions()) { + LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting..."); + exit(1); + } + + SDL_PumpEvents(); + SDL_GL_SetSwapInterval(false); + LOG_INFO(Frontend, "yuzu-tester Version: {} | {}-{}", Common::g_build_fullname, + Common::g_scm_branch, Common::g_scm_desc); + Settings::LogSettings(); + + DoneCurrent(); +} + +EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() { + InputCommon::Shutdown(); + SDL_GL_DeleteContext(gl_context); + SDL_Quit(); +} + +void EmuWindow_SDL2_Hide::SwapBuffers() { + SDL_GL_SwapWindow(render_window); +} + +void EmuWindow_SDL2_Hide::PollEvents() {} + +void EmuWindow_SDL2_Hide::MakeCurrent() { + SDL_GL_MakeCurrent(render_window, gl_context); +} + +void EmuWindow_SDL2_Hide::DoneCurrent() { + SDL_GL_MakeCurrent(render_window, nullptr); +} |