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-rw-r--r--src/yuzu_cmd/config.cpp13
-rw-r--r--src/yuzu_cmd/default_ini.h4
-rw-r--r--src/yuzu_cmd/yuzu.cpp2
3 files changed, 13 insertions, 6 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index ff05b3179..32e78049c 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -346,7 +346,7 @@ void Config::ReadValues() {
// Renderer
Settings::values.resolution_factor =
- (float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
+ static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
@@ -354,17 +354,20 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
Settings::values.use_accurate_gpu_emulation =
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
+ Settings::values.use_asynchronous_gpu_emulation =
+ sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
- Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
- Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
- Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 0.0);
+ Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
+ Settings::values.bg_green =
+ static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0));
+ Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0));
// Audio
Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
Settings::values.enable_audio_stretching =
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
- Settings::values.volume = sdl2_config->GetReal("Audio", "volume", 1);
+ Settings::values.volume = static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1));
Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index a81986f8e..6538af098 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -118,6 +118,10 @@ use_disk_shader_cache =
# 0 (default): Off (fast), 1 : On (slow)
use_accurate_gpu_emulation =
+# Whether to use asynchronous GPU emulation
+# 0 : Off (slow), 1 (default): On (fast)
+use_asynchronous_gpu_emulation =
+
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red =
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index c34b5467f..c6c66a787 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -216,7 +216,7 @@ int main(int argc, char** argv) {
}
}
- Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
+ system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
system.Renderer().Rasterizer().LoadDiskResources();