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-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/default_ini.h5
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp10
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.h2
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp4
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h2
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp4
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h2
-rw-r--r--src/yuzu_cmd/yuzu.cpp17
9 files changed, 40 insertions, 8 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index fc16f0f0c..fc4744fb0 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -344,6 +344,8 @@ void Config::ReadValues() {
ReadSetting("Debugging", Settings::values.use_debug_asserts);
ReadSetting("Debugging", Settings::values.use_auto_stub);
ReadSetting("Debugging", Settings::values.disable_macro_jit);
+ ReadSetting("Debugging", Settings::values.use_gdbstub);
+ ReadSetting("Debugging", Settings::values.gdbstub_port);
const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
std::stringstream ss(title_list);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 39063e32b..a3b8432f5 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -437,6 +437,11 @@ disable_macro_jit=false
# Presents guest frames as they become available. Experimental.
# false: Disabled (default), true: Enabled
disable_fps_limit=false
+# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
+# false: Disabled (default), true: Enabled
+use_gdbstub=false
+# The port to use for the GDB server, if it is enabled.
+gdbstub_port=6543
[WebService]
# Whether or not to enable telemetry
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 71c413e64..8e38724db 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -162,7 +162,15 @@ void EmuWindow_SDL2::WaitEvent() {
SDL_Event event;
if (!SDL_WaitEvent(&event)) {
- LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", SDL_GetError());
+ const char* error = SDL_GetError();
+ if (!error || strcmp(error, "") == 0) {
+ // https://github.com/libsdl-org/SDL/issues/5780
+ // Sometimes SDL will return without actually having hit an error condition;
+ // just ignore it in this case.
+ return;
+ }
+
+ LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", error);
exit(1);
}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
index 9746585f5..58b885465 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
@@ -20,7 +20,7 @@ enum class MouseButton;
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
public:
- explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem, Core::System& system_);
+ explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_);
~EmuWindow_SDL2();
/// Whether the window is still open, and a close request hasn't yet been sent
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
index 8075c9082..9b660c13c 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -73,9 +73,9 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
return unsupported_ext.empty();
}
-EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem,
+EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_,
Core::System& system_, bool fullscreen)
- : EmuWindow_SDL2{input_subsystem, system_} {
+ : EmuWindow_SDL2{input_subsystem_, system_} {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
index d159166fd..39346e704 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
@@ -17,7 +17,7 @@ class InputSubsystem;
class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
public:
- explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, Core::System& system_,
+ explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_,
bool fullscreen);
~EmuWindow_SDL2_GL();
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
index d5fe35aa0..65455c86e 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
@@ -21,9 +21,9 @@
#include <SDL.h>
#include <SDL_syswm.h>
-EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem,
+EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_,
Core::System& system_, bool fullscreen)
- : EmuWindow_SDL2{input_subsystem, system_} {
+ : EmuWindow_SDL2{input_subsystem_, system_} {
const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc);
render_window =
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
index d92e3aaab..e39ad754d 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
@@ -18,7 +18,7 @@ class InputSubsystem;
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
public:
- explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, Core::System& system,
+ explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_, Core::System& system,
bool fullscreen);
~EmuWindow_SDL2_VK() override;
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index ab12dd15d..cb301e78b 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -21,6 +21,7 @@
#include "common/string_util.h"
#include "common/telemetry.h"
#include "core/core.h"
+#include "core/cpu_manager.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/vfs_real.h"
@@ -138,6 +139,12 @@ int main(int argc, char** argv) {
Config config{config_path};
+ // apply the log_filter setting
+ // the logger was initialized before and doesn't pick up the filter on its own
+ Common::Log::Filter filter;
+ filter.ParseFilterString(Settings::values.log_filter.GetValue());
+ Common::Log::SetGlobalFilter(filter);
+
if (!program_args.empty()) {
Settings::values.program_args = program_args;
}
@@ -210,6 +217,7 @@ int main(int argc, char** argv) {
// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
system.GPU().Start();
+ system.GetCpuManager().OnGpuReady();
if (Settings::values.use_disk_shader_cache.GetValue()) {
system.Renderer().ReadRasterizer()->LoadDiskResources(
@@ -217,10 +225,19 @@ int main(int argc, char** argv) {
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
}
+ system.RegisterExitCallback([&] {
+ // Just exit right away.
+ exit(0);
+ });
+
void(system.Run());
+ if (system.DebuggerEnabled()) {
+ system.InitializeDebugger();
+ }
while (emu_window->IsOpen()) {
emu_window->WaitEvent();
}
+ system.DetachDebugger();
void(system.Pause());
system.Shutdown();