summaryrefslogtreecommitdiffstats
path: root/src/yuzu_cmd
diff options
context:
space:
mode:
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r--src/yuzu_cmd/config.cpp15
-rw-r--r--src/yuzu_cmd/default_ini.h8
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp13
-rw-r--r--src/yuzu_cmd/yuzu.cpp9
4 files changed, 29 insertions, 16 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 7a77f76e8..32e78049c 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -346,23 +346,28 @@ void Config::ReadValues() {
// Renderer
Settings::values.resolution_factor =
- (float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
+ static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
+ Settings::values.use_disk_shader_cache =
+ sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
Settings::values.use_accurate_gpu_emulation =
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
+ Settings::values.use_asynchronous_gpu_emulation =
+ sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
- Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
- Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
- Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 0.0);
+ Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
+ Settings::values.bg_green =
+ static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0));
+ Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0));
// Audio
Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
Settings::values.enable_audio_stretching =
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
- Settings::values.volume = sdl2_config->GetReal("Audio", "volume", 1);
+ Settings::values.volume = static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1));
Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index ba51a4a51..6538af098 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -110,10 +110,18 @@ use_frame_limit =
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
frame_limit =
+# Whether to use disk based shader cache
+# 0 (default): Off, 1 : On
+use_disk_shader_cache =
+
# Whether to use accurate GPU emulation
# 0 (default): Off (fast), 1 : On (slow)
use_accurate_gpu_emulation =
+# Whether to use asynchronous GPU emulation
+# 0 : Off (slow), 1 (default): On (fast)
+use_asynchronous_gpu_emulation =
+
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red =
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 7df8eff53..de7a26e14 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -135,16 +135,16 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
}
EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
- InputCommon::Init();
-
- SDL_SetMainReady();
-
// Initialize the window
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
exit(1);
}
+ InputCommon::Init();
+
+ SDL_SetMainReady();
+
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
@@ -201,11 +201,9 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
}
EmuWindow_SDL2::~EmuWindow_SDL2() {
- InputCommon::SDL::CloseSDLJoysticks();
+ InputCommon::Shutdown();
SDL_GL_DeleteContext(gl_context);
SDL_Quit();
-
- InputCommon::Shutdown();
}
void EmuWindow_SDL2::SwapBuffers() {
@@ -262,7 +260,6 @@ void EmuWindow_SDL2::PollEvents() {
is_open = false;
break;
default:
- InputCommon::SDL::HandleGameControllerEvent(event);
break;
}
}
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 806127b12..245f25847 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -28,6 +28,7 @@
#include "core/loader/loader.h"
#include "core/settings.h"
#include "core/telemetry_session.h"
+#include "video_core/renderer_base.h"
#include "yuzu_cmd/config.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
@@ -113,9 +114,9 @@ int main(int argc, char** argv) {
};
while (optind < argc) {
- char arg = getopt_long(argc, argv, "g:fhvp::", long_options, &option_index);
+ int arg = getopt_long(argc, argv, "g:fhvp::", long_options, &option_index);
if (arg != -1) {
- switch (arg) {
+ switch (static_cast<char>(arg)) {
case 'g':
errno = 0;
gdb_port = strtoul(optarg, &endarg, 0);
@@ -215,7 +216,9 @@ int main(int argc, char** argv) {
}
}
- Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
+ system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
+
+ system.Renderer().Rasterizer().LoadDiskResources();
while (emu_window->IsOpen()) {
system.RunLoop();