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-rw-r--r--src/yuzu_cmd/config.cpp1
-rw-r--r--src/yuzu_cmd/default_ini.h4
2 files changed, 5 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index a6418e693..abe7092fc 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -312,6 +312,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
ReadSetting("Renderer", Settings::values.vsync_mode);
ReadSetting("Renderer", Settings::values.shader_backend);
+ ReadSetting("Renderer", Settings::values.use_reactive_flushing);
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
ReadSetting("Renderer", Settings::values.nvdec_emulation);
ReadSetting("Renderer", Settings::values.accelerate_astc);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 086ed4cfa..5e7c3ac04 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -340,6 +340,10 @@ use_vsync =
# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
shader_backend =
+# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
+# 0: Off, 1 (default): On
+use_reactive_flushing =
+
# Whether to allow asynchronous shader building.
# 0 (default): Off, 1: On
use_asynchronous_shaders =