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-rw-r--r--src/yuzu_cmd/config.cpp4
-rw-r--r--src/yuzu_cmd/default_ini.h4
-rw-r--r--src/yuzu_cmd/yuzu.cpp2
3 files changed, 5 insertions, 5 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 2470f4640..5e42e48b2 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -99,8 +99,8 @@ void Config::ReadValues() {
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
- Settings::values.use_accurate_framebuffers =
- sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false);
+ Settings::values.use_accurate_gpu_emulation =
+ sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 762396e3b..a97b75f7b 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -110,9 +110,9 @@ use_frame_limit =
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
frame_limit =
-# Whether to use accurate framebuffers
+# Whether to use accurate GPU emulation
# 0 (default): Off (fast), 1 : On (slow)
-use_accurate_framebuffers =
+use_accurate_gpu_emulation =
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 27aba95f6..c8b93b85b 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -175,7 +175,7 @@ int main(int argc, char** argv) {
Core::System& system{Core::System::GetInstance()};
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
- Service::FileSystem::CreateFactories(system.GetFilesystem());
+ Service::FileSystem::CreateFactories(*system.GetFilesystem());
SCOPE_EXIT({ system.Shutdown(); });