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Diffstat (limited to 'src/yuzu_tester/config.cpp')
-rw-r--r-- | src/yuzu_tester/config.cpp | 194 |
1 files changed, 0 insertions, 194 deletions
diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp deleted file mode 100644 index 91684e96e..000000000 --- a/src/yuzu_tester/config.cpp +++ /dev/null @@ -1,194 +0,0 @@ -// Copyright 2019 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <memory> -#include <sstream> -#include <SDL.h> -#include <inih/cpp/INIReader.h> -#include "common/file_util.h" -#include "common/logging/log.h" -#include "common/param_package.h" -#include "core/hle/service/acc/profile_manager.h" -#include "core/settings.h" -#include "input_common/main.h" -#include "yuzu_tester/config.h" -#include "yuzu_tester/default_ini.h" - -namespace FS = Common::FS; - -Config::Config() { - // TODO: Don't hardcode the path; let the frontend decide where to put the config files. - sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-tester-config.ini"; - sdl2_config = std::make_unique<INIReader>(sdl2_config_loc); - - Reload(); -} - -Config::~Config() = default; - -bool Config::LoadINI(const std::string& default_contents, bool retry) { - const char* location = this->sdl2_config_loc.c_str(); - if (sdl2_config->ParseError() < 0) { - if (retry) { - LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location); - FS::CreateFullPath(location); - FS::WriteStringToFile(true, default_contents, location); - sdl2_config = std::make_unique<INIReader>(location); // Reopen file - - return LoadINI(default_contents, false); - } - LOG_ERROR(Config, "Failed."); - return false; - } - LOG_INFO(Config, "Successfully loaded {}", location); - return true; -} - -void Config::ReadValues() { - // Controls - for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) { - for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { - Settings::values.players.GetValue()[p].buttons[i] = ""; - } - - for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { - Settings::values.players.GetValue()[p].analogs[i] = ""; - } - } - - Settings::values.mouse_enabled = false; - for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { - Settings::values.mouse_buttons[i] = ""; - } - - Settings::values.motion_device = ""; - - Settings::values.keyboard_enabled = false; - - Settings::values.debug_pad_enabled = false; - for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { - Settings::values.debug_pad_buttons[i] = ""; - } - - for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { - Settings::values.debug_pad_analogs[i] = ""; - } - - Settings::values.vibration_enabled.SetValue(true); - Settings::values.enable_accurate_vibrations.SetValue(false); - Settings::values.motion_enabled.SetValue(true); - Settings::values.touchscreen.enabled = ""; - Settings::values.touchscreen.device = ""; - Settings::values.touchscreen.finger = 0; - Settings::values.touchscreen.rotation_angle = 0; - Settings::values.touchscreen.diameter_x = 15; - Settings::values.touchscreen.diameter_y = 15; - - Settings::values.use_docked_mode.SetValue( - sdl2_config->GetBoolean("Controls", "use_docked_mode", false)); - - // Data Storage - Settings::values.use_virtual_sd = - sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); - FS::GetUserPath(Common::FS::UserPath::NANDDir, - sdl2_config->Get("Data Storage", "nand_directory", - Common::FS::GetUserPath(Common::FS::UserPath::NANDDir))); - FS::GetUserPath(Common::FS::UserPath::SDMCDir, - sdl2_config->Get("Data Storage", "sdmc_directory", - Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir))); - - // System - Settings::values.current_user = std::clamp<int>( - sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1); - - const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false); - if (rng_seed_enabled) { - Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0)); - } else { - Settings::values.rng_seed.SetValue(std::nullopt); - } - - const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false); - if (custom_rtc_enabled) { - Settings::values.custom_rtc.SetValue( - std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0))); - } else { - Settings::values.custom_rtc.SetValue(std::nullopt); - } - - // Core - Settings::values.use_multi_core.SetValue( - sdl2_config->GetBoolean("Core", "use_multi_core", false)); - - // Renderer - Settings::values.aspect_ratio.SetValue( - static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0))); - Settings::values.max_anisotropy.SetValue( - static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0))); - Settings::values.use_frame_limit.SetValue(false); - Settings::values.frame_limit.SetValue(100); - Settings::values.use_disk_shader_cache.SetValue( - sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false)); - const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); - Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); - Settings::values.use_asynchronous_gpu_emulation.SetValue( - sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false)); - Settings::values.use_fast_gpu_time.SetValue( - sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true)); - - Settings::values.bg_red.SetValue( - static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0))); - Settings::values.bg_green.SetValue( - static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0))); - Settings::values.bg_blue.SetValue( - static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0))); - - // Audio - Settings::values.sink_id = "null"; - Settings::values.enable_audio_stretching.SetValue(false); - Settings::values.audio_device_id = "auto"; - Settings::values.volume.SetValue(0); - - Settings::values.language_index.SetValue( - sdl2_config->GetInteger("System", "language_index", 1)); - - // Miscellaneous - Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace"); - Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false); - - // Debugging - Settings::values.program_args = ""; - Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false); - Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false); - - const auto title_list = sdl2_config->Get("AddOns", "title_ids", ""); - std::stringstream ss(title_list); - std::string line; - while (std::getline(ss, line, '|')) { - const auto title_id = std::stoul(line, nullptr, 16); - const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, ""); - - std::stringstream inner_ss(disabled_list); - std::string inner_line; - std::vector<std::string> out; - while (std::getline(inner_ss, inner_line, '|')) { - out.push_back(inner_line); - } - - Settings::values.disabled_addons.insert_or_assign(title_id, out); - } - - // Web Service - Settings::values.enable_telemetry = - sdl2_config->GetBoolean("WebService", "enable_telemetry", true); - Settings::values.web_api_url = - sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org"); - Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", ""); - Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", ""); -} - -void Config::Reload() { - LoadINI(DefaultINI::sdl2_config_file); - ReadValues(); -} |